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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Sorry if I overlooked something. After I have failed to deliver the package and been locked into a cage, no one ever comes back to get me out. I can't use pick the lock

either because it always says I am out of lockpicks. I have tried sleeping/waiting for hours or days, in that cage, but still no one shows up. Do I have to wait for an exact period to get released?

 

There is a satchel in the back of the cage with 10 lockpicks and some food.  Also, you could check you quest stage, the console commands for that are in some earlier posts, likely on the previous page of the tread.

Posted

 

 

What about the carriage guy? Increase the price and/or add "payment with your body" if that's possible. Walking 10 hours ingame is a bit too much for my taste. Bit of forced walking is no problem but from Winterhold to Riverwood is quite a walk/ride. You still would need to make the walk from Whiterun to the shop but at least that's not 10 hours :P Or have the bandits drop you off/keep you somewhere a little bit closer to the shop than just the place where you get knocked down.

 

Makeing such a trip in full devious outfit can be quite entertaining and for sure is challenging - especially with things like deviously helpless.
I know but the carriage option is optional to choose just as in the vanilla game ;)

 

Some devious additions to the carriage guy would be neat, like refuse to transport the player because he doesn't want to spoil the fun xD

Posted

 

Sorry if I overlooked something. After I have failed to deliver the package and been locked into a cage, no one ever comes back to get me out. I can't use pick the lock

either because it always says I am out of lockpicks. I have tried sleeping/waiting for hours or days, in that cage, but still no one shows up. Do I have to wait for an exact period to get released?

 

There is a satchel in the back of the cage with 10 lockpicks and some food.  Also, you could check you quest stage, the console commands for that are in some earlier posts, likely on the previous page of the tread.

 

 

 

Thank you for helping me find the post about quest stages!

 

 

 

The script DxMP01End02 runs after the Master makes a comment telling the guard to take you to the cage in the wilderness, it sets the stage to 80, go ahead and do: Setstage CDxMP01 80

 

Here are what the following stages do:

 

80 - Moves player and guard, makes sure cage door is shut, set stage to 90

90 - Has the guard make his parting comment and leave, set stage to 100

100 - Enables the player controls, set stage to 200

200 - starts the cage timer for the guard to return

210 - timer end, player controls disabled and release scene starts   --- timer is 24 hours

220 - guard opens cage door and moves player out of cage

230 - Enables player controls, closes door, sets stage to 300

300 - reset

 

If you haven't done this quest yet the quest is still looking for the old scripts, hopefully it will start looking for the proper ones on the next run through but I would recommend a clean save.

 

 

 

It seems that my CDxMP01 quest jumped back to stage 5 after stage 200, which stopped the quest timer from starting to count. Weird. 

 

(About the lockpicking issue: I have obtained the lockpicks from that satchel, but no, the system still says I am out of them. )

 

After I manually set quest stage to 210, the guard returned and let me out of the cage, but left the gag and armbinder on my body, which I have not found a way to take them off. I mean, with a gag on, I can't even ask for NPC's help. Any hint on getting rid of those bindings?

Posted

 

 

Sorry if I overlooked something. After I have failed to deliver the package and been locked into a cage, no one ever comes back to get me out. I can't use pick the lock

either because it always says I am out of lockpicks. I have tried sleeping/waiting for hours or days, in that cage, but still no one shows up. Do I have to wait for an exact period to get released?

 

There is a satchel in the back of the cage with 10 lockpicks and some food.  Also, you could check you quest stage, the console commands for that are in some earlier posts, likely on the previous page of the tread.

 

 

 

Thank you for helping me find the post about quest stages!

 

 

 

The script DxMP01End02 runs after the Master makes a comment telling the guard to take you to the cage in the wilderness, it sets the stage to 80, go ahead and do: Setstage CDxMP01 80

 

Here are what the following stages do:

 

80 - Moves player and guard, makes sure cage door is shut, set stage to 90

90 - Has the guard make his parting comment and leave, set stage to 100

100 - Enables the player controls, set stage to 200

200 - starts the cage timer for the guard to return

210 - timer end, player controls disabled and release scene starts   --- timer is 24 hours

220 - guard opens cage door and moves player out of cage

230 - Enables player controls, closes door, sets stage to 300

300 - reset

 

If you haven't done this quest yet the quest is still looking for the old scripts, hopefully it will start looking for the proper ones on the next run through but I would recommend a clean save.

 

 

 

It seems that my CDxMP01 quest jumped back to stage 5 after stage 200, which stopped the quest timer from starting to count. Weird. 

 

(About the lockpicking issue: I have obtained the lockpicks from that satchel, but no, the system still says I am out of them. )

 

After I manually set quest stage to 210, the guard returned and let me out of the cage, but left the gag and armbinder on my body, which I have not found a way to take them off. I mean, with a gag on, I can't even ask for NPC's help. Any hint on getting rid of those bindings?

 

 

The timer uses a command called RegisterForSingleUpdate. Unfortunately it can be interrupted by other mods doing the same thing, there is an alternative command but if it doesn't end properly it can cause issues. For the most part, the guard coming to release you is if you can't release yourself from the cage for whatever reason.

 

You can struggle to get the armbinder off, use the TAB key to try. It may take a number of attempts to do but it is removable. The only armbinder that can not be removed is the one from being defeated by the bandits when you have killed 1 or 2 of them.

 

The guard will not remove any of the items you have on. Once the Master says the punishment is over any items you have on will not be removed, they are yours. While the armbinder is on you can't pick locks, Min set it so that while you are wearing it your lockpicks are removed temporarily.

 

 

 

As for the long distance runs with the unremovable armbinder, I have done the run from Winterhold back to the shop with it on. Going from Winterhold to another city is probably one of the most difficult trips between cities there is with Dawnstar being the next because of all the wolves and such roaming the area around them.

Posted

 

 

Sorry if I overlooked something. After I have failed to deliver the package and been locked into a cage, no one ever comes back to get me out. I can't use pick the lock

either because it always says I am out of lockpicks. I have tried sleeping/waiting for hours or days, in that cage, but still no one shows up. Do I have to wait for an exact period to get released?

 

There is a satchel in the back of the cage with 10 lockpicks and some food.  Also, you could check you quest stage, the console commands for that are in some earlier posts, likely on the previous page of the tread.

 

 

 

Thank you for helping me find the post about quest stages!

 

 

 

The script DxMP01End02 runs after the Master makes a comment telling the guard to take you to the cage in the wilderness, it sets the stage to 80, go ahead and do: Setstage CDxMP01 80

 

Here are what the following stages do:

 

80 - Moves player and guard, makes sure cage door is shut, set stage to 90

90 - Has the guard make his parting comment and leave, set stage to 100

100 - Enables the player controls, set stage to 200

200 - starts the cage timer for the guard to return

210 - timer end, player controls disabled and release scene starts   --- timer is 24 hours

220 - guard opens cage door and moves player out of cage

230 - Enables player controls, closes door, sets stage to 300

300 - reset

 

If you haven't done this quest yet the quest is still looking for the old scripts, hopefully it will start looking for the proper ones on the next run through but I would recommend a clean save.

 

 

 

It seems that my CDxMP01 quest jumped back to stage 5 after stage 200, which stopped the quest timer from starting to count. Weird. 

 

(About the lockpicking issue: I have obtained the lockpicks from that satchel, but no, the system still says I am out of them. )

 

After I manually set quest stage to 210, the guard returned and let me out of the cage, but left the gag and armbinder on my body, which I have not found a way to take them off. I mean, with a gag on, I can't even ask for NPC's help. Any hint on getting rid of those bindings?

 

Hit "tab" until your character can squirm out of the arm binder, needless to say the tormentor plugs will constantly interrupt your character.  For the gag you will have to get or make a key.

Posted

 

The timer uses a command called RegisterForSingleUpdate. Unfortunately it can be interrupted by other mods doing the same thing, there is an alternative command but if it doesn't end properly it can cause issues. For the most part, the guard coming to release you is if you can't release yourself from the cage for whatever reason.

 

You can struggle to get the armbinder off, use the TAB key to try. It may take a number of attempts to do but it is removable. The only armbinder that can not be removed is the one from being defeated by the bandits when you have killed 1 or 2 of them.

 

The guard will not remove any of the items you have on. Once the Master says the punishment is over any items you have on will not be removed, they are yours. While the armbinder is on you can't pick locks, Min set it so that while you are wearing it your lockpicks are removed temporarily.

 

 

 

As for the long distance runs with the unremovable armbinder, I have done the run from Winterhold back to the shop with it on. Going from Winterhold to another city is probably one of the most difficult trips between cities there is with Dawnstar being the next because of all the wolves and such roaming the area around them.

 

 

 

 

Hit "tab" until your character can squirm out of the arm binder, needless to say the tormentor plugs will constantly interrupt your character.  For the gag you will have to get or make a key.

 

 

Thanks a lot! :)

Posted

Hello, long time lurker here. This mod is great, easily one of my favorites right now. I do however have a suggestion for one of the Master's jobs: have her use you as a guinea pig for those "Little Helper" plugs she has for sale. After all, she wouldn't sell untested magical items, would she? Just a thought, feel free to take it or totally ignore me as you will.

Posted

 

 

I had a similar problem, DD has an option 'Masturbate on belt removal' in its MCM, when I switched that off, everything worked fine, having the belt stripped seemed to interupt something.

 

 

It worked, hurray!  Thank you for the tip!  Now my kitty-girl can be properly punished.

 

Also, now that gone through the punishment, I have one comment/suggestion.  It seems weird that you get locked in a cage in the mountains, but you still have all your stuff.  Is there a way to have your gear put away, in a chest just outside the cage or maybe in/around the shop?  That way you'd only have the 10 lock-picks and whatever food they left you.

 

Another also, I've been reading the comments about the time limit you want to put in, and I like the idea.  I also like the suggestion that it be configurable for people who play with RND/frostfall/modified timescales.

Posted

i need help why i keep ctd inside the shop? sometimes talks with master ctd saying bad thing and she wnt to punishmen me i ctd

 

If you are using the latest version of the ZAZ Animations it can cause issues when an armbinder is used. Other than that post a papyrus log and I will see if there are any script errors.

Posted

 

i need help why i keep ctd inside the shop? sometimes talks with master ctd saying bad thing and she wnt to punishmen me i ctd

 

If you are using the latest version of the ZAZ Animations it can cause issues when an armbinder is used. Other than that post a papyrus log and I will see if there are any script errors.

 

how to see papyrus log?

 

i thinks i might find problem Master inside shop acting really weird but other npc and my follower all acts normal only she won't move at all

Posted

 

 

i need help why i keep ctd inside the shop? sometimes talks with master ctd saying bad thing and she wnt to punishmen me i ctd

 

If you are using the latest version of the ZAZ Animations it can cause issues when an armbinder is used. Other than that post a papyrus log and I will see if there are any script errors.

 

how to see papyrus log?

 

i thinks i might find problem Master inside shop acting really weird but other npc and my follower all acts normal only she won't move at all

 

 

To enable the log and where it is saved:

 

 

General

My Script compiles, but doesn't work! How can I debug this?

 

When you begin working with Papyrus, you'll want to activate script logging. This feature is disabled by default - most users don't need it, and logging consumes a small amount of your PC performance in-game.

 

Enabling Logging is a matter of changing a few ini settings. Open (or create) your SkyrimCustom.ini file in .../My Documents/My Games/Skyrim. Add the following lines to that file (you may also need to edit these in your Skyrim.ini if already specified there). If any of these lines already exist, just make sure they are toggled to "1" instead of "0".

[Papyrus]

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation = 1

 

bEnableLogging toggles the entire script logging system; bEnableTrace enables Debug.Trace and related functions, and bLoadDebugInformation will load line number information so you can more easily pinpoint errors.

 

With these settings on, the game will create a new folder at “...\My Documents\My Games\Skyrim\Logs\Script”. (If you don’t see the Script folder, you may need to launch the game a second time) Your logs will appear inside that folder, named Papyrus.#.log with the # number going from 0 to 3. The 0 log is always the newest with older logs cycling through the increasing numbers.

 

If the Master is acting weird then you probably have another mod that is causing issues. Her AI behavior is just to wander around the shop (sandbox) or sleep, anything else is from another mod.

Posted

You're welcome zaqwer.

 

 

Honestly, Veladarius, I'm not overly concerned with the unremovable armbinder, but the blindfold. I don't mind running away from wolves, even back the way I came, but not being able to see where I'm running and going right off a cliff....not cool.

I don't know if you're familiar with hydragorgon's mod (http://www.loverslab.com/files/file/828-hyd-sg-8057z/), but I've been playing with it installed for a while, and it really is....suggestive in the sense that being forced to walk nude, bound, and blindfolded (he(?) uses the default execution hoods) around Skyrim has possibilities.  And while not really practical from the "game" standpoint is somewhat enticing from where DD and CDS are taking things.  Yeah, it is a scripting nightmare and I don't know if there is a way to remove the default player AI package and substitute the Follow package for a patrol instead.  I think that the prison overhaul mod did everything with scripts and that just killed my game going from Dragonsreach dungeon to the market, so even the walk from the shop to the cage might be overly hard on Skyrim. Again, that might be something where you provide the master file and hydra just links it in, I don't know, I'm really not up on papyrus scripting.

Posted

You're welcome zaqwer.

 

 

Honestly, Veladarius, I'm not overly concerned with the unremovable armbinder, but the blindfold. I don't mind running away from wolves, even back the way I came, but not being able to see where I'm running and going right off a cliff....not cool.

I don't know if you're familiar with hydragorgon's mod (http://www.loverslab.com/files/file/828-hyd-sg-8057z/), but I've been playing with it installed for a while, and it really is....suggestive in the sense that being forced to walk nude, bound, and blindfolded (he(?) uses the default execution hoods) around Skyrim has possibilities.  And while not really practical from the "game" standpoint is somewhat enticing from where DD and CDS are taking things.  Yeah, it is a scripting nightmare and I don't know if there is a way to remove the default player AI package and substitute the Follow package for a patrol instead.  I think that the prison overhaul mod did everything with scripts and that just killed my game going from Dragonsreach dungeon to the market, so even the walk from the shop to the cage might be overly hard on Skyrim. Again, that might be something where you provide the master file and hydra just links it in, I don't know, I'm really not up on papyrus scripting.

 

The blindfold is something I rarely ever use, the current release version of Captured Dreams doesn't use it on the player. When I use it myself I have the mode set to the Leeches mode since I use 3rd person all the time.

 

I had not seen that mod (haven't seen many the last few weeks really) but it looks interesting. Getting the player to follow someone around can be difficult. I was going to use it originally at the beginning of the punishment scenes but it would not always end as it should or the paths that the game decides on are just completely strange. All the things I have the player do I do through scenes, far less scripting is required but if they are not set correctly they can be interrupted and stop (I am getting better at keeping that from happening). As I get started with enslaving the player I will probably have to do some AI for the player using scripts.

 

I use the prison overhaul mod but whenever they are moving me I always have it skip to the end and it seems to work much better that way.

Posted

The Assist a Customer scene is nearly finished. It runs through what I have set up (about 95%) but still needs some work on the dialogue and getting animations to line up or stop when they should. I still have to assemble the ending and put in the scoring for how well you do based on your reactions. No whipping or anything like that in this one, just some heavy petting and teasing.

 

Couple of screenshots. 

post-101267-0-98732000-1397616240_thumb.jpgpost-101267-0-24409800-1397616246_thumb.jpgpost-101267-0-87999100-1397616252_thumb.jpg

 

 

For some reason during testing one of the display items grew...

post-101267-0-34520500-1397616257_thumb.jpg

Posted

The Assist a Customer scene is nearly finished. It runs through what I have set up (about 95%) but still needs some work on the dialogue and getting animations to line up or stop when they should. I still have to assemble the ending and put in the scoring for how well you do based on your reactions. No whipping or anything like that in this one, just some heavy petting and teasing.

 

Couple of screenshots. 

attachicon.gif2014-04-15_00006.jpgattachicon.gif2014-04-15_00005.jpgattachicon.gif2014-04-15_00004.jpg

 

 

For some reason during testing one of the display items grew...

attachicon.gif2014-04-15_00001.jpg

Who needs display cases when you have slave mannequins  ;) Maybe a little feature to add is to ask one or both of the servant girls (or the guard) how your current status with master is. So the values of the global variables are displayed to the player. Like the amount of deliveries and status of last delivery.

Posted

I like the new look for the Master.

Her clothing depends on clothing mods you have installed. Valas looks like tera armors - might be wrong.

Posted

 

I like the new look for the Master.

Her clothing depends on clothing mods you have installed. Valas looks like tera armors - might be wrong.

 

 

Yes, it is the Tera armors, probably one of my favorite armor mods and my favorite for the Master. The clothing I used from that for the Master is the more elegant robes and a few of the intimidating armors. The Assistants use some of the other robes and all are for sale, the Time Render robes with the harness is one of my favorites.

Posted

 

 

I like the new look for the Master.

Her clothing depends on clothing mods you have installed. Valas looks like tera armors - might be wrong.

 

 

Yes, it is the Tera armors, probably one of my favorite armor mods and my favorite for the Master. The clothing I used from that for the Master is the more elegant robes and a few of the intimidating armors. The Assistants use some of the other robes and all are for sale, the Time Render robes with the harness is one of my favorites.

 

 

When will the new scene be able to play?

Posted

 

 

 

I like the new look for the Master.

Her clothing depends on clothing mods you have installed. Valas looks like tera armors - might be wrong.

 

 

Yes, it is the Tera armors, probably one of my favorite armor mods and my favorite for the Master. The clothing I used from that for the Master is the more elegant robes and a few of the intimidating armors. The Assistants use some of the other robes and all are for sale, the Time Render robes with the harness is one of my favorites.

 

 

When will the new scene be able to play?

 

Probably not for a few weeks, there are several scenes and quests that I still need to do along with some updates to the current quests. There is still a bit to do on the scene I am working still. I have the animations working as they should but still have some issues lining them up (getting single person animations to line up for two people is a pain), the ending still needs finished as well.

Posted

Still can't get this to work properly.

 

I go off fail the delivery, come back, talk to master, sent to end of room.  All this works properly, it's when I get to the end of the room the mod stops working right.

 

Normal what happens is I just stand there (85% of the time), if this happens then 10% of the time my items are taken, and  finally if all that happens 5% leads to me in the hanging device.

 

Now I tried the setstage to 80 twice first time it worked fine except for Harem(?) just stood there.  The second time (you'll see in the screen shots) I was still hanging, however, this time Harem(?) walked away after a creature attacked him (a wild boar from Monster Mod).  But on this attempt it was badly glitched when I jumped the animation stopped but I could walk through everything as if TCL was on, so I tried to turn it off which actually turned it on.  Did TCL a few times tell finally I was standing on the ground, however, I could still walk through the cage and inside the cage I would glitch as if I where falling though despite not actually falling (the animation for falling would start).

 

I've also attached my Load Order (I know a few of them might be out of order because I was just uninstalling CBBE and animations some kind of glitch and I had no movement at all after I uninstalled a bunch of junk).

post-18198-0-57003600-1397680147_thumb.png

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