DeepBlueFrog Posted October 23, 2014 Author Posted October 23, 2014 Hi skyrimll, this is my idea, we have too less type of events in dream world now. For me, it is boring to goto dream world(most time, I just do meanless dialogue in dream world). May be you can change the dream world to a slave market, player will be trained to be a slave in dream world(now we already have torture tools in dream world, make them useful), after one or two days, player will be sold to a random npc. that means, when the player get into the dream world, the master will uses the torture tools to train player; when the player leave the dream world, player will be enslaved by a ramdom npc(sold by the master) Thanks for the idea but I have other plans for Dreamworld. I will work on that once the dust settles after this coming update. Probably after the new year.
CliftonJD Posted October 23, 2014 Posted October 23, 2014 Another taste of what's coming. From today's update on the 2nd post of this thread: - Added: New escape system centered on the collar. :: If your master has you in Leash mode, running away will strangle you slowly, making the screen darker and darker the further you go. That mode is based on a distance, so running too far will teleport you back to your master with a beating waiting for you. :: If your master trusts you enough to give you free rein, running away will be based on a timer. Small vibrations and tingling from the collar will remind you that the timer is on. Waiting too long will activate random shocks that will hurt you until you actually escape, or you return to your master. The harmful shocks will continue until your master is dead, you find a new master or find a way to free yourself from slavery (topic 'can you help me get away from my owner?'). No screenshot for this one but it will hopefully make escaping a more interesting situation than it is today. sounds great so far
CliftonJD Posted October 23, 2014 Posted October 23, 2014 (edited) forwarding some conflict issues i'm having between daymoyl and paradise halls over from http://www.loverslab.com/topic/37048-wip-paradise-halls-sexlab-extension-v01f-141006/page-18 ok, new issue or continuance of the issue that caused me to start fresh the last save.... ctd's during these occurances: last savethru it happened during the thieves guild mission to find the guild house in the sewers, but that game i suspected too many updates and decided to restart new updated sexlab and paradise halls Again!! now i'm crashing on combat again i enslaved a boethiah cultist and major issues with ctd ever since first i had a hard time getting thru combat against the whiterun without ctd then helped the slave to kill him next again had more ctd's less than 5 minutes later against the thalmor and a slaver finally get thru that and have another whiterun guard ctd on enslavement this time does the new version require another new save? posting the final papyrus of the attempted guard enslavement = ctd using latest version ok, new issue or continuance of the issue that caused me to start fresh the last save.... ctd's during these occurances: last savethru it happened during the thieves guild mission to find the guild house in the sewers, but that game i suspected too many updates and decided to restart new updated sexlab and paradise halls Again!! now i'm crashing on combat again i enslaved a boethiah cultist and major issues with ctd ever since first i had a hard time getting thru combat against the whiterun without ctd then helped the slave to kill him next again had more ctd's less than 5 minutes later against the thalmor and a slaver finally get thru that and have another whiterun guard ctd on enslavement this time does the new version require another new save? posting the final papyrus of the attempted guard enslavement = ctd using latest version (Holy fuck)²... Holy fuck #1: that's a lot of CTDs... if you disable Extension, you still get the crashes? I have no idea where to start looking for problems, cause I never do anything non-vanilla during combat... unless there's a problem with the "should slave fight"-calculation...Holy fuck #2: that log actually looks good for me only one error (my first try at implicit dependency) which I can clean up... To be honest, I guess that last crash came from the xpoCrimeScanner, since my error went through and 2 seconds passed... In any case, I'll patch you up a test version tomorrow to see if that's the culprit the crime scanner makes sense as this started after taking some1 hostile to pretty much every faction and i'll try removing ph next as this seems to be spreading thru every battle now Edit: ya,That fixes it, if i remove all ph mods form the load order, the next combat with imperial soldiers is seconds later with out ANY isues at all that just sacrifices all acquired slaves upto this point ...think my last playthru i was using a bandit slave against thieves, if that helpes determine a better solution Edit2:the crimescanner makes me wonder if a possible solution would be to force a dialog with crimefaction npc to turn in the slave for bounty Edit 3: i think i've found a temporary solution that should hopefully get me from the farms east of whiterun to fellglow - if i switch to full succubus form, those factions become hostile to me and i don't get bounty for attacking them, next i also switch to sneak mode so the slaves are unaffected, use a bow for sneak attack and my followers run ahead, finishing the job before the 2 opposing factions meet...ok that's not working so well either, not sneaky enough i guess Edit 4: this snapshot of slave boethiah cultist's random stats shows even more peculiarities here (only had oral sex once, but it seems his stats change when they shouldn't - started at a sex training of 30+ and all other stats at 0 then i gave oral stats using the dialog "i'm going to fuck you now", then the stats went down to a normal range for 1 oral training, but now after kiling off all those soldiers, i get high submission value) lol, would those stats be because i pretty much saved his ass against those soldiers and guards Edit 5: something weird is defintely going on with that slave and the crime faction: finally got it playing good for a while now, had to change back to normal form and leash the slave while i scout ahead and clear a path, then went back for the slave and the guards outside the slave camp started to attack a few slaves as well (the boethiah cultist and the thalmor guard and the imperial guard), only ignored the mercy of stendar, but this time no ctd's from it so i helped the slaves kill off those guards and sold all, but the boethiah cultist at the slave camp, i'm only keeeping him for further testing on this bug, i'll test it more later against known crime factions and if it persists more i'll leash him by the slave camp until the patch is ready for testing ....lol, he's my first slave with 100 submission so its extra incentive to keep him around and get this bug worked out so as i described the setup in the previous posts, it seems with daymoyl removed from load order something is still causing ctd's in combat against humanoid's (combat against wolves does ok) combat at this point is still too ranndom to narrow it down any further than that i'm gonna run some more tests and start posting papyrus after i've narrowed it down to any humanoid combat or just certain factions and why it seems to be happening during my would-be death this time (suspect my submit is somehow damaged) ok, good news is that was submit having issues with a sex scene from an old bug that sexlab still hasn't fixed yet so had to reload to a previous save to fix that, but since then i'm haveing no ctd's and i've aquired my first slave. training is going well, still no bugs to report. even had the chance to test "carry this for me slave" for a nice working backpack i'll keep testing, got a while before i build back to where i was the last game to re-test problem areas with daymoyl disabled when you get some time can you get any info needed from blabla to figure out or help us figure out what's causing the conflict issues between the 2 mods and is it fixable thru a patch Edit: original posts even had the papyrus logs, but for some reason its now forwarding that info over, sorry about that edit 2: oops the dd sd relationship isn't the issue here, editing that out of the quotes....these are all daymoyl issues and load order only helped to some small degree, i wish these quotes showed my original spoilers in as well Edited October 23, 2014 by CliftonJD
DeepBlueFrog Posted October 23, 2014 Author Posted October 23, 2014 @CliftonJD - I will take a closer look tonight (on my phone now). I can say that making DDI a requirement is necessary to equip devices properly. The patch that was there for months was just fixing some idle poses and making SD aware of equipped devices but it could not interact with them.
jlttsmiley Posted October 24, 2014 Posted October 24, 2014 @CliftonJD - I will take a closer look tonight (on my phone now). I can say that making DDI a requirement is necessary to equip devices properly. The patch that was there for months was just fixing some idle poses and making SD aware of equipped devices but it could not interact with them. MY 2 CENTS: I don,t require DDI , Basic SKYRIM hand cuffs are just fine but I also fast forward to the next cell. That being said I enjoy playing with SD installed & ZAZ ANIMATION PACK . But others want more more , I repectfully would ask if you do decide to try this please do as DEFEAT has with DAYMOYL and do it as a add-on EVERYBODYS HAPPY. Some don,t realize that make SD dependent on DDI . The only MOD SD should depend on is ZAZ ANIMATION (also don.t forget more scripts more problems) SD is running a lot better the way it is set up to run I also use DEFEAT THANK YOU FOR YOUR TIME AND HARD WORK
DeepBlueFrog Posted October 24, 2014 Author Posted October 24, 2014 @CliftonJD - I will take a closer look tonight (on my phone now). I can say that making DDI a requirement is necessary to equip devices properly. The patch that was there for months was just fixing some idle poses and making SD aware of equipped devices but it could not interact with them. MY 2 CENTS: I don,t require DDI , Basic SKYRIM hand cuffs are just fine but I also fast forward to the next cell. That being said I enjoy playing with SD installed & ZAZ ANIMATION PACK . But others want more more , I repectfully would ask if you do decide to try this please do as DEFEAT has with DAYMOYL and do it as a add-on EVERYBODYS HAPPY. Some don,t realize that make SD dependent on DDI . The only MOD SD should depend on is ZAZ ANIMATION (also don.t forget more scripts more problems) SD is running a lot better the way it is set up to run I also use DEFEAT THANK YOU FOR YOUR TIME AND HARD WORK I explained the choice before. Making DD optional would require creating an esm file out of SD, rewrite chucks of SD to use that master file and maintaining two separate systems for slavery items - one from DD and one from SD. Making DA optional would require handling two separate death alternative systems - one as a plugin for DA and one as the original system (with the issues it used to have with magic and range attacks). That would be too much duplication of effort for the time i can afford into this project.
Storms of Superior Posted October 24, 2014 Posted October 24, 2014 Hey, folks. I found myself in a kinky situation involving SD+, LAL, and Escape the Cell. Immediately after getting out of the cell, I was attacked by two ghosts in the abandoned prison. Of course they won the fight very quickly, I have a ghostly new master now. Pretty interesting and screwy. I'll see how it works out.
DeepBlueFrog Posted October 24, 2014 Author Posted October 24, 2014 Hey, folks. I found myself in a kinky situation involving SD+, LAL, and Escape the Cell. Immediately after getting out of the cell, I was attacked by two ghosts in the abandoned prison. Of course they won the fight very quickly, I have a ghostly new master now.ScreenShot4.jpg Pretty interesting and screwy. I'll see how it works out. Cool. I tried to remove Ghosts from potential masters but I have a feeling I am still missing something... I will look at the conditions for enslavement again.
a_clue_no Posted October 24, 2014 Posted October 24, 2014 So I have the weirdest issue I can't figure out. Whenever I install SD+, the textures on DA leg cuffs, arm cuffs and head strappy gags goes purple on me, and the dude inside Captured Dreams shop loses his body. As soon as I remove sanguinesdebauchery.esm, everything goes back to normal. I've tried different spots in my load order, but can't figure it out. Any tips or anyone run into this?
DeepBlueFrog Posted October 24, 2014 Author Posted October 24, 2014 So I have the weirdest issue I can't figure out. Whenever I install SD+, the textures on DA leg cuffs, arm cuffs and head strappy gags goes purple on me, and the dude inside Captured Dreams shop loses his body. As soon as I remove sanguinesdebauchery.esm, everything goes back to normal. I've tried different spots in my load order, but can't figure it out. Any tips or anyone run into this? You mean sanguineDebauchery.esp? There is no .esm in SD That's weird... I am not making changes to existing devices. I only add new ones. Not sure how to fix that though. When you go into the console and click on the NPC and press TAB, do you see an advanced menu about that NPC? If you do, one of the submenus is about their clothing. You can see there the path to the files of the clothes they are wearing. Then you can open them with a tool like nifskope - that should tell you where it is looking for the textures.
a_clue_no Posted October 24, 2014 Posted October 24, 2014 yeah, that's what I meant Thanks for the tip, I shall investigate further!
a_clue_no Posted October 24, 2014 Posted October 24, 2014 So looks like its actually some sort of conflict with Hydra's SlaveGirls. That one is pretty minor mod, so just went ahead and culled it from my list. Thanks for the tip on hunting this down!
DeepBlueFrog Posted October 24, 2014 Author Posted October 24, 2014 So looks like its actually some sort of conflict with Hydra's SlaveGirls. That one is pretty minor mod, so just went ahead and culled it from my list. Thanks for the tip on hunting this down! Somebody else mentioned that issue with hydra, but I cannot reproduce it here. I have the latest version of hydra slave girls and the textures are fine.
BAB PEEG Posted October 24, 2014 Posted October 24, 2014 I remember seeing something on here that said you were going to do more with chaurus is that right? I would LOVE a mod like sexout breeder for skyrim but with chaurus.
Buffmutti Posted October 24, 2014 Posted October 24, 2014 I went back to SD 2.03 about 2 weeks ago and i don't think i will update again so soon. It runs perfectly, no crashes, no bugs and since i replaced SLA with SAR the game runs so fast and smooth i could even add stuff like different climates and such things. Of course i will check the new updates and test them, but i will always go back to 2.03. Why? Because i don't like DD at all. For me its fun to play the game with the chance of being enslaved and then to simply continue my game after the end of that period. I don't want to spend too much time after the end of the enslavement with trying to become really free and to get rid of the DD stuff, this is no fun for me, its only annoying for me.
DeepBlueFrog Posted October 24, 2014 Author Posted October 24, 2014 I went back to SD 2.03 about 2 weeks ago and i don't think i will update again so soon. It runs perfectly, no crashes, no bugs and since i replaced SLA with SAR the game runs so fast and smooth i could even add stuff like different climates and such things. Of course i will check the new updates and test them, but i will always go back to 2.03. Why? Because i don't like DD at all. For me its fun to play the game with the chance of being enslaved and then to simply continue my game after the end of that period. I don't want to spend too much time after the end of the enslavement with trying to become really free and to get rid of the DD stuff, this is no fun for me, its only annoying for me. The next version addresses that. The Master Key gets rid of everything with a small chance of breaking when opening the collar. If that happens, any trainer in lockpicking, blacksmith, destruction or alteration will be able to remove the collar for a fee. If you don't have a master key, items other than the collar can be removed by going to a smith, miner, lumberjack or a guard.
shinji72 Posted October 24, 2014 Posted October 24, 2014 I must absolutely find a way to do a video about this... without getting arrested. Regarding the start how will SD+ behave? There will be enslavement from the start and Sanguine will only start appearing after the end of his drunkenness quest? Unless toggled on via MCM, of course. I'm really asking this for a eventual video.. Trying to figure out some scenarios
DeepBlueFrog Posted October 24, 2014 Author Posted October 24, 2014 I must absolutely find a way to do a video about this... without getting arrested. Regarding the start how will SD+ behave? There will be enslavement from the start and Sanguine will only start appearing after the end of his drunkenness quest? Unless toggled on via MCM, of course. I'm really asking this for a eventual video.. Trying to figure out some scenarios I would love to see one of your videos about SD+ but I understand your concerns Your question gave me an idea. I just made two changes to the enslavement sequence. - When enslavement starts, the screen will fade to black while the player is stripped and equipped with slavery items. - If the 'limited removal' option is checked, the player will receive the slave rags outfit That should allow you to capture enslavement without nudity. You will have to work your way around the sex sequences though... not much I can do about that right now
shinji72 Posted October 24, 2014 Posted October 24, 2014 Thanks that would be great. The sex scene I'm afraid are too interconnected to the enslavement to be excluded (as PO does). But that's a good thing after all
lightling Posted October 24, 2014 Posted October 24, 2014 In old version, when I steal the key or start escaping, the master will try to recapture me (start a battle) But now, he just let me go. is there something wrong?
CliftonJD Posted October 24, 2014 Posted October 24, 2014 @CliftonJD - I will take a closer look tonight (on my phone now). I can say that making DDI a requirement is necessary to equip devices properly. The patch that was there for months was just fixing some idle poses and making SD aware of equipped devices but it could not interact with them. MY 2 CENTS: I don,t require DDI , Basic SKYRIM hand cuffs are just fine but I also fast forward to the next cell. That being said I enjoy playing with SD installed & ZAZ ANIMATION PACK . But others want more more , I repectfully would ask if you do decide to try this please do as DEFEAT has with DAYMOYL and do it as a add-on EVERYBODYS HAPPY. Some don,t realize that make SD dependent on DDI . The only MOD SD should depend on is ZAZ ANIMATION (also don.t forget more scripts more problems) SD is running a lot better the way it is set up to run I also use DEFEAT THANK YOU FOR YOUR TIME AND HARD WORK I explained the choice before. Making DD optional would require creating an esm file out of SD, rewrite chucks of SD to use that master file and maintaining two separate systems for slavery items - one from DD and one from SD. Making DA optional would require handling two separate death alternative systems - one as a plugin for DA and one as the original system (with the issues it used to have with magic and range attacks). That would be too much duplication of effort for the time i can afford into this project. ummm, but i'm not having issues with DD, i'm having strange things happen between daymoyl and paradise halls due to unknown conflict issues I went back to SD 2.03 about 2 weeks ago and i don't think i will update again so soon. It runs perfectly, no crashes, no bugs and since i replaced SLA with SAR the game runs so fast and smooth i could even add stuff like different climates and such things. Of course i will check the new updates and test them, but i will always go back to 2.03. Why? Because i don't like DD at all. For me its fun to play the game with the chance of being enslaved and then to simply continue my game after the end of that period. I don't want to spend too much time after the end of the enslavement with trying to become really free and to get rid of the DD stuff, this is no fun for me, its only annoying for me. The next version addresses that. The Master Key gets rid of everything with a small chance of breaking when opening the collar. If that happens, any trainer in lockpicking, blacksmith, destruction or alteration will be able to remove the collar for a fee. If you don't have a master key, items other than the collar can be removed by going to a smith, miner, lumberjack or a guard. sounds awesome
CliftonJD Posted October 24, 2014 Posted October 24, 2014 In old version, when I steal the key or start escaping, the master will try to recapture me (start a battle) But now, he just let me go. is there something wrong? that would depend on master and master - slave relastionship, player faction , nothing to do with sd version(skyrim mechanics)
DeepBlueFrog Posted October 24, 2014 Author Posted October 24, 2014 In old version, when I steal the key or start escaping, the master will try to recapture me (start a battle) But now, he just let me go. is there something wrong? that would depend on master and master - slave relastionship, player faction , nothing to do with sd version(skyrim mechanics) Maybe I could try force a combat with the master just before freeing you from the key (if the masker is nearby and awake).
CliftonJD Posted October 24, 2014 Posted October 24, 2014 so i tried multi quote as much as the site scripting would allow, can we get a patch for daymoyl and paradise halls to co-exist
DeepBlueFrog Posted October 24, 2014 Author Posted October 24, 2014 so i tried multi quote as much as the site scripting would allow, can we get a patch for daymoyl and paradise halls to co-exist I still don't understand how the two can interfere. Daymoyl is a death alternative mod. It kicks in when the player is about to die. As I understand Paradise Hall allows the player to enslave NPCs. There doesn't seem to be any overlap here.. I am not using PH at the moment (I tried it a long time ago and it wasn't working right... I didn't install the sexlab version). Is anything in PH related to the player in bleedout or death stage?
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