Diannia Posted April 20, 2017 Posted April 20, 2017 I am using just what the Mod Master said to use and no issues so far..... follow the rules or get off the play ground.
danta Posted April 20, 2017 Posted April 20, 2017 Is there a way to see how many merit points I'm on in the manor ?
Veladarius Posted April 20, 2017 Author Posted April 20, 2017 Is there a way to see how many merit points I'm on in the manor ? SQV CDxSlavery_Prop_Manor and look for ManorStatusCurrent
Veladarius Posted April 20, 2017 Author Posted April 20, 2017 Uploaded a new esp to fix the issue of Confiscation not running, it was a condition error as I suspected and needed no script changes. Just install the new esp over the old one. I tested it with using just keys and with items. There is an issue with it not equipping bra's, it is fixed but will be in the next update.
mai_hasegawa Posted April 20, 2017 Posted April 20, 2017 -- Property slave, stages 6-7 -- - Moved from the mine to smithy: dialogue between Raccan and PC in barracks went on properly, but when both moved to smithy, it repeated. - After that the dialogue with De'Zra repeated several times before I got tired and reloaded; on second try, Raccan's dialogue doubled again but De'Zra's finished fine. I did not rush through anything. -- Quest to retrieve package/Alessia from Solitude lighthouse -- - Darion, whom I'm supposed to talk to, is not at the lighthouse yet when PC gets there - he still walks from Solitude. I did not realize that and went into the lighthouse, and Karl greets me, taking payment - before Darion even asks for it. Darion missing at trigger point and PC talking to Karl before talking to Darion caused an issue later: after Manor basement scene PC tries to walk back to lighthouse and continue the scene where Alessia is handed over, with noone there to do it. Waiting a couple hours before goint to lighthouse fixed the trigger. - Deciding to fight Hunter also angers the guards, and with guards after me I can't visit Solitude inn or Dragon Bridge inn as quest log dictates. Inn in Rorikstead kinda worked but the quest target to ask around an inn remains in quest log. - If I surrender to the Hunter, dialogue does not end (manually ending dialogue doesn't help btw), but screen fades out then in, and nothing else happens; waiting does not fix it, re-enabling controls actually makes Hunter talk to me again and then we get transported somewhere, but Hunter immediately tries to kill me (because 2nd dialogue was interrupted by teleport?). Does not seem like it was meant to be this way, and part of the questline seems inaccessible because of it. - The first time I chose to fight Hunter, I killed him and evaded all pursuit, and Alessia stuck with me all the way to CD. But 2nd time, Alessia run off, and chasing her into the city just isn't possible with all the guards. At this point, I'm not sure how this quest is supposed to progress, other then avoiding Hunter altogether or leveling speechcraft to persuade him. - Avoided the first hunter but run into second one near Rorikstead; same issue with teleport. P.S. Alessia wears an armbinder but her hands are not inside it, wrists are missing. This is not limited to CD, I see other NPCs bound in armbinders glitched like that, anyone got tips on fixing this?
Krynn Posted April 20, 2017 Posted April 20, 2017 I am using just what the Mod Master said to use and no issues so far..... follow the rules or get off the play ground. Good for you!
Veladarius Posted April 20, 2017 Author Posted April 20, 2017 -- Property slave, stages 6-7 -- - Moved from the mine to smithy: dialogue between Raccan and PC in barracks went on properly, but when both moved to smithy, it repeated. - After that the dialogue with De'Zra repeated several times before I got tired and reloaded; on second try, Raccan's dialogue doubled again but De'Zra's finished fine. I did not rush through anything. I made a post about this before, when Raccan is moving you from the barracks to the smithy make sure that your dialogue option is NOT showing anymore or it WILL repeat. Hit enter or whatever to get it off the screen before the move and it will play fine, same with De'Zra's dialogue. I tested this a number of times and if the dialogue is there then it will repeat, if it is not then it works correctly. -- Quest to retrieve package/Alessia from Solitude lighthouse -- - Darion, whom I'm supposed to talk to, is not at the lighthouse yet when PC gets there - he still walks from Solitude. I did not realize that and went into the lighthouse, and Karl greets me, taking payment - before Darion even asks for it. Darion missing at trigger point and PC talking to Karl before talking to Darion caused an issue later: after Manor basement scene PC tries to walk back to lighthouse and continue the scene where Alessia is handed over, with noone there to do it. Waiting a couple hours before goint to lighthouse fixed the trigger. The person you are supposed to meet at the lighthouse is placed specifically at the lighthouse and has an AI package to keep him there until the exchange starts, there is no reason he should be anyplace else. - Deciding to fight Hunter also angers the guards, and with guards after me I can't visit Solitude inn or Dragon Bridge inn as quest log dictates. Inn in Rorikstead kinda worked but the quest target to ask around an inn remains in quest log. The guards coming after you is intended. - If I surrender to the Hunter, dialogue does not end (manually ending dialogue doesn't help btw), but screen fades out then in, and nothing else happens; waiting does not fix it, re-enabling controls actually makes Hunter talk to me again and then we get transported somewhere, but Hunter immediately tries to kill me (because 2nd dialogue was interrupted by teleport?). Does not seem like it was meant to be this way, and part of the questline seems inaccessible because of it. Teleport at the end of the surrender is taking a minute or two to happen, not sure why currently. Let it sit and it will continue. There are issues with that section later though, see below. - The first time I chose to fight Hunter, I killed him and evaded all pursuit, and Alessia stuck with me all the way to CD. But 2nd time, Alessia run off, and chasing her into the city just isn't possible with all the guards. At this point, I'm not sure how this quest is supposed to progress, other then avoiding Hunter altogether or leveling speechcraft to persuade him. If you choose to fight she will try to flee to the tower after a moment, is intended. - Avoided the first hunter but run into second one near Rorikstead; same issue. Same as above. There are ways to get around the Hunters but if you get their attention they will pursue you to rescue the slave. P.S. Alessia wears an armbinder but her hands are not inside it, wrists are missing. This is not limited to CD, I see other NPCs bound in armbinders glitched like that, anyone got tips on fixing this? Make sure you ran bodyslde to generate the meshes and reran FNIS to update the animations as DD uses its own animations now. Quest 4 is not intended to be easy but there are several different routes it can take. Currently the Surrender option has issues once imprisoned as it does not always start the process for your rescue. I have rewritten it and it seems to be working so far. The only other place I am still having issues is the scene in the Manor Basement as much of the time once Master gets to the bottom of the stairs she turns around and leaves. I have added a quest marker as to where the ghost's remains are to be taken to.
Krynn Posted April 20, 2017 Posted April 20, 2017 Uploaded a new esp to fix the issue of Confiscation not running, it was a condition error as I suspected and needed no script changes. Just install the new esp over the old one. I tested it with using just keys and with items. There is an issue with it not equipping bra's, it is fixed but will be in the next update. Die Schlüssel werden normalerweise auch bei Bestrafungen entfernt, ich hatte aber nachdem nicht deinen Anweisungen bezüglich Console keine weiteren Probleme mehr diesbezüglich! Das einzige was jetzt noch fehlt sind CD Boots und zusätzliche Items, wenn die Schulden beim Meister zu hoch werden, so wie es eigentlich bei 3.84 war, weil wenn immer alles entfernt wird, dann ist es doch langweilig.. Man geht hin, macht einen Job, oder eben auch nicht.. Bestrafung, alles wird entfernt, alles wieder neu angelegt, ein paar Tage warten, alles wird wieder entfernt.. (bis auf CD Items). usw. usw. Da fehlt der gewisse "Kick" um eine Mission zufriedenstellend zu erfüllen! --------------------------------------------------------------------------------------------------------------------------- The keys are usually also removed during punishments, but I had not after your instructions to console no further problems in this regard! The only thing that is still missing are CD boots and additional items, if the debts with the master become too high, as it was actually at 3.84, because if everything is removed, then it is boring .. You go, do a job, or even not .. Punishment, everything is removed, everything again newly created, a few days wait, everything is removed again .. (up on CD items). Etc., etc. There is a certain "kick" to fulfill a mission satisfactorily!
mai_hasegawa Posted April 20, 2017 Posted April 20, 2017 The person you are supposed to meet at the lighthouse is placed specifically at the lighthouse and has an AI package to keep him there until the exchange starts, there is no reason he should be anyplace else. One thing I can think of is Immersive Citizens mod, I think that's the one, adding more detailed schedules to citizens. Might be affecting Darion too somehow. Teleport at the end of the surrender is taking a minute or two to happen, not sure why currently. Let it sit and it will continue. There are issues with that section later though, see below. Will try that. Make sure you ran bodyslde to generate the meshes and reran FNIS to update the animations as DD uses its own animations now. Always do. Still, no luck. Something might be affecting those animations. Quest 4 is not intended to be easy but there are several different routes it can take. I'll try other options, thanks.
mai_hasegawa Posted April 20, 2017 Posted April 20, 2017 Rescue didn't start, fiddling doesn't help with that. I have the quest completed by evading all hunters, though, and will go that route to Manor slave part. In retrospect, what could have helped with all the quests I've done up to this point... 1. Clearer definition of the situation. Alessia escapes - the quest should reflect that. Need to avoid OR face the hunters - quest log entry should say just that. If there's a numerical value to strive for - quest should reflect that... cause otherwise it all looks like mod bugs to me, and I try to, say, get into Emperor's tower (quest target points there still), and then post on forums, etc etc. Searching for Rayani and dwemer core could use some of that too. Damn, I walked all over Skyrim to talk to those innkeepers, EXCEPT Whiterun, and best responses were from Kynesgrove and Windhelm - totally giving me wrong directions. Again, ending up searching the forums for answers. 2. Not breaking expectations. This is a rather large quest, but quest log entry does not make it feel more then another menial task. Thus, I expect it to be simple, and when simple doesn't work, I treat it as a bug... Rayani's location at Mzrak's tower exit is not marked on map as a location at all. idk, some other ruin might serve better, just because it has an icon on compass (expected, for any location of importance). I would never guess the location by myself, and as a slave PC doesn't have 500 gold to play to innkeeper to point the location. 3. Those little things like waiting two minutes, or an hour, for a scene to start, hmm... those just need a fix I guess. Most common known issues and solutions like these probably warrant an entry on the mod description page. P.S. I'm trying to be constructive and just help out with one of my favourite mods, though I'm not sure if you want people to go test this stuff all over again.
monsta88 Posted April 20, 2017 Posted April 20, 2017 Hi Veladarius, I'm glad you are back and active again. Here are 2 issues which I experienced in v4.08 (did not try them in the 4.09 update yet). Issue 1: I tried to use Content Consumer's Alternate start (the CD start of course). The character appeared in a ship's hold, in a yoke. One of the NPCs asked what kind of slavemy character want to be and I choose the adventuring around type (i don't remember the exact wording, it was some weeks ago). Basically the one who runs errands. The shop loaded and Master received some kind of paper from the slaver. She was supposed to read it (the paper had in her hand), but then nothing happened, the scene did not advance forward. Since the character has no control at this point yet, it was an instant dead game. I tried this twice, both times had the same issue. I reported this in CC's thread, but he said it is most likely a bug here. Update: I tried it now in 4.09 beta and it worked. So no problem here. Issue 2: This happened even farther in the past, so please forgive me for the lack of proper report. I encountered a few issues with the Chaste life/spouse quests. My character got the full set, no problems there. She then got a spouse, married her (I think it was Mjoll, but I'm not sure). Mjoll got the keys from Master. I purchased several DD furnitures from Master. I could put down and move the furnitures around in my house (Lakeview Manor, unfurnished, plenty of space). The problems appeared when my spouse and my character tried to use these furnitures, Usually there was a lot of misalignment and the character was regularly got stuck in them. I don't remember now which had the more serious issues, sorry about that. You mentioned in some of your posts that you are testing your mod now, so I'd like to ask you to please try these features as well. Especially that now we have Zaz 6.22.1 too. Thank you, M
cetuximab Posted April 20, 2017 Posted April 20, 2017 Uploaded a new esp to fix the issue of Confiscation not running, it was a condition error as I suspected and needed no script changes. Just install the new esp over the old one. I tested it with using just keys and with items. There is an issue with it not equipping bra's, it is fixed but will be in the next update. Just wanted to report that the updated esp works for me, even on an existing save that was broken. Question, are yokes never equipped during confiscation, even when the difficulty level is set to "difficult"? Since DD 3.0 lets you (eventually) escape yokes now with lots of struggling, you might want to equip them on the highest difficulty setting for confiscation.
Punga Posted April 20, 2017 Posted April 20, 2017 Ohhhhh Spank me!!! I am so happy. Well, if you insist...
LazyBoot Posted April 20, 2017 Posted April 20, 2017 P.S. Alessia wears an armbinder but her hands are not inside it, wrists are missing. This is not limited to CD, I see other NPCs bound in armbinders glitched like that, anyone got tips on fixing this?Make sure you have "number of nps slotted" in the DD menu set to something other than 0 for npcs to work.
mai_hasegawa Posted April 20, 2017 Posted April 20, 2017 P.S. Alessia wears an armbinder but her hands are not inside it, wrists are missing. This is not limited to CD, I see other NPCs bound in armbinders glitched like that, anyone got tips on fixing this?Make sure you have "number of nps slotted" in the DD menu set to something other than 0 for npcs to work. That did it, thanks!
Veladarius Posted April 20, 2017 Author Posted April 20, 2017 Uploaded a new esp to fix the issue of Confiscation not running, it was a condition error as I suspected and needed no script changes. Just install the new esp over the old one. I tested it with using just keys and with items. There is an issue with it not equipping bra's, it is fixed but will be in the next update. Die Schlüssel werden normalerweise auch bei Bestrafungen entfernt, ich hatte aber nachdem nicht deinen Anweisungen bezüglich Console keine weiteren Probleme mehr diesbezüglich! Das einzige was jetzt noch fehlt sind CD Boots und zusätzliche Items, wenn die Schulden beim Meister zu hoch werden, so wie es eigentlich bei 3.84 war, weil wenn immer alles entfernt wird, dann ist es doch langweilig.. Man geht hin, macht einen Job, oder eben auch nicht.. Bestrafung, alles wird entfernt, alles wieder neu angelegt, ein paar Tage warten, alles wird wieder entfernt.. (bis auf CD Items). usw. usw. Da fehlt der gewisse "Kick" um eine Mission zufriedenstellend zu erfüllen! --------------------------------------------------------------------------------------------------------------------------- The keys are usually also removed during punishments, but I had not after your instructions to console no further problems in this regard! The only thing that is still missing are CD boots and additional items, if the debts with the master become too high, as it was actually at 3.84, because if everything is removed, then it is boring .. You go, do a job, or even not .. Punishment, everything is removed, everything again newly created, a few days wait, everything is removed again .. (up on CD items). Etc., etc. There is a certain "kick" to fulfill a mission satisfactorily! I need to add more structure for this to the device removal quest since the old one was tossed and a new one made instead, changes in a lot of the other quests didn't help the situation either. I need to go in and reorganize some things in the device removal quest so other quests know what should be going on.
Veladarius Posted April 20, 2017 Author Posted April 20, 2017 The person you are supposed to meet at the lighthouse is placed specifically at the lighthouse and has an AI package to keep him there until the exchange starts, there is no reason he should be anyplace else. One thing I can think of is Immersive Citizens mod, I think that's the one, adding more detailed schedules to citizens. Might be affecting Darion too somehow. Shouldn't be as he is a custom npc as are most every other one in CD Teleport at the end of the surrender is taking a minute or two to happen, not sure why currently. Let it sit and it will continue. There are issues with that section later though, see below. Will try that. Make sure you ran bodyslde to generate the meshes and reran FNIS to update the animations as DD uses its own animations now. Always do. Still, no luck. Something might be affecting those animations. Only other thing I can think of is skeleton and body type. In my experience the current skeleton is the HDT one but female clothing made for UNPB always end up with flattened breasts with it for me. Quest 4 is not intended to be easy but there are several different routes it can take. I'll try other options, thanks. The main option is to avoid contact with them which means going through the wilderness. If you are caught by the guards and you either pay off the fine or go to jail there is a path set up for those.
Veladarius Posted April 20, 2017 Author Posted April 20, 2017 Rescue didn't start, fiddling doesn't help with that. I have the quest completed by evading all hunters, though, and will go that route to Manor slave part. In retrospect, what could have helped with all the quests I've done up to this point... 1. Clearer definition of the situation. Alessia escapes - the quest should reflect that. Need to avoid OR face the hunters - quest log entry should say just that. If there's a numerical value to strive for - quest should reflect that... cause otherwise it all looks like mod bugs to me, and I try to, say, get into Emperor's tower (quest target points there still), and then post on forums, etc etc. You are warned by the contact that people are looking for her and should avoid them. Searching for Rayani and dwemer core could use some of that too. Damn, I walked all over Skyrim to talk to those innkeepers, EXCEPT Whiterun, and best responses were from Kynesgrove and Windhelm - totally giving me wrong directions. Again, ending up searching the forums for answers. 2. Not breaking expectations. This is a rather large quest, but quest log entry does not make it feel more then another menial task. Thus, I expect it to be simple, and when simple doesn't work, I treat it as a bug... Rayani's location at Mzrak's tower exit is not marked on map as a location at all. idk, some other ruin might serve better, just because it has an icon on compass (expected, for any location of importance). I would never guess the location by myself, and as a slave PC doesn't have 500 gold to play to innkeeper to point the location. I am starting to add quest markers and journal entries for things. As for Rayani's location, yes the price is a bit steep but you know she is somewhere nearby and that location is the closest that also have giant's camps by them. 3. Those little things like waiting two minutes, or an hour, for a scene to start, hmm... those just need a fix I guess. Most common known issues and solutions like these probably warrant an entry on the mod description page. Some of these issues come and go, like the waiting if you surrender as that worked well when I tested it some time ago and non changes have been made to it since. The waiting in the Manor Basement I have an idea on how to fix it that I will try, I think it has to do with the AI package Master is using. It was changed so she stopped at the bottom of the stairs instead of going all the way up to the top and I think that the mod never really let it change properly so I will make a new AI package that is identical and swap them out. Sounds stupid but I have done it before and it worked though that was on the player. P.S. I'm trying to be constructive and just help out with one of my favourite mods, though I'm not sure if you want people to go test this stuff all over again. Believe me, I am still working on fixing issues with it. One of the toughest things about it is that most all of it connects to everything else in some way or another and keeping track of what happens where is difficult at times.
Delzaron Posted April 20, 2017 Posted April 20, 2017 So, no more contant for player as relationship slave ?
Veladarius Posted April 20, 2017 Author Posted April 20, 2017 Uploaded a new esp to fix the issue of Confiscation not running, it was a condition error as I suspected and needed no script changes. Just install the new esp over the old one. I tested it with using just keys and with items. There is an issue with it not equipping bra's, it is fixed but will be in the next update. Just wanted to report that the updated esp works for me, even on an existing save that was broken. Question, are yokes never equipped during confiscation, even when the difficulty level is set to "difficult"? Since DD 3.0 lets you (eventually) escape yokes now with lots of struggling, you might want to equip them on the highest difficulty setting for confiscation. Yokes are not set to be used at this point, I am looking to add a slider to the MCM menu for which is used more often and will add it once I do that but it will be a bit before I do that, probably the same time I add the plug preferences to the Menu as well.
Veladarius Posted April 20, 2017 Author Posted April 20, 2017 So, no more contant for player as relationship slave ? There will be more but I want to fix what is 'broken' first, having to make changes for DD v3 pushed things back but has also gotten me to go through the mod thoroughly and fix issues that have been around but making keyword changes to about 250 items and getting them sorted better took time and was just tedious as fuck. I am almost done with fixes to Property Slave, Manor Slave will stay as it is but I will try to see if I can make sure that tasks like sweeping are not duplicated and that the ending of it works properly. I still have other quests to check over, most should not take much.
Madra33 Posted April 21, 2017 Posted April 21, 2017 So, a bug. Thalmor embassy. When two guards started washing me, nothing happened. I was floating in chains for 10 min and nothing happened. Halp!
SamBooka Posted April 21, 2017 Posted April 21, 2017 Since update. In the Thalmor embassy items dont get removed at all. Though the npc talking suggests some restraints will be removed. And then at the end of the quest when all restraints should be removed by the master you get messages that all te restraints are being removed. But they all stay on the player and after that there is no way to remove the harness.
Krynn Posted April 21, 2017 Posted April 21, 2017 Since update. In the Thalmor embassy items dont get removed at all. Though the npc talking suggests some restraints will be removed. And then at the end of the quest when all restraints should be removed by the master you get messages that all te restraints are being removed. But they all stay on the player and after that there is no way to remove the harness. The problem I would like, because I have always only the problem that my devices are removed too quickly! Aber die Thalmor Quest habe ich auch seit dem Update nicht mehr gemacht, ich finde leider nichts an der Quest, man wird x mal vergewaltigt und am Ende steht man mit Kaffee und Kuchen mit seinen Peinigern zusammen und labert sinnloses Zeugs was man nichtmal mehr kontrollieren kann.. *zwinker* --------------------------------------- But the Thalmor quest I have not done since the update, I find unfortunately nothing to the quest, you are raped x times and in the end you stand with a coffee and cake with his tormentors together and labertess stuff which you can not even control more .. * zwinker * Edit: after the Thalmor quest, do something else for the master, a delivery as an example and come too late.. as punishment, you will be pulled out anyway! ----------------------------------------------------- PS: Ich weiß ohnehin nicht wer das mit DDx so versemmelt hat.. auch diese Kimi Kleider, welche es nur in HDT gibt machen mir Mods wie Cursed Loot unspielbar, denn ich benutze nur UNP als Körper und habe Stunden über Stunden mit Caliente Tools zugebracht, aber das HDT bekomme ich von den Klamotten einfach nicht weg!!! Das einzige was ich tun kann ist sämtliche Meshes mit anderen zu tauschen, aber da mal etwas passendes zu finden bei diesen ganzen "Hoble Dresses" lohnt fast schon die Mühe nicht! ============================================= I do not know who has the DDx so messed up .. also these Kimi dresses, which only exist in HDT make me mods like Cursed Loot unplayable, because I use only UNP as a body and have hours with hours with Caliente Tools, but The HDT I get from the clothes simply not away!!! The only thing I can do is to change all the meshes with others, but since sometimes something suitable to find in these whole "Hoble Dresses" is almost not worth the effort!
shadowwolf2k7 Posted April 21, 2017 Posted April 21, 2017 when having the free trial items or delievery items removed the pugs used are not returned to the master as part of the quest tiems. this isnt a big deal to me but i thought you would like to know, since they most likely dont have the quest markers on them
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