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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Nur so rein interessehalber.. wird Dein neues Update auch Änderungen im Spiel mit sich bringen, wie diverse Aufgaben als Beispiel den Flour zu kehren usw. welche schon vormals des öfteren angesprochen waren?

...und noch eine Frage Interessiert mich brennend... ich war seit CD v3.84 total erpicht darauf, diese besagte Dwemer Ruine, welche nach Fertigstellung der Erweiterung erwähnt wird auszukundschaften.. man fand ein Buch darüber, aber den Ort gab es leider nicht wirklich... auch würde ich eine weitere Handlung um diesen alten Typ, welchen man beim assistieren trifft sehr spannend finden.. oder man auch man in sein Etablissement ausgeliehen wird..

Da würde anhand der Story sehr viel machbar sein.. was ist eigentlich mit CGI.. es wird wohl keine Deutsche Übersetzung mehr geben?

Ich wünsche Dir, lieber Vel schöne Ostern und alles liebe für Deinen kommenden Weg! :heart:

 

 

PS: Könnte man die Thalmor Botschaft entweder überarbeiten oder komplett löschen oder zumindest von den Bestrafungen entfernen? Ich war gerade dort.. dauerte eine gefühlte Stunde.. dann als nächste Bestrafung: "Für Euch habe ich etwas besonderes.." und wieder Thalmor Botschaft...

Man kann außerdem nur noch sagen, wie super das alles war.. obwohl man.. keine Ahnung.. an die 30 mal vergewaltigt wird..?!

Da fehlt mir der Kontext zum Rest irgendwo.

 

 

 

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Googlish:

Only so pure interest .. will your new update also bring changes in the game with you, as various tasks as an example the Flour to return, etc. which were already mentioned before often?

... and another question caring me burning ... I was since CD v3.84 totally tainted to explore this said Dwemer ruin, which is mentioned after completion of the extension .. one found a book about it, but the place existed Unfortunately not really ... also I would find another action around this old guy, which one with the assists very exciting .. or one also one in his establishment is lent ..

Since the story would be very much feasible .. what is actually with CGI .. there will probably no more German translation?

I wish you, dear dear Easter, and love everything for your coming journey! :heart:

 

 

PS: Could the Thalmor message either rework or completely delete or at least remove from the punishments? I was just there .. lasted an hour .. then as a next punishment: "For you I have something special .." and again Thalmor message ...
You can also only say how great that was all .. although you .. no idea .. to the 30 times raped is ..?!
Because I lack the context to the rest somewhere.

 

 

 

Posted

PPS: Was ist mit dieser verrückten Schlampe,.. welche einem Fisten will passiert? ... All diese Dinge liefern wenn Du mich fragst Geschichten für nicht nur ein Addon, sondern für 2 oder auch 3... :)

 

...und oder auch die Andeutung nach der Botschaft vom Meister mit "Sil" .. da fehlt die Story dazu...

 

Ist (war) sie eine heimliche Geliebte? jetzt aber eine Feindin?!!!... usw. :sleepy:

Posted

Hello Veladarius,

i.ve got a problem with the Quest for returning a missing delivery. If the quest starts, a message appears that i got a letter from the master and should read it. But there is not letter n my inv.

 

Also the Quest Journal has a veeeery loooooong entry with letters so small that i am not able to read it and the quest description said: "LOOKUP FAILED!"

I tried to reset this quest via mcm menu and wait the 3 days until the task get ready again, but the error appears again.

 

I didn´t make any other tasks meanwhile, also the expansion didn´t start until now. Just want to get rid of that problem. :)

 

Greetings

Mart

 

The Retrieve a Missing Delivery doesn't have any sort of letter associated with it, it should just give you a random location where to find it. Can you upload a log from a session when you ask to do the quest? The log should tell me where the errors are occurring and what may be causing them.

Posted

Nur so rein interessehalber.. wird Dein neues Update auch Änderungen im Spiel mit sich bringen, wie diverse Aufgaben als Beispiel den Flour zu kehren usw. welche schon vormals des öfteren angesprochen waren?

 

...und noch eine Frage Interessiert mich brennend... ich war seit CD v3.84 total erpicht darauf, diese besagte Dwemer Ruine, welche nach Fertigstellung der Erweiterung erwähnt wird auszukundschaften.. man fand ein Buch darüber, aber den Ort gab es leider nicht wirklich... auch würde ich eine weitere Handlung um diesen alten Typ, welchen man beim assistieren trifft sehr spannend finden.. oder man auch man in sein Etablissement ausgeliehen wird..

 

Da würde anhand der Story sehr viel machbar sein.. was ist eigentlich mit CGI.. es wird wohl keine Deutsche Übersetzung mehr geben?

 

Ich wünsche Dir, lieber Vel schöne Ostern und alles liebe für Deinen kommenden Weg! :heart:

 

 

PS: Könnte man die Thalmor Botschaft entweder überarbeiten oder komplett löschen oder zumindest von den Bestrafungen entfernen? Ich war gerade dort.. dauerte eine gefühlte Stunde.. dann als nächste Bestrafung: "Für Euch habe ich etwas besonderes.." und wieder Thalmor Botschaft...

Man kann außerdem nur noch sagen, wie super das alles war.. obwohl man.. keine Ahnung.. an die 30 mal vergewaltigt wird..?!

Da fehlt mir der Kontext zum Rest irgendwo.

 

 

 

-------------------------------------------------------------------------------------

 

 

Googlish:

Only so pure interest .. will your new update also bring changes in the game with you, as various tasks as an example the Flour to return, etc. which were already mentioned before often?

 

... and another question caring me burning ... I was since CD v3.84 totally tainted to explore this said Dwemer ruin, which is mentioned after completion of the extension .. one found a book about it, but the place existed Unfortunately not really ... also I would find another action around this old guy, which one with the assists very exciting .. or one also one in his establishment is lent ..

 

Since the story would be very much feasible .. what is actually with CGI .. there will probably no more German translation?

 

I wish you, dear dear Easter, and love everything for your coming journey! :heart:

 

 

PS: Could the Thalmor message either rework or completely delete or at least remove from the punishments? I was just there .. lasted an hour .. then as a next punishment: "For you I have something special .." and again Thalmor message ...

You can also only say how great that was all .. although you .. no idea .. to the 30 times raped is ..?!

Because I lack the context to the rest somewhere.

 

The old guy you are referring to I think is Zed or something like that, the one that asks you to find 3 objects for him? That is part of DDi though I do make a few references to him on occasion but don't use him directly. Master's slave Rayani the adventurer has worked with him and is  the one who mentions him in v4. Ultimately, once things have been added for dom's and the Relationship Slave and Manor Slave portions have been gotten to a suitable point there will be quests into dwemer ruins looking for information and items that should span several locations and a new one.

 

As for CGi, I don't know what has happened with him. The last I heard from him (which was quite some time ago) was that he was making some fixes to the installation file but I never received them or heard anything since.

 

You can disable the Thalmor Embassy quest by disabling it in the MCM menu, that should also remove it from the punishments list. 

There is more coming on the history between Elewen and Master as Master's history is revealed more.

Posted

post-3866-0-37968800-1492374759_thumb.jpg

Infinite loop.

  • All devices are equipped.
  • The option for confiscation is disabled but this dialogue still shows.

If there are conditions for this dialogue to show then consecutive ORs are treated like a single block when evaluating and have order precedence over AND.
 
A OR B OR C AND D
 
Evaluates as
 
( A OR B OR C ) AND D
 
This
 
A AND B OR C AND D
 
Will not eval like this
 
(A AND B) OR (C AND D)

It will eval like this

A AND ( B OR C ) AND D

To get something to eval like the following

(A AND B) OR (C AND D)

You need to do this

A OR C AND B OR C AND A OR D AND B OR D

Posted

attachicon.gifScreenShot9.jpg

Infinite loop.

  • All devices are equipped.
  • The option for confiscation is disabled but this dialogue still shows.

If there are conditions for this dialogue to show then consecutive ORs are treated like a single block when evaluating and have order precedence over AND.

 

A OR B OR C AND D

 

Evaluates as

 

( A OR B OR C ) AND D

 

This

 

A AND B OR C AND D

 

Will not eval like this

 

(A AND B) OR (C AND D)

 

It will eval like this

 

A AND ( B OR C ) AND D

 

To get something to eval like the following

 

(A AND B) OR (C AND D)

 

You need to do this

 

A OR C AND B OR C AND A OR D AND B OR D

 

The trigger for the dialogue is a variable and is not changed when the quest is disabled after it has been triggered (when you entered the shop) so as far as it is concerned it is still ok to go. The new version has a failsafe that checks at the last moment that it is ok to run and if not will send you to the merchant screen and reset the quest. What you need to do in your case is to set the stage for CDxConfiscation to 100 which will reset the quest (and take any keys you have).

Posted

 

attachicon.gifScreenShot9.jpg

Infinite loop.

  • All devices are equipped.
  • The option for confiscation is disabled but this dialogue still shows.

If there are conditions for this dialogue to show then consecutive ORs are treated like a single block when evaluating and have order precedence over AND.

 

A OR B OR C AND D

 

Evaluates as

 

( A OR B OR C ) AND D

 

This

 

A AND B OR C AND D

 

Will not eval like this

 

(A AND B) OR (C AND D)

 

It will eval like this

 

A AND ( B OR C ) AND D

 

To get something to eval like the following

 

(A AND B) OR (C AND D)

 

You need to do this

 

A OR C AND B OR C AND A OR D AND B OR D

 

The trigger for the dialogue is a variable and is not changed when the quest is disabled after it has been triggered (when you entered the shop) so as far as it is concerned it is still ok to go. The new version has a failsafe that checks at the last moment that it is ok to run and if not will send you to the merchant screen and reset the quest. What you need to do in your case is to set the stage for CDxConfiscation to 100 which will reset the quest (and take any keys you have).

 

 

I really wish property functions could have the conditional flag set for instances like this.

Posted

 

 

attachicon.gifScreenShot9.jpg

Infinite loop.

  • All devices are equipped.
  • The option for confiscation is disabled but this dialogue still shows.

If there are conditions for this dialogue to show then consecutive ORs are treated like a single block when evaluating and have order precedence over AND.

 

A OR B OR C AND D

 

Evaluates as

 

( A OR B OR C ) AND D

 

This

 

A AND B OR C AND D

 

Will not eval like this

 

(A AND B) OR (C AND D)

 

It will eval like this

 

A AND ( B OR C ) AND D

 

To get something to eval like the following

 

(A AND B) OR (C AND D)

 

You need to do this

 

A OR C AND B OR C AND A OR D AND B OR D

 

The trigger for the dialogue is a variable and is not changed when the quest is disabled after it has been triggered (when you entered the shop) so as far as it is concerned it is still ok to go. The new version has a failsafe that checks at the last moment that it is ok to run and if not will send you to the merchant screen and reset the quest. What you need to do in your case is to set the stage for CDxConfiscation to 100 which will reset the quest (and take any keys you have).

 

 

I really wish property functions could have the conditional flag set for instances like this.

 

 

Believe me, this was a major thorn in my side for a while and it bugged me that it caused problems for people, I hate that it has caused so many issues.

 

Currently, Confiscation checks the player's inventory multiple times including when you first enter the shop. With the expansion of item types and addition of DCUR items to it it has become unsatable and prone to crash or drop out of dialogue if it takes too long and it starts all over when you speak to Master again. I have completely trashed the current script and rewrote how it handles the items.

 

Now it takes all of the items from you (if you have any) and sorts them into lists by type from the start and marks if it is a type of item that can be put on you. The next step is to randomly choose items to apply that you can wear. In my testing I had it set to give a notification when it found an item. I had 1 full set of devices that could be put on me and by the time the notifications had stopped being displayed for them it had already taken everything, the dialogue was done and the items applied.

Posted

Hey. I saw that on the download page there is a UUNP body, but my question is if there is a bodyslide option for the items? So they can be used to a  different body type.

Thanks ;)

Posted

 

Hello Veladarius,

i.ve got a problem with the Quest for returning a missing delivery. If the quest starts, a message appears that i got a letter from the master and should read it. But there is not letter n my inv.

 

Also the Quest Journal has a veeeery loooooong entry with letters so small that i am not able to read it and the quest description said: "LOOKUP FAILED!"

I tried to reset this quest via mcm menu and wait the 3 days until the task get ready again, but the error appears again.

 

I didn´t make any other tasks meanwhile, also the expansion didn´t start until now. Just want to get rid of that problem. :)

 

Greetings

Mart

 

The Retrieve a Missing Delivery doesn't have any sort of letter associated with it, it should just give you a random location where to find it. Can you upload a log from a session when you ask to do the quest? The log should tell me where the errors are occurring and what may be causing them.

 

 

Hello Veladarius,

 

i was ablöe to solve the problem. I just realized, that i had version 4.05 installed. I installed the update to 4.08 and the quest starts as intended. So, anyway...thanks for the quick response. ;)

 

Posted

Believe me, this was a major thorn in my side for a while and it bugged me that it caused problems for people, I hate that it has caused so many issues.

 

Currently, Confiscation checks the player's inventory multiple times including when you first enter the shop. With the expansion of item types and addition of DCUR items to it it has become unsatable and prone to crash or drop out of dialogue if it takes too long and it starts all over when you speak to Master again. I have completely trashed the current script and rewrote how it handles the items.

 

Now it takes all of the items from you (if you have any) and sorts them into lists by type from the start and marks if it is a type of item that can be put on you. The next step is to randomly choose items to apply that you can wear. In my testing I had it set to give a notification when it found an item. I had 1 full set of devices that could be put on me and by the time the notifications had stopped being displayed for them it had already taken everything, the dialogue was done and the items applied.

I would also set a flag to disable this completely upon triggering the event until the player leaves the cell the master is in

Posted

 

Believe me, this was a major thorn in my side for a while and it bugged me that it caused problems for people, I hate that it has caused so many issues.

 

Currently, Confiscation checks the player's inventory multiple times including when you first enter the shop. With the expansion of item types and addition of DCUR items to it it has become unsatable and prone to crash or drop out of dialogue if it takes too long and it starts all over when you speak to Master again. I have completely trashed the current script and rewrote how it handles the items.

 

Now it takes all of the items from you (if you have any) and sorts them into lists by type from the start and marks if it is a type of item that can be put on you. The next step is to randomly choose items to apply that you can wear. In my testing I had it set to give a notification when it found an item. I had 1 full set of devices that could be put on me and by the time the notifications had stopped being displayed for them it had already taken everything, the dialogue was done and the items applied.

I would also set a flag to disable this completely upon triggering the event until the player leaves the cell the master is in

 

 

The timing of the event and when to run it is controlled by the Task Manager, when it decides that is should be active it sets a flag for it to run the alternate dialogue instead of the normal merchant dialogue. The problem was that once it was triggered disabling it in the MCM didn't stop it, that was my fault for not resetting it or checking if it was supposed to be active or not. The new one, once triggered, will divert as before but it will check to see if the quest is active, if not it goes back to the merchant dialogue and resets the quest and waits until it is allowed to run again. No scanning of the player will happen if it has been triggered then disabled as the dialogue that handles that function happens after the checks. Until it gets past that final check it does no scanning of the player and is entirely passive so script load in the shop has been reduced by a good amount.

Posted

I have this problem:

 

First time i get sent to the thalmor embassy everything works (except that body harness don t get removed and that messes up with some scenes).

 

After some time i get the same quest again ("handle a personal request").

After the dialogue with master to accept the job, several stuff is equipped.

This time harness get equipped and unequipped, the stage blurs and then gets back normal and the mission don t proceed.

Tried to wait and tried to disable player control to no avail.

 

Also delivery quest don't work if player is wearing any dd.

Seems master is unable to remove them (i use also dd equip for prison overhaul Patches but i don t think it conflicts...everything is updated also.)

 

 

Posted

I have this problem:

 

First time i get sent to the thalmor embassy everything works (except that body harness don t get removed and that messes up with some scenes).

 

After some time i get the same quest again ("handle a personal request").

After the dialogue with master to accept the job, several stuff is equipped.

This time harness get equipped and unequipped, the stage blurs and then gets back normal and the mission don t proceed.

Tried to wait and tried to disable player control to no avail.

 

Also delivery quest don't work if player is wearing any dd.

Seems master is unable to remove them (i use also dd equip for prison overhaul Patches but i don t think it conflicts...everything is updated also.)

 

The devices used on the Embassy quest were missing keywords which kept them from being removed by the updated Device Removal script, those were corrected and updated along with 250 other devices to make use of new DD keywords and removal function.

 

The start of the second part has some issues and I still need to test both the first and second parts to make sure that the devices are properly added and removed. Likely the mission is not proceeding due to the harness not being equipped, equipping it manually may or may not let it continue.

 

The equip function needs to have the device preferences set in the MCM menu, specifically the material type must match the type of belt preferred: metal for the padded belts and leather/ebonite for the harness. Much of the time it is equipping a collar and harness which breaks the harness and does not allow the dialogue to continue.

Posted

I have released what I have done so far with CD as it will correct a number of major issues people are having such as:

 

- Updated ALL the keywords for the quest devices making corrections and updating for v3 of DDi and the new removal command.

 

- devices not equipping for the delivery quest or some other quests, it should default to the standard silver items if conflicts are detected

 

- Confiscation has been rewritten and works much better. The main script was rewritten entirely and cut to 1/3 of the previous size and accesses the player's inventory fewer times. It will NOT remove or use quest items or DCUR items in your inventory as any item using zad_blockgeneric is still being considered a quest item for backwards compatibility.

 

- Property Slave has been tested and adjustments / fixes made starting from the Bad End all the way up to quest 4. Quest 4 works except the surrender option has issues and is not reliable, parts of that will be rewritten.

 

- Adjustments were made to the Free Trial quest that should keep it from stopping when equipping the belt. The scene had multiple endings based on various conditions and it was possible for players to not fit one of them so a catch all was added.

 

Notice: I have not finished going through CD to make sure it complies with DDi v3 so some parts may not remove quest items correctly, particularly the 4 Special Quests and Chaste Life / Spouse or Manor Slave. Most of these already use the main device removal function so they should work but there may be some scripts in scenes and dialogue that do it itself so it may fail at that time.

 

When updating you should not be wearing any quest items due to the keyword changes as the items you have on will not update.

 

I will continue going through and updating what is left to play through. hopefully this update cures at least some of the problems a number of you have been having.

 

This is a Non Localized ESP and is English only as I have still not heard from CGi. If anyone can help either with the installer issues or updating and creating the localized version the help would be appreciated by me and a number of other people as well.

Posted

do we still need 4.08 when we add 4.09? or just 4.05 and 4.09

 

Just 4.05 and 4.09, you don't need to uninstall 4.05, just uninstall 4.08 and then install 4.09 or just overwrite 4.08 with 4.09 as they have the same setup.

Posted

Aslo erst mal vielen Dank fürs Update!

Ein paar sachen sind mir als ich es mal kurz überflogen habe aufgefallen:

Diese Konfiszierung muss ich im MCM Menu ausschalten, ansonsten sagt der Meister wenn ich etwas kaufen oder verkaufen möchte nur: "Hold on a moment" und das Dialogfenster schliesst sich dann.

Wenn ich einen Gürtel trage, welcher vorne und hinten geschlossen ist und zwei Plugs, dann wird der hintere entfernt, wenn ich eine Lieferung übernehmen Quest annehme, warum auch immer?

Edit: nicht immer der hintere Plug, dieses mal wurden mir beim annehmen der Lieferungs Quest die Ebonite Handschuhe vom Meister ausgezogen.. es kommt wohl darauf an was man alles an Geräten an hat, aber wieso dabei an dieser Stelle überhaupt etwas entfernt wird ist mir ein Rätsel.

Wenn ich bei einer Lieferung austragen zu spät komme, dann sollte ich einen Knebel bekommen, bekam jedoch keinen (irgendwas mit Decive Code 8).

Wenn ich einen Harness trage und nach der Bestrafung den Meister frage ob die Geräte entfernt werden können, bekomme ich jetzt an dieser Stelle richtig einen CD Gürtel angelegt, jedoch aber kein Halsband.

Liebe Grüße!

 

==============================================================

 

Aslo first times thank you for the update!

A few things are to me when I flew it times briefly noticed:

This confiscation I have to switch off in the MCM menu, otherwise the master says if I want to buy something or sell only "Hold on a moment" and the dialog window closes then.

If I wear a belt that is closed at the front and rear and two plugs, then the back is removed when I accept a delivery quest, why always?

Edit: not always the back plug, this time I was when I accepted the delivery quest the Ebonite gloves pulled out of the Master .. it probably depends on what you have everything equipped, but why at this point something is removed is me a mystery.

If I come out with a delivery too late, then I should get a gag, but got none (device code 8).

If I wear a harness and after the punishment ask the master if the devices can be removed, I get now at this point a CD belt created, but not a collar.

Best regards!

Posted

This is a Non Localized ESP and is English only as I have still not heard from CGi. If anyone can help either with the installer issues or updating and creating the localized version the help would be appreciated by me and a number of other people as well.

 

Mein MCM Menu ist aber komplett auf Deutsch mit allen Einstellungen, wie kann das denn sein? Ich habe ein komplett neues Spiel gemacht, dann 4.5 und dann 4.9 installiert.. *kopfkratz*...

Posted

Was ich super finde ist: ich habe als Beispiel jetzt mal Harness und Hartgummi (dies soll wohl Ebonite sein)? im MCM Menu eingestellt.

Wenn meine Schulden beim Meister zu hoch werden, dann werden Arm und Fuß Ketten nicht mehr entfernt.

Bei den CD Arm Ketten Ebonite fehlt jedoch die Grafik im Inventar, aber das ist nicht weiter tragisch..

Noch eine Frage aus eigener Sache.. wie wäre es denn noch mit CD Boots?
Ich bin wohl ein kleiner Schuhfetischist, aber wenn man solche auch noch als Bestrafung tragen müsste.. nur eben so als eine Idee :)

In Version 3.84 wurden diese ja nicht immer entfernt und man musste zur Schmiedin oder zu den Angestellten, je nachdem.. um sie entfernen zu können, das fehlt mir hier ein bisschen ;)

 

 

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What I find great is: I have as an example now times Harness and Hartgummi (this is probably ebonite)? In the MCM menu.

If my debts with the Master become too high, arm and foot chains are no longer removed.

In the CD ebonite armchairs, however, the graphics are missing in the inventory, but this is not tragic anymore.

Another question on my own .. .. how about CD Boots?
I am probably a little shoe fetishist, but if one should carry such punishment as synonymous .. just as an idea :)

In version 3.84 these were not always removed and one had to the blacksmith or the employees, depending on .. to remove them, this is I'm missing a bit ;)

Posted

Aslo erst mal vielen Dank fürs Update!

 

Ein paar sachen sind mir als ich es mal kurz überflogen habe aufgefallen:

 

Diese Konfiszierung muss ich im MCM Menu ausschalten, ansonsten sagt der Meister wenn ich etwas kaufen oder verkaufen möchte nur: "Hold on a moment" und das Dialogfenster schliesst sich dann.

 

Wenn ich einen Gürtel trage, welcher vorne und hinten geschlossen ist und zwei Plugs, dann wird der hintere entfernt, wenn ich eine Lieferung übernehmen Quest annehme, warum auch immer?

Edit: nicht immer der hintere Plug, dieses mal wurden mir beim annehmen der Lieferungs Quest die Ebonite Handschuhe vom Meister ausgezogen.. es kommt wohl darauf an was man alles an Geräten an hat, aber wieso dabei an dieser Stelle überhaupt etwas entfernt wird ist mir ein Rätsel.

 

Wenn ich bei einer Lieferung austragen zu spät komme, dann sollte ich einen Knebel bekommen, bekam jedoch keinen (irgendwas mit Decive Code 8).

 

Wenn ich einen Harness trage und nach der Bestrafung den Meister frage ob die Geräte entfernt werden können, bekomme ich jetzt an dieser Stelle richtig einen CD Gürtel angelegt, jedoch aber kein Halsband.

 

Liebe Grüße!

 

==============================================================

 

Aslo first times thank you for the update!

 

A few things are to me when I flew it times briefly noticed:

 

This confiscation I have to switch off in the MCM menu, otherwise the master says if I want to buy something or sell only "Hold on a moment" and the dialog window closes then.

Do you have any DD items on or with you? It may be an issue with conditions on the dialogue where you don't match anything but I was sure I had it all covered. You may want to try resetting the quest by setting the stage to 100 using   Setstage  CdxConfiscation 100  and wait for it to come around again. If it continues let me know what DD items you have (worn or not) that are not quest or DCUR items (that may be where the issue is, I will check into it).

 

If I wear a belt that is closed at the front and rear and two plugs, then the back is removed when I accept a delivery quest, why always?

Edit: not always the back plug, this time I was when I accepted the delivery quest the Ebonite gloves pulled out of the Master .. it probably depends on what you have everything equipped, but why at this point something is removed is me a mystery.

Plug use has not been fully implemented again as of yet. There are some quests that add them specifically and some don't, I am looking to add preferences to what plugs are used just like the belts and such, but it has not been assembled but I have most of the code already written I just need to do the assembly of all the parts I have.

If I come out with a delivery too late, then I should get a gag, but got none (device code 8).

From the customer I take it? It has worked for me but I will check it over to be sure.

 

If I wear a harness and after the punishment ask the master if the devices can be removed, I get now at this point a CD belt created, but not a collar.

It may have detected the harness still and not equipped the collar, it seems that Skyrim is rather slow on detecting the changes in keywords in use on DD items which was part of the issue with previous versions and its equipping a collar and harness.

Best regards!

 

 

Was ich super finde ist: ich habe als Beispiel jetzt mal Harness und Hartgummi (dies soll wohl Ebonite sein)? im MCM Menu eingestellt.

 

Wenn meine Schulden beim Meister zu hoch werden, dann werden Arm und Fuß Ketten nicht mehr entfernt.

 

Bei den CD Arm Ketten Ebonite fehlt jedoch die Grafik im Inventar, aber das ist nicht weiter tragisch..

 

Noch eine Frage aus eigener Sache.. wie wäre es denn noch mit CD Boots?

Ich bin wohl ein kleiner Schuhfetischist, aber wenn man solche auch noch als Bestrafung tragen müsste.. nur eben so als eine Idee :)

In Version 3.84 wurden diese ja nicht immer entfernt und man musste zur Schmiedin oder zu den Angestellten, je nachdem.. um sie entfernen zu können, das fehlt mir hier ein bisschen ;)

 

 

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What I find great is: I have as an example now times Harness and Hartgummi (this is probably ebonite)? In the MCM menu.

Hartgummi is likely ebonite, depends on how CDi translated that.

 

If my debts with the Master become too high, arm and foot chains are no longer removed.

Possibly one of the parts where it does not use the main removal command but has its own. I have not changed all of these to use the main device removal function, I have been testing and looking for them but will note this as an issue to check

In the CD ebonite armchairs, however, the graphics are missing in the inventory, but this is not tragic anymore.

I will check on them and see what the issue is. If you are using the beta from GitHub they changed some of the images as they would appear on the ground which is used in the inventory screen and may be one of them.

 

Another question on my own .. .. how about CD Boots?

I am probably a little shoe fetishist, but if one should carry such punishment as synonymous .. just as an idea :)

In version 3.84 these were not always removed and one had to the blacksmith or the employees, depending on .. to remove them, this is I'm missing a bit  ;)

May have been DCUR items or an issue with the removal function and had not been working right. I have quest versions of the standard boots but may look and see what I can find to use beyond the base DD items in use now as I think there are more available for use or may be soon.

Posted

 

This confiscation I have to switch off in the MCM menu, otherwise the master says if I want to buy something or sell only "Hold on a moment" and the dialog window closes then.

Do you have any DD items on or with you? It may be an issue with conditions on the dialogue where you don't match anything but I was sure I had it all covered. You may want to try resetting the quest by setting the stage to 100 using   Setstage  CdxConfiscation 100  and wait for it to come around again. If it continues let me know what DD items you have (worn or not) that are not quest or DCUR items (that may be where the issue is, I will check into it).

 

 

 

Ich hatte Piercing Removal Tool dabei.. nachdem ich Setstage  CdxConfiscation 100 eingegeben hatte, wurde dieses entfernt und die Quest im MCM Menu wegen der Konfiszierung klappt jetzt! Ich kann wieder mit dem Meister Handeln.

 

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I had Piercing Removal Tool thereby .. after I entered Setstage  CdxConfiscation 100 this was removed and the quest in the MCM menu because of the confiscation works now! I can deal with Master again.

Posted

Zuwieder meiner Erfahrungen kann ich komischerweise jetzt auch einen Harness und einen Keutschheitsgürtel + BH tragen.. dies klappte sonst eigentlich nicht.

Aber es kann auch sein, dass diverse andere Mods dabei stören oder meine Einstellungen von Devious Devices nicht richtig sind.

Wenn es nicht nur mich allein betrifft, so würde ich an dieser Einstellung nichts ändern, denn ein Harness inklusive Keuschheitsgürtel und BH sieht für mich gut aus! ;)

Auch die zusätzlichen Fesseln bei zu hohen Schulden (und vielleicht auch noch CD Boots) dazu würden mich fesseln.. :)

Ich sage nochmals danke Vel und allen anderen beteiligten für ihre Arbeit!

Ich verstehe leider nicht viel vom programmieren, aber ich hoffe ich konnte etwas behilflich sein.

 

 

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In addition to my experiences I can now wearily wear a harness and a belt + bra + this did not actually work.

But it can also be that various other mods interfere with it or my settings of Devious Devices are not correct.

If it is not just me alone, I would not change this attitude, because a Harness including chastity belt and bra looks good for me! ;)

Also the additional fetters with too high debt (and perhaps also CD Boots) would enthrall me .. :)

I say once again thank Vel and all the others involved for their work!

I do not understand much of the programming, but I hope I could be a little help.

Posted

Now the equip part works correctly.

​The mission to go back to thalmor embassy still doesn t work (players get control back after the blur and no way to proceed further) but since you said its still to fix i will wait

just wanted to report.

 

Thanks as Always for the awesome work

Posted

Hello Veladarius, thanks for the great update to a great mod. I've decided to help you test :) Here's the first part, I'll post more as I go through...

 

[[ this was tested on a new game, started with alternative start as a slave sent to Master ]]

[[ CD 4.09 has been installed on top of 4.08, overwriting ]]

[[ all requirements have been updated to latest versions too ]]

 

-- Property slave, the defiant slave route --

 
- In mine: second day not meeting quota, upon entering cage get error message box: Error has occured with your installation of Devious Devices, wearing conflicting device - about 5 times in a row; but other then messages, it all seems to work. No gear changes were made at this point and none expected. I've never seen that message before. Didn't occur on previous or subsequent days either.
- Ore pony: immediately attempted to escape, got caught by both Herran and Raccan; screen fades out then back in, but at this point nothing happened - both guards just left, but PC is stuck where caught, controls disabled; enabled controls - PC is running in place, can't leave the spot; disabled controls, reset idle, waited an hour - no change, so I reload a save.
- Second attempt to escape, in the other direction - similar result: PC is now stuck, shocked, on the floor, guards walked away.
- Entice customers: Raccan says the client is very generous when the client was actually very critical.
- Also, customer satisfaction is not affected if sexlab scene is stopped early - which is what other mods often check for.
- The Cage - each time Master comes to talk to PC, we're left without controls. Does not seem intended to be this way.
- Sometimes items are removed and re-equipped unnecessarily when PC is switched from a task to another one.
- Lots of debug messages break immersion, but I suppose you'll remove them later.
 

 

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