Veladarius Posted February 18, 2019 Author Posted February 18, 2019 Ok, this is what you need to download for the mod (make sure toy download the correct version for the version of Skyrim you are playing): Required: Part 1 - has the esp, scripts and other important files other than meshes and textures Part 2 - has MOST of the meshes and textures and comes in various resolutions as Bicobus pointed out. Original is the textures as created for the items and is what I use. May be required: Part 3 - this has the meshes, textures and bodyslide files for the catsuits (the bulk of the Shiny Rubber Catsuits mod) and if you have issues with big '!' appearing on characters you lilely need this. DD and DCUR used these same meshes and textures but it may be that they have changed either the naming or location of these files. I did not make this a requirement as these were generally already installed by these mods. Part 4 - gone, was pre-generated bodyslide meshes but it was based on v3 and there were issues with the corset/belt combo that caused crashes. I suggest using the v4 meshes (if using v3 just download DD v4 and just extract and use the bodyslide files from there, it is what I do). Part 5 - a number of optional items and requires unzipping prior to installation as all the items within it are zipped as well. The optional files included are listed on the main page. Again, make sure you are downloading the files for the version of Skyrim you are using (original or SE) as there are differences between them. Also, v4.05 is a legacy version for German users as it is the last version to have German language support. NOTE: You can NOT upgrade from v4.05 to V4.15 without starting a new game. You can try a save cleaner but if you have issues and come to me asking for help my response will be to start a new game. One last thing. CD is built on v3 of DD and some custom devices will not work properly (armbinders being one of them). If you would rather use v3 than v4 and no longer have the v3 DD files PM me and I will see what help I can provide.
serranna Posted February 19, 2019 Posted February 19, 2019 Well I tried several things and I'm still getting the same problems. The game abruptly shuts down when I enter the shop (not even any error messages, it just closes), and some devices don't look right. I know nothing about any of this, but I'm assuming it's a texture issue? I don't know. I put some examples below. The first one is the Bizzar mask, the second one is supposed to be inflatable leotard and the third one is one of the gloves. As you can see some things work, the catsuit looks fine. In addition, there are some things, like the gasmasks for example that I can not even put on at all. I will click it to equip and nothing happens. The CD mods I have isntalled are from this link, it indicates special edition compatiable. https://www.loverslab.com/files/file/492-devious-devices-captured-dreams-shop-v415/ I have installed Parts 1, 2, 3, and 5 I tested it with just those first, then I installed CD Device Removal DDv4 update v2.7z, and it didn't seem to do anything. The armbinder for example is still in the mod and not functioning properly. Assuming I am actually doing it right, I ran bodyslide after each time I installed or made a change as well as generate FNIS for users. If I could get some help in figuring out what's wrong here, this might lead me in the right direction to fix some other problems I'm having, like crashes when entering certain locations, varying by save file, and maybe 3-4 specific items from the DD mod crashing my game. Also to be clear I'm running Skyrim V1.5.53. I am not running the update Steam put out to Skyrim a few months back. Thus I'm also running SKSE 2.0.10, or whatever the most updated version was before the steam update.
serranna Posted February 19, 2019 Posted February 19, 2019 aaaand I wasted everyone's time. Turns out I had downloaded the regular files, not the SE files. I assumed that since the page indicated it was SE compatible that all the files were good. I then grabbed what was up top assuming it was the most recent. Everything related to the mod seems to be functioning so far (I think at least). Now it's back to just dealing with the issues I've been trying to just play though because I can't figure anything else out. Thank you for taking the time to reply.
doometernity Posted February 19, 2019 Posted February 19, 2019 Hey, I'm currently having problems with CTD when trying to enter CD shop. This is a new save game with the latest version, and my first time entering the shop. I've included my papyrus log. Any ideas on what's causing the issue? Papyrus.0.log
Veladarius Posted February 20, 2019 Author Posted February 20, 2019 1 hour ago, doometernity said: Hey, I'm currently having problems with CTD when trying to enter CD shop. This is a new save game with the latest version, and my first time entering the shop. I've included my papyrus log. Any ideas on what's causing the issue? Papyrus.0.log The only error from CD is the missing property for the animation due to the devices being based on v3 and the properties no longer exist in v4 but that should not cause it to crash as everyone using CD and DD v4 get the same errors. - You do have a lot of errors during initialization about missing scripts from a number of mods, either due to updating or removal of the mod. - The mod with the script prefix of _sdras_ is checking the player every second - Creature Framework is running every 5 seconds (scanning every actor within 2 cells), from personal experience this will make the game unstable. Setting it to a scan interval of 30 seconds and dropping the distance to 1 cell or less will make it much more stable. - The mod with the script prefix of CRDE (I used to know what this was but have not looked at a log in a while and it isn't a mod I use) is running fairly often but not as much as the previous 2 mods. All of the script activity combined with the device equipping in the CD shop (there are a lot of devices being equipped) can overwhelm the game and cause a crash.
doometernity Posted February 20, 2019 Posted February 20, 2019 2 hours ago, Veladarius said: The only error from CD is the missing property for the animation due to the devices being based on v3 and the properties no longer exist in v4 but that should not cause it to crash as everyone using CD and DD v4 get the same errors. - You do have a lot of errors during initialization about missing scripts from a number of mods, either due to updating or removal of the mod. - The mod with the script prefix of _sdras_ is checking the player every second - Creature Framework is running every 5 seconds (scanning every actor within 2 cells), from personal experience this will make the game unstable. Setting it to a scan interval of 30 seconds and dropping the distance to 1 cell or less will make it much more stable. - The mod with the script prefix of CRDE (I used to know what this was but have not looked at a log in a while and it isn't a mod I use) is running fairly often but not as much as the previous 2 mods. All of the script activity combined with the device equipping in the CD shop (there are a lot of devices being equipped) can overwhelm the game and cause a crash. Thank you! upping the scan intervals and uninstalling Sanguine's Debauchery fixed it
shadowwolf2k7 Posted February 20, 2019 Posted February 20, 2019 @Veladarius CRDE is Deviously Enslaved Continued. the interval that i found for its scanning is best set to 31 seconds. at that interval i found it hardly runs into other mods scanning, though a mod scanning near that may cause problems.
Veladarius Posted February 20, 2019 Author Posted February 20, 2019 The issue I have with mods that scan the surroundings or the player is they do it far too often to play nicely with other mods. If these mods were the only one doing anything it would work fine but combined with other mods it just overloads things (this is why the original SexLab Aroused was replaced). Many mods allow for the changing of the scan interval can be toned down so they play nice and don't hog resources but some don't and scan far too often (I avoid these mods like the plague). I run with a ugrids of 9 and a rather high cdraw distance and when flying I would get stutters every few seconds when doing long distance travel if too close to the ground, turned out to be SOS updating actors, increasing my altitude eliminated this. CD uses timers generally set for an interval of hours of game time with the shortest being 30 minutes in game time. Everything else makes use of trigger boxes, checks via dialogue conditions (when able to) or a check when you change locations (not individual cells and only done in chaste spouse to see if you have entered or left your home where your spouse is). The primary 2 scripts that run things run only once per day. The most intensive thing that happens script-wise is entering the shop with all of the devices placed on the actors, outside actors use non-scripted items except for belts but I may do the same with most of the devices on the actors within the shop to lighten the script load when entering.
itdude69 Posted February 20, 2019 Posted February 20, 2019 On 11/19/2018 at 6:52 PM, Veladarius said: If you are given sweeping for a second time that day you will likely get 0 points for the day as technically it can't be completed since it is set to only recognize its completion once each day (should only run once). I've been having this issue for a while now that Markus has given me the sweeping job 2 times a day now for well over 7 days in a row. Is there any fix for this or a workaround?
monkeyyy7 Posted February 20, 2019 Posted February 20, 2019 I dont kwon why but when the vip mansionis here, my game crash when i comme to the shop (i have the normal edition i use 512k )
Veladarius Posted February 20, 2019 Author Posted February 20, 2019 1 hour ago, itdude69 said: I've been having this issue for a while now that Markus has given me the sweeping job 2 times a day now for well over 7 days in a row. Is there any fix for this or a workaround? Once the task is done do the following in the console: sqv CDxSlavery_prop_manor Look for the variables task_<A,B,C and D> and see which one is 0 or doubled. If one is doubled check the two letters then check Task1is to see which one it was set to ( A=1, B=2, C=3, D=4) and fill in the data for the other one. use: setpqv CDxSlavery_prop_manor Task_<letter> 8 setpqv CDxSlavery_prop_manor Task8is <number - A=1, B=2, C=3, D=4> Whatever task needs set use the appropriate number at the end - number ONLY setpqv CDxSlavery_prop_manor Task8_status 3 setpqv CDxSlavery_prop_manor Task_<letter>_Status 2 Whatever task letter needs set use that letter Some of this should be set at the End of Day check but I figure better safe than sorry in case I missed something. Task 8 is an unused task but still has the variables in place. Let me know if this does not work. This overcomplicated setup is why I am rebuilding Manor Slaves main script and dialogue.
Veladarius Posted February 20, 2019 Author Posted February 20, 2019 1 hour ago, monkeyyy7 said: I dont kwon why but when the vip mansionis here, my game crash when i comme to the shop (i have the normal edition i use 512k ) Post a log, there are about 7 npc outside who get belts equipped so if you have too much going on in the log then it may end up overloading it. None of the building textures are custom, all are standard Skyrim textures and not in the texture pack (that just covers devices and custom clothing).
monkeyyy7 Posted February 20, 2019 Posted February 20, 2019 I can not find the folder log in C \ Users \ ***** \ Documents \ My Games \ Skyrim. I modified the skyrim.ini file in the papyrus section and it does not appear. I do not know if this gift is necessary or not. ini and i can not find skse.ini to get the log in CrashDumps in dont find skse.ini with
Rosty Posted February 21, 2019 Posted February 21, 2019 Hello, I have a problem, every time I enter the shop the game CTD, there is any way to fix it? Thanks.
Veladarius Posted February 21, 2019 Author Posted February 21, 2019 9 hours ago, Rosty said: Hello, I have a problem, every time I enter the shop the game CTD, there is any way to fix it? Thanks. Post a log.
Veladarius Posted February 21, 2019 Author Posted February 21, 2019 14 hours ago, monkeyyy7 said: I can not find the folder log in C \ Users \ ***** \ Documents \ My Games \ Skyrim. I modified the skyrim.ini file in the papyrus section and it does not appear. I do not know if this gift is necessary or not. ini and i can not find skse.ini to get the log in CrashDumps in dont find skse.ini with It is in Documents \ my games \ skyrim \ logs \ script. If it does not show up then the ini settings are incorrect.
Veladarius Posted February 21, 2019 Author Posted February 21, 2019 For those that are having issues with crashes when entering the shop look at this post: https://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop-v415/?do=findComment&comment=2532965 and these posts: https://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop-v415/?do=findComment&comment=2532143 https://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop-v415/?do=findComment&comment=2532178 Check that your log is not overloaded due to scripts from other mods and that you have the proper file sets installed. I have 254 esp's/esm's running and test with my full mod setup running (not to mention that the mod has not been changed in some time) so check your mod settings and logs. 1
Rosty Posted February 21, 2019 Posted February 21, 2019 49 minutes ago, Veladarius said: Post a log. Where I get the log?
monkeyyy7 Posted February 21, 2019 Posted February 21, 2019 this the setting for skyrim.ini for have the logs, according to the forums fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 bEnableFileselection=1
Laura Posted February 21, 2019 Posted February 21, 2019 3 hours ago, Rosty said: Where I get the log? This could help: https://www.creationkit.com/index.php?title=User:DavidJCobb/Papyrus_logging After you get the log, post it as text in a spoiler.
Rosty Posted February 21, 2019 Posted February 21, 2019 14 minutes ago, Laura 'Lokomootje' said: This could help: https://www.creationkit.com/index.php?title=User:DavidJCobb/Papyrus_logging After you get the log, post it as text in a spoiler. I am using Skyrim SE
Morferous Posted February 21, 2019 Posted February 21, 2019 4 minutes ago, Rosty said: I am using Skyrim SE It makes no difference, except with the folder in Documents > My Games > Skyrim Special Edition. If you are using Mod Organzier 2, then change the INI-setting for you MO profile instead.
Rosty Posted February 21, 2019 Posted February 21, 2019 7 minutes ago, Morferous said: It makes no difference, except with the folder in Documents > My Games > Skyrim Special Edition. If you are using Mod Organzier 2, then change the INI-setting for you MO profile instead. I am using nexus, I am still pritty new at this so sorry and thank in advance
Layenightboy Posted February 24, 2019 Posted February 24, 2019 I’m having an issue where all the npcs added in this mod are given generic names. The currier is named guest, the master hunter, etc etc. Is it an installation error or just a weird bug? Any ideas on how to fix it? Thanks in advance!
sofasamuria Posted February 24, 2019 Posted February 24, 2019 Hi Using the devise removal system but when i pay off the account nothing happens. I remain locked in the belt and collar. The ability to talk about the account is also gone. When asking to remove items again the says that they are irremovable. Have looked into papyrus logs but nothing is appearing in the folder there are only sexlab debug logs.
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