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Sanguine Debauchery (SD+) (January 2025)


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Guest tomm434
Posted

yes, there is a problem with interface in latest version

Posted

I uploaded a new version. 

 

The good news is that I got sex and dance scenes to somewhat work again (timing is off with dance but sex seems to be working fine). 

 

The bad news is that punishment and whipping are still broken. I redirected them to sex scenes for now since it looks like I have to rebuild them and understand why they fail so quickly.

 

This fix is temporary of course and hopefully will make the mod playable again.

 

This is as far as I can go this week. I will be busy with work stuff for the rest of the week.

 

Thanks for your patience.

Posted

Ok, since I can't edit my previous post for some reason, I'll just continue here. Tried it with a random bandit and could talk to them, not sure if it fixed itself, or it was just a fluke, or if Bounty Hunters and certain NPCs are just not working right. But it looks like a new version showed up 20 minutes later, haha! Anyways, thanks for all the awesome work you've done!

Posted

I have tried the new version SA and got some issues.

I explain what i have done: i had SD and SD+ installed. So i uninstall SD+ first, then SD following instructions from Jbezorg. After that i installed SD SAv1.05c.

Now i got this message on my screen every second:

 

 

post-290646-0-91970100-1389223517_thumb.jpg

 

 

 

I decided to test on mistwatch. Seems working as i got enslaved by bandit. I was able to speak to my owner with angry/passive dialogues. She raped me but after some other bandits attacked me. I did'nt die when my health reach 0, only few strike after. My buffer was set to x3.0 and health 5%. Same when i fall down from high distance, i don't die.

 

 

post-290646-0-06154300-1389223690_thumb.jpg

post-290646-0-28160400-1389223706_thumb.jpg

 

 

 

Posted

 

Hmm.. when the enslavement starts, not all enemies nearby are immediately friendly - instead, they keep hitting me, until one of them eventually enslaves my char. and everyone's friendly then. Is this normal?

 

Also, nothing happens after the enslavement - if I talk to the master, and try to make him angry or pleased, a dialogue like "forcing you to dance.." comes up, but nothing really happens. (not even a rape, except for the first time when getting enslaved)

 

Oh.. finally, the messages like "receiving scene" pop up at the beginning of the enslavement, but the actual rape starts only after the message saying that sex has ended.. which is kind of weird.

 

I thought it was because of the Requiem mod, but come to think of it, I don't think requiem has anything to do with this mod

 

Are those things I mentioned normal?

 

These things are normal.

 

The scenes not starting is a bug with this release. I am working on fixing it hopefully tonight.

 

The sex scenes starting after the message says they ended is normal - it is due to the asynchronous nature of the events systems and source of huge headaches on the scripting sides (for example, you could start 10 scenes and not know they are queued and waiting to run as you walk around your merry way :) ).

 

 

OH!! I see!

 

I'll try the new version and give you the feedbacks again!

 

Thank you for the great patch/mod! I know it's a very hard work  :)  :)

Posted

Hmmm. Yup, looks like it's specifically a problem with Bounty Hunters. Got one of them after me again, and after getting captured, I can't talk to them in any way, and they just idle in the area instead of taking me to prison. Of course, might be because the area I'm wanted in is the Reach, but I dunno. Not too big a deal anyway, manage to get away after he teleported somewhere. Just thought I'd bring that up. Oh, and I was using the Live Another Life mod with Forsworn start, in case that has something to do with it.

Posted

Hmmm. Yup, looks like it's specifically a problem with Bounty Hunters. Got one of them after me again, and after getting captured, I can't talk to them in any way, and they just idle in the area instead of taking me to prison. Of course, might be because the area I'm wanted in is the Reach, but I dunno. Not too big a deal anyway, manage to get away after he teleported somewhere. Just thought I'd bring that up. Oh, and I was using the Live Another Life mod with Forsworn start, in case that has something to do with it.

 

How did you get to meet a bounty hunter? or rather, what can I do to replicate that? :)

 

I have tried the new version SA and got some issues.

I explain what i have done: i had SD and SD+ installed. So i uninstall SD+ first, then SD following instructions from Jbezorg. After that i installed SD SAv1.05c.

Now i got this message on my screen every second:

 

 

 

I decided to test on mistwatch. Seems working as i got enslaved by bandit. I was able to speak to my owner with angry/passive dialogues. She raped me but after some other bandits attacked me. I did'nt die when my health reach 0, only few strike after. My buffer was set to x3.0 and health 5%. Same when i fall down from high distance, i don't die.

 

 

 

That _sdqs_ message is driving me crazy. I can't find it in my scripts, or in the original scripts. 

The message must be hidden in a variable defined somewhere else. 

Posted

Huh, just did a quick test on the new version ("d"), and compared it with original SD

 

First, thanks for the update and all!!!

 

The original SD works fine even with the Requiem mod turned on.. well, it didn't seem to have any conflicting issues with SD or SD+ anyway

 

With the SD+, things are bit unstable,, like

 

"master?" dialogue disappearing

sex scenes a bit unstable at the start,,, but that's no problem, I guess?

enemies still attacking me after the enslavement starts..(since they remain hostile)

all of them do turn friendly eventually, but I'm afraid that all those attacks count as individual enslavement attempts,

so who will be the actual owner will change very rapidly during such attacks... which may break the whole thing

(I'm not sure if this is only with me or there are other reports like me....)

 

Well.. I do hope I can someday get things running smoothly with SD+ on, especially with the Falmer enslavement!

Gosh, never thought Falmers could be used in such a.. uh... sexual way? :-)

 

Anyway, thanks again for the mod!!

Posted

 

Hmmm. Yup, looks like it's specifically a problem with Bounty Hunters. Got one of them after me again, and after getting captured, I can't talk to them in any way, and they just idle in the area instead of taking me to prison. Of course, might be because the area I'm wanted in is the Reach, but I dunno. Not too big a deal anyway, manage to get away after he teleported somewhere. Just thought I'd bring that up. Oh, and I was using the Live Another Life mod with Forsworn start, in case that has something to do with it.

 

How did you get to meet a bounty hunter? or rather, what can I do to replicate that? :)

 

I have tried the new version SA and got some issues.

I explain what i have done: i had SD and SD+ installed. So i uninstall SD+ first, then SD following instructions from Jbezorg. After that i installed SD SAv1.05c.

Now i got this message on my screen every second:

 

 

 

I decided to test on mistwatch. Seems working as i got enslaved by bandit. I was able to speak to my owner with angry/passive dialogues. She raped me but after some other bandits attacked me. I did'nt die when my health reach 0, only few strike after. My buffer was set to x3.0 and health 5%. Same when i fall down from high distance, i don't die.

 

 

 

That _sdqs_ message is driving me crazy. I can't find it in my scripts, or in the original scripts. 

The message must be hidden in a variable defined somewhere else. 

 

 

From what I recall, the players bounty in a hold needs to be at least over 1000, possibly 2000 or higher, and then when you walk around in the hold, there's a chance of encountering a Bounty Hunter, who asks you to pay your bounty, if you refuse or can't pay, he attacks you. I rarely get a bounty that high so this is only about the second time I've seen them. If there's another requirement besides the high bounty, I would guess it's that "You just find that lying around?" thing, as that's the only thing I recall doing beforehand. Thankfully, I was close to a town and managed to lure him there, where after a few minutes, he randomly teleported away and I got to escape. I did like the shackles, though. Feels more believable then just letting a prisoner walk around with only their hands tied!

Posted

This enhancement hasn't made any changes to follower enslavement yet, has it? Currently, I'm using a customized version of the follower enslavement script to make it so my companions are all automatically enslaved in the event I get enslaved, but I'd like to see that become a toggleable option in the actual mod.

Posted

That reminds me. Most of the changes I made to the latest version are around preventing scenes overlap.

 

One way to do that was by adding a cooldown to the 'Master?' dialogue. You will have to wait a few minutes between attempts otherwise you can end up spamming the scenes system. That's also a temporary measure until I put better blocking behaviors in place.

 

The unsteadiness of the NPCs at the beginning of scenes is due to the removal of automatic AI controlled walk to the same spot before the scene can start. That too may come back later. I wanted to remove sources of situations where the player ends up under AI control and stuck in place for long periods of time.

 

At first I removed the scene light, but I ended up adding it back as a visual clue that a scene is running (or not) and a reminder you should maybe not start another one.

 

I also left quite a few debug messages. Sorry for the spam... it will be gone once the whole thing is more stable.

Posted

This enhancement hasn't made any changes to follower enslavement yet, has it? Currently, I'm using a customized version of the follower enslavement script to make it so my companions are all automatically enslaved in the event I get enslaved, but I'd like to see that become a toggleable option in the actual mod.

 

No change to followers yet.

Posted

I've had no unexpected problems....all in all, hey man GREAT work. BRAVO!

 

I've a suggestion, if you are in the market for such...its akin to how you have the PC dance (for one of the pleasing options)...how about a self pleasuring animation as well (like the one you learn from Sanguines realm for example)

Posted

Just a word while skyrimll is taking a break.  If you haven't installed the hdt breast and hair physics yet you are missing out.  Bloody genius doesn't come close (well, for skyrim that is).

It's not animation.  There is only one type hair available so far, I think, a ponytail that flops, sways etc around when you move or when someone is pumping you up and down.  If you install the hair, it's after the apachii hair.  Or it was for me.

 

PS. skyrimll, take a good break so your mind isn't befuddled, which happens if you spend to much time on one project.  Again, thanks for all the hard work and wonderful mod you've given us :D

Posted

Just a word while skyrimll is taking a break.  If you haven't installed the hdt breast and hair physics yet you are missing out.  Bloody genius doesn't come close (well, for skyrim that is).

It's not animation.  There is only one type hair available so far, I think, a ponytail that flops, sways etc around when you move or when someone is pumping you up and down.  If you install the hair, it's after the apachii hair.  Or it was for me.

 

PS. skyrimll, take a good break so your mind isn't befuddled, which happens if you spend to much time on one project.  Again, thanks for all the hard work and wonderful mod you've given us :D

 

Thanks

 

I am still hoping someone with more experience with scenes and radiant stories will take pity of me, look at the scripts and scenes, and point the stupid mistake I must have made to keep them from running :)

 

In the meantime, I will be looking for tutorials and videos so I can have a better shot at fixing this.

Posted

I was sitting (on1.5) something like 3h today trying to make Chaurus infestation work. No luck.

In short there was sex but no eggs ;)

Posted

 

 

Thanks

 

I am still hoping someone with more experience with scenes and radiant stories will take pity of me, look at the scripts and scenes, and point the stupid mistake I must have made to keep them from running :)

 

In the meantime, I will be looking for tutorials and videos so I can have a better shot at fixing this.

 

From what I've read and the reactions I've seen, there are several talented and very helpful players who would be willing to lend a hand.  Just ask them!  We have some great people here in Skyrim.  And to stroke your ego a little more, it's players like you and the others working on mods that keeps us playing skyrim.  I think I can speak for us all?

Posted

Still don't see any ZAZ animations, is there any mistake i've made to update or it's planned?

 

I had to turn them off again until I can fix the torture scenes.

 

The mods currently has two issues with Zaz animations played in scenes - the scenes themselves start but play only for less than a second and the Zaz animations are sometimes incomplete or do not play at all (they play just fine from script, not from scenes).

 

So they will be back eventually.

Posted

 

 

 

Thanks

 

I am still hoping someone with more experience with scenes and radiant stories will take pity of me, look at the scripts and scenes, and point the stupid mistake I must have made to keep them from running :)

 

In the meantime, I will be looking for tutorials and videos so I can have a better shot at fixing this.

 

From what I've read and the reactions I've seen, there are several talented and very helpful players who would be willing to lend a hand.  Just ask them!  We have some great people here in Skyrim.  And to stroke your ego a little more, it's players like you and the others working on mods that keeps us playing skyrim.  I think I can speak for us all?

 

 

I believe this is what I just did - ask openly for help with that nut to crack. 

 

I don't want to bother jbezorg with cleaning up my mess (and taking time from SD2 and EC) but if anyone else wants to take a look, they are most welcome.

 

I am sure it is a stupid thing I commented out, or a setting I changed to try something out and forgot to change back... something like that.

Posted

Huh, you know what? After seeing SkyrimII trying so hard on this, 

I'm actually thinking of learning programming and stuff, so I can contribute to ..uh.. maybe SD+ for TES6 or 7? :cool:

 

Anyway, take a good break ! Thanks again for the mod!

Posted

 

Just a word while skyrimll is taking a break.  If you haven't installed the hdt breast and hair physics yet you are missing out.  Bloody genius doesn't come close (well, for skyrim that is).

It's not animation.  There is only one type hair available so far, I think, a ponytail that flops, sways etc around when you move or when someone is pumping you up and down.  If you install the hair, it's after the apachii hair.  Or it was for me.

 

PS. skyrimll, take a good break so your mind isn't befuddled, which happens if you spend to much time on one project.  Again, thanks for all the hard work and wonderful mod you've given us :D

 

Thanks

 

I am still hoping someone with more experience with scenes and radiant stories will take pity of me, look at the scripts and scenes, and point the stupid mistake I must have made to keep them from running :)

 

In the meantime, I will be looking for tutorials and videos so I can have a better shot at fixing this.

 

 

I second Jahreit's words, just look at your signature, you have published at least 1 new mod or big update over the past few months, that's an awesome achievement.

Don't set pressure on yourself, take a break from modding, and when you feel like it again you can always start over :).

 

 

Posted

First of all, thanks for your updates!

 

Now... i've recently downloaded skyrim again cause i felt like replaying it. Sadly i seem to be stuck in this problem where no sex animations happen. I tried the "original" SD and punishments were working just fine, in fact everything seemed to work just perfect except for the sex scenes. I tried reinstalling every mod, tried on clean saves, and mostly tried this enhanced version in hopes of fixing this issue but it seems no matter what i do, the problem is still there.

I tried testing Sexlab to see if it was a problem with it, but it gave me no problems. Then i tried adding another mod, sexaddicts, and that one also worked without problems, so my only guess is that there is something im doing wrong when it comes to this specific mod... and its blowing my mind xD.

 

So in summary, whenever a sex scene is meant to happen, nothing happens at all. Sometimes a ">>" appears on the top right, and sometimes i get a _sdqs_ message on the top left saying the scene could not start. Is there a specific order i have to put the mods? Also the dance spells seem to not be working at all, when i use it i get this weird dizzy effect but thats about it, though when i use the dance dialogue on an NPC.. that seems to work just fine

 

sorry for the wall of text

 

 

Update: I reinstalled SD+ and now when i try to use the dance spell on someone it says

[_sdqs_snp] receiving scene = 7

[dance] phase = 0

[dance] phase = 2

[dance] phase = 3

[_sdqs_snp] Scene timeout

 

the dance never happens though the npc claps for a few seconds

 

i really dont know where i am failing anymore XD

 

Posted

That reminds me. Most of the changes I made to the latest version are around preventing scenes overlap.

 

One way to do that was by adding a cooldown to the 'Master?' dialogue. You will have to wait a few minutes between attempts otherwise you can end up spamming the scenes system. That's also a temporary measure until I put better blocking behaviors in place.

 

The unsteadiness of the NPCs at the beginning of scenes is due to the removal of automatic AI controlled walk to the same spot before the scene can start. That too may come back later. I wanted to remove sources of situations where the player ends up under AI control and stuck in place for long periods of time.

 

At first I removed the scene light, but I ended up adding it back as a visual clue that a scene is running (or not) and a reminder you should maybe not start another one.

 

I also left quite a few debug messages. Sorry for the spam... it will be gone once the whole thing is more stable.

. To be honest putting a cool down on master interactions makes perfect sense in regards to the mod as a whole and not just as a temporary fix, current

HQ5:ly it's far to easy to spam passive or even agreessive comments to have your demerits at high figures within a few minutes especially if you fast forward the scenes

 

Regardless good work so far and keep it up

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