DeepBlueFrog Posted October 31, 2014 Author Posted October 31, 2014 Why do i get iron cuffs from the spriggan event? O.o Were you defeated by a human infected with a spriggan armor? or by a pure spriggan? Infected Humans will enslave you with iron cuffs like other humans. Pure spriggans will give you the Flowering Spriggan quest. I was defeated by a pure spriggan :/ Anywhere in particular that I can test? Was the spriggan tagged as 'owner' after you received your iron cuffs? or did it disappear?
Anurabis Posted October 31, 2014 Posted October 31, 2014 Why do i get iron cuffs from the spriggan event? O.o Were you defeated by a human infected with a spriggan armor? or by a pure spriggan? Infected Humans will enslave you with iron cuffs like other humans. Pure spriggans will give you the Flowering Spriggan quest. I was defeated by a pure spriggan :/ Anywhere in particular that I can test? Was the spriggan tagged as 'owner' after you received your iron cuffs? or did it disappear? It dissapeard it happened on 2 locations the roadside ruins close to the dark brotherhood sanctum and the marked location close to it where 2 spriggans reside i haven't tried it anywhere else
IchX Posted October 31, 2014 Posted October 31, 2014 I thought a little bit about the "surrender" Option and I came to a (IMO) pretty great idea. First off, I don't know if this is possible, because it is universal, working along with other mods like Defeat or Deviously Helpless. The Basic idea is that you start a dialogue with the one you surrendered to. Through pressing K, there should be 3 Options (almost like the three right now): Surrender, Pray To The Gods and Resist. Pray to the Gods and Resist should work as they did before, but surrender should be similar to Defeat's surrender Option. The closest enemy walks up to you and starts a dialogue. Then you'll have a longer talk to him, the dialogue Options (and chances in succeeding) depending on the enemy's Moral, your speechcraft, if you wear Devious Devices, if you are naked etc., which can lead to very different outcomes: -enslavement -rape -they're handing you in to the guards -you'll have to pay them gold -you'll have to come back to them and pay them the Gold then -you'll try to run away -you'll continue fighting etc. Like I said, I'm not sure if this is possible, because you would have to throw multiple mods together.
NTK Posted October 31, 2014 Posted October 31, 2014 Why do i get iron cuffs from the spriggan event? O.o same problem!
DeepBlueFrog Posted October 31, 2014 Author Posted October 31, 2014 Why do i get iron cuffs from the spriggan event? O.o same problem! Can either of you share logs about that issue? Unless I can reproduce it, it will remain in the mod. So far I am not seeing that problem.
Anurabis Posted October 31, 2014 Posted October 31, 2014 Why do i get iron cuffs from the spriggan event? O.o same problem! Can either of you share logs about that issue? Unless I can reproduce it, it will remain in the mod. So far I am not seeing that problem. If you tell me where i find that log i need to send you I'll reproduce it and send it to you
Cymri Posted November 1, 2014 Posted November 1, 2014 It dissapeard it happened on 2 locations the roadside ruins close to the dark brotherhood sanctum and the marked location close to it where 2 spriggans reside i haven't tried it anywhere else DB spot spriggan d/n give me armor, cuffs, or nothing but did make me surrounded by orange leaves spell I had to console away :\ Nvr even saw her tho, just was near I guess. IDK w/ver tho as have not had SD+ fer awhile now.
DeepBlueFrog Posted November 1, 2014 Author Posted November 1, 2014 I remember seeing you comment about using racemenu with a bit of role play to apply the the changes, for tattoos could you use slavetats and more specifically work with or look at the code from the guy who made the Diabella's recruit mod for the diabellan add-on for slavetats? And for the hair, I got nuthin... Slavetat integration is already planned. I already have instructions on how to do it. For the hair, I can look at how PSQ Succubus does it. My plan is to add at least shaved head as a forced hairstyle.
GregariousGibbon Posted November 1, 2014 Posted November 1, 2014 Ok i have a few problems, some of which are possibly not related to this mod but i thought i'd share jsut in case there was an easy fix to it. Currently i'm having issues with followers and bleedout. For your next release you do talk about a lot of changes to followers, but my issues seem to be ones that have almost fixed (on the old version of this thread follower issues seem to be a big gripe: http://www.loverslab.com/topic/9432-sanguines-debauchery/page-207). The situation is that my follower can be raped during the standard Defeat mod procedure, being knocked down and then stripped and raped. However after the eape has finished, despite my MCM being set to Trauma, theres a couple of seconds grace before they're both swinging away at each other. The same thing happens post-event to me, so the trauma effect doesn't seem to work (Back when i had only the defeat mod, this feature did work). I also don't need to appease the or anything, and its worht noting that after an npc is raped they run away and cower if i come too close, but this may be because they're disarmed and naked i dunno. Also, devious captures which used to work, doesn't, and they dont equip any devices or rob me even though the chance is 50%. The main issue is with the bleedout of the follower. I set the defeat trigger to the same as the bleedout trigger (so that defeat knockdown cant happen) and snuck into a battle so that the enemy were only fighting my follower, and were not aware of me at all. They beat my follower up, who then goes down on one knee like followers always do, and the npcs ignore them, like in the vanilla game, until they get back up after 10 or so seconds, at which point they start fighting again. As a result, they cant be enslaved and/or tied up or w/e when they're fighting alone. When i enter combat also, and we're both knocked down through bleedout, they ignore follower, and just keep hitting me till i black out. Follower is then dismissed, i often end up back in sanguine's lair, with my follower also there. I have "Companion collateral", "All down" enabled in my MCM menu. On top of this, i have a collar on my character, which isn't in my inventory that doesnt allow me to change some setting regarding bondage devices as "you have restraints equipped", a "master" who doesn't exist, Cursed loot doesn't work and never has, which might be something to do with dynamic loot although i don't think they should be incompatible. When i installed Death alternative - Captures, it didn't seem to alter my game, and i have deviously helpless installed, which obviously isn't helping things. Due to all these issues I'm thinking about uninstalling everything in the order that i installed it and then reinstalling everything, but would you recommend getting rids of some mods, or maybe changing the load order or any other ways of fixing this? I use mod organizer and i sort my plugins via the Loot lite tool that is inbuilt into it, as the normal Loot wont tun properly from it. I'll put my modlist and load order if it helps: Modlist: +SexLab Aroused v20140124 +Shlongs of Skyrim +Brawl Bugs Patch - Plugins - Modder Resource +Nusbie +SexLab Consequences +Aroused +PSQ Succu +xazPrisonOverhaul V031 +Sharlikrans Compatibility Patches +MoreNastyCritters7 9 +ZazAnimationPack Textures V0600 +ZazAnimationPack Main V0600 +A Quality World Map +JaySuS Swords +High Quality 3D Map +Defeat +SexLabFramework -Animated Prostitution - Skyrim -VioLens - A Killmove Mod +Interesting NPCs +Dynamic Loot +Ponytail Hairstyles v3_0 +Superior Lore-Friendly Hair - HD textures +Sofia - The Funny Fully Voiced Follower +aMidianBorn Book of Silence - Weapons +aMidianBorn Book of Silence - Unique Items +aMidianBorn Book of Silence - Dragonborn +aMidianBorn Book of Silence - Creatures +aMidianBorn Book of Silence - Armors +The Eyes Of Beauty +West Wind Combat Series - Misfit Mage UNP +Selene by Neo +Temptress Race +DIMONIZED UNP female body +Animated Dragon Wings +Flying Mod Beta +New Animation for Magic Casting +Static Mesh Improvement Mod +Smithing Perks Overhaul +Complete Crafting Overhaul Remade +Clothing and Clutter Fixes +Weapons and Armor Fixes Remade +Better Dynamic Snow +SkyFalls + SkyMills +Project Reality - Climates Of Tamriel-V3 +Immersive Weapons +Immersive Armors +ApachiiSkyHair +【Skeleton】XP32 Maximum Skeleton Extended +Realistic Ragdolls and Force +RaceMenu +Fores New Idles in Skyrim - Creature Pack +Fores New Idles in Skyrim - Spells +Fores New Idles in Skyrim - FNIS +SkyUI +SKSE Scripts +Winter Is Coming - Cloaks +Cloaks of Skyrim +Wyrmstooth +Falskaar +Unofficial High Resolution Patch +Unofficial Dragonborn Patch *Unmanaged: Dragonborn +Unofficial Hearthfire Patch *Unmanaged: HearthFires +Unofficial Dawnguard Patch *Unmanaged: Dawnguard +Unofficial Skyrim Patch *Unmanaged: HighResTexturePack03 *Unmanaged: HighResTexturePack02 *Unmanaged: HighResTexturePack01 Load order: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Falskaar.esm Wyrmstooth.esp ZaZAnimationPack.esm AzarHair.esm ApachiiHair.esm ClimatesOfTamriel.esm DynamicLoot.esm JSwords.esm RaceCompatibility.esm SexLab.esm SexLabAroused.esm PSQ PlayerSuccubusQuest.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm daymoyl.esm hdtHighHeel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp Brawl Bugs CE.esp Better Dynamic Snow.esp Hothtrooper44_Armor_Ecksstra.esp ClimatesOfTamriel-Dawnguard-Patch.esp AMB Glass Variants Lore.esp dD - Realistic Ragdoll Force - Realistic.esp Animated Dragon Wings.esp ClimatesOfTamriel-Sound.esp SkyrimBound.esp 3DNPC.esp ClimatesOfTamriel-Dungeons-Hazardous.esp ClimatesOfTamriel-Interiors-Warm.esp SexLabConsequences.esp DynamicLoot_DB.esp Differently Ebony.esp SkyUI.esp MoreNastyCritters.esp ClimatesOfTamriel-Dragonborn-Patch.esp JSwords_Load_Screens.esp NusbieVoices.esp PSQ Aroused.esp ProperWeaponScale.esp RaceMenu.esp RaceMenuPluginXPMSE.esp RaceMenuPlugin.esp Weapons & Armor Fixes_Remade.esp Clothing & Clutter Fixes.esp Complete Crafting Overhaul_Remade.esp Devious Devices - For the Masses II.esp SDpatch - dawnguard.esp SDpatch - dragonborn.esp Schlongs of Skyrim - Light.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp ClimatesOfTamriel-Sound-Dawnguard-Patch.esp SexLabNudeCreaturesDB.esp DeviouslyHelpless.esp SkyFalls + SkyMills + DG + DB + FS + WT.esp sanguinesDebauchery.esp Immersive Weapons.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp Hothtrooper44_ArmorCompilation.esp HentaiCreatures.esp Cloaks.esp Smithing Perks Overhaul_Remade.esp SMIM-Merged-All.esp JSwordsDistributionBalancePlugin.esp DynamicLoot_DG.esp P1FlyingRing.esp aMidianborn_Skyforge_Weapons.esp xazPrisonOverhaul.esp Deviously Cursed Loot.esp Elewin Pumps 2.esp FNISspells.esp SofiaFollower.esp FtM Cloaks CCO.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp SexLabDefeat.esp mslDeviousCaptures.esp TemptressVixen.esp qayl.esp Devious Deviants.esp daymoyl_DawnguardAddon.esp SexLabDangerousNights.esp Neo's Selene.esp WestWindMisfit.esp TheEyesOfBeauty.esp SuccubusRaceLite.esp
Anurabis Posted November 1, 2014 Posted November 1, 2014 @skyrimll Can you tell me which kind of log you need and in which folder it's located?
Vithiss Posted November 1, 2014 Posted November 1, 2014 Ok i have a few problems, some of which are possibly not related to this mod but i thought i'd share jsut in case there was an easy fix to it. Currently i'm having issues with followers and bleedout. For your next release you do talk about a lot of changes to followers, but my issues seem to be ones that have almost fixed (on the old version of this thread follower issues seem to be a big gripe: http://www.loverslab.com/topic/9432-sanguines-debauchery/page-207). Most stuff from the old SD forum is, afaik, not very helpful for SD+ because of the many changes since then, just fyi. The situation is that my follower can be raped during the standard Defeat mod procedure, being knocked down and then stripped and raped. However after the eape has finished, despite my MCM being set to Trauma, theres a couple of seconds grace before they're both swinging away at each other. The same thing happens post-event to me, so the trauma effect doesn't seem to work (Back when i had only the defeat mod, this feature did work). I also don't need to appease the or anything, and its worht noting that after an npc is raped they run away and cower if i come too close, but this may be because they're disarmed and naked i dunno. Also, devious captures which used to work, doesn't, and they dont equip any devices or rob me even though the chance is 50%. NPCs running away and cowering after being raped is a Defeat function that you can adjust in the mcm. Defeat, DAYMOYL, and SD+ all have "take your stuff" functions, but I honestly don't know how they interact - ie: whether or not they can all function together. You'd likely get better info from the Defeat thread or those for the Devious mods you're using. The main issue is with the bleedout of the follower. I set the defeat trigger to the same as the bleedout trigger (so that defeat knockdown cant happen) and snuck into a battle so that the enemy were only fighting my follower, and were not aware of me at all. They beat my follower up, who then goes down on one knee like followers always do, and the npcs ignore them, like in the vanilla game, until they get back up after 10 or so seconds, at which point they start fighting again. As a result, they cant be enslaved and/or tied up or w/e when they're fighting alone. When i enter combat also, and we're both knocked down through bleedout, they ignore follower, and just keep hitting me till i black out. Follower is then dismissed, i often end up back in sanguine's lair, with my follower also there. I have "Companion collateral", "All down" enabled in my MCM menu. Afaik, All Down requires that the pc and all followers be down before events trigger (allows followers to 'rescue' a down pc and vice versa) you might try Original instead.Or, scroll over the options in the mcm and it will tell you what each does so you can choose. SD+ isn't set up to enslave your followers without the pc, so you won't see that. There is also a setting in Defeat's mcm for the chance that DA will take over (default 50%) that you may need to fiddle with to get the events you'd prefer. On top of this, i have a collar on my character, which isn't in my inventory that doesnt allow me to change some setting regarding bondage devices as "you have restraints equipped", a "master" who doesn't exist, Cursed loot doesn't work and never has, which might be something to do with dynamic loot although i don't think they should be incompatible. When i installed Death alternative - Captures, it didn't seem to alter my game, and i have deviously helpless installed, which obviously isn't helping things. DA-Captures just adds some post-blackout scenarios so it won't effect gameplay otherwise. Don't know anything about Cursed Loot, sorry. There is a known problem with some items not un-equipping properly. You can try consoling them away (doesn't always work afaik) but when I have had this issue I have had to reload an earlier save sometimes. And then there are barrels - don't know why but no other containers seem to work - but you need to be able to see the item in your inventory to use this - put the item in the barrel and it will re-equip itself in your inventory and this will often allow you to remove it via the usual DD options. (I only use DD because SD+ requires it, so I am not very well versed in those mods, you may try looking through their forums for better solutions.) Due to all these issues I'm thinking about uninstalling everything in the order that i installed it and then reinstalling everything, but would you recommend getting rids of some mods, or maybe changing the load order or any other ways of fixing this? I use mod organizer and i sort my plugins via the Loot lite tool that is inbuilt into it, as the normal Loot wont tun properly from it. I'll put my modlist and load order if it helps: What I'd suggest that you try is: a new game, for testing, with only Defeat, DA, and SD+ (and their requirements) active. Start with everything turned off that can be, then add one thing at a time back in. With this constellation of mods the settings are crucial to how they will interact - mostly DA and Defeat because they have the most options. There is a lot of good information in the Defeat forum about getting the latest version to work with DA too, though you will likely need to do a bit of reading to find it all, searching can help a lot. Hope that helps a bit. Modlist: +SexLab Aroused v20140124 +Shlongs of Skyrim +Brawl Bugs Patch - Plugins - Modder Resource +Nusbie +SexLab Consequences +Aroused +PSQ Succu +xazPrisonOverhaul V031 +Sharlikrans Compatibility Patches +MoreNastyCritters7 9 +ZazAnimationPack Textures V0600 +ZazAnimationPack Main V0600 +A Quality World Map +JaySuS Swords +High Quality 3D Map +Defeat +SexLabFramework -Animated Prostitution - Skyrim -VioLens - A Killmove Mod +Interesting NPCs +Dynamic Loot +Ponytail Hairstyles v3_0 +Superior Lore-Friendly Hair - HD textures +Sofia - The Funny Fully Voiced Follower +aMidianBorn Book of Silence - Weapons +aMidianBorn Book of Silence - Unique Items +aMidianBorn Book of Silence - Dragonborn +aMidianBorn Book of Silence - Creatures +aMidianBorn Book of Silence - Armors +The Eyes Of Beauty +West Wind Combat Series - Misfit Mage UNP +Selene by Neo +Temptress Race +DIMONIZED UNP female body +Animated Dragon Wings +Flying Mod Beta +New Animation for Magic Casting +Static Mesh Improvement Mod +Smithing Perks Overhaul +Complete Crafting Overhaul Remade +Clothing and Clutter Fixes +Weapons and Armor Fixes Remade +Better Dynamic Snow +SkyFalls + SkyMills +Project Reality - Climates Of Tamriel-V3 +Immersive Weapons +Immersive Armors +ApachiiSkyHair +【Skeleton】XP32 Maximum Skeleton Extended +Realistic Ragdolls and Force +RaceMenu +Fores New Idles in Skyrim - Creature Pack +Fores New Idles in Skyrim - Spells +Fores New Idles in Skyrim - FNIS +SkyUI +SKSE Scripts +Winter Is Coming - Cloaks +Cloaks of Skyrim +Wyrmstooth +Falskaar +Unofficial High Resolution Patch +Unofficial Dragonborn Patch *Unmanaged: Dragonborn +Unofficial Hearthfire Patch *Unmanaged: HearthFires +Unofficial Dawnguard Patch *Unmanaged: Dawnguard +Unofficial Skyrim Patch *Unmanaged: HighResTexturePack03 *Unmanaged: HighResTexturePack02 *Unmanaged: HighResTexturePack01 Load order: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Falskaar.esm Wyrmstooth.esp ZaZAnimationPack.esm AzarHair.esm ApachiiHair.esm ClimatesOfTamriel.esm DynamicLoot.esm JSwords.esm RaceCompatibility.esm SexLab.esm SexLabAroused.esm PSQ PlayerSuccubusQuest.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm daymoyl.esm hdtHighHeel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp Brawl Bugs CE.esp Better Dynamic Snow.esp Hothtrooper44_Armor_Ecksstra.esp ClimatesOfTamriel-Dawnguard-Patch.esp AMB Glass Variants Lore.esp dD - Realistic Ragdoll Force - Realistic.esp Animated Dragon Wings.esp ClimatesOfTamriel-Sound.esp SkyrimBound.esp 3DNPC.esp ClimatesOfTamriel-Dungeons-Hazardous.esp ClimatesOfTamriel-Interiors-Warm.esp SexLabConsequences.esp DynamicLoot_DB.esp Differently Ebony.esp SkyUI.esp MoreNastyCritters.esp ClimatesOfTamriel-Dragonborn-Patch.esp JSwords_Load_Screens.esp NusbieVoices.esp PSQ Aroused.esp ProperWeaponScale.esp RaceMenu.esp RaceMenuPluginXPMSE.esp RaceMenuPlugin.esp Weapons & Armor Fixes_Remade.esp Clothing & Clutter Fixes.esp Complete Crafting Overhaul_Remade.esp Devious Devices - For the Masses II.esp SDpatch - dawnguard.esp SDpatch - dragonborn.esp Schlongs of Skyrim - Light.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp ClimatesOfTamriel-Sound-Dawnguard-Patch.esp SexLabNudeCreaturesDB.esp DeviouslyHelpless.esp SkyFalls + SkyMills + DG + DB + FS + WT.esp sanguinesDebauchery.esp Immersive Weapons.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp Hothtrooper44_ArmorCompilation.esp HentaiCreatures.esp Cloaks.esp Smithing Perks Overhaul_Remade.esp SMIM-Merged-All.esp JSwordsDistributionBalancePlugin.esp DynamicLoot_DG.esp P1FlyingRing.esp aMidianborn_Skyforge_Weapons.esp xazPrisonOverhaul.esp Deviously Cursed Loot.esp Elewin Pumps 2.esp FNISspells.esp SofiaFollower.esp FtM Cloaks CCO.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp SexLabDefeat.esp mslDeviousCaptures.esp TemptressVixen.esp qayl.esp Devious Deviants.esp daymoyl_DawnguardAddon.esp SexLabDangerousNights.esp Neo's Selene.esp WestWindMisfit.esp TheEyesOfBeauty.esp SuccubusRaceLite.esp
GregariousGibbon Posted November 2, 2014 Posted November 2, 2014 Thanks for all that, I tried exactly what you said and it seems to run a little better after all the MCM menus reconfigured, at least for defeat and devious captures anyway. Am i right in thinking that once you have a death alternative quest you cant get another? For example i went in, got knocked down and raped in the Defeat way, got robbed which triggered the quest "Robbed", and got up and then got beat down to bleedout, waking up outside the cave with a quest "Getting you gear back". Going into bleedout again caused true death. Do i need to "get my gear back" before i can trigger another quest like "Enslaved" via a bleedout? Also what does the setting that adds chance to a SD event do? Can you give an example? If it's set at 100% like the default, doesn't that mean there's no variety to post-bleedout events? I'll try testing it all with a follower, but at least it seems to work reasonably well now so thanks a lot. There was a setting in I think was the Death Alternative MCM that says something like "If a follower goes down to bleedout in a fight, they will not be able to stand for the rest of it". In my previous save, that was broken, and caused the most annoyance, along with my follower getting up and watching them rape my char, and then at the end of it a massive scrum would break out, usually ending in my follower killing anyone not stupid enough to fight back.
Vithiss Posted November 2, 2014 Posted November 2, 2014 There are a number of types of DA events: OnBleedOut, OnBlackOut, and so on - each with an MCM tab. When you go to those tabs there is an event that can be enabled/disabled and there is a priority number that's adjustable. Since you are using DA-Captured I'll use OnBlackOut for a couple of examples: If you want the falmer Captured quest to trigger whenever there is a chance be sure that it is enabled and that it's priority number is higher than any others that might possibly apply - such as SD enslavement (SD Spriggan, on the other hand, has no chance of conflicting with a falmer defeat so its relative priority is less important here), so I would set SDenslavement for 45 and Falmer Capture for 55+. Afaik there will always be a chance, however slim, that any applicable and enabled event may trigger, higher priority just means higher likelihood. So if you don't want something, disable it. I would suggest, for starting, that, in DA OnBleedOut mcm tab, you leave only Defeat enabled. For the OnBlackOut menu I would again, for testing, suggest that you disable everything except the things you most want to try or everything but basic SDEnslavement and add things on bit by bit until you get things working the way you want. If Defeat steals your stuff, that shouldn't interfere with DA scenarios afaik. SDEnslavement takes your stuff and stores it in a special chest in Sanguine's dreamrealm. Honestly, I turn off the DA stealing options, just to keep things simpler, so, am not really sure how those interact. However, you should be able to be enslaved still, usually, though that may well lead to you failing the get your stuff back quest because of its time limit. If the setting that adds a chance of SD event in the SD mcm is the one you mean, 100% just means that you always go to DA I think, but regardless, you want that one to stay at 100%. The ones that change the chances of what actually happens case by case are in the DA menus I mentioned already. Also, I have the Defeat MCM chance for DA set to 100%. This does mean that DA will always take over and run things, so no Defeat post events, but it works and it is simple, which works best for simple-me. But again, you could start to fiddle with things one at a time once they're stable. Remember that DA has a follower menu too. I use followers only very rarely so I just have it set to dismiss them and can't give much advice for the other settings (though I think DA mostly kills your followers with its settings), but from a post I read a while back you may want the Do Nothing setting in DA, which would leave follower treatment to other mods like Defeat/SD. I hope this helps. I am not a modder at all, so my apologies if this isn't very clear or helpful. It is a bit complicated (was for me anyway), getting all the settings to work, but with a bit of patience and experimentation you can figure it out.
CliftonJD Posted November 2, 2014 Posted November 2, 2014 skyrimill has the fix planned, but for now you should be able to fix the bugged restraints by putting ALL devious devices into a barrel somewhere and locked items or glitch-locked items should then reset back to the player then take remaining items from the barrel and use those keys to remove your restraints, but you mentioned getting keys from console and you never mentioned a chastity key: its been tested by many devious users that keys created from console generally don't work, you'll need them from the forge or from "devious loot", "dd for the masses" also contains a chance for fake keys and only chastity keys remove chastity belt, chastity bra, and/or harness improving removal of devices after escape among other things. Thanks, but i think I maybe don't understand fully, I stored all my devices and keys in a chest, except for the slave collar, as when I try to do so it won't leave my inventory (also the leg cuffs aren't in my inventory even though they appear on my character and so I can't store them). I then took all the devices and keys back but when I try to open the slave collar by clicking on it in inventory and "unlock with key" it says something along the lines of "You do not have the key required to open this lock". I have 3 chastity keys and a couple of restraint keys that I forged, and I have one "high-restraint" key but none of them seem to work on the collar. The problem that's bugging me most though is the "You already have a master" message in the MCM menu under skyrim bound, as I really don't have a master and I don't currently have an "Enslaved" quest. When I do trigger the enslavery now, the quest and everything comes up, but none of my gear is transferred to my new master, it instead just disappears, ie. when the master dies none of my gear shows up on his body, just what they usually have + master's key. I have not changed any of the settings in the MCM menu under "Recovery of gear" and so I should only be permanently losing 50% of it rather than all of it. I was just wondering whether these 2 things might be linked and maybe solving the first will solve the second. the slave collar is intended to reset back to the inventory i said that in the first reply, but putting it there with the other devious items resets the scripts if they're broken, restraints that appear on the character, but not in inventory are an indication of something broken @GregariousGibbon When you are enslaved via SD your inventory is transferred to a special chest in the Dreamrealm - near the throne - and you can recover it from there. Hope that helps. In addition, the slavery collar from SD has its own special key (the master's key). It cannot be unlocked by regular Devious Devices keys. this sounds like the solution is to pickpocket the key from master or kill master before you make the escape with it stuck there in the meantime i believe there's a reset key to send you back to your master if you want to try killing him or stealing the key Two things -- *edit* Okay Three Things First, I think I know why Kharjo won't collar me. His SexLab Diary rating is "Saintly". Will he lose enough morality to collar me eventually, or will I need to use one of the utility programs to fix that in SexLab itself? Second, even though I have Fuz Ro D'oh installed, sometimes Sanguine's messages flash too fast to read them. Third is a little weird. I've been reading the PDF off and on (usually I read it again each time something happens) but I'm either confused or I've messed something up. I've been enslaved by a spriggan, because I wandered into a grove without realising that particular type could enslave. I have Spriggan "boots" and "gauntlets" but no other spriggan armour. I've asked people about the roots, and figured out that I have to go book-spelunking in the Arcanaeum over at the College. I found a book called something like "Fables of the Reach". Reading it gave the objective to go to Clear Pond (one of the locations), and I got a map marker. I talk to people, or they randomly mention, or Kharjo (my follower/spouse) will randomly say things, and get the green glow effect. A couple of times I've been forced to dance (and I'm bad at it) and then I'm taken by whoever happens to be around. (The Khajiit caravan was interesting, let me tell you!) Eventually, I'll get a sex scene, either from Kharjo or from whoever's around. When the sex is over, in the upper left of the screen, I get the message, "The roots throb deeply in and out of you." Then I get a message box for "The roots spread relentlessly through the rest of your boby [sic] leaving you gasping for air." This box pops up at the same time as "Started: Chastity Belt" shows on the screen. I click OK in the box, and CTD. Every single time thus far. I reloaded and slept for I believe 9 hours, got the same root-throb message, got the Chastity Belt quest, got the Roots spread message box, clicked OK, and CTDed again. I'm not sure if this is a bug in SD+ or if it's a mod conflict. What info do you need to figure out if this is something with SD+ or if I'm just a goofball? If it's just a matter of SD+ conflicting with some other mod in the below list, I'll gladly uninstall the conflicting mod to use SD+. SKSE latest version is installed, along with FNIS and FNIS Creature Animation. I run the FNIS For Users before I click the SkyrimSKSE shortcut every time I play Load Order: Skyrim, Update, HF, DG, DB, Texture packs My own Merchant, Armour, Jewelry, and Crafting mods RND (vanilla version) and HF, DG, DB patches Realistic Ragdoll hdtHighHeels Dragon Combat Overhaul Ultimate Follower Overhaul Hypothermia Cloaks of Skyrim Improved Closed-Face Helmets Duel Combat (I haven't had a conflict with YMOYL, but I think there is supposed to be one. But I black out and get enslaved just fine.) Fuz Ro D'oh Khajiit Marriage Mod Married Khajiit Extras Follower Commentary Overhaul Married Follower Voice Mod Dogs of Skyrim and Quieter Dogs Populated Cities 2 SkyTEST Realistic Animals YMOYL (daymol) SexLab and Zaz Animation Packs Schlongs and Vector Plexus DD, DDx ,DD Integrated, and DD for Him (and Deviously Deviant, the quest pack for DD) DDRestrained Horny Followers Deviously Helpless Dangerously Nude Aroused Creatures SexLab Aroused SD+ SkyUI the dd for him is said to have issues with many mods, it might not be the issue, but its a good place to start for a chastity issue on a female spriggan quest @skyrimll Can you tell me which kind of log you need and in which folder it's located? http://www.nexusmods.com/skyrim/articles/368/
Golgo13 Posted November 2, 2014 Posted November 2, 2014 I FINALLY got to a point at which my 'toon was captured by thugs (she had to stand there, naked, for five minutes while they beat on her without her fighting back, or-- needless to say-- using any healing spells). At first, I couldn't understand what I was doing wrong/why the log couldn't be found anywhere on my computer-- then, I noticed that the log isn't always created on the first try. My game frequently either freezes or crashes during sex scenes. I started using the bed every time when I noticed that that seemed to help with the crashes a tiny bit. But, that could have just been my own perception. Anyway, I'll attach the Papyrus log that was so hard for me to create (because I'm such a dumbass). * I'm also attaching the Papyrus log from the next failure, which was a freeze, rather than a crash. ** I can't do ANYTHING with my game, now. As soon as SD+ brings up a sex scene, the game freezes. I need to ctrl+alt+del just to terminate it and get control of my computer back. To play Skyrim, I'd have to reload a save prior to being captured, since there's no way to complete the mod as things are. Based on my previous experiences, I'm pretty sure that I'd permanently screw-up SD+ if I just tried rolling back to a save prior to being captured. So, I'm stuck. Unless someone can tell me how to fix this game, Idk what to do until the next version of SD+ comes out, and I start a new game. *Sigh* *** In case I'm getting no reply, now, because I mentioned this in my original post but not in the instant one, the ONLY time I'm encountering these irresolvable crashes/freezes during sex scenes is during enslavement at Mistwatch. No other sex scene causes the problem; not even any other sex scene during an enslavement scenario. It happens ONLY during the thug quest at Mistwatch.
Rincewind Posted November 3, 2014 Posted November 3, 2014 Why do i get iron cuffs from the spriggan event? O.o same problem! Can either of you share logs about that issue? Unless I can reproduce it, it will remain in the mod. So far I am not seeing that problem. Experiencing same problem, also tested that in those ruins near Dark Brotherhood cave. I get iron cuffs and either spriggan dissapears or it turns into owner but without its spriggan roots (only these green buzzing parts).
magicrealm Posted November 3, 2014 Posted November 3, 2014 in case you dont know devious helpless overwrites sd+, even if higher in load order. that means : you get a master, master gives you a collar, devious helpless triggers, master shouts look here Boys a package ready for us and fucks the victim - and no clue of sd+ will appear as long as DH runs. and that runs longtime after it triggers, even if the guys around are finished with the victim. no dialogue will ever come up until DH runs out of time. there are incompabilities between Basic LL mods, each using SL. thats what makes Gamers life to hell here. btw a question about "master?" and the following punishment. whipping with devices like xcross etc appear rarely. does the time spend with the master or the faction influence what kind of Animation appear ? last question : how long until update ?
Princessity Posted November 3, 2014 Posted November 3, 2014 Neither SD nor Helpless are "basic" LL mods ^^ And also they're made by 2 totally different people and they are under no obligation to make them compatible. You can't expect to download lots of mods and have them work together without issues
magicrealm Posted November 3, 2014 Posted November 3, 2014 Neither SD nor Helpless are "basic" LL mods ^^ And also they're made by 2 totally different people and they are under no obligation to make them compatible. You can't expect to download lots of mods and have them work together without issues yes, thats the Problem. but i dont want to Play with tdf Prostitution alone. to come back to the Point that is : SD+ should shut down other mods while victim has a master. actualy i dont know any mods that interferes with the master-victim other than devious helpless. it is possible to deactivate DH in mcm menu manually, usually there is no time for, because as soon as you see the master has placed an armbinder or a blindfold at the target it is too late, DH has already triggered and ruined the master game.
Anurabis Posted November 3, 2014 Posted November 3, 2014 I got some free time so here's the log ragarding the iron cuff issue me and 2 other people had atleast from my side i also tested other locations then the roadside ruins and console spawned spriggan the problem is not based on the location even trough all of us used the roadside ruins
youlou Posted November 3, 2014 Posted November 3, 2014 updating to daymol 6.0 is safe with this version?
DeepBlueFrog Posted November 3, 2014 Author Posted November 3, 2014 Neither SD nor Helpless are "basic" LL mods ^^ And also they're made by 2 totally different people and they are under no obligation to make them compatible. You can't expect to download lots of mods and have them work together without issues yes, thats the Problem. but i dont want to Play with tdf Prostitution alone. to come back to the Point that is : SD+ should shut down other mods while victim has a master. actualy i dont know any mods that interferes with the master-victim other than devious helpless. it is possible to deactivate DH in mcm menu manually, usually there is no time for, because as soon as you see the master has placed an armbinder or a blindfold at the target it is too late, DH has already triggered and ruined the master game. I am planning on listing Deviously Helpless as incompatible with SD for now.... at least until I have time to see how DH works and if there is a way to turn it off by scripts. You should consider Deviously Helpless as a 'lite' enslavement mod and chose between that and SD.
DeepBlueFrog Posted November 3, 2014 Author Posted November 3, 2014 updating to daymol 6.0 is safe with this version? I haven't tested Daymoyl 6.0 yet... I don't want to have to wonder if new issues I am experiencing are coming from DA or from the changes i am making to SD. I will do that after the release (which will be in a week or two hopefully).
magicrealm Posted November 3, 2014 Posted November 3, 2014 i have one more proposal. i hope you conside this. it is a "light" enslavement of short time. you can use it by "i Need a strong Hand to guide me". means you can end it with a dialogue to the master at any time. you can use this for bdsm Prostitution for example. next step would be giving your follower to serve this way. what do you think ?
Morferous Posted November 3, 2014 Posted November 3, 2014 i have one more proposal. i hope you conside this. it is a "light" enslavement of short time. you can use it by "i Need a strong Hand to guide me". means you can end it with a dialogue to the master at any time. you can use this for bdsm Prostitution for example. next step would be giving your follower to serve this way. what do you think ? - The standard ensalvement (being defeated in combat) would progress normally. It wold require some sort of escape or release to get away from your owner. - The voulenteer (I need a strong hand... - dialogue) started servitude could be ended with voulenteer dialogue as well. Did I understood you correctly? If so, then it is actually a quite good idea. It would keep the damsel in disterss part solid, when getting defeated, but also allow more consensual options for slave type characters. I honestly like the idea.
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