DeepBlueFrog Posted January 8, 2014 Author Posted January 8, 2014 Try it first without a new save. Doing a full reinstall and save clean is a lot of frustrating work and doesn't pay out often.
FrankenLife Posted January 8, 2014 Posted January 8, 2014 Try it first without a new save. Doing a full reinstall and save clean is a lot of frustrating work and doesn't pay out often. Will do. Are there any specific bugs that I should look out for? Ones that would be specifically related to updating without a clean save.
DeepBlueFrog Posted January 8, 2014 Author Posted January 8, 2014 Version 1.05 is available for download. Many thanks to jbezorg for letting me build on his original mod and to jonjonzz, AwfulArchDemon, Ashra XIII, aelie, battenK for feedback during testing (and many others who contributed ideas and suggestions in the forum thread). Note that this is now a standalone version with a packaged bsa file. You do not need to install SD first for this to work. If you used SD+ before, go in your scripts folder and remove any script starting with _sd (move them to a temp directory in case you remove the wrong scripts by mistake). The update will work better in a new save game (or game where SD was not started yet) but it does work in a game where SD is already running. Make sure you are not enslaved or wearing the Spriggan armor when you upgrade. Highlights- Improved Sanguine's Dreamworld- Full 'no death' behavior, with visits back to Sanguine when you die (you can still die until you sleep after your first enslavement is done)- Many updates to enslavement scenes (Dance and punishments are back)- Added compatibility between Estrus Chaurus and Falmer enslavement Core updates- DLC add-ons are now enabled by default if they are found in your load order.- Added rape on failed enslavement attempts:: May happen while PC is in weakened state:: Enabled creatures only if PC is naked or wearing chains- Updated Sanguine Artifact behavior:: Only visible in Dreamworld (revealed by influence of Daedric world)Sanguine's Dreamworld- Updated the look of Sanguine himself (closer to Lore) and made him drunk- Atmospheric updates to Sanguine's dream world:: SD has its own dream world based on Misty Grove with Human and Dremora victims- Restored original intent of the mod:: Until your first enslavement, you can die:: After your first enslavement, Sanguine brings you to his domain and starts toying with you:: After that, you will be brought back to Sanguine when you are near death (without a chance of enslavement) and on very high demerits during enslavement. Sanguine will eventually send you back to a selection of safe and less safe locations (surprise). Right now, he sends you back to where you were killed (with a safety teleport system hidden next to him)- Health is restored after teleporting to Dreamworld- 'Invisible dog fence' spell for slave collar to make escape harderEnslavement- Added experimental willful submission to a new Master:: Only for runaway slaves in hardcore mode for now- Demerit goal and payout gold are now variable and based on master confidence and morality- Chains, shackles and collar were missing some keywords from Zaz- Added popup menu to make race menu changes optional- Added minimum of 3 days enslavement before asking to join or leave- Rebalanced demerits:: Made sure change is small when Masters change their mind- Added guards, cart drivers, couriers and ghosts to prohibited faction- Wrist bindings will negatively affect pickpocketing only if Hardcore option is on- Use Demerits value to decide randomness of sex vs punishment:: High demerit = high chance of punishment- Tracked down where bindings are added/removed after scenes:: In general, the whole system to make hands free / tied needed to be checked again- Indentured servant:: Removed wrist irons during quest / keep ankle irons or add them if missing:: When quest complete, added wrist irons again (do not remove ankle irons)- Falmer enslavement:: Increased brightness of falmer glow:: Reduced duration of falmer glow / added side effects:: Estrus Chaurus compatibility (now you are really a bug breeder)- Rewrote scenes with autopilot off:: Master whipping until action is complete:: Made intent more visible (Message box with current task expected by master - to your cage, now!):: Sex scene - anger / passive dialogue still playing straight SexLab and not calls to scene:: Dance scene updated:: Added safety timers to most scenes to prevent infinite loops- Fixed: Prevent friendly fire enslavement- Fixed: Added ankle shackles by default (to prevent easy escapes)- Fixed: Added job / faction requirements to 'help me'. NPC needs to have tools to release you (to prevent asking other bandits to release you too easily):: Special exception for followers and spouse with good morality.- Added shock and weakness effect to collar in case of escape.:: similar to invisible fence for dogs:: Weakness effect stacks as you stay away from your master (to allow them to catch up with you):: Shock shield protects your master's investment during escape attempts (you):: Both effect vanish when master is near you or after about 10 minutes of being released.- Dance and whoring options are reserved to enslavement only:: They cause issues out of enslavement. This filter is temporary until we find a solution.Coveted- NPCs will hate rape you in these situations::: randomly if their relationship rank is <0 (not friendly):: if you are in windhelm, and you are not nord or breton, and you are not friendly with the Stormcloaks:: if you are in Solitude, and you are not imperial or high elf, and you are not friendly with the Legion:: if you belong to one faction in civil war and meet someone from the opposite faction:: Other surprise situations...- Response to nudity will be gradual once you visit Sanguine's realm:: At first, only drunk people will attack you:: More people will attack you after Nude comments after a few visits to Sanguine's realm:: Nude comments and attacks happen regardless of what you wear (that's the Sanguine effect )- Attacks are customized to match the personality of the attacker- PC is considered a Victim in SexLab animations
Mehyox Posted January 8, 2014 Posted January 8, 2014 Wooooo! Been waiting for this before starting my new playthrough. Also, forgot to say so, but thank you so much for including the hate rape stuff, especially so soon after I went looking for it. Finally, consequences to siding with people and annoying them. Sweet.
Skyrimfloo Posted January 8, 2014 Posted January 8, 2014 Wow, awesome! Gotta try this ASAP. I'm curious about the chaurus thing, specially since it's related to falmers. How does that work? Also, it's kinda interested that this mod makes non-hostile people to rape you. Could this act as a substitute for Lover's Victim? if that was the case all it would need is support for animal rape.
Skyrimfloo Posted January 8, 2014 Posted January 8, 2014 Before trying the mod, I feel that is surprisingly synergic with other mods, specially with the no-death feature. If you play with Submit, you can disable there auto-surrender and the no-death feature of that mod, and you can do stuff like surrender before reaching the HP in which you'd get enslaved. Also, Radiant Prostitution seems to me to complement this very well: with this one you're forced into prostitution while the other one is treated ike a job, If the non-hostile NPC rape works similarly, it could also substitute Lover's Victim, but I'm not too sure if SD+ uses Aroused for that function. I hope it doesn't cause problems, because it did with Submit a couple times when I tried. They made a patch for LV that makes dogs and horses to attack you as well, since they're the only non-hostile animals supported by SexLab. As I said before, if you added something like this for the daedra artifact... It seems fitting to me, a humillation brought by Sanguine when you got very low demerits, for example.
DeepBlueFrog Posted January 8, 2014 Author Posted January 8, 2014 um, I think you forgot the mcm stuff .... The MCM menu is there... SD had issues with it for some people... I suppose that issue is still there since I did not touch the menu.
DeepBlueFrog Posted January 8, 2014 Author Posted January 8, 2014 Wow, awesome! Gotta try this ASAP. I'm curious about the chaurus thing, specially since it's related to falmers. How does that work? Also, it's kinda interested that this mod makes non-hostile people to rape you. Could this act as a substitute for Lover's Victim? if that was the case all it would need is support for animal rape. The chaurus thing was simple - infection comes from their spit, so I just had to cast a chaurus spit on the player every time a friendly chaurus notices you (using the hello event). It is actually a good complement to Lovers Victim and Aroused. I had masters rape my character regularly after following them around just because they were horny from watching a naked slave in front of them. There is already support for animal rape where it made sense to me. Wild animals can rape you in combat if you are weakened and if you are either naked or wearing cuffs. That said, the idea of 'naked' comments from dogs is interesting if I make it something rare or configurable.
stobor Posted January 8, 2014 Posted January 8, 2014 Translation files for MCM are missing, if you only install SDplus (you get a bunch of $SYMBOLs instead). So you do still need to install SD as well.
DeepBlueFrog Posted January 8, 2014 Author Posted January 8, 2014 Wooooo! Been waiting for this before starting my new playthrough. Also, forgot to say so, but thank you so much for including the hate rape stuff, especially so soon after I went looking for it. Finally, consequences to siding with people and annoying them. Sweet. Try walking around in Solitude or Windhelm if you are of the 'wrong' race or civil war faction And .. you better hide that Daedric weapon if you walk by a vigilant of Stendaar I am building a small list of quest related rapes... conditions where some people may not be happy with your choices.
Pinute Posted January 8, 2014 Posted January 8, 2014 um, I think you forgot the mcm stuff .... The MCM menu is there... SD had issues with it for some people... I suppose that issue is still there since I did not touch the menu. I pulled the Interface folder from the last SD from september and I've got a proper mcm menu again. Edit: I'm so happy that this is up, please don't take this as any type of put down!
DeepBlueFrog Posted January 8, 2014 Author Posted January 8, 2014 Translation files for MCM are missing, if you only install SDplus (you get a bunch of $SYMBOLs instead). So you do still need to install SD as well. Thanks... I will add them to the file and re-upload. Edit: I uploaded the updated file with translations.
nameless701 Posted January 8, 2014 Posted January 8, 2014 a nice update to my birthday,i will test it tomorrow
omio Posted January 8, 2014 Posted January 8, 2014 I have a problem with this mod. I get a message when the game starts saying _sdq_snp: scene could not start 0/boxes/0 /boxes or somethign simillar. Also none of the animations are showing. any solutions? As in when I talk to the owner, (falmer in this case) it will say (lustful groan) in the corner and then demerits will change and glow will happen but nothing else happens Any help?
DeepBlueFrog Posted January 8, 2014 Author Posted January 8, 2014 a nice update to my birthday,i will test it tomorrow I hope it holds the road... the amount of last minute issues I found today alone is alarming. I don't think I gave it the amount of testing needed but I really wanted to get it out as a milestone since it is stable enough. Things to look for in this version: - Devious devices testing. If you have devices locked in place, they should remain there. That could have an impact on how you kneel or you hands are bound during slavery. - Scenes during slavery may get stopped prematurely because of competing events (like actors not being ready because of queued sexlab event). I left many debug message to show when scenes are aborted or if they trigger at all. Eventually, these messages will do but right now, they help me a lot understand what is going on. For example, I found that some scenes were not stopped properly and would just keep going and going, checking events that were not happening. That's the kind of thing I need to catch to improve how the mod operates. There are still issues with idles for dance and punishments. I added a handful of poses manually but it is a hardcoded bandaid right now... I have to find out what is causing this. That said.. if you save often and keep on the lookout when things start going haywire, you can usually revert to a previous load and try again.
DeepBlueFrog Posted January 8, 2014 Author Posted January 8, 2014 I have a problem with this mod. I get a message when the game starts saying _sdq_snp: scene could not start 0/boxes/0 /boxes or somethign simillar. Also none of the animations are showing. any solutions? As in when I talk to the owner, (falmer in this case) it will say (lustful groan) in the corner and then demerits will change and glow will happen but nothing else happens Any help? When you say 'when the game start' are you saying you updated the mod while you were enslaved already? If yes, then you should go back to an earlier save and try again from a point were you were not enslaved. Also read my message above this one. Scenes are still a little flaky. Right now, my goal is to make sure I understand what is going on and I keep scenes from getting stuck. Next I will try to find out why they are not always triggering. From what I can tell, there are many events competing for the attention of the scripting engine, so you will see a lot more message about aborted actions than usual. That is normal. If you NEVER see any animation, try resetting SexLab from the menu to make sure it is working properly. Also remember it is a large update and some things could still be incomplete or just wrong. Be patient, send feedback and we will get to fix it eventually
magnusx Posted January 8, 2014 Posted January 8, 2014 With wa devious devices verisions and addons it goes along?
DeepBlueFrog Posted January 8, 2014 Author Posted January 8, 2014 With wa devious devices verisions and addons it goes along? The latest I suppose - The mod just looks for keywords attached to devices equipped by the player. As long as the version you are using includes those keywords, it should be working. I say 'should' as I didn't get to test it yet on devices. I need feedback on that point.
tm2dragon Posted January 8, 2014 Posted January 8, 2014 This is AMAZING!!! Where would you recommend heading to test it out? Any preferred areas for getting captured?
pyjinbom Posted January 8, 2014 Posted January 8, 2014 Are guards and blacksmiths supposed to actually help remove your chains? When I ask they say "Of course!" and then they do nothing.
DeepBlueFrog Posted January 8, 2014 Author Posted January 8, 2014 This is AMAZING!!! Where would you recommend heading to test it out? Any preferred areas for getting captured? Take your pick Any hostile humanoid can enslave you (except trolls, werewolves and draugr... they just assault you). I didn't try Solstheim yet (or any non Skyrim landmass), so it would be interesting to know what happens there. If you want a quick suggestion, you can start in Chillwind Depths for Falmers - http://www.uesp.net/wiki/Skyrim:Chillwind_Depths Or in any fort with vampires or bandits.
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