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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

I have an odd question.

 

What are the chances you would be inclined to make the Thalmor Embassy quest a stand-alone mod? I absolutely adore that quest and would love to see it given some breathing room - it is the primary reason I play your wonderful mod.

Posted
6 hours ago, skirtsdown said:

I have an odd question.

 

What are the chances you would be inclined to make the Thalmor Embassy quest a stand-alone mod? I absolutely adore that quest and would love to see it given some breathing room - it is the primary reason I play your wonderful mod.

It would take a lot of work to separate it from CD and currently would rather spend what time I have to work on my mods in creating content for CD.

Posted
15 hours ago, Veladarius said:

It would take a lot of work to separate it from CD and currently would rather spend what time I have to work on my mods in creating content for CD.

Fair enough :) Should you ever get to a point where CD is pretty much finished in your eyes (I know, haha), know that there's likely a market for a mod that focuses on the kind of slavery the Thalmor Embassy quest provides. 

Posted
29 minutes ago, skirtsdown said:

Fair enough :) Should you ever get to a point where CD is pretty much finished in your eyes (I know, haha), know that there's likely a market for a mod that focuses on the kind of slavery the Thalmor Embassy quest provides. 

I am looking to make an addon that links CD and Milk Mod Economy with one of the possible outcomes is to be sold to Elenwen to be used as her personal cow and toy. This would be an outcome of the 'Bad End' of Property Slave. while MME would not apply to males I can make a version of the ending that would be for males that excluded the use of MME on the player (it would still be required as other npc's would be used as cows as well). I posted about the possibility of this on the MME topic and had interest there, I don't mind making a male option. Of course if I can find a machine that was made for milking males (semen of course) I could see about adapting some of MME's scripts or coming up with something myself that would put male characters in that position. I try to include males in whatever activity/quest wherever I can though there are some things that there is a lack of resources for.

Posted
28 minutes ago, Veladarius said:

I am looking to make an addon that links CD and Milk Mod Economy with one of the possible outcomes is to be sold to Elenwen to be used as her personal cow and toy. This would be an outcome of the 'Bad End' of Property Slave. while MME would not apply to males I can make a version of the ending that would be for males that excluded the use of MME on the player (it would still be required as other npc's would be used as cows as well). I posted about the possibility of this on the MME topic and had interest there, I don't mind making a male option. Of course if I can find a machine that was made for milking males (semen of course) I could see about adapting some of MME's scripts or coming up with something myself that would put male characters in that position. I try to include males in whatever activity/quest wherever I can though there are some things that there is a lack of resources for.

Interesting idea. I know one thing I've been looking for in a slavery mod is a cum diet dependence - something that could work well with the male milking.

Posted

I have considered making a new model for the milking machine. I always thought it could be a little more restrictive, still. My gut tells me it probably wouldn't be that difficult to also make a male version... not sure though.  Earliest I could look at it would be the new year though.

Posted
4 hours ago, Farmthat said:

I have considered making a new model for the milking machine. I always thought it could be a little more restrictive, still. My gut tells me it probably wouldn't be that difficult to also make a male version... not sure though.  Earliest I could look at it would be the new year though.

No rush on that. Right now it is just something I am looking to do, probably in stages. As it is I am still working on rebuilding the Manor Slave portion and the MME addon will have a separate esp and scripts (many replacing existing scripts).

Posted
3 hours ago, CovertDemon said:

How do I get the VIP quest once more (the one where a guest asks for a session with you as either a dom or a sub)? I denied it the first time and I never got it since.

Check that CDxGuestControl is still running using sqv  cdxguestcontrol  and scroll to the top of the properties to the papyrus section and it should say there is a timer that run about every 24 hours or so. This script controls the guests arrival and departure from CD's VIP house. It sets how long guests stay for and when they do come if they are non session or session guest (Room 1 or Room 2). The script checks each day and if empty the longer it goes unused then the greater the chance of someone coming and staying in it. If it has stopped you can get it to restart by:

1- in the console -  setpqv cdxguestcontrol GuestActive false

2- save and exit the game

3- reload the game - the script is set that once the expansion is done it starts the guest control system and sets GuestActive to true and it checks every time you load the game, if it is false it will start the guest control system and guests will come and go again.

 

Also make sure that CDxTaskManager is running using sqv just as above as it checks the availability and tracks whether the quest can be run or not. If it is not updating can be restarted in the MCM menu.

Posted

I noticed that someone made mention something about a quest to fetch something from solitude lighthouse. May I ask what quest that is under?

 

Your mod seems to be the gift that keeps on giving for me.

Posted
1 hour ago, Baron Samedi said:

I noticed that someone made mention something about a quest to fetch something from solitude lighthouse. May I ask what quest that is under?

 

Your mod seems to be the gift that keeps on giving for me.

It is the last of 4 quests within Property Slave and the point where you get moved to the Manor. I plan on making it available to those who are a Relationship Slave as well at some point soon.

Posted
1 hour ago, Punga said:

How come I cannot get this mod from the main page anymore?

Speaking of which we will not see an update here this year, are we?

If you can't get the mod from the main page there is a thread where it can be reported to, should be in the notice in the big gray box on the main page.

 

As for an update before the new year I don't know. I am working on the final details of the device sale quest (adjusting the sale values and quota) and working on the Manor Slave dialogue updating all of it with the new conditions and have some that needs rewritten. After that I have 3 simple quests to make. Also, all of it needs testing and CGI has not logged in since September so the installer and translation are on hold until he returns.

Posted
On 18.11.2016 at 4:37 AM, Sarge Misfit said:

Terrain isn't missing, the seam in front of the shop isn't aligned so you can see through the gap to the whatever is below (water, I think). To the best of my knowledge, the only mod I have that has a location nearby is The Devious Manual, which I think adds a building to the nearby mill. Anyway, not sure when this happened, but it relatively recent. Previous versions of Captured Dreams had no mismatch.

Any infos on this?

 

Same problem here since i have installed Devious Manual. Sorting Loadorder didn't help at all. No game breaking issue but still annoying...

Posted
3 hours ago, Stuker said:

Any infos on this?

 

Same problem here since i have installed Devious Manual. Sorting Loadorder didn't help at all. No game breaking issue but still annoying...

The terrain there is the actual land level, you can't 'tear' it and make a hole. Most likely the issue resides with Devious Manual. Load both mods into TESVEdit and see if there are any worldspace cells that Devious Manual modifies that CD uses, specifically the named cells and delete those from Devious Manual's esp. That is about the only thing I can tell you since I don't use Devious Manual nor even looked at it.

Posted

我做矿山任务到进入铁匠铺这个阶断的时候,NPC不停的找我重复对话,请问这是什么问题?我应该如何解决?

 

 

When I went to the blacksmith's shop and stepped into the blacksmith's shop, NPC kept looking for me to repeat the dialogue. What's the problem? What should I do?

Posted
1 hour ago, tlbt001 said:

我做矿山任务到进入铁匠铺这个阶断的时候,NPC不停的找我重复对话,请问这是什么问题?我应该如何解决?

 

 

When I went to the blacksmith's shop and stepped into the blacksmith's shop, NPC kept looking for me to repeat the dialogue. What's the problem? What should I do?

I take it this is during property slave and you are being moved from the mine to the barracks / smithy?

 

If so the issue is with the scene in the barracks, specifically the end of it. If you still have dialogue showing at the end of the scene with Raccan as shown in the following screen shot then the dialogue will repeat once you get to the smithy:

20170411203306_1.jpg

 

You need to make sure you clear the dialogue from the screen, hitting enter will typically get it to go away as shown below:

20170411203504_1.jpg

 

If you notice the top screenshot has player dialogue still showing on the right while the bottom one does not. I did repeated testing on this and if the dialogue is showing then Raccan's dialogue will repeat in the smithy every time. If the player dialogue is not showing on the screen then the smithy scene will work as intended every time.

 

The reason for this is that Skyrim's engine thinks the force greet used at the end of the scene in the barracks did not finish correctly if it still has the dialogue showing still and will repeat it. Unfortunately that dialogue is what triggers the move and startup of De'Zra's scenes as well and it ends up in an endless loop. If the dialogue has been cleared then the force greet has finished properly and not repeat.

Posted
38 minutes ago, Veladarius said:

I take it this is during property slave and you are being moved from the mine to the barracks / smithy?

 

If so the issue is with the scene in the barracks, specifically the end of it. If you still have dialogue showing at the end of the scene with Raccan as shown in the following screen shot then the dialogue will repeat once you get to the smithy:

20170411203306_1.jpg

 

You need to make sure you clear the dialogue from the screen, hitting enter will typically get it to go away as shown below:

20170411203504_1.jpg

 

If you notice the top screenshot has player dialogue still showing on the right while the bottom one does not. I did repeated testing on this and if the dialogue is showing then Raccan's dialogue will repeat in the smithy every time. If the player dialogue is not showing on the screen then the smithy scene will work as intended every time.

 

The reason for this is that Skyrim's engine thinks the force greet used at the end of the scene in the barracks did not finish correctly if it still has the dialogue showing still and will repeat it. Unfortunately that dialogue is what triggers the move and startup of De'Zra's scenes as well and it ends up in an endless loop. If the dialogue has been cleared then the force greet has finished properly and not repeat.

Success goes to the next stage, thank you

Posted
On 11/22/2017 at 8:22 PM, Veladarius said:

As for an update before the new year I don't know. I am working on the final details of the device sale quest (adjusting the sale values and quota) and working on the Manor Slave dialogue updating all of it with the new conditions and have some that needs rewritten. After that I have 3 simple quests to make. Also, all of it needs testing and CGI has not logged in since September so the installer and translation are on hold until he returns.

 

Is there any way I (we) can help with that?

CD is still my favorite player slavery mod out there and I'm super excited about the update. 

Posted
4 hours ago, End.Werk said:

 

Is there any way I (we) can help with that?

CD is still my favorite player slavery mod out there and I'm super excited about the update. 

The current status of things:

1- Device Sale - found the issue with the quota formula, helps to actually add the modifier to the quota. All that is left to do is some tweaks on the values so it is fair but still able to be failed. Also need to connect the sale to the Manor Slave portion, it is built but needs the links but Manor Slave isn't ready for it yet.

2- Manor Slave rebuild - I tossed the old system of giving tasks and am updating the dialogue with the new conditions and adding some dialogue. 

3- I have 3 quests to build / rebuild:

--- 1 - Rebuild Rayani encounter - fairly easy

--- 2 - Rebuild Ariasha encounter - bit more difficult as it will be slightly more complex than the Rayani encounter

--- 3 - Build the Special Delivery quest - the quest is to deliver an invitation to someone in Skyrim, should be a noble, Jarl or other well to do person. Oh, you are strictly bound for the trip including armbinder. Good luck! This will be available both in Manor Slave and as a normal repeatable quest where you will be paid for it. It will be timed just as the delivery quest is, specifically on how long it takes to get there. I expect player's won't delay in returning unless they like adventuring in strict devices they can't remove. The quest should not be hard to build, not much different from the delivery quest but no bandits.

 

The only things I can't do is the translation and setting up the localized esp for it or building the installer. CGi handled those and has disappeared again, I am guessing he is busy with work or something.

 

Posted

It can sometimes also be due to a companion that the game crashes when you leave the shop. AliciaPainSlut maybe, but also mods like Maria Eden.

Posted
4 hours ago, ksweet said:

Hey Vela, love your mod.

 

If you could please help me I am now experiencing CTD when exiting the shop.

 

here is my support thread,

https://www.loverslab.com/topic/88654-ctd-after-leaving-captured-dreams-shop/?tab=comments#comment-2064951

 

Thanks in advance :)

 

Make sure logging is turned on in DD as the log you provided, from what I see in it, is just the startup of the game and nothing else. If DD logging is on I would be able to see the devices being put onto the npc's within the shop (which I don't). If the log is just from game startup then it has no relevant info on the crash.

 

Also, there is another DD mod that adds something across the stream from the shop (or somewhere around the mill area) that conflicts with DD. I went back through a number of pages in the thread here but didn't see it. From what I understand it causes crashes.

 

Is the expansion not started, underway or done?

Posted

Probably my Bi Polar hitting me hard but as of this point I am suspending development on all of my mods while I decide if I am going to continue to do any further development at all. I have no drive to continue it anymore at this point.

Posted
26 minutes ago, Veladarius said:

Probably my Bi Polar hitting me hard but as of this point I am suspending development on all of my mods while I decide if I am going to continue to do any further development at all. I have no drive to continue it anymore at this point.

Bipolar or not, sounds like you need a break - which is completely human and understandable. Best wishes :)

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