LeoninJesterXII Posted February 19, 2018 Posted February 19, 2018 33 minutes ago, valcon767 said: some notes that may help you can check to make sure you have all the required files for all enabled mods, both in place and in the right order (ie mod loads after its required files, while LOOT and other sorting tools are a help, sometimes they will put files in the wrong order). for some reason patches to mods seem to be very susceptible to this problem. i have lost count of the times i have seen a load order with a patch to make 2 mods work together between the mods (not after both as it should be). one way to see if the game is ready for you to install the next mod is to enter the game, wait until all notifications (if any) are done and gone from screen, then open the console and wait until you see that it is not doing anything, if you see scrolling while the console is open the game is busy. if your last save loaded and it was busy, wait until it is not busy any longer and make a new savegame (in a new slot, do NOT overwrite at this time), exit and try enabling next mod again. something else you can try if you are certain that it is the CD install that has a problem is to create it as a mod elsewhere (like a new folder on desktop), then install it. how i do it in spoiler Reveal hidden contents 1 - make a new folder on desktop 2 - download needed parts - 1, 2 (choose texture resolution wanted), 3 (i take this anyway but can be skipped if you have up to date DCL), 4 (only if you are NOT going to run bodyslide, and 5 for the option files. 3 - copy everything into the new folder 4 - make a new folder in the folder i just copied it into named as i want it to appear in MO (or NMM if you use that) 5 - unzip the pieces into the just made new folder (that is named for MO installation) in a specific order 6 - i do it by unzipping part 2, then 3, then 4 (if using), then 1 (so that anything updated since the basic gets updated), then files from 5 wanted 7 - i copy the bodyslide files into bodyslide at this time 8 - using 7z (you can use other zipping tools) i then make a new zip file 9 - copy the just made zip file to the spot i normally install mods from 10 - install just like any other mod 11 - run bodyslide (unless you installed part 4, then this step could bes kipped) 12- play game this same procedure will work for any mod that is not already mod manager install ready if it comes in multiple different zipped files hope i was of some help ok i type slowly there is a MCM Kicker mod on nexus or you can try the console command "set SKI_ConfigInstanceManager 1" So... It um... Didn't help. I don't know why it's crashing.
Veladarius Posted February 19, 2018 Author Posted February 19, 2018 22 minutes ago, LeoninJesterXII said: So... It um... Didn't help. I don't know why it's crashing. Upload a copy of the log even if it doesn't have CD errors, there may be something else causing issues. Also, when exactly are the crashes happening? At load, when CD tries to do something, randomly? Edit: also, make sure you used bodyslide to generate the meshes, the ones posted are older and there is an issue with the ebonite corsets and belt combo that causes crashes. The v4 bodyslide files are what you should use. I will try to update that file tomorrow with the full v4 set.
LeoninJesterXII Posted February 19, 2018 Posted February 19, 2018 17 minutes ago, Veladarius said: Upload a copy of the log even if it doesn't have CD errors, there may be something else causing issues. Also, when exactly are the crashes happening? At load, when CD tries to do something, randomly? Edit: also, make sure you used bodyslide to generate the meshes, the ones posted are older and there is an issue with the ebonite corsets and belt combo that causes crashes. The v4 bodyslide files are what you should use. I will try to update that file tomorrow with the full v4 set. The crashes happen while MCM Notifications are rolling. I had to backstep to a more stable save. My last few had become broken somehow. I have to work my way back through the list, but I will take your advice.
LesboIsBesto Posted February 19, 2018 Posted February 19, 2018 K now there's a new issue, after becoming a manor slave & doing tasks perfectly fine, the last time Markus has given me extra tasks after completing the 1st 2, he won't give me the dialogue option for completing the extra task when its actually complete. He's basically treating me like I'm backing out of the last task early even tho it & all the other tasks for the day are done. The first 2 tasks were getting water & sweeping dust, which I did. Then the 1st extra task was firewood, which I did. The last extra task was sweeping again & after completing it, I get the dialogue option for trying to back out early which I know leads to demerits & punishment. I'm already a few days into bein a manor slave, got at least 15 credits (just a guess, wasn't keeping track) with no punishments & I'm not trying to extend this long ass section of the quest just cuz this guy bugged out. I also don't have a save to revert to before gettin that day's tasks thnx to autosaves overwriting everything so how can I move the quest stage forward so he gives me the correct dialogue for finishing the last extra task early? (Or if there's a different way to fix this cuz that startscene command from the other day didn't work when Darian was away from the lighthouse) Also a log ofc: Papyrus.0.log
Lupine00 Posted February 19, 2018 Posted February 19, 2018 23 hours ago, Veladarius said: On 18/02/2018 at 5:09 PM, valcon767 said: some possibly dumb questions which collars?? (generic DD collars, or CD specific collars, are they quest collars??) is the CD Shop equipping them?? (is Master/someone else in this mod putting/locking them on you??) if they are not quest collars, have you tried selling them?? reason i ask is i had once hit 4 Cursed Loot traps in a row and ended up with 7 (yes 7) of the exact same gag (it was the heavy penis gag) in my inventory at the same time. i was able to get rid of the extras by simply selling them. this will not work if they are quest collars though. If you were given a punishment and had a collar and it tried to give another then it would just end up in inventory since it could not equip it, it happens on punishments where items are given to you but you already have that device type on. It is supposed to abort before it tries if it finds one already there though. It was a regular CD silver padded collar, the same one I was fitted with at the start of my enslavement in the mine.
Lupine00 Posted February 19, 2018 Posted February 19, 2018 On 18/02/2018 at 2:22 AM, Veladarius said: I currently use MME and have no issues with it, have also used Be a Cow with it and had no issues. I will say that they can be taxing on papyrus, especially Be a Cow (which updates constantly) but if you have not adjusted any of the ini setting for papyrus and have a lot of script heavy mods then that may be why. Currently the way I use MME is as an additional effect of pregnancy that just keeps going, I don't initiate it myself but something has to happen to trigger it. I have turned down some of the settings drastically so growth isn't explosive but slow so usually I can handle any 'milking' during sexlab scenes until I get further into the game. It took a while to find a good balance for the settings. Use of MME in CD could vary quite a bit, from an 'end game' of being used as an animal (could be combined with pony play) or on a lighter side where you turn down MME's settings and are forced to wear a Chastity Bra / Belt and can only get milked / relief at the shop. It could be something that is started during Property Slave using lowered settings or as a punishment the character could be loaded up with lactaid and put in the bra and have to keep wearing it for a specified time only getting it removed when you needed milked. I would consider using something that did a similar thing but with men and milking their semen from them but that would be a completely different sort of mod. My MME problems occurred in games without script heavy mods ... well except SD+ ... MME went crazy and was running the economy update every ten seconds or something. On another occasion it just started stack dumping stuff about milking devices when I wasn't even using them. It's also failed in situations where there was ample cause, with actual script heavy mods, and loads of them, but I don't blame it for that, and the other situations are unconfirmed. In any event, MME has had several updates since then. Assuming stability of MME, I'm looking forward to these MME features if they appear. Lactacid as a punishment makes a lot of sense, and the bra combination is a great way force the player to return to the shop without one of those artificial "must report in every seven days" type features. I've had MME + chastity bra, at random, from DCL, but without a narrative context it's simply an obstacle. I can easily imagine one of the shop NPCs showing you an enormously mammarified slave in her "stall" in the dungeon one time you are punished, and you get the threat of lactacid introduced for the first time then. After that ominous threat, lactacid punishment is unlocked as a possible punishment, if enabled in MCM. I also appreciate the "not too fast" approach, but there should also be the option of extreme and sustained lactacid punishment if you talk back to the Master in the right way, possibly also combined with pursuing certain dialogs with other NPCs in the manor. To make a pointless sandwich analogy, not everyone even wants chilli on their sandwich, but some that do want a lot of it. I'm not really into that becoming a cow thing, but everyone has the things they love and hate, and this area, preferences can be weirdly specific. Ponies, possibly. Carried to extreme, either is a kind of a game-ender, though some people want that. Might make sense as a serious thing you have to gradually overcome if you get demoted from mining, or can fail to overcome and ultimately, a sort of ending scenario. I'm no great fan of Devious Training as it's currently implemented, though I'm optimistic it's going to reappear much improved, and keep on improving over time. I can well imagine you might prefer to make your own specific version of certain features it has rather than adopt the whole kaboodle. Right now, the pony boots of manor slavery, and some other things (devious corsetry seems oddly absent from manor slave, as is a growing need to wear your maid outfit) are training-like aspects, already present, that could be implemented in a CD specific way and would fit into the existing setup seamlessly. On that topic, something CD could use a little of, is acceptable failure... Situations where you have to fail, or are obliged to fail, and get punished in a way that doesn't hurl you back days in the quest sequence, but is actually a kind of progress. I felt compelled to play manor slave without ever doing a single bad thing, and in the end you miss out on part of the experience that way, but when the punishment for any infraction includes several days more floor sweeping and barrel filling, it really kills off the temptation to push the boundaries and see what happens. Maybe, if you could take a more severe punishment in exchange for not losing favour? Of course CD always teased... Several NPCs threaten, or offer, or joke about making you their pet, but they never do. So disappointing
Veladarius Posted February 19, 2018 Author Posted February 19, 2018 6 hours ago, Destroyah340 said: K now there's a new issue, after becoming a manor slave & doing tasks perfectly fine, the last time Markus has given me extra tasks after completing the 1st 2, he won't give me the dialogue option for completing the extra task when its actually complete. He's basically treating me like I'm backing out of the last task early even tho it & all the other tasks for the day are done. The first 2 tasks were getting water & sweeping dust, which I did. Then the 1st extra task was firewood, which I did. The last extra task was sweeping again & after completing it, I get the dialogue option for trying to back out early which I know leads to demerits & punishment. I'm already a few days into bein a manor slave, got at least 15 credits (just a guess, wasn't keeping track) with no punishments & I'm not trying to extend this long ass section of the quest just cuz this guy bugged out. I also don't have a save to revert to before gettin that day's tasks thnx to autosaves overwriting everything so how can I move the quest stage forward so he gives me the correct dialogue for finishing the last extra task early? (Or if there's a different way to fix this cuz that startscene command from the other day didn't work when Darian was away from the lighthouse) Also a log ofc: Papyrus.0.log Getting the sweeping (or any task for matter) twice is the issue and I'm not sure why it gives sweeping twice, this is one of the reasons I have been rebuilding Manor Slave. The reason that it goes wrong is that it looks up the current objective and sees that it was already done which confuses it, it wasn't built to handle a task running twice. This should clear up the issue and show it as completed successfully setpqv cdxslavery_prop_manor Task_D_Status 2 Anyone else having the same issue with sweeping can do the same but if it is the 3rd task change the Task letter to C instead of D. Technically this is a cheat as this variable is the only one examined in the dialogue so the same can be done with A and B (just don't go back before 5 pm) The new version uses a simpler system, it is complete but I have 2 quests to make the Manor Slave hookup and 2 quests to build and connect (all 4 will be available to anyone, manor Slave, slave or non slave in some way or another). As far as your log the only thing I can see is Devious Framework (DFW in the log) which runs constantly, generally 6 entries per second. I am not sure what it is doing (I don't use it) and I know that Be a Cow has far more entries per second I know that BaC is just checking variables and I have had no issues with it. If DFW is doing more than that (which from the log entries I think it is) then your papyrus may be overloaded somewhat. Looking at the opening of the log shows the Papyrus settings you are using, I would suggest increasing the time papyrus has to perform scripts to decrease the chance of issues. The following is my personal settings for papyrus: Quote [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 fUpdateBudgetMS=1.2fExtraTaskletBudgetMS=2.0 fPostLoadUpdateTimeMS=1000.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 The highlighted lines give it some extra time to run scripts and isn't a huge increase but has made my game more stable. I know people say 'Don't modify the ini file' but I have been using these settings for several years with no issues. I wish Skyrim had a command I found in FO4 that could eliminate dump stack errors for the most part. The ini entry for it in the papyrus section and is iMaxStackDepth <X> where the default is 100 I have been using 300 and issues I had with them and Transfer Settlements where it caused a log jam of functions caused me to go from normally 300kb-400kb logs when importing 1 settlement to 3mb - 4mb with the extra being nothing but dump stack errors. I would not try this command in Skyrim, I don't think it is there as the command shows up in the opening of the FO4 logs.
Veladarius Posted February 19, 2018 Author Posted February 19, 2018 3 hours ago, Lupine00 said: It was a regular CD silver padded collar, the same one I was fitted with at the start of my enslavement in the mine. The punishment likely did not remove the initial one from the quest and tried to put another one on. The entire punishment scene sequence is made up of over a dozen different scene segments that are strung together depending on what is happening and some may be skipping a scene or not detecting the collar for whatever reason.
Veladarius Posted February 19, 2018 Author Posted February 19, 2018 1 hour ago, Lupine00 said: My MME problems occurred in games without script heavy mods ... well except SD+ ... MME went crazy and was running the economy update every ten seconds or something. On another occasion it just started stack dumping stuff about milking devices when I wasn't even using them. It's also failed in situations where there was ample cause, with actual script heavy mods, and loads of them, but I don't blame it for that, and the other situations are unconfirmed. In any event, MME has had several updates since then. Assuming stability of MME, I'm looking forward to these MME features if they appear. Lactacid as a punishment makes a lot of sense, and the bra combination is a great way force the player to return to the shop without one of those artificial "must report in every seven days" type features. I've had MME + chastity bra, at random, from DCL, but without a narrative context it's simply an obstacle. I have had only had some issues with MME when I had multiple Milk Maids but it was updated since then, I have not used other maids much though so I don't know if it still does it. Generally I disable bra use in DD mods when playing with MME. 1 hour ago, Lupine00 said: I can easily imagine one of the shop NPCs showing you an enormously mammarified slave in her "stall" in the dungeon one time you are punished, and you get the threat of lactacid introduced for the first time then. After that ominous threat, lactacid punishment is unlocked as a possible punishment, if enabled in MCM. I also appreciate the "not too fast" approach, but there should also be the option of extreme and sustained lactacid punishment if you talk back to the Master in the right way, possibly also combined with pursuing certain dialogs with other NPCs in the manor. To make a pointless sandwich analogy, not everyone even wants chilli on their sandwich, but some that do want a lot of it. It is something that with each punishment the level gets increased. With the settings I use lactaid helps accelerate things a bit (degeneration of 1 and it only helps production by 3 so it is a big drop in its effectiveness). I can recommend settings for people depending on how fast they want things to go with MME. 1 hour ago, Lupine00 said: I'm not really into that becoming a cow thing, but everyone has the things they love and hate, and this area, preferences can be weirdly specific. Ponies, possibly. Carried to extreme, either is a kind of a game-ender, though some people want that. Might make sense as a serious thing you have to gradually overcome if you get demoted from mining, or can fail to overcome and ultimately, a sort of ending scenario. BaC would be something you would have to use, it is more of an immersion thing and could be detected and some alternate dialogue offered on occasion commenting on your appearance. 1 hour ago, Lupine00 said: I'm no great fan of Devious Training as it's currently implemented, though I'm optimistic it's going to reappear much improved, and keep on improving over time. I can well imagine you might prefer to make your own specific version of certain features it has rather than adopt the whole kaboodle. Right now, the pony boots of manor slavery, and some other things (devious corsetry seems oddly absent from manor slave, as is a growing need to wear your maid outfit) are training-like aspects, already present, that could be implemented in a CD specific way and would fit into the existing setup seamlessly. This could be a possibility if one chose to stay a Manor Slave for another round or more with each being more severe. 1 hour ago, Lupine00 said: On that topic, something CD could use a little of, is acceptable failure... Situations where you have to fail, or are obliged to fail, and get punished in a way that doesn't hurl you back days in the quest sequence, but is actually a kind of progress. I felt compelled to play manor slave without ever doing a single bad thing, and in the end you miss out on part of the experience that way, but when the punishment for any infraction includes several days more floor sweeping and barrel filling, it really kills off the temptation to push the boundaries and see what happens. Maybe, if you could take a more severe punishment in exchange for not losing favour? There are few chances of failure in manor Slave as it has been rebuilt, mainly failing in some of the new tasks or being late. 1 hour ago, Lupine00 said: Of course CD always teased... Several NPCs threaten, or offer, or joke about making you their pet, but they never do. So disappointing That would be Ariasha. I am rebuilding the encounter with her and Rayani for Manor Slave with the chance of the encounter being offered to non slaves. Initially it will be fairly short but I may expand on it later and have her keep you a few days.
LeoninJesterXII Posted February 19, 2018 Posted February 19, 2018 12 hours ago, Veladarius said: Upload a copy of the log even if it doesn't have CD errors, there may be something else causing issues. Also, when exactly are the crashes happening? At load, when CD tries to do something, randomly? Edit: also, make sure you used bodyslide to generate the meshes, the ones posted are older and there is an issue with the ebonite corsets and belt combo that causes crashes. The v4 bodyslide files are what you should use. I will try to update that file tomorrow with the full v4 set. So, as unlikely as the whole thing seems... My issue was just not building things in bodyslide. Never would have imagined that would cause crashes...
shadowwolf2k7 Posted February 20, 2018 Posted February 20, 2018 not sure how the main encounter with Ariasha was suppose to work, the only encounter with her that i ever had was during the relationship slave part. as for Rayani encounter the only one that i had with her was when you go and find her at the dwemer ruins. im looking forward to both encounters, to see how they play out. maybe you could sneak in an encounter with the master and araisha where the master plays dress up with both Araisha and the player.
Veladarius Posted February 20, 2018 Author Posted February 20, 2018 1 hour ago, shadowwolf2k7 said: not sure how the main encounter with Ariasha was suppose to work, the only encounter with her that i ever had was during the relationship slave part. as for Rayani encounter the only one that i had with her was when you go and find her at the dwemer ruins. im looking forward to both encounters, to see how they play out. maybe you could sneak in an encounter with the master and araisha where the master plays dress up with both Araisha and the player. Both were supposed to be just sex scenes due to time constraints though Ariasha's was originally going to be more than that, I will be going back to the original plan for her. As for things with the Master and Ariasha generally Master will watch most of the time (one of her kinks and she prefers to have Ariasha to herself when it is time to play). Though something with Master may come up now and again once I start adding Relationship Slave content.
Lupine00 Posted February 20, 2018 Posted February 20, 2018 Just to clarify the collar duplicates weren't added as punishment either, they were added at transition to manor slave, end of manor slave, start of thalmor embassy, and somewhere in VIP (start, end I can't recall now). 20 hours ago, Veladarius said: This could be a possibility if one chose to stay a Manor Slave for another round or more with each being more severe. My head just exploded. What? Stay a manor slave? Well, I can't say I'd ever considered it ... but if it were plain it unlocked new things, that would be different... That said ... the issue with manor slave, and indeed the entire CD progression system (as is) is that the practical punishment is composed of genuinely monotonous tasks the player has to perform, sitting, just watching your character mine, in a crappy outfit, running madly back and forth to the ore barrel, endlessly zoning back and forth to fill the water barrel, or running back and forth, and up and down stairs, like a crazed rat, searching for dust piles. While in-character punishments are a kind of novelty, and fun. I suspect, this makes the player pick one of two paths pretty quickly. You either refuse to fail anything (and reload if you do fail), because the cost is literally hours more tedium, or you deliberately fail and keep on failing to see how far you can push the punishments. Once you've done so many hours of manor slave, the idea of screwing up and losing points is unspeakable. There's something very immersive about that, definitely. But it means you probably won't explore punishments, if you're trying to progress. With manor slave, if you don't get into the bonus tasks, you don't even progress at all! A single punishment could cost you two hours spent filling barrels, which is quite harsh. I think if there was a system where you have to spend a certain number of days: a duration that is fixed, and then at the end if you reach that point, and you weren't punished on over half the days (were good for over half the days), and you didn't end up in serious trouble, you simply pass, and go to the next stage. If you don't have enough good days, you have to repeat. Something like that would work for all the progressions. Simple to explain. Simple to know what your status is. And if you are in serious trouble ... you know it alright! In contrast, if you are bad, in a minor way, you get a single immediate punishment, but that's it, a short, sharp, immediate punishment, and if you get too many, you don't progress at the end of the time period. But if you do something very bad - you miss your quota completely, or you are rude to an NPC, or you run off without permission, you get a regular punishment, plus, EITHER a harsh punishment with a strike against you, OR a continuing punishment, and the player CHOOSES between these alternatives (indirectly, though oblique dialogue). If you accrue three strikes against you, you get demoted. Immediately. Continuing punishments would be ongoing punishing bondage that makes your daily tasks harder, either in a real, or purely immersive sense. There would be no hard limit on continuing punishments, but if you got several, it would probably handicap you too much and make it impossible for you to progress. Continuing punishments would have a fixed duration, in days, separate from completing the stage. But if you are promoted or demoted, everything is reset. This would let the player mess up in a small way without feeling that it's cost them hours. It would even let the player mess up big time once in a while, without feeling that they had undone hours of play. It would even let the player linger at a certain level indefinitely, trapped in serious bondage. It's an entirely orthogonal idea to "forced to fail": if the player is forced to fail, there should be no progress penalty, even if there's immediate punishment (receiving that is the whole point of it). It's a way of getting the fun of punishments without having to spend hours filling jugs to make up for the "fun" afterwards. 20 hours ago, Veladarius said: There are few chances of failure in manor Slave as it has been rebuilt, mainly failing in some of the new tasks or being late. Do you mean there are now fewer chances of failure, and it's now really hard to mess up, or do you mean that reliable success is now more difficult to achieve, and the player will sometimes fail even their routine tasks? I have to say, the stuff you've been talking about has really piqued my interest in the new CD. I'm looking forward to it more than anything else right now, even if it's a long way off. I anticipate the new Slaverun, and there's tons of new stuff in that, insane amounts, but CD has a special vibe, and it's not about quantifiables, most items, or most quests, or most play-time, it's just about how it does things and the sort of story it is. MME, improved relationship slave, streamlined and more reliable manor slavery, possible "hard mode" with extreme punishments and kinkier stuff if you stay on as a manor slave, device training, being a pet of NPCs. If all those things were in, it would be pretty amazing. Actually, the way I see it, any senior NPC could make you a pet, the orc lady sure seems like she might, and what about Herran, or even the other maids? Even without a lot of new things, CD has a distinct atmosphere... That old school sex story atmosphere, but it's something different, so grimly serious, quite special in its own way. Manor slavery is a story area that offers a lot more potential for the future. If you stay on as a mid, the other maids should start to take you more seriously. It should be possible to converse with them, off duty at least, build relationships, rivalries, even feuds. If you become a relationship slave, you see this stuff play out from the sidelines, but can't be a part of it. It's their private world! Imagine if one of them was a hardass disciplinarian in her own right? Who sees you as a troublemaker wiggling her ass to attract Master's attention, when a maid's duty is to be an invisible object. She could go out of her way to make life hard for you in sly ways. Nothing too overt. But her goal would be to put you properly in your place - a place where you are helpless to even see the possibility of emancipation. The other maids might help her, or might be against her. That story could end more ways than one. Or there could be secret romps between the maids at night, and though they're all belted, that doesn't rule out the exercise of power and control, pain as pleasure, or even stranger things... The idea of a secret life for the maids, subtle undercurrents in the mansion, deliberately ignored by the Master, unless some maid is stupid enough to force her to notice it... The idea of those silent, repressed tensions in the mansion, is quite suggestive and alluring. I'm sure these ideas have all crossed your mind at times. I'm just saying, the interest is there. If you build it, they will come.
Veladarius Posted February 20, 2018 Author Posted February 20, 2018 4 hours ago, Lupine00 said: Just to clarify the collar duplicates weren't added as punishment either, they were added at transition to manor slave, end of manor slave, start of thalmor embassy, and somewhere in VIP (start, end I can't recall now). May be an issue with the device removal function, normally quest items are removed from inventory upon being unlocked but if there was some lag it may have triggered the DD response to reequip the existing belt and the new one would be added to your inventory. 4 hours ago, Lupine00 said: My head just exploded. What? Stay a manor slave? Well, I can't say I'd ever considered it ... but if it were plain it unlocked new things, that would be different... That said ... the issue with manor slave, and indeed the entire CD progression system (as is) is that the practical punishment is composed of genuinely monotonous tasks the player has to perform, sitting, just watching your character mine, in a crappy outfit, running madly back and forth to the ore barrel, endlessly zoning back and forth to fill the water barrel, or running back and forth, and up and down stairs, like a crazed rat, searching for dust piles. While in-character punishments are a kind of novelty, and fun. I suspect, this makes the player pick one of two paths pretty quickly. You either refuse to fail anything (and reload if you do fail), because the cost is literally hours more tedium, or you deliberately fail and keep on failing to see how far you can push the punishments. Once you've done so many hours of manor slave, the idea of screwing up and losing points is unspeakable. There's something very immersive about that, definitely. But it means you probably won't explore punishments, if you're trying to progress. With manor slave, if you don't get into the bonus tasks, you don't even progress at all! A single punishment could cost you two hours spent filling barrels, which is quite harsh. Property Slave was meant to be somewhat monotonous, that is the life of a slave that isn't used as a sex toy as many other mods do. Manor Slave has been changed so the tasks are generally shorter with only the more interactive ones being longer (the two new ones are longer ones). The new system also uses a point value for tasks and you need to meet your point quota (not difficult currently) though being late or failing tasks could have minor to major point penalties depending on the task and how badly you did. 4 hours ago, Lupine00 said: I think if there was a system where you have to spend a certain number of days: a duration that is fixed, and then at the end if you reach that point, and you weren't punished on over half the days (were good for over half the days), and you didn't end up in serious trouble, you simply pass, and go to the next stage. If you don't have enough good days, you have to repeat. Something like that would work for all the progressions. Simple to explain. Simple to know what your status is. And if you are in serious trouble ... you know it alright! In contrast, if you are bad, in a minor way, you get a single immediate punishment, but that's it, a short, sharp, immediate punishment, and if you get too many, you don't progress at the end of the time period. But if you do something very bad - you miss your quota completely, or you are rude to an NPC, or you run off without permission, you get a regular punishment, plus, EITHER a harsh punishment with a strike against you, OR a continuing punishment, and the player CHOOSES between these alternatives (indirectly, though oblique dialogue). If you accrue three strikes against you, you get demoted. Immediately. The set day idea is a pretty good one though, I may change it to something like this: - you are to serve a set number of days (14 likely to be the base modified by the difficulty setting of the mod) - Minor infraction- missing your point total by a minor amount or being late would give you credit for that day but get you a minor punishment the next day (single day punishment) - Moderate infraction- missing your point total by more than the minor amount above, not reporting in (do not report until after the start of the next day) or minor failure in a task would result in no credit for that day and a 1 day punishment the next day - Major Infraction- majorly failing a task, trying to run away (have an idea on how to handle this differently) or doing nearly nothing for a day would get you no credit for that day and a multi day punishment. Possibility of having an additional penalty of losing a completed day if the difficulty is set to high for the mod. - Any days spent being punished do not count towards your days served. As for being demoted it is not set up to do that, once you make it to manor slave you stay there until you 'graduate'. 4 hours ago, Lupine00 said: Continuing punishments would be ongoing punishing bondage that makes your daily tasks harder, either in a real, or purely immersive sense. There would be no hard limit on continuing punishments, but if you got several, it would probably handicap you too much and make it impossible for you to progress. Continuing punishments would have a fixed duration, in days, separate from completing the stage. But if you are promoted or demoted, everything is reset. This would let the player mess up in a small way without feeling that it's cost them hours. It would even let the player mess up big time once in a while, without feeling that they had undone hours of play. It would even let the player linger at a certain level indefinitely, trapped in serious bondage. I could see changing your wardrobe but not to the point of it being a hindrance, they want the work to be completed and making it harder doesn't make sense. 4 hours ago, Lupine00 said: It's an entirely orthogonal idea to "forced to fail": if the player is forced to fail, there should be no progress penalty, even if there's immediate punishment (receiving that is the whole point of it). It's a way of getting the fun of punishments without having to spend hours filling jugs to make up for the "fun" afterwards. The tasks of sweeping and filling water jugs have been changed. Sweeping has been split between the 3 floors so each floor is a separate task. The water fetch task has had the amount needed cut to 1/3 of the original amount. 4 hours ago, Lupine00 said: Do you mean there are now fewer chances of failure, and it's now really hard to mess up, or do you mean that reliable success is now more difficult to achieve, and the player will sometimes fail even their routine tasks? Currently the ways to fail are being late or not successfully completing 2 tasks (you can fail 2 and still hold position). The two new tasks have minor and major failure options in them. 4 hours ago, Lupine00 said: I have to say, the stuff you've been talking about has really piqued my interest in the new CD. I'm looking forward to it more than anything else right now, even if it's a long way off. I anticipate the new Slaverun, and there's tons of new stuff in that, insane amounts, but CD has a special vibe, and it's not about quantifiables, most items, or most quests, or most play-time, it's just about how it does things and the sort of story it is. MME, improved relationship slave, streamlined and more reliable manor slavery, possible "hard mode" with extreme punishments and kinkier stuff if you stay on as a manor slave, device training, being a pet of NPCs. If all those things were in, it would be pretty amazing. One of the possibilities that will be in it is having Rayani or Ariasha come to your room after you are done for some fun, at least their idea of fun. Use of MME would require specific settings used in it, I have been playing with the settings and have gotten it to the point that you don't have to spend all day attached to the milker once you are more advanced. I would have to look closer at what Devious Training does (I have not looked at many DD or SexLab mods much in a while) and see what I could do, may end up being a 'lite' variation of it. Being a pet of sorts will be in Relationship Slave, likely soon as the next content release will focus on that and more dom content (there are some things I have been meaning to add for some time now). 4 hours ago, Lupine00 said: Actually, the way I see it, any senior NPC could make you a pet, the orc lady sure seems like she might, and what about Herran, or even the other maids? The orc sisters are more interested in each other than anyone else in more than one way. Herran is devoted to Master 100% and taking you as a pet would be a distraction from his job. Only upper level slaves and the Dungeon Masters have the ability to remove devices from you so lower level ones (like you) can't and they don't have time for it anyway. Rayani and Ariasha are the ones most likely to take you as a pet, may look into doing something long term with that. 4 hours ago, Lupine00 said: Even without a lot of new things, CD has a distinct atmosphere... That old school sex story atmosphere, but it's something different, so grimly serious, quite special in its own way. I wanted to have a story, at this point there have been a few buts here and there but I plan on having more. 4 hours ago, Lupine00 said: Manor slavery is a story area that offers a lot more potential for the future. If you stay on as a mid, the other maids should start to take you more seriously. It should be possible to converse with them, off duty at least, build relationships, rivalries, even feuds. If you become a relationship slave, you see this stuff play out from the sidelines, but can't be a part of it. It's their private world! Imagine if one of them was a hardass disciplinarian in her own right? Who sees you as a troublemaker wiggling her ass to attract Master's attention, when a maid's duty is to be an invisible object. She could go out of her way to make life hard for you in sly ways. Nothing too overt. But her goal would be to put you properly in your place - a place where you are helpless to even see the possibility of emancipation. The other maids might help her, or might be against her. That story could end more ways than one. Or there could be secret romps between the maids at night, and though they're all belted, that doesn't rule out the exercise of power and control, pain as pleasure, or even stranger things... The idea of a secret life for the maids, subtle undercurrents in the mansion, deliberately ignored by the Master, unless some maid is stupid enough to force her to notice it... The idea of those silent, repressed tensions in the mansion, is quite suggestive and alluring. I'm sure these ideas have all crossed your mind at times. I'm just saying, the interest is there. If you build it, they will come. These have potential, I have thought of a few but have been more focused on major content and updating for DD changes. Some of what you have said have given me ideas, especially in the handling of Manor Slave (which I will likely implement as it would be simpler to do and simpler is usually better as far as things like this go).
darkfender666 Posted February 20, 2018 Posted February 20, 2018 I have 4 issues: 1) spouse won't stay at her new house and will go back to original one 2) after how much time will spouse release from punishments furniture? i guess it bugged and doesn t actually release most times 3) if i ask CDS master to change equipped items not only she doesn t recognize the ones i wear (i bought and equipped trhough spouse quest) but she will remove them rather than changing them (dialogue and everything else is OK she simply doesn t equip back any removed item) 4) tried slavery quest and there are no ore veins Is any of those problems known? Ty
Veladarius Posted February 20, 2018 Author Posted February 20, 2018 17 minutes ago, darkfender666 said: I have 4 issues: 1) spouse won't stay at her new house and will go back to original one 2) after how much time will spouse release from punishments furniture? i guess it bugged and doesn t actually release most times 3) if i ask CDS master to change equipped items not only she doesn t recognize the ones i wear (i bought and equipped trhough spouse quest) but she will remove them rather than changing them (dialogue and everything else is OK she simply doesn t equip back any removed item) 4) tried slavery quest and there are no ore veins Is any of those problems known? Ty 1 - make sure you tell her this is the play house. Make sure the location you designate as home is indoors, will not work outdoors. Once you have told her, check the aliases in the quest using sqv cdxchastespouse as it picks up where you say you are living (make sure you told her when you were married or moved). If the aliases are not filled it will not work and most are taken from the marriage quest itself. 2 - it should be within 4-5 hours at most, usually 2 or 3. Use sqv cdxchastespouse and scroll to the top to the papyrus script section, it should show a timer. If not there is a release in the MCM menu. 3 - I will have to check into this, she should not be changing devices for chastespouse as you should buy new sets and your spouse will choose what you wear 4 - Odd since the ore veins are custom and part of the mine (not added via script). post a recent log so I can see what is going on in it overall, you may have an overload or other mod interfering. 1
Veladarius Posted February 20, 2018 Author Posted February 20, 2018 1 hour ago, Veladarius said: May be an issue with the device removal function, normally quest items are removed from inventory upon being unlocked but if there was some lag it may have triggered the DD response to reequip the existing belt and the new one would be added to your inventory. Property Slave was meant to be somewhat monotonous, that is the life of a slave that isn't used as a sex toy as many other mods do. Manor Slave has been changed so the tasks are generally shorter with only the more interactive ones being longer (the two new ones are longer ones). The new system also uses a point value for tasks and you need to meet your point quota (not difficult currently) though being late or failing tasks could have minor to major point penalties depending on the task and how badly you did. The set day idea is a pretty good one though, I may change it to something like this: - you are to serve a set number of days (14 likely to be the base modified by the difficulty setting of the mod) - Minor infraction- missing your point total by a minor amount or being late would give you credit for that day but get you a minor punishment the next day (single day punishment) - Moderate infraction- missing your point total by more than the minor amount above, not reporting in (do not report until after the start of the next day) or minor failure in a task would result in no credit for that day and a 1 day punishment the next day - Major Infraction- majorly failing a task, trying to run away (have an idea on how to handle this differently) or doing nearly nothing for a day would get you no credit for that day and a multi day punishment. Possibility of having an additional penalty of losing a completed day if the difficulty is set to high for the mod. - Any days spent being punished do not count towards your days served. As for being demoted it is not set up to do that, once you make it to manor slave you stay there until you 'graduate'. I could see changing your wardrobe but not to the point of it being a hindrance, they want the work to be completed and making it harder doesn't make sense. The tasks of sweeping and filling water jugs have been changed. Sweeping has been split between the 3 floors so each floor is a separate task. The water fetch task has had the amount needed cut to 1/3 of the original amount. Currently the ways to fail are being late or not successfully completing 2 tasks (you can fail 2 and still hold position). The two new tasks have minor and major failure options in them. One of the possibilities that will be in it is having Rayani or Ariasha come to your room after you are done for some fun, at least their idea of fun. Use of MME would require specific settings used in it, I have been playing with the settings and have gotten it to the point that you don't have to spend all day attached to the milker once you are more advanced. I would have to look closer at what Devious Training does (I have not looked at many DD or SexLab mods much in a while) and see what I could do, may end up being a 'lite' variation of it. Being a pet of sorts will be in Relationship Slave, likely soon as the next content release will focus on that and more dom content (there are some things I have been meaning to add for some time now). The orc sisters are more interested in each other than anyone else in more than one way. Herran is devoted to Master 100% and taking you as a pet would be a distraction from his job. Only upper level slaves and the Dungeon Masters have the ability to remove devices from you so lower level ones (like you) can't and they don't have time for it anyway. Rayani and Ariasha are the ones most likely to take you as a pet, may look into doing something long term with that. I wanted to have a story, at this point there have been a few buts here and there but I plan on having more. These have potential, I have thought of a few but have been more focused on major content and updating for DD changes. Some of what you have said have given me ideas, especially in the handling of Manor Slave (which I will likely implement as it would be simpler to do and simpler is usually better as far as things like this go). I have decided to make some additional changes to Manor Slave by going with the set time and streamline some things with it and the quest I am currently working on (a few too many failure conditions). Considering additional options for staying on instead of advancing.
KBondage2010 Posted February 20, 2018 Posted February 20, 2018 Hello....I have an issue with the items themselves, When I go to wear a restraint, the character doesn't appear to be wearing the selected restraint I don't know what it could be, but its affecting all bought items in the captured dreams shop
Veladarius Posted February 20, 2018 Author Posted February 20, 2018 3 minutes ago, KBondage2010 said: Hello....I have an issue with the items themselves, When I go to wear a restraint, the character doesn't appear to be wearing the selected restraint I don't know what it could be, but its affecting all bought items in the captured dreams shop Did you install part 2 of the mod? That contains all of the meshes of special items and all of the custom textures. As for meshes of the standard device types it uses those directly ftom DD.
tookachinchilla Posted February 20, 2018 Posted February 20, 2018 On 2/19/2018 at 6:47 AM, Veladarius said: It is something that with each punishment the level gets increased. With the settings I use lactaid helps accelerate things a bit (degeneration of 1 and it only helps production by 3 so it is a big drop in its effectiveness). I can recommend settings for people depending on how fast they want things to go with MME. I would be interested in recommended settings. Could you provide settings for (a) "minor inconvenience but still able to do normal Skyrim stuff", (b) "you're little more than a milk factory", and maybe (c) a happy middle? Thanks!
KBondage2010 Posted February 20, 2018 Posted February 20, 2018 1 hour ago, Veladarius said: Did you install part 2 of the mod? That contains all of the meshes of special items and all of the custom textures. As for meshes of the standard device types it uses those directly ftom DD. I did but for some reason its just not bringing up the meshes and custom textures
Lupine00 Posted February 20, 2018 Posted February 20, 2018 9 hours ago, Veladarius said: The orc sisters are more interested in each other than anyone else in more than one way. Herran is devoted to Master 100% and taking you as a pet would be a distraction from his job Glad I could provide some inspiration. With things like the point above, maybe you could tweak dialogue here and there to make it obvious. Certain NPCs are very chatty, and might gossip about this kind of information. Clearly, you have all kinds of thoughts about the characters. Why not make a few more visible to the player? I'm not saying there wasn't any dialogue about the orc sisters, I have some hazy recollection that there is, but Herran, if he was mentioned, I wasn't paying attention. Or somebody said it straight out, with no backstory about why, which would be not so interesting. Orc sisters though!? Surely, two lovely (slightly greenish) sisters would love nothing more than an obedient little pet to look after and play with. It wouldn't diminish their sisterly affection, not one bit... And if the pet isn't obedient, well maybe it just needs locking in a cage without any food or water, so it will learn to beg, like a good little pet? Hmm, I might be off topic a bit, but definitely staying in genre there, even if it is genre cliche.
Veladarius Posted February 21, 2018 Author Posted February 21, 2018 4 hours ago, KBondage2010 said: I did but for some reason its just not bringing up the meshes and custom textures If DD items show up (belts and such) but not mine then it is an issue with the install of part 2 or the generation of the meshes (though if they show up with standard devices I don't know what the issue would be). I use the bodyslide files from v4 with v3 and they work fine.
Veladarius Posted February 21, 2018 Author Posted February 21, 2018 5 hours ago, tookachinchilla said: I would be interested in recommended settings. Could you provide settings for (a) "minor inconvenience but still able to do normal Skyrim stuff", (b) "you're little more than a milk factory", and maybe (c) a happy middle? Thanks! There are several settings that I change to slow down things: Settings Tab - Milk Generation Increase - cut to .03 from .06 - Lactaid Decay Rate - up to 1.0 instead of 0 - Lactaid Bonus Rate - down to 3.0 from 10.0 Below are some settings I use which will increase the growth of the breasts - Leveling - Easy - Increase per Milk - 0.02 - increase per level - 0.05 to 0.10 - Level based Breast scale and milk limit - I generally enable this, you will start leaking when you near your capacity - Maid level limit - I disable this but if kept on then you won't grow further than level 10 Milking Configuration - Milking duration - 10 seconds - Feeding duration - 3 seconds - Fucking Machine Duration - 5 seconds (disable this to reduce milking time overall) Debug - Count produced milk towards MaidTimesMilked - I use this to level faster, keep it at normal to slow things such as growth (if enabled). - Free Lactaid - disabled Avoiding Lactaid with these settings will greatly reduce the production rate, even if you do happen to get some its effects won't be nearly as pronounced. For the Milk Factory keep it at default settings but use the things from the settings tab from leveling on down as the larger the breasts the more you produce and turn on Free Lactaid. Anything in between these two will be a good medium, especially if you avoid lactaid.
Veladarius Posted February 21, 2018 Author Posted February 21, 2018 3 hours ago, Lupine00 said: Glad I could provide some inspiration. With things like the point above, maybe you could tweak dialogue here and there to make it obvious. Certain NPCs are very chatty, and might gossip about this kind of information. Clearly, you have all kinds of thoughts about the characters. Why not make a few more visible to the player? I'm not saying there wasn't any dialogue about the orc sisters, I have some hazy recollection that there is, but Herran, if he was mentioned, I wasn't paying attention. Or somebody said it straight out, with no backstory about why, which would be not so interesting. Orc sisters though!? Surely, two lovely (slightly greenish) sisters would love nothing more than an obedient little pet to look after and play with. It wouldn't diminish their sisterly affection, not one bit... And if the pet isn't obedient, well maybe it just needs locking in a cage without any food or water, so it will learn to beg, like a good little pet? Hmm, I might be off topic a bit, but definitely staying in genre there, even if it is genre cliche. Mainly the issue has been time to write dialogue, I have to be in the right frame of mind to do it well. A number of npc's (Ariasha, The Orc sisters, Herran and Raccan (brothers actually) and the two Administrators) were all rescued by Master when she left the Aldmeri Dominion, their rescue is mentioned in the conversation when sent to the smithy in the conversation between Raccan and De'Zra. There is distrust of Elenwen which Herran voices after you are returned to Master and just after Elenwen leaves the room. This is a big reason why all have submitted to Master and devoted themselves to her and she treats them well. More of this will come out as the story goes on and Master's history is revealed. The Orc sisters are devoted to each other but No'Dra has some issues, she is insecure and very possessive of De'Zra and gets sadistic if someone seems to be monopolizing her sister (just talking to De'Zra gets her irritated) and De'Zra is very protective and caring of her sister. This is why No'Dra is rather cruel to the player and they are warned not to talk to her. Rayani and most of the others are people she rescued from slavers and took them on herself. While they are still considered slaves they all are treated well and are doing what they want to do. The female miner actually used to work in the VIP House but after a particularly sadistic customer she didn't want to do it anymore and wanted to go to the mine (she says this during some dialogue somewhere) and why she seems timid. Just so people know, I have developed personalities for every npc and have them written down for when I do make dialogue for them.
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