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Sanguine Debauchery (SD+) (January 2025)


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Posted

I've turned my current play through into a thorough mod compatibility check for when I drop this in next week. SD deserved this makeover, thanks.

Posted

Hey

 

This looks great so far but I've not tried it out. Waiting for a later version :D

 

Would it be at all possible to keep mod conflicts to a minimum? I've got things like submit, prostitution mods and such but for example I defiantely don't want devious devices so if that was a later requirement it'd put me off. Will options for these things be in the MCM menu to toggle on/off?

 

Also I don't know how followers currently work but I recall seeing my last one gagged, bound and full of anal beads. Especially hilarious since he was a male orc! Are you planning anything to handle followers? I.e. master forcing the player to submit to them or commanding the follower to rape the pc? Or perhaps forced threesomes. That's something I'm personally keen on seeing :D

Posted

That message is a problem if it is there all the time.

 

Otherwise it just indicates that the actor is not available for sex.

 

The quest will progress after you hear the right comment from some npcs, so go around and try meeting different types (it seems to work well with guards and vigilants of stendaar).

 

 

I think i have the problem. I tried to solve the quest and i got the comment and walked the whole quest but after the last step of the quest i still get the massage. :s The quest is still in the questlog and the funny is, i think the problem for me is anywhere in the beginning of the quest, because the only questline that is not solved, is the first with the roots around my body-text. o.o

Posted

Hey

 

This looks great so far but I've not tried it out. Waiting for a later version :D

 

Would it be at all possible to keep mod conflicts to a minimum? I've got things like submit, prostitution mods and such but for example I defiantely don't want devious devices so if that was a later requirement it'd put me off. Will options for these things be in the MCM menu to toggle on/off?

 

Also I don't know how followers currently work but I recall seeing my last one gagged, bound and full of anal beads. Especially hilarious since he was a male orc! Are you planning anything to handle followers? I.e. master forcing the player to submit to them or commanding the follower to rape the pc? Or perhaps forced threesomes. That's something I'm personally keen on seeing :D

 

 

Deviant Devices is not required yet. I am adding compatibility if you have it. 

If it becomes a requirement later, I will add a way to disable it.

 

 

That message is a problem if it is there all the time.

 

Otherwise it just indicates that the actor is not available for sex.

 

The quest will progress after you hear the right comment from some npcs, so go around and try meeting different types (it seems to work well with guards and vigilants of stendaar).

 

 

I think i have the problem. I tried to solve the quest and i got the comment and walked the whole quest but after the last step of the quest i still get the massage. :s The quest is still in the questlog and the funny is, i think the problem for me is anywhere in the beginning of the quest, because the only questline that is not solved, is the first with the roots around my body-text. o.o

 

 

You should still get the effect of the roots for about an hour of game time after the quest is finished.

 

It worked well during my tests but it is possible other changes broke that part again. I will have to try it later.

Posted

 

 

That message is a problem if it is there all the time.

 

Otherwise it just indicates that the actor is not available for sex.

 

The quest will progress after you hear the right comment from some npcs, so go around and try meeting different types (it seems to work well with guards and vigilants of stendaar).

 

 

I think i have the problem. I tried to solve the quest and i got the comment and walked the whole quest but after the last step of the quest i still get the massage. :s The quest is still in the questlog and the funny is, i think the problem for me is anywhere in the beginning of the quest, because the only questline that is not solved, is the first with the roots around my body-text. o.o

 

 

You should still get the effect of the roots for about an hour of game time after the quest is finished.

 

It worked well during my tests but it is possible other changes broke that part again. I will have to try it later.

 

 

Ok i have missspell it, i'm talking about the quest log entry.^^ it's is still there(after the last "fun" and the visual roots are gone). Or will the entry deletet when the root-effects end? In the normal SD thread i read that is possible to fix the message-problem with a reset of sexlab but if i have done it right it have no effect. :dodgy:

Posted

 

 

 

Oh my god, this might be the greatest thing ever. You seem to hate the same things as I did in SD, skyrimII except you have Wizard powers and are fixing them!

 

You are my hero.

 

Don't get your hopes up too high :)

 

The to-do list is mostly notes about things I would like to change at some point. There is no guarantee I will change them eventually. A lot of that may even be trashed depending on the progress of other mods (like Dangerous nights or Puppet Master).

 

At least, it gives an idea of the general direction I would like to take with SD+ while jbezorg is busy working on SD2 and patching up Estrus Chaurus :)

 

 

Just the basic stuff you have already changed is huge to me! All that text spelling out what you'd like to do in the future, well... I'll admit it makes me squirm, but I will try keep my expectations in check to see what you can pull off. I have high hopes, I must admit.

 

You were already becoming my hero for mentioning that you were going to add more Succubus/sex vampire into your Hormones mod. You've a lot on your plate but I might have to build a temple to you if you pull it off. ;)

 

 

I don't know about the temple thing :)

 

I am working on this patch in parallel with my other mods, with the main priority being reminded about issues as I test work on my other mods. For example, if I try body changes in Hormones and something from SD+ gets in the way of my testing, I will fix that before I progress on Hormones.

 

I found that working on multiple mods is a good way to find and reuse pieces of code from one into the other. 

 

For example, I got some ideas to follow a dominant NPC in Mind Control. I may bring some of those dialogues into SD+ and in turn, make Mind Control more compatible for enslavement by SD+.

 

Same thing with body changes in Hormones. That code will hopefully allow me to have a master force hair cut and warpaint changes on you to get you to their liking. I found that having a different look imposed on me was a nice reminder of my period of enslavement once I eventually escape. Right now, that part requires a bit of role playing through the race menu. That same code will also make it in the Sisterhood of Dibella to request cosmetic changes from the sisters.

 

 

Seriously. Mind control is one of the things I proposed in the slavery mod last month. Glad to see you considering that.

 

Posted

THAT IS SO COOL

 

*ahem*

 

Composure.

 

I really dig the idea of a master making changes to my character and leaving his/her mark on me ever after. Really all the stuff you've put in the 'Enslavement' changes are friggin' awesome beyond words if they are do-able, as they'd make being a slave more than just watching NPCs sandbox and grinding dialogue to try and raise my relationship so I can eventually move on.

 

I am so very, very happy.

 

In my first enslavement I got so frustrated I hired the master to TDF prostitute for me. That lead to an altercation between a Mistwatch bandit and a quest NPC that was supposed to be hiding there. I ran for it in the middle of the night with CoT darkness turned down to the second lowest level, had a dragon attack immediately and chase me all over the Eastmarch, and finally when I had both of my followers back (I commanded them to loot the master's chest, and, of course, they ran off and left me there) I had forgotten to dismiss the master from prostitution, and several people in Whiterun died.

 

Posted

I've noticed these lines have been spamming my Papyrus... for about 5million lines

 

[None]._sdqs_sprigganslave.OnUpdateGameTime() - "_sdqs_sprigganslave.psc" Line 105
[01/02/2014 - 10:19:45PM] warning: Assigning None to a non-object variable named "::temp19"
stack:
    [None]._sdqs_sprigganslave.OnUpdateGameTime() - "_sdqs_sprigganslave.psc" Line 105
[01/02/2014 - 10:19:45PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
Is this SD or is it your patch?
Posted

I'm very excited for this update and really looking forward to it. I'm holding off my next play-through for this and am hoping I can actually get Estrus Chaurus to work for me (though I'm not hopeful, it's failed so many times).

 

Anyhow, can't wait can't wait can't wait!

 

me too. I'm waiting for this update since yesterday, really can't wait to see zaz back!

Posted

I've noticed these lines have been spamming my Papyrus... for about 5million lines

 

[None]._sdqs_sprigganslave.OnUpdateGameTime() - "_sdqs_sprigganslave.psc" Line 105
[01/02/2014 - 10:19:45PM] warning: Assigning None to a non-object variable named "::temp19"
stack:
    [None]._sdqs_sprigganslave.OnUpdateGameTime() - "_sdqs_sprigganslave.psc" Line 105
[01/02/2014 - 10:19:45PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
Is this SD or is it your patch?

 

 

Probably the patch... I will add a test for null references before calling Is3d.

Posted

I had an idea. Is it possible to make your owner be able to say move around the map and sell you to other people, say slave traders, or other bandits, like going from camp to camp. It would be interesting if you could be blindfolded and put a quest marker over your owner and attempt to follow him or her around the main roads.

Posted

I'm having problems similar to Kitzune with the spriggan quest.

 

Here's how the quest progresses for me:

1. Defeated during the surprise spriggan attack in the Eldergreen/Nettlebane quest. The attacking spriggan disappears, my items are stripped, and I'm forced to wear the spriggan armor. All spriggans, wolves, sabrecats become non-hostile. So far so good.

 

2. A single masturbation animation plays. I have no idea whether this is correct, or whether there's supposed to be some other animation which plays.

 

3. After this animation, I repeatedly see the message mentioned by the previous posters. By rebuilding SexLab I was able to fix the problem temporarily, and then got the "roots dig deeper" forced masturbation message and animation. After that however I was getting the message repeatedly once again, and it seems like rebuilding SexLab doesn't always work to fix the problem.

 

4. Once I reach the husk, the roots crawl away, and I get a final masturbation animation. My equipment is returned, but all wolves/spriggans remain non-hostile and the quest won't complete. The very first journal entry, about roots, is the one which remains incomplete. I also still get the message repeatedly.

 

How does the mod determine whether the player is ready? Could there be a conflict with Sexlab defeat or Lover's Victim somehow?

Posted

I had an idea. Is it possible to make your owner be able to say move around the map and sell you to other people, say slave traders, or other bandits, like going from camp to camp. It would be interesting if you could be blindfolded and put a quest marker over your owner and attempt to follow him or her around the main roads.

 

Having your master sell you to someone else is on the to-do list.

 

I am not sure how it will be implemented yet. Walking across the map blindfolded is hard. All you need is a single bear :) I need to think about a good way to do that.

Posted

I'm having problems similar to Kitzune with the spriggan quest.

 

Here's how the quest progresses for me:

1. Defeated during the surprise spriggan attack in the Eldergreen/Nettlebane quest. The attacking spriggan disappears, my items are stripped, and I'm forced to wear the spriggan armor. All spriggans, wolves, sabrecats become non-hostile. So far so good.

 

2. A single masturbation animation plays. I have no idea whether this is correct, or whether there's supposed to be some other animation which plays.

 

3. After this animation, I repeatedly see the message mentioned by the previous posters. By rebuilding SexLab I was able to fix the problem temporarily, and then got the "roots dig deeper" forced masturbation message and animation. After that however I was getting the message repeatedly once again, and it seems like rebuilding SexLab doesn't always work to fix the problem.

 

4. Once I reach the husk, the roots crawl away, and I get a final masturbation animation. My equipment is returned, but all wolves/spriggans remain non-hostile and the quest won't complete. The very first journal entry, about roots, is the one which remains incomplete. I also still get the message repeatedly.

 

How does the mod determine whether the player is ready? Could there be a conflict with Sexlab defeat or Lover's Victim somehow?

 

The final stage should take about an hour of real time to complete. I will have to go back in the code and try that quest again to make sure it ends properly.

 

I am hoping the sexlab issues will be fixed in the next version. I am still not sure what is causing it.

Posted

 

I had an idea. Is it possible to make your owner be able to say move around the map and sell you to other people, say slave traders, or other bandits, like going from camp to camp. It would be interesting if you could be blindfolded and put a quest marker over your owner and attempt to follow him or her around the main roads.

 

Having your master sell you to someone else is on the to-do list.

 

I am not sure how it will be implemented yet. Walking across the map blindfolded is hard. All you need is a single bear :) I need to think about a good way to do that.

 

 

Could you temporarily add the player to a no-hostility faction? It would be reasonable for most hostile NPCs to not attack the slave of a fellow ne'er do well. As for animals, perhaps your master possesses a "blindfold of Kynareth" :P

Posted

 

I've noticed these lines have been spamming my Papyrus... for about 5million lines

 

[None]._sdqs_sprigganslave.OnUpdateGameTime() - "_sdqs_sprigganslave.psc" Line 105
[01/02/2014 - 10:19:45PM] warning: Assigning None to a non-object variable named "::temp19"
stack:
    [None]._sdqs_sprigganslave.OnUpdateGameTime() - "_sdqs_sprigganslave.psc" Line 105
[01/02/2014 - 10:19:45PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
Is this SD or is it your patch?

 

 

Probably the patch... I will add a test for null references before calling Is3d.

 

It's persisting even without the patch.

Unfortunately now if I uninstall SD, I get CTDs on changing cells or anything that triggers a save.

 

So SD has pretty much held my game hostage and I'm very, very ticked off.

Posted

 

 

I've noticed these lines have been spamming my Papyrus... for about 5million lines

 

[None]._sdqs_sprigganslave.OnUpdateGameTime() - "_sdqs_sprigganslave.psc" Line 105
[01/02/2014 - 10:19:45PM] warning: Assigning None to a non-object variable named "::temp19"
stack:
    [None]._sdqs_sprigganslave.OnUpdateGameTime() - "_sdqs_sprigganslave.psc" Line 105
[01/02/2014 - 10:19:45PM] Error: Cannot call Is3DLoaded() on a None object, aborting function call
stack:
Is this SD or is it your patch?

 

 

Probably the patch... I will add a test for null references before calling Is3d.

 

It's persisting even without the patch.

Unfortunately now if I uninstall SD, I get CTDs on changing cells or anything that triggers a save.

 

So SD has pretty much held my game hostage and I'm very, very ticked off.

 

 

It's unfortunately a reality of mods for Skyrim. Beyond a certain level of complexity, it is not possible to remove mods cleanly from a save game.

 

The best you can do is keep the mod in your load order and turn it off as much as possible using the options the mod provides (most of them don't provide much ).

 

In the case of SD, you should follow the procedure described on the original download page  and uninstall the mod using the option from the menu and then keep the mod uninstalled and dormant for the rest of your save games.

Posted

I'm having problems similar to Kitzune with the spriggan quest.

 

Here's how the quest progresses for me:

1. Defeated during the surprise spriggan attack in the Eldergreen/Nettlebane quest. The attacking spriggan disappears, my items are stripped, and I'm forced to wear the spriggan armor. All spriggans, wolves, sabrecats become non-hostile. So far so good.

 

2. A single masturbation animation plays. I have no idea whether this is correct, or whether there's supposed to be some other animation which plays.

 

3. After this animation, I repeatedly see the message mentioned by the previous posters. By rebuilding SexLab I was able to fix the problem temporarily, and then got the "roots dig deeper" forced masturbation message and animation. After that however I was getting the message repeatedly once again, and it seems like rebuilding SexLab doesn't always work to fix the problem.

 

4. Once I reach the husk, the roots crawl away, and I get a final masturbation animation. My equipment is returned, but all wolves/spriggans remain non-hostile and the quest won't complete. The very first journal entry, about roots, is the one which remains incomplete. I also still get the message repeatedly.

 

How does the mod determine whether the player is ready? Could there be a conflict with Sexlab defeat or Lover's Victim somehow?

 

Yes it's the exactly same problem i have. Good to see that i'm not the only one with that problem. :blush:

Posted

I tried the uninstall procedure and it still remains in my MCM (but clicking it just brings up the logo) and proceeds to clog up my Papyrus log.

 

I uninstall it and no clog, but I can't change cells or anything that triggers a save.

So if I can't fix this, quite a few days worth of playtime is erased because of one mod. FML.

 

SkyrimLL, please do see if it might be your patch, though. Just in case.

 

 

EDIT: Attaching log of the SD-free crash when changing cells.

Posted

 

I'm having problems similar to Kitzune with the spriggan quest.

 

Here's how the quest progresses for me:

1. Defeated during the surprise spriggan attack in the Eldergreen/Nettlebane quest. The attacking spriggan disappears, my items are stripped, and I'm forced to wear the spriggan armor. All spriggans, wolves, sabrecats become non-hostile. So far so good.

 

2. A single masturbation animation plays. I have no idea whether this is correct, or whether there's supposed to be some other animation which plays.

 

3. After this animation, I repeatedly see the message mentioned by the previous posters. By rebuilding SexLab I was able to fix the problem temporarily, and then got the "roots dig deeper" forced masturbation message and animation. After that however I was getting the message repeatedly once again, and it seems like rebuilding SexLab doesn't always work to fix the problem.

 

4. Once I reach the husk, the roots crawl away, and I get a final masturbation animation. My equipment is returned, but all wolves/spriggans remain non-hostile and the quest won't complete. The very first journal entry, about roots, is the one which remains incomplete. I also still get the message repeatedly.

 

How does the mod determine whether the player is ready? Could there be a conflict with Sexlab defeat or Lover's Victim somehow?

 

The final stage should take about an hour of real time to complete. I will have to go back in the code and try that quest again to make sure it ends properly.

 

I am hoping the sexlab issues will be fixed in the next version. I am still not sure what is causing it.

 

 

So after a little play testing, I think I know what's going on. It seems like the mod is tagging the player as busy during certain situations, like when they are sprinting or engaged in combat. However for some reason the character isn't being untagged when they stop sprinting or leave combat.

 

My character seems to interact with NPCs and the other random events normally immediately after she's been made a host. She will randomly masturbate, possibly be raped by NPCs she passes, and get messages about "sweet sap" and other things in the upper right corner. However, once she has either a.) sprinted, or b.) been in combat (even if the combat is only a single, missed spit attack from a spider) all of those things are replaced by the busy message.

 

It seems like if I could manually flip that variable to 0 (or whatever the "good to go" state is) I could still reasonably enjoy the quest.

Posted

 

 

I'm having problems similar to Kitzune with the spriggan quest.

 

Here's how the quest progresses for me:

1. Defeated during the surprise spriggan attack in the Eldergreen/Nettlebane quest. The attacking spriggan disappears, my items are stripped, and I'm forced to wear the spriggan armor. All spriggans, wolves, sabrecats become non-hostile. So far so good.

 

2. A single masturbation animation plays. I have no idea whether this is correct, or whether there's supposed to be some other animation which plays.

 

3. After this animation, I repeatedly see the message mentioned by the previous posters. By rebuilding SexLab I was able to fix the problem temporarily, and then got the "roots dig deeper" forced masturbation message and animation. After that however I was getting the message repeatedly once again, and it seems like rebuilding SexLab doesn't always work to fix the problem.

 

4. Once I reach the husk, the roots crawl away, and I get a final masturbation animation. My equipment is returned, but all wolves/spriggans remain non-hostile and the quest won't complete. The very first journal entry, about roots, is the one which remains incomplete. I also still get the message repeatedly.

 

How does the mod determine whether the player is ready? Could there be a conflict with Sexlab defeat or Lover's Victim somehow?

 

The final stage should take about an hour of real time to complete. I will have to go back in the code and try that quest again to make sure it ends properly.

 

I am hoping the sexlab issues will be fixed in the next version. I am still not sure what is causing it.

 

 

So after a little play testing, I think I know what's going on. It seems like the mod is tagging the player as busy during certain situations, like when they are sprinting or engaged in combat. However for some reason the character isn't being untagged when they stop sprinting or leave combat.

 

My character seems to interact with NPCs and the other random events normally immediately after she's been made a host. She will randomly masturbate, possibly be raped by NPCs she passes, and get messages about "sweet sap" and other things in the upper right corner. However, once she has either a.) sprinted, or b.) been in combat (even if the combat is only a single, missed spit attack from a spider) all of those things are replaced by the busy message.

 

It seems like if I could manually flip that variable to 0 (or whatever the "good to go" state is) I could still reasonably enjoy the quest.

 

 

Thanks for the observation.

 

I added a note to check this out next time I am going over the spriggan quest.

Posted

Thanks for all your hard work skyrimll :D

 

I still have the problem with the bindings.  Whenever the slave faction goes to 0 for whatever reason; master dies, my PC escapes,  the bindings, hand and feet, not only mysteriously and in-explicitly come off, but also disappear from items.

Posted

Thanks for all your hard work skyrimll :D

 

I still have the problem with the bindings.  Whenever the slave faction goes to 0 for whatever reason; master dies, my PC escapes,  the bindings, hand and feet, not only mysteriously and in-explicitly come off, but also disappear from items.

 

Do you have hardcore mode on? Without toggling hardcore on that behavior is to be expected.

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