Veladarius Posted February 2, 2019 Author Posted February 2, 2019 4 hours ago, natalz94 said: I seem to have a CTD problem at hollyfrost farm area. any idea how to fix it? I have tried using without the mod and it seems to work (and tried with only DD mods as well). Noticed it when I got a delivery quest for Tulvur at Hollyfrost farm. When I get to the log between first house after Windhelm stables it CTD and when I go from the other way (Fast travel to the burial ground closer to Winterhold) I get close to the door to Hollyfrost farm and then CTD. PapyrusUtilDev.log doesn't seem to show any problem either. The only changes I do outside of Windhelm is the addition of markers for the bandits for the delivery quest (they are on the bridge to Windhelm) and to the area around Refugee's Rest (tower ruin towards the end of the road where Erani is), no changes are done to Hollyfrost farm.
Mata4Nui Posted February 3, 2019 Posted February 3, 2019 Hello there! I have issues with textures not wanting to show up. Catsuit, maid uniform, inflatable leotard and the hanging icon in front of the shop not loading textures and basically showing a red diamond with a white exclamation mark. Could anyone help?
Veladarius Posted February 3, 2019 Author Posted February 3, 2019 2 hours ago, Mata4Nui said: Hello there! I have issues with textures not wanting to show up. Catsuit, maid uniform, inflatable leotard and the hanging icon in front of the shop not loading textures and basically showing a red diamond with a white exclamation mark. Could anyone help? For the Catsuit either download part 3 which is essentially the Shiny Rubber Catsuits mod or the mod itself. DD and DCUR used the same textures so I did not include them by default but they may have changed their file structure. The Inflatable Leotard is from Shiny Rubber Catsuits but does not work from there either but the mod More Rubber Catsuits (not entirely sure on the name) and used by DD does have the proper meshes and textures for the item. The maid uniform and sign are included with CD (especially the sign since it was custom made by Zadil for me). I would suggest that you download the 'Original' texture size set as that should be everything I use with no modifications. If you still have issues with these let me know.
TTomo130197 Posted February 5, 2019 Posted February 5, 2019 Hi! Awesome mod! I have a problem though. I wanted to have the rubber Slave set from the DCL removed by the master. She charged me but didnt remove the items. Is it made on purpose or is it a bug? Regards
Veladarius Posted February 6, 2019 Author Posted February 6, 2019 19 hours ago, TTomo130197 said: Hi! Awesome mod! I have a problem though. I wanted to have the rubber Slave set from the DCL removed by the master. She charged me but didnt remove the items. Is it made on purpose or is it a bug? Regards Custom DCL items that can be removed are generally limited to the same items a blacksmith can be paid to remove, Kimy provides a list of items which can be removed in DCL and pretty much every higher end item (quest items, cursed items or complex items) are not on the list so CD will not remove them.
ugibber Posted February 6, 2019 Posted February 6, 2019 Sorry if this was addressed before, but I see a number of errors regarding animations in tesedit. Should I ignore them? Thanks in advance!
Veladarius Posted February 6, 2019 Author Posted February 6, 2019 1 minute ago, ugibber said: Sorry if this was addressed before, but I see a number of errors regarding animations in tesedit. Should I ignore them? Thanks in advance! I believe it was due to some renaming at some point, won't affect anything other than you standing there instead of playing whatever idle was intended.
mangalo Posted February 12, 2019 Posted February 12, 2019 Are you still planning on overhauling the manor part ? I remember there were a lot of issues with cleaning tasks etc in the past...
Veladarius Posted February 13, 2019 Author Posted February 13, 2019 16 hours ago, mangalo said: Are you still planning on overhauling the manor part ? I remember there were a lot of issues with cleaning tasks etc in the past... It has been a slow process. Between my mental issues making it impossible to concentrate much of the time and the dialogue for Markus being rather complex as it has to take a number of things into consideration (each requiring its own dialogue section) it has been frustrating for me. On Markus's dialogue it has to be open enough to allow for added tasks as it is now over 10 available tasks and some last beyond the normal end time of the day (which need to be accounted for as well) and more are planned. Unfortunately frustration gets the better of me and makes me quit for a bit and I have scrapped a number of dialogue sets completely as it is. I am trying a different method of setting it up, no actual dialogue initially just a note of what the dialogue is for so I can build the basic dialogue tree then fill it out once I have the structure to a satisfactory state. I have not abandoned CD, progress is just difficult at this point. 1
mangalo Posted February 13, 2019 Posted February 13, 2019 5 minutes ago, Veladarius said: It has been a slow process. Between my mental issues making it impossible to concentrate much of the time and the dialogue for Markus being rather complex as it has to take a number of things into consideration (each requiring its own dialogue section) it has been frustrating for me. On Markus's dialogue it has to be open enough to allow for added tasks as it is now over 10 available tasks and some last beyond the normal end time of the day (which need to be accounted for as well) and more are planned. Unfortunately frustration gets the better of me and makes me quit for a bit and I have scrapped a number of dialogue sets completely as it is. I am trying a different method of setting it up, no actual dialogue initially just a note of what the dialogue is for so I can build the basic dialogue tree then fill it out once I have the structure to a satisfactory state. I have not abandoned CD, progress is just difficult at this point. Understood, thanks for the reply. I knew that you sometimes had to slow things down with modding and just wanted to know if you considered it a stable/final version. I'm glad it's not
dmop33 Posted February 13, 2019 Posted February 13, 2019 Hi I have a problem Upon a start of a game using option "Im a slave -> Owned by Captured dreams shop master" and arriving at said shop i see big white exclamaition marks on red background on 4 of the npc in shop also master is missing hands and clothing. This i also true for just normally arriving at CD shop. I have reinstaled CD mod packeges and run bodyslide afterwards again. ScreenShot2.bmp
Veladarius Posted February 13, 2019 Author Posted February 13, 2019 3 hours ago, dmop33 said: Hi I have a problem Upon a start of a game using option "Im a slave -> Owned by Captured dreams shop master" and arriving at said shop i see big white exclamaition marks on red background on 4 of the npc in shop also master is missing hands and clothing. This i also true for just normally arriving at CD shop. I have reinstaled CD mod packeges and run bodyslide afterwards again. ScreenShot2.bmp install part 3, the catsuit files. DD and DCUR used the same mod these are from (Shiny Rubber Catsuits) and part 3 has all of the meshes, textures and bodyslide data used by CD. It seems that they likely changed the names/locations of the meshes and such, I didn't set it as a required file before as they were the same files DD and DCUR would install.
dmop33 Posted February 13, 2019 Posted February 13, 2019 2 hours ago, Veladarius said: install part 3, the catsuit files. DD and DCUR used the same mod these are from (Shiny Rubber Catsuits) and part 3 has all of the meshes, textures and bodyslide data used by CD. It seems that they likely changed the names/locations of the meshes and such, I didn't set it as a required file before as they were the same files DD and DCUR would install. I already did install 3'rd part and it didin't make a difference i initialy thought that it was missing meshes/textures or something fishy with bodyslide becouse of missing hands/feet/bodies but all the files in meshes folder are present at least i think Edit: Post infront of the shop is also displaying same error texture The inside of the shop and book is also missing some files EDIT 2 I solved the problem by installing not SSE version of meshes ald textures file
Veladarius Posted February 14, 2019 Author Posted February 14, 2019 6 hours ago, dmop33 said: I already did install 3'rd part and it didin't make a difference i initialy thought that it was missing meshes/textures or something fishy with bodyslide becouse of missing hands/feet/bodies but all the files in meshes folder are present at least i think Edit: Post infront of the shop is also displaying same error texture The inside of the shop and book is also missing some files EDIT 2 I solved the problem by installing not SSE version of meshes ald textures file Yeah, there is a difference in the textures (among other things) as the two games are a rather different and does take some conversion work to go from one to the other. Glad you figured out the issue though, enjoy the mod.
Verstort Posted February 14, 2019 Posted February 14, 2019 Minor bug: If you fail to deliver, and get whipped, she tells the player to "get in front of the counter" except the newer versions don't have a counter anymore, that area of the shop is just open floor space now
Veladarius Posted February 14, 2019 Author Posted February 14, 2019 5 hours ago, Verstort said: Minor bug: If you fail to deliver, and get whipped, she tells the player to "get in front of the counter" except the newer versions don't have a counter anymore, that area of the shop is just open floor space now Yeah, there are dialogue adjustments that need made in a number of places. I have a rather long list of fixes (major and minor) that need done.
Guest Posted February 14, 2019 Posted February 14, 2019 Hey, how is the next update coming along? I know you're taking it slow due to personal difficulties, but curious how it's progressing No rush ofc!
Veladarius Posted February 14, 2019 Author Posted February 14, 2019 3 hours ago, jujoco said: Hey, how is the next update coming along? I know you're taking it slow due to personal difficulties, but curious how it's progressing No rush ofc! Having issues with the main dialogue for the Mansion Slave rebuild, primarily the structure because it handles some functions via conditions that were done via scripting (and failing). Also, I have quests that may go beyond the normal end of day time or even go multiple days so they need to be taken into account as well. Here is an example of the basic structure: Start of Day dialogue - Start of Day dialogue -- standard --- Is early --- Is on time --- Is up to a few hours late --- is over a few hours late -- Did not report in previous day -- Is set for punishment -- Has been returned from punishment Task Dialogue (has been assigned a task) - Is during normal working hours -- completed? - is during extended working hours (optional extra work) -- completed? -- want another task? - is beyond extended working hours -- Did not have extended task - Late -- Had extended same day task --- completed? ---- Late? (beyond time given to complete) -- Had extended multi day task ---completed? ---- Late? (beyond time given to complete) --- completed? This is the basics and not quite in the order it needs to run to properly route things. All of this has extended dialogue options and opportunities to be nice or not in your replies at various places. This is complex so I can keep the scripting simple, the current version is the opposite and scripting can be prone to breaking. This will also be very open and allow you to do as many tasks as you have time for and some tasks are only available before a certain time (due to length of tasks). Overall it is a lot of dialogue that you will see only a small portion of each time you speak to Markus. As it is I have built and scrapped the dialogue a number of times, layout is everything in this. My health issues cause various issues (get frustrated and quit for a while, hands shake to the point that typing is full of errors or just depressed and don't even want to look at it) so it is going very slow. 1
Guest Posted February 14, 2019 Posted February 14, 2019 4 hours ago, Veladarius said: Having issues with the main dialogue for the Mansion Slave rebuild, primarily the structure because it handles some functions via conditions that were done via scripting (and failing). Also, I have quests that may go beyond the normal end of day time or even go multiple days so they need to be taken into account as well. Here is an example of the basic structure: Start of Day dialogue - Start of Day dialogue -- standard --- Is early --- Is on time --- Is up to a few hours late --- is over a few hours late -- Did not report in previous day -- Is set for punishment -- Has been returned from punishment Task Dialogue (has been assigned a task) - Is during normal working hours -- completed? - is during extended working hours (optional extra work) -- completed? -- want another task? - is beyond extended working hours -- Did not have extended task - Late -- Had extended same day task --- completed? ---- Late? (beyond time given to complete) -- Had extended multi day task ---completed? ---- Late? (beyond time given to complete) --- completed? This is the basics and not quite in the order it needs to run to properly route things. All of this has extended dialogue options and opportunities to be nice or not in your replies at various places. This is complex so I can keep the scripting simple, the current version is the opposite and scripting can be prone to breaking. This will also be very open and allow you to do as many tasks as you have time for and some tasks are only available before a certain time (due to length of tasks). Overall it is a lot of dialogue that you will see only a small portion of each time you speak to Markus. As it is I have built and scrapped the dialogue a number of times, layout is everything in this. My health issues cause various issues (get frustrated and quit for a while, hands shake to the point that typing is full of errors or just depressed and don't even want to look at it) so it is going very slow. Yea, health problems suck Ty for the update! Pretty sure when it's done it will be great, you made an amazing mod already, which I keep going back to
serranna Posted February 18, 2019 Posted February 18, 2019 I have a couple of questions. I downloaded CD earlier and am having trouble getting it to work, the game instantly shuts down upon trying to enter the shop and the devices either look weird or cause weird effects when equipped. First question, is it necessary to download and install all 4 of the part 2 files, or just one? If not, how do I know which to install between Orig, 512, 1024, or 2048K? When I tried to install all 4, I kept getting messages to overwrite files from the others I installed first. Second, I read earlier in this thread that ZAZ 8.0 is not going to be compatible, but it is also indicated that it will work. There are a lot of messages in this thread and everything is so confusing to me, and I apologize for the dumb question, but I want to make sure ZAZ8.0 is fine before I uninstall 8 and install 7. I'm a complete idiot when it comes to anything related to this, so I appreciate the help.
Guest Posted February 18, 2019 Posted February 18, 2019 6 hours ago, serranna said: I have a couple of questions. I downloaded CD earlier and am having trouble getting it to work, the game instantly shuts down upon trying to enter the shop and the devices either look weird or cause weird effects when equipped. First question, is it necessary to download and install all 4 of the part 2 files, or just one? If not, how do I know which to install between Orig, 512, 1024, or 2048K? When I tried to install all 4, I kept getting messages to overwrite files from the others I installed first. Second, I read earlier in this thread that ZAZ 8.0 is not going to be compatible, but it is also indicated that it will work. There are a lot of messages in this thread and everything is so confusing to me, and I apologize for the dumb question, but I want to make sure ZAZ8.0 is fine before I uninstall 8 and install 7. I'm a complete idiot when it comes to anything related to this, so I appreciate the help. You only need to pick one file But you do need all (4) parts to make everything work, 5 is optional if you don't like the catsuits. im using zaz8 and haven't had any problems with it, you do need the additional patch somewhere on the forum (don't have exact links and am not at my PC to upload them) if you use dd4 (not sure if it's one the main page, haven't checked and am on mobile).
DarmanSejuk Posted February 18, 2019 Posted February 18, 2019 38 minutes ago, jujoco said: You only need to pick one file But you do need all (4) parts to make everything work, 5 is optional if you don't like the catsuits. im using zaz8 and haven't had any problems with it, you do need the additional patch somewhere on the forum (don't have exact links and am not at my PC to upload them) if you use dd4 (not sure if it's one the main page, haven't checked and am on mobile). To be more accurate you only need 3 of the 5 as part 4 was removed and part 5 is the catsuits files. As stated by jujoco zaz8 does work with CD. One problem you might be having is the mod organized your using. The new Vortex actually works quite well as it combines MO2 and Nexus Mod Manager. It also helps to organized the mods into the correct order. LOOT is also useful to have. If your devices in-game are looking weird then use the bodyslides program to 'build' the files so they look right.
bicobus Posted February 18, 2019 Posted February 18, 2019 8 hours ago, serranna said: If not, how do I know which to install between Orig, 512, 1024, or 2048K? Those are the resolution of the textures, which directly correlate with how much vram this mod will use and the quality of the in-game texture. For normal play 512k should suffice, vanilla skyrim uses 256 and 512 textures while the HD DLC replace them with 2048k textures. So it all depends on your system, how much VRAM do you have? If only 1GB, then stick with 512. If more, you can try to upscale.
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