Veladarius Posted April 12, 2014 Author Posted April 12, 2014 Yeah, did a clean save when I last updated as I do with pretty much all mods (uninstall, update fins, go ingame, wait for an hour or so to make sure any scripts are gone too, then back out to install new one). Even tried with a complete new char, still same. This is the last part of papyrus (has lots of sees xx naked and gets increased arousal though due to all the naked slaves ) [04/12/2014 - 03:20:56AM] [Zad]: No menus are open. Equipping silently. [04/12/2014 - 03:20:56AM] [Zad]: No menus are open. Equipping silently. [04/12/2014 - 03:20:56AM] [Zad]: Syncing for actor Nissa. [04/12/2014 - 03:20:57AM] [Zad]: Syncing for actor Herran. [04/12/2014 - 03:20:57AM] [Zad]: Syncing for actor Nissa. [04/12/2014 - 03:20:57AM] [Zad]: SyncInventory(): Npc is equipping Plugs. [04/12/2014 - 03:20:57AM] [Zad]: OnEffectStart(gag-noFood) [04/12/2014 - 03:20:57AM] [Zad]: OnEquipped(Slave Tarri: Cuffs (Padded) (Legs)) [04/12/2014 - 03:20:57AM] [Zad]: OnEffectStart(blindfold) [04/12/2014 - 03:20:58AM] [Zad]: Syncing for actor Slave Tarri. [04/12/2014 - 03:20:58AM] [Zad]: SyncInventory(): Npc is equipping blindfold. [04/12/2014 - 03:20:58AM] [Zad]: No menus are open. Equipping silently. [04/12/2014 - 03:20:58AM] [Zad]: Syncing for actor Slave Alanna. [04/12/2014 - 03:20:59AM] [Zad]: SyncInventory(): Npc is equipping Plugs. [04/12/2014 - 03:20:59AM] [Zad]: ReEquipExistingDevice() is working [04/12/2014 - 03:20:59AM] [Zad]: Syncing for actor Nissa. [04/12/2014 - 03:20:59AM] [Zad]: Syncing for actor Tessa. [04/12/2014 - 03:21:00AM] [Zad]: SyncInventory(): Npc is equipping Leg Cuffs. [04/12/2014 - 03:21:00AM] [Zad]: Syncing for actor Slave Alanna. [04/12/2014 - 03:21:00AM] [Zad]: SyncInventory(): Equipping Leg Cuffs. [04/12/2014 - 03:21:00AM] [Zad]: SyncInventory(): Npc is equipping Arm Cuffs. [04/12/2014 - 03:21:00AM] [Zad]: SyncInventory(): Npc is equipping Belt. [04/12/2014 - 03:21:00AM] [Zad]: Syncing for actor Nissa. [04/12/2014 - 03:21:00AM] [Zad]: SyncInventory(): Equipping Arm Cuffs. [04/12/2014 - 03:21:00AM] [Zad]: SyncInventory(): Npc is equipping Chastity Bra. [04/12/2014 - 03:21:00AM] [Zad]: SyncInventory(): Equipping Chastity Bra. [04/12/2014 - 03:21:00AM] [Zad]: ElectroStim: Registered for mod events. [04/12/2014 - 03:21:01AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:21:01AM] [Zad]: Syncing for actor Tessa. [04/12/2014 - 03:21:01AM] [Zad]: SyncInventory(): Npc is equipping Belt. [04/12/2014 - 03:21:02AM] [Zad]: SyncInventory(): Equipping Belt. [04/12/2014 - 03:21:02AM] [Zad]: No menus are open. Equipping silently. [04/12/2014 - 03:21:02AM] [Zad]: Avoiding FTM duplication bug (Harness + Collar). [04/12/2014 - 03:21:02AM] [Zad]: OnEffectStart(blindfold) [04/12/2014 - 03:21:02AM] [Zad]: SyncInventory(): Equipping Plugs. [04/12/2014 - 03:21:02AM] [Zad]: SyncInventory(): Equipping Belt. [04/12/2014 - 03:21:02AM] [Zad]: SyncInventory(): Equipping Plugs. [04/12/2014 - 03:21:03AM] [Zad]: Syncing for actor Slave Tarri. [04/12/2014 - 03:21:03AM] [Zad]: SyncInventory(): Npc is equipping Collar. [04/12/2014 - 03:21:03AM] [Zad]: OnEffectStart(gag) [04/12/2014 - 03:21:03AM] [Zad]: SyncInventory(): Equipping Collar. [04/12/2014 - 03:21:03AM] [Zad]: Syncing for actor Slave Kara. [04/12/2014 - 03:21:03AM] [Zad]: SyncInventory(): Npc is equipping Plugs. [04/12/2014 - 03:21:03AM] [Zad]: SyncInventory(): Npc is equipping Collar. [04/12/2014 - 03:21:03AM] [Zad]: SyncInventory(): Equipping Collar. [04/12/2014 - 03:21:03AM] [Zad]: Syncing for actor Slave Alanna. [04/12/2014 - 03:21:03AM] [Zad]: SyncInventory(): Npc is equipping Harness. [04/12/2014 - 03:21:03AM] [Zad]: Syncing for actor Slave Tarri. [04/12/2014 - 03:21:04AM] [Zad]: SyncInventory(): Equipping Harness. [04/12/2014 - 03:21:04AM] [Zad]: No menus are open. Equipping silently. [04/12/2014 - 03:21:04AM] [Zad]: SyncInventory(): Equipping blindfold. [04/12/2014 - 03:21:04AM] [Zad]: OnEffectStart(gag) [04/12/2014 - 03:21:05AM] [Zad]: Syncing for actor Slave Tarri. [04/12/2014 - 03:21:05AM] [Zad]: SyncInventory(): Npc is equipping Plugs. [04/12/2014 - 03:21:06AM] [Zad]: OnEffectStart(gag-noFood) [04/12/2014 - 03:21:06AM] [Zad]: Syncing for actor Slave Alanna. [04/12/2014 - 03:21:06AM] [Zad]: Syncing for actor Slave Tarri. [04/12/2014 - 03:21:06AM] [Zad]: SyncInventory(): Npc is equipping gag. [04/12/2014 - 03:21:06AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:21:06AM] [Zad]: SyncInventory(): Equipping gag. [04/12/2014 - 03:21:07AM] [Zad]: Syncing for actor Tessa. [04/12/2014 - 03:21:07AM] [Zad]: SyncInventory(): Npc is equipping Arm Cuffs. [04/12/2014 - 03:21:07AM] [Zad]: SyncInventory(): Equipping Arm Cuffs. [04/12/2014 - 03:21:07AM] [Zad]: SyncInventory(): Equipping Plugs. [04/12/2014 - 03:21:08AM] [Zad]: Syncing for actor Herran. [04/12/2014 - 03:21:08AM] [Zad]: SyncInventory(): Npc is equipping Plugs. [04/12/2014 - 03:21:08AM] [Zad]: Syncing for actor Slave Alanna. [04/12/2014 - 03:21:08AM] [Zad]: RestraintScript OnEquippedPost Collar [04/12/2014 - 03:21:08AM] [Zad]: original exposure rate was 2.000000. Setting to 6.000000. [04/12/2014 - 03:21:08AM] [Zad]: RepopulateNpcs() [04/12/2014 - 03:21:08AM] [Zad]: Syncing for actor Slave Kara. [04/12/2014 - 03:21:08AM] [Zad]: Syncing for actor Slave Kara. [04/12/2014 - 03:21:08AM] [Zad]: SyncInventory(): Npc is equipping Plugs. [04/12/2014 - 03:21:08AM] [Zad]: SyncInventory(): Npc is equipping Collar. [04/12/2014 - 03:21:09AM] [Zad]: Syncing for actor Herran. [04/12/2014 - 03:21:09AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:21:09AM] [Zad]: SyncInventory(): Npc is equipping Collar. [04/12/2014 - 03:21:09AM] [Zad]: SyncInventory(): Npc is equipping Arm Cuffs. [04/12/2014 - 03:21:09AM] [Zad]: RestraintScript OnEquippedPost Legs [04/12/2014 - 03:21:09AM] [Zad]: SyncInventory(): Equipping Collar. [04/12/2014 - 03:21:09AM] [Zad]: RestraintScript OnEquippedPost BodyHarness [04/12/2014 - 03:21:09AM] [Zad]: SyncInventory(): Equipping Plugs. [04/12/2014 - 03:21:09AM] [Zad]: original exposure rate was 3.000000. Setting to 9.000000. [04/12/2014 - 03:21:09AM] [Zad]: RepopulateNpcs() is already processing. [04/12/2014 - 03:21:10AM] [Zad]: RestraintScript OnEquippedPost Collar [04/12/2014 - 03:21:10AM] [Zad]: SyncInventory(): Equipping Collar. [04/12/2014 - 03:21:10AM] [Zad]: SyncInventory(): Equipping Plugs. [04/12/2014 - 03:21:10AM] [Zad]: Syncing for actor Tessa. [04/12/2014 - 03:21:10AM] [Zad]: Syncing for actor Slave Alanna. [04/12/2014 - 03:21:10AM] [Zad]: SyncInventory(): Npc is equipping Collar. [04/12/2014 - 03:21:10AM] [Zad]: SyncInventory(): Npc is equipping blindfold. [04/12/2014 - 03:21:10AM] [Zad]: SyncInventory(): Equipping blindfold. [04/12/2014 - 03:21:11AM] [Zad]: RestraintScript OnEquippedPost Blindfold [04/12/2014 - 03:21:11AM] [Zad]: SyncInventory(): Npc is equipping Leg Cuffs. [04/12/2014 - 03:21:11AM] [Zad]: SyncInventory(): Equipping Leg Cuffs. [04/12/2014 - 03:21:11AM] [Zad]: RestraintScript OnEquippedPost Legs [04/12/2014 - 03:21:11AM] [Zad]: ElectroStim: Registered for mod events. [04/12/2014 - 03:21:12AM] [Zad]: SyncInventory(): Equipping Plugs. [04/12/2014 - 03:21:12AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:21:12AM] [Zad]: Syncing for actor Herran. [04/12/2014 - 03:21:12AM] [Zad]: SyncInventory(): Npc is equipping Chastity Bra. [04/12/2014 - 03:21:12AM] [Zad]: SyncInventory(): Npc is equipping Arm Cuffs. [04/12/2014 - 03:21:12AM] [Zad]: SyncInventory(): Equipping Arm Cuffs. [04/12/2014 - 03:21:12AM] [Zad]: SyncInventory(): Npc is equipping Belt. [04/12/2014 - 03:21:12AM] [Zad]: SyncInventory(): Equipping Belt. [04/12/2014 - 03:21:13AM] [Zad]: SyncInventory(): Equipping Arm Cuffs. [04/12/2014 - 03:21:13AM] [Zad]: RestraintScript OnEquippedPost Arms [04/12/2014 - 03:21:13AM] [Zad]: RestraintScript OnEquippedPost Collar [04/12/2014 - 03:21:13AM] [Zad]: ReEquipExistingDevice() is working [04/12/2014 - 03:21:13AM] [slainternalscr <sla_Internal (0A083137)>]: Slave Tarri got 4 exposure for seeing naked Lyala [04/12/2014 - 03:21:13AM] [Zad]: Syncing for actor Slave Alanna. [04/12/2014 - 03:21:13AM] [Zad]: RestraintScript OnEquippedPost Blindfold [04/12/2014 - 03:21:14AM] [Zad]: SyncInventory(): Npc is equipping gag. [04/12/2014 - 03:21:14AM] [Zad]: SyncInventory(): Equipping gag. [04/12/2014 - 03:21:14AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:21:14AM] [Zad]: RestraintScript OnEquippedPost Arms [04/12/2014 - 03:21:15AM] [Zad]: original exposure rate was 2.000000. Setting to 6.000000. [04/12/2014 - 03:21:15AM] [Zad]: RepopulateNpcs() is already processing. [04/12/2014 - 03:21:15AM] [slainternalscr <sla_Internal (0A083137)>]: Slave Alanna got 18 exposure for seeing naked Lyala [04/12/2014 - 03:21:15AM] [slainternalscr <sla_Internal (0A083137)>]: Slave Kara got 4 exposure for seeing naked Lyala [04/12/2014 - 03:21:15AM] [Zad]: RestraintScript OnEquippedPost Legs [04/12/2014 - 03:21:15AM] [Zad]: SyncInventory(): Equipping Collar. [04/12/2014 - 03:21:16AM] [Zad]: RestraintScript OnEquippedPost Collar [04/12/2014 - 03:21:16AM] [Zad]: RestraintScript OnEquippedPost Arms [04/12/2014 - 03:21:17AM] [slainternalscr <sla_Internal (0A083137)>]: Tessa got 12 exposure for seeing naked Lyala [04/12/2014 - 03:21:17AM] [Zad]: original exposure rate was 2.000000. Setting to 6.000000. [04/12/2014 - 03:21:17AM] [Zad]: RepopulateNpcs() [04/12/2014 - 03:21:17AM] [Zad]: Aborting repopulation of NPC slots: Hit throttle. [04/12/2014 - 03:21:18AM] [slainternalscr <sla_Internal (0A083137)>]: Nissa got 4 exposure for seeing naked Lyala [04/12/2014 - 03:21:18AM] [slainternalscr <sla_Internal (0A083137)>]: master got 4 exposure for seeing naked Lyala [04/12/2014 - 03:21:19AM] [Zad]: RestraintScript OnEquippedPost Collar [04/12/2014 - 03:21:19AM] [Zad]: SyncInventory(): Equipping Chastity Bra. [04/12/2014 - 03:21:19AM] [Zad]: Syncing for actor Slave Tarri. [04/12/2014 - 03:21:19AM] [Zad]: SyncInventory(): Npc is equipping Leg Cuffs. [04/12/2014 - 03:21:19AM] [Zad]: SyncInventory(): Equipping Leg Cuffs. [04/12/2014 - 03:21:20AM] [Zad]: RestraintScript OnEquippedPost Arms [04/12/2014 - 03:21:20AM] RNPC: Periodic update check. [04/12/2014 - 03:21:21AM] [Zad]: RestraintScript OnEquippedPost Legs [04/12/2014 - 03:21:21AM] [Zad]: Syncing for actor Slave Tarri. [04/12/2014 - 03:21:21AM] [Zad]: SyncInventory(): Npc is equipping Harness. [04/12/2014 - 03:21:21AM] [Zad]: Syncing for actor Nissa. [04/12/2014 - 03:21:22AM] [Zad]: SyncInventory(): Equipping Harness. [04/12/2014 - 03:21:22AM] [Zad]: ReEquipExistingDevice() is working [04/12/2014 - 03:21:22AM] [Zad]: SyncInventory(): Npc is equipping Harness. [04/12/2014 - 03:21:22AM] [Zad]: SyncInventory(): Equipping Harness. [04/12/2014 - 03:21:22AM] [Zad]: ReEquipExistingDevice() is working [04/12/2014 - 03:21:26AM] [Zad]: RestraintScript OnEquippedPost BodyHarness [04/12/2014 - 03:21:26AM] [Zad]: original exposure rate was 2.000000. Setting to 6.000000. [04/12/2014 - 03:21:26AM] [Zad]: RepopulateNpcs() [04/12/2014 - 03:21:27AM] [Zad]: RestraintScript OnEquippedPost BodyHarness [04/12/2014 - 03:21:27AM] [Zad]: original exposure rate was 2.000000. Setting to 6.000000. [04/12/2014 - 03:21:27AM] [Zad]: RepopulateNpcs() is already processing. [04/12/2014 - 03:21:28AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:21:30AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [04/12/2014 - 03:21:31AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:21:33AM] [slainternalscr <sla_Internal (0A083137)>]: Slave Alanna got 18 exposure for seeing naked Lyala [04/12/2014 - 03:21:34AM] [slainternalscr <sla_Internal (0A083137)>]: Tessa got 12 exposure for seeing naked Lyala [04/12/2014 - 03:21:34AM] [slainternalscr <sla_Internal (0A083137)>]: Slave Tarri got 12 exposure for seeing naked Lyala [04/12/2014 - 03:21:36AM] [slainternalscr <sla_Internal (0A083137)>]: Slave Kara got 12 exposure for seeing naked Lyala [04/12/2014 - 03:21:36AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:21:37AM] [slainternalscr <sla_Internal (0A083137)>]: master got 4 exposure for seeing naked Lyala [04/12/2014 - 03:21:41AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:21:44AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:21:45AM] Updating Orphanables Status: ------------------------ [04/12/2014 - 03:21:46AM] [DLC2PillarBuilderActorScript < (040177DD)>]OnPackageStart() [04/12/2014 - 03:21:47AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:21:52AM] ------------------- [04/12/2014 - 03:21:52AM] RNPC: Periodic update check. [04/12/2014 - 03:21:55AM] [slainternalscr <sla_Internal (0A083137)>]: Slave Tarri got 12 exposure for seeing naked Lyala [04/12/2014 - 03:21:56AM] [slainternalscr <sla_Internal (0A083137)>]: Slave Kara got 12 exposure for seeing naked Lyala [04/12/2014 - 03:21:57AM] [slainternalscr <sla_Internal (0A083137)>]: Tessa got 12 exposure for seeing naked Lyala [04/12/2014 - 03:21:57AM] [slainternalscr <sla_Internal (0A083137)>]: Lyala got 4 exposure for seeing naked Slave Tarri [04/12/2014 - 03:21:58AM] [slainternalscr <sla_Internal (0A083137)>]: Slave Alanna got 18 exposure for seeing naked Lyala [04/12/2014 - 03:21:59AM] [slainternalscr <sla_Internal (0A083137)>]: master got 4 exposure for seeing naked Lyala [04/12/2014 - 03:22:00AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:22:02AM] [slainternalscr <sla_Internal (0A083137)>]: Lyala got 4 exposure for seeing naked Slave Kara [04/12/2014 - 03:22:03AM] [slainternalscr <sla_Internal (0A083137)>]: Lyala got 4 exposure for seeing naked Slave Alanna [04/12/2014 - 03:22:03AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:22:09AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:22:12AM] [DLC2PillarBuilderActorScript < (040177DB)>]OnPackageStart() [04/12/2014 - 03:22:16AM] [slainternalscr <sla_Internal (0A083137)>]: Nissa got 12 exposure for seeing naked Lyala [04/12/2014 - 03:22:16AM] [slainternalscr <sla_Internal (0A083137)>]: master got 4 exposure for seeing naked Lyala [04/12/2014 - 03:22:17AM] [slainternalscr <sla_Internal (0A083137)>]: Tessa got 12 exposure for seeing naked Lyala [04/12/2014 - 03:22:18AM] [slainternalscr <sla_Internal (0A083137)>]: Slave Tarri got 12 exposure for seeing naked Lyala [04/12/2014 - 03:22:19AM] [slainternalscr <sla_Internal (0A083137)>]: Herran got 12 exposure for seeing naked Lyala [04/12/2014 - 03:22:20AM] [slainternalscr <sla_Internal (0A083137)>]: Slave Kara got 12 exposure for seeing naked Lyala [04/12/2014 - 03:22:20AM] [slainternalscr <sla_Internal (0A083137)>]: Lyala got 4 exposure for seeing naked Slave Tarri [04/12/2014 - 03:22:21AM] [slainternalscr <sla_Internal (0A083137)>]: Slave Alanna got 18 exposure for seeing naked Lyala [04/12/2014 - 03:22:21AM] [slainternalscr <sla_Internal (0A083137)>]: Lyala got 4 exposure for seeing naked Slave Kara [04/12/2014 - 03:22:21AM] [slainternalscr <sla_Internal (0A083137)>]: Lyala got 4 exposure for seeing naked Slave Alanna [04/12/2014 - 03:22:24AM] VM is freezing... [04/12/2014 - 03:22:24AM] VM is frozen There aren't any errors from the scripts from Captured Dreams and none really from anything else. What stage did the punishment get to? SQV CDxMP01 will tell you the stage it was at but I am pretty sure where it got to.
PubliusNV Posted April 12, 2014 Posted April 12, 2014 I seem to be having the same problem. sqv cdxmp01 says I'm at stage 70. My PC is bound and can't move, and attempts at waiting for more than 24 hours don't free her. Is the Master supposed to free her after some amount of time passes?
Mud Posted April 12, 2014 Posted April 12, 2014 Normally, you're supposed to then be moved to a cage in the remote wilderness and released there with all the stuff still on you. As I mentioned above you need to set the quest stage to 80, and then to 210 to get around the bug right now.
aqqh Posted April 12, 2014 Posted April 12, 2014 I seem to be having the same problem. sqv cdxmp01 says I'm at stage 70. My PC is bound and can't move, and attempts at waiting for more than 24 hours don't free her. Is the Master supposed to free her after some amount of time passes? No you are supposed to get some punishment then you'll be moved outside for even more punishment. What ingame time are you talking with the master? Becouse i do had this bug few times but only when i was talking to her during nightime. Waiting till 8am was all i ever had to do to make it work as intended. Oh and keep in mind that the script of this quest can be interrupted if some other script would start some sction that would block it from running. For example during 2nd day of outside punishment Private Needs mod i have installed trigerred burst bladder event (no wonder 2 days without being allowed to take a piss ) and that blocked the event of Harran getting me out of the cage.
Veladarius Posted April 12, 2014 Author Posted April 12, 2014 I seem to be having the same problem. sqv cdxmp01 says I'm at stage 70. My PC is bound and can't move, and attempts at waiting for more than 24 hours don't free her. Is the Master supposed to free her after some amount of time passes? Anyone who is having this issue try this: Find the script called CDxMP01End02 in the scripts folder Make a copy of the script and name it DxMP01End02 Your save is likely remembering the old name of the script and is unable to start the next scene because it thinks the script for it is not there.
kurotatsu Posted April 12, 2014 Posted April 12, 2014 I was thinking - that PC, when more submissive, might be more heavily "eqipped" for delivery. Like adding cuffs, gag. And maybe even willingly allow them to be kept on, without angering Mater.
naaitsab Posted April 12, 2014 Posted April 12, 2014 Interaction with NPC's while wearing a gag is still a bit clumsy/non-existing at the moment. So that isn't exactly handy for the delivery missions But I agree that some extra gear would be nice. Especially when masters says that you need to do better than last time, maybe something like the locked harness and boots for some extra humiliation. Gags+ and/or Devious Interactions are in dire need of some more advanced NPC interaction while gagged in my opinion.
Nalessa Posted April 12, 2014 Posted April 12, 2014 Still doesn't work. Doing sqv says quest stage is at 5, priority 50. And It's 9 am ingame time, so that also doesn't help neither.
Veladarius Posted April 12, 2014 Author Posted April 12, 2014 Still doesn't work. Doing sqv says quest stage is at 5, priority 50. And It's 9 am ingame time, so that also doesn't help neither. Ok, was looking at the other punishment, the one for not doing the retrieval is CDxMP02 and if you are just standing there it would be about stage 10 or 15.
PubliusNV Posted April 12, 2014 Posted April 12, 2014 I seem to be having the same problem. sqv cdxmp01 says I'm at stage 70. My PC is bound and can't move, and attempts at waiting for more than 24 hours don't free her. Is the Master supposed to free her after some amount of time passes? Anyone who is having this issue try this: Find the script called CDxMP01End02 in the scripts folder Make a copy of the script and name it DxMP01End02 Your save is likely remembering the old name of the script and is unable to start the next scene because it thinks the script for it is not there. I had updated the mod a couple of times during my current game, but thought that wouldn't matter because I hadn't even discovered the shop until yesterday, well after I had installed the latest version. Since I'm using Mod Organizer there wouldn't be any problems with left over files in the data folder. Anyway, I tried copying the script and renaming it, and started over from a save just before entering the shop the first time. Took the delivery quest, had a couple of distractions with a dragon attack and a vampire attack, but made it to Markarth, was accosted by the "Boss", voluntarily gave up the package, and was placed in a gag and armbimder. Worked free of the armbinder, fast traveled back to the shop, stood around for a half hour outside the shop until it opened, then went inside and reported the delivery failure. Was ordered to the end of the room where the slaves stand, stripped, whipped, and then equipment was changed (from a ball gag to a panel gag, for example) and a new armbinder applied. I did get a message about the delivery quest being failed, but my PC is now still standing at the end of the shop, and the movement keys don't work. She can try to struggle with the armbinder or wait, but that's it. Every once in a while the Master, guard, or one of the shop girls walked by and made a comment like the Master saying "You look good in that. I bet you like having your lips wrapped around things."). sqv shows the current stage as 70. After standing around (not using the wait key) until after midnight, all the shop inhabitants have gone to bed and she's still standing there. In the papyrus log, I see these lines: [04/12/2014 - 12:24:40PM] [Zad]: OnEquipped(Jessica: Gag (Panel) (Harness)) [04/12/2014 - 12:24:40PM] [Zad]: No menus are open. Equipping silently. [04/12/2014 - 12:24:40PM] Error: Method start not found on DxMP01End02. Aborting call and returning None stack: [CDxMP01 (D505BF32)].CDxMP01.Fragment_10() - "cdxmp01.psc" Line 127 I'll see if I can attach the full log. Papyrus.0.log.7z
Veladarius Posted April 12, 2014 Author Posted April 12, 2014 I seem to be having the same problem. sqv cdxmp01 says I'm at stage 70. My PC is bound and can't move, and attempts at waiting for more than 24 hours don't free her. Is the Master supposed to free her after some amount of time passes? Anyone who is having this issue try this: Find the script called CDxMP01End02 in the scripts folder Make a copy of the script and name it DxMP01End02 Your save is likely remembering the old name of the script and is unable to start the next scene because it thinks the script for it is not there. I had updated the mod a couple of times during my current game, but thought that wouldn't matter because I hadn't even discovered the shop until yesterday, well after I had installed the latest version. Since I'm using Mod Organizer there wouldn't be any problems with left over files in the data folder. Anyway, I tried copying the script and renaming it, and started over from a save just before entering the shop the first time. Took the delivery quest, had a couple of distractions with a dragon attack and a vampire attack, but made it to Markarth, was accosted by the "Boss", voluntarily gave up the package, and was placed in a gag and armbimder. Worked free of the armbinder, fast traveled back to the shop, stood around for a half hour outside the shop until it opened, then went inside and reported the delivery failure. Was ordered to the end of the room where the slaves stand, stripped, whipped, and then equipment was changed (from a ball gag to a panel gag, for example) and a new armbinder applied. I did get a message about the delivery quest being failed, but my PC is now still standing at the end of the shop, and the movement keys don't work. She can try to struggle with the armbinder or wait, but that's it. Every once in a while the Master, guard, or one of the shop girls walked by and made a comment like the Master saying "You look good in that. I bet you like having your lips wrapped around things."). sqv shows the current stage as 70. After standing around (not using the wait key) until after midnight, all the shop inhabitants have gone to bed and she's still standing there. In the papyrus log, I see these lines: [04/12/2014 - 12:24:40PM] [Zad]: OnEquipped(Jessica: Gag (Panel) (Harness)) [04/12/2014 - 12:24:40PM] [Zad]: No menus are open. Equipping silently. [04/12/2014 - 12:24:40PM] Error: Method start not found on DxMP01End02. Aborting call and returning None stack: [CDxMP01 (D505BF32)].CDxMP01.Fragment_10() - "cdxmp01.psc" Line 127 I'll see if I can attach the full log. Papyrus.0.log.7z DxMP01End02 sets the stage to 80 on CDxMP01 after a comment from the Master which will move you out to the cage in the wilderness. Setstage CDxMP01 80 Stage 80 moves the player and the guard and makes sure the cage door is shut, then goes to 90 Stage 90 has the guard make his comments and leave, then goes to 100 Stage 100 enables the player controls, then goes to 200 Stage 200 sets that timer for the guard to return
Veladarius Posted April 12, 2014 Author Posted April 12, 2014 I seem to be having the same problem. sqv cdxmp01 says I'm at stage 70. My PC is bound and can't move, and attempts at waiting for more than 24 hours don't free her. Is the Master supposed to free her after some amount of time passes? Anyone who is having this issue try this: Find the script called CDxMP01End02 in the scripts folder Make a copy of the script and name it DxMP01End02 Your save is likely remembering the old name of the script and is unable to start the next scene because it thinks the script for it is not there. I had updated the mod a couple of times during my current game, but thought that wouldn't matter because I hadn't even discovered the shop until yesterday, well after I had installed the latest version. Since I'm using Mod Organizer there wouldn't be any problems with left over files in the data folder. Anyway, I tried copying the script and renaming it, and started over from a save just before entering the shop the first time. Took the delivery quest, had a couple of distractions with a dragon attack and a vampire attack, but made it to Markarth, was accosted by the "Boss", voluntarily gave up the package, and was placed in a gag and armbimder. Worked free of the armbinder, fast traveled back to the shop, stood around for a half hour outside the shop until it opened, then went inside and reported the delivery failure. Was ordered to the end of the room where the slaves stand, stripped, whipped, and then equipment was changed (from a ball gag to a panel gag, for example) and a new armbinder applied. I did get a message about the delivery quest being failed, but my PC is now still standing at the end of the shop, and the movement keys don't work. She can try to struggle with the armbinder or wait, but that's it. Every once in a while the Master, guard, or one of the shop girls walked by and made a comment like the Master saying "You look good in that. I bet you like having your lips wrapped around things."). sqv shows the current stage as 70. After standing around (not using the wait key) until after midnight, all the shop inhabitants have gone to bed and she's still standing there. In the papyrus log, I see these lines: [04/12/2014 - 12:24:40PM] [Zad]: OnEquipped(Jessica: Gag (Panel) (Harness)) [04/12/2014 - 12:24:40PM] [Zad]: No menus are open. Equipping silently. [04/12/2014 - 12:24:40PM] Error: Method start not found on DxMP01End02. Aborting call and returning None stack: [CDxMP01 (D505BF32)].CDxMP01.Fragment_10() - "cdxmp01.psc" Line 127 I'll see if I can attach the full log. Papyrus.0.log.7z The script DxMP01End02 runs after the Master makes a comment telling the guard to take you to the cage in the wilderness, it sets the stage to 80, go ahead and do: Setstage CDxMP01 80 Here are what the following stages do: 80 - Moves player and guard, makes sure cage door is shut, set stage to 90 90 - Has the guard make his parting comment and leave, set stage to 100 100 - Enables the player controls, set stage to 200 200 - starts the cage timer for the guard to return 210 - timer end, player controls disabled and release scene starts --- timer is 24 hours 220 - guard opens cage door and moves player out of cage 230 - Enables player controls, closes door, sets stage to 300 300 - reset If you haven't done this quest yet the quest is still looking for the old scripts, hopefully it will start looking for the proper ones on the next run through but I would recommend a clean save.
PubliusNV Posted April 12, 2014 Posted April 12, 2014 I loaded my game from before I entered the shop, traveled to Whiterun to get out of the cell, made a clean save, and restarted the quest. This time it worked exactly as advertised. Thanks! One observation, some of those devices are valuable merchandise, I half expected the guard to take them back to the shop to sell instead of leaving them on my PC. But I suppose the Master considered it worth it for the extra punishment.
jkarpynczyk Posted April 13, 2014 Posted April 13, 2014 1) After you are release from the cage in the wilderness what then? 2) If you play the dominant side how do you get the master to like you more?
Veladarius Posted April 13, 2014 Author Posted April 13, 2014 After you are release from the cage in the wilderness what then? That is the end of that one.
Mud Posted April 13, 2014 Posted April 13, 2014 So after redoing it with a clean save (had to eradicate all the scripts from the save using the save game script cleaner tool), the scenes work now, but giving the master lip after a delivery is resulting in fewer items equipped as punishment than before. That normal? As long as you're looking for ideas to build up the dominant side of the quests, it really feels as though a player with a dominant personality and a few jobs completed successfully should be able to run the delivery quest without being forced into the belt and collar. Sort of like a you and the Master are kindred spirits sort of thing. Seems like the basis is already there with the ability to protest in vain against the belt if you're dominant, but I can't see a Dom player accepting the belt anyway instead of flipping the Master the bird and sheathing a sword in her stomach.
kurotatsu Posted April 13, 2014 Posted April 13, 2014 Interaction with NPC's while wearing a gag is still a bit clumsy/non-existing at the moment. So that isn't exactly handy for the delivery missions But I agree that some extra gear would be nice. Especially when masters says that you need to do better than last time, maybe something like the locked harness and boots for some extra humiliation. Gags+ and/or Devious Interactions are in dire need of some more advanced NPC interaction while gagged in my opinion. I've noticed that even while wearing gag, some dialogs can work without "Mmmmmph". So there can be 2 dialogs, being selected by gag keyword, 2nd one being like "[nod]", "[shake your head]", "[offer receipt to be signed]" and so on.
naaitsab Posted April 13, 2014 Posted April 13, 2014 Interaction with NPC's while wearing a gag is still a bit clumsy/non-existing at the moment. So that isn't exactly handy for the delivery missions But I agree that some extra gear would be nice. Especially when masters says that you need to do better than last time, maybe something like the locked harness and boots for some extra humiliation. Gags+ and/or Devious Interactions are in dire need of some more advanced NPC interaction while gagged in my opinion. I've noticed that even while wearing gag, some dialogs can work without "Mmmmmph". So there can be 2 dialogs, being selected by gag keyword, 2nd one being like "[nod]", "[shake your head]", "[offer receipt to be signed]" and so on. Yeah it's not rocket science, simple add on would suffice Would do it myself but the dialog tree thing on the CK is something I have yet to master. I could always provide the dialog if Min or Vel want to take a crack at it.
Veladarius Posted April 13, 2014 Author Posted April 13, 2014 Interaction with NPC's while wearing a gag is still a bit clumsy/non-existing at the moment. So that isn't exactly handy for the delivery missions But I agree that some extra gear would be nice. Especially when masters says that you need to do better than last time, maybe something like the locked harness and boots for some extra humiliation. Gags+ and/or Devious Interactions are in dire need of some more advanced NPC interaction while gagged in my opinion. I've noticed that even while wearing gag, some dialogs can work without "Mmmmmph". So there can be 2 dialogs, being selected by gag keyword, 2nd one being like "[nod]", "[shake your head]", "[offer receipt to be signed]" and so on. Yeah it's not rocket science, simple add on would suffice Would do it myself but the dialog tree thing on the CK is something I have yet to master. I could always provide the dialog if Min or Vel want to take a crack at it. The problem is the way that the dialogue is set up in the CK, basically the various responses by an npc are all attached to what the player says. To add the dialogue for the player being gagged would also require that all the npc responses be duplicated as well (along with any scripts in the dialogue). The part of the delivery quest where you speak with the customer is only 4 lines of dialogue for the player but there is 40 for the npc's with 18 scripts embedded in that. The dialogue at the end for the Master would be worse with about 30 lines for the player and 47 for the Master and a number of scripts as well (not to mention setting up where each response goes next).
naaitsab Posted April 13, 2014 Posted April 13, 2014 Interaction with NPC's while wearing a gag is still a bit clumsy/non-existing at the moment. So that isn't exactly handy for the delivery missions But I agree that some extra gear would be nice. Especially when masters says that you need to do better than last time, maybe something like the locked harness and boots for some extra humiliation. Gags+ and/or Devious Interactions are in dire need of some more advanced NPC interaction while gagged in my opinion. I've noticed that even while wearing gag, some dialogs can work without "Mmmmmph". So there can be 2 dialogs, being selected by gag keyword, 2nd one being like "[nod]", "[shake your head]", "[offer receipt to be signed]" and so on. Yeah it's not rocket science, simple add on would suffice Would do it myself but the dialog tree thing on the CK is something I have yet to master. I could always provide the dialog if Min or Vel want to take a crack at it. The problem is the way that the dialogue is set up in the CK, basically the various responses by an npc are all attached to what the player says. To add the dialogue for the player being gagged would also require that all the npc responses be duplicated as well (along with any scripts in the dialogue). The part of the delivery quest where you speak with the customer is only 4 lines of dialogue for the player but there is 40 for the npc's with 18 scripts embedded in that. The dialogue at the end for the Master would be worse with about 30 lines for the player and 47 for the Master and a number of scripts as well (not to mention setting up where each response goes next). If i'm not mistaken Min uses a custom quest when you have the armbinder equipped. The dialog for this quest 'suppresses' most vanilla dialog by the looks of it. Something like that could be modded for use with a gag. Instead of regular text some other things could be used in the dialog to make it more realistic. It doesn't have to be Shakespeare but something a little bit more interactive would be greatly appreciated. The armbinder quest in essence only allows the player to get the binder removed (in various ways) or get raped. Thats all that the gag thing would need as a basis. For CD the gagged dialog could just be something like this: Master: Let's get you ready for the night slave. Popup-dialog: Master skillfully and without remorse pushes the hard ball into your mouth and tightens the straps around your head, she then locks them with small padlocks. With the device in your mouth you can no longer speak, only grunts and some unintelligible mumbling come out of your slave mouth. Grunt dialog option: Player: [Grunt] (Angry) Master: Ah, still can't keep you loud mouth to yourself? I was planning to keep you indoors tonight but disrespectful slaves sleep outside. Mumble dialog option: Player: [Mumble] (Neutral) Master: Sorry can't hear you slave, that's what you get when you give me a big mouth. Do nothing dialog option: Player: [stay silent] (Submissive) Master: Thats right, no more talk from you. Off to the cage with you. Popup-dialog: While desperately trying to push out the ball with your tongue you soon realise that it's pointless. As a result you begin to drool heavily all over your body. For non-CD interactions I think that should be a seperate mod like Gags+ or a modification of Interaction. I asked Min if he is planning to incorporate some of the members idea's into the gag (release/quest) scripts.
Veladarius Posted April 13, 2014 Author Posted April 13, 2014 Building stand alone dialogue like that is rather easy, the residents in the shop have dialogue to the player if you are gagged but it is just simple comments. I think Min may be avoiding adding the blocking dialogue since it can very easily keep the player from doing anything as he has to keep in mind if someone is just running Integration and no other DD mods. There are a number of people who use mods like LADL but don't use FtM and end up stuck and can't do anything.
naaitsab Posted April 13, 2014 Posted April 13, 2014 Building stand alone dialogue like that is rather easy, the residents in the shop have dialogue to the player if you are gagged but it is just simple comments. I think Min may be avoiding adding the blocking dialogue since it can very easily keep the player from doing anything as he has to keep in mind if someone is just running Integration and no other DD mods. There are a number of people who use mods like LADL but don't use FtM and end up stuck and can't do anything. That's why it needs to be oriented towards removal of the gag. Right now you can only remove the gag if you have your arms free and then trigger the release/brute-force portion of Integration. The dialog options I opted on my last post are more related to CD, those types of dialog in a specific mod dialog-tree is quite easy but on a "Skyrim-wide" scale that's a whole different story. The dialog tree options like above give a little more depth and diversity to the mod. So if you behave you get to sleep indoors, if you talk disrespectful you get a gag. If you are aggressive with the gag you will have the gag equipped during the night in confinement. At the moment you just get a different response depending on what dialog choice you make, would be nice if they also trigger different scenes (or small variations on the same scene) and item equips. The equips shouldn't give any problems, but maybe a different scene depending on your attitude is more of a later version when more scenes are completed. Don't know if its possible to set a 'inventory-set' like the merchant girls and master have at the moment. Have like 3 sets of player "delivery items" with the same chance. So you would randomly get a set equipped when starting the delivery quest. Set 1 has the locking boots and harness, set 2 the standard setup like it's now and set 3 add a open shield and inflatable plug. Or something like that. If that's not possible then a switch in the script with a random calculator could also do the trick. Calculate a value between 1-5 and have that value correspondent with a certain item equip section. This agains adds a little welcome variation to the questlines int DeliveryItemSet = Utility.RandomInt(1, 5) if DeliveryItemSet == 1 //Equip set 1 code here elseif DeliveryItemSet == 2 //Equip set 2 code here elseif DeliveryItemSet == 3 //Equip set 3 code here elseif DeliveryItemSet == 4 //Equip set 4 code here else //Equip set 5 code here endIf Little set of code if you don't know what I mean
Guest Posted April 13, 2014 Posted April 13, 2014 Ok I don't make it as far as PubliusNV did I tell her I failed on the first one, taken to the end of the room... mabye I'm stripped, maybe I'm put in an animation... and that's it stuck there. I just did the whole copy rename thing so I'll try it later. But I hope someone is working on a permanent fix to this issue.
Veladarius Posted April 14, 2014 Author Posted April 14, 2014 If you are having problems with any of the punishments stopping and you have updated the mod since starting a new game do a clean save without it installed. If you are still having problems after that post a papyrus log and I will look at it. Any other mods that may interrupt the scenes will likely cause them to stop and they may not restart. I have all the scenes set so if they are interrupted they will pause but that is no guarantee that Skyrim will resume them properly. I have just finished running through delivery quest 6 times and being punished all 6 times, no reloading before each one, each was one after the other. The only issue I had during them was from Random Sex activating with my character during the punishment but the scene was able to finish but I had the infinite load while being sent out to the cage. I run a very large number of mods including quite a few SexLab mods so unless there are errors I can see in a log I can't do anything about what is happening in your game. 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Vanilla.espB0 Swift Steeds Replacer.espB1 Skyrim_Strap_Ons.espB2 Nausicaa's Tweaker.espB3 Uncapped Perks - Combat + Stealth.espB4 Werewolf Loot- Dawnguard version.espB5 Better Vampires.espB6 Vampirelordroyal.espB7 BVandRB_Formlist.espB8 UnlockUniqueEnchantments.espB9 WerewolfPerksExpanded_1.6.espBA Scriptless werewolf bonus.espBB Uncapped Perks - Magic.espBC DeadlyDragons.espBD TERAArmors - Leveled Lists.espBE Silent Skyrim - No Music.espBF TS_SlickArmour.espC0 Neo's Slave Leia.espC1 Bob's Boots CBBE v8.0.espC2 DonMichHeels.espC3 DonMichHeelsstock.espC4 Ballet Boots.espC5 Shiny Catsuits.espC6 NewmillerPiercings2.espC7 SkyHeels.espC8 NewmillerPiercings3.espC9 BBP Armors 3.espCA BBP_ArmorPack.espCB BBP_ArmorPack2.espCC TS_ECatsuit&Ballet.espCD TS_FetishWardrobe.espCE TS_FetishWardrobe_Uncut.espCF Book Covers Skyrim.espD0 DeviousRegulations.espD1 SkyUI.esp++ Headbomb's Better Sorting - Miscellaneous.esp++ LFox Blacksmiths Have Metals.esp++ LFox Vendors Have Arrows.esp++ Bobs Armory merge.esp++ Proper Aiming.esp++ SOS - 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Gags+.espEB Cloaks - Dawnguard.espEC Devious Devices - For the Masses II.espED DD FtM - Cloaks patch.espEE XiNafay - Kitty Corset.espEF XiNafay - Shoes.espF0 DD - Interactions.espF1 Submit belt.espF2 Osare Maid Outfit.espF3 Devious Devices - Males Addon.espF4 R18pn - lingerie Set.espF5 Devious Deviants.espF6 DeviouslyHelpless.espF7 Remodeled Armor - Underwear.espF8 CraftablePantysCBBEv3M.espF9 EnhancedCharacterEdit.espFA enb_reference.espFB Bashed Patch, 0.esp
PubliusNV Posted April 14, 2014 Posted April 14, 2014 I just ran through the delivery failure again, and it worked almost perfectly again. The only glitch was that during the whipping scene, Nessa moved to the idle point in front of the post, bumping my PC aside and getting in between her and the guard. As you mentioned in a post above, the scene paused until she finally moved, then the scene briefly continued, finished, and my character was taken to the cage. XPO had a similar glitch a release or so ago where the punishment cross in Riften was put on top of an idle point that NPCs liked to move to during punishment scenes. I believe you've said that you're going to redo the shop, perhaps you could put the punishment spot away from any NPC idle points to avoid this minor glitch. Also, as a small request, would it be possible for the whipping to show marks like the XPO mod does? Thanks again for a very entertaining mod!
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