Huili Posted May 13, 2015 Posted May 13, 2015 Hello. Thanks for the update. Like all works, but I have a big lag when I click on the start button sleep. Here's the log line of Papyrus [05/14/2015 - 12:55:52AM] Error: Cannot call GetBaseObject() on a None object, aborting function callstack:[sLDN2 (770012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line 999[sLDN2 (770012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line 866[sLDN2 (770012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line 392[sLDN2 (770012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line 293[sLDN2 (770012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line 860[sLDN2 (770012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line 239[sLDN2 (770012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line 149[05/14/2015 - 12:55:52AM] Error: Cannot call GetVoiceType() on a None object, aborting function callstack:[sLDN2 (770012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line 1002[sLDN2 (770012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line 866[sLDN2 (770012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line 392[sLDN2 (770012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line 293[sLDN2 (770012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line 860[sLDN2 (770012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line 239[sLDN2 (770012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line 149[05/14/2015 - 12:55:52AM] Error: Cannot call IsInFaction() on a None object, aborting function callstack:[sLDN2 (770012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line 1002[sLDN2 (770012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line 866[sLDN2 (770012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line 392[sLDN2 (770012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line 293[sLDN2 (770012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line 860[sLDN2 (770012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line 239[sLDN2 (770012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line 149[05/14/2015 - 12:55:52AM] warning: Assigning None to a non-object variable named "::temp161"stack:[sLDN2 (770012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line 1002[sLDN2 (770012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line 866[sLDN2 (770012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line 392[sLDN2 (770012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line 293[sLDN2 (770012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line 860[sLDN2 (770012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line 239[sLDN2 (770012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line 149[05/14/2015 - 12:55:53AM] Error: Cannot call GetVoiceType() on a None object, aborting function callstack:[sLDN2 (770012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line 1004[sLDN2 (770012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line 866[sLDN2 (770012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line 392[sLDN2 (770012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line 293[sLDN2 (770012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line 860[sLDN2 (770012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line 239[sLDN2 (770012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line 149 Thanks.
LidiaSun Posted May 13, 2015 Posted May 13, 2015 Now here is the answer that makes me feel weird: "Btw: I don´t care if you are using this mod or not. I don´t get anything for it. How about you learn how to mod and alter it to your whishes!" If you see most posts for a reason they prefer the older version. Simple a polite answer and solution would be for anyone "you can choose which version you prefer" Now what kind of answer is "I don't care" it's above logic when you have spent time to make the DN1 and DN2. Also if you are not doing it as hobby then maybe you are right saying that "you don't get anything for it". Sorry I believe that when someone make a mod she/he cares about it and she /he likes to see people happy with a mod. p.s. SexLab determinate the gender as much it cans.
LibertyPrime Posted May 13, 2015 Posted May 13, 2015 Can anyone PM me DN 1? I accidentally deleted it and I don't know if I'm gonna switch over to DN 2 after reading the changes.
hamthe3rd Posted May 13, 2015 Posted May 13, 2015 I am having to many problems with the original, so I will try to clean the saves I have before I give up on them. I also downloaded the mod that makes all the bandits and others male, though it is said that Vampires are not included in that. Thank you for pointing it out!!
Shadowscale Posted May 13, 2015 Posted May 13, 2015 Now here is the answer that makes me feel weird: "Btw: I don´t care if you are using this mod or not. I don´t get anything for it. How about you learn how to mod and alter it to your whishes!" If you see most posts for a reason they prefer the older version. Simple a polite answer and solution would be for anyone "you can choose which version you prefer" Now what kind of answer is "I don't care" it's above logic when you have spent time to make the DN1 and DN2. Also if you are not doing it as hobby then maybe you are right saying that "you don't get anything for it". Sorry I believe that when someone make a mod she/he cares about it and she /he likes to see people happy with a mod. p.s. SexLab determinate the gender as much it cans. While I can't say for certain I think he's just a bit frustrated. There's mods that alter level lists to include more females or males on the nexus (Feminized level lists and Masuciline level lists, or something like that) that do this mod would pull from if its a non-creature attacker is what I believe he's saying. While its another mod to the order it solves people's issues.
hamthe3rd Posted May 14, 2015 Posted May 14, 2015 Thus far, it is good. I had one encounter and another where the dudes appear, the screen fades in and I was just standing in a room with a Thief and Fisherman. No Sex. Was there supposed to be conversation there? I can say that I got the saves clean and it converted over.
Sun Shang Xiang Posted May 14, 2015 Posted May 14, 2015 Thus far, it is good. I had one encounter and another where the dudes appear, the screen fades in and I was just standing in a room with a Thief and Fisherman. No Sex. Was there supposed to be conversation there? I can say that I got the saves clean and it converted over. That's the exact type of problem I am having. The only difference is that I do get the conversation, if not the steaming part.
hamthe3rd Posted May 14, 2015 Posted May 14, 2015 Had one at another Inn where my character was just standing there alone after the fade came back in.... (Blurry to normal, in first person mode for some reason)
sexcapades Posted May 15, 2015 Posted May 15, 2015 I was having the same problem, changed the "thresholds" in MCM to 0 and 100. Now they just rape me w/o the option to dialog it into consensual sex. See if changing those thresholds fixes your issue (if you call getting no warn raped fixed)
Damoriva Posted May 15, 2015 Posted May 15, 2015 This is going to be a stupid question, but how the hell do I tell a follower to stand guard? I'm not seeing any new dialogue options when talking to them.
pihwht Posted May 15, 2015 Posted May 15, 2015 This is going to be a stupid question, but how the hell do I tell a follower to stand guard? I'm not seeing any new dialogue options when talking to them. This is strange. All of my followers have a line about my player wanting them to stand guard tonight.
hamthe3rd Posted May 15, 2015 Posted May 15, 2015 Yeah, I have Lydia as a follower now, and she gets raped but my character has one or two guys standing around watching. Is there anyway to have the rape happen in the bed being slept in instead of having the question "use nearby bed?" be asked?
Gambit Posted May 15, 2015 Posted May 15, 2015 I got same issue as above : my sleep was interrupted by two dudes. Black screen for some tens seconds, then sometime they speak to me, sometime not, and then they simply go away. I have some errors or warning in my logs : 05/15/2015 - 09:34:56PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] Error: Cannot call GetVoiceType() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] warning: Assigning None to a non-object variable named "::temp161" stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] Error: Cannot call GetVoiceType() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] Error: Cannot call GetVoiceType() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] warning: Assigning None to a non-object variable named "::temp161" stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] Error: Cannot call GetVoiceType() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? and [05/15/2015 - 09:35:24PM] Error: Incorrect number of arguments passed. Expected 1, got 0. stack: [topic info 92007938 on quest SLDN2 (920012C4)].SLDN2_TIF__04007938.Fragment_0() - "sldn2_tif__04007938.psc" Line ?
NNS10 Posted May 16, 2015 Posted May 16, 2015 BUG REPORT: Morality MCM toggle doesn't update immediately The morality toggle doesn't look like it changes when you click it. However, the change is visible after reopening the MCM menu. Papyrus log error: [sldn2_mcm <SLDN2 (470012C4)>] ERROR: Option type mismatch. Expected toggle option, page "General Settings", index 18
kaizersoze27 Posted May 16, 2015 Posted May 16, 2015 I got same issue as above : my sleep was interrupted by two dude. Black screen for tens seconds, then soetime they speak to me, sometime not, and then hey siply go away. I have some errors or warning in my logs : 05/15/2015 - 09:34:56PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] Error: Cannot call GetVoiceType() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] warning: Assigning None to a non-object variable named "::temp161" stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] Error: Cannot call GetVoiceType() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] Error: Cannot call GetVoiceType() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] Error: Cannot call IsInFaction() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] warning: Assigning None to a non-object variable named "::temp161" stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? [05/15/2015 - 09:34:57PM] Error: Cannot call GetVoiceType() on a None object, aborting function call stack: [SLDN2 (920012C4)].sldn2_upkeep.PickNPC() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.DefineAttacker() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Attack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.NightAttack() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.Cleanup() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.AlarmClock() - "sldn2_upkeep.psc" Line ? [SLDN2 (920012C4)].sldn2_upkeep.OnSleepStart() - "sldn2_upkeep.psc" Line ? and [05/15/2015 - 09:35:24PM] Error: Incorrect number of arguments passed. Expected 1, got 0. stack: [topic info 92007938 on quest SLDN2 (920012C4)].SLDN2_TIF__04007938.Fragment_0() - "sldn2_tif__04007938.psc" Line ? Same issue here as well. PC does not get fucked. My follower is getting it though. I have had a multitude of different characters spawning near PC, but they just stand there and do nothing.
NNS10 Posted May 16, 2015 Posted May 16, 2015 COMPATIBILITY ISSUE: Doesn't work w/ Simple Actions Simple Actions lets you sleep anywhere. However, when DN2 triggers using that, it causes issues. The PC remains in the sleeping animation, and the NPC also copies that animation. Even if you make the PC exit the sleeping animation, the NPC remains in that animation and nothing happens.
Sun Shang Xiang Posted May 17, 2015 Posted May 17, 2015 I know that, for me, dialogue conflicts with animation. When I slept in Mzulft(infested with Falmer, who obviously can't speak) I got gangbanged without any problem. When I tried to sleep in another, man-infested, place, I also got raped. But every time the rapist initiated dialogue, animation didn't start.
birdycephon Posted May 17, 2015 Posted May 17, 2015 I ran into an issue, where I'm being raped, and I get a message saying "A guard is coming" or something like that, I'm guessing it's from another mod, so I'm thinking "o goody, I'm saved," but then the guard starts attacking me. Does this mod not set me as a "victim," or did I get flagged as "aggressor"? Also, I keep getting the rapists who start talking to me, and I have no other dialogue options other than to agree, but then nothing happens.
McRutt Posted May 17, 2015 Posted May 17, 2015 So you really cannot upgrade this mod on old save games? That seems like a pity.
new_man Posted May 18, 2015 Posted May 18, 2015 Kinda touch through the MCM menu like what was said in the description and somewhat got the dialog then rape part working (that is if there's more than 1 rapist) and also my character getting rape without any dialog part working (used to not work). Sometimes the dialog then rape part won't work, especially when there's only a thief. Also, not sure if anyone came across this but all my previous rapist, those that did not get killed by my character, somehow traveled to the Abandon Shack.............
hamthe3rd Posted May 18, 2015 Posted May 18, 2015 Is the mod using PC's from around the area anymore, or just spawns "strangers" straight out every time? (Using the area to determine what the Strangers/mosnters would be)
Guffel Posted May 18, 2015 Author Posted May 18, 2015 Now here is the answer that makes me feel weird: "Btw: I don´t care if you are using this mod or not. I don´t get anything for it. How about you learn how to mod and alter it to your whishes!" If you see most posts for a reason they prefer the older version. Simple a polite answer and solution would be for anyone "you can choose which version you prefer" Now what kind of answer is "I don't care" it's above logic when you have spent time to make the DN1 and DN2. Also if you are not doing it as hobby then maybe you are right saying that "you don't get anything for it". Sorry I believe that when someone make a mod she/he cares about it and she /he likes to see people happy with a mod. p.s. SexLab determinate the gender as much it cans. I wrote this because of the following: But now I can't use the mod anymore because I can't have only female aggressors I don't care if anyone chooses to not use my mod cause he dislikes the features. But I don't like if someone passive-aggressively tries to make me feel guilty for the changes I made! I tried hard to meet all the diffrent taste and wishes, but not everything can be done technically or is just too much workload too make sense. So you really cannot upgrade this mod on old save games? That seems like a pity. You can try to run it on old save games, but I don't know if it causes conflicts or works at all due to baked-in scripts. And then there is no way to tell if bug are bug or conflicts. Is the mod using PC's from around the area anymore, or just spawns "strangers" straight out every time? (Using the area to determine what the Strangers/mosnters would be) Both. In areas defind as Civilized, Player Home or Wilderness DN2 searches the proximity, but everywhere else only NPCs are spawned. I just thought that there is nothing to look for in a cleared dungeon.
stalfos81 Posted May 18, 2015 Posted May 18, 2015 Where is an option to disable random spawns? If I systematically search every nook and cranny of a dungeon and kill everything and every one there. I think my nights sleep should be nice and peaceful. That and it seems the randoms take higher priority than nearby npcs
Guffel Posted May 18, 2015 Author Posted May 18, 2015 Where is an option to disable random spawns? If I systematically search every nook and cranny of a dungeon and kill everything and every one there. I think my nights sleep should be nice and peaceful. That and it seems the randoms take higher priority than nearby npcs You can't. And no nearby npc have highest priority. Only if none is found a npc is spawned.
LidiaSun Posted May 18, 2015 Posted May 18, 2015 You was right for the reason you wrote it : "But now I can't use the mod anymore because I can't have only female aggressors" And I apologize I didn't want to offend you. I am using the DN1 and really I enjoy the mod greatly so perhaps 2 versions of the same mod would cover most of the different tastes and wishes. p.s. Definitely if anyone uses a mod which conflicts with an other, shouldn't complain about it as he has the freedom to choose which one he likes best.
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