aqqh Posted April 21, 2014 Posted April 21, 2014 Orc smitty girl (De'Zra?) seems to be an exeption. Looks like she has a separate cooldown just for her dialogues alone. Just informing.
Selenia Posted April 22, 2014 Posted April 22, 2014 the armbinder make my game crash :/ Only this item. I will reinstall the mod. But... Dont work Any idea? (sorry my bad english) If you have the latest version of ZAZ animations it will cause that. integration has not been updated to work with it yet. Thanks! Its work now I cant wait for more updates :3
Zitanna Posted April 22, 2014 Posted April 22, 2014 Congrats on page 100! This is a spectacular mod, and very well fleshed out. Excited to see more added! I did notice a bug when talking to the orcs down stairs, where you could repeat the conversation, and gain unlimited sub/dom points. Maybe this is intended, or doesn't actually work? Anyways, keep up the great work!
Veladarius Posted April 22, 2014 Author Posted April 22, 2014 Congrats on page 100! This is a spectacular mod, and very well fleshed out. Excited to see more added! I did notice a bug when talking to the orcs down stairs, where you could repeat the conversation, and gain unlimited sub/dom points. Maybe this is intended, or doesn't actually work? Anyways, keep up the great work! No, it wasn't intended. I linked their main dialogue to the wrong point in the Q & A section, they were bypassing the initial dialogue with the timer. It has been corrected.
Veladarius Posted April 22, 2014 Author Posted April 22, 2014 Quick update: Things are progressing pretty well, I am doing some testing on some things that hook into a number of things including both quests. I have added a ledger to the shop where you can view some of your stats (thanks to Naaitsab for the idea and help). I am going to add the Devious Expansion as a requirement and will be using the items on the player as well as the npc's. I am working on a number of other things including new plugs, reworking the old ones into separate plugs as well as some other items. I have 1 more scene to make and possible 1 more quest (more for the dominant people) and a few other changes to things to make. The quest would be similar to the delivery quest but you would be giving some lessons to a couple (1 dom, 1 sub). I am looking for some other ideas for scenes or short quests to use in the future (minimal on sex or just whipping other people).
SullenMan Posted April 22, 2014 Posted April 22, 2014 Hi! your Devious Captures has one serious flaw - when the player is punished - his partner remains aloof. this is wrong - are responsible for the delivery both attendants. you can add a Devious Device and punishment pose to partner? it will be realistic.
skakiller Posted April 22, 2014 Posted April 22, 2014 So when listening to the conversations between the player and the master, it seems like the submissive questions are forshadowing becoming one of the display slaves. I haven't really fiddled with the updated version much, but is that/will that be a thing for the mod?
Veladarius Posted April 22, 2014 Author Posted April 22, 2014 So when listening to the conversations between the player and the master, it seems like the submissive questions are forshadowing becoming one of the display slaves. I haven't really fiddled with the updated version much, but is that/will that be a thing for the mod? Possibly. The next update will have the first step in wearing a belt for long term. Actually making the player a slave is still a ways off as the update after the one I am working on will be an expansion to the grounds around the shop, enslaving the player is after that. Here is a more detailed list of what the next update will have: Currently done: - Scene for Assisting a customer and his slave by demonstrating some items (5 new npc's: customer and his 4 slaves) - If you are a submissive person and come into the shop with a number of restraints that you could be wearing you may have them put on you and any extras taken - A short delivery quest for the smith De'Zra if you don't have any more opportunities for her to remove items (4 times is standard) and will add an additional one. - A way to get gags, armbinders and blindfolds removed, for a fee. If you can't pay it you can get credit but have to put up some collateral. - A ledger to see the status of some different things. - Disabled fast travel if you have the unremovable armbinder on - Belts and such used in the quests are only able to be removed with the key (no lock picking, using magic or anything else) Working on: - Setting up timer on delivery quest so taking too long will fail the delivery - Way to improve how much npc's like you if it falls too low to be able to do quests anymore - Quest / scene for dominant players, still working out details but would likely involve giving instruction to a couple on using some of the devices. - additional custom items including new plugs - addition of items from Devious Expansion and adding them and other custom belts and such to quests.
TheOzoneHole Posted April 23, 2014 Posted April 23, 2014 So when listening to the conversations between the player and the master, it seems like the submissive questions are forshadowing becoming one of the display slaves. I haven't really fiddled with the updated version much, but is that/will that be a thing for the mod? Possibly. The next update will have the first step in wearing a belt for long term. Actually making the player a slave is still a ways off as the update after the one I am working on will be an expansion to the grounds around the shop, enslaving the player is after that. Here is a more detailed list of what the next update will have: Currently done: - Scene for Assisting a customer and his slave by demonstrating some items (5 new npc's: customer and his 4 slaves) - If you are a submissive person and come into the shop with a number of restraints that you could be wearing you may have them put on you and any extras taken - A short delivery quest for the smith De'Zra if you don't have any more opportunities for her to remove items (4 times is standard) and will add an additional one. - A way to get gags, armbinders and blindfolds removed, for a fee. If you can't pay it you can get credit but have to put up some collateral. - A ledger to see the status of some different things. - Disabled fast travel if you have the unremovable armbinder on - Belts and such used in the quests are only able to be removed with the key (no lock picking, using magic or anything else) Working on: - Setting up timer on delivery quest so taking too long will fail the delivery - Way to improve how much npc's like you if it falls too low to be able to do quests anymore - Quest / scene for dominant players, still working out details but would likely involve giving instruction to a couple on using some of the devices. - additional custom items including new plugs - addition of items from Devious Expansion and adding them and other custom belts and such to quests. This sounds great Vel; and I thought of this just now, but maybe change things so that the player must complete a delivery quest successfully. While making things more linear in a way, it would enable you to change the answer to the D/s question from "I would never" to "Never again" and would enable the PC to speak from experience to both the Dom and sub for the new quest you're planning. Also, that would prove to Master that the player can be trusted with more difficult tasks like the retrieval quest on the Dom side and the assist customer quest on the more submissive side.
redress32 Posted April 23, 2014 Posted April 23, 2014 Quick update: Things are progressing pretty well, I am doing some testing on some things that hook into a number of things including both quests. I have added a ledger to the shop where you can view some of your stats (thanks to Naaitsab for the idea and help). I am going to add the Devious Expansion as a requirement and will be using the items on the player as well as the npc's. I am working on a number of other things including new plugs, reworking the old ones into separate plugs as well as some other items. I have 1 more scene to make and possible 1 more quest (more for the dominant people) and a few other changes to things to make. The quest would be similar to the delivery quest but you would be giving some lessons to a couple (1 dom, 1 sub). I am looking for some other ideas for scenes or short quests to use in the future (minimal on sex or just whipping other people). Very nice mod. I've enjoyed it so far. A few suggestions since you asked (more for the subs): * At a certain level, Master may ask you to give them something from your inventory, or gold. Nothing big, just something small, like a potion. This sets a bit/adds sub points. * Later on, Master may ask for something a little more substantial: Armor or clothes you're not wearing, something worth at least X amount, etc. This sets a bit/adds sub points. * Later on, Master asks for a lot more - all your gold, etc, and stops paying rewards for quests. * At some point, Master wants everything - including any player homes (maybe symbolically represented by the key, and re-locking the doors). At this stage, Master may randomly take something you're carrying without asking. * At the highest level of submission, Master takes everything (eg: auto-drop all items into a chest on entrance, a la Prison Overhaul), and then on exit player can take some or all back (sans whatever Master kept for herself). * If there is any kind of integration with tattoos, such as Slave Tats, then if you ever get to the point where the player is a slave, they can get a tattoo(s). Anyway, that was the simplest suggestion I had
SullenMan Posted April 23, 2014 Posted April 23, 2014 probably worth adding enslavement Player by hostess of store if the player wearing a collar or other devices. Shopkeeper see the "runaway slave" and he finds a new use. it's a new dialog and script of following the host. in other words, at the first meeting with the hostess store thief A player risks one of the objects of the exhibition and meet random NPC entering the shop ....
torlok Posted April 23, 2014 Posted April 23, 2014 i did some of the quests, then got angry and had my slaves attack the master then I walked up, tied her up, robbed her, and raped her. Then as retribution for the torment of the plugs, I took three of her slaves as payment, and raped her two daughters too ((that's what I am rping the two other shopkeepers are, adopted daughters/subs)). HEHE the aster brought out my evil side, as you can tell.
Regallag the Perv Posted April 23, 2014 Posted April 23, 2014 Here is a more detailed list of what the next update will have: Currently done: - Scene for Assisting a customer and his slave by demonstrating some items (5 new npc's: customer and his 4 slaves) - If you are a submissive person and come into the shop with a number of restraints that you could be wearing you may have them put on you and any extras taken - A short delivery quest for the smith De'Zra if you don't have any more opportunities for her to remove items (4 times is standard) and will add an additional one. - A way to get gags, armbinders and blindfolds removed, for a fee. If you can't pay it you can get credit but have to put up some collateral. - A ledger to see the status of some different things. - Disabled fast travel if you have the unremovable armbinder on - Belts and such used in the quests are only able to be removed with the key (no lock picking, using magic or anything else) [bolding and underlining done by me] Wait, don't armbinders disable opening the map? Or do I have some glitch making them even worse? Don't get me wrong, it's a great glitch (if that's what it is) you shouldn't be able to get out your map with hands bound behind you, but I want my mods to function correctly.
Veladarius Posted April 23, 2014 Author Posted April 23, 2014 Here is a more detailed list of what the next update will have: Currently done: - Scene for Assisting a customer and his slave by demonstrating some items (5 new npc's: customer and his 4 slaves) - If you are a submissive person and come into the shop with a number of restraints that you could be wearing you may have them put on you and any extras taken - A short delivery quest for the smith De'Zra if you don't have any more opportunities for her to remove items (4 times is standard) and will add an additional one. - A way to get gags, armbinders and blindfolds removed, for a fee. If you can't pay it you can get credit but have to put up some collateral. - A ledger to see the status of some different things. - Disabled fast travel if you have the unremovable armbinder on - Belts and such used in the quests are only able to be removed with the key (no lock picking, using magic or anything else) [bolding and underlining done by me] Wait, don't armbinders disable opening the map? Or do I have some glitch making them even worse? Don't get me wrong, it's a great glitch (if that's what it is) you shouldn't be able to get out your map with hands bound behind you, but I want my mods to function correctly. I have been able to open the map with the armbinder on several times, I am guessing that since there are people asking to disable the fasttravel they have been able to as well. Not being able to open the map would be something that Integration controls and Min has found that there are some things that are very hard to block.
Selenia Posted April 23, 2014 Posted April 23, 2014 I hope something happens as the Master always try to subjugate the player, making him believe have a slave mentality and enslaves him if he reaches certain level of submission. Type, forcing the player to do some missions only with the promise of being freed from Devices. Or prove to have a dominant or free mindset. The Master wants to increase the "collection of slaves." (sorry my poor english)
Regallag the Perv Posted April 23, 2014 Posted April 23, 2014 I've come up with a few dom-side ideas: 1.) Master tells you, "Herran's arm is getting tired. Here's a whip, YOU give the unruly slave(s) a lesson." This one pays very little. You might decide to be merciful and lie to Master, but if she finds out she'll make up the difference on YOUR back. 2.) Slave pick-up. Master has bought a new slave and she wants you bring it in. Be aware that Master has paid for a slave and she'll get one when you return, even if you return alone! a.) It's your bad luck that you walked in right before the guards launched a raid. Now you have to fight alongside the slavers... or turn against them. b.) On the way back to the shop you're ambushed by some relatives/friends of the slave who want her free. Will you let HER go, or fight to keep IT in chains? c.) Animals attack! No moral dilemma here, they just want to eat both of you and you need to keep the property alive. d.) The 'sellers' are actually bandits who scammed Master and will attack you. Kill them and retrieve Master's payment (it might work best if this was some kind of container rather than a sum of gold, otherwise you could just pay your way out of punishment), or return to face the consequences... or (if it's doable from a technical standpoint) subdue the female ringleader and return with her chains. Master will show her just how big of a mistake she made. 3.) This one isn't really a quest, but Master might reward you by letting you borrow one of her slaves (and plenty of toys) for a day.
abeman Posted April 24, 2014 Posted April 24, 2014 Thank you for this great mod. Looking forward for more content to sub-players, Im a big fan of "msex Veronica D/s"-mod for falloutnewvegas so becoming enslaved by the master is the most what i wait for now. Should mention this if somebody has trouble with this mod: sos+futa-content gave me grey hairs and lots of ctd with this mod, both unp and cbbe+phygnos. I suggest avoiding them, sos alone works great though. I use amazingfollowertweaks and turning off auto-relax fixed most problems with scenes stopping.
trylian Posted April 24, 2014 Posted April 24, 2014 Hello there why i get this bug,i have CBBE, Device asset, dream shop & devious ofc...http://postimg.org/image/b2zf5j0r7/
Adam Jensen Posted April 24, 2014 Posted April 24, 2014 I've come up with a few dom-side ideas: 1.) Master tells you, "Herran's arm is getting tired. Here's a whip, YOU give the unruly slave(s) a lesson." This one pays very little. You might decide to be merciful and lie to Master, but if she finds out she'll make up the difference on YOUR back. 2.) Slave pick-up. Master has bought a new slave and she wants you bring it in. Be aware that Master has paid for a slave and she'll get one when you return, even if you return alone! a.) It's your bad luck that you walked in right before the guards launched a raid. Now you have to fight alongside the slavers... or turn against them. b.) On the way back to the shop you're ambushed by some relatives/friends of the slave who want her free. Will you let HER go, or fight to keep IT in chains? c.) Animals attack! No moral dilemma here, they just want to eat both of you and you need to keep the property alive. d.) The 'sellers' are actually bandits who scammed Master and will attack you. Kill them and retrieve Master's payment (it might work best if this was some kind of container rather than a sum of gold, otherwise you could just pay your way out of punishment), or return to face the consequences... or (if it's doable from a technical standpoint) subdue the female ringleader and return with her chains. Master will show her just how big of a mistake she made. 3.) This one isn't really a quest, but Master might reward you by letting you borrow one of her slaves (and plenty of toys) for a day. Someone please make this happen.
Veladarius Posted April 24, 2014 Author Posted April 24, 2014 Hello there why i get this bug,i have CBBE, Device asset, dream shop & devious ofc... http://postimg.org/image/b2zf5j0r7/ If it is an armbinder you received from the shop then you are having an issue with Integration. If you have updated to the newest versions of ZAZ and/or SexLab, Integration is not compatible with those yet. Otherwise check your installation of Integration is correct, may want to try and reinstall it.
TheOzoneHole Posted April 24, 2014 Posted April 24, 2014 Here is a more detailed list of what the next update will have: Currently done: - Scene for Assisting a customer and his slave by demonstrating some items (5 new npc's: customer and his 4 slaves) - If you are a submissive person and come into the shop with a number of restraints that you could be wearing you may have them put on you and any extras taken - A short delivery quest for the smith De'Zra if you don't have any more opportunities for her to remove items (4 times is standard) and will add an additional one. - A way to get gags, armbinders and blindfolds removed, for a fee. If you can't pay it you can get credit but have to put up some collateral. - A ledger to see the status of some different things. - Disabled fast travel if you have the unremovable armbinder on - Belts and such used in the quests are only able to be removed with the key (no lock picking, using magic or anything else) [bolding and underlining done by me] Wait, don't armbinders disable opening the map? Or do I have some glitch making them even worse? Don't get me wrong, it's a great glitch (if that's what it is) you shouldn't be able to get out your map with hands bound behind you, but I want my mods to function correctly. I have been able to open the map with the armbinder on several times, I am guessing that since there are people asking to disable the fasttravel they have been able to as well. Not being able to open the map would be something that Integration controls and Min has found that there are some things that are very hard to block. Vel, my thing with disabled fast travel was only with the specific "Captured Dreams" belt that Master equips the player with during the delivery quests. I've never been able to open any menus while in an armbinder. Honestly I though it was odd that you mentioned the armbinder at all, since I've never been able to FT with it on anyway. My point was that it just seemed overly simple to walk outside, open the map, pick that place I'd found that is closest to the destination, and cut out most of the run from CDS to destination and back with the tormentor plugs in. I've come up with a few dom-side ideas: 1.) Master tells you, "Herran's arm is getting tired. Here's a whip, YOU give the unruly slave(s) a lesson." This one pays very little. You might decide to be merciful and lie to Master, but if she finds out she'll make up the difference on YOUR back. 2.) Slave pick-up. Master has bought a new slave and she wants you bring it in. Be aware that Master has paid for a slave and she'll get one when you return, even if you return alone! a.) It's your bad luck that you walked in right before the guards launched a raid. Now you have to fight alongside the slavers... or turn against them. b.) On the way back to the shop you're ambushed by some relatives/friends of the slave who want her free. Will you let HER go, or fight to keep IT in chains? c.) Animals attack! No moral dilemma here, they just want to eat both of you and you need to keep the property alive. d.) The 'sellers' are actually bandits who scammed Master and will attack you. Kill them and retrieve Master's payment (it might work best if this was some kind of container rather than a sum of gold, otherwise you could just pay your way out of punishment), or return to face the consequences... or (if it's doable from a technical standpoint) subdue the female ringleader and return with her chains. Master will show her just how big of a mistake she made. 3.) This one isn't really a quest, but Master might reward you by letting you borrow one of her slaves (and plenty of toys) for a day. Puppet Master integration patch? Hello there why i get this bug,i have CBBE, Device asset, dream shop & devious ofc... http://postimg.org/image/b2zf5j0r7/ Try re-running the FNIS for Users tool. Possibly re-installing FNIS or even downgrading to an older version. If that doesn't work, try re-installing the Devious Devices - Assets mod, as that is what adds the armbinder, not this mod. Good luck.
Veladarius Posted April 24, 2014 Author Posted April 24, 2014 I've come up with a few dom-side ideas: 1.) Master tells you, "Herran's arm is getting tired. Here's a whip, YOU give the unruly slave(s) a lesson." This one pays very little. You might decide to be merciful and lie to Master, but if she finds out she'll make up the difference on YOUR back. 2.) Slave pick-up. Master has bought a new slave and she wants you bring it in. Be aware that Master has paid for a slave and she'll get one when you return, even if you return alone! a.) It's your bad luck that you walked in right before the guards launched a raid. Now you have to fight alongside the slavers... or turn against them. b.) On the way back to the shop you're ambushed by some relatives/friends of the slave who want her free. Will you let HER go, or fight to keep IT in chains? c.) Animals attack! No moral dilemma here, they just want to eat both of you and you need to keep the property alive. d.) The 'sellers' are actually bandits who scammed Master and will attack you. Kill them and retrieve Master's payment (it might work best if this was some kind of container rather than a sum of gold, otherwise you could just pay your way out of punishment), or return to face the consequences... or (if it's doable from a technical standpoint) subdue the female ringleader and return with her chains. Master will show her just how big of a mistake she made. 3.) This one isn't really a quest, but Master might reward you by letting you borrow one of her slaves (and plenty of toys) for a day. Someone please make this happen. 1.) is a possibility, more likely once the shop has been expanded. 2.) This is more complex but is possible. 3.) Not likely. Unless some mods are bypassing some of the SexLab keywords I have set the slaves up for SexLab to ignore them. I have seen the Random Attack mod try and use them and it quits just as the other person gets to them. Herran should be set up the same way but the others are still available (and more likely to be used).
Adam Jensen Posted April 24, 2014 Posted April 24, 2014 The one that intrigues me the most is 2. Sounds like a pretty cool quest with high risk.
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