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Posted

modding question: how do i add random schlong addon to pc/npc?

DetermineSchlongType returns none

	SOS_SetupQuest_Script sosScript = Quest.GetQuest("SOS_SetupQuest") as SOS_SetupQuest_Script
		addon = sosScript.DetermineSchlongType(akActor)
		if addon != none
			size = sosScript.DetermineSchlongSize(addon, akActor)
			sosScript.SetSchlongType(addon, akActor)
			sosScript.SetSchlongSize(addon, akActor, size)
			sosScript.RegisterNewSchlongifiedActor(akActor, addon)
			;akActor.EquipItem(SOS_Data.GetGenitalArmor(addon), false, true)
		endif
Posted

modding question: how do i add random schlong addon to pc/npc?

DetermineSchlongType returns none

	SOS_SetupQuest_Script sosScript = Quest.GetQuest("SOS_SetupQuest") as SOS_SetupQuest_Script
		addon = sosScript.DetermineSchlongType(akActor)
		if addon != none
			size = sosScript.DetermineSchlongSize(addon, akActor)
			sosScript.SetSchlongType(addon, akActor)
			sosScript.SetSchlongSize(addon, akActor, size)
			sosScript.RegisterNewSchlongifiedActor(akActor, addon)
			;akActor.EquipItem(SOS_Data.GetGenitalArmor(addon), false, true)
		endif

Maybe something like this

int rnd = Utility.RandomInt(0, SOS_Data.countAddons()-1)
Form rndSchlong = SOS_Data.getAddon(rnd)
SOS_API.get().SetSchlong(akActor, rndSchlong)

I think DetermineSchlongType none means some issue with the race or gender. There could be extra info in the sos log file in user/skse folder

Posted

So, trying to learn to resize schlongs for a few monster races I'm working on. And while this one is deformed enough to fit my zombies, it's clearly wrong wrong wrong. Now, it animates fine, looks fine when erect. But nothing I do in Blender or CK gets rid of this weird angle problem. So what am I missing? (Yes, I'm using the Leito uncut for now until I work out the technical stuff).
 
 

post-817372-0-46968800-1454663446_thumb.jpg

 

Posted

do you use floopysos?    I couldn't get it to work right balls and dicks flopping all over the place and very high rates of speed and weird bent dick like the above image, sometime the head is at a 45 degree angel to the shaft and sometimes the shaft is completely twisted 360 degrees

Posted

I have a wired problem. The NPCs Schlongs don't get erected unless I go into the MCM and change the Schlong for them to another Type. I tryed to restart SOS but I still get this problem. The randomly assigned Schlongs refuse to work properly.

Does anyone has an Idea of how I could fix this problem?

Posted

I'm having an odd issue with my SoS install. While I set it to install all 3 schlong shapes and have the Smurf Average mod installed, none of the shapes are available in the mod config menu. The only way I can give an NPC any junk is to set them from 'no schlong' to 'smurf average' but all the smurf average values are set to minimum, and if I try to change them the slider bar just says NaN so I can't alter any of the settings.

 

Load Order

Dawnguard

Hearthfire

Dragonborn

SkyUI

SkyrimConfigMenu

Schlongs of skyrim Core

Schlongs of skyrim

SOS VectorPlexus Regular Addon

SOS VectorPlexus muscular addon

no underwear for beast races

smurf average addon

male vanila armor cloths conversion custom

revealing armors

revealing DLC1 conversion

revealing DLC2 conversion

 

Edit: After a few hours the other schlong types became available, though still all smallest size and I can't change the Smurf Average settings or size settings for anyone using the config menu. I don't think I changed anything, does it just take a few hours for everything to load in or something? I followed the install instructions exactly.

 

Edit again: I realized the smurf average wasn't the actual only one to edit the size of the schlongs, the 'average' part confused me. But I'm still unable to edit the size and type chances in the plugins, or to use the config menu to directly edit myself or an npc, I still vet NaN and can't change anything and everything is set to the lowest value.

Posted

 

modding question: how do i add random schlong addon to pc/npc?

DetermineSchlongType returns none

	SOS_SetupQuest_Script sosScript = Quest.GetQuest("SOS_SetupQuest") as SOS_SetupQuest_Script
		addon = sosScript.DetermineSchlongType(akActor)
		if addon != none
			size = sosScript.DetermineSchlongSize(addon, akActor)
			sosScript.SetSchlongType(addon, akActor)
			sosScript.SetSchlongSize(addon, akActor, size)
			sosScript.RegisterNewSchlongifiedActor(akActor, addon)
			;akActor.EquipItem(SOS_Data.GetGenitalArmor(addon), false, true)
		endif

Maybe something like this

int rnd = Utility.RandomInt(0, SOS_Data.countAddons()-1)
Form rndSchlong = SOS_Data.getAddon(rnd)
SOS_API.get().SetSchlong(akActor, rndSchlong)

I think DetermineSchlongType none means some issue with the race or gender. There could be extra info in the sos log file in user/skse folder

 

that doesnt check for conditions, after few tries it added smurf addon to female

 

if i understand correctly function DetermineSchlongType should handle all conditions, ive installed sos unp and horse schlong but it returns none

 

 

Posted

   As a small fix to SoS' included files..

 

 

SOS Khajiit Tail normal map fix - bodymale_msn.dds

 

    The normal map for the khajiit tail was wrong within the default .dds files from both vanilla game and from the Unofficial Patches until the most recent version of USLEEP. The tail normal map in the SoS texture files is also off..  Here is a fixed version if anyone wants.

   Note that even if you use the latest USLEE patch, SoS is not part of USLEEP, heh.. SoS uses its own texture files, which this replaces.

 

   This replaces the body texture for Khajiit that comes with SoS. On the khajiit tail, it will make light reflection and colors under different lighting work correctly. If you use a different texture, this isn't intended to be used. Although, I have noticed that the tail has wrong normal in a bunch of other textures too, heh.

 

   This replaces [ textures/actors/character/khajiitmale/bodymale_msn.dds ] in the SoS mod.

 

 

SOS Khajiit specular - bodymale_s.dds

 

   The specular map for Khajiit was not updated after the underwear was removed for SoS. The vanilla specular map is used which has no coloration over where the underwear was. This makes a mildly OCD person like me nuts with the area around where the underwear was reflect light differently (no specularity, so appear a little darker and rougher). This will push the same arrangement of the specular map to the uncovered waist area.

 

   This adds a specular map for male khajiits to SoS, having the effect of replacing the default game one. It will make lighting work uniformly on the body by updating the waist previously covered by the underwear. Again, if you use a different Khajiit texture, it probably already has its own updated map, but this might work if the other texture doesn't have its own _s.dds file.

 

   Add this to the [ textures/actors/character/khajiitmale/ ] folder in your SoS mod. It will override the default game's map automatically.

 

 

bodymale_msn.dds

bodymale_s.dds

Posted

So, trying to learn to resize schlongs for a few monster races I'm working on. And while this one is deformed enough to fit my zombies, it's clearly wrong wrong wrong. Now, it animates fine, looks fine when erect. But nothing I do in Blender or CK gets rid of this weird angle problem. So what am I missing? (Yes, I'm using the Leito uncut for now until I work out the technical stuff).

 

 

 

 

 

 

 

do you use floopysos?    I couldn't get it to work right balls and dicks flopping all over the place and very high rates of speed and weird bent dick like the above image, sometime the head is at a 45 degree angel to the shaft and sometimes the shaft is completely twisted 360 degrees

 

Unfortunately, no. I had Floppy installed but removed it prior to even starting my work on the schlongs.

Posted

What is the difference between the 2.05.041.7z and 3.00.004.7z ?

 

Also, how should I proceed with XPMS installed? Installation order, load order? Compatibility?

 

XPMSE should win all conflicts. SoS is compatible with it.

- NMM: install XPMSE after other files and allow it to overwrite.

- MO: Move XPMSE after other files in left panel - except patched made from Overwrite folder -, so that it wins conflicts against all other mods above it.

Posted

 

What is the difference between the 2.05.041.7z and 3.00.004.7z ?

 

Also, how should I proceed with XPMS installed? Installation order, load order? Compatibility?

 

XPMSE should win all conflicts. SoS is compatible with it.

- NMM: install XPMSE after other files and allow it to overwrite.

- MO: Move XPMSE after other files in left panel - except patched made from Overwrite folder -, so that it wins conflicts against all other mods above it.

 

Thanks a lot. That's probably why my save files are getting corrupted (though maybe another issue is present). It was the other way around.

 

Also, why are there 2 versions? I presume I should install 3.00.004.7z ?

Posted

 

Thanks a lot. That's probably why my save files are getting corrupted (though maybe another issue is present). It was the other way around.

 

Also, why are there 2 versions? I presume I should install 3.00.004.7z ?

 

 

That would be the most up to date version and seems to work fine in my end.

Posted

 

 

Thanks a lot. That's probably why my save files are getting corrupted (though maybe another issue is present). It was the other way around.

 

Also, why are there 2 versions? I presume I should install 3.00.004.7z ?

 

 

That would be the most up to date version and seems to work fine in my end.

 

Thanks a lot bro. One more question if you have the time. Should I check the "Install male skeletons". I already have xpms.

 

http://i.imgur.com/rJAF75W.png

Instructions are not very clear.

Posted

I installed the last version, but I'm having some ussues. Even that I configure by MCM the Max scholong size or set the size by race, the Scholongs sometimes is too big. And when I saying too big, is really, really big! Half of the total body size or bigger! But I don't know what is wrong. Cause when i target the Npc, the Scholong size is indicated as 4, 2 or 5, like i selected the maximum size. But in game is much bigger than that. So, when I reconfigure the NPC's size, it goes back to normal. But after a few time, the bug occurs again. Do you have any idea what is causing this?


 

Posted

 

 

modding question: how do i add random schlong addon to pc/npc?

DetermineSchlongType returns none

	SOS_SetupQuest_Script sosScript = Quest.GetQuest("SOS_SetupQuest") as SOS_SetupQuest_Script
		addon = sosScript.DetermineSchlongType(akActor)
		if addon != none
			size = sosScript.DetermineSchlongSize(addon, akActor)
			sosScript.SetSchlongType(addon, akActor)
			sosScript.SetSchlongSize(addon, akActor, size)
			sosScript.RegisterNewSchlongifiedActor(akActor, addon)
			;akActor.EquipItem(SOS_Data.GetGenitalArmor(addon), false, true)
		endif

Maybe something like this

int rnd = Utility.RandomInt(0, SOS_Data.countAddons()-1)
Form rndSchlong = SOS_Data.getAddon(rnd)
SOS_API.get().SetSchlong(akActor, rndSchlong)

I think DetermineSchlongType none means some issue with the race or gender. There could be extra info in the sos log file in user/skse folder

 

that doesnt check for conditions, after few tries it added smurf addon to female

 

if i understand correctly function DetermineSchlongType should handle all conditions, ive installed sos unp and horse schlong but it returns none

 

 

well i ended up with: 

		int rnd = Utility.RandomInt(0, SOS_Data.countAddons() - 1)
		Form rndSchlong = SOS_Data.getAddon(rnd)
		if rndSchlong != none
			if SOS_Data.GetGender(rndSchlong) == (1 || 2)
				Faction addonFaction = SOS_Data.GetFaction(rndSchlong)
				if addonFaction != none
					if addonFaction.getname() !=  "SOS_Addon_InvFemSchlong_Faction" || addonFaction.getname() !=  "SOS_Addon_PHF_Faction"
						SOS_API.get().SetSchlong(akActor, rndSchlong)
					endif
				endif
			endif
		endif

adds random compatible schlong to females,  exept fem no schlong or pube hair addon

Posted

I installed the last version, but I'm having some ussues. Even that I configure by MCM the Max scholong size or set the size by race, the Schlongs sometimes is too big. And when I saying too big, is really, really big! Half of the total body size or bigger! But I don't know what is wrong. Cause when i target the Npc, the Schlong size is indicated as 4, 2 or 5, like i selected the maximum size. But in game is much bigger than that. So, when I reconfigure the NPC's size, it goes back to normal. But after a few time, the bug occurs again. Do you have any idea what is causing this?

Posted

 

 

 

Thanks a lot. That's probably why my save files are getting corrupted (though maybe another issue is present). It was the other way around.

 

Also, why are there 2 versions? I presume I should install 3.00.004.7z ?

 

 

That would be the most up to date version and seems to work fine in my end.

 

Thanks a lot bro. One more question if you have the time. Should I check the "Install male skeletons". I already have xpms.

 

http://i.imgur.com/rJAF75W.png

Instructions are not very clear.

 

 

If you have XPMSE already, then installing the skeletons provided by SOS isn't needed. Both would work, but the ones in XPMSE have more features, more possibilities to work with other mods.

 

 

Posted

I'm still having my issue from before. I installed exactly as instructed, simple enough. But I cannot alter any size settings and all the size settings are set to their lowest values. Average schlong size is set to 0 and my own character is set to 1, most NPCs have size 1 and some have nothing at all, which I assume is size 0. When I try to edit any of the values, the sliders are all locked and read NAN instead of any numbers.

 

Please help!

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