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Guest Katherlne
Posted

 

I begin to test Chaste Spouse quest functional. I start a new game and just married on custom follower Toccata. Make her as my master and buy all stuff and sets from CD shop in special menu for spouses. In house i place all furniture items and set house as play spot. But always when she want to use any furniture to bind me, she or my character just stuck on near of furniture. My character stand a near of furniture and do nothing, and she stand right behind me and do nothing. I try some places for play spot, all of them have a free space and nothing block a character movement. Any advice what can cause this problem?

 

Which version of ZAZ Animation Pack are you using? I am not sure if it is an issue with the animations from ZAZ or an issue with the devices. I am still running the older version (v6.11) so I will check it with these then update and see if anything changes.

With ZAZ 6.11 or 6.22 cause same effect.

Posted

I downloaded and installed the mod this evening.  In the MCM menu I went into Captured Dreams -> Slavery Options -> Start Slavery Opening and I end up in a cell in a yoke.  I cannot talk to Taruk or interact with anyone.  What am I doing wrong?

 

Thanks in advance for the help.

 

there will be another person that comes down the stairs, taruk just makes comments about how he would have liked to get you first, the person that you talk to will be, when you load into the cell talking to the kajhit just out of view to you, you will know who he is when he force greets you, he is also an old guy (either nord or imperial not sure which he is). then you will make the choices of how your character will act. then you get moved to either the shop or the mine, depending on your choice

Posted

 

 

I begin to test Chaste Spouse quest functional. I start a new game and just married on custom follower Toccata. Make her as my master and buy all stuff and sets from CD shop in special menu for spouses. In house i place all furniture items and set house as play spot. But always when she want to use any furniture to bind me, she or my character just stuck on near of furniture. My character stand a near of furniture and do nothing, and she stand right behind me and do nothing. I try some places for play spot, all of them have a free space and nothing block a character movement. Any advice what can cause this problem?

 

Which version of ZAZ Animation Pack are you using? I am not sure if it is an issue with the animations from ZAZ or an issue with the devices. I am still running the older version (v6.11) so I will check it with these then update and see if anything changes.

With ZAZ 6.11 or 6.22 cause same effect.

 

 

 

Ich benutze ZazAnimationPack_v61.7z mit seinen Patch ZaZAnimationPack_v0611_Patch.7z habe das gleiche Problem, wenn ich selbst diese Kiste anklicke, dann wird eine Bondage-Animation ausgeführt, sollte ich jedoch als Bestrafung gefesselt werden, dann bleiben beide vor der Spielkiste stehen und nicht passiert mehr.

 

----------------------------------------

 

 

I use ZazAnimationPack_v61.7z with its patch ZaZAnimationPack_v0611_Patch.7z has the same problem, if I click on this box, then a bondage animation is executed, but if I am bound as a punishment, then both will stand before the game box and not happen more.

Posted

 

 

Great mod so far.  However, there is a ton of textures missing.  Including the feet on most of the nude girls in the shop and neck\waist devices.

I'm using the beta vrs.

 

for the Textures and Meshes you need to install the requirement mods like DDx, DDa

 

I have both of these mods but I am missing the pony boots.  My feet are just gone.  Anyone who wears these boots have missing feet.  It is the only item now that is missing.  Any idea which mod specifically would have them?

 

Edit:  A search of my entire mod folder turned up empty for anything Pony except furniture...

 

 

Pony Boots model should be part of Assets

 

 

 

 

I've been doing some further testing of the Chaste Life quest, and the Protector / Protector Plus items in general.

 

Firstly, regarding changing the belt finish - the dialogue checks for the variables for owning the different sets (e.g. Owns_StlSet_var for the steel set) but there is no way to acquire these until the player brings their spouse to the store - the dialogue for buying Chaste Spouse items isn't available. This means unless one intends their character to get married almost immediately one is stuck with the default silver finish until then, at which point one could ask one's spouse to remove it entirely instead.

Having set the correct variables via save editing, changing the finish does not cost any money as the quest believes you already purchased them.

I will check that the dialogue is working correctly but the current game I have been doing I had the White Belt and Bra from the start. I will see about the dialogue for changing the device finishes. You may also try setting the preferences in the MCM menu to what you want initially as well.

 

 

There is a conflict with the way the Protector series items are set up and the Deviously Cursed Loot setting "chastity gear prevents rapes" that causes an error to be spammed to the log whenever DCL runs its clock tick script.

 

 

The DCL script is checking if the player has an item with the zad_DeviousBelt keyword, an item with the zad_DeviousBra keyword and the character and her followers do not have a copy of the key associated with these items to check if the player character is securely locked in chastity gear and doesn't carry a key an attacker could use to thwart it.

 

The Protector series items have a null entry assigned to the associated chastity key value, meaning the DCL check returns an error trying to count a null item and thus the player isn't protected via the setting. This ironically means the Protector series items are less protective than wearing regular gear and leaving your keys at home.

I can add keys to these, having them does no good since I changed the menu for the devices to block their removal using them by the player. As for being less protected DCUR should NOT be removing these items as they are marked as Quest Items and should not be touched. If DCUR is removing items with those keywords I will be rather upset since Kimy is the one that added that keyword and special command to remove items with them so she knows that they should not be removed.

 

 

I understand the intent behind leaving the key value as null to prevent the player circumventing the amulet lock and the entire point of the Chaste Life quest, but I think that changing the value from null to a key the player could never obtain outside console cheating should work as well - if the player is using the console to add the key to get out of the Protector gear then they can just as easily use it to remove the items in the first place. I've tried changing the value to Master's Restraint Key and it has resolved the DCL error without seeming to have caused any further issues.

I will add a key to the items to correct this

 

 

I begin to test Chaste Spouse quest functional. I start a new game and just married on custom follower Toccata. Make her as my master and buy all stuff and sets from CD shop in special menu for spouses. In house i place all furniture items and set house as play spot. But always when she want to use any furniture to bind me, she or my character just stuck on near of furniture. My character stand a near of furniture and do nothing, and she stand right behind me and do nothing. I try some places for play spot, all of them have a free space and nothing block a character movement. Any advice what can cause this problem?

 

Which version of ZAZ Animation Pack are you using? I am not sure if it is an issue with the animations from ZAZ or an issue with the devices. I am still running the older version (v6.11) so I will check it with these then update and see if anything changes.

 

 

 

I am in the process of checking these quests for issues now since I am done with Property Slave at this point (Manor Slave tasks will be changed later). 

 

 

Thank you for checking it. I experienced the same issues as Katherine, except with a vanilla follower/spouse.

 

I did not have a problem choosing a different finish at the start of the quest, I could ask for a White one (asked for a full set).

 

I had another small issue about changing color in v4.08. Master was always open for changes, but she was a bit on a railroad: if you entered any of the choosing color menus, even if you didn't choose a new color, she would tie up the character and change a (for example) White belt to a White belt. I don't know if it is still the case in v4.09 beta.

 

 

 

Please consider trying and checking it with Zaz 6.22 too. Sooner or later a lot of mods will require it and if it has issues with CD, the players will be forced to choose between mods. Also, Zaz 6.22 could give a _lot_ of new furnitures for the Spouse quest (and for Master to play around with generally).

 

Thank you,

M

 

 

I will be checking it with the new version but I want to confirm that things work correctly now then update and see what differences it makes.

Posted

 

I downloaded and installed the mod this evening.  In the MCM menu I went into Captured Dreams -> Slavery Options -> Start Slavery Opening and I end up in a cell in a yoke.  I cannot talk to Taruk or interact with anyone.  What am I doing wrong?

 

Thanks in advance for the help.

 

there will be another person that comes down the stairs, taruk just makes comments about how he would have liked to get you first, the person that you talk to will be, when you load into the cell talking to the kajhit just out of view to you, you will know who he is when he force greets you, he is also an old guy (either nord or imperial not sure which he is). then you will make the choices of how your character will act. then you get moved to either the shop or the mine, depending on your choice

 

 

Thanks for replying.  There is one other person to his left, I cannot talk to that is standing by the stairs.  On the far right side of the room there are two people standing next to that stair case.  They aren't moving and I cannot interact with them either.  Something seems wrong.

 

Also - my model has on a top and loin cloth (female) none of the sexual / bondage stuff is appearing except the yoke.

 

 

Posted

 

 

I downloaded and installed the mod this evening.  In the MCM menu I went into Captured Dreams -> Slavery Options -> Start Slavery Opening and I end up in a cell in a yoke.  I cannot talk to Taruk or interact with anyone.  What am I doing wrong?

 

Thanks in advance for the help.

 

there will be another person that comes down the stairs, taruk just makes comments about how he would have liked to get you first, the person that you talk to will be, when you load into the cell talking to the kajhit just out of view to you, you will know who he is when he force greets you, he is also an old guy (either nord or imperial not sure which he is). then you will make the choices of how your character will act. then you get moved to either the shop or the mine, depending on your choice

 

 

Thanks for replying.  There is one other person to his left, I cannot talk to that is standing by the stairs.  On the far right side of the room there are two people standing next to that stair case.  They aren't moving and I cannot interact with them either.  Something seems wrong.

 

Also - my model has on a top and loin cloth (female) none of the sexual / bondage stuff is appearing except the yoke.

 

 

are you using a never nude body or a nude body?

 

also in the cell you are only suppose to have a yoke on.

 

val might be able to help you more, since he made the mod, but if the old guy that is talking to the kajhit near the stairs doesn't come talk to you then something in your load order is blocking it.

 

Posted

 

 

 

I downloaded and installed the mod this evening.  In the MCM menu I went into Captured Dreams -> Slavery Options -> Start Slavery Opening and I end up in a cell in a yoke.  I cannot talk to Taruk or interact with anyone.  What am I doing wrong?

 

Thanks in advance for the help.

 

there will be another person that comes down the stairs, taruk just makes comments about how he would have liked to get you first, the person that you talk to will be, when you load into the cell talking to the kajhit just out of view to you, you will know who he is when he force greets you, he is also an old guy (either nord or imperial not sure which he is). then you will make the choices of how your character will act. then you get moved to either the shop or the mine, depending on your choice

 

 

Thanks for replying.  There is one other person to his left, I cannot talk to that is standing by the stairs.  On the far right side of the room there are two people standing next to that stair case.  They aren't moving and I cannot interact with them either.  Something seems wrong.

 

Also - my model has on a top and loin cloth (female) none of the sexual / bondage stuff is appearing except the yoke.

 

 

are you using a never nude body or a nude body?

 

also in the cell you are only suppose to have a yoke on.

 

val might be able to help you more, since he made the mod, but if the old guy that is talking to the kajhit near the stairs doesn't come talk to you then something in your load order is blocking it.

 

 

Sounds like he isn't using CBBE...

Posted

 

 

 

Great mod so far.  However, there is a ton of textures missing.  Including the feet on most of the nude girls in the shop and neck\waist devices.

I'm using the beta vrs.

 

for the Textures and Meshes you need to install the requirement mods like DDx, DDa

 

I have both of these mods but I am missing the pony boots.  My feet are just gone.  Anyone who wears these boots have missing feet.  It is the only item now that is missing.  Any idea which mod specifically would have them?

 

Edit:  A search of my entire mod folder turned up empty for anything Pony except furniture...

 

 

Pony Boots model should be part of Assets

 

 

 

 

 

 

I checked all Devious mods and they aren't there.  I found a ZazExtensionPack-v1 that adds them, but doesn't change CD model.  I'm at a loss...
 
Posted

Found Pony boots in Dx.  They just don't show in game... Expansion doesn't have any conflicts.  Can't figure out why they shouldn't show on anyone.  Could it be body type?

 

Edit: Ha! Figured it out.  Including the Ebony not showing.  It's a bodyslide issue.  You have to do a batch build on everything Dx!

Posted

 

 

 

 

I downloaded and installed the mod this evening.  In the MCM menu I went into Captured Dreams -> Slavery Options -> Start Slavery Opening and I end up in a cell in a yoke.  I cannot talk to Taruk or interact with anyone.  What am I doing wrong?

 

Thanks in advance for the help.

 

there will be another person that comes down the stairs, taruk just makes comments about how he would have liked to get you first, the person that you talk to will be, when you load into the cell talking to the kajhit just out of view to you, you will know who he is when he force greets you, he is also an old guy (either nord or imperial not sure which he is). then you will make the choices of how your character will act. then you get moved to either the shop or the mine, depending on your choice

 

 

Thanks for replying.  There is one other person to his left, I cannot talk to that is standing by the stairs.  On the far right side of the room there are two people standing next to that stair case.  They aren't moving and I cannot interact with them either.  Something seems wrong.

 

Also - my model has on a top and loin cloth (female) none of the sexual / bondage stuff is appearing except the yoke.

 

 

are you using a never nude body or a nude body?

 

also in the cell you are only suppose to have a yoke on.

 

val might be able to help you more, since he made the mod, but if the old guy that is talking to the kajhit near the stairs doesn't come talk to you then something in your load order is blocking it.

 

 

Sounds like he isn't using CBBE...

 

 

 

OK I made it further.  I fixed the issues of people not moving by reinstalling the Fuz Ra Doh mod.  I also installed CBBE and got much further.  I was able to make it to the shop and once "outfitted" I saved and exited because nothing that I was wearing was apparing.  Then I installed BodySlide as I read that would fix the items not appearing.  

 

Now my install is broken and I can't figure it out.  I can get through the ship intro, but when I pick an option to proceed to the shop, the game crashes every time.

Posted

 

 

 

 

 

I downloaded and installed the mod this evening.  In the MCM menu I went into Captured Dreams -> Slavery Options -> Start Slavery Opening and I end up in a cell in a yoke.  I cannot talk to Taruk or interact with anyone.  What am I doing wrong?

 

Thanks in advance for the help.

 

there will be another person that comes down the stairs, taruk just makes comments about how he would have liked to get you first, the person that you talk to will be, when you load into the cell talking to the kajhit just out of view to you, you will know who he is when he force greets you, he is also an old guy (either nord or imperial not sure which he is). then you will make the choices of how your character will act. then you get moved to either the shop or the mine, depending on your choice

 

 

Thanks for replying.  There is one other person to his left, I cannot talk to that is standing by the stairs.  On the far right side of the room there are two people standing next to that stair case.  They aren't moving and I cannot interact with them either.  Something seems wrong.

 

Also - my model has on a top and loin cloth (female) none of the sexual / bondage stuff is appearing except the yoke.

 

 

are you using a never nude body or a nude body?

 

also in the cell you are only suppose to have a yoke on.

 

val might be able to help you more, since he made the mod, but if the old guy that is talking to the kajhit near the stairs doesn't come talk to you then something in your load order is blocking it.

 

 

Sounds like he isn't using CBBE...

 

 

 

OK I made it further.  I fixed the issues of people not moving by reinstalling the Fuz Ra Doh mod.  I also installed CBBE and got much further.  I was able to make it to the shop and once "outfitted" I saved and exited because nothing that I was wearing was apparing.  Then I installed BodySlide as I read that would fix the items not appearing.  

 

Now my install is broken and I can't figure it out.  I can get through the ship intro, but when I pick an option to proceed to the shop, the game crashes every time.

 

 

Make sure you have the most up to date version of the DD Expansion and rebuilt the items in bodyslide, the corset/open back belt combination cause CTD's on the initial Bodyslide version and one of the slaves likely has them on. If that doesn't work upload a papyrus log and I will check it for any CD errors but the scene used is a fairly common scene in the shop and rather simple.

Posted

The only problem I actually have with the display of the devices is when I have arm cuffs created, my hands in 1st person look this does not have on, but what exactly that could be, I do not know now, I have as some overlays and could The cause not yet found.

Posted

The only problem I actually have with the display of the devices is when I have arm cuffs created, my hands in 1st person look this does not have on, but what exactly that could be, I do not know now, I have as some overlays and could The cause not yet found.

 

Is it just the CD items that don't display or do none of the DD cuffs display? If it is the second then it is an issue with DD and its handling of first person view.

Posted

 

The only problem I actually have with the display of the devices is when I have arm cuffs created, my hands in 1st person look this does not have on, but what exactly that could be, I do not know now, I have as some overlays and could The cause not yet found.

 

Is it just the CD items that don't display or do none of the DD cuffs display? If it is the second then it is an issue with DD and its handling of first person view.

 

 

No it is as far as I've seen all arm cuffs, I think there is something missing from DDx, but I'm not sure exactly what is missing.

 

Hmm that is not necessarily on the topic now, but could something be missing at Zaz? :dodgy:

Posted

Or maybe someone else would know what could be the fault of the 1st person the arm cuffs can not see, so with fists, weapon etc?
I look there like the stupid, but find nothing :-/

They are all, not just those of CD.

Otherwise, everything is displayed correctly, I use normal UNP.

Posted

Or maybe someone else would know what could be the fault of the 1st person the arm cuffs can not see, so with fists, weapon etc?

I look there like the stupid, but find nothing :-/

They are all, not just those of CD.

Otherwise, everything is displayed correctly, I use normal UNP.

 

I just checked and they don't show up for me either. I am going to do some checking in the CK and see what I can find.

 

 

Edit: Found the issue, they never set what the first person model should be though it looks like they use different meshes than the 3rd person ones so they were probably never made. Not sure how much of a difference there is between them though, would have to be something asked of the DD Developers at this point.

Posted

 

Or maybe someone else would know what could be the fault of the 1st person the arm cuffs can not see, so with fists, weapon etc?

I look there like the stupid, but find nothing :-/

They are all, not just those of CD.

Otherwise, everything is displayed correctly, I use normal UNP.

 

I just checked and they don't show up for me either. I am going to do some checking in the CK and see what I can find.

 

 

Edit: Found the issue, they never set what the first person model should be though it looks like they use different meshes than the 3rd person ones so they were probably never made. Not sure how much of a difference there is between them though, would have to be something asked of the DD Developers at this point.

 

 

Well it is not soooo tragic, but many thanks for your efforts! :)

Posted

Hey Vel. I don't have any Problems But thumbs up for your help here! I really appreciate it. Keep the good work up!

Posted

 

 

 

 

 

Love the Captured Dreams Shop. I have Main File v4-05, with the v4.08 English only update. I then installed the v4.09 Beta1 to fix the unending repeating messages during the confiscation segment.  In Fuz Ro Do, now when I tell Master that I need to make a purchase, she asks me what I need to purchase.  I reply "What do you have for sale?"  She then states, "Hold on a moment." (All in Fuz Ro Do).  I then hear Master audibly say, "Alright, then."....and nothing.  She walks away.  She does not confiscate anything, and I now cannot sell or buy any independent items with her.  I can still purchase chastity sets from Master, but I cannot buy or sell anything else with her.  Nissa and Tessa are still fine for sales and purchases, although they do not have the selection Master has.

 

You need the additional esp in the download section, it fixes the Confiscation issue. It will replace the one in v4.09 beta 1, the issue is just some conditions on the dialogue so there is no script changes that go with the new esp.

 

I downloaded the Captured Dreams.esp, and my NMM latest version, could not see it to install it the file to install it with the NMM, so I copied the .esp file and overwrote the existing .esp in the Skyrim/Common/Data folder, and since NMN uses virtual installation, I also put it in the Games/NMM/Syrim/Mods/VirtualInstall/Captured Dreams v4-04 folder, the CD 4.08 Update folder, and the CD V4-09-Beta1 folder.

So now the confiscation conversation ends with Master saying "Let me see what you have here..." <<may take a while>>.  And then Master walks away.

 

 

What happens at that point is the dialogue starts a function that will take all of your items, catalog them by type and note if you are wearing something of that type now and the dialogue quits while this happens, it should only take a few seconds at most unless you have a lot of items in your inventory. Once it finishes it will restart the dialogue and respond depending on if you have items it can use, if  you have items but none can be used or if you have no items at all. The first goes into a longer dialogue part but the other two just have short ones  that quickly end.

 

Use sqv CDxConfiscation and tell me the stage once it finishes out and post a log of a session where you do it (preferably with it being the last thing on it). If the stage is 5 then most likely the new esp is not in effect as the old one skipped straight to the end and reset, it should be stage 25 when it starts checking you and 30 when it restarts the dialogue. Stage 50 equips items and Stage 100 starts the reset and 500 does the final reset (75 is no longer used).

 

I don't know how to copy the console log for posting, so I'm just writing the console log out longhand (I'm skipping the underscore lines):

(6e07341b)

Slave harness var=NONE

Total Equipable Items var=12

Total Equipped Items var=0

Trigger Adj var =0.000000

Trigger Go var =1.000000

Triggertarget var =123

triggerval var = 6.000000

Unuseditems var =CDxUnuseditem Count 6E015505

Walkaway Sec5 var = 0

-1 Aliases for Quest CDxConfiscation (6E014F75)

Ref CD Master ->NONE

-----------------------

Quest State

Enabled   Yes

State = Running

Current Stage = 50

Priority = 99

 

And then I stop the console, and Master walks away.  When I try to do the same console command after Master starts to leave, the command does not register, and there is no response from the console.

 

 

Get rid of v4.08 update, v4.09 Beta 1 replaces it completely.

 

Issues I can see immediately:

- Stage 50 can only be gotten to by going through the dialogue on the current version

Walkaway Sec5 var = 0 is set to 1 in the same script in the dialogue just before it sets the stage to 50

 

Were your items taken? It shows you have 12 equipable items, the only items you should have left is any items locked on you.

use  sqs cdxconfiscation and tell me if there is a 0 or 1 next to stage 30

 

My guess is that v4.08 is still running confiscation.

Sorry, was away for a few days.  No, Master never took my items, just walked away.  So I deleted v4.08, disabled and reactivated 4.09, with no change. So I will just uncheck the confiscation box in the menu. Thank you.

Posted

Hello, I've been playing your mod again and ran into two or three issues: First during "A Date with a Jarl" (CDxEcpQuest03) two scenes did not end properly: CDxEQ03_06_S2UnbindElisif and CDxEQ03_50_S2UnbindElisifFinal: In the case of the former the PC was force greeted (CDxEQ03_06_Session2_04) after leaving the Blue Palace and returning the following night. In the case of the latter was immediatly force greeted when ending the conversation. In both cases the quest stages updated correctly and using stopscene (xx060790 and xx06f1c1 if others have the same problem) solved the problem.

 

The second is with "Assist a customer" (CDxCustomerAssist01): Neither Mr. Tavish or his slave appear.

 

Other than that, I've had a great time playing this mod. If there is anything else I can do to help with troubleshooting let me know.

Posted

Hello,

 

first of all, I have no expierience with the Creation Kit nor Papyrus scripts - I just did some fiddling around

and try to make sense of things. I hope this helps somehow.

 

As a reminder: the quest Assist Customer started for me, but Master did not have the dialogue.

 

1) Although the quest started and advanced to stage 50, the global value "CDxAssistActive" was still 0. That was the reason why the Master only had the standard dialogue. I did a "set CDxAssistActive to 1.00" in console, and the dialogue showed up.

 

However:

 

2) In the scene that played, Mr. Tavish did not appear and the scene got stuck.

 

3) Reloading - a  (captured dreams is #3F in my plugin load order) "prid 3f01c2d2" and "moveto player" did not move anything to me. Should have been Mr. Tavish.

 

Because of my inexperience with the tool, I have no idea, where and how  the NPC should have been spawned, nor where the global value should have been set.

 

Hope this helps somewhat in debugging.

 

 

 

 

Posted

Hello,

 

first of all, I have no expierience with the Creation Kit nor Papyrus scripts - I just did some fiddling around

and try to make sense of things. I hope this helps somehow.

 

As a reminder: the quest Assist Customer started for me, but Master did not have the dialogue.

 

1) Although the quest started and advanced to stage 50, the global value "CDxAssistActive" was still 0. That was the reason why the Master only had the standard dialogue. I did a "set CDxAssistActive to 1.00" in console, and the dialogue showed up.

 

However:

 

2) In the scene that played, Mr. Tavish did not appear and the scene got stuck.

 

3) Reloading - a  (captured dreams is #3F in my plugin load order) "prid 3f01c2d2" and "moveto player" did not move anything to me. Should have been Mr. Tavish.

 

Because of my inexperience with the tool, I have no idea, where and how  the NPC should have been spawned, nor where the global value should have been set.

 

Hope this helps somewhat in debugging.

 

The quest shouldn't be running as it hasn't been fixed yet as far as I'm aware, but I had it start when speaking to the assistant Nissa.

For some reason even with the quest turned off in the MCM, CDxCustomerAssist01 is running and gets set to stage 20 at some point during early gameplay.

Speaking to Nissa starts the quest but Master has no dialogue for it despite moving to the location where she would have in older versions. Attempting to use setstage to complete the quest is fatal to my game - I am unable to use most furniture (seats, smelters etc.) after this point.

The only resolution was to load a save before speaking to Nissa and using the StopQuest command on it.

Posted

Hello, I've been playing your mod again and ran into two or three issues: First during "A Date with a Jarl" (CDxEcpQuest03) two scenes did not end properly: CDxEQ03_06_S2UnbindElisif and CDxEQ03_50_S2UnbindElisifFinal: In the case of the former the PC was force greeted (CDxEQ03_06_Session2_04) after leaving the Blue Palace and returning the following night. In the case of the latter was immediatly force greeted when ending the conversation. In both cases the quest stages updated correctly and using stopscene (xx060790 and xx06f1c1 if others have the same problem) solved the problem.

 

The second is with "Assist a customer" (CDxCustomerAssist01): Neither Mr. Tavish or his slave appear.

 

Other than that, I've had a great time playing this mod. If there is anything else I can do to help with troubleshooting let me know.

 

For the forcegreet, make sure your dialogue options are no longer on the screen when it ends, I found that was the cause of the repeating forcegreet in property slave when moved from the mine to the smithy.

 

 

 

Hello,

 

first of all, I have no expierience with the Creation Kit nor Papyrus scripts - I just did some fiddling around

and try to make sense of things. I hope this helps somehow.

 

As a reminder: the quest Assist Customer started for me, but Master did not have the dialogue.

 

1) Although the quest started and advanced to stage 50, the global value "CDxAssistActive" was still 0. That was the reason why the Master only had the standard dialogue. I did a "set CDxAssistActive to 1.00" in console, and the dialogue showed up.

 

However:

 

2) In the scene that played, Mr. Tavish did not appear and the scene got stuck.

 

3) Reloading - a  (captured dreams is #3F in my plugin load order) "prid 3f01c2d2" and "moveto player" did not move anything to me. Should have been Mr. Tavish.

 

Because of my inexperience with the tool, I have no idea, where and how  the NPC should have been spawned, nor where the global value should have been set.

 

Hope this helps somewhat in debugging.

 

The quest shouldn't be running as it hasn't been fixed yet as far as I'm aware, but I had it start when speaking to the assistant Nissa.

For some reason even with the quest turned off in the MCM, CDxCustomerAssist01 is running and gets set to stage 20 at some point during early gameplay.

Speaking to Nissa starts the quest but Master has no dialogue for it despite moving to the location where she would have in older versions. Attempting to use setstage to complete the quest is fatal to my game - I am unable to use most furniture (seats, smelters etc.) after this point.

The only resolution was to load a save before speaking to Nissa and using the StopQuest command on it.

 

 

As for customer assist 01 I recommend not using it currently as it has been having various problems starting and there are a number of different reasons is may not start or run properly. A number of different reasons have been reported and my issue has been different from most of them so it seems to be rather unstable though the only thing that changed was the trigger and technically it is simpler than it was before. My issue is that he appears and the session is set up to start (everyone there) but the first phase of the first scene fails to finish, it just stalls out and never continues which is especially odd as that part was never changed between v3 and v4.

 

As for the reason for not being able to sit or use crafting stations it is because it believes you are being spoken to (forcegreet active) and when that happens in most cases you stand up. 

 

 

 

 

 

 

 

Love the Captured Dreams Shop. I have Main File v4-05, with the v4.08 English only update. I then installed the v4.09 Beta1 to fix the unending repeating messages during the confiscation segment.  In Fuz Ro Do, now when I tell Master that I need to make a purchase, she asks me what I need to purchase.  I reply "What do you have for sale?"  She then states, "Hold on a moment." (All in Fuz Ro Do).  I then hear Master audibly say, "Alright, then."....and nothing.  She walks away.  She does not confiscate anything, and I now cannot sell or buy any independent items with her.  I can still purchase chastity sets from Master, but I cannot buy or sell anything else with her.  Nissa and Tessa are still fine for sales and purchases, although they do not have the selection Master has.

 

You need the additional esp in the download section, it fixes the Confiscation issue. It will replace the one in v4.09 beta 1, the issue is just some conditions on the dialogue so there is no script changes that go with the new esp.

 

I downloaded the Captured Dreams.esp, and my NMM latest version, could not see it to install it the file to install it with the NMM, so I copied the .esp file and overwrote the existing .esp in the Skyrim/Common/Data folder, and since NMN uses virtual installation, I also put it in the Games/NMM/Syrim/Mods/VirtualInstall/Captured Dreams v4-04 folder, the CD 4.08 Update folder, and the CD V4-09-Beta1 folder.

So now the confiscation conversation ends with Master saying "Let me see what you have here..." <<may take a while>>.  And then Master walks away.

 

 

What happens at that point is the dialogue starts a function that will take all of your items, catalog them by type and note if you are wearing something of that type now and the dialogue quits while this happens, it should only take a few seconds at most unless you have a lot of items in your inventory. Once it finishes it will restart the dialogue and respond depending on if you have items it can use, if  you have items but none can be used or if you have no items at all. The first goes into a longer dialogue part but the other two just have short ones  that quickly end.

 

Use sqv CDxConfiscation and tell me the stage once it finishes out and post a log of a session where you do it (preferably with it being the last thing on it). If the stage is 5 then most likely the new esp is not in effect as the old one skipped straight to the end and reset, it should be stage 25 when it starts checking you and 30 when it restarts the dialogue. Stage 50 equips items and Stage 100 starts the reset and 500 does the final reset (75 is no longer used).

 

I don't know how to copy the console log for posting, so I'm just writing the console log out longhand (I'm skipping the underscore lines):

(6e07341b)

Slave harness var=NONE

Total Equipable Items var=12

Total Equipped Items var=0

Trigger Adj var =0.000000

Trigger Go var =1.000000

Triggertarget var =123

triggerval var = 6.000000

Unuseditems var =CDxUnuseditem Count 6E015505

Walkaway Sec5 var = 0

-1 Aliases for Quest CDxConfiscation (6E014F75)

Ref CD Master ->NONE

-----------------------

Quest State

Enabled   Yes

State = Running

Current Stage = 50

Priority = 99

 

And then I stop the console, and Master walks away.  When I try to do the same console command after Master starts to leave, the command does not register, and there is no response from the console.

 

 

Get rid of v4.08 update, v4.09 Beta 1 replaces it completely.

 

Issues I can see immediately:

- Stage 50 can only be gotten to by going through the dialogue on the current version

Walkaway Sec5 var = 0 is set to 1 in the same script in the dialogue just before it sets the stage to 50

 

Were your items taken? It shows you have 12 equipable items, the only items you should have left is any items locked on you.

use  sqs cdxconfiscation and tell me if there is a 0 or 1 next to stage 30

 

My guess is that v4.08 is still running confiscation.

 

 

 

Sorry, was away for a few days.  No, Master never took my items, just walked away.  So I deleted v4.08, disabled and reactivated 4.09, with no change. So I will just uncheck the confiscation box in the menu. Thank you.

 

 

make sure you have the esp file that is in the download section, it fixes the conditions on the quest so it will run. It replaces the esp from v4.09 and was released to specifically fix the Confiscation issue.

Posted

Hi Vel

 

I building a new game but still using the old CD 3.84 but now with SL1.62 but I'm getting some errors I've not seen before. Is it just a dodgy install or is there an issue with the later SL or DDI?

[05/01/2017 - 10:46:26PM] ERROR: Property HarnessBlockingrend on script cdxframework attached to CDxFramework (320402BD) cannot be bound because <NULL form> (0B004E22) is not the right type
[05/01/2017 - 10:46:26PM] ERROR: Property HarnessLocking on script cdxframework attached to CDxFramework (320402BD) cannot be bound because <NULL form> (0B00BF3B) is not the right type
[05/01/2017 - 10:46:26PM] ERROR: Property HarnessBlocking on script cdxframework attached to CDxFramework (320402BD) cannot be bound because <NULL form> (0B004E23) is not the right type
[05/01/2017 - 10:46:26PM] ERROR: Property HarnessLockingrend on script cdxframework attached to CDxFramework (320402BD) cannot be bound because <NULL form> (0B00BF3C) is not the right type
Posted

 

Hi Vel

 

I building a new game but still using the old CD 3.84 but now with SL1.62 but I'm getting some errors I've not seen before. Is it just a dodgy install or is there an issue with the later SL or DDI?

[05/01/2017 - 10:46:26PM] ERROR: Property HarnessBlockingrend on script cdxframework attached to CDxFramework (320402BD) cannot be bound because <NULL form> (0B004E22) is not the right type
[05/01/2017 - 10:46:26PM] ERROR: Property HarnessLocking on script cdxframework attached to CDxFramework (320402BD) cannot be bound because <NULL form> (0B00BF3B) is not the right type
[05/01/2017 - 10:46:26PM] ERROR: Property HarnessBlocking on script cdxframework attached to CDxFramework (320402BD) cannot be bound because <NULL form> (0B004E23) is not the right type
[05/01/2017 - 10:46:26PM] ERROR: Property HarnessLockingrend on script cdxframework attached to CDxFramework (320402BD) cannot be bound because <NULL form> (0B00BF3C) is not the right type

 

Those may have been the partial harnesses that were removed from DD.

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