jfraser Posted January 28, 2015 Posted January 28, 2015 I don't seem to get my PC to dance or get punishments... Also when using the "what do you want?' option, and with the answer "help yourselves boys!" - nothing happens. I can ask for release before being allowed to go unshackled/clothed - and ask to stand. In fact, my pc never kneeled down from the start... Is all this part of the issues of having SD installed previously? Good chance of it if you installed on an old save. Uninstall, clean save, script clean, reinstall
mrtauntaun Posted January 28, 2015 Posted January 28, 2015  I don't seem to get my PC to dance or get punishments... Also when using the "what do you want?' option, and with the answer "help yourselves boys!" - nothing happens. I can ask for release before being allowed to go unshackled/clothed - and ask to stand. In fact, my pc never kneeled down from the start... Is all this part of the issues of having SD installed previously? Good chance of it if you installed on an old save. Uninstall, clean save, script clean, reinstall   My character is also not kneeling with the new update.  Love the new stuff, Keep up the great work!
bill64800 Posted January 28, 2015 Posted January 28, 2015 hello,  i just have a question. Since i use that mod i never paid attention to it but... when I start FNIS i have, in the list "sanguineDebauchery V?.? ..."  Is it normal? is that it has an influence on the mod?
windu190 Posted January 28, 2015 Posted January 28, 2015 hello,  i just have a question. Since i use that mod i never paid attention to it but... when I start FNIS i have, in the list "sanguineDebauchery V?.? ..."  Is it normal? is that it has an influence on the mod?  I believe I had that too, but the mod works flawlessly so I don't think it's a problem.Â
jfraser Posted January 28, 2015 Posted January 28, 2015 Â Â hello, Â i just have a question. Since i use that mod i never paid attention to it but... when I start FNIS i have, in the list "sanguineDebauchery V?.? ..." Â Is it normal? is that it has an influence on the mod? I believe I had that too, but the mod works flawlessly so I don't think it's a problem. That often happens with new versions of mods. Completely ignorable.
Rabblerouser Posted January 28, 2015 Posted January 28, 2015  So... how is the spriggan quest supposed to end? Am I supposed to kill the flowering spriggran there along with all the ridiculously tough animals (like two bears and two sabrecats, normal spriggan + flowering spriggan)? Or am I supposed to leave the flowering spriggan alive?  Do I kill them all and then approach the quest marker? Either way I try, the character fingers herself at the egg, then when she finishes up.. nothing. I can't take off the armor still. No, don't kill anything. They will still be unaggressive toward you. The husk laying (our sometimes floating) nearby has your stuff. Take it and go. You will have lingering effects of the spriggan host suck to you for several more game hours. This is a feature, not a bug. There is still lingering amounts of sap inside you - it takes awhile for your body to clear it.  Yeeaah, everyone's aggressive to me.
Wuumaster Posted January 28, 2015 Posted January 28, 2015   Ok, uninstalled all mods, uninstalled Skyrim, reinstalled everything using Mod Organizer, created new character, let everything load. Saved game. Loaded game, waited a minute or two, saved game again. Loaded  'help parasite' gives me neither  '_SD_DeviousParasiteAn' nor '_SD_DeviousParasiteVag'.  Any clues as to where I could have gone wrong?  Can you share your load order?  Using Mod Organizer, hit the 'sort' button to run Loot, this is what it came up with.  Spoilered to avoid excess post length.   Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ApachiiHair.esm AzarHair.esm CreatureFramework.esm Schlongs of Skyrim - Core.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm daymoyl.esm hdtHighHeel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp AradiaDDintegrated.esp Schlongs of Skyrim.esp RaceMenuPluginXPMSE.esp SexLabNudeCreatures.esp LovelyHairstylesCE.esp NonSexLabAnimationPack.esp Aradia Devious Rogue Armor.esp Devious Devices - For the Masses II.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp dD - Realistic Ragdoll Force - Realistic.esp Deviously Enslaved.esp Aradia Devious Expansion.esp Apropos.esp RaceMenu.esp SexLabNudeCreaturesDG.esp SkyRe_Main.esp Remodeled Armor - Vanilla Replacer.esp MoreNastyCritters.esp LoversVictim.esp RaceMenuPlugin.esp SOS - VectorPlexus Regular Addon.esp SexLab Submit.esp SexLab Aroused Creatures.esp SexLabNudeCreaturesDB.esp SexLab_Dialogues.esp tailed_dildo_FV20.esp SkyRe_EnemyScaling.esp EstrusChaurus.esp SlaveTats.esp SkyUI.esp TS_FetishWardrobe.esp When Vampires Attack.esp ZAZDeviousBindings.esp purewaters.esp sanguinesDebauchery.esp FEMALE.esp FEMALE_DLCaddon.esp SkyRe_EncounterZones.esp DFB - Random Encounters.esp HentaiCreatures.esp Cloaks.esp Devious Deviants.esp Run For Your Lives.esp SkyRe_StandingStones.esp SkyRe_Races.esp ESPv1_1.esp SkyRe_EnemyAI.esp Deviously Cursed Loot.esp SexLabDefeat.esp Aradia Living Parasite Armor.esp mslDeviousCaptures.esp DD FtM - Cloaks patch.esp SkyRe_Combat.esp Alternate Start - Live Another Life.esp ReProccer.esp  Any luck figuring out where I went wrong skyrimll? Anyone else with a clue, feel free to chime in heh, I've got time to test stuff.
sanoon Posted January 28, 2015 Posted January 28, 2015 Thx for the replays, skyrimll and xboronx. I think i'll just set it to easy and kill them if i run into them. I really hate falmer! I wish they were snow elves though...
Rabblerouser Posted January 28, 2015 Posted January 28, 2015 ^I know SkyrimLL tells you to put SD+ near the end of the load order so it has more priority..
stormcrowwolf Posted January 28, 2015 Posted January 28, 2015 I don't know if this is a known problem or not, LL's search function leaves much to be... desired... so if it's already mentioned, I apologize.  SD+ 3.x (notably 3.1 at the moment) seems to be ignoring the SexLab animation toggles. It also seems to favor two or three animations more than any others. AP skull fuck, Zyn Lesbian, rough behind, and DD_Zap_boobjob01 seem to come up much more often than any other animation. Zyn lesbian, boobjob and all of the other lesbian/boobjob animations are disabled in Sexlab.  It wouldn't be quite so much of a deal, but when Zyn lesbian and other female/female animations are chosen and the encounter is between two males (or male/female even) it's more than just a little... amusing as well as screwing with any immersion going on. The obvious female centered animations are all deactivated (including the aforementioned Zyn lesbian) because my character happens to be male. I have about half the sexlab animations toggled off, but SD+ seems to ignore any toggles.  SD+ also tends to equip what the inventory says is a leather collar, but is really a rusty iron collar from DD. I assume that's more likely a problem with DD rather than SD+. Any word on when SD+ will start using more gear than just the rusty iron restraints when it's obvious he's well-to-do? Like having a follower that became the PC's owner at level 15 should likely have better quality gear, especially if you give them to him/her, before submitting to them. Currently you get the same restraints as if it were a low level generic bandit at lvl 1 with barely a fur outfit to call his own.
jfraser Posted January 28, 2015 Posted January 28, 2015 I don't know if this is a known problem or not, LL's search function leaves much to be... desired... so if it's already mentioned, I apologize. Â SD+ 3.x (notably 3.1 at the moment) seems to be ignoring the SexLab animation toggles. It also seems to favor two or three animations more than any others. AP skull fuck, Zyn Lesbian, rough behind, and DD_Zap_boobjob01 seem to come up much more often than any other animation. Zyn lesbian, boobjob and all of the other lesbian/boobjob animations are disabled in Sexlab. Â It wouldn't be quite so much of a deal, but when Zyn lesbian and other female/female animations are chosen and the encounter is between two males (or male/female even) it's more than just a little... amusing as well as screwing with any immersion going on. The obvious female centered animations are all deactivated (including the aforementioned Zyn lesbian) because my character happens to be male. I have about half the sexlab animations toggled off, but SD+ seems to ignore any toggles. Â SD+ also tends to equip what the inventory says is a leather collar, but is really a rusty iron collar from DD. I assume that's more likely a problem with DD rather than SD+. Any word on when SD+ will start using more gear than just the rusty iron restraints when it's obvious he's well-to-do? Like having a follower that became the PC's owner at level 15 should likely have better quality gear, especially if you give them to him/her, before submitting to them. Currently you get the same restraints as if it were a low level generic bandit at lvl 1 with barely a fur outfit to call his own. Stupid question that needs to be asked time: you turned them all off in aggressive animations too, not just the regular animations, right?
Wuumaster Posted January 28, 2015 Posted January 28, 2015 I don't know if this is a known problem or not, LL's search function leaves much to be... desired... so if it's already mentioned, I apologize. You also use Goggle's search  site:loverslab.com search terms here  That should work well enough, though you'll also get stuff from the other forum sections. Not too bad if you include 'skyrim' in your search terms though.
Teddar Posted January 29, 2015 Posted January 29, 2015 Can I check if the new method of joining your master is working for anyone? Nothing much seems to have changed for me in this version. I have noticed that If when the "can I go now" dialogue appears, I can say that I wish to continue to serve; at which point "follow me I need your help" appears and I can use my master as a follower. It bugged out after a while though and my master stood on the spot and refused to move. In the end I had to use "can I go now" and join the master which worked as in previous versions.  Im sure that I have seen that follower dialalogue on previous versions though so im not sure that's what is supposed to have changed now. Other than that, I get no "new" methods of joining so im confused!
stormcrowwolf Posted January 29, 2015 Posted January 29, 2015  I don't know if this is a known problem or not, LL's search function leaves much to be... desired... so if it's already mentioned, I apologize.  SD+ 3.x (notably 3.1 at the moment) seems to be ignoring the SexLab animation toggles. It also seems to favor two or three animations more than any others. AP skull fuck, Zyn Lesbian, rough behind, and DD_Zap_boobjob01 seem to come up much more often than any other animation. Zyn lesbian, boobjob and all of the other lesbian/boobjob animations are disabled in Sexlab.  It wouldn't be quite so much of a deal, but when Zyn lesbian and other female/female animations are chosen and the encounter is between two males (or male/female even) it's more than just a little... amusing as well as screwing with any immersion going on. The obvious female centered animations are all deactivated (including the aforementioned Zyn lesbian) because my character happens to be male. I have about half the sexlab animations toggled off, but SD+ seems to ignore any toggles.  SD+ also tends to equip what the inventory says is a leather collar, but is really a rusty iron collar from DD. I assume that's more likely a problem with DD rather than SD+. Any word on when SD+ will start using more gear than just the rusty iron restraints when it's obvious he's well-to-do? Like having a follower that became the PC's owner at level 15 should likely have better quality gear, especially if you give them to him/her, before submitting to them. Currently you get the same restraints as if it were a low level generic bandit at lvl 1 with barely a fur outfit to call his own. Stupid question that needs to be asked time: you turned them all off in aggressive animations too, not just the regular animations, right?   Answer: Forgot about that, but it does explain the repetative few, as only a few of those are active under the agressive menu. But it doesn't explain why ones that are toggled off in all the menus are still being chosen (like Zyn lesbian which is turned off in all the menus for this PC).  Is there a change in Sexlab animation ID list in the 1.5x that SD+ hasn't caught up with yet?  Â
DeepBlueFrog Posted January 29, 2015 Author Posted January 29, 2015 Can I check if the new method of joining your master is working for anyone? Nothing much seems to have changed for me in this version. I have noticed that If when the "can I go now" dialogue appears, I can say that I wish to continue to serve; at which point "follow me I need your help" appears and I can use my master as a follower. It bugged out after a while though and my master stood on the spot and refused to move. In the end I had to use "can I go now" and join the master which worked as in previous versions.  Im sure that I have seen that follower dialalogue on previous versions though so im not sure that's what is supposed to have changed now. Other than that, I get no "new" methods of joining so im confused!  The new method is to join your master as a free person (collar removed) or to join as a slave (collar not removed).  What is your slavery level?  If you are playing at level 5 or 6, your only option is to join as a slave.  Similarly, if you are not submissive at all (resist all the time), your only option is to ask to just go.
sanoon Posted January 29, 2015 Posted January 29, 2015 Skyrimll I just wanted to say I love your mod, its so much exciting. I was enslaved by this bandit for awhile and i was starting to get sick of her! I found a chance to escape by stealing the key and ran away to equip a weapon and armor I had found while enslaved. It felt so good killing my captive after so long! This mod makes my re-run so thrilling and exciting. But its so scary to lose now because if i do, I don't know wat will happen!!!! I really like how that is, so now when I'm fighting npc i feel like I have to do everything to win or else.... I set it on legendary with a mod called loot and degradation with weapon armor break. It makes the game more difficult to survive without over doing it. Just wanted to share how much I really appreciate this mod Â
Wuumaster Posted January 29, 2015 Posted January 29, 2015 ^I know SkyrimLL tells you to put SD+ near the end of the load order so it has more priority.. Moved SD to the end of my load order, but those variable names still arn't showing up on my 'help parasite' search. =\
Rabblerouser Posted January 29, 2015 Posted January 29, 2015   So... how is the spriggan quest supposed to end? Am I supposed to kill the flowering spriggran there along with all the ridiculously tough animals (like two bears and two sabrecats, normal spriggan + flowering spriggan)? Or am I supposed to leave the flowering spriggan alive?  Do I kill them all and then approach the quest marker? Either way I try, the character fingers herself at the egg, then when she finishes up.. nothing. I can't take off the armor still. No, don't kill anything. They will still be unaggressive toward you. The husk laying (our sometimes floating) nearby has your stuff. Take it and go. You will have lingering effects of the spriggan host suck to you for several more game hours. This is a feature, not a bug. There is still lingering amounts of sap inside you - it takes awhile for your body to clear it.  Yeeaah, everyone's aggressive to me.  Just bumping my previous post in hopes for an answer.
boo Posted January 29, 2015 Posted January 29, 2015 Any chance of a "morality" option so you don't get randomly raped by normal citizens / guards? Also, a way to select animation types based on disposition and such. A lot animations don't make sense if I'm rebellious.
Teddar Posted January 29, 2015 Posted January 29, 2015 Â Â Can I check if the new method of joining your master is working for anyone? Nothing much seems to have changed for me in this version. I have noticed that If when the "can I go now" dialogue appears, I can say that I wish to continue to serve; at which point "follow me I need your help" appears and I can use my master as a follower. It bugged out after a while though and my master stood on the spot and refused to move. In the end I had to use "can I go now" and join the master which worked as in previous versions. Â Im sure that I have seen that follower dialalogue on previous versions though so im not sure that's what is supposed to have changed now. Other than that, I get no "new" methods of joining so im confused! The new method is to join your master as a free person (collar removed) or to join as a slave (collar not removed). Â What is your slavery level? Â If you are playing at level 5 or 6, your only option is to join as a slave. Â Similarly, if you are not submissive at all (resist all the time), your only option is to ask to just go. Â Ahh ok, that makes sense, I must have missed it. Should there be a new dialogue into joining? Given that the "I need a strong hand" has been there for so long. Should I be looking for something new in the dialogue trees?
aqqh Posted January 29, 2015 Posted January 29, 2015 Just for few suggestions: 1) For food requests it might be better to add additional option to SL Dialogues to ask for raw food ingredients (like apples, carrots, some raw meat and especially salt). For which you would most likely have to pay with sexual favors (may be dependent on NPC morality, good folk might just give you some or request a dance for example, bad folk would demand sex). Then you would have to cook some decent quality food for your owner. Could be made that the more sell value such food would have the more trust would be gained. Â 2) You might introduce some basic prostitution options to SLD. Simple dialogue leading to sexlab scene - its 10 minutes of work. This might get active only when owner would demand that you bring money and he / she does not care how you get it. Â 3) And an option "I have some gold for you, master" maybe with additional options like give 100 / 200 / 500 / give everything. Â 4) For traveling with your owner in the outside world it might be easier to convince your owner to allow you to fight. Especially to support owner while fighting. Like you would be allowed to use restoration spells (or even ordered to do so). Could be that you would increase their trust greatly by doing so. Point is - had owner dragging me through half of skyrim and then she got killed by 2 bears somewhere in the Rift while i couldn't do anything except sneaking around in spectator mode... Kinda stupid ending... Â 5) Not sure if its doable but there might be an option to request that you move to another indoor location. You could turn owner into temporary follower so ppl would be allowed to leave indoor cell without getting strangled. Dialogue like "there is nothing of value left in this place, master. You're just wasting your time here."
jfraser Posted January 29, 2015 Posted January 29, 2015 Just for few suggestions: 1) For food requests it might be better to add additional option to SL Dialogues to ask for raw food ingredients (like apples, carrots, some raw meat and especially salt). For which you would most likely have to pay with sexual favors (may be dependent on NPC morality, good folk might just give you some or request a dance for example, bad folk would demand sex). Then you would have to cook some decent quality food for your owner. Could be made that the more sell value such food would have the more trust would be gained. Â 2) You might introduce some basic prostitution options to SLD. Simple dialogue leading to sexlab scene - its 10 minutes of work. This might get active only when owner would demand that you bring money and he / she does not care how you get it. Â 3) And an option "I have some gold for you, master" maybe with additional options like give 100 / 200 / 500 / give everything. Â 4) For traveling with your owner in the outside world it might be easier to convince your owner to allow you to fight. Especially to support owner while fighting. Like you would be allowed to use restoration spells (or even ordered to do so). Could be that you would increase their trust greatly by doing so. Point is - had owner dragging me through half of skyrim and then she got killed by 2 bears somewhere in the Rift while i couldn't do anything except sneaking around in spectator mode... Kinda stupid ending... Â 5) Not sure if its doable but there might be an option to request that you move to another indoor location. You could turn owner into temporary follower so ppl would be allowed to leave indoor cell without getting strangled. Dialogue like "there is nothing of value left in this place, master. You're just wasting your time here." There are plenty of prostitution mods that would work for number two. I like the other ideas. Â I installed the newest version and started a new game. My understanding was that a dialogue choice to fast forward the trek across skyrim was now included, but I didn't see anything like that in the choices. Is it slave level dependent? If so, perhaps change that - the majority of the time it would be used is as a new slave, when the level would be very low.
DeepBlueFrog Posted January 29, 2015 Author Posted January 29, 2015 There is no fast forward dialogue except for the Thugs... this is because the general travel packages are relatively simple and I don't have a way at this time to tell where the owner is going from the rest of the scripts.  An option to ask to fight for your owner is included, but at a higher level of trust and slavery level. You have to earn that trust in order for the master to allow a weapon in your hands.  The cooking thing is planned but right now, crafting stations are disabled when you are a slave. I have to fix that and enable them when you are allowed to use your hands.  The prostitution thing is also already included. Ask NPCs for 'More dialogues', then 'Please' and 'May I... '. You need to be at least at slavery level 2 or 3 to be able to ask someone to entertain them.  By the way... maybe adding a dialogue topic with prostitution payment is 10 minutes of work... but it is also more than an hour with proper testing  What people often forget is that testing and troubleshooting is what takes the most time here.  Just yesterday, I ended up wasting two hours to figure out why some topic wouldn't work only to find out the editor trashed one of the scripts with no warning or error messages. That's two hours I could have spent on another bug or feature.  Most of the time, testing with Skyrim is like flying blind.  Â
jfraser Posted January 29, 2015 Posted January 29, 2015 There is no fast forward dialogue except for the Thugs... this is because the general travel packages are relatively simple and I don't have a way at this time to tell where the owner is going from the rest of the scripts.  An option to ask to fight for your owner is included, but at a higher level of trust and slavery level. You have to earn that trust in order for the master to allow a weapon in your hands.  The cooking thing is planned but right now, crafting stations are disabled when you are a slave. I have to fix that and enable them when you are allowed to use your hands.  The prostitution thing is also already included. Ask NPCs for 'More dialogues', then 'Please' and 'May I... '. You need to be at least at slavery level 2 or 3 to be able to ask someone to entertain them.  By the way... maybe adding a dialogue topic with prostitution payment is 10 minutes of work... but it is also more than an hour with proper testing  What people often forget is that testing and troubleshooting is what takes the most time here.  Just yesterday, I ended up wasting two hours to figure out why some topic wouldn't work only to find out the editor trashed one of the scripts with no warning or error messages. That's two hours I could have spent on another bug or feature.  Most of the time, testing with Skyrim is like flying blind. Amen.
DeepBlueFrog Posted January 29, 2015 Author Posted January 29, 2015 I meant to add... even with proper testing, it is very easy to overlook something, especially things that used to work before and suddenly break down again.
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