nameless701 Posted August 14, 2014 Posted August 14, 2014 uninstall ZazResources.esp,this is a outdated file and implementet in Zaz AnimatonPack.
boundmew Posted August 14, 2014 Posted August 14, 2014 I'm having some issues with related mods (not reall this one, mostly, so far that I can tell... but thought I'd mention it because... ) I noticed you list something about a DAYMOYL incompatability? I'm using DAYMOYL along with Submit, Defeat, Submit+DD+FF, Devious Capture, Deviously Helpless, and SD+, and I'm having near constant issues with Submit, Defeat, and Helpless. Can you tell me what this incompatability entails? I'm only asking here because it seems like there's a lot of integration and interropability between this mod and the ones having trouble. Â Full write up of the problem with logs and load order here: http://www.loverslab.com/topic/21484-devious-devices-integration-now-with-a-devicesundies-underneath-system-05252014/page-230?do=findComment&comment=890475 Thanks in advance.
DeepBlueFrog Posted August 14, 2014 Author Posted August 14, 2014 I'm having some issues with related mods (not reall this one, mostly, so far that I can tell... but thought I'd mention it because... ) I noticed you list something about a DAYMOYL incompatability? I'm using DAYMOYL along with Submit, Defeat, Submit+DD+FF, Devious Capture, Deviously Helpless, and SD+, and I'm having near constant issues with Submit, Defeat, and Helpless. Can you tell me what this incompatability entails? I'm only asking here because it seems like there's a lot of integration and interropability between this mod and the ones having trouble. Â Full write up of the problem with logs and load order here: http://www.loverslab.com/topic/21484-devious-devices-integration-now-with-a-devicesundies-underneath-system-05252014/page-230?do=findComment&comment=890475 Thanks in advance. Â DAYMOL is working well with SD, Defeat and Prison Overhaul because those mods have quests especially designed to plug into DAYMOL's system. Â Incompatibilities come from Submit or Deviously Helpless as they may trigger just before or during DA's own events. Â The key to reduce these incompatibilities is to make sure they trigger long before your character enters a bleedout state. Â The unfortunate truth is that many of these mods somewhat overlap in some areas and that you have to eventually make a hard choice about which ones you really want in your list. It is probably near impossible to get all of them to work well together.
boundmew Posted August 14, 2014 Posted August 14, 2014  DAYMOL is working well with SD, Defeat and Prison Overhaul because those mods have quests especially designed to plug into DAYMOL's system.  Incompatibilities come from Submit or Deviously Helpless as they may trigger just before or during DA's own events.  The key to reduce these incompatibilities is to make sure they trigger long before your character enters a bleedout state.  The unfortunate truth is that many of these mods somewhat overlap in some areas and that you have to eventually make a hard choice about which ones you really want in your list. It is probably near impossible to get all of them to work well together.   Well...  Helpless triggers whenever hostile NPCs first spot you and you're unarmed and bound, doesn't have any damage/fatigue triggers, although it can trigger after you're damaged/fatigued if an event causes you to drop your weapon.  Submit I have automatic submit disabled for compatability, since I know the triggers can interfere with DAYMOYL (and therefore by proxy SD)  And of course all of the defeat tiggers are disabled as it's called by DAYMOYL  What I want here is to have submit be a hotkey triggered action for circumstances where I'm overwhelmed and I know fighting is going to be tedious or hopeless, or when I'm at risk of a follower being killed, etc... and to have Defeat/SD triggered by DAYMOL with its integration.  Problem is, I also want Helpless, because having hostile NPCs waste spells and arrows on you when you're in an armbinder or something is just irritating, and there really needs to be a penalty for walking into their camps like that, without it being death+reload or outrun them while they stab at you, or things just get tedious.  but in any case, I don't think any of those triggers should, realistically, interfere with one another, unless SD is doing something to mess with the faction trigger DH uses... could that be it maybe? if SD is messing with the factions before triggering, I guess it could prevent DH or Submit from finding NPCs in the appropriate factions to trigger.... and if so it stands to reason that compatability patch could be made for the affected mods.... though, I'm not a mod dev so... *shrug*
DarkWingedEagle Posted August 14, 2014 Posted August 14, 2014 I uninstalled zaz resources and It still freezes when I use the I need a strong Hand dialouge. I did change up some mods and ran LOOT so hears a new load order. Â
Danaume Posted August 14, 2014 Posted August 14, 2014 Just so you know, I have tried Dangerous Nights, which modifies sleep events, and if you have that and SD going, SD will never send you to Sanguine's realm, thus making getting your stuff back impossible.
SleepyJim Posted August 14, 2014 Posted August 14, 2014 (still getting that unequip sound when I first load a game, haven't lost anything yet, well, at least not outside of being enslaved but it comes from one of the DD mods not SD+ which I think you might have already said, when I mentioned it) I'm pretty sure that sound is the devices underneath system from DDi. It's set by default to make anything equipped in the chastity bra slot invisible if wearing anything in the main body slot. Even if you change that it seems to be back at the defaul setting whenever you load your game, before quickly switching to what you set it for, when it makes that noise. At least, that's what I've decided is happening for me. I get the noise after every load, too.
Zydar Posted August 14, 2014 Posted August 14, 2014 I have not yet went through any enslavement in my current play (two followers pack a punch eh?) so I am not sure what new content has been added. That said, I thought it would be a good idea to have our character approach the owner (and/or his friends) trying to give a sexual favor. Maybe towards release or more freedom during enslavement, etc. If a chastity belt was put on by the owner, the favor might also leads to the character's sexual release. Â To counter there's a chance that it would not count towards anything or the approach is rejected and the character is punished. Also might put a limit of how many times you can approach per day. Â Â
DeepBlueFrog Posted August 14, 2014 Author Posted August 14, 2014 Just so you know, I have tried Dangerous Nights, which modifies sleep events, and if you have that and SD going, SD will never send you to Sanguine's realm, thus making getting your stuff back impossible. Â I also have Dangerous Nights with SD and it is working just fine. I can go to Dreamworld and sometimes, even find a stranger NPC welcoming me there.
DeepBlueFrog Posted August 14, 2014 Author Posted August 14, 2014   DAYMOL is working well with SD, Defeat and Prison Overhaul because those mods have quests especially designed to plug into DAYMOL's system.  Incompatibilities come from Submit or Deviously Helpless as they may trigger just before or during DA's own events.  The key to reduce these incompatibilities is to make sure they trigger long before your character enters a bleedout state.  The unfortunate truth is that many of these mods somewhat overlap in some areas and that you have to eventually make a hard choice about which ones you really want in your list. It is probably near impossible to get all of them to work well together.   Well...  Helpless triggers whenever hostile NPCs first spot you and you're unarmed and bound, doesn't have any damage/fatigue triggers, although it can trigger after you're damaged/fatigued if an event causes you to drop your weapon.  Submit I have automatic submit disabled for compatability, since I know the triggers can interfere with DAYMOYL (and therefore by proxy SD)  And of course all of the defeat tiggers are disabled as it's called by DAYMOYL  What I want here is to have submit be a hotkey triggered action for circumstances where I'm overwhelmed and I know fighting is going to be tedious or hopeless, or when I'm at risk of a follower being killed, etc... and to have Defeat/SD triggered by DAYMOL with its integration.  Problem is, I also want Helpless, because having hostile NPCs waste spells and arrows on you when you're in an armbinder or something is just irritating, and there really needs to be a penalty for walking into their camps like that, without it being death+reload or outrun them while they stab at you, or things just get tedious.  but in any case, I don't think any of those triggers should, realistically, interfere with one another, unless SD is doing something to mess with the faction trigger DH uses... could that be it maybe? if SD is messing with the factions before triggering, I guess it could prevent DH or Submit from finding NPCs in the appropriate factions to trigger.... and if so it stands to reason that compatability patch could be made for the affected mods.... though, I'm not a mod dev so... *shrug*   As much as I like Helpless, I had to turn it down for now as it has a tendency to kick in in the middle of SD scenes or trigger way too many times while you are enslaved.  I also found a situation where changing cell or going to sleep while Helpless' queue is not empty can lead to a CTD.
jfraser Posted August 14, 2014 Posted August 14, 2014 I'm having some issues with related mods (not reall this one, mostly, so far that I can tell... but thought I'd mention it because... ) I noticed you list something about a DAYMOYL incompatability? I'm using DAYMOYL along with Submit, Defeat, Submit+DD+FF, Devious Capture, Deviously Helpless, and SD+, and I'm having near constant issues with Submit, Defeat, and Helpless. Can you tell me what this incompatability entails? I'm only asking here because it seems like there's a lot of integration and interropability between this mod and the ones having trouble. Â Full write up of the problem with logs and load order here: http://www.loverslab.com/topic/21484-devious-devices-integration-now-with-a-devicesundies-underneath-system-05252014/page-230?do=findComment&comment=890475 Thanks in advance. If you really have both submit and submit+dd, that's probably your problem. Submit+ no longer needs base submit, so those two are probably fighting.
Naikon86 Posted August 14, 2014 Posted August 14, 2014 I dunno if my issue was already resolved somwhere (I apologize if it was). Â After I enter the Dreamworld and talk with Sanguine for the first time, enemies won't attack me anymore. I tried disabling SD but that didn't fix it, so I went back to a savegame before entering the Dreamworld. After that everything worked as it should. At least until I got sent to the Dreamworld again. Â For now I'll disable the Dreamworld event and check if this issue comes up otherwise. Â Â Does anyone have some ideas regarding this?
Mister X Posted August 14, 2014 Posted August 14, 2014 I dunno if my issue was already resolved somwhere (I apologize if it was). Â After I enter the Dreamworld and talk with Sanguine for the first time, enemies won't attack me anymore. I tried disabling SD but that didn't fix it, so I went back to a savegame before entering the Dreamworld. After that everything worked as it should. At least until I got sent to the Dreamworld again. Â For now I'll disable the Dreamworld event and check if this issue comes up otherwise. Â Â Does anyone have some ideas regarding this? Â I have the same issue I think. I just couldn't remember that it was after the first time dreamworld, but one of my savegames also has only friendly monsters. The only ones that still do attack are bandits Â
Mez558 Posted August 14, 2014 Posted August 14, 2014 I noticed that I always keep my gear and older checking posts I take it the issue of losing/missing quest item when enslaved is still a problem and that is why none of my gear is stolen when enslaved? (except the firs 3k of gold and then whatever is taken after) Â <Ignore this, turned off Limited and all my gear was stolen with the exception of quest items> Â Â Â
DeepBlueFrog Posted August 14, 2014 Author Posted August 14, 2014 I dunno if my issue was already resolved somwhere (I apologize if it was). Â After I enter the Dreamworld and talk with Sanguine for the first time, enemies won't attack me anymore. I tried disabling SD but that didn't fix it, so I went back to a savegame before entering the Dreamworld. After that everything worked as it should. At least until I got sent to the Dreamworld again. Â For now I'll disable the Dreamworld event and check if this issue comes up otherwise. Â Â Does anyone have some ideas regarding this? Â Do you have Defeat? Â If you do, go into the Defeat menu and run Clean up. That will fix your issue with friendly bandits. Â That means something didn't go right during a fight, before you went to Dreamworld. Â The only way SD impacts friendliness is when you decide to join your master at the end of enslavement. Â There will be a solution to that eventually, after I am done with this update.
Buffmutti Posted August 14, 2014 Posted August 14, 2014 Ok, i updated the SexLab Framework to version 1.59, this solved some problems for me (now i can talk with the animals of the Animal Mansion again etc.) but my problem with the "forced" animations in SD is still there. I use SL Random Sex too and therefor i know that all animations work perfect. Â Whenever a npc tries to rape my pc the sex animation will be stuck in the first stage forever, no matter if my owner wants to have fun with me or a npc attacks me because of Sanguine's Artifact or if a npc tries a naked rape (Lovers Victim). Â Even the sex animations after the dance are stuck which makes me wonder, because the Random Sex Mod has no problem with using the same animations. Â Right now i'm forced to "Resist" all attacks, because i know if they start i will need to go to the "Rebuild&Clean" Menu of SexLab and stop all animation (the animations don't show any reaction to any pressed key (can't use the space bar to advance the scene for example), but if Random Sex starts a scene all keys do what they should) Â Â
Azn Posted August 14, 2014 Posted August 14, 2014 Haven't played in a while so forgive me if I'm bringing something up that's already been mentioned, but upon entering Sanguines Realm, I can't interact with Sanguine at all. No speech dialogue or anything. I have the mod that changes the dialogue if you have a gag on, which I can't remember the name of, and I can seem to start that up with the other people in Sanguines realm, but not Sanguine himself. Any ideas?
Mez558 Posted August 14, 2014 Posted August 14, 2014 Haven't played in a while so forgive me if I'm bringing something up that's already been mentioned, but upon entering Sanguines Realm, I can't interact with Sanguine at all. No speech dialogue or anything. I have the mod that changes the dialogue if you have a gag on, which I can't remember the name of, and I can seem to start that up with the other people in Sanguines realm, but not Sanguine himself. Any ideas?  If you don't have it already you need DD Restrained  Missing that is the cause of most peoples issue with not being able to interact with Sanguine, however normally you can't interact with anyone, not just Sanguine, if that is missing
Azn Posted August 14, 2014 Posted August 14, 2014  Haven't played in a while so forgive me if I'm bringing something up that's already been mentioned, but upon entering Sanguines Realm, I can't interact with Sanguine at all. No speech dialogue or anything. I have the mod that changes the dialogue if you have a gag on, which I can't remember the name of, and I can seem to start that up with the other people in Sanguines realm, but not Sanguine himself. Any ideas?  If you don't have it already you need DD Restrained  Missing that is the cause of most peoples issue with not being able to interact with Sanguine, however normally you can't interact with anyone, not just Sanguine, if that is missing  No, I have that installed, which is why this seems to be a major problem to me.  EDIT: Just checked the version I have, turns out I'm still using a old version, 0.6 . Going to try updating it and see if that helps.
Azn Posted August 14, 2014 Posted August 14, 2014 Yup. Updating DD Restrained fixed the problem. Go figure.
DeepBlueFrog Posted August 14, 2014 Author Posted August 14, 2014 Ok, i updated the SexLab Framework to version 1.59, this solved some problems for me (now i can talk with the animals of the Animal Mansion again etc.) but my problem with the "forced" animations in SD is still there. I use SL Random Sex too and therefor i know that all animations work perfect. Â Whenever a npc tries to rape my pc the sex animation will be stuck in the first stage forever, no matter if my owner wants to have fun with me or a npc attacks me because of Sanguine's Artifact or if a npc tries a naked rape (Lovers Victim). Â Even the sex animations after the dance are stuck which makes me wonder, because the Random Sex Mod has no problem with using the same animations. Â Right now i'm forced to "Resist" all attacks, because i know if they start i will need to go to the "Rebuild&Clean" Menu of SexLab and stop all animation (the animations don't show any reaction to any pressed key (can't use the space bar to advance the scene for example), but if Random Sex starts a scene all keys do what they should) Â I can't remember if i asked - do you have Free Camera turned on in SexLab? Â If you do, turn it off and see if that helps.
Storms of Superior Posted August 14, 2014 Posted August 14, 2014 Â I dunno if my issue was already resolved somwhere (I apologize if it was). Â After I enter the Dreamworld and talk with Sanguine for the first time, enemies won't attack me anymore. I tried disabling SD but that didn't fix it, so I went back to a savegame before entering the Dreamworld. After that everything worked as it should. At least until I got sent to the Dreamworld again. Â For now I'll disable the Dreamworld event and check if this issue comes up otherwise. Â Â Does anyone have some ideas regarding this? Â Do you have Defeat? Â If you do, go into the Defeat menu and run Clean up. That will fix your issue with friendly bandits. Â That means something didn't go right during a fight, before you went to Dreamworld. Â The only way SD impacts friendliness is when you decide to join your master at the end of enslavement. Â There will be a solution to that eventually, after I am done with this update. Â Â A while back I thought this problem would go away if I gave up on Defeat. As of the last version of SD+ this was still occurring in 100% of the games (not every attempted enslavement, but it did eventually happen over the course of play) that I tried to start. Â I began to recognize that this happen when going into bleedout or blackout, as though the DA mechanics, as they attempted to deliver my PCs into enslavement, started to hang in the calmed monsters effect of DA. Â This seems like the only reasonable explanation left at this point, so my advice would be to look at everything that has to do with DA's calmed monsters mechanics. Â
boundmew Posted August 15, 2014 Posted August 15, 2014 Â As much as I like Helpless, I had to turn it down for now as it has a tendency to kick in in the middle of SD scenes or trigger way too many times while you are enslaved. Â I also found a situation where changing cell or going to sleep while Helpless' queue is not empty can lead to a CTD. Â Â Heh, I've never gotten that far... never had it working since I installed SD. Â I do think I've actually run into that second bug you mentioned, though had no idea what was causing it. I guess I do now. Â Â I'm having some issues with related mods (not reall this one, mostly, so far that I can tell... but thought I'd mention it because... ) I noticed you list something about a DAYMOYL incompatability? I'm using DAYMOYL along with Submit, Defeat, Submit+DD+FF, Devious Capture, Deviously Helpless, and SD+, and I'm having near constant issues with Submit, Defeat, and Helpless. Can you tell me what this incompatability entails? I'm only asking here because it seems like there's a lot of integration and interropability between this mod and the ones having trouble. Â Full write up of the problem with logs and load order here: http://www.loverslab.com/topic/21484-devious-devices-integration-now-with-a-devicesundies-underneath-system-05252014/page-230?do=findComment&comment=890475 Thanks in advance. If you really have both submit and submit+dd, that's probably your problem. Submit+ no longer needs base submit, so those two are probably fighting. Â Â I'm using Submit+DD+FF, which is a seperate, independently developed mod follower friendly that shares no code with Submit+DD. It was the only (out of several) Submit+DD integration mods I could find that had been updated in the last 6 months. I could try using Submit+DD instead, but it doesn't look like it's supported anymore... and furthermore, I just looked and Submit+DD -does- list Submit as a requirement. Are you thinking of another mod somewhere? Â EDIT: It looks like the problem might be Submit+DD+FF after all. Going to remove it and try to find a suitable replacement tomorrow.
Buffmutti Posted August 15, 2014 Posted August 15, 2014 Â Ok, i updated the SexLab Framework to version 1.59, this solved some problems for me (now i can talk with the animals of the Animal Mansion again etc.) but my problem with the "forced" animations in SD is still there. I use SL Random Sex too and therefor i know that all animations work perfect. Â Whenever a npc tries to rape my pc the sex animation will be stuck in the first stage forever, no matter if my owner wants to have fun with me or a npc attacks me because of Sanguine's Artifact or if a npc tries a naked rape (Lovers Victim). Â Even the sex animations after the dance are stuck which makes me wonder, because the Random Sex Mod has no problem with using the same animations. Â Right now i'm forced to "Resist" all attacks, because i know if they start i will need to go to the "Rebuild&Clean" Menu of SexLab and stop all animation (the animations don't show any reaction to any pressed key (can't use the space bar to advance the scene for example), but if Random Sex starts a scene all keys do what they should) Â I can't remember if i asked - do you have Free Camera turned on in SexLab? Â If you do, turn it off and see if that helps. Â Â The Free Camera is turned off since forever.
someperson123 Posted August 16, 2014 Posted August 16, 2014 Still cannot get enslaved. I start a new game, all default settings. Get into a fight and lose. The blackout happens, but then the enemies are just standing there. Tried it with Defeat and without. Nothing works. Help?
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