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Posted

I've run into a problem. NPC schlong sizes visually change to 1 after (any) load screen. Suppose I set it to 12, change cell or save and load, and the schlong looks like it's size 1, yet it still says 12 in MCM. Changing size works but right now it has to be done after every load screen. It was not like this since the beginning. Anyone had this problem before? Is there a fix?

 

Thanks in advance. :) 

Posted

I am having problems with ctd, when i start my game i can play for about half a minute, then the game crashes.

In the log the last thing it says is starting to spread schlongs

Posted

Hi, can I ask, is there anyway to solve "brown buttock" issue?

I mean when my char is nude, it has a schlong, but it wears this brown buttock / underwear that even portrudes outwards, even wearing armor will still show two brown butts (LOL)

 

I know I'm doing something wrong, but I just don't quite understand what. Would appreciate pointers from veterans here. Thanks. 

Posted

As stated in the F.A.Q:

 

 

Q: Can I use Body X with SOS?
A: SOS can support any body, as long as it has a proper body mesh and proper addon meshes and respective textures.
We may or not provide more body options (mainly with Bethesda UV set) in the future.
Also, be aware, that bodies that already have their own static builtin genitals, are pointless to use with SOS ofc.


So based on that how easy would it be to use SoS with  Skysight Skins - Male Textures and Real Feet Meshes

 

 

Since Skysight doesn't actually use an .esp slot SoS overwrites it all and makes it redundant, I like the option of variety in Skyrim so that's why I went with this mod but I much prefer the stylings of the body in Skysight (but I hate the darned loin cloth)

 

I would love some help or advice with this, maybe even guide me into making a working viable patch, which programs to use and so on

 

Side note, apologies for the lack of a link, I was told I am not allowed to post links.... :(

Posted

Hi, new here.

I have problem with installation. I use nexus mod manger and wanted to follow the given instructions but when i want to load the file with mod manger only tells me "the archive is read only C/....". Since  I have no idea what this means I'm asking for help here.^^

Posted

So I went crazy and completely redid the UVs for the SOS bodies to use the vanilla template.

 

No more seams with vanilla textures and easy texture conversions!

 

Anyone interested?

 

Going to work on improving the UVs for SAM next I think since those meshes are so much better.

 

If they use the Vanilla template this would likely mean that they would work better with my choosing of Skysight skins (they use or are based on vanilla templates)

 

I would most certainly be interested :)

Posted

 

So I went crazy and completely redid the UVs for the SOS bodies to use the vanilla template.

 

No more seams with vanilla textures and easy texture conversions!

 

Anyone interested?

 

Going to work on improving the UVs for SAM next I think since those meshes are so much better.

 

If they use the Vanilla template this would likely mean that they would work better with my choosing of Skysight skins (they use or are based on vanilla templates)

 

I would most certainly be interested :)

 

 

This along with better compatibility for beast races was my intention.

 

Posted

Apologies if this might be a silly question, but I didn't see it in the description and wanted to confirm.

 

With both SexLab and SOS installed, do male NPCs and a male character become erect when a SexLab animation begins, or is there a need to use a spell to make them/you erect?

Also, if males do become erect when an animation begins, is this included in the Full version only, or the Light version as well?

Lastly, is there a limit to how many times an NPC can become erect within a certain amount of time?

 

Thanks,

~Smexy 

Posted

Apologies if this might be a silly question, but I didn't see it in the description and wanted to confirm.

 

With both SexLab and SOS installed, do male NPCs and a male character become erect when a SexLab animation begins, or is there a need to use a spell to make them/you erect?

Also, if males do become erect when an animation begins, is this included in the Full version only, or the Light version as well?

Lastly, is there a limit to how many times an NPC can become erect within a certain amount of time?

 

Thanks,

~Smexy 

 

Yes. Male characters will become erect, when animation begins. There is no need to use any spells there. This note is for full version of SOS, I have never tested the lite version of this.

 

Initiating animations should always cause males to erect during them, unless something is very badly wrong.

Posted

Apologies if this might be a silly question, but I didn't see it in the description and wanted to confirm.

 

With both SexLab and SOS installed, do male NPCs and a male character become erect when a SexLab animation begins, or is there a need to use a spell to make them/you erect?

Also, if males do become erect when an animation begins, is this included in the Full version only, or the Light version as well?

Lastly, is there a limit to how many times an NPC can become erect within a certain amount of time?

 

Thanks,

~Smexy 

SOS Light requires the Schlong Controller ring to achieve erections.

Posted

 

Apologies if this might be a silly question, but I didn't see it in the description and wanted to confirm.

 

With both SexLab and SOS installed, do male NPCs and a male character become erect when a SexLab animation begins, or is there a need to use a spell to make them/you erect?

Also, if males do become erect when an animation begins, is this included in the Full version only, or the Light version as well?

Lastly, is there a limit to how many times an NPC can become erect within a certain amount of time?

 

Thanks,

~Smexy 

SOS Light requires the Schlong Controller ring to achieve erections.

 

 

No, you only need the ring if you want to use the hotkeys and probably the spell(I never used the spell with SOS full or the ring with SOS light), for erections during sexlab animation, the light version works just like the full version.

Posted

 

 

Apologies if this might be a silly question, but I didn't see it in the description and wanted to confirm.

 

With both SexLab and SOS installed, do male NPCs and a male character become erect when a SexLab animation begins, or is there a need to use a spell to make them/you erect?

Also, if males do become erect when an animation begins, is this included in the Full version only, or the Light version as well?

Lastly, is there a limit to how many times an NPC can become erect within a certain amount of time?

 

Thanks,

~Smexy 

SOS Light requires the Schlong Controller ring to achieve erections.

 

 

No, you only need the ring if you want to use the hotkeys and probably the spell(I never used the spell with SOS full or the ring with SOS light), for erections during sexlab animation, the light version works just like the full version.

 

I'm working off of outdated information,it seems. That is how it was early on but apparently that isn't so anymore. Whoopsie-daisy then.

Posted
Sorry for the bad english. I do not know the language, so I use translation software.

Here is the problem. Established SOS light. All male NPCs small penis. It may somehow increase this version?

Posted

In the OP, there is a reference to a tutorial re adding SOS to a custom race.

 

 

 

Q: Can I use Custom races with SOS?

A: Short answer, no! We are still trying to figure out the best way for making this possible. But you can, as long as you follow the instructions provided in our tutorial (requires CK editing). We will try in the future to provide some way to be able to have it working without the need of that, but will probably be quite limited (probably just for the Race the PC is set to). Regardless of that, you will always need to use SOS assets, mainly nifs.

 

 

 

Where is that tutorial? I can't seem to find anything.

 

Thanks

Posted

What the f.... I had to install SOS just to get some other mods to work and now it seems to wreck my Clothing replacer. (Its my own and it worked fine without SOS installed.) I have a lot of nacked ppl and missing textures. How come? 

Posted

conflict with slot 52/32 sounds like, are all the naked people females?

Nope... It seems like a lot of my additional Armors/clothes are affected. I removed the Slot 52 from my armors and clothes because i have added a lot of underwear as seperate items(just for Females) and the underwear is still there in most cases. for example: I have created 2 Variants for the guard armors for each hold. One seems to be lost. I have created a Warlock and a Necromancer set for each level (Novice/Apprentice/Adept/Expert/Master) some of them are lost some lost their textures. It is weired. I also noticed that some mods don't react on the SOS body. TDF for example dosn't play a one on one scene, but MMF or MFF seems to work. The Clearing orgies seem to play only the scenes where my Char is not included. And my main problem is that I'm not a native speaker and new to sex lab. so I'm not really experienced with configuring the stuff and don't really understand the descriptions. What I'm goint to test now is if the whole stuff will work with the light version. 

Posted

I "fixed" my skeleton issue by reverting back to an earlier skeleton, so that's okay for now, though my racemenu sliders seem to have all disappeared now.  Can't win 'em all, I guess.

 

Posted

 

conflict with slot 52/32 sounds like, are all the naked people females?

Nope... It seems like a lot of my additional Armors/clothes are affected. I removed the Slot 52 from my armors and clothes because i have added a lot of underwear as seperate items(just for Females) and the underwear is still there in most cases. for example: I have created 2 Variants for the guard armors for each hold. One seems to be lost. I have created a Warlock and a Necromancer set for each level (Novice/Apprentice/Adept/Expert/Master) some of them are lost some lost their textures. It is weired. I also noticed that some mods don't react on the SOS body. TDF for example dosn't play a one on one scene, but MMF or MFF seems to work. The Clearing orgies seem to play only the scenes where my Char is not included. And my main problem is that I'm not a native speaker and new to sex lab. so I'm not really experienced with configuring the stuff and don't really understand the descriptions. What I'm goint to test now is if the whole stuff will work with the light version. 

 

Well... Big questions: What does this mod do to the Armors/Clothes, How does it do that, and how can I stop it from doing so? I have to add some corrections: It is not so that the Anims are not played ijn some cases, it just takes a Looooooooong time.

Posted

I'm wondering if some of you could give me a pointer or two in getting DSR, XP32 and SOS lite to play nice.

In my original MO mod order I had XP32, then DSR and SOS installed. The SOS bit worked fine, but it unfortunately didn't work well with the automatic 'shields on the back' bit, and my PC's shield would alway appear under his feet when I had it equipped but sheathed.

I moved SOS to before XP32, and that problem fixed, but I seem to get only half a penis (like a hot dog sliced in twain, eeep!) and there's a noticeable underwear shading around the groin. It's liveable, I don't use SL mods a ton, but I'd like to get it to 100% if possible. 

 

The only other mods I use that affect male meshes and textures is Windsong Character Overhaul which I have loaded after XP32 and SOS currently.

Any tips are much appreciated!

Posted

In order of MO left panel:
- XPMSE should win all conflicts against all other mods, except mods created from Overwrite data.

- SOS should be above SexLab, if used.

- SkyProc tools - like DSR - should be last tools to be ran, after other tools like WryeBash. Otherwise they will not work correctly. As with all tool data, SkyProc data from Overwrite should be made as a separate mod and activated in MO.

 

I just tested SOS (full)+XPMSE+DSR this winter. They worded just fine.

Posted

I posted this before the forum was backdated, so I'll post it again.
Just a trivial script fix for the dodgy mcm code in SOS Full 3.00.004 with Bend Keys not being assigned until exporting and then importing settings.

This ElseIf was mistakenly located here in SOS_Config.psc and I removed it:

Event OnOptionMenuAccept(int option, int index)
    ...............
    ElseIf option == oidBendUpKey || option == oidBendDownKey || option == oidBendPlayerModifierKey
        PlayerAliasScript.ReRegisterKeys()
    ...............
EndEvent

I added the PlayerAliasScript.ReRegisterKeys() to the appropriate section where it should be:
Event OnOptionKeyMapChange(int option, int keyCode, String conflictControl, String conflictName)
    ...............
    if(overrideConflict)
        if(option == oidBendUpKey)
            iBendUpKey = keyCode
            SetKeyMapOptionValue(option, iBendUpKey)
            PlayerAliasScript.ReRegisterKeys() <---- Added Here
        elseif(option == oidBendDownKey)
            iBendDownKey = keyCode
            SetKeyMapOptionValue(option, iBendDownKey)
            PlayerAliasScript.ReRegisterKeys() <---- Added Here
        elseif(option == oidBendPlayerModifierKey)
            iBendPlayerModifierKey = keyCode
            SetKeyMapOptionValue(option, iBendPlayerModifierKey)
            PlayerAliasScript.ReRegisterKeys() <---- Added Here
        endif
    endif
EndEvent

In the SOS_PlayerAliasScript in the ReRegisterKeys() function I also added an UnregisterCrosshairRef().
Since the RegisterKeys() function is calling RegisterCrosshairRef() after updating the keys.
Function ReRegisterKeys()
    UnregisterForCrosshairRef() <---- Added Here
    UnRegisterForKey(iBendUpKey)
    UnRegisterForKey(iBendDownKey)
    RegisterKeys()
EndFunction
This is more just a coding practice and may not make any difference at all.
But your register a form for an event, then unregister for the event before registering it again.

Outcome is newly assigned Bend Up/Down keys will work staright away without exporting and importing SOS settings.

 

Contains edited compiled/source SOS_Config and SOS_PlayerAliasScript scripts.

SOS_3.00.004_MCM_BendKeysFix.7z

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