Selenia Posted April 24, 2014 Posted April 24, 2014 I hope something happens as the Master always try to subjugate the player, making him believe have a slave mentality and enslaves him if he reaches certain level of submission. Type, forcing the player to do some missions only with the promise of being freed from Devices. Or prove to have a dominant or free mindset. The Master wants to increase the "collection of slaves." (sorry my poor english) More Ideas: After some successful missions to the Master. 1_ The player could have random encounters with bandits trying to steal your orders (it will not even be in service!). 2_ The player has random encounters with clients who want to hire the services of the store. 2.1_ once accepted the service, it should be done quickly or the Master would be furious. 2.2_ Deny the work would cause the Master to stay angry at the player, when he returned to the store. 3_ Randomly, some NPCs would not pay for the order, or refuse to sign the document. Clearly putting the player in trouble before the Master. (or with the guards, if you try to attack the 'client').
zenetx Posted April 24, 2014 Posted April 24, 2014 @Veladarius Looking forward to play the next great update. Thanks for all your work and dedication. I just want to say one thing before the great wave of suggestions hit; a thing that apparently many people misunderstand about BDSM (judging by past posts). If the player is submissive, be keep locked up in devices, collars and such things is a reward, not a punishment. Keep up the good work!
nameless701 Posted April 24, 2014 Posted April 24, 2014 I have a Question,but my english is very bad...i ask in german Die Frage betrifft den Lieferquest. Kann man da eventuell eine Option einbauen,mit der man die Häufigkeit von Banditenüberfällen einstellen kann? Stufenlos per Slider oder in Stufen ab 30% aufwärts...0% aber auf keinen Fall.Speziell für LowLevel -PC sind die Banditen mit ihren magischen Waffen zu stark. Google-Translation The question concerns the deliveryquest. Can one insert there, perhaps, an option with which one can put(stop) the frequency of bandit's raids? Infinitely variable by Slider or in steps from 30% upward... 0%, however, by no means. Especially for LowLevel PC the bandits with her(their) magic weapons(arms) are too strong.
CGi Posted April 24, 2014 Posted April 24, 2014 Less googlish translation of his question: Would it be possible to include an option to fine tune the frequency of bandit ambushs? Stepless via slider or in steps of 30% ... but not 0% (i guess he wants no percentage that completly disables the ambushs). Those bandits with their enchanted weapons are simply to strong for low-level characters.
nameless701 Posted April 24, 2014 Posted April 24, 2014 Thx for the better translation I play skyrim unbound without fasttravel Frostfall and Addons are running
jordisslave Posted April 24, 2014 Posted April 24, 2014 Quick update: Things are progressing pretty well, I am doing some testing on some things that hook into a number of things including both quests. I have added a ledger to the shop where you can view some of your stats (thanks to Naaitsab for the idea and help). I am going to add the Devious Expansion as a requirement and will be using the items on the player as well as the npc's. I am working on a number of other things including new plugs, reworking the old ones into separate plugs as well as some other items. I have 1 more scene to make and possible 1 more quest (more for the dominant people) and a few other changes to things to make. The quest would be similar to the delivery quest but you would be giving some lessons to a couple (1 dom, 1 sub). I am looking for some other ideas for scenes or short quests to use in the future (minimal on sex or just whipping other people). Very nice mod. I've enjoyed it so far. A few suggestions since you asked (more for the subs): * At a certain level, Master may ask you to give them something from your inventory, or gold. Nothing big, just something small, like a potion. This sets a bit/adds sub points. * Later on, Master may ask for something a little more substantial: Armor or clothes you're not wearing, something worth at least X amount, etc. This sets a bit/adds sub points. * Later on, Master asks for a lot more - all your gold, etc, and stops paying rewards for quests. * At some point, Master wants everything - including any player homes (maybe symbolically represented by the key, and re-locking the doors). At this stage, Master may randomly take something you're carrying without asking. * At the highest level of submission, Master takes everything (eg: auto-drop all items into a chest on entrance, a la Prison Overhaul), and then on exit player can take some or all back (sans whatever Master kept for herself). * If there is any kind of integration with tattoos, such as Slave Tats, then if you ever get to the point where the player is a slave, they can get a tattoo(s). Anyway, that was the simplest suggestion I had I love your suggestions, redress32. I'm still enjoying this fantastic mod too. My suggestions would be (generally submissive, they're more desires than suggestions and certainly not requests, whatever further work you do on this mod is greatly appreciated) : 1) Master takes all clothing/armour when you're doing delivery quests, so the merchandise is properly on display while representing the shop. Leaves you with boots/gloves only, or the custom collar and belt occupy all main clothing body slots. 2) Make it so being in the shop after closing time is trespassing and the door cannot be picked, the only non-trespassing area being a very dark other basement with just a straw bed and some non-aggressive skeevers and/or spiders scuttling around in the blackness. Be careful not to get locked in after closing, or don't if you prefer. Increase the chance of this happening by having the addition/removal of items have a fade-out and fade-in with some time passing. Currently trying to mod this in myself but am slow, distracted and confused. 3) Upon returning home to your spouse after a couple of days murdering/dungeon-clearing, your spouse tells you they've had a visit from Master, from whom they bought some interesting items they think you should wear whilst at home. They don't want to remove them for a while after locking you up but will eventually offer a speech challenge to remove them if you want to, to go adventuring. They will lock you up when you return after any extended period away. 4) After Master's Q and A with your submissive stat high enough job is offered, the job is random from a pool of a few: a) Be the sign outside for a couple of days, the existing punishment script minus beatings and time passing dialogues and with very enthusiastic plugs (not very interactive); b ) Appropriately equipped with all other items removed, having to go to the large towns and hand out flyers for the shop, enduring or enjoying the comments and attentions of the locals. Timing and fast travel to towns would be controlled and you would be escorted by an NPC and not allowed to wander off to do your adventuring or anything else; c) Be a shop display model for a day, following the timetable the display slaves already do. After the day is up there is a conversation opportunity to be released and get your stuff back, or choose to do another day, which increases submissiveness stat. If the stat gets too high the release option becomes a speech challenge, increasing in difficulty daily. Maybe it eventually disappears completely (non-standard game over and interactivity issues again); d) You're locked in the Master's high-walled garden, fully unequipped but belted, naturally. There are rows and rows of plants of all types (and some new ones to supply non-herbal ingredients the "Troll Fern" for troll fat, "Dark Mountain Flower" for void salts etc) and it's in a separate cell that doesn't have to exist on the main map and renews as long as you're sleeping at midnight. There is an alchemy table, chest and bedroll, you're only freed once you've made potions of a total specified value and placed them in the chest, running total or goal value maybe not displayed to increase helplessness and frustration (have sort of started on this too). Somewhat flustered now. Maybe I should be fleshing these out on Literotica instead.
Veladarius Posted April 25, 2014 Author Posted April 25, 2014 Less googlish translation of his question: Would it be possible to include an option to fine tune the frequency of bandit ambushs? Stepless via slider or in steps of 30% ... but not 0% (i guess he wants no percentage that completly disables the ambushs). Those bandits with their enchanted weapons are simply to strong for low-level characters. Thx for the better translation I play skyrim unbound without fasttravel Frostfall and Addons are running The difficulty on the encounter is supposed to be difficult but it is actually much easier than what I had originally made (4 bandits, weapons did paralysis). I removed the 4th bandit as he was not really effective (the others didn't like him and would kill him immediately, even though he was in the same faction). I removed the paralysis as 1 hit was all it took for them to win, the enchantment on the weapons drains stamina now. Probably the biggest advantage they have with the weapons is that they are elven swords which is much better than what most have at lower levels.
Veladarius Posted April 25, 2014 Author Posted April 25, 2014 Quick update: Things are progressing pretty well, I am doing some testing on some things that hook into a number of things including both quests. I have added a ledger to the shop where you can view some of your stats (thanks to Naaitsab for the idea and help). I am going to add the Devious Expansion as a requirement and will be using the items on the player as well as the npc's. I am working on a number of other things including new plugs, reworking the old ones into separate plugs as well as some other items. I have 1 more scene to make and possible 1 more quest (more for the dominant people) and a few other changes to things to make. The quest would be similar to the delivery quest but you would be giving some lessons to a couple (1 dom, 1 sub). I am looking for some other ideas for scenes or short quests to use in the future (minimal on sex or just whipping other people). Very nice mod. I've enjoyed it so far. A few suggestions since you asked (more for the subs): * At a certain level, Master may ask you to give them something from your inventory, or gold. Nothing big, just something small, like a potion. This sets a bit/adds sub points. * Later on, Master may ask for something a little more substantial: Armor or clothes you're not wearing, something worth at least X amount, etc. This sets a bit/adds sub points. * Later on, Master asks for a lot more - all your gold, etc, and stops paying rewards for quests. * At some point, Master wants everything - including any player homes (maybe symbolically represented by the key, and re-locking the doors). At this stage, Master may randomly take something you're carrying without asking. * At the highest level of submission, Master takes everything (eg: auto-drop all items into a chest on entrance, a la Prison Overhaul), and then on exit player can take some or all back (sans whatever Master kept for herself). * If there is any kind of integration with tattoos, such as Slave Tats, then if you ever get to the point where the player is a slave, they can get a tattoo(s). Anyway, that was the simplest suggestion I had I love your suggestions, redress32. I'm still enjoying this fantastic mod too. My suggestions would be (generally submissive, they're more desires than suggestions and certainly not requests, whatever further work you do on this mod is greatly appreciated) : 1) Master takes all clothing/armour when you're doing delivery quests, so the merchandise is properly on display while representing the shop. Leaves you with boots/gloves only, or the custom collar and belt occupy all main clothing body slots. 2) Make it so being in the shop after closing time is trespassing and the door cannot be picked, the only non-trespassing area being a very dark other basement with just a straw bed and some non-aggressive skeevers and/or spiders scuttling around in the blackness. Be careful not to get locked in after closing, or don't if you prefer. Increase the chance of this happening by having the addition/removal of items have a fade-out and fade-in with some time passing. Currently trying to mod this in myself but am slow, distracted and confused. 3) Upon returning home to your spouse after a couple of days murdering/dungeon-clearing, your spouse tells you they've had a visit from Master, from whom they bought some interesting items they think you should wear whilst at home. They don't want to remove them for a while after locking you up but will eventually offer a speech challenge to remove them if you want to, to go adventuring. They will lock you up when you return after any extended period away. 4) After Master's Q and A with your submissive stat high enough job is offered, the job is random from a pool of a few: a) Be the sign outside for a couple of days, the existing punishment script minus beatings and time passing dialogues and with very enthusiastic plugs (not very interactive); b ) Appropriately equipped with all other items removed, having to go to the large towns and hand out flyers for the shop, enduring or enjoying the comments and attentions of the locals. Timing and fast travel to towns would be controlled and you would be escorted by an NPC and not allowed to wander off to do your adventuring or anything else; c) Be a shop display model for a day, following the timetable the display slaves already do. After the day is up there is a conversation opportunity to be released and get your stuff back, or choose to do another day, which increases submissiveness stat. If the stat gets too high the release option becomes a speech challenge, increasing in difficulty daily. Maybe it eventually disappears completely (non-standard game over and interactivity issues again); d) You're locked in the Master's high-walled garden, fully unequipped but belted, naturally. There are rows and rows of plants of all types (and some new ones to supply non-herbal ingredients the "Troll Fern" for troll fat, "Dark Mountain Flower" for void salts etc) and it's in a separate cell that doesn't have to exist on the main map and renews as long as you're sleeping at midnight. There is an alchemy table, chest and bedroll, you're only freed once you've made potions of a total specified value and placed them in the chest, running total or goal value maybe not displayed to increase helplessness and frustration (have sort of started on this too). Somewhat flustered now. Maybe I should be fleshing these out on Literotica instead. Something similar to #1 may happen. I am adding the Devious Expansion to the requirements and may equip the player with some of the items from that during a quest (not always, would have specific circumstances). I am still figuring out the trespassing and crime settings, there are a number of uses for it similar to #2. On #3, I am considering an addon for the shop using Hearthfire that would allow some "redecorating" of several rooms with some of the ZAZ furniture. I may be able to do it with the regular houses but it would conflict horribly with any custom house mods. I still may be able to do something with the spouses though. 4b is likely, it is something that has been considered for some time. 4d would probably be something that would happen with the construction of Mr. Tavish's manor (you will meet him in the next expansion). The next expansion is being tested by a few people currently, it is about 70% done but what is there is pretty much complete. I am getting ready to start on the last scenes and make more new items.
TheOzoneHole Posted April 25, 2014 Posted April 25, 2014 2) Make it so being in the shop after closing time is trespassing and the door cannot be picked, the only non-trespassing area being a very dark other basement with just a straw bed and some non-aggressive skeevers and/or spiders scuttling around in the blackness. Be careful not to get locked in after closing, or don't if you prefer. Increase the chance of this happening by having the addition/removal of items have a fade-out and fade-in with some time passing. Currently trying to mod this in myself but am slow, distracted and confused. I am still figuring out the trespassing and crime settings, there are a number of uses for it similar to #2. Honestly, I don't think it really needs to have an un-pickable door. Simply upgrading the door lock to Master level (and really Vel, why didn't you do that just for tongue-in-cheek joke?), which most lower level characters can only pick by sheer luck, and putting a bedroll down in the basement by/in the cage would do the job. Make the top floor trespassing is fine, and have the guard nag you to go downstairs. "You can sleep downstairs"/"Go downstairs already!" rather than "I'll call the guards!" And if you don't, have him haul you downstairs and stick you in bondage until morning when Master can come up with a punishment. Delivery quest where you don't have your equipment and only the various devices on and your gear is the reward like in Diplomatic Immunity; finish the quest and you get the key to the chest with your gear rather than gold.
aqqh Posted April 25, 2014 Posted April 25, 2014 The difficulty on the encounter is supposed to be difficult but it is actually much easier than what I had originally made (4 bandits, weapons did paralysis). I removed the 4th bandit as he was not really effective (the others didn't like him and would kill him immediately, even though he was in the same faction). I removed the paralysis as 1 hit was all it took for them to win, the enchantment on the weapons drains stamina now. Probably the biggest advantage they have with the weapons is that they are elven swords which is much better than what most have at lower levels. Is it just me that when i was doing deliveries those thiefs were attacked by city guards when they tried to attack me? Once there was 5-6 guards bashing them i barely had to do anything to kill'em. Not to say that when they are busy fighting guards you can just leave them be and go meet the client. And usually there are ways to enter the city in a way that you wont even have to come anywhere close to them (Solitude side entrance, Falkreth, Winterhold, Dawnstar basicly anywhere as there is no wall, Windhelm port entrance, Riften port/back entrance). So basicly only Whiterun has only one entrance which forces you to face them. 1) Master takes all clothing/armour when you're doing delivery quests, so the merchandise is properly on display while representing the shop. Leaves you with boots/gloves only, or the custom collar and belt occupy all main clothing body slots. I hope that would be delivery without thiefs, coz fighting them without armor might be no fun. Unless we would be expected to avoid combat then.
Regallag the Perv Posted April 25, 2014 Posted April 25, 2014 I've been thinking about the bandits lately. Maybe you could make their weapons scale starting with elven, then glass, then ebony, then daedric. Just to keep the encounters REALLY HARD for players as they level up. Maybe even give them stamina AND life drain at really high levels. Is it just me that when i was doing deliveries those thiefs were attacked by city guards when they tried to attack me? Once there was 5-6 guards bashing them i barely had to do anything to kill'em. Not to say that when they are busy fighting guards you can just leave them be and go meet the client. And usually there are ways to enter the city in a way that you wont even have to come anywhere close to them (Solitude side entrance, Falkreth, Winterhold, Dawnstar basicly anywhere as there is no wall, Windhelm port entrance, Riften port/back entrance). So basicly only Whiterun has only one entrance which forces you to face them. I thought the thieves were only at the front entrances by design. Otherwise, how is a low level character to get around them? Also, you can get around them going into Whiterun: You have to go around and climb the rocks behind the ramp. There's some corundum up there and you'll come out right by the gate while the bad guys are twiddling their thumbs in front of the first drawbridge. In fact, the only place you CAN'T "sneak into" (without sneaking) is Winterhold, because it's so damn small the bad guys just hang out in the middle and can see everything. TheOzoneHole, That's an interesting idea about making a delivery without any gear... as long as you can sneak around the thieves. Now about those thieves, QUEST IDEA INCOMING: It appears that they have really good intel for a bunch of random thugs. How do they know you're the delivery girl? How do they know what town the package is going to? How do they know when it's being delivered? Maybe one of Master's "servants" is trying to hurt her business, maybe some wizard is magically spying on the shop, maybe there's just someone hiding in the bushes to see who comes and goes. Master must know who's bleeding her dry, and YOU have to find out. Downsides: This really can't be a repeatable quest, it would have a whole lot of stages, and finishing it would make the delivery quest waaaay too easy.
Veladarius Posted April 25, 2014 Author Posted April 25, 2014 2) Make it so being in the shop after closing time is trespassing and the door cannot be picked, the only non-trespassing area being a very dark other basement with just a straw bed and some non-aggressive skeevers and/or spiders scuttling around in the blackness. Be careful not to get locked in after closing, or don't if you prefer. Increase the chance of this happening by having the addition/removal of items have a fade-out and fade-in with some time passing. Currently trying to mod this in myself but am slow, distracted and confused. I am still figuring out the trespassing and crime settings, there are a number of uses for it similar to #2. Honestly, I don't think it really needs to have an un-pickable door. Simply upgrading the door lock to Master level (and really Vel, why didn't you do that just for tongue-in-cheek joke?), which most lower level characters can only pick by sheer luck, and putting a bedroll down in the basement by/in the cage would do the job. Make the top floor trespassing is fine, and have the guard nag you to go downstairs. "You can sleep downstairs"/"Go downstairs already!" rather than "I'll call the guards!" And if you don't, have him haul you downstairs and stick you in bondage until morning when Master can come up with a punishment. Delivery quest where you don't have your equipment and only the various devices on and your gear is the reward like in Diplomatic Immunity; finish the quest and you get the key to the chest with your gear rather than gold. I know that if I set the lock at Master level people would complain. I can pick a master lock with a new character using less than 5 lockpicks usually so it wouldn't bother me. I have not had time to look into the crime/ trespass settings yet, it isn't essential on the version I am working on but will be on the one after that. There probably won't be many quests with no/minimal gear unless it is a non-combat sort of thing. On another note, I have timed how long it takes to get to the various cities from the shop on foot and staying to the roads, the longest is about 6 hours, shortest is 1. I will probably give 12 - 18 hours to get the delivery to the person which adds time for the customer being unaccessable at night and a bit of a buffer. It should allow enough time for fast travel (barely on normal) as well but not enough time to go through a dungeon or anything like that. If you can do it in less time then you can get a bonus (time will be a little less than what I timed).
aqqh Posted April 25, 2014 Posted April 25, 2014 finishing it would make the delivery quest waaaay too easy. This idea might be quite good since at later stages once you would be a Masters slave or bussiness partner (just guessing what Vela has in store for dominance path) you should have a way better things to do than running with deliveries.
Veladarius Posted April 25, 2014 Author Posted April 25, 2014 finishing it would make the delivery quest waaaay too easy. This idea might be quite good since at later stages once you would be a Masters slave or bussiness partner (just guessing what Vela has in store for dominance path) you should have a way better things to do than running with deliveries. I intend (once I have the player as a slave) to hook into some of the normal quests in Skyrim. Quests such as the Civil War or others where you have a choice on what t o do at the end you will be told how the Master wants it to end. Others, such as the Daedric quests or ones where you can get a unique item she will want it for herself. There will probably be some side quests that she will point you towards to do as well. Once you are hers she will not hesitate to use you and your influence / abilities / position to her advantage. Any opportunities to be a business partner probably won't come for some time, likely with the Tavish estate content.
Pinute Posted April 25, 2014 Posted April 25, 2014 2) Make it so being in the shop after closing time is trespassing and the door cannot be picked, the only non-trespassing area being a very dark other basement with just a straw bed and some non-aggressive skeevers and/or spiders scuttling around in the blackness. Be careful not to get locked in after closing, or don't if you prefer. Increase the chance of this happening by having the addition/removal of items have a fade-out and fade-in with some time passing. Currently trying to mod this in myself but am slow, distracted and confused. I am still figuring out the trespassing and crime settings, there are a number of uses for it similar to #2. Honestly, I don't think it really needs to have an un-pickable door. Simply upgrading the door lock to Master level (and really Vel, why didn't you do that just for tongue-in-cheek joke?), which most lower level characters can only pick by sheer luck, and putting a bedroll down in the basement by/in the cage would do the job. Make the top floor trespassing is fine, and have the guard nag you to go downstairs. "You can sleep downstairs"/"Go downstairs already!" rather than "I'll call the guards!" And if you don't, have him haul you downstairs and stick you in bondage until morning when Master can come up with a punishment. Delivery quest where you don't have your equipment and only the various devices on and your gear is the reward like in Diplomatic Immunity; finish the quest and you get the key to the chest with your gear rather than gold. I know that if I set the lock at Master level people would complain. I can pick a master lock with a new character using less than 5 lockpicks usually so it wouldn't bother me. I have not had time to look into the crime/ trespass settings yet, it isn't essential on the version I am working on but will be on the one after that. There probably won't be many quests with no/minimal gear unless it is a non-combat sort of thing. On another note, I have timed how long it takes to get to the various cities from the shop on foot and staying to the roads, the longest is about 6 hours, shortest is 1. I will probably give 12 - 18 hours to get the delivery to the person which adds time for the customer being unaccessable at night and a bit of a buffer. It should allow enough time for fast travel (barely on normal) as well but not enough time to go through a dungeon or anything like that. If you can do it in less time then you can get a bonus (time will be a little less than what I timed). I hope you will offer those of us who use a different time scale (I use dynamic timescale with the time rate set to 30 instead of 20 outside of city/town areas [makes frostfall a bit more dangerous]) some way to adjust that delivery. Or maybe some fancy math built into the mod
carnifex Posted April 25, 2014 Posted April 25, 2014 finishing it would make the delivery quest waaaay too easy. This idea might be quite good since at later stages once you would be a Masters slave or bussiness partner (just guessing what Vela has in store for dominance path) you should have a way better things to do than running with deliveries. I intend (once I have the player as a slave) to hook into some of the normal quests in Skyrim. Quests such as the Civil War or others where you have a choice on what t o do at the end you will be told how the Master wants it to end. Others, such as the Daedric quests or ones where you can get a unique item she will want it for herself. There will probably be some side quests that she will point you towards to do as well. Once you are hers she will not hesitate to use you and your influence / abilities / position to her advantage. Any opportunities to be a business partner probably won't come for some time, likely with the Tavish estate content. That sounds great. Most of the time when I make characters with the intent of playing a submissive with sexy mods, I find I have no good reason to engage with the vanilla content. This seems like a nice way to tie in the sexy stuff with normal content of the game while putting a pretty unique spin on said questlines - I imagine the Dragonborn negotiating the cessation of hostilities in High Hrothgar while praying that the hellish plugs locked into her don't kick in. I assume the Master will stay in her shop while the PC goes about saving/damning Skyrim to please her?
dewayne3478 Posted April 25, 2014 Posted April 25, 2014 I just found this mod todsay. although i downloaded a few mods from loverllab. I have a question can you or the master break a follower or npc i saw that dialouge and was curious
carnifex Posted April 25, 2014 Posted April 25, 2014 I just found this mod todsay. although i downloaded a few mods from loverllab. I have a question can you or the master break a follower or npc i saw that dialouge and was curious At this point it's just a store and two quests w/ hardcore punishment scenes should you fail them.
dewayne3478 Posted April 25, 2014 Posted April 25, 2014 I just found this mod todsay. although i downloaded a few mods from loverllab. I have a question can you or the master break a follower or npc i saw that dialouge and was curious At this point it's just a store and two quests w/ hardcore punishment scenes should you fail them. thanks following this mod it's great trying out others to add...but thanks for mod
carnifex Posted April 25, 2014 Posted April 25, 2014 I just found this mod todsay. although i downloaded a few mods from loverllab. I have a question can you or the master break a follower or npc i saw that dialouge and was curious At this point it's just a store and two quests w/ hardcore punishment scenes should you fail them. thanks following this mod it's great trying out others to add...but thanks for mod Don't thank me, I'm just a fellow poster. All credit for this awesome mod goes to Veladarius.
Veladarius Posted April 25, 2014 Author Posted April 25, 2014 I just found this mod todsay. although i downloaded a few mods from loverllab. I have a question can you or the master break a follower or npc i saw that dialouge and was curious At this point it's just a store and two quests w/ hardcore punishment scenes should you fail them. thanks following this mod it's great trying out others to add...but thanks for mod Don't thank me, I'm just a fellow poster. All credit for this awesome mod goes to Veladarius. I am glad that every all of you are enjoying it. @ Dewayne3478 - This was made to go with a number of the other Devious Devices mods, I had made is specifically to accompany the For the Masses mod I made but pretty much all of the others go with it very well also.
limonotu Posted April 26, 2014 Posted April 26, 2014 Hi guys and great jobs for this mod ! I've just a problem with the herran's whipping animation: when Master says i'm not enough sorry and i go next to the pole, herran go in front of me wiith Master...and stay like that, nothing start. How could i fix it ? (SexLab v 139b, Zaz Anim v 0551, FNIS v 5.0.2). All the other animations work with SexLab an Zaz .
Veladarius Posted April 26, 2014 Author Posted April 26, 2014 Hi guys and great jobs for this mod ! I've just a problem with the herran's whipping animation: when Master says i'm not enough sorry and i go next to the pole, herran go in front of me wiith Master...and stay like that, nothing start. How could i fix it ? (SexLab v 139b, Zaz Anim v 0551, FNIS v 5.0.2). All the other animations work with SexLab an Zaz . Make sure you have the Masturbate on Belt removal in Integration turned off. I am looking into forcing it into an off setting during the punishments. Also, if you use the Random Attack mod turn it off during the punishments as well.
aqqh Posted April 26, 2014 Posted April 26, 2014 Ooooh and the Master could tell you which side of the civil war to join too! That would likely be the empire. Shes associated with the Thalmor after all. Downside of this is that you would have to start CD quests early and on characters that didnt do much vanila quests yet.
carnifex Posted April 26, 2014 Posted April 26, 2014 I just noticed my idea for handing out flyers across cities is being considered for implementation, sweet! As for tying the story to other questlines, I see some deliciously wild possibilities with infiltrating the Thalmor embassy in the main storyline: 1. Simplest of all, instead of having Delphine arrange a way to get inside, Master can get you there - as a bound slave to entertain the guests. 2. Master actually being present at the Embassy party. So many possibilities... 2a. If PC was only ever a client of the shop, she may have some snide remarks and may be asked to provide the necessary distraction for a price (probably not one paid in gold). 2b. If PC ever did quests for Master, she takes the character aside under a pretext and demand explanations under pain of exposing the PC as an impostor. PC with good reputation with Master and/or dominant personality can get away with promises of revealing Thalmor secrets after the job. A less liked/more submissive char can make same promises, but will be outfitted with a belt and a "delivery insurance, you know the drill" comment. 2c. If PC is actually Master's slave, Master is furious for scheming behind her back. Heavy explanations are required, and the PC will get outfitted with a belt and a plug from hell, as well as an order to show up in the shop immediately after the job for a punishment she won't forget in three lifetimes. Another idea that crossed my mind for being Master's slave: in lieu of a more traditional punishment, the PC can be ordered to go to a city where she's a Thane and humiliate herself publicly. Something in the vein of "quests" in Fallout's Veronica D/s where the Courier-slave was forced to visit places where she accrued a high reputation and degrade herself before the quest NPCs there.
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