DeepBlueFrog Posted September 9, 2014 Author Posted September 9, 2014 Hmm, unfortunately this new version doesn't work like it's supposed to with anything. Especially that weird DY mod which just makes a lot of things seemingly impossible (Falmer/Chaurus, etc). I have all the requirements and the like. I might just roll back the older SD versions instead of this plus stuff. you are adding more and more mod requirements since the last time i updated it you added 4 more zith all respect to your w ork and creativity i do not think this is benefical to this mod popularitynor does it actial improves the mod I am running SD alongside 200 other mods and it is working fine (my load order currently has 253 items). Most of the issues I have seen come from parts of the mod I am currently rewriting (broken quest to pay for your freedom for example) or unexpected interactions with a handful of mods (SPERG, submit or Deviously Helpless). It is worth taking some time and trying to fix whatever issue you have. This is what this forum is for. I can tell you SD is pretty stable at this point. Regarding requirements... SD needed a solid and customizable system of defeat detection, crowd control and triage between multiple scenarios after death. Death Alternative does that very well, which is why I chose to add it as a requirement. SD needed a robust system to manage slavery outfits and punishment items. Devious Devices does that really well, which is why I chose to add it as a requirement as well. I just don't have the time or energy to build comparable systems within SD. The systems that were in SD originally worked, but they were not customizable and were not compatible with anything. This is why I moved away from them.
pinky6225 Posted September 9, 2014 Posted September 9, 2014 Silly question but when you meant the reset option which one did you mean since from the descriptions none of them seem to apply to NPC's Utility settings picture is in the spoiler
DeepBlueFrog Posted September 9, 2014 Author Posted September 9, 2014 Silly question but when you meant the reset option which one did you mean since from the descriptions none of them seem to apply to NPC's Utility settings picture is in the spoiler I think it is either 'Player state' or 'Status effect'... probably the latter. It also helps to reduce the duration of calm spells under Player settings I think.
Ashra XIII Posted September 10, 2014 Posted September 10, 2014 I have a small request for future updates: Can you make the surrender key something besides 'K'? That is the same letter Sexlab uses to change actors when I'm adjusting, and every time I'm starting a new game, I have to fix this. I start new games a lot. It's a bigger issue because even after I change it, the option resets as soon as my first enslavement happens, starting the mod for realsies. Not critical or anything, just seems like a bad idea to share hotkeys with Sexlab. Side question that I'm pretty sure I know the answer to: When my girl gets enslaved, the wrist and ankle cuffs are purple (i.e. no textures). Is this because I upgraded to Zaz 6.00 and this still only supports 5.62?
NNS10 Posted September 10, 2014 Posted September 10, 2014 If I don't "Start" the mod (Sanguine is watching), will enslavement not work correctly? I'm using DA, Defeat, and SD+ (Sanguine NOT watching). Enslavement can initiate through DA, but it always seems buggy (e.g. sometimes I can hear the restraints being reapplied constantly, sometimes my character continues to be attacked after being enslaved, etc). Is it because Sanguine needs to be watching? Is it just the way SD+ behaves? Or something else? Most of the issues I have seen come from parts of the mod I am currently rewriting (broken quest to pay for your freedom for example) or unexpected interactions with a handful of mods (SPERG, submit or Deviously Helpless). I also am using SPERG. I saw the first post about the invisible fist issue causing issues with enslavement. What is the invisible fist? And does it automatically become an issue when your weapons are stripped?
jfraser Posted September 10, 2014 Posted September 10, 2014 I have a small request for future updates: Can you make the surrender key something besides 'K'? That is the same letter Sexlab uses to change actors when I'm adjusting, and every time I'm starting a new game, I have to fix this. I start new games a lot. It's a bigger issue because even after I change it, the option resets as soon as my first enslavement happens, starting the mod for realsies. Not critical or anything, just seems like a bad idea to share hotkeys with Sexlab. Side question that I'm pretty sure I know the answer to: When my girl gets enslaved, the wrist and ankle cuffs are purple (i.e. no textures). Is this because I upgraded to Zaz 6.00 and this still only supports 5.62? Download the texture pack in the same place you downloaded Zaz. I did the same thing.
alongexp Posted September 10, 2014 Posted September 10, 2014 If the player is the slave, can not run around, ZAZ animation more, the better.
jfraser Posted September 10, 2014 Posted September 10, 2014 If I don't "Start" the mod (Sanguine is watching), will enslavement not work correctly? I'm using DA, Defeat, and SD+ (Sanguine NOT watching). Enslavement can initiate through DA, but it always seems buggy (e.g. sometimes I can hear the restraints being reapplied constantly, sometimes my character continues to be attacked after being enslaved, etc). Is it because Sanguine needs to be watching? Is it just the way SD+ behaves? Or something else? Most of the issues I have seen come from parts of the mod I am currently rewriting (broken quest to pay for your freedom for example) or unexpected interactions with a handful of mods (SPERG, submit or Deviously Helpless). I also am using SPERG. I saw the first post about the invisible fist issue causing issues with enslavement. What is the invisible fist? And does it automatically become an issue when your weapons are stripped? Sperg has an unarmed component. In order to achieve this, it "equips" your unarmed hands with what amounts to invisible weapons. There is a setting to disable them automatically equipping somewhere in the MCM. It's been awhile since I used it, but Skyrimll gave full instructions just a few posts ago on this topic and I'm certain someone more knowledgable will come along any moment with more useful instructions.
Lyman the Lunatic Posted September 10, 2014 Posted September 10, 2014 OK, a problem!My char. got force equip a blindfold Guess what? She can't have sex at all, only masturbate! The animation used is from Devious Device no less! Boy how much I don't like Devious Devices at all!!! So yeah, her master ended up humping the floor while she's masturbating...
alaska907 Posted September 10, 2014 Posted September 10, 2014 I have a problem. It seems that something's wrong with some textures or something. The cuffs and gag don't have any. They're transparent with a purpleish/redish tint. http://postimg.org/image/9dz2510u1/ The cuffs were fine until I went to the dreamworld. What could be causing this? Also, I can't seem to equip Sanguine's Artifact.
CliftonJD Posted September 10, 2014 Posted September 10, 2014 (edited) I have a problem. It seems that something's wrong with some textures or something. The cuffs and gag don't have any. They're transparent with a purpleish/redish tint. http://postimg.org/image/9dz2510u1/ The cuffs were fine until I went to the dreamworld. What could be causing this? Also, I can't seem to equip Sanguine's Artifact. that's how it's s'posed to look, that's the spectral gag of sanguine (that's also a way to tell the new mod is upgraded properly) Edit: sanguine's artifact is scripted (behaviorally) to act the way devious plugs would act in this manner (altho it seems to be missing the devious messages for it), - basiacally it won't stay in without a belt or harness to keep it in Edited September 10, 2014 by CliftonJD
NNS10 Posted September 11, 2014 Posted September 11, 2014 Sperg has an unarmed component. In order to achieve this, it "equips" your unarmed hands with what amounts to invisible weapons. There is a setting to disable them automatically equipping somewhere in the MCM. It's been awhile since I used it, but Skyrimll gave full instructions just a few posts ago on this topic and I'm certain someone more knowledgable will come along any moment with more useful instructions. I checked the MCM menu. The only option I found was under General --> Compatibility --> Unarmed Mode. Mine was previously set to Automatic. I changed it to Disabled. Now when I unequip my weapons, two "Fists" are automatically equipped in the weapon menu. Previously, I would not see any "Fists" equipped. I guess that is the invisible fist issue (?). Do I have it setup right if I can see the Fists as weapons?
DeepBlueFrog Posted September 11, 2014 Author Posted September 11, 2014 Update - My regular job is kicking in high gear until October 1st at least, so I won't around much for the next two weeks. I am still working on changes to the relationship system between master and slave, but the pace of work will dramatically reduced for a while. I am hoping to spend a lot more time on this in October, with hopefully a Halloween release like I did last year with Alicia. My plan is to finish the next stage of updates for SD+ in October so I can spend November on bug fixes and December on quests for Stories and the Sisterhood of Dibella (finally).
galgat Posted September 11, 2014 Posted September 11, 2014 I have been having so much fun with this mod, Very nice stuff, sure I hit a few snag's but Over all is just a lot of fun, and covers a lot of different options. Of course I play this one on a profile by its self, so not mess up any other saves, or profiles. It is a lot of fun though.
Eth4rlad Posted September 12, 2014 Posted September 12, 2014 Just chiming in to say i'm amazed how stable this runs with every new update and how much stuff sky is adding every time. I'm running at ~250 Mods on a pretty old PC and i don't think i ran into any bumps with the latest update. Considering the scope of SD+ and how much could glitch out every time, i'm truly in awe.
Nepro Posted September 12, 2014 Posted September 12, 2014 (edited) MCM says Deadly Mutilation is incompatible. Why is Sanguine Debauchery enhanced incompatible with Deadly Mutilation? I checked both mods in TES5Edit and there aren't any conflicts. So they must conflict script wise? Any chance for the compatibility patch? ///EDIT: Anybody knows if I can disable in Mod Configuration Menu Sanguine Debauchery? Edited September 13, 2014 by Nepro
Ashra XIII Posted September 13, 2014 Posted September 13, 2014 I have a small request for future updates: Can you make the surrender key something besides 'K'? That is the same letter Sexlab uses to change actors when I'm adjusting, and every time I'm starting a new game, I have to fix this. I start new games a lot. It's a bigger issue because even after I change it, the option resets as soon as my first enslavement happens, starting the mod for realsies. Not critical or anything, just seems like a bad idea to share hotkeys with Sexlab. Side question that I'm pretty sure I know the answer to: When my girl gets enslaved, the wrist and ankle cuffs are purple (i.e. no textures). Is this because I upgraded to Zaz 6.00 and this still only supports 5.62? Download the texture pack in the same place you downloaded Zaz. I did the same thing. Oh, thank you! I never even knew that was there. Edit: Oops, apparently I did know those were there, because I'd already downloaded and installed them. I haven't started up my game to test, but I think the problem is that I had SD+ over-writing Zaz in Mod Organizer.
Emerain Posted September 13, 2014 Posted September 13, 2014 I couldn't see if this has been answered already, critical google failure, but I can't seem to buy out of enslavement? The quest updates when I give 'master' enough gold, but never seems to progress past that point.
Eth4rlad Posted September 13, 2014 Posted September 13, 2014 I'm wondering: I disable Sanguines Artifact pretty much as soon as i started a new Game because i don't like getting interupted randomly when running through towns, but after my first visit to dreamworld i suddenly had the artifact in my inventory (not equipped, but it's suddenly there). Also, according to the Status-Menu, Artifact is disable while Coveted is enabled. Isn't that kind of redundant? I couldn't see if this has been answered already, critical google failure, but I can't seem to buy out of enslavement? The quest updates when I give 'master' enough gold, but never seems to progress past that point. Works for me. After at least 3 days of of enslavement you should have a New dialogue like "Do you have another Task for me Master" or something something something. At first i thought it didnt work too because i kept looking for new Dialogue-Options after using the "Master?"-Dialogue.
galgat Posted September 13, 2014 Posted September 13, 2014 I couldn't see if this has been answered already, critical google failure, but I can't seem to buy out of enslavement? The quest updates when I give 'master' enough gold, but never seems to progress past that point. I have only done the buy out a few times, but just paying the money is not enough, you still have to finish I think a three day enslavement before you ever get released. I think might need a little more explaining in the mod, I had trouble understanding that too.
galgat Posted September 13, 2014 Posted September 13, 2014 The artifact in your inventory, will begin to stack up after while, you get a new one I think every time you enter the dream world. Just chunk um in a free space barrel some where in about 10 days they will disappear. But whether you have them or not the Naked comments will still happen as best i can tell, I don't know if the MCM gives a way to turn those off, it might. I have never found them to abtrusive myself, but sometimes they are a painful extention to your time, if you are in a hurry. Arm binder does me that way too, I like it, and sometimes I really get purturbed at it's long duration to get off problem. Th SD arm binder does not bother me so much because it fits in the story well. I have problems with it sometimes in the DD Combat mods, and wish I had and option to turn it's application off in the MCM, not all the time but there are times when it would be nice not to get it applied all the time. Its like this "Oh! lets throw the armbinder on". and your twenty miles out in the wilderness with a gag, and and Arm binder on, can not look at the map or fast travel, or fly if you have the flying mod, and have to find someone to try and get it off, and then deal with the "MMMMH UUU KKMMMM" over, and over, until you finally maybe get it off, or you can install devious Loot, and hope you don't get even more stuff on, and find a sharp piece of junk to cut it off with "Or struggle about 20 times no matter what level you have set easy or hard". And then you have to find a key to get the Gag off, or fast travel somewhere to get the stuff to make a key, and take it off, and if you have to buy the stuff to make the key with, we are back to "MMMMH UUU KKMMMM" over, and over, until you finally maybe get the person to sell you the stuff to make a key only to find out they don't have everything you need for the key ( if you have set to easy of course they will have and Iron ingot), so you go somewhere else to try and get it, and were back to "MMMMH UUU KKMMMM" over, and over, until you finally maybe get the person to sell you the stuff. LOL "It can be fun at times, but not always"
pinky6225 Posted September 13, 2014 Posted September 13, 2014 If you go into the SD+ MCM menu and go to the status page i think it is and turn off coveted you should not get the random sex with strangers (where the submit/resist button comes up) I've done that and I've not seen one of those messages since other than from sanguine himself
galgat Posted September 13, 2014 Posted September 13, 2014 If you go into the SD+ MCM menu and go to the status page i think it is and turn off coveted you should not get the random sex with strangers (where the submit/resist button comes up) I've done that and I've not seen one of those messages since other than from sanguine himself good to know, like I said it has not bothered me much, SD has a very tackful way with most things like that, that seems reasonable. Even the arm binder in SD is normally removed during the enslavement in a fashion that makes sense, and fits the story line.
ssdd2014 Posted September 13, 2014 Posted September 13, 2014 For some reason my character won't equip any cloths master gives her while enslaved and bound. Tried with new games, different installs. Any idea why?? Also DD_restrained isn't working at all. PC can talk too everybody including masters and NPCs while gagged.
CliftonJD Posted September 13, 2014 Posted September 13, 2014 For some reason my character won't equip any cloths master gives her while enslaved and bound. Tried with new games, different installs. Any idea why?? Also DD_restrained isn't working at all. PC can talk too everybody including masters and NPCs while gagged. this sounds like an issue with devious devices integration, chck for that in mcm to be sure its installed properly and chack that you have the DDassets version appropriate to the DDi you have installed
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