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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted
1 hour ago, Veladarius said:

 

This is an excerpt from the first log. I believe at this point your character is still called prisoner seeing as there are no CD npc's with that name. This starts with the first event on 'Prisoner' and only the events on 'prisoner' are highlighted

 

 

  Reveal hidden contents

 

 


<<< Equipping of White Leather Arm Cuffs >>>

[11/10/2017 - 05:19:40PM] [Zad]: OnEquipped(Prisoner: WT-Cuffs (Leather) (Arms))

[11/10/2017 - 05:19:41PM] [Zad]: Sending device event DeviceEquippedArm Cuffs(Prisoner:1)

[11/10/2017 - 05:19:41PM] [Zad]: SyncInventory(): Equipping Arm Cuffs.

[11/10/2017 - 05:19:41PM] [Zad]: RestraintScript OnEquippedPost Arms

 

[11/10/2017 - 05:19:45PM] [DCUR] Scanning for followers

[11/10/2017 - 05:19:47PM] [DCUR] Periodical update starts

[11/10/2017 - 05:19:49PM] [DCUR] Sex attacks are disabled!

[11/10/2017 - 05:19:58PM] [SGO] UpdateLoop:Begin

[11/10/2017 - 05:19:58PM] [SGO] UpdateLoop:Done

[11/10/2017 - 05:20:20PM] [SGO] UpdateLoop:Begin

[11/10/2017 - 05:20:21PM] [SGO] UpdateLoop:Done

 

<<< Unequipping of White Leather Arm Cuffs >>>

[11/10/2017 - 05:20:37PM] [Zad]: RemoveDevice called for WT-Cuffs (Leather) (Arms)

[11/10/2017 - 05:20:37PM] [Zad]: Acquired mutex, removing WT-Cuffs (Leather) (Arms)

[11/10/2017 - 05:20:37PM] [Zad]: OnUnequipped(Prisoner: WT-Cuffs (Leather) (Arms))

[11/10/2017 - 05:20:37PM] [Zad]: Detected removal token. Done.

 

[11/10/2017 - 05:20:41PM] [SGO] UpdateLoop:Begin

[11/10/2017 - 05:20:41PM] [SGO] UpdateLoop:Done

 

<<< Equipping of CD belt >>>

[11/10/2017 - 05:20:42PM] [Zad]: EquipDevice called for Captured Dreams Chastity Belt Padded

[11/10/2017 - 05:20:42PM] [Zad]: Acquired mutex, equipping Captured Dreams Chastity Belt Padded

[11/10/2017 - 05:20:42PM] [Zad]: OnContainerChanged()

[11/10/2017 - 05:20:42PM] [Zad]: OnEquipped(Prisoner: Captured Dreams Chastity Belt Padded)

[11/10/2017 - 05:20:42PM] [Zad]: No menus are open. Equipping silently.

[11/10/2017 - 05:20:43PM] [Zad]: Rehooking Mod Events

[11/10/2017 - 05:20:43PM] [Zad]: Sending device event DeviceEquippedBelt(Prisoner:1)

[11/10/2017 - 05:20:43PM] [Zad]: SyncInventory(): Equipping Belt.

[11/10/2017 - 05:20:43PM] [Zad]: original exposure rate was 2.000000. Setting to 3.000000.

[11/10/2017 - 05:20:43PM] [Zad]: CorsetMagic(): No corset equipped, done.

 

<<< Equipping of CD collar >>>

[11/10/2017 - 05:20:45PM] [Zad]: EquipDevice called for Captured Dreams Leather Collar

[11/10/2017 - 05:20:45PM] [Zad]: Acquired mutex, equipping Captured Dreams Leather Collar

[11/10/2017 - 05:20:45PM] [Zad]: OnContainerChanged()

[11/10/2017 - 05:20:45PM] [Zad]: OnEquipped(Prisoner: Captured Dreams Leather Collar)

[11/10/2017 - 05:20:46PM] [Zad]: No menus are open. Equipping silently.

[11/10/2017 - 05:20:46PM] [Zad]: Sending device event DeviceEquippedCollar(Prisoner:1)

[11/10/2017 - 05:20:46PM] [Zad]: SyncInventory(): Equipping Collar.

[11/10/2017 - 05:20:46PM] [Zad]: RestraintScript OnEquippedPost Collar

 

[11/10/2017 - 05:20:55PM] [DCUR] Periodical update starts

[11/10/2017 - 05:20:57PM] [DCUR] Sex attacks are disabled!

[11/10/2017 - 05:21:03PM] [SGO] UpdateLoop:Begin

[11/10/2017 - 05:21:03PM] [SGO] UpdateLoop:Done

[11/10/2017 - 05:21:23PM] [SGO] UpdateLoop:Begin

[11/10/2017 - 05:21:23PM] [SGO] UpdateLoop:Done

[11/10/2017 - 05:21:34PM] [DCUR] Periodical update starts

[11/10/2017 - 05:21:36PM] [DCUR] Sex attacks are disabled!

[11/10/2017 - 05:21:37PM] VM is freezing...

[11/10/2017 - 05:21:37PM] VM is frozen

[11/10/2017 - 05:21:37PM] Saving game...

[11/10/2017 - 05:21:37PM] VM is thawing...

------ end of log ------
 

 

 

 

Ok, there may be a script issue with Device Removal and the removal of items, going over the scripts for it now.

 

Does the 'Remove Quest items' option in the CD MCM menu work? If so use that for now until I can figure out the issue.

 

Found the issue, this was at the start of the function for removing the debt items:

 

Function SetDevices(string devset)
	if playerref.wornhaskeyword(ChasteBelt)
		return
	endif

Basically if you were wearing a CD quest belt it would end the function. I am attributing this to a SWM (Scripting While Medicated) and commenting out these lines let the function work normally. For now use the quest item removal function in the MCM menu.

 

 

Posted
4 hours ago, Veladarius said:

Found the issue, this was at the start of the function for removing the debt items:

 


Function SetDevices(string devset)
	if playerref.wornhaskeyword(ChasteBelt)
		return
	endif

Basically if you were wearing a CD quest belt it would end the function. I am attributing this to a SWM (Scripting While Medicated) and commenting out these lines let the function work normally. For now use the quest item removal function in the MCM menu.

 

 

Sadly debug menu fails to remove debt belts. Both as remove quest items and reseting quests.

 

Could I comment the lines myself in CK? 

Posted
1 minute ago, skallskitar said:

Sadly debug menu fails to remove debt belts. Both as remove quest items and reseting quests.

 

Could I comment the lines myself in CK? 

 

Yes, it is in the CDxDeviceremoval quest, just comment out or remove the 3 lines of the 'if' statement. You will have to compile it but there should be no issues.

 

The bigger issue is that they are not being removed via the MCM menu either. Both the quest and MCM menu call on the same removal function.

 

If it fails again after you adjust the script, send me a copy of the log file where you attempt both the device removal via the quest and the MCM menu so I can look at it. Make sure that logging is enabled on DD before you try having them removed. 

Posted (edited)

Here is the adjusted script, just drop it in the script folder and replace the one there now. I have tested it and it works, was probably why no additional items were being applied when you hit the high debt limit as well as all the device changes were in the same function.

 

Nevermind, I just remembered that I adjusted the framework system and changing of items likely won't work right among some other things.

Edited by Veladarius
Posted
5 hours ago, Veladarius said:

 

Yes, it is in the CDxDeviceremoval quest, just comment out or remove the 3 lines of the 'if' statement. You will have to compile it but there should be no issues.

 

The bigger issue is that they are not being removed via the MCM menu either. Both the quest and MCM menu call on the same removal function.

 

If it fails again after you adjust the script, send me a copy of the log file where you attempt both the device removal via the quest and the MCM menu so I can look at it. Make sure that logging is enabled on DD before you try having them removed. 

I tried my very best, but I'm not a modder and I have no idea why the script won't recompile. I'll just avoid activating that belt and wait for an update. 

Posted (edited)
8 hours ago, skallskitar said:

I tried my very best, but I'm not a modder and I have no idea why the script won't recompile. I'll just avoid activating that belt and wait for an update. 

 

You would need to get the source scripts for all of the mods that are CD's masters: DDi, DDx, SexLab, Aroused, ZAZ Animation, SkyUI and SKSE. Most of these come with the source files but some don't, pain in the ass I know. I have about 4800 scripts in my script folder (not counting source files or anything else).

 

 

Also, since the compilation failed you may need to get the script from the zip file and replace it.

Edited by Veladarius
Posted

hello

I have a issue with the quest "fetch a package from Solutude lighthouse":

when I return to the CD Shop, Master say to meet her in the manor dungeon, so I go there, and then some scene script start, I see the message "enter scene" displayed and the master say something "now let see what that slave really is", at that moment, my character get controlled by the scene script, walk to the base of the stairs and just stay stuck there while the Master and Herran walk away.

 

I somehow can "unstuck" the scene by using the "enable player control" in the MCM menu and then "disable player control", the scene script seems to kick again and the character then get out of the dungeon, then get stuck again, again same trick (enable/disable) and the character get out of the manor, then get stuck again. and when I do the enable/disable once again, the character then start running on the road away from the CD area and then pretty much everything break at that point.

 

I dont have any error in my log which may point to a specific error

 

any idea how I can correctly end the quest ?

Posted
2 hours ago, permidion said:

hello

I have a issue with the quest "fetch a package from Solutude lighthouse":

when I return to the CD Shop, Master say to meet her in the manor dungeon, so I go there, and then some scene script start, I see the message "enter scene" displayed and the master say something "now let see what that slave really is", at that moment, my character get controlled by the scene script, walk to the base of the stairs and just stay stuck there while the Master and Herran walk away.

 

I somehow can "unstuck" the scene by using the "enable player control" in the MCM menu and then "disable player control", the scene script seems to kick again and the character then get out of the dungeon, then get stuck again, again same trick (enable/disable) and the character get out of the manor, then get stuck again. and when I do the enable/disable once again, the character then start running on the road away from the CD area and then pretty much everything break at that point.

 

I dont have any error in my log which may point to a specific error

 

any idea how I can correctly end the quest ?

the issue is a force greet that is still running and is blocking the scene. Someone else that had the same issue found the scene that caused it for them and loaded a save from just prior to Master making her entrance. Try the following;

 

I will give you a short list of scene ID's. First you will use issceneplaying <scene ID> and if not (returns 0) then move to the next one. Once you come across one that says yes (returns 1) you will use Stopscene <ID> on it. Check all of these scenes:

 

Each scene will have xx at the front of it, it is the load position (in hex) of captured dreams. You can easily find it by entering help cdx and the first two digits of any id on what comes up is what you will use for it.

 

xx1a23f9

xx1a96aa

xx1a9c65

xx1a2413

xx1b61c6

xx1b61ca

xx1b20fb

 

If none of these say yes you can open the mod in TESVEdit, go to the scenes section and sort it by Editor ID which puts them in alphabetical order, you want to look for scenes starting with CDxs_prop_q4  as these are the scenes used in that quest. Ignore the scenes with Master in them as they are the final 2 scenes of the quest (one of which is the one that is not starting).

 

Once you have found the scenes that are running (should likely just be 1) use stopscene with it and the quest should play out but it has to be done BEFORE Master hits the bottom of the stairs in the basement.

 

Posted

thank you

the culprit scene was the xx1a96aa.

after stopping it, the current scene worked, till the fade to black,

but after that Im stuck again: control disabled, the other slave has a yoke equipped but isnt moving either,

 

any suggestion ?

Posted (edited)
4 hours ago, permidion said:

thank you

the culprit scene was the xx1a96aa.

after stopping it, the current scene worked, till the fade to black,

but after that Im stuck again: control disabled, the other slave has a yoke equipped but isnt moving either,

 

any suggestion ?

 

After the fade to black and you are still in the basement just use the wait option for 1 hour and it will advance. There is something with the AI package on Master that is keeping it from advancing immediately but I don't know why.

 

 

Also, once you get back to the barracks stay there until Herran comes back for you, don't go to the smithy from that point on as he will be back either in a few hours or the next morning depending on what time it was when you were sent back.

Edited by Veladarius
Posted
On 11/12/2017 at 7:11 PM, Veladarius said:

 

After the fade to black and you are still in the basement just use the wait option for 1 hour and it will advance. There is something with the AI package on Master that is keeping it from advancing immediately but I don't know why.

 

 

Also, once you get back to the barracks stay there until Herran comes back for you, don't go to the smithy from that point on as he will be back either in a few hours or the next morning depending on what time it was when you were sent back.

thank you, it worked perfectly :)

Posted
58 minutes ago, permidion said:

thank you, it worked perfectly :)

 

No problem. It has been a thorn in my side for some time. Originally Master was supposed to walk up the steps and around the corner before the move but my testers thought it took too long. I made a new AI package so I don't know why it is having issues.

Posted

How do I craft the cooling mixture?

SPOILERS BELOW

Looked at the book but it says to grind a soul gem (a soul gem isn't appearing on the alchemy table) add dwarven oil and glow dust and your blood.

I don't know how to get my blood or to grind a soul gem, sorry if this is a bit annoying if its terribly obvious.

Posted
38 minutes ago, Snaiiks said:

How do I craft the cooling mixture?

SPOILERS BELOW

Looked at the book but it says to grind a soul gem (a soul gem isn't appearing on the alchemy table) add dwarven oil and glow dust and your blood.

I don't know how to get my blood or to grind a soul gem, sorry if this is a bit annoying if its terribly obvious.

Collect the items for the cooling mixture and go to a cooking pot, under the misc group you should find the option to make the mixture there. Then you need that and a gold ingot to make the amulet at a forge under the jewelry group.

Posted
1 hour ago, permidion said:

hello

I have a problem with the dust sweeping task: the dust spots dont respawn anymore, so the task always fail,

is there any way I can fix that?

If they are not respawning then something has broken the scripts, either the alias used for the current dust pile or the properties. Upload a log file from a session where you are assigned the task so I can see what error's are being generated.

Posted
On 11/10/2017 at 10:25 AM, Veladarius said:

Personal

My mother in law has been under home hospice care for the last two weeks (was told she only had 1-2 days left originally, she is stubborn) but she is fading. My wife's older sister is a nurse and she has been doing a lot of the care for her and she says she won't last much longer. I will be sending my wife to the funeral (middle of nowhere in Utah) but I will be staying home (can't afford 2 airline tickets and I couldn't handle being out among people, even with her family for that long). Her father isn't handling it well, they have been married for over 50 years and he probably won't be around much longer after she passes away (their lives have been tightly linked together). Overall it has been tough on us as my mother passed away less than a year ago from cancer as well. I wish she didn't linger this long as it can't be easy for her but it has given most of the family the opportunity to go see her before she passes away (my wife has done video chats with her but her mom can't speak likely due to weakness and the drugs to keep her comfortable) and allowed my wife and I to spend our 17th anniversary together (I was expecting my wife to be in Utah for the funeral at that point).

 

Seems our lives for the last year have been like wandering in the dark with an occasional candlelight of something positive.  As it is I doubt we will be celebrating the year end holidays for a while.

 

My mother in law passed away today, the funeral will be held on the Saturday after Thanksgiving (Nov 25th) and my wife will be flying out to Utah on Thanksgiving day and return early the following week. Her family is paying for her ticket so that helps us immensely and offered to pay for me to go as well but making that trip would pretty much set off every mental issue I have and I would likely be heavily medicated the entire trip so we decided it would be best for me to stay home. She was 78 years old, married for over 50 years and even though we didn't share the same religious beliefs she treated me like family. She was a good woman and will be missed.

Posted

my condolence . may the family be granted ease and tranquility. for surely  "We belong to GOD and to Him we shall return" . hope u can overcome and be granted happiness and ease in your life.

Posted

My condolence Vel.
My dad died on the 31st of October 3 years ago.
We light a candle in the garden every year.
Unfortunately, we are already at an age when some of our loved ones have to say goodbye.

Posted
7 hours ago, Krynn said:

My condolence Vel.
My dad died on the 31st of October 3 years ago.
We light a candle in the garden every year.
Unfortunately, we are already at an age when some of our loved ones have to say goodbye.

 

I think the hardest part for my wife and I is that her mothers death comes just under a year after my mothers death, both due to cancer. Before her mom became very bad off a few weeks ago (doctors gave her 24-48 hours, she lasted 3 1/2 weeks) we were hoping to go out to see them next year if I got my disability. Now I wish I had been able to take her out there before this but it just wasn't possible (money, my mental issues etc...). My mother was 66 when she passed away, her mother was 78 and she and her husband were married for 58 years.

Posted

If there is anything good about the entire situation is that I tend to work on the mod more, mostly to keep myself occupied. Much of 4.9 and it updates afterwards were done around the time when my mother passed away, if I just sit then I am likely to linger on it and get depressed as I don't handle death well and still have not come to terms with her passing away.

 

At this point Thanksgiving isn't a holiday I likely won't be celebrating anymore. Going to my mom's house for it was how we celebrated it as she got everyone together but that has pretty much ended. On top of that my mother in law's funeral is the Saturday after Thanksgiving so the holiday sits squarely between the death of both of our mothers. 

 

Also, my wife's mother passed away 11 days after our wedding anniversary and my mother passed away 3 days before my wife's birthday (and 18 days before mine).

 

The last 2 months of the year were full of celebrations for my wife and I, these are not the sort of thing I wanted to include.

Posted

Hello! Before I say anything I would like to say this is a really good mod, and it actually made half moon mill interesting when I had to do an assassination for the dark brotherhood.

I am unable to escape the timed bonds from the Master, the option to see how long until I can get them removed is not there and I cannot do anything to get them removed. Is there anything I can do?

Posted
8 hours ago, Snaiiks said:

Hello! Before I say anything I would like to say this is a really good mod, and it actually made half moon mill interesting when I had to do an assassination for the dark brotherhood.

I am unable to escape the timed bonds from the Master, the option to see how long until I can get them removed is not there and I cannot do anything to get them removed. Is there anything I can do?

If you are talking of the Free Trial:

Use  sqv CDxTaskManager  in the console and look for Timer_FreeTrial  and it will tell you when the timer is up (in days) and can ask to have them removed. Note: If you look at the book and are submissive use   help CdxPlayer  and it should bring up a global variable called CDxPlayerDisposition, this is the variable used to track how sub/dom you are, low=sub high=dom (1-20) If you are under 6 each step down decreases the chance of being freed by 20% so if you are at a 1 you won't get them off. You can however use the reset for the Free Trial in the MCM menu and it will remove them or disable the quest and ask and she will remove them.

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