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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted
38 minutes ago, Veladarius said:

To trigger the force greet you need to do the following:

Find the mod ID (load position) by using  help CDx and it is the first 2 digits of any CD item (device, quest or anything else starting with CDx) - it will be used as XX below

Disable your controls in the CD MCM menu (player page)

Use the command   startscene xx05e17a     this should start the release scene and continue from there.

in my case xx are 26 then i use de command after disable my controls but my player still just walk and stand in the bed side and nothings else run, maybe i have something wrong, it hapens to me at thalmor place but i fixed with one of your answers in forum but now i dont know what im doing bad i follow all the steps

and another question what mods do you have? i mean i have al the ones that are required for CD exept racemenu i use ECE (i like the faces)  well the correct question is what do you use to run your mod in a better way, because also i have a lot an maybe thats is making issues for me 

Posted
1 hour ago, irvingmlfa said:

in my case xx are 26 then i use de command after disable my controls but my player still just walk and stand in the bed side and nothings else run, maybe i have something wrong, it hapens to me at thalmor place but i fixed with one of your answers in forum but now i dont know what im doing bad i follow all the steps

and another question what mods do you have? i mean i have al the ones that are required for CD exept racemenu i use ECE (i like the faces)  well the correct question is what do you use to run your mod in a better way, because also i have a lot an maybe thats is making issues for me 

I have a lot of mods, I don't use as many adult mods as I used to but I did all my testing with everything enabled (usually 240 - 250 esp's) so how many doesn't make a difference. The only mods that cause issues are ones that can take over npc's (usually to start sex scenes) so any mods that can do that need temporarily disabled (usually able to in their MCM menu - an example is Cursed Loot's Sex attacks).

 

Do the items on Elisif get removed?

Posted
1 hour ago, Veladarius said:

I have a lot of mods, I don't use as many adult mods as I used to but I did all my testing with everything enabled (usually 240 - 250 esp's) so how many doesn't make a difference. The only mods that cause issues are ones that can take over npc's (usually to start sex scenes) so any mods that can do that need temporarily disabled (usually able to in their MCM menu - an example is Cursed Loot's Sex attacks).

 

Do the items on Elisif get removed?

i see i thought that was because of frostfall or something, and i dont have the coursed loot´s sex attacks also i start all the CD mod in a new game with one mod that makes you start in other place and no where the dragon attack in the vanila normal game hhaha just to play this mod haha

and no she still is wearing her items cuffs in the bed and my player is standing just looking  at her, thats after she ask me to release her i select the option my player walks and nothing even doing your recomendation, hehe maybe she will be a cuff queen forever :P 

Posted
22 minutes ago, irvingmlfa said:

i see i thought that was because of frostfall or something, and i dont have the coursed loot´s sex attacks also i start all the CD mod in a new game with one mod that makes you start in other place and no where the dragon attack in the vanila normal game hhaha just to play this mod haha

and no she still is wearing her items cuffs in the bed and my player is standing just looking  at her, thats after she ask me to release her i select the option my player walks and nothing even doing your recomendation, hehe maybe she will be a cuff queen forever :P 

Your character walks away? If so then a previous force greet did not end properly.

 

Set the stage to 275, that should end that scene, you may have to select Elisif in the console and resurrect her.

Posted
1 hour ago, Veladarius said:

Your character walks away? If so then a previous force greet did not end properly.

 

Set the stage to 275, that should end that scene, you may have to select Elisif in the console and resurrect her.

no my character walks to the bed to release her but never do it just stand looking at her and Elisif keep tied in the bed 

Posted
8 hours ago, irvingmlfa said:

no my character walks to the bed to release her but never do it just stand looking at her and Elisif keep tied in the bed 

The scene is set up to have you go to the bed, remove the restraints and resets Elisif's idle and clothing then start a dialogue which has about 3 lines then sets the stage to 275 (which ends the scene). If the dialogue won't start I am not sure what is keeping it from doing so. At this point I am not sure what is going on, if you have a save from just before the scene started I suggest running through it again but set up papyrus logging so if something happens you can upload the log and hopefully I can find what is stopping things from continuing (just give the game a few moments to run before starting the scene so it can complete the startup of all the various scripts for the mods).

Posted
9 hours ago, Veladarius said:

The scene is set up to have you go to the bed, remove the restraints and resets Elisif's idle and clothing then start a dialogue which has about 3 lines then sets the stage to 275 (which ends the scene). If the dialogue won't start I am not sure what is keeping it from doing so. At this point I am not sure what is going on, if you have a save from just before the scene started I suggest running through it again but set up papyrus logging so if something happens you can upload the log and hopefully I can find what is stopping things from continuing (just give the game a few moments to run before starting the scene so it can complete the startup of all the various scripts for the mods).

i made it!! load from another save and all still looks like was about to go in the same way but then i hit Elisif so she moves from the bed to defend herself and then i disable te control and use the console with what you told me and now i finish that quest  thanks for all your help!

last question until i have another big issue that can,t resolve,  when i ask Master for job and she offer a special one and i selected and next dont let me accept it just letme choose "maybe latter" its a issue or something? 

anyway thanks for your help! 

Posted
1 minute ago, irvingmlfa said:

i made it!! load from another save and all still looks like was about to go in the same way but then i hit Elisif so she moves from the bed to defend herself and then i disable te control and use the console with what you told me and now i finish that quest  thanks for all your help!

last question until i have another big issue that can resolve,  when i ask Master for job and she offer a special one and i selected and next donte let me accept just choose "maybe latter" its a issue or something? 

anyway thanks for your help! 

This happens on the 4 'Letter' quests like the one with Elisif. These quests are only available for a limited time from when the letter is sent then it is unavailable again and you have to wait until the system decides to make it available again. As I stated before the higher your level the more likely it will happen (modifier is like 2x or 3x your level as a % increase in chance) so it will likely be offered again soon. This is done to simulate a limited window of opportunity when the quest can be done.

Posted
6 hours ago, Veladarius said:

This happens on the 4 'Letter' quests like the one with Elisif. These quests are only available for a limited time from when the letter is sent then it is unavailable again and you have to wait until the system decides to make it available again. As I stated before the higher your level the more likely it will happen (modifier is like 2x or 3x your level as a % increase in chance) so it will likely be offered again soon. This is done to simulate a limited window of opportunity when the quest can be done.

oo okey! thanks for all the help and for your fast answer!! its an amazing mod!

Posted

Interesting issue:

Was released from slavery via Simple Slavery (did nothing basically and waited until got chucked out)

This has lost my inventory (useless junk, but the note given suggests that it should have been placed somewhere), but more importantly, Master seems stuck in the manor house now.

She'll hand out jobs from there, but thinks that I'm in a permenant punishment & won't visit the shop itself.

 

Posted
8 hours ago, gollum007 said:

Interesting issue:

Was released from slavery via Simple Slavery (did nothing basically and waited until got chucked out)

This has lost my inventory (useless junk, but the note given suggests that it should have been placed somewhere), but more importantly, Master seems stuck in the manor house now.

She'll hand out jobs from there, but thinks that I'm in a permenant punishment & won't visit the shop itself.

 

If you were tossed out of CD's Slavery then there would have been a backpack in the area where you were released at with the items in it. If a mod had altered the landscape in that area a bit the item could be under some terrain and using TFC can help locate it.

 

As for her not leaving the most likely reason is that the final part of CD's slavery did not end as it will keep her in the Manor house. Use    SQV  CDxSlavery_Prop_Cage   to see if it is completed, if it isn't then also check the quests   CDxSlavery_Player  and CDxSlavery_Property  and if they are use the CompleteQuest <quest name>   to complete them all. If you want to see if you can get your items you should do that first as I am not sure if the script to return the items will work once done (the last 2 can be completed with no issues). If these are complete and she is still in the house use  ClearQuestAlises <quest ID> where the ID will either be the name or the actual ID number (use help <quest name> to get the ID) to clear her alias and get rid of the alias's AI packages but, again, if you are going to go look for your stuff do it before doing this step. Technically you can end the quest and clear the aliases but you will have to find the chest undergound (beneath the pack) as the command to return the items requires the use of an alias in the command.

Posted

Interesting.

 

I'm sure I got ported directly to Simple Slavery (Slave Auction mod), with as far as I remember no transition in-between.

 

The setup is heavily modded though, and I may well have mis-remembered what happened :P

Will try and unstick her from the Manor house later, but if it doesn't work, the save is no biggy.

 

Much appreciated though.

Posted

hi, i don't get it. every item from this mod works, (the items i testet with (additemmenu mod) all the buildings and npc are fine but not the master! when i speak to her she welcomes me and thats it, i got no dialogue option with her, i can't change anything in mcm and the live another live simple slavery start didn't work. i land in a test cell with a riekling without control over my character.  i allready tried to update but this doesnt help. it must be a mod conflict wich isn't in the description. i use this mod, because its not running, only as a recource right now. but i really would like to play it. my load order is attached and yes i know i have really much mods installed but believe it or not, my game is running good. captured dreams is the only mod that doesn't work right. i hope somebody can help me with that.

LoadOrder_Skyrim_2019-04-16T15-01-58.txt

Posted
2 hours ago, Schalli1980 said:

hi, i don't get it. every item from this mod works, (the items i testet with (additemmenu mod) all the buildings and npc are fine but not the master! when i speak to her she welcomes me and thats it, i got no dialogue option with her, i can't change anything in mcm and the live another live simple slavery start didn't work. i land in a test cell with a riekling without control over my character.  i allready tried to update but this doesnt help. it must be a mod conflict wich isn't in the description. i use this mod, because its not running, only as a recource right now. but i really would like to play it. my load order is attached and yes i know i have really much mods installed but believe it or not, my game is running good. captured dreams is the only mod that doesn't work right. i hope somebody can help me with that.

LoadOrder_Skyrim_2019-04-16T15-01-58.txt 6.42 kB · 0 downloads

1 - Does the MCM menu work?

2 - in the console use   SQV  CDxFramework   and tell me if it is running and what the stage is (after you have spoken with her).

3 - Do the MCM menus for Devious Devices, ZAP and SexLab all work?

 

Edit - I typically have my load order near maximum with a number of mods merged and test it with my full load order. What you are experiencing is not new but I just want to confirm a few things before going forward.

Posted
1 hour ago, Veladarius said:

1 - Does the MCM menu work?

2 - in the console use   SQV  CDxFramework   and tell me if it is running and what the stage is (after you have spoken with her).

3 - Do the MCM menus for Devious Devices, ZAP and SexLab all work?

 

Edit - I typically have my load order near maximum with a number of mods merged and test it with my full load order. What you are experiencing is not new but I just want to confirm a few things before going forward.

1 - No (can't change anything in it. except for the option to build everything)

2 - i'll test it

3 - Yes

 

 

it says the following

quest stage

enabled? yes

state: running

current stage 10

priority 50

Posted

after several hour of testing i can confirm that nearly everything is working now. the reason why it didn't work was the ( CD UNP pircing fix) that i had installed via mod messenger caused that problem. after removing it worked. however, the punishment that you could recive for failure doesn't work. i become a message that the punishment startet but than nothing happend. my character just stand still and i have no controll anymore and all the others returning to sandbox. don't know why.

Posted
53 minutes ago, Schalli1980 said:

after several hour of testing i can confirm that nearly everything is working now. the reason why it didn't work was the ( CD UNP pircing fix) that i had installed via mod messenger caused that problem. after removing it worked. however, the punishment that you could recive for failure doesn't work. i become a message that the punishment startet but than nothing happend. my character just stand still and i have no controll anymore and all the others returning to sandbox. don't know why.

Not sure why the UNP piercing fix would cause the issue as it is just a mesh replacement.

 

 

As for the punishment stopping there are a few causes:

1 - Herran is not there - this typically happens if you are teleported to the shop or if another mod has taken control of him and he has left the shop in pursuit of whatever the mod is having him target (example is something like Random Attack and he is set to have a sex scene with an npc that has just left the shop and he follows).

 

2 - Script lag - I have set the selection of punishments to happen at the start of the Punishment quest but a combination of script lag and moving through dialogue too quickly may result in you getting to the point that punishment is ready to be given but it has not been set yet. You can check to see if the punishment has been set using the following command:

  SQV  CDxPunishmentSet01               - look for the variable  'punishmentRunning' - if it is 0 then it has not been set (technically you should have been set free at this point)

 

3 - Interruption by another mod - If another mod has taken over your character (even if it is not obvious and has not done anything due to conflict) I have scenes in Skyrim set to pause until it can run the scenes. SexLab scenes are typical and somewhat problematic as they usually leave you in control of your character but much of the time disabling your controls can let the scene continue. There are some instances though that this does not work as it has interrupted scripts and leaves it unable to continue or have CD think that its scene has ended without performing the script to link to the next scene or function to advance things. My suggestion for avoiding this is to temporarily disable sex scenes or other scenes from other mods that can take control of your character or other npc's (most mods have the ability to do so in their MCM menu's), Random Attack and DCUR's Sex Attacks are a common example of this. This is not something I can stop as Skyrim will give priority to scripted events over scenes.

 

Now, some possible solutions for when this happens:

- If it happens when you are being given a punishment and you have checked the 'punishmentRunning' variable and it is NOT 0 you can simply restart the scene where the punishment is handed out - Using the command   Startscene  xx2472ae   (xx being the load position ID of CD) will start the scene again and hand out the punishment. You need to make sure that Herran and Master is there (you can find their ID's using the SQV command in #2 above, use it with  prid <id>  then moveto player) and that your controls are disabled.

 

- If the 'punishmentRunning' variable IS 0 then the best thing to do is to cancel the punishment. I don't remember if there is an MCM menu option for it but you can enable your controls (if disabled), get your gear using TCL and look for a chest under the floor near the slaves on display and then use  setstage  cdxPunishmentset01  900  which will reset the punishment control quest.

 

- If this continues to happen, upload a log that contains about 5-10 minutes of normal play and ends with the failure of the punishment system (you can quit at this point or just do a copy/paste of the log0 file and upload the file here and I can look to see what is going on and make suggestions based on what I see.

 

I know this is a bit long winded but I wanted to include as much information not only for you but for anyone else that may run into the same issue and how to possibly resolve it.

 

Let me know what you find out and if you need further assistance.

Posted
6 hours ago, Schalli1980 said:

so I'll checked it. the punishment is set to 0 even after punishment should start. herran is there and also the master. here i have two log files. i hope that are the right one. i think logfile 1 is the right one because i loaded my savegame again after this happened.

Papyrus.0.log 2.88 MB · 0 downloads Papyrus.1.log 8.54 MB · 0 downloads

First thing that says there is an issue is the logs are over 1mb, I rarely go over 800kb with a multiple hour session.

 

I will go with log 1 since it is the largest (65,000+ pages according to Word Pad). The length of the session looks to be about 1 1/2 hours starting at 1:27 and ending at 2:50W

Skipping to 1:33 as most of what is in the first 5 minutes is the initialization of mods. Errors are common at this point so I won't comment on those.

At 1:33 I can see the devices starting to be equipped on shop npc's

 

At 1:34:07 the first dump stack error occurs due to XPMSE. I had this happen to me constantly and have seen the same thing in a number of other logs. If you don't use the added features in the XPMSE mod for using alternate animations for the player and npc's I suggest you disable the esp. Sometimes the dump stack errors only affect the mod that caused it but I can see where several other mods are caught up in it including DD Integration causing some of its scripts to fail. Being female, Vilja companion quest, Cursed Loot, mods at load location 72, 93 and 6B (not sure of the mods, don't recognize the script prefix) and CD custom device scripts all get dumped during this causing their script's actions to not be done. Most of these mods (especially DD) are hit multiple times by this.

 

At 1:34:23 thru 1:38:18 Multiple errors on the script at location 6B (various SOS config scripts such as civilization, the wilds and dungeons) all start throwing errors - this mod was among those in the first dump stack. Errors for this mod continue to show up fairly consistently as time goes on.

 

New errors show up at 1:39:00 on script with prefix of _Dtick at location A4 in the load order

 

At 1:46:56 more dump stack errors from XPMSE start. Mods affected are SOS (hit hard), NIO (hit hard as well) and the mod at location 5C

 

At 1:58:02 FTM throws errors, I suggest increasing the time for the scripts in it to run (is able to be set in the MCM menu). Usually happens when a generic npc is unloaded while trying to equip items on them.

 

At 1:58:03 the SOS mod at 6A starts throwing errors and degenerates into dump stack errors at 1:58:08 hitting Being Female (hard), another mod at location 8F, 0F, Skyrim quest MS08 (Saadia's quest), XPMSE

 

Various errors until 2:28:03 when XPMSE starts another dump stack. DD equip scripts hit (including items being equipped by CD), being female, Vilja, mod at location 8F, Skyrim's Creature Spawn script

 

At 2:28:31 the SOS mod at 6A starts erroring again leading to more dump stack errors at 2:29:00 with being female hit first, XPMSE, mod at 0F (bathing in skyrim possibly?), Vilja and Skyrim Critter Spawn

 

Looks like a save may have been loaded around 2:30 as there are mod script initialization checks happening again.

 

 

 

My recommendation is to dump the XPMSE esp and check the SOS mod at 6A as it is constantly having errors. I don't know if your game is damaged or not as some scripts that were supposed to do things were unable to do them, some are short term (DD equip scripts) but some like being female may have lasting consequences.

Posted

thanks i'll will disable xpmse and also the sound of skyrim files because they are not importand to me. after that i will play for about half an hour and end the game then with the punishment scene (i mean if its still not working). after that i will again load a log file up. i hope this one would be smaller. all the devious logs are disabled by me by the way.

the mods you mentioned are: by the way, my english is not that good so forgive me if i understand something wrong.

 

6A - SoS The Wilds

8F - EMCompViljaSkyrim

0F - BeeingFemale

6B - Sos Civilisation

72 - Captured Dreams (You didn't recognize that?? Hey it's your mod :) )

93 - Bondage Furniture World

A4 - Devious Followers

5C - SD Cages

 

i think this are all Mods you mentioned. But to be true i have disabled papyrus log for about 90 % off all mods because if i turn them all on my log file will reach about 50 MB and more.

So i will follow your lead step by step now and on this way i would like to thank you for your effort to help me. i wish i could read the log file myself but i don't understand what this file is telling me. so i'm unable to find the errors myself. (for example Slaverun reloaded often brings my game to ctd when its running and the log file is no help for me)

Posted
53 minutes ago, Schalli1980 said:

thanks i'll will disable xpmse and also the sound of skyrim files because they are not importand to me. after that i will play for about half an hour and end the game then with the punishment scene (i mean if its still not working). after that i will again load a log file up. i hope this one would be smaller. all the devious logs are disabled by me by the way.

the mods you mentioned are: by the way, my english is not that good so forgive me if i understand something wrong.

 

6A - SoS The Wilds

8F - EMCompViljaSkyrim

0F - BeeingFemale

6B - Sos Civilisation

72 - Captured Dreams (You didn't recognize that?? Hey it's your mod :) )

93 - Bondage Furniture World

A4 - Devious Followers

5C - SD Cages

 

i think this are all Mods you mentioned. But to be true i have disabled papyrus log for about 90 % off all mods because if i turn them all on my log file will reach about 50 MB and more.

So i will follow your lead step by step now and on this way i would like to thank you for your effort to help me. i wish i could read the log file myself but i don't understand what this file is telling me. so i'm unable to find the errors myself. (for example Slaverun reloaded often brings my game to ctd when its running and the log file is no help for me)

I didn't look at the mod list prior to looking at the log.

 

Generally there are 2 causes for instability, mods causing constant errors or mods (or multiple mods together) that run things frequently causing an overload of papyrus. This overload does not always result in dump stack errors and instead just causes general instability. An example of this (from my own experience) is Creature Framework as at normal settings it scans every actor (creature or npc) about every 5 seconds in a 2 cell radius. The mod allows you to adjust the times between scans and distance and I have found that a time of 20-30 seconds and a radius of 1/2 cell allows the mod to work perfectly fine with no instability. You may want to try Slaverun Reloaded again once you make adjustments and see if it has any options to increase the time between events (if it has any and if they are under 10-15 seconds - I don't use it myself).

 

Overall, XPMSE and the two SOS mods were the largest problem makers but XPMSE may have damaged the SOS mods in the first stack dump as it was mainly looking for an alias (as I remember) and that may not have been set due to the stack dumps from XPMSE.

 

Also, your current save games may have damaged script aliases, settings and other issues that may make the affected mods I listed not work properly. Two mods to look at specifically for issues in game is Cursed Loot (the timer script was hit in the first stack dump) and Being Female as that ended up with multiple errors on its own after it was affected by one of the stack dumps. DD, CD and Vilja may not have been affected as these generally have many individual scripts (most of the issues in CD were with device scripts so removing or replacing them would fix whatever script issue was caused, DD as well).

Posted
18 minutes ago, Veladarius said:

I didn't look at the mod list prior to looking at the log.

 

Generally there are 2 causes for instability, mods causing constant errors or mods (or multiple mods together) that run things frequently causing an overload of papyrus. This overload does not always result in dump stack errors and instead just causes general instability. An example of this (from my own experience) is Creature Framework as at normal settings it scans every actor (creature or npc) about every 5 seconds in a 2 cell radius. The mod allows you to adjust the times between scans and distance and I have found that a time of 20-30 seconds and a radius of 1/2 cell allows the mod to work perfectly fine with no instability. You may want to try Slaverun Reloaded again once you make adjustments and see if it has any options to increase the time between events (if it has any and if they are under 10-15 seconds - I don't use it myself).

 

Overall, XPMSE and the two SOS mods were the largest problem makers but XPMSE may have damaged the SOS mods in the first stack dump as it was mainly looking for an alias (as I remember) and that may not have been set due to the stack dumps from XPMSE.

 

Also, your current save games may have damaged script aliases, settings and other issues that may make the affected mods I listed not work properly. Two mods to look at specifically for issues in game is Cursed Loot (the timer script was hit in the first stack dump) and Being Female as that ended up with multiple errors on its own after it was affected by one of the stack dumps. DD, CD and Vilja may not have been affected as these generally have many individual scripts (most of the issues in CD were with device scripts so removing or replacing them would fix whatever script issue was caused, DD as well).

Ok i can‘t test it right now, but i never run into Problems with beeing female or cursed loot. I installed all my mods with the Nexus Mod Manager. Use LOOT for the load order an a savegame cleaner. I actually don‘t have a current savegame, the saves i use at the moment are all new games for testing purpose. The mentioned ctd‘s slaverun reloaded causing are always when i have a quest or task done and the ingame diary is on update. And in the Arena a lot! But right now i Test everything you told me in a few hours and hope this fix the punishment scene in captured dreams. I discovered yesterday a second but really a very small problem with captured dreams. The advertising and every other letters you recieve from this mod are missing the images in them. Are there some missing textures and have others the same Problem?

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