Shadowscale Posted May 18, 2015 Posted May 18, 2015 You was right for the reason you wrote it : "But now I can't use the mod anymore because I can't have only female aggressors" And I apologize I didn't want to offend you. I am using the DN1 and really I enjoy the mod greatly so perhaps 2 versions of the same mod would cover most of the different tastes and wishes. p.s. Definitely if anyone uses a mod which conflicts with an other, shouldn't complain about it as he has the freedom to choose which one he likes best. http://www.nexusmods.com/skyrim/mods/22710/?try that mod and it'll give you the results you seek with this mod.
Shadowhawk827 Posted May 18, 2015 Posted May 18, 2015 Sounds awesome. I liked the first version but had always thought it would be nice to have the options you described here. Looking forward to test driving this on my next play thru.
Malystraza Posted May 19, 2015 Posted May 19, 2015 First - love the new version of the mod. I was super excited when I saw there was an update. I have run into a few issues though (some of which I think may have already been mentioned). First, it seems like I'm being attacked a lot more frequently than I should (almost every night sometimes multiple times) in civilized areas like the Bannered Mare in Whiterun even though I have all of the frequency percentages at default. Second, there seems to be an issue with the accept dialogue when my arousal is too low. I set the threshold to 25% and when it is below that, the dialogue to accept still appears, but if I choose it nothing happens - the attacker just walks away. I haven't had my arousal above the upper threshold and been attacked while sleeping yet to see if the reject option disappears, but I'll try to manage that over the next couple of days. Third, when attacked by creatures, there seems to be an issue with multiples. In the case of spiders, two of them are always appearing, but only one rapes me while the other just sits there and never takes a turn (they both seem passive after the rape too until I attack). For wolves, they actually both wake me up by attacking before the rape scene triggers. The first wolf rapes, while the second waits, but after the first, they both just go back to attacking me. I haven't run into Chaurus while sleeping yet, so I'm not sure about them. Thanks again for the updated mod - love it so far. I also like the idea that was mentioned earlier about kidnapping (werewolf and vampire attacks would be awesome too if they aren't already in there).
Ailsa Posted May 20, 2015 Posted May 20, 2015 It is great to see this updated, and I am delighted that so many are enjoying it I will be foregoing having this in my game now as I do not wish to add Sexlab Aroused to my mod list. Good luck with the continued success of this mod
maethra Posted May 20, 2015 Posted May 20, 2015 Hope I can clean this from my save because it's yet to obey my settings and I get constantly attacked everywhere.
Guffel Posted May 20, 2015 Author Posted May 20, 2015 The attacks occur more offten in the new version cause it checks for an attack every hour. 6 times in 6 hour of sleep - 12 times in 12 hours of sleep. The old version only checked once when sleeping, regardless if 4, 6 or 12 hour of sleep. You have to set the probabilities to suit your whishes. Additionally in the new version the chance rises with every hour exponentally. That means that ever hour the chance is higher than in the previous hour. I purposely choose the formula in a way that the probability never reaches 100 %. But see youself: coulum Q are the hours of sleep the colored areas are typical sleep times, red is just the maximum P(t) is the probability which is acually rolled against Pb (or Pbase) is what you set in the MCM dPb it a factor, depending on the Pb, which ensures that the propability won't reach 100 % within 24 hours and yes, i'm one of theses people who can do math for fun^^ For everyone who has problems with animations not starting: go into sexlab mcm -> toggle animations, set the drop-down menu at the top to "aggressive animations", then check if at least one threesome animation is toggled on. By default they are all off.
maethra Posted May 20, 2015 Posted May 20, 2015 I did all that.I also got fed up with it sucking and used the disable option to stop the events and they continued to occur at the same frequency.So I re-enabled it and set all of the probabilities to 0% and the attacks still continued.It does not give a fuck what I tell it to do, it just does what it wants, which is too bad, because it's something I'd like to have around.As expected, the scripts are baked into my save even after removing the mod.
hamthe3rd Posted May 21, 2015 Posted May 21, 2015 Which ones, the new mod or the older one? I just deleted the old mod accurences in the save file and it seems to accept the new 2.0 version. My new game had the dialouge come up and then my character agreed to being fucked, then they just stood there. Is there something else that is preventing the sex animations from starting?
JahReit Posted May 21, 2015 Posted May 21, 2015 I have those problems also. Don't know if it's a mod conflict or something else. I've noticed intermediate posts, but didn't know if it was on my end or DN2's. I did all that.I also got fed up with it sucking and used the disable option to stop the events and they continued to occur at the same frequency.So I re-enabled it and set all of the probabilities to 0% and the attacks still continued.It does not give a fuck what I tell it to do, it just does what it wants, which is too bad, because it's something I'd like to have around.As expected, the scripts are baked into my save even after removing the mod. Which ones, the new mod or the older one? I just deleted the old mod accurences in the save file and it seems to accept the new 2.0 version. My new game had the dialouge come up and then my character agreed to being fucked, then they just stood there. Is there something else that is preventing the sex animations from starting?
Bane Master Posted May 24, 2015 Posted May 24, 2015 The attacks occur more offten in the new version cause it checks for an attack every hour. 6 times in 6 hour of sleep - 12 times in 12 hours of sleep. The old version only checked once when sleeping, regardless if 4, 6 or 12 hour of sleep. You have to set the probabilities to suit your whishes. Additionally in the new version the chance rises with every hour exponentally. That means that ever hour the chance is higher than in the previous hour. I purposely choose the formula in a way that the probability never reaches 100 %. But see youself: coulum Q are the hours of sleep the colored areas are typical sleep times, red is just the maximum P(t) is the probability which is acually rolled against Pb (or Pbase) is what you set in the MCM dPb it a factor, depending on the Pb, which ensures that the propability won't reach 100 % within 24 hours and yes, i'm one of theses people who can do math for fun^^ For everyone who has problems with animations not starting: go into sexlab mcm -> toggle animations, set the drop-down menu at the top to "aggressive animations", then check if at least one threesome animation is toggled on. By default they are all off. Hi Guffel, Really enjoying the new version - thanks. I am also experiencing attacks almost all the time if sleeping for 12 hours - even with probability set at 1% If my figures are right then sleeping anywhere for 12 hours at a 1% probability gets you 12 rolls at 1,1,1,2,2,3,3,4,5,6,7 and 8% - which would explain why attacks seem to happen so often. Do I have the calculation wrong somehow?
NNS10 Posted May 24, 2015 Posted May 24, 2015 COMPATIBILITY ISSUE: Doesn't work w/ Simple Actions Simple Actions lets you sleep anywhere. However, when DN2 triggers using that, it causes issues. The PC remains in the sleeping animation, and the NPC also copies that animation. Even if you make the PC exit the sleeping animation, the NPC remains in that animation and nothing happens. Bump. Any acknowledgement of this issue? It's rather game breaking. Additional detail is if the PC exists the sleeping animation, the view stays locked in first person and the camera just bobs around. PC is unable to draw weapon or do anything except move around. Bug 2a: Checking off the "Enabled" box doesn't seem to actually disable it. PC still got awoken during sleep. Bug 2b: And if I set it to Enabled but change the change to 0%, it still triggers. Definitely critical bugs...
tentail Posted May 26, 2015 Posted May 26, 2015 The creatures start beating you up after you wake up and become hostile for no reason.
nowherewoman Posted May 26, 2015 Posted May 26, 2015 While I was using V2, I had a number of instances where my character would be woken up, but the 'attacker' would be non-aggro. Most often, it was a random Legionnaire or Stormcloak, delivering the trigger line for the Civil War Quest (urging me to go to either Solitude or Windhelm), but several times I had female Novice Necromancers wake me and then do nothing. It did mean I could get up and murderate the hell out of them and collect their loot and bathe in their blood... Can't say I'm nec. crazy about the GROSSLY increased frequency of attacks, though if I tweaked more, I could reduce that. I have noticed that if you set for, say, 9 hours' sleep, and are woken up by an attacker after 3 or 4, you keep getting the 'you awaken rested/fully rested' message, every time you're awoken, no matter how long you've actually slept before the attack(s) took.take place. Still love the concept, but have uninstalled for now.
Chantal Posted May 27, 2015 Posted May 27, 2015 For some reason this mod causes my game to crash upon loading a save. I've already installed all the requirements and have completed the general necessary steps to get any mod to work. Any ideas?
gravit Posted May 27, 2015 Posted May 27, 2015 The attacks occur more offten in the new version cause it checks for an attack every hour. 6 times in 6 hour of sleep - 12 times in 12 hours of sleep. The old version only checked once when sleeping, regardless if 4, 6 or 12 hour of sleep. You have to set the probabilities to suit your whishes. Additionally in the new version the chance rises with every hour exponentally. That means that ever hour the chance is higher than in the previous hour. I purposely choose the formula in a way that the probability never reaches 100 %. But see youself: coulum Q are the hours of sleep the colored areas are typical sleep times, red is just the maximum P(t) is the probability which is acually rolled against Pb (or Pbase) is what you set in the MCM dPb it a factor, depending on the Pb, which ensures that the propability won't reach 100 % within 24 hours and yes, i'm one of theses people who can do math for fun^^ For everyone who has problems with animations not starting: go into sexlab mcm -> toggle animations, set the drop-down menu at the top to "aggressive animations", then check if at least one threesome animation is toggled on. By default they are all off. Hi, I checked these numbers since something seemed a little off, and I just wanted to run these by you. Your dPb for the Home and Civilised areas are correct (Civilised seems to be rounded down instead of up though), but the numbers for Wilderness and Dungeon (1,18 and 1,13 respectively) are off, using the formula you provided yields results of approx. 1.23 and 1.24 instead. This makes intuitive sense, as Pb increases (switching from Home to Wilderness for example) dPb should increase, but according to your numbers it doesn't. Also, calculating P(t) using either the new numbers or the numbers you provided doesn't seem to work out either, instead the probability skyrockets very quickly, with the areas reaching 100% probability for an attack at approximately: Wilderness: 4 hours Home: 16 hours Dungeon: 2 hours Civilised: 13 hours For the self-calculated replacements, and Wilderness: 5 hours Home: 16 hours Dungeon: 3 hours Civilised: 13 hours using the numbers you provided for dPb as well as Pb. I tried using P(t) = Pb + dPb^(t-1) instead and it worked out slightly closer to your calculations, with probabilities at approx.: Wilderness: 95% Home: 85% Dungeon: 97% Civilised: 90% for the final hour in the series when using your provided dPb values (which line up nicely with expectations), and when using self-calculated values hit 100% at approx.: Wilderness: 20 hours Home: 24+ hours Dungeon: 15 hours Civilised: 24 hours I was just wondering if this was a case of accidentally giving the wrong formula, or if this might be why probabilities seem higher than they should be. Thanks EDIT: It's also worth pointing out the obvious here: with those probabilities you would actually only have a 0.7% chance of not getting an event after 3 hours of sleep on at least one of those hours in a Dungeon (0.19^3). This means that the probabilities approaching 100% doesn't actually matter, the real probability of getting at least one event gets arbitrarily close to 100% very quickly.
wohtp Posted May 29, 2015 Posted May 29, 2015 Hello world, newbie here Before asking my newbie questions, let me contribute my two pennies' worth: Can't say I'm nec. crazy about the GROSSLY increased frequency of attacks, though if I tweaked more, I could reduce that. I have noticed that if you set for, say, 9 hours' sleep, and are woken up by an attacker after 3 or 4, you keep getting the 'you awaken rested/fully rested' message, every time you're awoken, no matter how long you've actually slept before the attack(s) took.take place. This might just be what the vanilla game does. My first run-through was essentailly vanilla, with only the unofficial patches, and I could get resting effect for any length of sleep. Now, question time! 1. You know, sometimes you wake up and find the attacker wants to have a little chat with you, and you get the reply option "hell yeah, I want sex myself!" But my problem is that nothing has ever happened after the choice. The attcker would do nothing, turn non-agressive, and just hang around in the general area. Other things work fine. If the attacker isn't in a talking mood, s/he would proceed to ravage my pc as intended. If I get a dialog and reply "no, go fuck yourself", the attacker also turns hostile as intended. Just that "yeah, screw me real good" option is broken for me. 2. Let's say I rent a room in the Sleeping Giant, and the mod spawns a Khajiit thief to assault my pc. And then he would just remain around in the inn, acting friendly to everyone and all. So I take it that the mod doesn't remove the spawned NPC/creature automatically? This I can live with, I am just curious and want to know the asnwer. Thanks!
hamthe3rd Posted May 30, 2015 Posted May 30, 2015 I have the same problem as Wohtp. I had four npc's (Thief, Argonian, Hunter, and something else I can't remember) just standing/sitting around after the "rape" didn't happen. I slept again and the my girl was raped as the others just watched. (Along with Lydia, that was with me) After they were done, the rapists left as the other guys before them just stayed there as they did before. I hope this is something your working on with 5.1.1.
LadyAneka Posted May 30, 2015 Posted May 30, 2015 I love the concept of this but having problems too. When I'm woken the screen is black, then I'm fully awake, then black again and finally blurry then coming into focus (which I assume is what should happen straight away), and female attackers (my PC is female) don't actually seem to attack and just hang around. I was woken this evening after purposefully sleeping in Halting Stream Mine to two female bandits - one initiated dialogue (even though my arousal was 2) and when I chose the "yes please let's screw" dialogue option nothing happened, and the other bandit was busy mining the ore seam behind the bed!! Luckily I have the Working Girl mod on and both were happy to buy my services, but even after that they just wandered around. Earlier I got a female novice necromancer who decided to just sit down and eat bread outside my tent... She was still there 2 days later so I killed her! Even when I do get a proper "rape" scene sometimes it takes ages to kick in, I can wander around, have a chat with the NPC and then get attacked! Really hoping you can fix this as I love this idea and really want it to work well.
lt5ive Posted June 2, 2015 Posted June 2, 2015 Hello, I was wondering if it would be safe to revert this mod back to the older version from 2.0 on existing save? I like the concept of dangerous nights but I also like to keep rape thing a rare phenomenon since I'm also using SOTsleep encounters for making nights dangerous. DN gives those rare "oh no"s to the game (since I'm playing male and rape is highly unwelcome) but when I've upgraded to 2.0 on my new save I noticed that these things happen much more often even when I set few percent chance. It was mentioned, that this is caused because percentage is taken to account each sleep hour now with 2.0 instead of single sleep cycle so I would like to bring back the old system, but I also don't want to start new game all over again. I'm using some immersive mods that demands me to have 9-10hours of sleep each night and thus 1% chance grows to 10%. I've also checked morality as very high and that gives some strange results. I'm awaken in the middle of a night and some vampires or bandits states that they came for some fun and do nothing, just wander around idly. For example, I have small mountain shack in Falkreath that is open cell and one night two vampire chicks woke me up and done nothing. After that they were wandering around my shack for few days until I've had it and had to disable them via console.
Guffel Posted June 2, 2015 Author Posted June 2, 2015 Unfortunately i wasn´t able to look after DN2 in the last weeks and today I´m going on vacation. Therefore I won´t be online for the next two weeks. Any update won´t come till the end of the month. Just be patient^^
Slorm Posted June 2, 2015 Posted June 2, 2015 Hello, I was wondering if it would be safe to revert this mod back to the older version from 2.0 on existing save? (snip...) If there were no changes to AI you should be okay if you use a save game script cleaner. I've not tested it as I stayed with the older version that has always worked for me so saw no point in changing to v2 This one's straightforward to use http://www.nexusmods.com/skyrim/mods/52363/? I use the v1.13beta version which has always worked well for me but do keep a backup, cleaners can't work miracles.
LordZulten Posted June 7, 2015 Posted June 7, 2015 Mine triggers but none of the animations play?All other mods seem to work fine except this one. FNIS has been ran, proper skeleton installed, etc. I cant seem to change the Attacker moral? If you click the button to change it, it actually works.. Just doesn't display that it has changed in the MCM. If you click it once and exit, then open the menu again.. you'll see that it has changed.
FrankenLife Posted June 8, 2015 Posted June 8, 2015 I too am having the problem of no animations playing after getting woken up. Every time I get woken up, I get the dialogue options where nothing happens after it. The attackers just sort of hang around or wander off. Doesn't matter where I am. Inn, home, camping. Also all other sexlab mods work and there is nothing wrong with sexlab.
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