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Posted

@Veladarius

 

i have a question about the manor house which may lead into an suggestion.

 

the question is, in the manor house on the second floor there is 3 bed rooms. on the right there is markus's room, to the left there is rayani's room, my question is, who does the room that is past rayani's room belong to?

Posted
45 minutes ago, shadowwolf2k7 said:

@Veladarius

 

i have a question about the manor house which may lead into an suggestion.

 

the question is, in the manor house on the second floor there is 3 bed rooms. on the right there is markus's room, to the left there is rayani's room, my question is, who does the room that is past rayani's room belong to?

Herran, Master's bodyguard. He gets to sleep a little bit.

Posted

a quick question, the room on the first floor of the manor that you are assigned to as a proptery/relationship slave, are the containers and chests in the room safe to store items in or should i wait and store them at a house when i purchase one? i want to make sure that anything i store there wont get lost until i start the main quest line to get breezehome.

Posted
6 hours ago, shadowwolf2k7 said:

a quick question, the room on the first floor of the manor that you are assigned to as a proptery/relationship slave, are the containers and chests in the room safe to store items in or should i wait and store them at a house when i purchase one? i want to make sure that anything i store there wont get lost until i start the main quest line to get breezehome.

They should be safe, they are custom containers and not made to reset.

Posted

Hi Vel,

hope you are well. I had a few ideas for additional improvements to your terrific mod and just wanted to bounce these ideas of you- see what you think:

 

Cow Play
I think I already saw that mentioned: MilkEconomy Mod plug in, punishment to put player (follower) in Barn for milking maybe add a service of selling the milk in the store. Special tasks such as being put in display in different cities for "promotion purposes". Incremental harness completion, changing body features over time until you finally are content being a cow

 

Pony Play
Assets already exist in new DDI. Add a barn/ cart for the master. Could do something like in "shout like a virgin" where you actually need to pull the cart with master on it or just have a traditional carriage parked outside. Take master to different cities and have an event while awaiting the masters return. Maybe you get put into a barn.....maybe the stable boy kinda likes you......maybe the male horse next to you likes you.....

 

More follower play
I am a big fan of the new prison overhaul patch enabling you to get caught and punished together with your follower. If you could enable all punishments quest to be done with your female follower.....lots of fun. What I also liked is the DDE plugin that allows you to configure the kind of gear getting equipped to you and your follower, makes it customizable

 

Incremental corruption (PC + follower)
It would be nice if all these scenarios + existing quests play out incrementally and lead to a different kind of "endgame". For example: Free trial, you receive these items after the initial trial is over incrementally and more items "shoes, blind fold, armbinder etc.". This could be linked to your success rate in tasks for the master (as punishment) or to your submissive/ dominant gage. For the free trial- the end end state would be a permanent display model slave covered head to toe in devices. For pony and cow play you would end up as a fully submissive version of these play styles.
It would be fun if you could choose to get your follower punished in your stead and left as collateral in the shop. Therefore your followers could be send on each of these "corruption tracks". It would be nice to have each companion maybe follow different track: Aela the huntress for example clearly has an apptitude for some beast play. Lydia is so virtuous and strong would be nice incremental corruption to a submissive display slave.
Basically, if you do not pay your debts or succeed in tasks for the master she keeps them and trains "corrupts" them over time so in the end they leave your service and stay with the master, and maybe encourage you to join them

 

Anyways, just a few conceptual ideas have no clue whether other folks think this would be fun or if this could be realistically implemented or is already on a roadmap.

How are things going with the next version of captured dreams?

 

Be well!

Posted
5 hours ago, pnutz78 said:

1

Cow Play
I think I already saw that mentioned: MilkEconomy Mod plug in, punishment to put player (follower) in Barn for milking maybe add a service of selling the milk in the store. Special tasks such as being put in display in different cities for "promotion purposes". Incremental harness completion, changing body features over time until you finally are content being a cow

2

Pony Play
Assets already exist in new DDI. Add a barn/ cart for the master. Could do something like in "shout like a virgin" where you actually need to pull the cart with master on it or just have a traditional carriage parked outside. Take master to different cities and have an event while awaiting the masters return. Maybe you get put into a barn.....maybe the stable boy kinda likes you......maybe the male horse next to you likes you.....

3

More follower play
I am a big fan of the new prison overhaul patch enabling you to get caught and punished together with your follower. If you could enable all punishments quest to be done with your female follower.....lots of fun. What I also liked is the DDE plugin that allows you to configure the kind of gear getting equipped to you and your follower, makes it customizable

4

Incremental corruption (PC + follower)
It would be nice if all these scenarios + existing quests play out incrementally and lead to a different kind of "endgame". For example: Free trial, you receive these items after the initial trial is over incrementally and more items "shoes, blind fold, armbinder etc.". This could be linked to your success rate in tasks for the master (as punishment) or to your submissive/ dominant gage. For the free trial- the end end state would be a permanent display model slave covered head to toe in devices. For pony and cow play you would end up as a fully submissive version of these play styles.
It would be fun if you could choose to get your follower punished in your stead and left as collateral in the shop. Therefore your followers could be send on each of these "corruption tracks". It would be nice to have each companion maybe follow different track: Aela the huntress for example clearly has an apptitude for some beast play. Lydia is so virtuous and strong would be nice incremental corruption to a submissive display slave.
Basically, if you do not pay your debts or succeed in tasks for the master she keeps them and trains "corrupts" them over time so in the end they leave your service and stay with the master, and maybe encourage you to join them

 

first of all i am just a mod user like you, but i will post my thoughts on this anyway (for you and others consideration)

 

1 - there is a mod being made to turn the player into a HuCow (Bee a Cow i think is the name).  the adding of selling milk, and the "promotion 

     purposes" both sound nice, but i think the body modification part should (probably) be left to a different mod.

     as for the incremental harness increase, that could be done where you eventually don't feel complete without wearing it anymore (debuffs added when

     not wearing it, possibly buffs added when wearing it), but would need some custom devices.

 

2 - Pony Play - i do like the sounds of this one, and as in point 1 above the player could, in time, become so used to (addicted to actually) wearing the 

     Pony Gear (would also need a custom set) that she wants to wear it all the time (even when not actively working for or being punished by Master).

 

3 - i agree that follower interaction would be nice (and is on my personal wish list), but if the choice is bugfixes, fleshing out content already there, etc

     i have to choose bugfixes, fleshing out content.  there are plenty of opportunities already present that could be used for followers already,

     but only if/when Vel feels this is the right way to go.

 

4 - the main problem with the end stages you propose is that it would basically end the game (that save game at any rate), and while this is possilbe

    i think a better option would be like i described in point 1.

    for using followers instead of you, i do like the idea (especially the part where they leave you and join Master and encourage you to also join), but 

    that would have to wait until the time when/if Vel does follower support (more than just stick them aside).

 

just my own personal thoughts on this.

 

happy gaming all

 

best wishes Vel.

 

Posted
8 hours ago, pnutz78 said:

Hi Vel,

hope you are well. I had a few ideas for additional improvements to your terrific mod and just wanted to bounce these ideas of you- see what you think:

 

Cow Play
I think I already saw that mentioned: MilkEconomy Mod plug in, punishment to put player (follower) in Barn for milking maybe add a service of selling the milk in the store. Special tasks such as being put in display in different cities for "promotion purposes". Incremental harness completion, changing body features over time until you finally are content being a cow

 

Pony Play
Assets already exist in new DDI. Add a barn/ cart for the master. Could do something like in "shout like a virgin" where you actually need to pull the cart with master on it or just have a traditional carriage parked outside. Take master to different cities and have an event while awaiting the masters return. Maybe you get put into a barn.....maybe the stable boy kinda likes you......maybe the male horse next to you likes you.....

 

More follower play
I am a big fan of the new prison overhaul patch enabling you to get caught and punished together with your follower. If you could enable all punishments quest to be done with your female follower.....lots of fun. What I also liked is the DDE plugin that allows you to configure the kind of gear getting equipped to you and your follower, makes it customizable

 

Incremental corruption (PC + follower)
It would be nice if all these scenarios + existing quests play out incrementally and lead to a different kind of "endgame". For example: Free trial, you receive these items after the initial trial is over incrementally and more items "shoes, blind fold, armbinder etc.". This could be linked to your success rate in tasks for the master (as punishment) or to your submissive/ dominant gage. For the free trial- the end end state would be a permanent display model slave covered head to toe in devices. For pony and cow play you would end up as a fully submissive version of these play styles.
It would be fun if you could choose to get your follower punished in your stead and left as collateral in the shop. Therefore your followers could be send on each of these "corruption tracks". It would be nice to have each companion maybe follow different track: Aela the huntress for example clearly has an apptitude for some beast play. Lydia is so virtuous and strong would be nice incremental corruption to a submissive display slave.
Basically, if you do not pay your debts or succeed in tasks for the master she keeps them and trains "corrupts" them over time so in the end they leave your service and stay with the master, and maybe encourage you to join them

 

Anyways, just a few conceptual ideas have no clue whether other folks think this would be fun or if this could be realistically implemented or is already on a roadmap.

How are things going with the next version of captured dreams?

 

Be well!

 

2 hours ago, valcon767 said:

first of all i am just a mod user like you, but i will post my thoughts on this anyway (for you and others consideration)

 

1 - there is a mod being made to turn the player into a HuCow (Bee a Cow i think is the name).  the adding of selling milk, and the "promotion 

     purposes" both sound nice, but i think the body modification part should (probably) be left to a different mod.

     as for the incremental harness increase, that could be done where you eventually don't feel complete without wearing it anymore (debuffs added when

     not wearing it, possibly buffs added when wearing it), but would need some custom devices.

 

2 - Pony Play - i do like the sounds of this one, and as in point 1 above the player could, in time, become so used to (addicted to actually) wearing the 

     Pony Gear (would also need a custom set) that she wants to wear it all the time (even when not actively working for or being punished by Master).

 

3 - i agree that follower interaction would be nice (and is on my personal wish list), but if the choice is bugfixes, fleshing out content already there, etc

     i have to choose bugfixes, fleshing out content.  there are plenty of opportunities already present that could be used for followers already,

     but only if/when Vel feels this is the right way to go.

 

4 - the main problem with the end stages you propose is that it would basically end the game (that save game at any rate), and while this is possilbe

    i think a better option would be like i described in point 1.

    for using followers instead of you, i do like the idea (especially the part where they leave you and join Master and encourage you to also join), but 

    that would have to wait until the time when/if Vel does follower support (more than just stick them aside).

 

just my own personal thoughts on this.

 

happy gaming all

 

best wishes Vel.

 

 

#1 - Cow Play - Be a Cow does a good job with the transformation, far more than I could do myself. Not sure of what items I would use, I have not looked at the items in v4 since I only installed it for short trial period. Work on v4.16 of CD will be finished in v3 but will be 99.9% v4 compatible. There will either be an alternate esp or an addon file that may be mergeable that would replace the custom armbinder for v4.

 

#2 - Pony Play - If I did anything with this it would likely be picking up and dropping of VIP customers.

 

#3 - Followers - This has given me issues for several reasons:

--- The standard follower system in Skyrim is horrible and scattered across several controlling quests.

--- Some followers (Serana or custom) use their own control system, I use one for Erani since she technically isn't a follower but could be used as one.

--- Follower Management Mods - generally they all differ in some way and determining who is an active follower is not always accurate. I would likely make my own system to handle them if you were to turn them over to Master or do something to register them with her for easier use.

--- Follower AI - either from Skyrim or mods sometimes the follower's AI can override what I want to do with them so once you have them it isn't always easy to keep them.

 

I still find handling followers awkward due to the various mods and overcoming their control of them and my initial attempt did not turn out well and was unreliable which is why it was removed. It is something I will continue to look into but adding them as optional actors to content presents other problems and complicates scenes and dialogue.

 

#4 - Endgame content - This sort of thing definitely isn't for everyone and likely isn't something that would be used on a regular basis by most people unless you have a fetish for the sort of play involved. If I did do something like this I would likely make an 'out' where you could track down someone that could reverse the effects and/or conditioning (over a short period of time). It would of course be up to you to decide if / when you left to seek them out. I am considering having them also be someone that can remove Master's custom devices as well.

 

 

I have made various plans for things and either abandoned it for a different direction or had issues implementing it so we will see where things go as a number of things in CD I didn't plan on doing until inspiration hit me for it.

Posted

i hope there is plans to add in a follow up to the quest in solitude in the future. maybe one where the master sends the player to check and see how the jarl is doing with the devices she is wearing, maybe even as a gift of some sort. could be along the lines of the embassy quest but more one on one time with only the jarl. could be for say her birthday. could be require cooking for her and entertaining her.

 

i hope that you are not upset by me making suggestions.

 

while playing today i had an idea that could add a new dialog option to confiscation, but it would only show up when you are a relationship slave. when she asks you what you wanted to do with the items she finds the 3 regular ones would still show up along with one that could say something to the effect of, i wanted to give them to you in the hopes that you would find something that you would like to see me in. depending on what the item(s) chosen, if there is a CD version that one could be chosen instead of the DD version, and a reply from the master could be, these are all inferior quality*, so i will put you in one made here at the shop. then the master would equip the CD version of the item, and would tell the player that she is pleased with them for thinking of the masters happiness.

 

*note not saying anything is wrong with the DD items, but in this case makes more sense that the master would use items created at the shop*

Posted

The thing with CD, is that it is so chastity oriented. It seems a bit odd to install a sex framework, and then stop you using it...

 

I'm not against the belts, there just needs to be more variation in play. Simply having the belt on, and then... That's it, it goes nowhere... isn't interesting.

Putting the belt on has to lead to events where it comes off, and events that are a result of having it on too. It needs to matter.

 

Some of these ideas are lightly explored now, but there's scope to increase it. The mod has hundreds and hundreds of items, but items aren't interesting in themselves, they need quests, and story, and events, to make them interesting.

 

The scene at the end of property slave made me think there would be loads more romps like that. But there weren't (not like that anyway). I would like that to be a regular obligation. Not just an opportunity, but something you have to do, and after each one, earning a new device, like the ring-controlled belt, but with increasing benefits (and drawbacks).

 

e.g. Piercings, chastity bra, upgraded collar, upgraded belt, and then kinky armor items that are real armor, and devices at the same time.

 

As you progress, the buffs on the devices could increase, and the negatives could increase too. Negatives would need to be situational.

Say you take heavy armor items, stealth becomes impossible (crouching sets off a crippling stimulation event).

Say you take light armor items, stealth is enhanced, but you get way more vibration event interrupts when not sneaking.

 

There's already some of it in the little helpers, but it would be great if that could develop ... more.

 

Stuff like that.

Posted
23 minutes ago, Lupine00 said:

The thing with CD, is that it is so chastity oriented. It seems a bit odd to install a sex framework, and then stop you using it...

 

I'm not against the belts, there just needs to be more variation in play. Simply having the belt on, and then... That's it, it goes nowhere... isn't interesting.

Putting the belt on has to lead to events where it comes off, and events that are a result of having it on too. It needs to matter.

 

Some of these ideas are lightly explored now, but there's scope to increase it. The mod has hundreds and hundreds of items, but items aren't interesting in themselves, they need quests, and story, and events, to make them interesting.

 

The scene at the end of property slave made me think there would be loads more romps like that. But there weren't (not like that anyway). I would like that to be a regular obligation. Not just an opportunity, but something you have to do, and after each one, earning a new device, like the ring-controlled belt, but with increasing benefits (and drawbacks).

 

e.g. Piercings, chastity bra, upgraded collar, upgraded belt, and then kinky armor items that are real armor, and devices at the same time.

 

As you progress, the buffs on the devices could increase, and the negatives could increase too. Negatives would need to be situational.

Say you take heavy armor items, stealth becomes impossible (crouching sets off a crippling stimulation event).

Say you take light armor items, stealth is enhanced, but you get way more vibration event interrupts when not sneaking.

 

There's already some of it in the little helpers, but it would be great if that could develop ... more.

 

Stuff like that.

 

I have been steadily increasing the sexual content in CD but the focus has always been DD (though some of that may be changing). It took me a while to figure out SexLab, I'm not a programmer or had experience in it like many modders (unless you count using Basic on a C-64 back in the 80's) and my work experience has been in financial auditing and customer service. The Embassy quest was the first quest to have sex in it and pretty much every sex scene since has been based on the same script.

 

The custom items were made to A - have unique items and B - match the color variations that came later in DDx.

 

Also, I didn't see a need to add content that contained both sex and DD devices as many mods have covered it. Typically when I add sex scenes they are there for a reason (degradation and objectification in the Embassy quest, exerting dominance in the Solitude / Elisif quest, lower level parts of Property Slave where that seems to be the only thing you may be good at, Customer Assist 02, Chaste Spouse and some other quests some with other minor things with more to be added).

 

Adding items that add armor protection isn't difficult but results in yet another device that has to be made in the various types. If DD stops making major changes to devices where every item needs changed I might look into it as making changes to well over a hundred devices is boring, tedious and a waste of time that could be spent doing content.

 

Adding effects to items requires unique enchantment setups for the effects and making new effects isn't that easy as I have found. Adding buffs / debuffs based on conditions isn't difficult as it can be done in the enchantment. Some devices already use enchantments so I have to make custom ones that combine the effects.

 

Once things settle with v4 go and devices stabilize I will look to add more variations, currently my focus as far as devices go is DD for Him and v4 and CD compatibility but part of that will have to wait until after I release the next version of CD. I am looking to add automatic use of meshes / textures to devices in CD, a patch that adds the SOS compatibility that DD for Him has will all that will be required.

Posted
21 hours ago, Veladarius said:

Once things settle with v4 go and devices stabilize I will look to add more variations, currently my focus as far as devices go is DD for Him and v4 and CD compatibility but part of that will have to wait until after I release the next version of CD.

Isn't pretty much every single item in DD for Him going to have to be remade? With the new scripts, and the heavy bondage keywords added too (though that is the easy part).

I made a few DD4 items, and ... all those properties ... if you're not just cloning an existing item it's a real faff to set them all up.

It's the sort of thing some TES5Edit expert needs to make a special script for, so you can just copy properties off a template and apply them to a bunch of objects as a batch.

 

That the DD team decided a DD4 release didn't need a DD for Him update as part of it... certainly reveals a narrow vision. Some might call it focus.

Posted
3 hours ago, Lupine00 said:

Isn't pretty much every single item in DD for Him going to have to be remade? With the new scripts, and the heavy bondage keywords added too (though that is the easy part).

I made a few DD4 items, and ... all those properties ... if you're not just cloning an existing item it's a real faff to set them all up.

It's the sort of thing some TES5Edit expert needs to make a special script for, so you can just copy properties off a template and apply them to a bunch of objects as a batch.

 

That the DD team decided a DD4 release didn't need a DD for Him update as part of it... certainly reveals a narrow vision. Some might call it focus.

Easiest thing to do is to remove the existing Inventory items from DD for Him, open it with v4 so all the inventory items are automatically reverted to the original and then add world models for the males and make some description adjustments to whatever was originally in DD for Him, that can be a copy / paste job by having 2 instances of the CK open. Most of the important work is done on the armor addon's which are still named the same and would not have to be changed. None of the new items in v4 need done since there is no male meshes for them.

Posted
44 minutes ago, shadowwolf2k7 said:

hope that everything is going well with the update. and keep up the good work :smile:

Went through Manor Slave and tracked through the dialogue and found some missing links and scripts, fixed those. Manor Slave is about ready to test but I want to finish the other quests and their links to Manor Slave so I don't have to test Manor Slave again when I add the links to and from those quests. Special Sale just needs the final bits for the return to the Manor, Special Delivery needs the ending finished out then the encounters with Ariasha and Rayani needs done. Then there is the page of bugs / potential bugs that needs fixed, most are simple though. Lastly is adjusting the device equip / removal scripts for armbinders and yokes so they will work with v3 or v4 and adjust themselves as needed and a patch to replace the custom armbinder for v4.

 

I am slowly getting there, had a decent morning so was able to do the Manor Slave work, feel like crap now after my typical 3 hour nap.

Posted
9 hours ago, Veladarius said:

I am slowly getting there, had a decent morning so was able to do the Manor Slave work, feel like crap now after my typical 3 hour nap.

This stuff is supposed to be fun, so you shouldn't worry about how soon you can finish it, but whether you are enjoying finishing it. We can wait.

 

That said... :smile:

 

I would rather wait longer, and have you produce a mod you love, rather than get it sooner but have you thinking, really it wasn't doing quite what you wanted to do this time around.

 

A mod like CD has to underpin the player's whole playthrough, and if there isn't enough there to do that, then they're left looking around for other mods to add in that somehow work with it, and CD's very exclusive relationships don't offer much choice in that respect, but if you don't accept freedom at the end of manor slave, it lacks a clear end either.

 

Will we see a future CD where at the end, the player becomes totally free, or alternatively, settles into the CD life, in a way that feels like home, but which isn't too intrusive - where you know there are no further expectations, but they are always there to tie you up in ebonite, whip you, and lock you in a cell for a day or two if you feel the need?

 

A mod like DCL has the advantage that it's just a bunch of features, with no core plot, and so nobody cares that there's no end to it; it fits in with a range of other mods, but it lacks any real engagement too - it's more of a difficulty tuner for Skyrim than quests and characters.

 

CD isn't so universally compatible, and I can't quite imagine trying to put CD and SLAV together in one load order, or CD and Slaverun, or Slaverun and SLAV. Maybe you could, and it would function, but I'm unsure it would make sense, and there'd be a lot of conflicting devices.

 

I guess I'm wondering where your long-term goals lie with these sorts of questions. What is the intended place for CD? How do you see players using it?

 

 

On the topic of development and bugs...

 

Slaverun does something pretty smart, and that is to add built-in cheats for all the major stages of it. Once enabled, they mainly work through dialog, but there is also the ability to jump to certain points or turn things on or off with the MCM.

 

Not only can the mod author use these features using development, but it allows the enthusiast crowd to test the early versions en-masse, which I think leads to more issues found, and better varied suggestions, than just a few dedicated buddies working on testing.

Posted

Hi

I know at this point I should probably reinstall everything, including the game, but if I can find a solution to postpone that, I'd be happy.

 

I'm having an issue with the blacksmith part. After the first day, the quota doesn't go up and Dez'ra doesn't check on my progress or anything, so I'm kinda stuck here. Any useful commands I can use? Even a setstage would be acceptable, if I knew exactly what to stage.

Posted
4 hours ago, human3166 said:

Hi

I know at this point I should probably reinstall everything, including the game, but if I can find a solution to postpone that, I'd be happy.

 

I'm having an issue with the blacksmith part. After the first day, the quota doesn't go up and Dez'ra doesn't check on my progress or anything, so I'm kinda stuck here. Any useful commands I can use? Even a setstage would be acceptable, if I knew exactly what to stage.

You can jumpstart things by manually running the following scene while in the basement of the smithy.

 

Startscene xx18ef28      xx is the ID of CD, use 'help cdx' and it will be the first 2 digits of any cd item

 

I suggest running this just after 8pm so it will also run the end of day routine. The start of day is triggered by a trigger box on the upper floor of the smithy, do not enter before 6 am.

 

If your quota happens to be screwwed up let me know and I can let you know how to fix it.

Posted
6 hours ago, Lupine00 said:

This stuff is supposed to be fun, so you shouldn't worry about how soon you can finish it, but whether you are enjoying finishing it. We can wait.

 

That said... :smile:

 

I would rather wait longer, and have you produce a mod you love, rather than get it sooner but have you thinking, really it wasn't doing quite what you wanted to do this time around.

I currently have 2 issues:

1 - my mental health - I have severe anxiety (social anxiety primarily), am bipolar and depressive and am at the point that I am working on a permanent disability claim because it all keeps me from being able to work. My medications are Xanax and Klonopin, both have a sedative effect and between the 2 I take 7 pills a day so it doesn't leave me a lot of time where I have a clear head and am motivated enough to do anything. When I am able to work I can get quite a bit done rather quickly. Unfortunately these don't come as often as I would like.

 

2 - DD v4 - I have said this before, the current setup for use of standard items makes playing with DD completely unenjoyable and the other DD mods I use just use standard items, nothing custom (they all got tossed). I was on the development team when the options were added as optional and I voiced my opinions then and have since they were no longer optional. Options I do use are set far above what I would like, options I don't use are enabled and I can't turn them off and turning them down doesn't cut it for me. Why continue development on my mod if the framework makes parts of it and any other DD mod I use unenjoyable? v4.16 will work with both v3 and v4 but v4 users will also have to use a patch to replace the custom armbinder. As for v4, I have something planned to add all of the options back in that does not replace any scripts or files (all of them are still used as well) and will be set to work only on standard devices and is something that if it works well enough I will release it to the general public. With that I may be more motivated to work on CD since I can make DD enjoyable again.

 

 

6 hours ago, Lupine00 said:

A mod like CD has to underpin the player's whole playthrough, and if there isn't enough there to do that, then they're left looking around for other mods to add in that somehow work with it, and CD's very exclusive relationships don't offer much choice in that respect, but if you don't accept freedom at the end of manor slave, it lacks a clear end either.

Relationship Slave content is something I have meant to add for some time but it seems that most of my time has been spent making adjustments for changes in DD. Modifying a hundred plus items and changing the setup of their equipping and removal takes time.

 

6 hours ago, Lupine00 said:

Will we see a future CD where at the end, the player becomes totally free, or alternatively, settles into the CD life, in a way that feels like home, but which isn't too intrusive - where you know there are no further expectations, but they are always there to tie you up in ebonite, whip you, and lock you in a cell for a day or two if you feel the need?

Relationship Slave content will add things that will include interaction with npc's quite a bit more, v4.16 will have a bit of this since it is primarily new content and reconstruction of Manor Slave (new content will be used by Manor Slave and outside of it). One of the aspects of being a Relationship Slave will be that some quests will no longer be able to be turned down (but any and all content can be disabled and will be by default just as it is now).

 

6 hours ago, Lupine00 said:

A mod like DCL has the advantage that it's just a bunch of features, with no core plot, and so nobody cares that there's no end to it; it fits in with a range of other mods, but it lacks any real engagement too - it's more of a difficulty tuner for Skyrim than quests and characters.

 

CD isn't so universally compatible, and I can't quite imagine trying to put CD and SLAV together in one load order, or CD and Slaverun, or Slaverun and SLAV. Maybe you could, and it would function, but I'm unsure it would make sense, and there'd be a lot of conflicting devices.

 

I guess I'm wondering where your long-term goals lie with these sorts of questions. What is the intended place for CD? How do you see players using it?

CD is divided into 2 parts essentially: Slave life (both property and relationship) and non-Slave life:

- Non Slave life it is primarily a place to pick up quests and jobs, buy and sell devices or get them removed and you are not obligated to do things.

- Slave life is a commitment and does make CD the central focus of things. Relationship Slave is far from complete (it is barely started) and will have some exclusive content as well as shared content (non slaves).

 

Because of the intrusiveness of other mods dialogue I had to set up CD so it blocks dialogue from other mods as much of it was not fitting as far as I was concerned. This limits the integration of other mods and would require a patch between them so CD would make use of whatever content the other mod has. I am planning something with Milk Mod Economy that will have multiple options but adding it will require changes in the CD grounds layout, some interior changes as well as script and dialogue updates. I am not sure when this will be done.

 

 

6 hours ago, Lupine00 said:

 

On the topic of development and bugs...

 

Slaverun does something pretty smart, and that is to add built-in cheats for all the major stages of it. Once enabled, they mainly work through dialog, but there is also the ability to jump to certain points or turn things on or off with the MCM.

 

Not only can the mod author use these features using development, but it allows the enthusiast crowd to test the early versions en-masse, which I think leads to more issues found, and better varied suggestions, than just a few dedicated buddies working on testing.

Property Slave is the only part that I could see doing this with and truthfully it is quite easy to manipulate your way through much of it, I do it in testing myself. I could add options that allows for the adjustment of quota's but that is already tied to the mod difficulty setting.

 

 

As far as testing goes I have 2 phases of testing, first is my own testing which is where most major issues are found and fixed so the quests work as intended. By the time it passes my testing I have completed the quest a few dozen times successfully.

 

Second is done by my beta testers who may find other large issues due to their different play style (since I know the quest in question I tend to follow a predictable path and do it as you are supposed to and they tend to do different things). This lets me do quick, minor updates as the version released to the testers generally has a number of updates. Any bugs reported here and verified by myself are documented and I have also found a number of issues myself that people miss simply because I am so familiar with how CD works (or should at least) so these errors stand out to me. I have over a page of current issues in a notepad document, these will be gone over in the next version once all of the new content has been added and has passed my testing and while my playtesters test things I will focus on these other issues.

 

My previous beta test group had a large number of people in it, most never bothered to do anything so I shut it down and started a new one that has about 6 people in it and were the only ones willing to actually help.

 

The last reason I don't intend on doing public betas is that in some cases a new game is required (the next beta of CD will require one due to property issues) and most people would simply update CD and play as normal and complain about having to start over. I would rather work with a small group that I know and can give me the information I need to find the issue, many people that report issues here can't or don't give me the info I need to track down the issue or never respond to my request even when I give them instructions on how to get the info. I would rather rely on a small group of dependable testers.

Posted

@Lupine00

 

i run both CD and SLAV in the same load order and they both work fine. when i want to do a SLAV play through i use the CD shop for selling the DD items found in containers from DCUR. i do turn off the confiscation part of CD during those play throughs, and it may or may not have been setup by @Veladarius in CD to consider the SLAV items to be equal to the CD items since they are labeled as quest items, but i can still do the take a delivery quest with the SLAV items on. if i want to do a CD slave play through i just disable the start of the SLAV content, and still get some of the effects of SLAV.

Posted

I tried something similar with earlier versions of SLAV and CD, and the results were bad. I ended up in two collars and two belts at once, though I can't recall where the first collar actually came from. It's good to know that both mods are now more respectful of quest keywords. I also had issues with DCL special collars and CD that, hopefully, are fixed now.

 

CD still seems able to equip multiple collars on me all by itself, whenever it decides I need to be bound for a quest.

Posted

Can't advance the level 13 quest I get as a property slave. The dialogue for Darian does not appear no matter what I do. I'm not wearing anything that would impede dialogue like gags & I was able to advance the prior quests normally so idk what's happening here. Here's a log, hopefully its not cluttered to shit cuz I can't read these things anyways

Papyrus.0.log

Posted
32 minutes ago, shadowwolf2k7 said:

@Lupine00

 

i run both CD and SLAV in the same load order and they both work fine. when i want to do a SLAV play through i use the CD shop for selling the DD items found in containers from DCUR. i do turn off the confiscation part of CD during those play throughs, and it may or may not have been setup by @Veladarius in CD to consider the SLAV items to be equal to the CD items since they are labeled as quest items, but i can still do the take a delivery quest with the SLAV items on. if i want to do a CD slave play through i just disable the start of the SLAV content, and still get some of the effects of SLAV.

CD has its own set of Quest Item keywords but unlike DD I have them for every device as well as an overall one. As I remember other quest's items are allowed in a lot of the quests except slavery. I think the only thing I have that will remove other quest devices are the Gods Cursed items, I plan on expanding on that some time soon.

 

 

7 minutes ago, Lupine00 said:

I tried something similar with earlier versions of SLAV and CD, and the results were bad. I ended up in two collars and two belts at once, though I can't recall where the first collar actually came from. It's good to know that both mods are now more respectful of quest keywords. I also had issues with DCL special collars and CD that, hopefully, are fixed now.

 

CD still seems able to equip multiple collars on me all by itself, whenever it decides I need to be bound for a quest.

If you have an older version there was a point where we were told that it was OK to use SkipMutex = True which bypasses the checks for devices by DD and would allow for devices to be equipped over another usually breaking the first device if not both. Since v4 now stores what items are equipped I'm not sure how this would affect things. I removed all of those flags from the equip routines 1 or 2 releases back. Currently there are checks in the primary equip routine that if it detects the keyword from the device to be equipped on you already it aborts the attempt immediately. Harnesses may still be an issue though but I think I have gotten that worked out in the last release.

Posted
12 minutes ago, Destroyah340 said:

Can't advance the level 13 quest I get as a property slave. The dialogue for Darian does not appear no matter what I do. I'm not wearing anything that would impede dialogue like gags & I was able to advance the prior quests normally so idk what's happening here. Here's a log, hopefully its not cluttered to shit cuz I can't read these things anyways

Papyrus.0.log

Other than some errors on the protector belts that go back to zadlibs and the log function there are no errors but it may be that something is not being triggered properly. Since he and the others are there (you should see 2 people to the left of the lighthouse when you get there) it may be the greeting scene is not running for whatever reason as you should be greeted by him when you get about 1/3 to 1/2 of the way to him from the path triggered by a force greet. You can start the scene yourself using the following:

 

Startscene xx19365c

 

I suggest doing this when you get to the point that you can see him from the footpath but before approaching the lighthouse, the trigger radius on the dialogue is about 2500 units. This force greet is started as part of the same function that sets up all of the actors for the quest so since he is there the force greet should trigger. There are no conditions on the trigger or the dialogue it starts.

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