Zydar Posted October 24, 2014 Posted October 24, 2014 I must absolutely find a way to do a video about this... without getting arrested. Regarding the start how will SD+ behave? There will be enslavement from the start and Sanguine will only start appearing after the end of his drunkenness quest? Unless toggled on via MCM, of course. I'm really asking this for a eventual video.. Trying to figure out some scenarios I subscribed to your channel and I'm surprised you're picking this mod for your video. I am sure when you have an idea how to do it, you'll come up with an entertaining presentation about it.
CliftonJD Posted October 24, 2014 Posted October 24, 2014 so i tried multi quote as much as the site scripting would allow, can we get a patch for daymoyl and paradise halls to co-exist I still don't understand how the two can interfere. Daymoyl is a death alternative mod. It kicks in when the player is about to die. As I understand Paradise Hall allows the player to enslave NPCs. There doesn't seem to be any overlap here.. I am not using PH at the moment (I tried it a long time ago and it wasn't working right... I didn't install the sexlab version). Is anything in PH related to the player in bleedout or death stage? nothing in ph related to player's bleedout far as i can tell ph does everything for the npc that daymoyl does for the player, only daymoyl does it more accurate with less weirdness... the issues that are showing up with these 2 seems to be faction related, everybody using ph always wished it would adjust factions better, but it seems there's already just enough faction code in there for conflicts, had to move ph to the end of the load order to get best results, had a few games was getting friendly bandits from it, then with ph loaded last sets off the crime faction scanner in radius of crime faction with some slaves causing ctd's, before that had ctd in riften sewers with a bandit slave, next issue was with boethiah cultist versus imperial whiterun guards causing ctd, followed by ctd's from spriggan grove
DeepBlueFrog Posted October 24, 2014 Author Posted October 24, 2014 so i tried multi quote as much as the site scripting would allow, can we get a patch for daymoyl and paradise halls to co-exist I still don't understand how the two can interfere. Daymoyl is a death alternative mod. It kicks in when the player is about to die. As I understand Paradise Hall allows the player to enslave NPCs. There doesn't seem to be any overlap here.. I am not using PH at the moment (I tried it a long time ago and it wasn't working right... I didn't install the sexlab version). Is anything in PH related to the player in bleedout or death stage? nothing in ph related to player's bleedout far as i can tell ph does everything for the npc that daymoyl does for the player, only daymoyl does it more accurate with less weirdness... the issues that are showing up with these 2 seems to be faction related, everybody using ph always wished it would adjust factions better, but it seems there's already just enough faction code in there for conflicts, had to move ph to the end of the load order to get best results, had a few games was getting friendly bandits from it, then with ph loaded last sets off the crime faction scanner in radius of crime faction with some slaves causing ctd's, before that had ctd in riften sewers with a bandit slave, next issue was with boethiah cultist versus imperial whiterun guards causing ctd, followed by ctd's from spriggan grove Oh... so if I understand well, you are not looking for a patch to fix issues between daymoyl and PH. What you are looking for is a way for daymoyl to handle enslavement in PH?
CliftonJD Posted October 24, 2014 Posted October 24, 2014 so i tried multi quote as much as the site scripting would allow, can we get a patch for daymoyl and paradise halls to co-exist I still don't understand how the two can interfere. Daymoyl is a death alternative mod. It kicks in when the player is about to die. As I understand Paradise Hall allows the player to enslave NPCs. There doesn't seem to be any overlap here.. I am not using PH at the moment (I tried it a long time ago and it wasn't working right... I didn't install the sexlab version). Is anything in PH related to the player in bleedout or death stage? nothing in ph related to player's bleedout far as i can tell ph does everything for the npc that daymoyl does for the player, only daymoyl does it more accurate with less weirdness... the issues that are showing up with these 2 seems to be faction related, everybody using ph always wished it would adjust factions better, but it seems there's already just enough faction code in there for conflicts, had to move ph to the end of the load order to get best results, had a few games was getting friendly bandits from it, then with ph loaded last sets off the crime faction scanner in radius of crime faction with some slaves causing ctd's, before that had ctd in riften sewers with a bandit slave, next issue was with boethiah cultist versus imperial whiterun guards causing ctd, followed by ctd's from spriggan grove Oh... so if I understand well, you are not looking for a patch to fix issues between daymoyl and PH. What you are looking for is a way for daymoyl to handle enslavement in PH? ummm, either 1 would be fine with me, i just want them to both work. if daymoyl were to take over enslavement for ph, blabla might need more info to continue his work with the sexlab extension, unless you 2 can come up with a viable solution together, maybe daymoyl could do everything he's trying from ph now, but better
Coolchipsbros Posted October 25, 2014 Posted October 25, 2014 I downloaded this and I cannot figure out how to start it. How do I get enslaved?
DeepBlueFrog Posted October 25, 2014 Author Posted October 25, 2014 I downloaded this and I cannot figure out how to start it. How do I get enslaved? Take a look at the top of the download page, you will find a link to a PDF manual and another link to a FAQ. That should get you started
a_clue_no Posted October 25, 2014 Posted October 25, 2014 So looks like its actually some sort of conflict with Hydra's SlaveGirls. That one is pretty minor mod, so just went ahead and culled it from my list. Thanks for the tip on hunting this down! Somebody else mentioned that issue with hydra, but I cannot reproduce it here. I have the latest version of hydra slave girls and the textures are fine. I wish I could say it was a load order thing, but I tried moving everything all over and the results were always the same with both enabled. /shrug The vagaries of Skryim.
ModelOfAScientistSalarian Posted October 25, 2014 Posted October 25, 2014 Hi, I've had this mod for a while but recently I've been having some trouble with the latest version. The Flowering Spriggan quest no longer works for me. I get knocked down, then wake up bound. The animations proceed as usual but after my character is finished masturbating nothing happens. The armor doesn't show up and the spriggan disappears. I've been able to find no information about this issue on the internet so I was hoping that someone here could help me figure this out.
kaylee Posted October 25, 2014 Posted October 25, 2014 Hi there again, im having an issue with the screen log in the top left of the screen, srolling through and jamming up the log endlessly is "SD DA dreamworld death failed: time out" "SD DA dreamworld death: teleport anyway" was wondering i there was any solution to this or what the cause is, i have un-installed, re-installed and used it across multiple saves and cant seem to get it to stop. That means something is preventing you from teleporting to Dreamworld. Did you go there before in that save game? Can you take a look at your error log for references to dreamworld? There could be some useful errors around them. when i sleep, surrender or die i get teleported, but the message still scrolls, i'm not sure if i have logs showing it. i'm fairly new to this stuff i just run it all through NMM XD
jlttsmiley Posted October 25, 2014 Posted October 25, 2014 so i tried multi quote as much as the site scripting would allow, can we get a patch for daymoyl and paradise halls to co-exist I still don't understand how the two can interfere. Daymoyl is a death alternative mod. It kicks in when the player is about to die. As I understand Paradise Hall allows the player to enslave NPCs. There doesn't seem to be any overlap here.. I am not using PH at the moment (I tried it a long time ago and it wasn't working right... I didn't install the sexlab version). Is anything in PH related to the player in bleedout or death stage? nothing in ph related to player's bleedout far as i can tell ph does everything for the npc that daymoyl does for the player, only daymoyl does it more accurate with less weirdness... the issues that are showing up with these 2 seems to be faction related, everybody using ph always wished it would adjust factions better, but it seems there's already just enough faction code in there for conflicts, had to move ph to the end of the load order to get best results, had a few games was getting friendly bandits from it, then with ph loaded last sets off the crime faction scanner in radius of crime faction with some slaves causing ctd's, before that had ctd in riften sewers with a bandit slave, next issue was with boethiah cultist versus imperial whiterun guards causing ctd, followed by ctd's from spriggan grove Oh... so if I understand well, you are not looking for a patch to fix issues between daymoyl and PH. What you are looking for is a way for daymoyl to handle enslavement in PH? ummm, either 1 would be fine with me, i just want them to both work. if daymoyl were to take over enslavement for ph, blabla might need more info to continue his work with the sexlab extension, unless you 2 can come up with a viable solution together, maybe daymoyl could do everything he's trying from ph now, but better JUST ASKING: Have you raised your basic skyrim from 256 to 512 , original skyrim ini is set to 256 with all that scanning an logging if you have not it is very easy to do an there or videos on YOUTUBE to show you how gives skyrim more back-up memory
Godgers Posted October 25, 2014 Posted October 25, 2014 I'm currently unable to move in in the dreamworld area. It's the characters first time there. A couple of things get equipped and then nothing happens and I still can't move. I tried to wait to see if that would fix any hangups, but waiting is disabled in that area.
DeepBlueFrog Posted October 25, 2014 Author Posted October 25, 2014 I'm currently unable to move in in the dreamworld area. It's the characters first time there. A couple of things get equipped and then nothing happens and I still can't move. I tried to wait to see if that would fix any hangups, but waiting is disabled in that area. It happens sometimes. Try the surrender key and select Resist. That should get you unstuck.
CliftonJD Posted October 25, 2014 Posted October 25, 2014 so i tried multi quote as much as the site scripting would allow, can we get a patch for daymoyl and paradise halls to co-exist I still don't understand how the two can interfere. Daymoyl is a death alternative mod. It kicks in when the player is about to die. As I understand Paradise Hall allows the player to enslave NPCs. There doesn't seem to be any overlap here.. I am not using PH at the moment (I tried it a long time ago and it wasn't working right... I didn't install the sexlab version). Is anything in PH related to the player in bleedout or death stage? nothing in ph related to player's bleedout far as i can tell ph does everything for the npc that daymoyl does for the player, only daymoyl does it more accurate with less weirdness... the issues that are showing up with these 2 seems to be faction related, everybody using ph always wished it would adjust factions better, but it seems there's already just enough faction code in there for conflicts, had to move ph to the end of the load order to get best results, had a few games was getting friendly bandits from it, then with ph loaded last sets off the crime faction scanner in radius of crime faction with some slaves causing ctd's, before that had ctd in riften sewers with a bandit slave, next issue was with boethiah cultist versus imperial whiterun guards causing ctd, followed by ctd's from spriggan grove Oh... so if I understand well, you are not looking for a patch to fix issues between daymoyl and PH. What you are looking for is a way for daymoyl to handle enslavement in PH? ummm, either 1 would be fine with me, i just want them to both work. if daymoyl were to take over enslavement for ph, blabla might need more info to continue his work with the sexlab extension, unless you 2 can come up with a viable solution together, maybe daymoyl could do everything he's trying from ph now, but better JUST ASKING: Have you raised your basic skyrim from 256 to 512 , original skyrim ini is set to 256 with all that scanning an logging if you have not it is very easy to do an there or videos on YOUTUBE to show you how gives skyrim more back-up memory memory isn't the issue here, there's very little memory required for ph in comparison to daymoyl i'm not running out of memory, factions are setting off crime faction scanners after another mod alters such factions we have 2 mods changing the factions here and they don't speak the same script package to understand each other
Buffmutti Posted October 25, 2014 Posted October 25, 2014 I wonder if it would be possible to turn the PC into sort of a Painslut Until now its always me and my choice who will enslave me (it happens not very often that i really lose a fight if i dont want that xD) But if the PC would be a Painslut and would slowly lose the ability to fight well with the rising of the arousal level (and maybe drop the weapons even when the arousal reaches 100)....just a idea of a very mean "gift" from Sanguine
DeepBlueFrog Posted October 25, 2014 Author Posted October 25, 2014 I wonder if it would be possible to turn the PC into sort of a Painslut Until now its always me and my choice who will enslave me (it happens not very often that i really lose a fight if i dont want that xD) But if the PC would be a Painslut and would slowly lose the ability to fight well with the rising of the arousal level (and maybe drop the weapons even when the arousal reaches 100)....just a idea of a very mean "gift" from Sanguine Patience
Oldwolf58 Posted October 25, 2014 Posted October 25, 2014 How the fuck do you get someone in the dreamworld to remove that fucking gag! I've tried for over an hour using every combination of the dialogues available while gaged to get someone to remove it. I've had them say GOT IT several times but they still don't remove the fucking thing. If I can't get the resolved quickly I think I'll just have to remove this mod as much as I'd hate to.
The Stinkin' Beaver Posted October 25, 2014 Posted October 25, 2014 How the fuck do you get someone in the dreamworld to remove that fucking gag! I've tried for over an hour using every combination of the dialogues available while gaged to get someone to remove it. I've had them say GOT IT several times but they still don't remove the fucking thing. If I can't get the resolved quickly I think I'll just have to remove this mod as much as I'd hate to. I had this too you can still try to remove it yourself: If the inventory item shows as unequipped but the item shown on the player is still there and the two are no longer connected (it happens) To remove the item: 1- Unequip everything you can (if you have a large number of items, move some into another container) 2- Open the console and select your character (= aim at your toon, open the console and leftclick) 3- in the console type: showinventory 4- look for an item(s) that show as worn but do not have a name, just ID numbers (PGUP/PGDN to scroll) 5- Use the console to remove those items from your inventory Or just get enslaved again, get a good relationship quickly and have it removed by your temporary master/mistress.
Golgo13 Posted October 25, 2014 Posted October 25, 2014 Here's my CURRENT load order-- not that it will matter much until the thugs arrive without getting themselves killed (so far, they've liked attacking me in the Mage's College in Winterhold, where instructors nearby blasted them to Kingdom Come within a couple of seconds). GameMode=SkyrimSkyrim.esm=1Update.esm=1Unofficial Skyrim Patch.esp=1Dawnguard.esm=1Unofficial Dawnguard Patch.esp=1HearthFires.esm=1Unofficial Hearthfire Patch.esp=1Dragonborn.esm=1Unofficial Dragonborn Patch.esp=1ApachiiHair.esm=1actorEvents.esm=1ApachiiHairFemales.esm=1ZaZAnimationPack.esm=1daymoyl.esm=1SexLab.esm=1Devious Devices - Assets.esm=1SexLabAroused.esm=1Devious Devices - Integration.esm=1HighResTexturePack01.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1Unofficial High Resolution Patch.esp=1Devious Devices - For the Masses II.esp=1Angelic_Demonic.esp=1Devious Devices - Gags+.esp=1CollegeDaysWinterhold.esp=1Qasmoke Travel Spell.esp=1NewmillerPiercings3.esp=1RaceMenu.esp=1GagSFX.esp=1GagSFXHearthfires.esp=1daedric_phelm.esp=1SuccubusByNausicaa.esp=1calyps-animal-ears.esp=1GagSFXDragonborn.esp=1DD - Interactions.esp=1SexLab Enchantress.esp=1zzEstrus.esp=1Auto Unequip Ammo.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1AHZmoreHUD.esp=1Devious Cidhna.esp=1Better Dynamic Snow.esp=1EstrusChaurus.esp=1StarExpandedJewelry.esp=1FNISspells.esp=1GagSFXDawnguard.esp=1DeviouslyHelpless.esp=1Masque of Clavicus Vile.esp=1LovelyHairstylesLITE.esp=1Run For Your Lives.esp=1RaceMenuPlugin.esp=1NewmillerPiercings2.esp=1Remove Interior Fog V2 - Full Version.esp=1DraugrSkirts.esp=1Dwemer Goggles & Scouter.esp=1Marriable Serana.esp=1Earrings Set1.esp=1Devious Deviants.esp=1Marriable Serana HF.esp=1Schlongs of Skyrim - Light.esp=1SexLab Theft and Seduction.esp=1AngrimApprentice.esp=1RingOFNighteye.esp=1MF_RadiantProstitution.esp=1Zarias_Piercings1.esp=1SexLab Romance.esp=1SkyrimBound.esp=1shut up dogs.esp=1SkyUI.esp=1TradeBarter.esp=1StreakerPerksNoReq_2013-05-29.esp=1When Vampires Attack.esp=1zarias_restraints.esp=1sanguinesDebauchery.esp=1Brawl Bugs CE.esp=1SDpatch - dawnguard.esp=1SDpatch - dragonborn.esp=1SDpatch - frostfall.esp=1Alternate Start - Live Another Life.esp=1Bashed Patch, 0.esp=1
The Stinkin' Beaver Posted October 25, 2014 Posted October 25, 2014 afaik, imho, you should move all .esm's to the top, prior to the .esp's
Oldwolf58 Posted October 25, 2014 Posted October 25, 2014 How the fuck do you get someone in the dreamworld to remove that fucking gag! I've tried for over an hour using every combination of the dialogues available while gaged to get someone to remove it. I've had them say GOT IT several times but they still don't remove the fucking thing. If I can't get the resolved quickly I think I'll just have to remove this mod as much as I'd hate to. I had this too you can still try to remove it yourself: If the inventory item shows as unequipped but the item shown on the player is still there and the two are no longer connected (it happens) To remove the item: 1- Unequip everything you can (if you have a large number of items, move some into another container) 2- Open the console and select your character (= aim at your toon, open the console and leftclick) 3- in the console type: showinventory 4- look for an item(s) that show as worn but do not have a name, just ID numbers (PGUP/PGDN to scroll) 5- Use the console to remove those items from your inventory Or just get enslaved again, get a good relationship quickly and have it removed by your temporary master/mistress. Tried to remove it myself and no luck, Console says it's removed but the minute you leave the console it's back on you. Since I'm IN the dream world there isn't anyone to get enslaved to. I can't talk to Sanguine to get him to send me back to the real world because of the damn gag. I finally went into TES Edit and found the damn quest. Advancing it to stage 15 removes all the slave items you have on so you can then talk to Sanguine and leave the dream world. Quest ID is XX03e470 I'm assuming that when you get the "Got it" Response in the Dialogue it's SUPPOSE to remove the damn gag but it doesn't or if it does whatever script is monitoring you in the dream world is immediately re-equipping it. Anyhow advancing the stage to 15 frees you to talk to Sanguine and have the quest proceed normally.
Teddar Posted October 25, 2014 Posted October 25, 2014 Well, how about this. Run through to where Sanguine's throne is and find the girl chained to a post. Pull the chain on that post and you port straight out to Haelga's bunkhouse. Then wait around for about 5-10 minutes (real time) and the Sanguine restraints will remove themselves. If youre stuck, that's one way out of it.
Sorinade Posted October 25, 2014 Posted October 25, 2014 I have an issue... the chain doesn't work, tried it dozens of times (it worked one, but i've cleaned installed since and added ENB Realvision, this time nothing). The spike moves, but I don't leave the zone. WOndered if i have to go in the restraint, but it says occupied (by the npc using it). Tried asking Sanguine to release me, he says yes and a purple effect plays around him... then nothing. Any suggestions? Not looking to uninstall this Do i need to press a button when the effect plays? I run with the key prompts turned off... so maybe i do?
DeepBlueFrog Posted October 25, 2014 Author Posted October 25, 2014 Well, how about this. Run through to where Sanguine's throne is and find the girl chained to a post. Pull the chain on that post and you port straight out to Haelga's bunkhouse. Then wait around for about 5-10 minutes (real time) and the Sanguine restraints will remove themselves. If youre stuck, that's one way out of it. Or just ... wait. The Sanguine items will expire on their own after a few minutes.
DeepBlueFrog Posted October 25, 2014 Author Posted October 25, 2014 I have an issue... the chain doesn't work, tried it dozens of times (it worked one, but i've cleaned installed since and added ENB Realvision, this time nothing). The spike moves, but I don't leave the zone. WOndered if i have to go in the restraint, but it says occupied (by the npc using it). Tried asking Sanguine to release me, he says yes and a purple effect plays around him... then nothing. Any suggestions? Not looking to uninstall this Do i need to press a button when the effect plays? I run with the key prompts turned off... so maybe i do? That's weird... it looks like the scripts are not started in your case. Can you look at the logs for errors related to SD? Also, did you install old versions of SD before installing this one? Make you you have no script starting with _sd in your scripts folder.
Nebular12 Posted October 25, 2014 Posted October 25, 2014 : The Sanguine items will expire on their own after a few minutes. That's a problem i'm dealing with currently. Everything except the arm cuffs get removed after the dreamworld. I can enter my inventory and equip armor, but no weapons (there are no spectral cuffs in my inventory). And the active effect "DD Bound" is there too. How do i get rid of these cuffs? Just waiting doesn't solve this problem
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