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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

 

 

I think something is wrong with the Manor House Slave Quest.. I'm doing for Markus the tasks now for weeks and it's been a long time since he sent me to Rayani's room. I do four daily tasks in time but in the evening he says to me I should go out of his sight... (why I do not know all 4 tasks were completed in time and correct order). I think he does not like my face?! :P

Should not even the part come that the master wants me to speak?

 

ManorStatusCurrent_var = 1.000000

ManorStatus_var = 29

 

Or must ManorStatus_var be 30 or about 33?

 

Quest state----------------------

Current stage: 1

Priority: 95

 

I believe it is 30 or higher when you are told to speak to Master.

 

 

 

Ok from 30 +

It's funny, sometimes Markus told me I did a good job and am done for today and sometimes I'm supposed to go out of his sight, even though everything was fulfilled.

I did not look up, but I think those days had not counted, but no matter how a slave life is not easy ;)

 

Do you know what I would be interested in the story.. why I am put at all to Rayani in the room? I can not do anything with her? :s  :D 

 

..and rather a more important question.. where are all my things before the enslavement, the chest in the room in the one Markus is empty^^

 

 

If you had sweeping twice the way it is set up it will only count it once so it technically thinks you didn't finish a task.

 

Sleeping in Rayani's room was not finished as I wanted it to be just as spending time with her or Ariasha, the were rather rushed.

 

The items are stored in a chest under the floor of the room you are given at the start.

 

 

 

Ah, I remember, there were short quests with Rayani and Ariasha in an update, all clear, many thanks to you!

 

Sweeping was sometimes twice that's true, I did not know, thanks again. :)

 

Posted

 

 

I seem to have a problem with the secodd pickup from Dusnamub. I Can click on the Hey! option in the dialog and he responds with back again but after that nothing happends. 

I have uppgraded to 4.09 and the new ESP....

 

At Dusnamub in console set CDxSlavePropQ1Done to 2 the dialog should go on and the quest should be finished.

After you return to the mine in console set CDxSlaveTaskLvL to 9

The next day your work starts in the smithy, otherwise everything starts again from the front and you are sent back to the blacksmith after 3 days etc.

 

 

Unfortunally set CDxSlavePropQ1Done to 2  doesn't seem to have any effect at all. The dalog is stuck at the same place

 

I seem to have a problem with the secodd pickup from Dusnamub. I Can click on the Hey! option in the dialog and he responds with back again but after that nothing happends. 

I have uppgraded to 4.09 and the new ESP....

 

At Dusnamub in console set CDxSlavePropQ1Done to 2 the dialog should go on and the quest should be finished.

After you return to the mine in console set CDxSlaveTaskLvL to 9

The next day your work starts in the smithy, otherwise everything starts again from the front and you are sent back to the blacksmith after 3 days etc.

 

 

Unfortunally set CDxSlavePropQ1Done to 2  doesn't seem to have any effect at all. The dalog is stuck at the same place

 

 

Set it to -1 or -2

 

 

is there anything else to do but setting setstage CDxSlavery_Property 900 ?

It's the sixth time i try to play proprty slave but it just bugs

 

That is the reset for the quest but it does not set it up to run again just stops a number of processes. There are a ton of variables in it that would need resetting as well as Manor Slave and the dialogue is set for a repeat of it either.

Posted

i like that quest marked items cant be removed.

 

my characters master, serana via deviously enslaved, wants me to thank you for making her lovely necklace (dcl slave collar) not removable.

 

CD will only remove standard items, DCL items listed in a list of removable items in DCL itself or if an item has BlockGeneric or Questitem keywords they must have CD keywords as well.

Posted

Tested delivery on v4.09 beta 1 and spotted a couple of things:

 

There's a typo in the Karthwasten delivery it been spelt Karhwasten

 

The bandits don't seem to be spawning, I had them set on 100%  for Karthwasten, then tried at 99% for the Chillfurrow delivery but no bandits at the destination. Have they been moved to mid route or something, I ask as I coc'd close to the destination to save time in testing (fortgreymoorexterior01 for Chillfurrow so there would have been a cell change)

 

EDIT: Was new game btw pc raised to level 5 via console)

 

EDIT2: Forgot to mention on both deliveries after the belt was fitted there was an unfitted plug (anal plug) which was in inventory

Posted

 

i like that quest marked items cant be removed.

 

my characters master, serana via deviously enslaved, wants me to thank you for making her lovely necklace (dcl slave collar) not removable.

 

CD will only remove standard items, DCL items listed in a list of removable items in DCL itself or if an item has BlockGeneric or Questitem keywords they must have CD keywords as well.

 

 

i know :) it just appears that serana has a constant smile even after entering and leaving the shop, she is the one that put the collar on, via deviously enslaved, and seemed even more happy that the master didnt remove it  lol

Posted

Tested delivery on v4.09 beta 1 and spotted a couple of things:

 

There's a typo in the Karthwasten delivery it been spelt Karhwasten

 

The bandits don't seem to be spawning, I had them set on 100%  for Karthwasten, then tried at 99% for the Chillfurrow delivery but no bandits at the destination. Have they been moved to mid route or something, I ask as I coc'd close to the destination to save time in testing (fortgreymoorexterior01 for Chillfurrow so there would have been a cell change)

 

EDIT: Was new game btw pc raised to level 5 via console)

 

EDIT2: Forgot to mention on both deliveries after the belt was fitted there was an unfitted plug (anal plug) which was in inventory

 

Bandits spawn at the Major cities front gates and have to move to locations away from the there, sometimes they can get there first other times they can't.

 

If you want to see where the bandits are on the map us    set CDxDiagnostic to 1   before the quest starts and it will show quest markers for their positions. I set this up when they were deciding to go back to their holding location in an unlinked cell where inactive npc's are kept. This is the only thing that global variable currently does though.

 

As for the name the quest gets the location name directly from Skyrim and not any text I have entered as it randomly chooses locations via location aliases with conditions and get the name from that.

Posted

Hi Veladarius, have one request that once you get 4.9 stable that you release it as a complete download with everything, doing all the updates on 4.5 may be confusing to some, and the updated esp is just an esp, not rar file stating 4.9 beta 1.1

 

thanks for such a great mod and i appreciate all the work you have done on it. 3.84 was stable and used it for a long time with no problems, just hoping you can get 4.9 to be stable soon to the point where we dont need to refer to support page for all the various console commands to finish quests.

 

P.S. also would be nice to be able to enable/disable quests in MCM so we can choose to disable a particular quest if we dont want to do it, provided it doesnt break other quests. i can see that certain quests are linked.

Posted

Hi Veladarius, have one request that once you get 4.9 stable that you release it as a complete download with everything, doing all the updates on 4.5 may be confusing to some, and the updated esp is just an esp, not rar file stating 4.9 beta 1.1

 

thanks for such a great mod and i appreciate all the work you have done on it. 3.84 was stable and used it for a long time with no problems, just hoping you can get 4.9 to be stable soon to the point where we dont need to refer to support page for all the various console commands to finish quests.

 

P.S. also would be nice to be able to enable/disable quests in MCM so we can choose to disable a particular quest if we dont want to do it, provided it doesnt break other quests. i can see that certain quests are linked.

 

Which quests are you referring to?

 

The only things you can't disable in the MCM menu is the Delivery quest, Recover a Delivery quest and punishments but everything else can be disabled.

 

Customer Assist 01 currently does not pay attention to the disable and doesn't work right so I recommend using stopquest on it so even if Tavish shows up the quest won't run.

 

I have been going through all of the quests and have debugged most of them, the one I am currently working on is Chaste Spouse. The Embassy quest opening and repeat visits need work as well.

 

v4.9 will likely be a complete release though I will have to go and figure out how to remove the option for the German version and have it use the standard esp and not the regionalized one, I am not proficient with xml so it will end up being a hack job.

Posted

 

EDIT2: Forgot to mention on both deliveries after the belt was fitted there was an unfitted plug (anal plug) which was in inventory

 

The plug in your inventory was removed by the master again, why is that so I do not know.

As an example: I go as a relationship slave with my chosen belt and two plugs to the master and make a delivery, then she gives me the customer information and at the end of the dialogue she removed the anal plug. If I have only one vaginal, then this is removed. Once she took my gloves off. But why that is so.. no idea :)

 

It is only matter whether relationship or not, at the quest make a delivery the master at the end of the dialog always removes a device, if you were as example the first time in the Shop and nothing else carries, then it is begun with the anal plug, after she has created it in the previous dialog itself.

 

 

PS: Sorry my english is not the best, i'm from Austria and my schooldays are about 30 years ago ;)

Posted

 

Hi Veladarius, have one request that once you get 4.9 stable that you release it as a complete download with everything, doing all the updates on 4.5 may be confusing to some, and the updated esp is just an esp, not rar file stating 4.9 beta 1.1

 

thanks for such a great mod and i appreciate all the work you have done on it. 3.84 was stable and used it for a long time with no problems, just hoping you can get 4.9 to be stable soon to the point where we dont need to refer to support page for all the various console commands to finish quests.

 

P.S. also would be nice to be able to enable/disable quests in MCM so we can choose to disable a particular quest if we dont want to do it, provided it doesnt break other quests. i can see that certain quests are linked.

 

Which quests are you referring to?

 

The only things you can't disable in the MCM menu is the Delivery quest, Recover a Delivery quest and punishments but everything else can be disabled.

 

Customer Assist 01 currently does not pay attention to the disable and doesn't work right so I recommend using stopquest on it so even if Tavish shows up the quest won't run.

 

I have been going through all of the quests and have debugged most of them, the one I am currently working on is Chaste Spouse. The Embassy quest opening and repeat visits need work as well.

 

v4.9 will likely be a complete release though I will have to go and figure out how to remove the option for the German version and have it use the standard esp and not the regionalized one, I am not proficient with xml so it will end up being a hack job.

 

 

ok so i cant see how to disable quests in mcm, maybe i just cant figure it out but what i would like is clear buttons for enable/disable the various quests individually. i have gone through the MCM but the clear option to enable/disable individual quests escapes me. the delivery quests are probably the only ones i am used to due to playing v3.84 for a long time, so i am fine that they cannot be disabled.

 

i am not proficient with XML either or i would offer to help, maybe someone that is can give you a hand :)

 

Posted

 

 

Hi Veladarius, have one request that once you get 4.9 stable that you release it as a complete download with everything, doing all the updates on 4.5 may be confusing to some, and the updated esp is just an esp, not rar file stating 4.9 beta 1.1

 

thanks for such a great mod and i appreciate all the work you have done on it. 3.84 was stable and used it for a long time with no problems, just hoping you can get 4.9 to be stable soon to the point where we dont need to refer to support page for all the various console commands to finish quests.

 

P.S. also would be nice to be able to enable/disable quests in MCM so we can choose to disable a particular quest if we dont want to do it, provided it doesnt break other quests. i can see that certain quests are linked.

 

Which quests are you referring to?

 

The only things you can't disable in the MCM menu is the Delivery quest, Recover a Delivery quest and punishments but everything else can be disabled.

 

Customer Assist 01 currently does not pay attention to the disable and doesn't work right so I recommend using stopquest on it so even if Tavish shows up the quest won't run.

 

I have been going through all of the quests and have debugged most of them, the one I am currently working on is Chaste Spouse. The Embassy quest opening and repeat visits need work as well.

 

v4.9 will likely be a complete release though I will have to go and figure out how to remove the option for the German version and have it use the standard esp and not the regionalized one, I am not proficient with xml so it will end up being a hack job.

 

 

ok so i cant see how to disable quests in mcm, maybe i just cant figure it out but what i would like is clear buttons for enable/disable the various quests individually. i have gone through the MCM but the clear option to enable/disable individual quests escapes me. the delivery quests are probably the only ones i am used to due to playing v3.84 for a long time, so i am fine that they cannot be disabled.

 

i am not proficient with XML either or i would offer to help, maybe someone that is can give you a hand :)

 

 

All of the quests have a toggle button next to them, filled is on, hollow is off, just clock on it to change it. It works the same as any other MCM menu with toggle switches.

Posted

 

 

EDIT2: Forgot to mention on both deliveries after the belt was fitted there was an unfitted plug (anal plug) which was in inventory

 

The plug in your inventory was removed by the master again, why is that so I do not know.

As an example: I go as a relationship slave with my chosen belt and two plugs to the master and make a delivery, then she gives me the customer information and at the end of the dialogue she removed the anal plug. If I have only one vaginal, then this is removed. Once she took my gloves off. But why that is so.. no idea :)

 

It is only matter whether relationship or not, at the quest make a delivery the master at the end of the dialog always removes a device, if you were as example the first time in the Shop and nothing else carries, then it is begun with the anal plug, after she has created it in the previous dialog itself.

 

 

PS: Sorry my english is not the best, i'm from Austria and my schooldays are about 30 years ago ;)

 

 

I an checking through the dialogue and script now. It may be related to the belts being standard CD devices and it may be changing them when it should not be. I will be adding some extra dialogue parts to reflect the reason for the belt so I can have it skip any device change scripts when they are not needed.

Posted

 

 

 

EDIT2: Forgot to mention on both deliveries after the belt was fitted there was an unfitted plug (anal plug) which was in inventory

 

The plug in your inventory was removed by the master again, why is that so I do not know.

As an example: I go as a relationship slave with my chosen belt and two plugs to the master and make a delivery, then she gives me the customer information and at the end of the dialogue she removed the anal plug. If I have only one vaginal, then this is removed. Once she took my gloves off. But why that is so.. no idea :)

 

It is only matter whether relationship or not, at the quest make a delivery the master at the end of the dialog always removes a device, if you were as example the first time in the Shop and nothing else carries, then it is begun with the anal plug, after she has created it in the previous dialog itself.

 

 

PS: Sorry my english is not the best, i'm from Austria and my schooldays are about 30 years ago ;)

 

 

I an checking through the dialogue and script now. It may be related to the belts being standard CD devices and it may be changing them when it should not be. I will be adding some extra dialogue parts to reflect the reason for the belt so I can have it skip any device change scripts when they are not needed.

 

 

Was mir noch aufgefallen ist: wenn ich mich am Ende der Versklavung entscheide beim Meister zu bleiben kann ich mir ja Gürtel und Plugs aussuchen. Ok also ich wähle als Beispiel schwarzen ebonite Harness, bekomme aber einen in Leder und die Plugs sind auch immer andere.. soweit so gut, das ist nicht weiter tragisch..

 

Aber wenn ich dann als beispiel einen Lieferauftrag übernehme, entfernt sie den Anal Plug, wissen wir bereits..

 

Wenn ich den Auftrag zeitlich nicht schaffe oder von Banditen aufgehalten werde (ich habe es auf 50% gestellt, klappt aber soweit recht gut) und dann zum Meister zurück kehre werden mir von Herran alle Sachen entfernt bis auf meinen Harness, und möglich verbleibende Plugs von Banditen, so wie es auch sein soll, denn diesen habe ich mir ja ausgesucht!

 

Aber: wenn ich den Auftrag schaffe und dann zum Meister zurück kehre, dann bezahlt sie mich und entfernt mir den Harness.. *lach* .. und das sollte an dieser Stelle nicht sein.

 

Ebenso wie das mit den zu hohen Schulden und zusätzlichen Geräten, welche nicht angelegt werden. Ich erinnere mich aber das dies in v.4.2 war das glaube ich noch klappte.

 

 

---------------------------------------------------------------------------------------------------------

---------------------------------------------------------------------------------------------------------

 

 

What still strikes me is that when I decide to stay at the end of the slavery, I can choose belts and plugs. Ok so I choose as an example black ebonite harness, but get one in leather and the plugs are always different .. so far so good, that is not more tragic ..

 

But if I then take as an example a delivery order, they removed the anal plug, we already know ..

 

If I do not make the order in time or is stopped by bandits (I have put it on 50%, but works so far quite well) and then return to the master will be removed from Herran all things up on my harness, and possible remaining plugs from Bandits, as it should be, because this Harness I have chosen and should not be removed!

 

But: when I make the order correctly and then return to the Master, she pays me and removes the Harness .. * laugh * .. and that should not be at this point.

 

Just like the one with the high debt and additional equipment, which are not created. I think I remember this in v.4.2 but still worked.

 

 

 

Posted

Just a little to a punishment scene: if the shop is expanded and you are then chained as a punishment outside, then the animation works with the chains!

 

BUT: after Herran dives right behind him the master comes out of the shop and is chosen as a whipping scene. She does not change to a whip but reaches for her dagger. After a few hits I'm dead.

Posted

 

 

 

 

EDIT2: Forgot to mention on both deliveries after the belt was fitted there was an unfitted plug (anal plug) which was in inventory

 

The plug in your inventory was removed by the master again, why is that so I do not know.

As an example: I go as a relationship slave with my chosen belt and two plugs to the master and make a delivery, then she gives me the customer information and at the end of the dialogue she removed the anal plug. If I have only one vaginal, then this is removed. Once she took my gloves off. But why that is so.. no idea :)

 

It is only matter whether relationship or not, at the quest make a delivery the master at the end of the dialog always removes a device, if you were as example the first time in the Shop and nothing else carries, then it is begun with the anal plug, after she has created it in the previous dialog itself.

 

 

PS: Sorry my english is not the best, i'm from Austria and my schooldays are about 30 years ago ;)

 

 

I an checking through the dialogue and script now. It may be related to the belts being standard CD devices and it may be changing them when it should not be. I will be adding some extra dialogue parts to reflect the reason for the belt so I can have it skip any device change scripts when they are not needed.

 

 

Was mir noch aufgefallen ist: wenn ich mich am Ende der Versklavung entscheide beim Meister zu bleiben kann ich mir ja Gürtel und Plugs aussuchen. Ok also ich wähle als Beispiel schwarzen ebonite Harness, bekomme aber einen in Leder und die Plugs sind auch immer andere.. soweit so gut, das ist nicht weiter tragisch..

 

Aber wenn ich dann als beispiel einen Lieferauftrag übernehme, entfernt sie den Anal Plug, wissen wir bereits..

 

Wenn ich den Auftrag zeitlich nicht schaffe oder von Banditen aufgehalten werde (ich habe es auf 50% gestellt, klappt aber soweit recht gut) und dann zum Meister zurück kehre werden mir von Herran alle Sachen entfernt bis auf meinen Harness, und möglich verbleibende Plugs von Banditen, so wie es auch sein soll, denn diesen habe ich mir ja ausgesucht!

 

Aber: wenn ich den Auftrag schaffe und dann zum Meister zurück kehre, dann bezahlt sie mich und entfernt mir den Harness.. *lach* .. und das sollte an dieser Stelle nicht sein.

 

Ebenso wie das mit den zu hohen Schulden und zusätzlichen Geräten, welche nicht angelegt werden. Ich erinnere mich aber das dies in v.4.2 war das glaube ich noch klappte.

 

 

---------------------------------------------------------------------------------------------------------

---------------------------------------------------------------------------------------------------------

 

 

What still strikes me is that when I decide to stay at the end of the slavery, I can choose belts and plugs. Ok so I choose as an example black ebonite harness, but get one in leather and the plugs are always different .. so far so good, that is not more tragic ..

 

But if I then take as an example a delivery order, they removed the anal plug, we already know ..

 

If I do not make the order in time or is stopped by bandits (I have put it on 50%, but works so far quite well) and then return to the master will be removed from Herran all things up on my harness, and possible remaining plugs from Bandits, as it should be, because this Harness I have chosen and should not be removed!

 

But: when I make the order correctly and then return to the Master, she pays me and removes the Harness .. * laugh * .. and that should not be at this point.

 

Just like the one with the high debt and additional equipment, which are not created. I think I remember this in v.4.2 but still worked.

 

 

I am going through the quest now and making changes that will hopefully keep the quest devices from being removed along with some other updates. As for the plugs I will be setting up the plug preferences so the places that use the random plug selector will be changed to use the preferred ones.

 

 

Just a little to a punishment scene: if the shop is expanded and you are then chained as a punishment outside, then the animation works with the chains!

 

BUT: after Herran dives right behind him the master comes out of the shop and is chosen as a whipping scene. She does not change to a whip but reaches for her dagger. After a few hits I'm dead.

 

I will check the scene but it should equip the crop and the whipping event is set that no damage should be done (I am guessing that Bethesda screwed up that last part). There are occasions that it ignores the equipping of the crop for some reason though. If she (or anyone else does this) you can open the console, select the person whipping you and enter equipitem xx006001  with xx being the load position for ZAZ Animation Pack and it will change to using the crop.

Posted

I have made changes to the dialogue and scripting for the Delivery quest to recognize more belts and a few other things:

- Will now recognize if you have a belt on for debt

- Will now recognize if you area Property Slave and:

--- Not remove the belt if you have one on

--- Comment if you are not wearing your Slave Belt*

--- Comment if you are wearing a belt other than your Slave Belt*

It will not remove belts in these cases.

* You will not be required to wear your belt and she will not put it on you if you are allowed to not wear it.

** She will not change the belt you are wearing, there are too many possibilities for it so I am not going to mess with it.

 

As for the "not required to wear your belt" part above I have created a ring similar to the Protector Amulet that will remove the slave belt IF you are allowed and she can revoke this privilege remotely. Also, if your privilege is revoked and you come to talk to her without the belt on she will put it on you (so long as another quest item is not blocking it). It will normally be given to you when you receive your devices and a small chest will appear on top of the wardrobe of your room with a ring in it (it will respawn), it is enabled by a triggerbox outside of the room (which is disabled once the box is enabled).

 

Posted

Great, when can we have?

 

It is getting closer. So far the ring for removing the belt works and the different dialogue at the start of the delivery quest does as well (can tell if you have the belt on or not). I am going to test the ending to make sure it works correctly.

 

I still have some minor work on Chaste Spouse to do and check over the punishments (shouldn't remove CD items that should stay) as well as the Embassy quests to look over, especially the return trip one.

Posted

Hi Veladarius, Im experiencing some issues with the "pay to remove restrains" feature that the Master provides, it takes a long while for it to check for the devices that I have on and sometimes it is a hit or miss on the evaluation, I have waited a few times up to about 20 minutes when the Master just cuts the conversation and leaves. It usually takes about 10-20mins for the stats of the equipped items/cd items/removable items printout after the conversation has ended. Is this a bug or is there a conflicting thing I have here, I do hope you or someone here can help shed some light on this issue. I do believe I have the latest version, 4.05 main file + 4.09 beta 1 files (overwrite) and all dependencies accounted for.

Posted

Hey, I'm having a small problem;  when I run the free trail quest, master just walks away after placing me in a blindfold, and... that's it. I don't gain control over my character, I just stand there like an idiot forever. Is this normal? (probably not) Do you have any idea what might be wrong if it isn't?

Posted

Hey, I'm having a small problem;  when I run the free trail quest, master just walks away after placing me in a blindfold, and... that's it. I don't gain control over my character, I just stand there like an idiot forever. Is this normal? (probably not) Do you have any idea what might be wrong if it isn't?

 

In the free trial quest you should get first belt, collar and arm and foot cuffs. Sure you have everything installed correctly? So 4.5 and then 4.9? Because of such a mistake I had at this point never.

Or do you mean in the end, when you stand there with Armbinder etc.? Here you have to wait a little, to the 2, 3 minutes, then the master comes back.

If not, try to enable the player controls in the MCM Menu, close it, then disable the player corntrols in MCM Menu.

Posted

Hi Veladarius, Im experiencing some issues with the "pay to remove restrains" feature that the Master provides, it takes a long while for it to check for the devices that I have on and sometimes it is a hit or miss on the evaluation, I have waited a few times up to about 20 minutes when the Master just cuts the conversation and leaves. It usually takes about 10-20mins for the stats of the equipped items/cd items/removable items printout after the conversation has ended. Is this a bug or is there a conflicting thing I have here, I do hope you or someone here can help shed some light on this issue. I do believe I have the latest version, 4.05 main file + 4.09 beta 1 files (overwrite) and all dependencies accounted for.

 

Upload a log from a session where you do it, you have other things going on if it takes that long as it takes less than a minute for me with nearly a full set of devices, removal takes about the same amount of time to do as well.

Posted

Hi Veladarius, Im experiencing some issues with the "pay to remove restrains" feature that the Master provides, it takes a long while for it to check for the devices that I have on and sometimes it is a hit or miss on the evaluation, I have waited a few times up to about 20 minutes when the Master just cuts the conversation and leaves. It usually takes about 10-20mins for the stats of the equipped items/cd items/removable items printout after the conversation has ended. Is this a bug or is there a conflicting thing I have here, I do hope you or someone here can help shed some light on this issue. I do believe I have the latest version, 4.05 main file + 4.09 beta 1 files (overwrite) and all dependencies accounted for.

 

What other mods do you still have on it? For me was times a problem that this loop with the corset remained stuck. But for more than 1 or 2 minutes this should not last normally.

Posted

 

Hey, I'm having a small problem;  when I run the free trail quest, master just walks away after placing me in a blindfold, and... that's it. I don't gain control over my character, I just stand there like an idiot forever. Is this normal? (probably not) Do you have any idea what might be wrong if it isn't?

 

In the free trial quest you should get first belt, collar and arm and foot cuffs. Sure you have everything installed correctly? So 4.5 and then 4.9? Because of such a mistake I had at this point never.

Or do you mean in the end, when you stand there with Armbinder etc.? Here you have to wait a little, to the 2, 3 minutes, then the master comes back.

If not, try to enable the player controls in the MCM Menu, close it, then disable the player corntrols in MCM Menu.

 

 

It sounds like it is during the part with the armbinder and other items, this is run on a timer and should be only a few minutes as Krynn said. If it is taking longer than that then do the following in the console:

sqv CDxFreeTrial

Scroll up until you hit the Papyrus section, it should show that there is a script timer running as shown in this screen shot:

post-101267-0-20119100-1494052786_thumb.jpg

 

If it is not then something caused the timer to be canceled or is interfering with Master returning to you. Post papyrus log and I will take a look at it.

Posted

Hello, just checking back in. I did just have to wait a few minutes, master moved in a weird way so I thought she was bugged; she moved 5 feet by teleporting, then stands still, then moved 5 feet by teleporting. She does this like 30 times, and teleports out of the map. She eventually teleports back into the middle of the cell, walks over, and unlocks me. It looks bugged, but it works. So sorry for the false report.

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