Max50005 Posted April 6, 2017 Posted April 6, 2017 Thx @ Pyreliter, that was the problem I head I remebered that there was a problem with these devices but I completly forgott about them, everything working now.
Veladarius Posted April 7, 2017 Author Posted April 7, 2017 Is Vel ok? I need an update yes, but Vel hasn't posted anything in a while. Hopefully just working hard on the update. Bump. I am still working on an update, mainly to make sure everything works with DDi v3+ and fixing bugs I find along the way. Unfortunately the only way to do this is to play through EVERYTHING and if there are issues I have to go through that part until it works properly. I have gone through the entire Property Slave part except for Manor Slave (which will be greatly modified on a later update) and it works from end to end though there are still a few minor modifications that I need to make. Confiscation is done, the new version works fast enough that it finishes before the notifications that show in the upper right of the screen finish scrolling. Note: It will not take any DCUR items or anything else with blockgeneric on it as well as items designated as quest items, they will be left alone. Next on my agenda is: - the ending to being a slave entirely so it recognizes you properly - Chaste Life / Spouse - double check the conditions on the delivery quest to make sure Chaste Life/Spouse items are not removed - check punishments and add conditions to ensure that extreme devices are not used Sorry for being away, too much crap going on in life and being on 3 different anti anxiety meds that are also sedatives (8 total pills a day) takes a lot out of you.
Krynn Posted April 8, 2017 Posted April 8, 2017 Is Vel ok? I need an update yes, but Vel hasn't posted anything in a while. Hopefully just working hard on the update. Bump. I am still working on an update, mainly to make sure everything works with DDi v3+ and fixing bugs I find along the way. Unfortunately the only way to do this is to play through EVERYTHING and if there are issues I have to go through that part until it works properly. I have gone through the entire Property Slave part except for Manor Slave (which will be greatly modified on a later update) and it works from end to end though there are still a few minor modifications that I need to make. Confiscation is done, the new version works fast enough that it finishes before the notifications that show in the upper right of the screen finish scrolling. Note: It will not take any DCUR items or anything else with blockgeneric on it as well as items designated as quest items, they will be left alone. Next on my agenda is: - the ending to being a slave entirely so it recognizes you properly - Chaste Life / Spouse - double check the conditions on the delivery quest to make sure Chaste Life/Spouse items are not removed - check punishments and add conditions to ensure that extreme devices are not used Sorry for being away, too much crap going on in life and being on 3 different anti anxiety meds that are also sedatives (8 total pills a day) takes a lot out of you. Take care of yourself Vel! I dont know if I am right here but the problem was on this belt and I have no Idea why. I tried Bodyslide, different bodys.. reinstall.. Or did I miss the CDS Bodyslide Files? Sorry, I can't open your picture.
sking555 Posted April 8, 2017 Posted April 8, 2017 im not sure if this is the right place to be asking but Im having some issues with the mod, when ever the courier comes to deliver the message, she shows up as a floating head and hands with untextured DD equiped. have you ever run into this before? do you need my mod list or anything? edit: i may have found my problem, will report back, could be that im a newb at modding and i made a stupid mistake
jpsjason Posted April 8, 2017 Posted April 8, 2017 I'm running the 4.05 with the 4.08 patch, and I've got the store expansion completed, and now whenever I try to enter the main store, the game just goes to the black loading screen, and never finishes loading. I have to close the game via the task manager.
Krynn Posted April 8, 2017 Posted April 8, 2017 I'm running the 4.05 with the 4.08 patch, and I've got the store expansion completed, and now whenever I try to enter the main store, the game just goes to the black loading screen, and never finishes loading. I have to close the game via the task manager. Other mods could be to blame, as an example I had a very similar problem with Maria Eden and CD and or some Follower mods. Did you try to load an earlier save? The expansion can also be finished using MCM menu.
jpsjason Posted April 8, 2017 Posted April 8, 2017 I'm running the 4.05 with the 4.08 patch, and I've got the store expansion completed, and now whenever I try to enter the main store, the game just goes to the black loading screen, and never finishes loading. I have to close the game via the task manager. Other mods could be to blame, as an example I had a very similar problem with Maria Eden and CD and or some Follower mods. Did you try to load an earlier save? The expansion can also be finished using MCM menu. I haven't tried an earlier save yet. Might have to try that. I rarely use follower mods, however right now I am using Rupert, but am about to remove it, because he is lazy AF, and only ever likes to right around on my back. Edit: It would appear that Rupert might have been to blame for the problem. (That annoying freeloading bastard!) I uninstalled the Rupert follower mod, and loaded up my newest save, and now I can enter the shop again!
Veladarius Posted April 8, 2017 Author Posted April 8, 2017 I'm running the 4.05 with the 4.08 patch, and I've got the store expansion completed, and now whenever I try to enter the main store, the game just goes to the black loading screen, and never finishes loading. I have to close the game via the task manager. Other mods could be to blame, as an example I had a very similar problem with Maria Eden and CD and or some Follower mods. Did you try to load an earlier save? The expansion can also be finished using MCM menu. I haven't tried an earlier save yet. Might have to try that. I rarely use follower mods, however right now I am using Rupert, but am about to remove it, because he is lazy AF, and only ever likes to right around on my back. Edit: It would appear that Rupert might have been to blame for the problem. (That annoying freeloading bastard!) I uninstalled the Rupert follower mod, and loaded up my newest save, and now I can enter the shop again! The next release will ease up on the scripting that happens when you enter the shop. Confiscation was set to check your inventory upon entry and then decide if it should run, that check has been removed and the Task Manager decides if you will be checked which happens in the opening dialogue for that quest (actually it takes every DD item without the blockgeneric or questitem keyword and sorts them into different lists, kills several birds with one stone). I am trying to decrease the entry and exit checks done to decrease the script load as there is enough when entering the shop since it has to equip items on the slaves there.
Saber2th Posted April 9, 2017 Posted April 9, 2017 Hi Vel, I don't know if this is intentional or not but I'm getting triple punishments from failing a single job, getting sent to Embassy or dungeon for a few days and then come back to another punishment with at least 10 devices then locked in a cage for another few days and to top it all off with a whooping 10k fine. After a few more days with full body devices, Master finally agrees to remove them just to bump up the fine to 40k and more devices. I've tried setting the difficulty in MCM to easy but it didn't change anything that I can tell.
Veladarius Posted April 9, 2017 Author Posted April 9, 2017 Hi Vel, I don't know if this is intentional or not but I'm getting triple punishments from failing a single job, getting sent to Embassy or dungeon for a few days and then come back to another punishment with at least 10 devices then locked in a cage for another few days and to top it all off with a whooping 10k fine. After a few more days with full body devices, Master finally agrees to remove them just to bump up the fine to 40k and more devices. I've tried setting the difficulty in MCM to easy but it didn't change anything that I can tell. The last part doesn't sound right, it may not have terminated correctly for some reason. Punishment are cumulative but once you have been released it should be the end of it. They layout is: 1 High-> 1 Moderate -> 1-2 Low* or 1 Moderate -> 1-2 Low* or 2 Low * Depends on the punishment, some moderate punishments give specific low ones only. Use sqv CDxPunishmentSet01 and check the variable PunishmentRunning after the punishment has finished, it should be 0. Also, all of the aliases should be none as they are cleared as part of the shutdown. If you find that after the punishment that it has not done it then use setpqv CdxPunishmentSet01 Punishmentrunning 0 and even if it hasn't shut down then the next time you speak with her the dialogue for what punishment should be done is the end dialogue and should run the shutdown. If it continues then please post a log from a session just after the punishments have ended so I can look for script errors (shut down after the punishment and send me log 0 so it is the ending data).
DrVec Posted April 11, 2017 Posted April 11, 2017 What am I missing? Ill have the free trial Quest but if i talk to her and shes walks with me is a short conversation to the point where my pc removed her clothes. No more. No Items. I know its something simple..Thanks
mewfan151 Posted April 11, 2017 Posted April 11, 2017 I am having the weirdest problem, and I DON'T know what's causing it. There are no shops. the shop is there, everyone's inside, but NO ONE is selling anything. there's not even a dialogue for it in Master's chat. How badly did I screw up the installation if that's not there? NMM installed, but after it screwed, I manually installed everything, and it's still not working, though names did all change to Hunter, Courier, and Guest. EDIT: Turns out my GF had installed it wrong for our Skyrim. Manual intall of all files completely fixed every problem. Master is Master, and I can open her shop again. apologies.
princessofdarkness Posted April 11, 2017 Posted April 11, 2017 Hey so sorry if this has been answered already, but every time I try and start the delivery quest and Master tries to put on the belt, she just sits/stands there repeating the same thing (as I was expecting) but nothing else happened. I didn't get put in a belt and the quest never started. Any ideas on how I can fix this? Update: It looks like the whole mod just stops any time Master tries to put something on my character. I got stuck in the middle of a punishment scene after getting stripped and nothing happened after that.
Veladarius Posted April 11, 2017 Author Posted April 11, 2017 Hey so sorry if this has been answered already, but every time I try and start the delivery quest and Master tries to put on the belt, she just sits/stands there repeating the same thing (as I was expecting) but nothing else happened. I didn't get put in a belt and the quest never started. Any ideas on how I can fix this? Update: It looks like the whole mod just stops any time Master tries to put something on my character. I got stuck in the middle of a punishment scene after getting stripped and nothing happened after that. The system that adds the devices can get confused and try to install both a harness and collar. It is set up so the belt is installed first and when it goes to add the collar it will skip it if it is already there. Problem is that in many cases it somehow installs the collar first then gets stuck trying to equip a harness as the two are incompatible and the dialogue won't continue without it detecting a belt of some sort in place. Make sure to set the options for devices in the MCM menu, the first option for device material that includes metal must match the belt type, I suggest using metal so it won't try using the harness. This system has been updated in v4.09 and works much better (near 100%).
Veladarius Posted April 12, 2017 Author Posted April 12, 2017 Ok, I may have found the issue as to why force greets don't end properly. I hit the issue that a lot of people had with the move from the mine to the barracks where Raccan starts his dialogue again after you are moved to the smithy and found it is an issue with it not thinking that the dialogue has finished or not. What I found is that if the ending dialogue for the player to say is still there when the scene ends it will repeat, I tested this several times and found the issue was repeatable and what to do (at least in this situation) worked every time. The visible indicator is that your final dialogue is still visible when the scene ends: - Dialogue still shows - - Raccan's dialogue repeats - - Dialogue NOT visible - ------ Hit Enter to get it to finish the dialogue and end it - Raccan's dialogue does not repeat - I would say that this is the most likely cause as everything else I have tried has not worked. You can hit enter and clear the dialogue even while the fadeout is happening. The only odd thing is that this does not happen with every force greet even though I build them the same.
Saber2th Posted April 13, 2017 Posted April 13, 2017 Hi Vel, I don't know if this is intentional or not but I'm getting triple punishments from failing a single job, getting sent to Embassy or dungeon for a few days and then come back to another punishment with at least 10 devices then locked in a cage for another few days and to top it all off with a whooping 10k fine. After a few more days with full body devices, Master finally agrees to remove them just to bump up the fine to 40k and more devices. I've tried setting the difficulty in MCM to easy but it didn't change anything that I can tell. The last part doesn't sound right, it may not have terminated correctly for some reason. Punishment are cumulative but once you have been released it should be the end of it. They layout is: 1 High-> 1 Moderate -> 1-2 Low* or 1 Moderate -> 1-2 Low* or 2 Low * Depends on the punishment, some moderate punishments give specific low ones only. Use sqv CDxPunishmentSet01 and check the variable PunishmentRunning after the punishment has finished, it should be 0. Also, all of the aliases should be none as they are cleared as part of the shutdown. If you find that after the punishment that it has not done it then use setpqv CdxPunishmentSet01 Punishmentrunning 0 and even if it hasn't shut down then the next time you speak with her the dialogue for what punishment should be done is the end dialogue and should run the shutdown. If it continues then please post a log from a session just after the punishments have ended so I can look for script errors (shut down after the punishment and send me log 0 so it is the ending data). Sorry for the late reply, I've checked the punishmentrunning variable and it was 0 after getting released from the cage. I guess the problem was that master doesn't recognize her own devices after the punishment and is charging me 30k to remove them again, leading to more punishment for owing her too much money.
Veladarius Posted April 13, 2017 Author Posted April 13, 2017 Hi Vel, I don't know if this is intentional or not but I'm getting triple punishments from failing a single job, getting sent to Embassy or dungeon for a few days and then come back to another punishment with at least 10 devices then locked in a cage for another few days and to top it all off with a whooping 10k fine. After a few more days with full body devices, Master finally agrees to remove them just to bump up the fine to 40k and more devices. I've tried setting the difficulty in MCM to easy but it didn't change anything that I can tell. The last part doesn't sound right, it may not have terminated correctly for some reason. Punishment are cumulative but once you have been released it should be the end of it. They layout is: 1 High-> 1 Moderate -> 1-2 Low* or 1 Moderate -> 1-2 Low* or 2 Low * Depends on the punishment, some moderate punishments give specific low ones only. Use sqv CDxPunishmentSet01 and check the variable PunishmentRunning after the punishment has finished, it should be 0. Also, all of the aliases should be none as they are cleared as part of the shutdown. If you find that after the punishment that it has not done it then use setpqv CdxPunishmentSet01 Punishmentrunning 0 and even if it hasn't shut down then the next time you speak with her the dialogue for what punishment should be done is the end dialogue and should run the shutdown. If it continues then please post a log from a session just after the punishments have ended so I can look for script errors (shut down after the punishment and send me log 0 so it is the ending data). Sorry for the late reply, I've checked the punishmentrunning variable and it was 0 after getting released from the cage. I guess the problem was that master doesn't recognize her own devices after the punishment and is charging me 30k to remove them again, leading to more punishment for owing her too much money. For device removal it should not count the quest devices (shop items you can't remove) towards the cost of removing items. Also, the only thing that should happen is that some additional items are added if you exceed the 'high debt' value or could trigger the property slave routine. Once you have had the minor punishments (whipped, items added and/or locked in the wilderness cage) done to you the overall punishment for whatever you did is done. Were the aliases still filled or were they none (they are the first thing that you have to scroll through when doing the sqv command)? What was it that you received the punishment for in the first place? Also, look up the values for Pun##ToBeUsed and make sure they are all 0, they are reset when the punishment is over. The following is a cheat to get out of punishments: Using setpqv CdxPunishmentSet01 Punishmentrunning 0 before the punishments start will trigger the end dialogue for the punishments when the Master speaks to you. Also, look at the post above about the force greets I had made using the example in the property slave quest and make sure that you don't have any dialogue showing at the end or it can repeat.
Guest Katherlne Posted April 14, 2017 Posted April 14, 2017 I complete Property Slave quest line and pick relationship options. After that, i take delivery quest but always been shocked and my character stuck in lay position. Is this just a bug or i now can't to leave a CDS place?
Veladarius Posted April 14, 2017 Author Posted April 14, 2017 I complete Property Slave quest line and pick relationship options. After that, i take delivery quest but always been shocked and my character stuck in lay position. Is this just a bug or i now can't to leave a CDS place? It is an issue with the final scene with and it not running the function that releases you from being a property slave entirely. Do the following in the console: Set CDxInvisibleFence to 0 PRID xx08906F Note- xx is the load position for the mod, use help CDx and it will be the first two numbers of any of the items Disable playerref.removefromfaction cdxslaveproperty Note- if it gives you an error, replace the faction name with xx167346 This should set it to let you through the fence as well as disable it and remove you from the property slave faction as some people won't greet you properly if you are in it.
Guest Katherlne Posted April 14, 2017 Posted April 14, 2017 Disable playerref.removefromfaction cdxslaveproperty Note- if it gives you an error, replace the faction name with xx167346 I get error in faction option and if i change it on xx167346. In second option error says - syntax error in playerref.
Veladarius Posted April 14, 2017 Author Posted April 14, 2017 Disable playerref.removefromfaction cdxslaveproperty Note- if it gives you an error, replace the faction name with xx167346 I get error in faction option and if i change it on xx167346. In second option error says - syntax error in playerref. Try just player instead. You can see if you were removed from the faction when the property slave ended talk to the Assistants in the shop, if they say go away then you are still in the faction.
Guest Katherlne Posted April 15, 2017 Posted April 15, 2017 Try just player instead. You can see if you were removed from the faction when the property slave ended talk to the Assistants in the shop, if they say go away then you are still in the faction. Without a "ref" with "removefrom1D167346" i get a error. Without a "ref" and with a "removefromfaction" console says wrong faction name - "cdxslaveproperty". I test leave mansion just only with Set CDxInvisibleFence to 0 And guards stop to chase me and i no more get immobilize shock. It's gonna be okay try to continue play another quests in CDS without a PRID xx08906F Disable playerref.removefromfaction cdxslaveproperty
stroganof Posted April 15, 2017 Posted April 15, 2017 it looks like i'm not smart enough for the forum search engine... looking for reset quest and 1/2 of the thread comes up as a result... How can i reset the main quest that drives the shop expansion? I basicly want to start from zero. Is there a command line to reset the shop quest to the beginning and reset everything else too? Or do i need to make a clean save and remove a file by hand? Last time i uninstalled CD the progression/expansion has been kept. I'm using Mod Organizer.
Veladarius Posted April 15, 2017 Author Posted April 15, 2017 it looks like i'm not smart enough for the forum search engine... looking for reset quest and 1/2 of the thread comes up as a result... How can i reset the main quest that drives the shop expansion? I basicly want to start from zero. Is there a command line to reset the shop quest to the beginning and reset everything else too? Or do i need to make a clean save and remove a file by hand? Last time i uninstalled CD the progression/expansion has been kept. I'm using Mod Organizer. setstage cdxexpmain 990 will reset the expansion of the grounds but it is set to automatically start depending on your level. You will need to change the value in the MCM menu before you hit a new level or it will start again. If you are above the set maximum in the mcm menu you can raise it higher by using set cdxexpansionstart to x with x being a higher level, just make sure not to change it in the menu at all. If you want it off entirely then once you set the stage and reset it you can stop the quest using stopquest xx08DE85 startquest with the same ID should allow you to restart the quest should you want to let it run again. This will keep some quests from running and I can't guarantee how all of the quests will react once the expansion is reset as it was not designed to do so.
Mart0206 Posted April 16, 2017 Posted April 16, 2017 Hello Veladarius, i.ve got a problem with the Quest for returning a missing delivery. If the quest starts, a message appears that i got a letter from the master and should read it. But there is not letter n my inv. Also the Quest Journal has a veeeery loooooong entry with letters so small that i am not able to read it and the quest description said: "LOOKUP FAILED!" I tried to reset this quest via mcm menu and wait the 3 days until the task get ready again, but the error appears again. I didn´t make any other tasks meanwhile, also the expansion didn´t start until now. Just want to get rid of that problem. Greetings Mart
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