Guffel Posted January 1, 2014 Author Share Posted January 1, 2014 P.s. : could you make it so that the after effect can be turned off entirely, I liked it alot more when I could kill whoever raped me afterwards That's no problem, i'll add an option in the next update. Link to comment
nutluck Posted January 1, 2014 Share Posted January 1, 2014 Yeah i know you can't fix the clipping. What I was asking is if you could set it so the NPC's don't use the bed. Make the NPC spawn next to the bed and then pull the character to the NPC so the event takes place next to the bed instead of on it. Like I know Defeat and submit both have options so the NPC's will use a bed if nearby or never use on. Of course the character is not starting on a bed then either. Still just thought I would mention it to see if it could be done. Link to comment
Guest Posted January 1, 2014 Share Posted January 1, 2014 is that mod compatibel with that one? Link to comment
nutluck Posted January 1, 2014 Share Posted January 1, 2014 is that mod compatibel with that one? Good question, would be cool if this one could be a add on to that mod. Such as let you set a chance of a normal attack in some places and a rape in others. Or a chance of either. Link to comment
Guffel Posted January 1, 2014 Author Share Posted January 1, 2014 I they both could trigger at the same time and cause confilcts. You can try it out but I recommend to only use one. Link to comment
Guffel Posted January 2, 2014 Author Share Posted January 2, 2014 I just uploaded a version cleaned with tes5edit (it was really necessary) and packed the the scripts in a .bsa. The source folder is currently empty but with the next version I´ll upload the source scripts, too. Thanks to CGI for the advice! Link to comment
jussmee Posted January 2, 2014 Share Posted January 2, 2014 just to let you know the older version used to break prison overhual mod if you slept in the cot and got raped. hope this newer version fixes that Link to comment
Recoilsuave Posted January 2, 2014 Share Posted January 2, 2014 Did any of the scripts change names between versions 1.0 and 1.1? I'm asking because when my character wakes up from sleeping she starts warping between two different rapists non stop until my game crashes. Even deleting the 1.0 version of the esp does not stop it from happening. Also, it'd be a good idea not to put the version numbers into the name of your plugins since it screws up with load orders and makes upgrading pretty hard for those that install it manually. Link to comment
Guffel Posted January 2, 2014 Author Share Posted January 2, 2014 Did any of the scripts change names between versions 1.0 and 1.1? I'm asking because when my character wakes up from sleeping she starts warping between two different rapists non stop until my game crashes. Even deleting the 1.0 version of the esp does not stop it from happening. Also, it'd be a good idea not to put the version numbers into the name of your plugins since it screws up with load orders and makes upgrading pretty hard for those that install it manually. No, the script names are the same. I already wanted to leave the version numbers from the names. The currend upload is now without them. Link to comment
CaerHenWen Posted January 3, 2014 Share Posted January 3, 2014 The newest version of Dangerous Nights isn't showing up in my MCN. The previous versions had all worked fine. Link to comment
ukiaiko Posted January 3, 2014 Share Posted January 3, 2014 The newest version of Dangerous Nights isn't showing up in my MCN. The previous versions had all worked fine. me too!! Link to comment
krominof Posted January 3, 2014 Share Posted January 3, 2014 I have installed this mod via NMM, as per instructions. First, it thought that this was a different version of Defeat and I told it not to replace the actual Defeat mod. Then it asks to override the meta.ini. In the end, it doesn't appear in the MCM. Ideas? Link to comment
TheSkyrimSlut Posted January 3, 2014 Share Posted January 3, 2014 The newest version of Dangerous Nights isn't showing up in my MCN. The previous versions had all worked fine. me too!! Me three. Link to comment
krominof Posted January 3, 2014 Share Posted January 3, 2014 The newest version of Dangerous Nights isn't showing up in my MCN. The previous versions had all worked fine. me too!! Me three. I didn't have the earlier versions but I'm guessing that my problem is the same Link to comment
Guffel Posted January 3, 2014 Author Share Posted January 3, 2014 yes, something went very wrong there. Sorry for that I just uploaded a new archives with a clean .esp but without a .bsa file. It should work, I just tested it. Link to comment
krominof Posted January 3, 2014 Share Posted January 3, 2014 yes, something went very wrong there. Sorry for that I just uploaded a new archives with a clean .esp but without a .bsa file. It should work, I just tested it. There it is! Thanks! Link to comment
TheSkyrimSlut Posted January 3, 2014 Share Posted January 3, 2014 yes, something went very wrong there. Sorry for that I just uploaded a new archives with a clean .esp but without a .bsa file. It should work, I just tested it. It's showing up in MCM, so that's fixed, but now I won't get raped at all, even at 100% chance. Link to comment
Guest Posted January 3, 2014 Share Posted January 3, 2014 Was wondering why its not loading into MCM at all. Took a look at the files and I'm missing the .bsa file. Is it needed or am I missing a file? Link to comment
Guffel Posted January 3, 2014 Author Share Posted January 3, 2014 yes, something went very wrong there. Sorry for that I just uploaded a new archives with a clean .esp but without a .bsa file. It should work, I just tested it. It's showing up in MCM, so that's fixed, but now I won't get raped at all, even at 100% chance. I need more info. Were did you try it? How did you install the mod? Did you make a clean save or did you install over an old version? Was wondering why its not loading into MCM at all. Took a look at the files and I'm missing the .bsa file. Is it needed or am I missing a file? In the currend version the .bsa is not needed, The scripts are all loose again. Check your /scripts folder if you have all three scripts. Link to comment
RDKateran Posted January 3, 2014 Share Posted January 3, 2014 Um, question. Was my suggestion missed? Kinda wanted to know your thoughts on it. Link to comment
DeepBlueFrog Posted January 3, 2014 Share Posted January 3, 2014 In case that hasn't been brought up before, an idea for improvement could be an option to exclude nights in jail from random rape (for compatibility with Prison Overhaul). I know we can reduce the probability to 1% manually but that is still not 0% Link to comment
Dapper Dan Pomade Posted January 3, 2014 Share Posted January 3, 2014 Or you could just wait in jail instead of sleeping. Same thing. Link to comment
RDKateran Posted January 3, 2014 Share Posted January 3, 2014 That in itself will likely be problematic with any realistic needs mod that requires the player to sleep at some point. Link to comment
Guffel Posted January 3, 2014 Author Share Posted January 3, 2014 Um, question. Was my suggestion missed? Kinda wanted to know your thoughts on it. Sorry, I must have overlooked it ^^ Yes that in intressting idea, I´ll see what I can do there, but it will have a low priority. There is more important stuff at the moment. I already finished diffrend propabilities for diffrend locations, including jails. And they can all be set to 0%. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now