Ed86 Posted February 1, 2016 Posted February 1, 2016 modding question: how do i add random schlong addon to pc/npc? DetermineSchlongType returns none SOS_SetupQuest_Script sosScript = Quest.GetQuest("SOS_SetupQuest") as SOS_SetupQuest_Script addon = sosScript.DetermineSchlongType(akActor) if addon != none size = sosScript.DetermineSchlongSize(addon, akActor) sosScript.SetSchlongType(addon, akActor) sosScript.SetSchlongSize(addon, akActor, size) sosScript.RegisterNewSchlongifiedActor(akActor, addon) ;akActor.EquipItem(SOS_Data.GetGenitalArmor(addon), false, true) endif
b3lisario Posted February 2, 2016 Author Posted February 2, 2016 modding question: how do i add random schlong addon to pc/npc? DetermineSchlongType returns none SOS_SetupQuest_Script sosScript = Quest.GetQuest("SOS_SetupQuest") as SOS_SetupQuest_Script addon = sosScript.DetermineSchlongType(akActor) if addon != none size = sosScript.DetermineSchlongSize(addon, akActor) sosScript.SetSchlongType(addon, akActor) sosScript.SetSchlongSize(addon, akActor, size) sosScript.RegisterNewSchlongifiedActor(akActor, addon) ;akActor.EquipItem(SOS_Data.GetGenitalArmor(addon), false, true) endif Maybe something like this int rnd = Utility.RandomInt(0, SOS_Data.countAddons()-1) Form rndSchlong = SOS_Data.getAddon(rnd) SOS_API.get().SetSchlong(akActor, rndSchlong) I think DetermineSchlongType none means some issue with the race or gender. There could be extra info in the sos log file in user/skse folder
HelloNerd Posted February 3, 2016 Posted February 3, 2016 No compatible SOS skeleton maybe im blind but i couldnt find a fix on the first page help?
Kelvryn Posted February 4, 2016 Posted February 4, 2016 Install this and its prerequisets then run finis http://www.nexusmods.com/skyrim/mods/68000/?
WaxenFigure Posted February 4, 2016 Posted February 4, 2016 No compatible SOS skeleton maybe im blind but i couldnt find a fix on the first page help? Install this and its prerequisets then run finis http://www.nexusmods.com/skyrim/mods/68000/? The Requirements should have a note about using an updated skeleton, it is a requirement since the vanilla skeleton lacks the bones for boners.
Boneyardbill Posted February 5, 2016 Posted February 5, 2016 So, trying to learn to resize schlongs for a few monster races I'm working on. And while this one is deformed enough to fit my zombies, it's clearly wrong wrong wrong. Now, it animates fine, looks fine when erect. But nothing I do in Blender or CK gets rid of this weird angle problem. So what am I missing? (Yes, I'm using the Leito uncut for now until I work out the technical stuff).
Kelvryn Posted February 6, 2016 Posted February 6, 2016 do you use floopysos? I couldn't get it to work right balls and dicks flopping all over the place and very high rates of speed and weird bent dick like the above image, sometime the head is at a 45 degree angel to the shaft and sometimes the shaft is completely twisted 360 degrees
Dofman Posted February 6, 2016 Posted February 6, 2016 I have a wired problem. The NPCs Schlongs don't get erected unless I go into the MCM and change the Schlong for them to another Type. I tryed to restart SOS but I still get this problem. The randomly assigned Schlongs refuse to work properly. Does anyone has an Idea of how I could fix this problem?
RavenActual Posted February 6, 2016 Posted February 6, 2016 I'm having an odd issue with my SoS install. While I set it to install all 3 schlong shapes and have the Smurf Average mod installed, none of the shapes are available in the mod config menu. The only way I can give an NPC any junk is to set them from 'no schlong' to 'smurf average' but all the smurf average values are set to minimum, and if I try to change them the slider bar just says NaN so I can't alter any of the settings. Load Order Dawnguard Hearthfire Dragonborn SkyUI SkyrimConfigMenu Schlongs of skyrim Core Schlongs of skyrim SOS VectorPlexus Regular Addon SOS VectorPlexus muscular addon no underwear for beast races smurf average addon male vanila armor cloths conversion custom revealing armors revealing DLC1 conversion revealing DLC2 conversion Edit: After a few hours the other schlong types became available, though still all smallest size and I can't change the Smurf Average settings or size settings for anyone using the config menu. I don't think I changed anything, does it just take a few hours for everything to load in or something? I followed the install instructions exactly. Edit again: I realized the smurf average wasn't the actual only one to edit the size of the schlongs, the 'average' part confused me. But I'm still unable to edit the size and type chances in the plugins, or to use the config menu to directly edit myself or an npc, I still vet NaN and can't change anything and everything is set to the lowest value.
Ed86 Posted February 6, 2016 Posted February 6, 2016 modding question: how do i add random schlong addon to pc/npc? DetermineSchlongType returns none SOS_SetupQuest_Script sosScript = Quest.GetQuest("SOS_SetupQuest") as SOS_SetupQuest_Script addon = sosScript.DetermineSchlongType(akActor) if addon != none size = sosScript.DetermineSchlongSize(addon, akActor) sosScript.SetSchlongType(addon, akActor) sosScript.SetSchlongSize(addon, akActor, size) sosScript.RegisterNewSchlongifiedActor(akActor, addon) ;akActor.EquipItem(SOS_Data.GetGenitalArmor(addon), false, true) endif Maybe something like this int rnd = Utility.RandomInt(0, SOS_Data.countAddons()-1) Form rndSchlong = SOS_Data.getAddon(rnd) SOS_API.get().SetSchlong(akActor, rndSchlong) I think DetermineSchlongType none means some issue with the race or gender. There could be extra info in the sos log file in user/skse folder that doesnt check for conditions, after few tries it added smurf addon to female if i understand correctly function DetermineSchlongType should handle all conditions, ive installed sos unp and horse schlong but it returns none
PaulGreen Posted February 6, 2016 Posted February 6, 2016 As a small fix to SoS' included files.. SOS Khajiit Tail normal map fix - bodymale_msn.dds The normal map for the khajiit tail was wrong within the default .dds files from both vanilla game and from the Unofficial Patches until the most recent version of USLEEP. The tail normal map in the SoS texture files is also off.. Here is a fixed version if anyone wants. Note that even if you use the latest USLEE patch, SoS is not part of USLEEP, heh.. SoS uses its own texture files, which this replaces. This replaces the body texture for Khajiit that comes with SoS. On the khajiit tail, it will make light reflection and colors under different lighting work correctly. If you use a different texture, this isn't intended to be used. Although, I have noticed that the tail has wrong normal in a bunch of other textures too, heh. This replaces [ textures/actors/character/khajiitmale/bodymale_msn.dds ] in the SoS mod. SOS Khajiit specular - bodymale_s.dds The specular map for Khajiit was not updated after the underwear was removed for SoS. The vanilla specular map is used which has no coloration over where the underwear was. This makes a mildly OCD person like me nuts with the area around where the underwear was reflect light differently (no specularity, so appear a little darker and rougher). This will push the same arrangement of the specular map to the uncovered waist area. This adds a specular map for male khajiits to SoS, having the effect of replacing the default game one. It will make lighting work uniformly on the body by updating the waist previously covered by the underwear. Again, if you use a different Khajiit texture, it probably already has its own updated map, but this might work if the other texture doesn't have its own _s.dds file. Add this to the [ textures/actors/character/khajiitmale/ ] folder in your SoS mod. It will override the default game's map automatically. bodymale_msn.dds bodymale_s.dds
Boneyardbill Posted February 7, 2016 Posted February 7, 2016 So, trying to learn to resize schlongs for a few monster races I'm working on. And while this one is deformed enough to fit my zombies, it's clearly wrong wrong wrong. Now, it animates fine, looks fine when erect. But nothing I do in Blender or CK gets rid of this weird angle problem. So what am I missing? (Yes, I'm using the Leito uncut for now until I work out the technical stuff). SOSWTF.jpg do you use floopysos? I couldn't get it to work right balls and dicks flopping all over the place and very high rates of speed and weird bent dick like the above image, sometime the head is at a 45 degree angel to the shaft and sometimes the shaft is completely twisted 360 degrees Unfortunately, no. I had Floppy installed but removed it prior to even starting my work on the schlongs.
primalsplit Posted February 8, 2016 Posted February 8, 2016 What is the difference between the 2.05.041.7z and 3.00.004.7z ? Also, how should I proceed with XPMS installed? Installation order, load order? Compatibility?
Morferous Posted February 8, 2016 Posted February 8, 2016 What is the difference between the 2.05.041.7z and 3.00.004.7z ? Also, how should I proceed with XPMS installed? Installation order, load order? Compatibility? XPMSE should win all conflicts. SoS is compatible with it. - NMM: install XPMSE after other files and allow it to overwrite. - MO: Move XPMSE after other files in left panel - except patched made from Overwrite folder -, so that it wins conflicts against all other mods above it.
primalsplit Posted February 8, 2016 Posted February 8, 2016 What is the difference between the 2.05.041.7z and 3.00.004.7z ? Also, how should I proceed with XPMS installed? Installation order, load order? Compatibility? XPMSE should win all conflicts. SoS is compatible with it. - NMM: install XPMSE after other files and allow it to overwrite. - MO: Move XPMSE after other files in left panel - except patched made from Overwrite folder -, so that it wins conflicts against all other mods above it. Thanks a lot. That's probably why my save files are getting corrupted (though maybe another issue is present). It was the other way around. Also, why are there 2 versions? I presume I should install 3.00.004.7z ?
Morferous Posted February 8, 2016 Posted February 8, 2016 Thanks a lot. That's probably why my save files are getting corrupted (though maybe another issue is present). It was the other way around. Also, why are there 2 versions? I presume I should install 3.00.004.7z ? That would be the most up to date version and seems to work fine in my end.
primalsplit Posted February 8, 2016 Posted February 8, 2016 Thanks a lot. That's probably why my save files are getting corrupted (though maybe another issue is present). It was the other way around. Also, why are there 2 versions? I presume I should install 3.00.004.7z ? That would be the most up to date version and seems to work fine in my end. Thanks a lot bro. One more question if you have the time. Should I check the "Install male skeletons". I already have xpms. http://i.imgur.com/rJAF75W.png Instructions are not very clear.
Alexandra The Nord Queen Posted February 9, 2016 Posted February 9, 2016 I installed the last version, but I'm having some ussues. Even that I configure by MCM the Max scholong size or set the size by race, the Scholongs sometimes is too big. And when I saying too big, is really, really big! Half of the total body size or bigger! But I don't know what is wrong. Cause when i target the Npc, the Scholong size is indicated as 4, 2 or 5, like i selected the maximum size. But in game is much bigger than that. So, when I reconfigure the NPC's size, it goes back to normal. But after a few time, the bug occurs again. Do you have any idea what is causing this?
Ed86 Posted February 9, 2016 Posted February 9, 2016 modding question: how do i add random schlong addon to pc/npc? DetermineSchlongType returns none SOS_SetupQuest_Script sosScript = Quest.GetQuest("SOS_SetupQuest") as SOS_SetupQuest_Script addon = sosScript.DetermineSchlongType(akActor) if addon != none size = sosScript.DetermineSchlongSize(addon, akActor) sosScript.SetSchlongType(addon, akActor) sosScript.SetSchlongSize(addon, akActor, size) sosScript.RegisterNewSchlongifiedActor(akActor, addon) ;akActor.EquipItem(SOS_Data.GetGenitalArmor(addon), false, true) endif Maybe something like this int rnd = Utility.RandomInt(0, SOS_Data.countAddons()-1) Form rndSchlong = SOS_Data.getAddon(rnd) SOS_API.get().SetSchlong(akActor, rndSchlong) I think DetermineSchlongType none means some issue with the race or gender. There could be extra info in the sos log file in user/skse folder that doesnt check for conditions, after few tries it added smurf addon to female if i understand correctly function DetermineSchlongType should handle all conditions, ive installed sos unp and horse schlong but it returns none well i ended up with: int rnd = Utility.RandomInt(0, SOS_Data.countAddons() - 1) Form rndSchlong = SOS_Data.getAddon(rnd) if rndSchlong != none if SOS_Data.GetGender(rndSchlong) == (1 || 2) Faction addonFaction = SOS_Data.GetFaction(rndSchlong) if addonFaction != none if addonFaction.getname() != "SOS_Addon_InvFemSchlong_Faction" || addonFaction.getname() != "SOS_Addon_PHF_Faction" SOS_API.get().SetSchlong(akActor, rndSchlong) endif endif endif endif adds random compatible schlong to females, exept fem no schlong or pube hair addon
userz123 Posted February 10, 2016 Posted February 10, 2016 how to get this thing work with HDT enabled vagina? thanks.
mentalmike Posted February 10, 2016 Posted February 10, 2016 anyway i can toggle the revealing tag on armors or do i have to go the menu every time ?
Morgoth Bauglir Posted February 10, 2016 Posted February 10, 2016 How can i give Essence of the Troll to NPCs? I know how to give Essence of dragon and falmer but troll does not appear in dialogue.
Alexandra The Nord Queen Posted February 10, 2016 Posted February 10, 2016 I installed the last version, but I'm having some ussues. Even that I configure by MCM the Max scholong size or set the size by race, the Schlongs sometimes is too big. And when I saying too big, is really, really big! Half of the total body size or bigger! But I don't know what is wrong. Cause when i target the Npc, the Schlong size is indicated as 4, 2 or 5, like i selected the maximum size. But in game is much bigger than that. So, when I reconfigure the NPC's size, it goes back to normal. But after a few time, the bug occurs again. Do you have any idea what is causing this?
Kuroyami Posted February 10, 2016 Posted February 10, 2016 Thanks a lot. That's probably why my save files are getting corrupted (though maybe another issue is present). It was the other way around. Also, why are there 2 versions? I presume I should install 3.00.004.7z ? That would be the most up to date version and seems to work fine in my end. Thanks a lot bro. One more question if you have the time. Should I check the "Install male skeletons". I already have xpms. http://i.imgur.com/rJAF75W.png Instructions are not very clear. If you have XPMSE already, then installing the skeletons provided by SOS isn't needed. Both would work, but the ones in XPMSE have more features, more possibilities to work with other mods.
RavenActual Posted February 11, 2016 Posted February 11, 2016 I'm still having my issue from before. I installed exactly as instructed, simple enough. But I cannot alter any size settings and all the size settings are set to their lowest values. Average schlong size is set to 0 and my own character is set to 1, most NPCs have size 1 and some have nothing at all, which I assume is size 0. When I try to edit any of the values, the sliders are all locked and read NAN instead of any numbers. Please help!
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