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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

This is AMAZING!!!  Where would you recommend heading to test it out?  Any preferred areas for getting captured?

 

Take your pick :) Any hostile humanoid can enslave you (except trolls, werewolves and draugr... they just assault you).

 

I didn't try Solstheim yet (or any non Skyrim landmass), so it would be interesting to know what happens there.

 

If you want a quick suggestion, you can start in Chillwind Depths for Falmers -  http://www.uesp.net/wiki/Skyrim:Chillwind_Depths

 

Or in any fort with vampires or bandits.

 

 

so, this mean i should dissable creatures assault in sexlab defeat? how are the followers mannaged?

Posted

I updated.  Followed the instructions.  I was not enslaved/pregnant armor Didn't have the Enslaved quest in my quest log(refering to the way it would hang in your quest log for a little bit after it was completed.  

 

As soon as I loaded my save it said that it was updating to the new version.  However it didn't reflect the new version in the MCM menu version ID.  I went to get enslaved.  The initial rape would happen as soon as I got captured.  I would get raped randomly but nothing would happen when I used the passive response.  Text shows in the corner saying "Your captors smile sends shivers down your spine."  Then nothing happens.  If I pickpocket the key the quest completes but the shackles don't go away.  I also can't seem to progress through the menus to get my shackles loosened so that I can move more freely. If I use the console to kill my master I get a quest complete, sometimes my shackles are removed but not always.  As soon as I grab my stuff from the dead owner I am shackled again.

 

Sexlab seems to be working fine in other tests.  

 

I am about to test using a character that has never started SD. 

Posted

Are guards and blacksmiths supposed to actually help remove your chains? When I ask they say "Of course!" and then they do nothing.

 

If they say 'Of course' they should be helping you.

 

I didn't test it in a while so it is possible that part broke again after I changed the way cuffs were handled.

 

I will have to test it again.

 

Can you give some details about which blacksmith or guards you asked for help?

Posted

 

Are guards and blacksmiths supposed to actually help remove your chains? When I ask they say "Of course!" and then they do nothing.

 

If they say 'Of course' they should be helping you.

 

I didn't test it in a while so it is possible that part broke again after I changed the way cuffs were handled.

 

I will have to test it again.

 

Can you give some details about which blacksmith or guards you asked for help?

 

 

First I tried the guard at a fort between Whiterun and the nearby bandit fort then the blacksmith, her apprentice and numerous guards inside Whiterun. They all say "Of course!" and then nothing happens.

Posted

 

 

This is AMAZING!!!  Where would you recommend heading to test it out?  Any preferred areas for getting captured?

 

Take your pick :) Any hostile humanoid can enslave you (except trolls, werewolves and draugr... they just assault you).

 

I didn't try Solstheim yet (or any non Skyrim landmass), so it would be interesting to know what happens there.

 

If you want a quick suggestion, you can start in Chillwind Depths for Falmers -  http://www.uesp.net/wiki/Skyrim:Chillwind_Depths

 

Or in any fort with vampires or bandits.

 

 

so, this mean i should dissable creatures assault in sexlab defeat?

 

 

There should be a minimum health threshold for attacks from Defeat.

Set it to 5 ot 10% health and Defeat will probably not overlap with SD (where creature attacks happen when health is in the negative range).

Posted

I updated.  Followed the instructions.  I was not enslaved/pregnant armor Didn't have the Enslaved quest in my quest log(refering to the way it would hang in your quest log for a little bit after it was completed.  

 

As soon as I loaded my save it said that it was updating to the new version.  However it didn't reflect the new version in the MCM menu version ID.  I went to get enslaved.  The initial rape would happen as soon as I got captured.  I would get raped randomly but nothing would happen when I used the passive response.  Text shows in the corner saying "Your captors smile sends shivers down your spine."  Then nothing happens.  If I pickpocket the key the quest completes but the shackles don't go away.  I also can't seem to progress through the menus to get my shackles loosened so that I can move more freely. If I use the console to kill my master I get a quest complete, sometimes my shackles are removed but not always.  As soon as I grab my stuff from the dead owner I am shackled again.

 

Sexlab seems to be working fine in other tests.  

 

I am about to test using a character that has never started SD. 

 

Thanks for the details.. I will keep on testing release scenarios. I probably missed something.

Posted

I got the 'Of course' response on guards and blacksmith in Falkreath, they did nothing.  I unequipped the gear by offloading it into a handy barrel.  Other than that, I've seen no obvious bugs so far.  Nice job.

 

I do get this error spammed in my log every couple of seconds:

[01/07/2014 - 11:29:15PM] Warning: Assigning None to a non-object variable named "::temp17"
stack:
    [_SD_patch_frostfall (82000D62)]._SDQF_patch_frostfall_01.OnUpdate() - "_SDQF_patch_frostfall_01.psc" Line 73

which is probably because the Frostfall patch ESP is loaded (though the MCM option for it is, correctly, turned off).

Posted

That happened to me too (the guards not releasing the restraints), and also, when I got enslaved by one of the bandits, the guy dissapeared before raping my character, with one of those "scene could not start" message.

Posted

 

Wooooo! Been waiting for this before starting my new playthrough.

 

Also, forgot to say so, but thank you so much for including the hate rape stuff, especially so soon after I went looking for it. Finally, consequences to siding with people and annoying them. Sweet.

 

Try walking around in Solitude or Windhelm if you are of the 'wrong' race or civil war faction :)

 

And ..

you better hide that Daedric weapon if you walk by a vigilant of Stendaar :)

 

 

I am building a small list of quest related rapes... conditions where some people may not be happy with your choices.

 

 

What!? I didn't know daedric weapons had any effect on Vigilants! :o No shit?? Good to know bro, thanks! :D

 

Posted

Alright, so Just to be clear, this problem happens to me even with the older version of the mod.

 

When I first load into the game after installing the mod, I get a message on the top left before ANYTHING else saying something like

"_sdq_snp: scene could not start 0/box/0/0/box"

 

This is before I even install the mod via the MCM menu.

after i installed it, the message still pops up. 

When i get enslaved, If the owner trys to do anything, the message pops up but they will not have any animation. They will just teleport to me and stand there but I would be stuck in teh animation.

 

If I try to get enlaved by a falmer and talk to the falmer, It triggers then (grins lustflly or whatever) and demerits will be added/subtracted, but no animation plays.

 

Any ideas or solutions anybody?

 

I have tried rebuilding the sexlab animations that does not work.

Posted

Alright, so Just to be clear, this problem happens to me even with the older version of the mod.

 

When I first load into the game after installing the mod, I get a message on the top left before ANYTHING else saying something like

 

"_sdq_snp: scene could not start 0/box/0/0/box"

 

This is before I even install the mod via the MCM menu.

after i installed it, the message still pops up. 

 

When i get enslaved, If the owner trys to do anything, the message pops up but they will not have any animation. They will just teleport to me and stand there but I would be stuck in teh animation.

 

If I try to get enlaved by a falmer and talk to the falmer, It triggers then (grins lustflly or whatever) and demerits will be added/subtracted, but no animation plays.

 

Any ideas or solutions anybody?

 

I have tried rebuilding the sexlab animations that does not work.

 

Strange... I have never seen that message before (with 'box'). 

 

I will try to see where it is coming from.

Posted

Thanks so much for updating this mod.  All the initial changes to the version before this one and and including this one are so awesome. 

 

Just had a quick (probably stupid?) question.. not sure if I deleted too many scripts.  In the description about deleting the prefixed '_sd" scripts, does that include both lower and uppercase '_sd' AND '_SD' files? or just the lower case ones?

 

I currently deleted all the '_sd' & '_SD' scripts but I am getting the (_sdq_snp: scene could not start) error. 

 

Also after enslavement (Brand new game) I ran... well walked (great addtion of the ankle cuffs) from BleakFallsBarrow to Riverwood and talked to Alvor, but nothing happened after he said "of course"

 

So I couldn't tell if it was running correctly or if I deleted too many scripts.

 

 

 

 

Posted

Thanks so much for updating this mod.  All the initial changes to the version before this one and and including this one are so awesome. 

 

Just had a quick (probably stupid?) question.. not sure if I deleted too many scripts.  In the description about deleting the prefixed '_sd" scripts, does that include both lower and uppercase '_sd' AND '_SD' files? or just the lower case ones?

 

I currently deleted all the '_sd' & '_SD' scripts but I am getting the (_sdq_snp: scene could not start) error. 

 

Also after enslavement (Brand new game) I ran... well walked (great addtion of the ankle cuffs) from BleakFallsBarrow to Riverwood and talked to Alvor, but nothing happened after he said "of course"

 

So I couldn't tell if it was running correctly or if I deleted too many scripts.

 

I just uploaded a fix for the broken Help me dialogue. 

 

The scripts to remove are '_sd' in both upper and lower case.

 

Not sure where the '_sd_snp:' message is coming from.

I can't find any trace of it in the source code of the scripts.

Posted

Heya ! Thanks dude, this version is way more stable than the last one, but I have some issues with the interactions tho ! I mean, asking how I could help the master doesn't start any scene, and the whipping animation isn't starting, nor the dance one when I ask someone if they want a dance, plus when I pay for my freedom, I get my chains back ! There's no task starting either, and the owner just does his usual routine around the bandit camp without interacting with me whatsoever, I can see the dialogues have an effect when I allow the message box to appear, but that's it, no tasks, no whipping :o 

Posted

flowering spriggan quest.  How do I do it?  I lost to a spriggan.  I've been waling around bumping into people for three days now.  One of them said "I've never seen that before" but other than that no difference.  Am I doing it wrong?  Is there a console command to force the next stage of the quest?

Posted

New update is up - 1.05c.

 

That will be the last one for a while (unless there is another critical issue).

 

It bothered me that there were two 'Help me' dialogues (one while still enslaved and one after) and they both only had one response 'Of course' or 'How much'.

 

Now you will see the difference.

 

The first one will release you from your Master by removing easy to remove items (gag, blinf, butt plug).

The second one will free your hands, feet and collar and will require tools. 

 

You will have to ask for help twice in a row, and the same person may or may not have the tools to help you completely :)

Posted

flowering spriggan quest.  How do I do it?  I lost to a spriggan.  I've been waling around bumping into people for three days now.  One of them said "I've never seen that before" but other than that no difference.  Am I doing it wrong?  Is there a console command to force the next stage of the quest?

 

Talk to different type of people - young, old, different races and jobs.

Eventually, one of them will say the magic phrase that will send you on your way.. :)

Posted

Heya ! Thanks dude, this version is way more stable than the last one, but I have some issues with the interactions tho ! I mean, asking how I could help the master doesn't start any scene, and the whipping animation isn't starting, nor the dance one when I ask someone if they want a dance, plus when I pay for my freedom, I get my chains back ! There's no task starting either, and the owner just does his usual routine around the bandit camp without interacting with me whatsoever, I can see the dialogues have an effect when I allow the message box to appear, but that's it, no tasks, no whipping :o

 

What do the popup message say in the corner of the screen when a scene happens?

Posted

Sooo odd thing happen, decide to get enslaved and then run for it which for some reason gave me some bright aura around me that kill anyone that come near me till I escape from my owner but that isnt the weird part. When I met some bandit on the way they raped me thanks to the Lover Victim mod although for some reason I magically got a strappon and proceed to rape them... which my aura kill them after it was over. After the aura faded and the mod occured again it was working as normal and I was assaulted. I am curious what exactly is the glowy aura for while you are in the middle of escaping from your owner?

Posted

Sooo odd thing happen, decide to get enslaved and then run for it which for some reason gave me some bright aura around me that kill anyone that come near me till I escape from my owner but that isnt the weird part. When I met some bandit on the way they raped me thanks to the Lover Victim mod although for some reason I magically got a strappon and proceed to rape them... which my aura kill them after it was over. After the aura faded and the mod occured again it was working as normal and I was assaulted. I am curious what exactly is the glowy aura for while you are in the middle of escaping from your owner?

 

The aura is the new 'invisible dog fence' effect attached to your collar and chains.

 

It slows your down to give your Master a chance to catch up with you and it sends shock to anyone hostile around you, to protect your Master's investment while he is not there :)

 

All this to make it a little less easier to escape.

 

In my testing, I once tried to lose a Master for a while because of that collar effect. It took me many creative attempts.

Posted

 

flowering spriggan quest.  How do I do it?  I lost to a spriggan.  I've been waling around bumping into people for three days now.  One of them said "I've never seen that before" but other than that no difference.  Am I doing it wrong?  Is there a console command to force the next stage of the quest?

 

Talk to different type of people - young, old, different races and jobs.

Eventually, one of them will say the magic phrase that will send you on your way.. :)

 

 

So I need to talk to them? What exactly do they say?  Is it just a line then quest update?

Posted

 

Are guards and blacksmiths supposed to actually help remove your chains? When I ask they say "Of course!" and then they do nothing.

 

If they say 'Of course' they should be helping you.

 

I didn't test it in a while so it is possible that part broke again after I changed the way cuffs were handled.

 

I will have to test it again.

 

Can you give some details about which blacksmith or guards you asked for help?

 

 

I would just like to report the following issues:

1) clean save, got myself enslaved by some Falmer (and ravished by ChaurusEstrus mod), escaped, hardcore mode (as default)

2) walked my slow, naked way all the way to Dragonsbridge

3) Spoke to every guard in town asking "help me". They all responded "of course" then walked away.

4) Entered the Inn, spoke to the first guy I saw, asking "help me". He responded. "I'd like to but I don't have the tools"

5) Talked to everyone else in the Inn. Got either of the two responses above. At no point was I released from my bonds.

6) Finally talked to one guy and chose the "I need a strong hand to guide me" dialogue. He seemed fine with that, but the subsequent sex scene kept aborting. In fact, even while among the Falmer, sex scenes only occurred about 50% of the time (trying passive responses over and over) and once they broke, they tended to stay broken until I wandered around a bit  (presumably giving whatever scripts were conflicting with me time to complete).

 

At this point, I'm thinking that unchecking the default "Hardcore mode" is the easiest way to make things somewhat functional, but I rather like hardcore *pout*

 

On another note, I'm running Estrus and Chaurus Estrus, had some odd issues with that. At first, the Chaurus would default to the SexLab Creatures chaurus-sex animations rather than triggering the Estrus tentacles. I fixed it by disabling the chaurus animations in SexLab, then re-installing Chaurus Estrus.

 

Anyway, I like what you're doing with this, but I'm not sure if this release is functional enough for actual game play (aside from testing). I'll withhold judgment until I can try some more stuff with it.

 

EDIT: Sorry, didn't see the newest post about the 1.05c update. I'll try that one and keep testing/playing :)

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