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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Hello, I finnaly made it through the Property slave quest but some things seem odd and I don't know if something is bugged or not implemented yet.

1. I still have the "Just a property salve" in the questlog

2. After the final event I got equiped with my selected devices, but after the first time I made the delivery quest she romeved it and doesn't seem to have any inclination of putting them back on

Now is everything working as it should or did something bug out on me?

 

These are known issues that I am actively working on now.

 

There are issues with the ending of Property Slave, I have worked out a lot of them (the ending to Manor Slave works properly now) but there are still a few things that need reset or cleared away.

 

The delivery quest either is not recognizing keywords on devices (have had that happen before with some keywords) or it is a condition issue and it is not skipping the removal dialogue section as it should, either way it is an issue in one particular part of the dialogue so it should hopefully be easy enough to nail down.

Chose to work in the mine but my character won't mine and just stands there for around 3 seconds when I press 'E'

 

I will have to check the script for the ore veins as they are customized, mainly to reset faster and produce more ore (ore veins there are custom and the standard ones everywhere else were not changed).

Posted

 

 

 

Having issue, currently using v4.09 beta 1.1

 

I am doing Property Slave and am at the point where I started helping in the smithy. The first day of it always seem to go smoothly, and I go through until ze'dra has told me we are done for the day and is satisfied with my quota. I go back to the barracks, sleep and then come back. From here on out ze'dra seems to stop checking on my progress and nothing really happens. When I talk to her all she does is ask me if I have a task from the master and then all I can do is ask her a couple of the questions about herself. So I don't seem to be able to make any further progress. Tried waiting/sleeping for another day and still no luck. Anyone know of what might be causing this?

 

There is a trigger box in the smithy just before you get to where you go downstairs, this is what triggers the start of the day. Do the following:

 

use   sqv  cdxSlavery_Property    and look for the variable  SmithiyIsWorking   and see if it is true or false

 

If it is false then going through the trigger box after 6 am would start the day.

If it is true you can set it to false and trigger it using    setpqv cdxslavery_Property smithyisworking false   then go through the trigger box. This is the likely scenario as it may not have registered the previous day's end properly.

 

Seems to not be triggering for some reason. I checked the value and it was False. I went there at 7am on the second day and tried moving all around the area close to the top of the stairs and nothing seemed to work. I had tried restarting the whole property slave quest line and am still having the same issue. I got it to the point this time where after the first day I had a high enough quota for her to say she would have an errand for me to run in the morning, but no dialogue is available to start any sort of errand. Is there a way to manually advance this or something?

 

Thanks for the quick reply to the initial question!

 

 

 

Do a session going from the end of the day to the start of the next day and post a log of that so I can see if one of those two is generating any errors, it may point to the issue.

 

Also, at the start of the day check the log book with your quota in it and see if it still has items it has not checked from the day before.

 

 

 

One thing I noticed this time was I checked the SmithyIsWorking variable during the first day when everything seems to be working fine and it was set to False that whole time. I would thinking that is odd because as far as I can tell based De'Zra work book she is checking everything I make. She did check it at the end of the day as well and after she talked to me I checked the book and it said there were no pending items to be checked.

 

As for the log I attached it for you to look at. Since I have no idea what I am looking for I just did a quick search for "smithy", and it looked like there may have been something in there about the Smithy Intro not being able to be initialized because the scripts are not there. Either way I will let you take a look. Let me know if maybe I installed something wrong. I have the main 4.05 download installed and then I did the 4.09 beta on top of that.

Papyrus.0.log

Posted

 

 

 

 

Having issue, currently using v4.09 beta 1.1

 

I am doing Property Slave and am at the point where I started helping in the smithy. The first day of it always seem to go smoothly, and I go through until ze'dra has told me we are done for the day and is satisfied with my quota. I go back to the barracks, sleep and then come back. From here on out ze'dra seems to stop checking on my progress and nothing really happens. When I talk to her all she does is ask me if I have a task from the master and then all I can do is ask her a couple of the questions about herself. So I don't seem to be able to make any further progress. Tried waiting/sleeping for another day and still no luck. Anyone know of what might be causing this?

 

There is a trigger box in the smithy just before you get to where you go downstairs, this is what triggers the start of the day. Do the following:

 

use   sqv  cdxSlavery_Property    and look for the variable  SmithiyIsWorking   and see if it is true or false

 

If it is false then going through the trigger box after 6 am would start the day.

If it is true you can set it to false and trigger it using    setpqv cdxslavery_Property smithyisworking false   then go through the trigger box. This is the likely scenario as it may not have registered the previous day's end properly.

 

Seems to not be triggering for some reason. I checked the value and it was False. I went there at 7am on the second day and tried moving all around the area close to the top of the stairs and nothing seemed to work. I had tried restarting the whole property slave quest line and am still having the same issue. I got it to the point this time where after the first day I had a high enough quota for her to say she would have an errand for me to run in the morning, but no dialogue is available to start any sort of errand. Is there a way to manually advance this or something?

 

Thanks for the quick reply to the initial question!

 

 

 

Do a session going from the end of the day to the start of the next day and post a log of that so I can see if one of those two is generating any errors, it may point to the issue.

 

Also, at the start of the day check the log book with your quota in it and see if it still has items it has not checked from the day before.

 

 

 

One thing I noticed this time was I checked the SmithyIsWorking variable during the first day when everything seems to be working fine and it was set to False that whole time. I would thinking that is odd because as far as I can tell based De'Zra work book she is checking everything I make. She did check it at the end of the day as well and after she talked to me I checked the book and it said there were no pending items to be checked.

 

As for the log I attached it for you to look at. Since I have no idea what I am looking for I just did a quick search for "smithy", and it looked like there may have been something in there about the Smithy Intro not being able to be initialized because the scripts are not there. Either way I will let you take a look. Let me know if maybe I installed something wrong. I have the main 4.05 download installed and then I did the 4.09 beta on top of that.

 

 

Your installation is correct but there is a new esp that corrects some issues with Confiscation though that should not affect you at all at this point.

 

There are 2 errors from CD that are related, both are trying to look up the variable for Slave Task Level which is a Global Variable and used quite often and would have been used prior to this point as it tells what level of Property Slave you are at.

 

Right now there are is one mod you should look into but I am not familiar with it. I don't see any sort of ID that would have the load position but the scripts all have the prefix of [DFW] and it runs a lot. Here is an example:

 

[04/26/2017 - 06:58:25PM] [DFW] Update Event: 137.014999

[04/26/2017 - 06:58:25PM] [DFW] Cleaning Nearby: 137.048004
[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A9939: Fadril
[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A993B: Ulabae
[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D007C23: master
[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D00E8B3: herran
[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A993f: Raccan
[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A9931: Laniel
[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A992f: Kharzu
[04/26/2017 - 06:58:25PM] [DFW] Cleaning Nearby Done: 137.481995
[04/26/2017 - 06:58:25PM] [DFW] Update Done: 137.498001

Generally I have seen it update at a minimum of 1-2 times a second so there is a possibility that you had some dump stack errors previously that caused problems as a lot of the entries are from this mod. Dual Sheath Redux had some similar errors to CD earlier in the log as well.

 

 

Do the following for me:

use   sqv cdxtaskmanager and look for the variable CDx_prop

use   sqv cdxslavery_player and look for the variable CDxSlaveTaskLvl

 

If either of these are none then those script properties have been damaged and you are unlikely to advance any further in the quest.

Posted

 

 

Right now there are is one mod you should look into but I am not familiar with it. I don't see any sort of ID that would have the load position but the scripts all have the prefix of [DFW] and it runs a lot. Here is an example:

[04/26/2017 - 06:58:25PM] [DFW] Update Event: 137.014999

[04/26/2017 - 06:58:25PM] [DFW] Cleaning Nearby: 137.048004

[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A9939: Fadril

[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A993B: Ulabae

[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D007C23: master

[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D00E8B3: herran

[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A993f: Raccan

[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A9931: Laniel

[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A992f: Kharzu

[04/26/2017 - 06:58:25PM] [DFW] Cleaning Nearby Done: 137.481995

[04/26/2017 - 06:58:25PM] [DFW] Update Done: 137.498001

Generally I have seen it update at a minimum of 1-2 times a second so there is a possibility that you had some dump stack errors previously that caused problems as a lot of the entries are from this mod. Dual Sheath Redux had some similar errors to CD earlier in the log as well.

 

 

I'm fairly sure DFW would be Devious Framework
Posted

 

 

 

Right now there are is one mod you should look into but I am not familiar with it. I don't see any sort of ID that would have the load position but the scripts all have the prefix of [DFW] and it runs a lot. Here is an example:

[04/26/2017 - 06:58:25PM] [DFW] Update Event: 137.014999

[04/26/2017 - 06:58:25PM] [DFW] Cleaning Nearby: 137.048004

[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A9939: Fadril

[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A993B: Ulabae

[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D007C23: master

[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D00E8B3: herran

[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A993f: Raccan

[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A9931: Laniel

[04/26/2017 - 06:58:25PM] [DFW] Clear Nearby 0x2D0A992f: Kharzu

[04/26/2017 - 06:58:25PM] [DFW] Cleaning Nearby Done: 137.481995

[04/26/2017 - 06:58:25PM] [DFW] Update Done: 137.498001

Generally I have seen it update at a minimum of 1-2 times a second so there is a possibility that you had some dump stack errors previously that caused problems as a lot of the entries are from this mod. Dual Sheath Redux had some similar errors to CD earlier in the log as well.

 

 

I'm fairly sure DFW would be Devious Framework

 

 

All I can say is that from looking at that log it is scanning and updating far too often for me to consider using. Creature Framework at default of scanning every 5 seconds caused instability and crashes for me but scanning every second is enough to keep me from using it no matter the benefit or features.

Posted

Quick update on progress:

 

- Reminder on issue when moving to the Barracks/Smithy from the mine. Make sure that when the scene in the Barracks basement is done that you don't have any dialogue options showing still or Raccan's dialogue will repeat when you get to the Smithy and cause De'Zra's to repeat as well in many cases. If you notice it is there when the fade out begins just hit 'Enter' and it should clear it out. This is likely a Skyrim issue with Force Greets as it considers the scene with Raccan interrupted and restarts.

 

- Ending to Quest 4 seems to have issues where Master enters the basement then leaves without doing anything. I believe this is due to a conflict between the scene and her AI and the AI is winning out, specifically when it is changing packages. It works best if she is in the Shop doing her normal AI. Every time I got to her during her meals it failed likely due to it changing over to her normal work schedule so she leaves and goes to the shop.

 

- Finished testing Property Slave though have not gone through the issue of getting sweeping twice yet. Ending to Manor Slave is working properly now, all items are returned, variables are reset and journal entries are removed. If you refuse to become a Relationship Slave it is set so she won't be asking you about it anymore.

 

- Relationship Slave transition works but plug selection still needs completed, I have all the scripting in various pieces so it just needs assembled and set so everything uses the same variables and options turned on in the MCM menu.

 

- Option to continue as a Manor Slave needs tested but I don't anticipate any issues as it uses existing functions to set you back to 0 and move you back to the original room.

 

- Fixed issue with tags for dark red items giving red items when getting random items, found that dark red items were not even in the properties so they were added and the tags adjusted. The Framework will need reset so it will reset the tags.

Posted

is the black ebonite harness updated so it will use it vs the black leather. i set the mcm to use ebonite for material, black for the color and belt to harnesss and still get the black leather.

Posted

is the black ebonite harness updated so it will use it vs the black leather. i set the mcm to use ebonite for material, black for the color and belt to harnesss and still get the black leather.

 

I will check, it may just be an issue with the properties and both are set to the Leather.

 

Edit: had a few items that were set wrong and may be part of why some items did not equip properly including the black ebonite harness. Since the items were a mismatch they would be broken.

Posted

Sorry wenn ich jetzt hier auf Deutsch, ohne Googlish schreibe...

 

Aber kann mir bitte jemand sagen ob meine Probleme mit den zu auszustatteten Items vielleicht an einer Übersetzung liegen könnten?

 

Ich habe ein neues Spiel gestartet, habe 4.5 und dann 4.9 installiert.

 

Mein MCM Menu ist immer noch auf Deutsch, ich dachte es gäbe da keine Übersetzung mehr?

 

Irgendetwas stimmt da nicht...

 

Ebonite heißt bei mir als Beispiel Hartgummi usw... wohl ein Werk von CGI

Posted

Sorry wenn ich jetzt hier auf Deutsch, ohne Googlish schreibe...

 

Aber kann mir bitte jemand sagen ob meine Probleme mit den zu auszustatteten Items vielleicht an einer Übersetzung liegen könnten?

 

Ich habe ein neues Spiel gestartet, habe 4.5 und dann 4.9 installiert.

 

Mein MCM Menu ist immer noch auf Deutsch, ich dachte es gäbe da keine Übersetzung mehr?

 

Irgendetwas stimmt da nicht...

 

Ebonite heißt bei mir als Beispiel Hartgummi usw... wohl ein Werk von CGI

 

The translation files for the MCM menu is separate from the rest of the mod and I am trying to keep that updated where I can. The translation of the rest of the mod takes a lot more work with sorting, translating and setting up the strings file and localized esp and both have to be created at the same time as a matching set. The issue we had with v4.2 and incorrect text was they were not a matched set.

Posted

 

is the black ebonite harness updated so it will use it vs the black leather. i set the mcm to use ebonite for material, black for the color and belt to harnesss and still get the black leather.

 

I will check, it may just be an issue with the properties and both are set to the Leather.

 

Edit: had a few items that were set wrong and may be part of why some items did not equip properly including the black ebonite harness. Since the items were a mismatch they would be broken.

 

 

thanks for checking i perfer the look (shine) of the black ebonite :)

Posted

Great mod so far.  However, there is a ton of textures missing.  Including the feet on most of the nude girls in the shop and neck\waist devices.

I'm using the beta vrs.

Posted

Great mod so far.  However, there is a ton of textures missing.  Including the feet on most of the nude girls in the shop and neck\waist devices.

I'm using the beta vrs.

 

for the Textures and Meshes you need to install the requirement mods like DDx, DDa

Posted

 

Great mod so far.  However, there is a ton of textures missing.  Including the feet on most of the nude girls in the shop and neck\waist devices.

I'm using the beta vrs.

 

for the Textures and Meshes you need to install the requirement mods like DDx, DDa

 

 

Also, make sure you have v4.05 installed as it has the meshes and textures for the custom CD devices, the beta was just an update and did not include those.

Posted

I keep trying to install the captured dreams esp and it keeps failing. "The mod was not activated" is the only message I get

 

If this comes from NMM, restart the mod manager and try again. Right to the message, you should see a little red '!' icon. The tooltip to that icon will tell you why the mod didn't activate.

Posted

I've been doing some further testing of the Chaste Life quest, and the Protector / Protector Plus items in general.

 

Firstly, regarding changing the belt finish - the dialogue checks for the variables for owning the different sets (e.g. Owns_StlSet_var for the steel set) but there is no way to acquire these until the player brings their spouse to the store - the dialogue for buying Chaste Spouse items isn't available. This means unless one intends their character to get married almost immediately one is stuck with the default silver finish until then, at which point one could ask one's spouse to remove it entirely instead.

Having set the correct variables via save editing, changing the finish does not cost any money as the quest believes you already purchased them.

 

There is a conflict with the way the Protector series items are set up and the Deviously Cursed Loot setting "chastity gear prevents rapes" that causes an error to be spammed to the log whenever DCL runs its clock tick script.

 

The DCL script is checking if the player has an item with the zad_DeviousBelt keyword, an item with the zad_DeviousBra keyword and the character and her followers do not have a copy of the key associated with these items to check if the player character is securely locked in chastity gear and doesn't carry a key an attacker could use to thwart it.

 

The Protector series items have a null entry assigned to the associated chastity key value, meaning the DCL check returns an error trying to count a null item and thus the player isn't protected via the setting. This ironically means the Protector series items are less protective than wearing regular gear and leaving your keys at home.

 

I understand the intent behind leaving the key value as null to prevent the player circumventing the amulet lock and the entire point of the Chaste Life quest, but I think that changing the value from null to a key the player could never obtain outside console cheating should work as well - if the player is using the console to add the key to get out of the Protector gear then they can just as easily use it to remove the items in the first place. I've tried changing the value to Master's Restraint Key and it has resolved the DCL error without seeming to have caused any further issues.

Guest Katherlne
Posted

I begin to test Chaste Spouse quest functional. I start a new game and just married on custom follower Toccata. Make her as my master and buy all stuff and sets from CD shop in special menu for spouses. In house i place all furniture items and set house as play spot. But always when she want to use any furniture to bind me, she or my character just stuck on near of furniture. My character stand a near of furniture and do nothing, and she stand right behind me and do nothing. I try some places for play spot, all of them have a free space and nothing block a character movement. Any advice what can cause this problem?

Posted

I've been doing some further testing of the Chaste Life quest, and the Protector / Protector Plus items in general.

 

Firstly, regarding changing the belt finish - the dialogue checks for the variables for owning the different sets (e.g. Owns_StlSet_var for the steel set) but there is no way to acquire these until the player brings their spouse to the store - the dialogue for buying Chaste Spouse items isn't available. This means unless one intends their character to get married almost immediately one is stuck with the default silver finish until then, at which point one could ask one's spouse to remove it entirely instead.

Having set the correct variables via save editing, changing the finish does not cost any money as the quest believes you already purchased them.

I will check that the dialogue is working correctly but the current game I have been doing I had the White Belt and Bra from the start. I will see about the dialogue for changing the device finishes. You may also try setting the preferences in the MCM menu to what you want initially as well.

 

 

There is a conflict with the way the Protector series items are set up and the Deviously Cursed Loot setting "chastity gear prevents rapes" that causes an error to be spammed to the log whenever DCL runs its clock tick script.

 

 

The DCL script is checking if the player has an item with the zad_DeviousBelt keyword, an item with the zad_DeviousBra keyword and the character and her followers do not have a copy of the key associated with these items to check if the player character is securely locked in chastity gear and doesn't carry a key an attacker could use to thwart it.

 

The Protector series items have a null entry assigned to the associated chastity key value, meaning the DCL check returns an error trying to count a null item and thus the player isn't protected via the setting. This ironically means the Protector series items are less protective than wearing regular gear and leaving your keys at home.

I can add keys to these, having them does no good since I changed the menu for the devices to block their removal using them by the player. As for being less protected DCUR should NOT be removing these items as they are marked as Quest Items and should not be touched. If DCUR is removing items with those keywords I will be rather upset since Kimy is the one that added that keyword and special command to remove items with them so she knows that they should not be removed.

 

 

I understand the intent behind leaving the key value as null to prevent the player circumventing the amulet lock and the entire point of the Chaste Life quest, but I think that changing the value from null to a key the player could never obtain outside console cheating should work as well - if the player is using the console to add the key to get out of the Protector gear then they can just as easily use it to remove the items in the first place. I've tried changing the value to Master's Restraint Key and it has resolved the DCL error without seeming to have caused any further issues.

I will add a key to the items to correct this

 

 

I begin to test Chaste Spouse quest functional. I start a new game and just married on custom follower Toccata. Make her as my master and buy all stuff and sets from CD shop in special menu for spouses. In house i place all furniture items and set house as play spot. But always when she want to use any furniture to bind me, she or my character just stuck on near of furniture. My character stand a near of furniture and do nothing, and she stand right behind me and do nothing. I try some places for play spot, all of them have a free space and nothing block a character movement. Any advice what can cause this problem?

 

Which version of ZAZ Animation Pack are you using? I am not sure if it is an issue with the animations from ZAZ or an issue with the devices. I am still running the older version (v6.11) so I will check it with these then update and see if anything changes.

 

 

I am in the process of checking these quests for issues now since I am done with Property Slave at this point (Manor Slave tasks will be changed later). 

Posted

 

Great mod so far.  However, there is a ton of textures missing.  Including the feet on most of the nude girls in the shop and neck\waist devices.

I'm using the beta vrs.

 

for the Textures and Meshes you need to install the requirement mods like DDx, DDa

 

I have both of these mods but I am missing the pony boots.  My feet are just gone.  Anyone who wears these boots have missing feet.  It is the only item now that is missing.  Any idea which mod specifically would have them?

 

Edit:  A search of my entire mod folder turned up empty for anything Pony except furniture...

Posted

 

I've been doing some further testing of the Chaste Life quest, and the Protector / Protector Plus items in general.

 

Firstly, regarding changing the belt finish - the dialogue checks for the variables for owning the different sets (e.g. Owns_StlSet_var for the steel set) but there is no way to acquire these until the player brings their spouse to the store - the dialogue for buying Chaste Spouse items isn't available. This means unless one intends their character to get married almost immediately one is stuck with the default silver finish until then, at which point one could ask one's spouse to remove it entirely instead.

Having set the correct variables via save editing, changing the finish does not cost any money as the quest believes you already purchased them.

I will check that the dialogue is working correctly but the current game I have been doing I had the White Belt and Bra from the start. I will see about the dialogue for changing the device finishes. You may also try setting the preferences in the MCM menu to what you want initially as well.

 

 

There is a conflict with the way the Protector series items are set up and the Deviously Cursed Loot setting "chastity gear prevents rapes" that causes an error to be spammed to the log whenever DCL runs its clock tick script.

 

 

The DCL script is checking if the player has an item with the zad_DeviousBelt keyword, an item with the zad_DeviousBra keyword and the character and her followers do not have a copy of the key associated with these items to check if the player character is securely locked in chastity gear and doesn't carry a key an attacker could use to thwart it.

 

The Protector series items have a null entry assigned to the associated chastity key value, meaning the DCL check returns an error trying to count a null item and thus the player isn't protected via the setting. This ironically means the Protector series items are less protective than wearing regular gear and leaving your keys at home.

I can add keys to these, having them does no good since I changed the menu for the devices to block their removal using them by the player. As for being less protected DCUR should NOT be removing these items as they are marked as Quest Items and should not be touched. If DCUR is removing items with those keywords I will be rather upset since Kimy is the one that added that keyword and special command to remove items with them so she knows that they should not be removed.

 

 

I understand the intent behind leaving the key value as null to prevent the player circumventing the amulet lock and the entire point of the Chaste Life quest, but I think that changing the value from null to a key the player could never obtain outside console cheating should work as well - if the player is using the console to add the key to get out of the Protector gear then they can just as easily use it to remove the items in the first place. I've tried changing the value to Master's Restraint Key and it has resolved the DCL error without seeming to have caused any further issues.

I will add a key to the items to correct this

 

 

I am in the process of checking these quests for issues now since I am done with Property Slave at this point (Manor Slave tasks will be changed later). 

 

 

I've been setting the preferred material to metal whenever I start a new character reflexively since the harness/collar conflict issue (which may have been resolved since anyway), which might mean silver turns up higher in the list. The silver set has been the set equipped every time I've tried the quest via the Free Trial coupon, hence my assumption it was the default.

 

I should have been somewhat clearer in my conflict report - DCL isn't removing or unequipping the Protector series items when the conflict allows a rape event to trigger.

Instead you're treated to the absurdity of a sex scene through a belt for instance, or SexLab flicking through a series of potential scenes trying to find one that's compatible with a scenario that shouldn't really happen, and you end up with nonsense like both attacker and victim masturbating next to each other.

Posted

 

 

 

I've been doing some further testing of the Chaste Life quest, and the Protector / Protector Plus items in general.

 

Firstly, regarding changing the belt finish - the dialogue checks for the variables for owning the different sets (e.g. Owns_StlSet_var for the steel set) but there is no way to acquire these until the player brings their spouse to the store - the dialogue for buying Chaste Spouse items isn't available. This means unless one intends their character to get married almost immediately one is stuck with the default silver finish until then, at which point one could ask one's spouse to remove it entirely instead.

Having set the correct variables via save editing, changing the finish does not cost any money as the quest believes you already purchased them.

I will check that the dialogue is working correctly but the current game I have been doing I had the White Belt and Bra from the start. I will see about the dialogue for changing the device finishes. You may also try setting the preferences in the MCM menu to what you want initially as well.

 

 

There is a conflict with the way the Protector series items are set up and the Deviously Cursed Loot setting "chastity gear prevents rapes" that causes an error to be spammed to the log whenever DCL runs its clock tick script.

 

 

The DCL script is checking if the player has an item with the zad_DeviousBelt keyword, an item with the zad_DeviousBra keyword and the character and her followers do not have a copy of the key associated with these items to check if the player character is securely locked in chastity gear and doesn't carry a key an attacker could use to thwart it.

 

The Protector series items have a null entry assigned to the associated chastity key value, meaning the DCL check returns an error trying to count a null item and thus the player isn't protected via the setting. This ironically means the Protector series items are less protective than wearing regular gear and leaving your keys at home.

I can add keys to these, having them does no good since I changed the menu for the devices to block their removal using them by the player. As for being less protected DCUR should NOT be removing these items as they are marked as Quest Items and should not be touched. If DCUR is removing items with those keywords I will be rather upset since Kimy is the one that added that keyword and special command to remove items with them so she knows that they should not be removed.

 

 

I understand the intent behind leaving the key value as null to prevent the player circumventing the amulet lock and the entire point of the Chaste Life quest, but I think that changing the value from null to a key the player could never obtain outside console cheating should work as well - if the player is using the console to add the key to get out of the Protector gear then they can just as easily use it to remove the items in the first place. I've tried changing the value to Master's Restraint Key and it has resolved the DCL error without seeming to have caused any further issues.

I will add a key to the items to correct this

 

 

I begin to test Chaste Spouse quest functional. I start a new game and just married on custom follower Toccata. Make her as my master and buy all stuff and sets from CD shop in special menu for spouses. In house i place all furniture items and set house as play spot. But always when she want to use any furniture to bind me, she or my character just stuck on near of furniture. My character stand a near of furniture and do nothing, and she stand right behind me and do nothing. I try some places for play spot, all of them have a free space and nothing block a character movement. Any advice what can cause this problem?

 

Which version of ZAZ Animation Pack are you using? I am not sure if it is an issue with the animations from ZAZ or an issue with the devices. I am still running the older version (v6.11) so I will check it with these then update and see if anything changes.

 

 

 

I am in the process of checking these quests for issues now since I am done with Property Slave at this point (Manor Slave tasks will be changed later). 

 

 

Thank you for checking it. I experienced the same issues as Katherine, except with a vanilla follower/spouse.

 

I did not have a problem choosing a different finish at the start of the quest, I could ask for a White one (asked for a full set).

 

I had another small issue about changing color in v4.08. Master was always open for changes, but she was a bit on a railroad: if you entered any of the choosing color menus, even if you didn't choose a new color, she would tie up the character and change a (for example) White belt to a White belt. I don't know if it is still the case in v4.09 beta.

 

 

 

Please consider trying and checking it with Zaz 6.22 too. Sooner or later a lot of mods will require it and if it has issues with CD, the players will be forced to choose between mods. Also, Zaz 6.22 could give a _lot_ of new furnitures for the Spouse quest (and for Master to play around with generally).

 

Thank you,

M

Posted

I downloaded and installed the mod this evening.  In the MCM menu I went into Captured Dreams -> Slavery Options -> Start Slavery Opening and I end up in a cell in a yoke.  I cannot talk to Taruk or interact with anyone.  What am I doing wrong?

 

Thanks in advance for the help.

 

 

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