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Posted

 

I haven't read all the posts, so please don't tell me... - eye problems right now.  

First, great idea and thanks for making this available. 

There is a mod which interrupts sleep for attacks http://www.nexusmods.com/skyrim/mods/12452/? so it should be possible to interrupt sleep for rape.

And whats the deal with all these mods that insists on homosexual encounters?  My female put her bedroll in front of Belethor's shop late at night, where the guard stands, for some action, and instead of a male it's a damn female rapist that shows up.  Disgusting that most mods take it for granted that everyone is homosexual (I know; takes more time to separate genders making a mod).

On an up note, great work and am looking forward to future content (especially an option for m-f ONLY!)

I already plan to interrupt sleep in the next version.

I don´t know if I get you right, but this mod don´t insist no homosexuality, I even created the "Fe/Male Only" option to avoid unwanted homosexual encounters. :)

 

Sorry about that. Like I said, having problems seeing right now and did not see this in MCM.

Again, thanks for the work you are doing.

Posted

Just wanted to say, thanks for exploring the possibility of a hostile or immoral-only option! If you could manage to do it using a morality check system, I think that would be amazing (assuming it works without glitches), because that would exclude most characters from well-to-do areas like Whiterun and Solitude, but leave it so sleeping in a hive of villainy like Riften is a pretty dangerous action.

 

 

Although, I believe certain enemies are set to No Crime morality instead of Any Crime (like Bandit Chiefs according to the UESP) so maybe it could be set to anyone who passes either a morality check or an aggression check, if something like that works?

Posted

First of all,thank u for made this MOD. I like it very much

i dont know how the mods work and maybe what i saying is just imagen

here is some suggestion for you to take consider make the mod more joy in future

 

maybe program can be made to check where the player sleeping ,according to the environment,make different decision in game

1.if player sleep in a inn or home in city,such as the mare banner and breeze house,it will be safe course there is guards and Lydia……

2.if player sleep in the house out the city,such as houses build in hearth fire or others come from other mods,may player set a safety rate in MCM.

   in that way those house were safe but not always, enemies may break into the door and try to rob you even kidnapped.however,player can still 

   fight back if there is safeguard in those house.otherwise the story run into the rape stage

3.and if player sleep outside door,such as camps or bed in ruins,player can still set a rate but much more dangerous than environment 2.

   Also if player is in accompany,program just put some enemys around the camp and start attack ,lose will trigger sexlabdefeat...... :P  

   or player is alone it will be raped and got rob.

4.Also there may be some special mission, such like when player wake up found herself been kidnapped into somewhere (fortress occupied by  bandits are everywhere in skyrim)been slaved by enenmy ,she would try to escape...

 

i m not came from an english-speaking country.forgive my poor english~

think about ideals above~

thank u again for your work and hope to see your works next time~ ^_^

 

  

   

 

Posted

First of all,thank u for made this MOD. I like it very much

i dont know how the mods work and maybe what i saying is just imagen

here is some suggestion for you to take consider make the mod more joy in future

 

maybe program can be made to check where the player sleeping ,according to the environment,make different decision in game

1.if player sleep in a inn or home in city,such as the mare banner and breeze house,it will be safe course there is guards and Lydia……

2.if player sleep in the house out the city,such as houses build in hearth fire or others come from other mods,may player set a safety rate in MCM.

   in that way those house were safe but not always, enemies may break into the door and try to rob you even kidnapped.however,player can still 

   fight back if there is safeguard in those house.otherwise the story run into the rape stage

3.and if player sleep outside door,such as camps or bed in ruins,player can still set a rate but much more dangerous than environment 2.

   Also if player is in accompany,program just put some enemys around the camp and start attack ,lose will trigger sexlabdefeat...... :P  

   or player is alone it will be raped and got rob.

4.Also there may be some special mission, such like when player wake up found herself been kidnapped into somewhere (fortress occupied by  bandits are everywhere in skyrim)been slaved by enenmy ,she would try to escape...

 

i m not came from an english-speaking country.forgive my poor english~

think about ideals above~

thank u again for your work and hope to see your works next time~ ^_^

 

1) If there is no rape in taverns or homes...where exactly will the rape be taking place then?  I like the idea -- just as in real life -- that no place is ever totally safe, I think that is what this mod is trying to convey.  Break-ins happens, and bad things can happens in taverns, especially if the crowd there is less than savory.

 

2) MCM options are always a good thing.

 

3) More MCM options the better.

 

4) Not sure if that is inside the focus of this mod, but having the player kidnapped might be cool.

 

 

Posted

Does anyknow know how skyrim decides whether a bed/bedroll etc is owned? and whether it tracks the owner?

 

Since you can run around a town/village/fort etc and some will say owned and some will not so if the game has already assigned an owner to that particular bed would it be possible to make the owner appear if you try and use it?

Posted

It seems as though the various beds in Skyrim are set as owned manually. I'm not saying this from a point of expertise, but there are many beds which clearly aren't being used, which are still owned, and killing NPCs does not remove the (Owned) tag from them. You can remove the tags in other ways (marrying the owner, as an example) but that only works on beds that have a clear owner.

 

I think there are mods about which remove the (Owned) status... maybe Frostfall does it, at least for camps and such, but I might be off-base there.

Posted

If you are going to insist on doing theft, I highly recommend at least making that able to be turned off in the MCM menu. Not everyone likes theft mods, and you have to watch out for unique items being stolen, or other things that are critical to other mods functioning. You can still include it, but make it able to be turned off! Otherwise I like where this is going! I'm going to install it now, and see if I can get J'zargo (spelling?) to jump my rump while I sleep. >_> <_<

Posted

Where should this go in the load order exactly?  I am having trouble getting it to appear on my MCM list.

 

Thanks Guffel for doing this mod...I love the sexy immersion type mods a lot!  I love the kidnapping ideas as well, and like a previous poster, I'd love it if more than just bandits kidnapped you after having their fun and stealing your stuff! 

 

Vampires, orcish thugs, falmer foraging parties, maybe even paranoid local landowners taking you for "trespassing" and taking the toll from your body and possessions :)

Posted

i really like the idea of the mod, but i don't like that there are no safe places anymore (the guards/punishments should scare off rapists). maybe u should think about an option in the MCM menu to turn on/off safe places (cities, farm houses etc.).

Posted

I may be missing something, but, shouldn't you be able to set the Frequency % in MCM to avoid rape/theft/et al when you want, for rp or convenience or whatever?

Posted

I think I am going to wait a little bit longer for the next version before installing, but I am very excited to try it out, this seems to be something I was hoping for.

Posted

If you are going to insist on doing theft, I highly recommend at least making that able to be turned off in the MCM menu. Not everyone likes theft mods, and you have to watch out for unique items being stolen, or other things that are critical to other mods functioning. You can still include it, but make it able to be turned off! Otherwise I like where this is going! I'm going to install it now, and see if I can get J'zargo (spelling?) to jump my rump while I sleep. >_> <_<

  

Theft will always be optional, if through MCM option or a second .esp or so I don't know yet.

 

i really like the idea of the mod, but i don't like that there are no safe places anymore (the guards/punishments should scare off rapists). maybe u should think about an option in the MCM menu to turn on/off safe places (cities, farm houses etc.).

 

It was not my original idea but I'll think about it. I guess to make a toggle option for player homes/inns would be good.

 

 

I may be missing something, but, shouldn't you be able to set the Frequency % in MCM to avoid rape/theft/et al when you want, for rp or convenience or whatever?

You can set the properbility of rape in MCM but you can't toggle it off at this moment.
Posted

I think I am going to wait a little bit longer for the next version before installing, but I am very excited to try it out, this seems to be something I was hoping for.

I set myself the target to finish a new version with at least the first two future plans around christmas, hope i can holt it ;)

 

Btw: I checked the scripts and the mod should be fully compatible with sexlab 1.30, but I didn't test it.

Posted

Great job and great ideas for future updates.  Glad to see we still have players working on skyrim.

Don't forget about other modders, I'm sure some of them would be happy to help if you get stuck on a particular problem.  We have some great player.

Posted

If this ends up having a kidnapping option added...

 

Yes. I would be so happy. Perhaps just tie it in with SD and have the PC enslaved by a random bandit in a nearby bandit group?

 

Just my 2 cents

Posted

Just to clarify:

 

Incompatibilities:

SexLab Aroused - The masturabtion at wake up blocks any rape (works when arousal spell is turned off)

 

 

 

PC masturbation is coming from Lover's Comfort and can be disabled via LC MCM menu.

 

 

Posted

Does this work with SexLab 1.3?  I just installed this mod for the first time, and whenever it looks as thought it will trigger a rape, I get a CTD.  Curious if this is just me or if anyone else with SL 1.3 is having the same problem?

Posted

I think I saw this problem reported earlier, or maybe another mod???  I slept in an abandoned tower ruin and woke to the message "you are attacked from behind" even though there was no one there.  My character disappeared into the floor and nothing I did could fix it. 

Is this a problem you are aware of?  Or, is it some conflict I have with other mods?

Posted

Just to clarify:

 

Incompatibilities:

 

SexLab Aroused - The masturabtion at wake up blocks any rape (works when arousal spell is turned off)

 

 

 

PC masturbation is coming from Lover's Comfort and can be disabled via LC MCM menu.

Is that so? I´m sorry, I didn´t know. I use neither mod. Let me just update the OP :)

 

Does this work with SexLab 1.3?  I just installed this mod for the first time, and whenever it looks as thought it will trigger a rape, I get a CTD.  Curious if this is just me or if anyone else with SL 1.3 is having the same problem?

I wrote for posts ago: From the scripting it should work fine since the code I use didn´t change, but I haven´t tested it yet.

 

I think I saw this problem reported earlier, or maybe another mod???  I slept in an abandoned tower ruin and woke to the message "you are attacked from behind" even though there was no one there.  My character disappeared into the floor and nothing I did could fix it. 

Is this a problem you are aware of?  Or, is it some conflict I have with other mods?

Yes, I kown about it, it´s a commen issue. It will be fixed in the next version

Posted

guffel . let me apologize in advance for my saying if I'm wrong, but I haven't seen description(s) in your update(s), something like what is new in the updates, ans/or what fixes did you make. If you haven't put any, I think that it might be good to see the changes you did, but if you did, please, help me to find them.

Posted

guffel . let me apologize in advance for my saying if I'm wrong, but I haven't seen description(s) in your update(s), something like what is new in the updates, ans/or what fixes did you make. If you haven't put any, I think that it might be good to see the changes you did, but if you did, please, help me to find them.

I haven´t made any updates yet. Why do think so? Oh.. Did you get a notification? I Updated the "File" only to edit the op, ´cause so the support thread is also edited automatically maybe that was it?

Posted

It seems as though the various beds in Skyrim are set as owned manually. I'm not saying this from a point of expertise, but there are many beds which clearly aren't being used, which are still owned, and killing NPCs does not remove the (Owned) tag from them. You can remove the tags in other ways (marrying the owner, as an example) but that only works on beds that have a clear owner.

 

I think there are mods about which remove the (Owned) status... maybe Frostfall does it, at least for camps and such, but I might be off-base there.

 

use the command "setownership" I believe that should work and allow you to sleep in the bed. Not sure how that would affect the NPC that was suppose to be sleeping there. Something you can try and see if it works well until a fix is made. ( if a fix is made)

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