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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

the armbinder make my game crash :/

Only this item.

I will reinstall the mod. But... Dont work

Any idea?

 

(sorry my bad english)

 

If you have the latest version of ZAZ animations it will cause that. integration has not been updated to work with it yet.

Posted

Still can't get this to work properly.

 

I go off fail the delivery, come back, talk to master, sent to end of room.  All this works properly, it's when I get to the end of the room the mod stops working right.

 

Normal what happens is I just stand there (85% of the time), if this happens then 10% of the time my items are taken, and  finally if all that happens 5% leads to me in the hanging device.

 

Now I tried the setstage to 80 twice first time it worked fine except for Harem(?) just stood there.  The second time (you'll see in the screen shots) I was still hanging, however, this time Harem(?) walked away after a creature attacked him (a wild boar from Monster Mod).  But on this attempt it was badly glitched when I jumped the animation stopped but I could walk through everything as if TCL was on, so I tried to turn it off which actually turned it on.  Did TCL a few times tell finally I was standing on the ground, however, I could still walk through the cage and inside the cage I would glitch as if I where falling though despite not actually falling (the animation for falling would start).

 

I've also attached my Load Order (I know a few of them might be out of order because I was just uninstalling CBBE and animations some kind of glitch and I had no movement at all after I uninstalled a bunch of junk).

 

Couple of things:

Have you done a clean save with the mod uninstalled since upgrading?

If you are having issues with animations that may cause it to not continue, if it can't do the animations it will not advance.

Post a papyrus log so I can see if there are any errors from the scripts from the mod.

Posted

I don't have a SkyrimCustom.ini file (no idea how to make an ini file either), but under SkyrimEditor I do have Papyrus do I need to put

 

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation = 1

 

there???

 

Just tried a deleting out all scripts and Captured Dreams... still nothing.  I go to the end of the room and stand there for all of eternity as usually happens.  Harem(?) stands there as normal, I didn't even get dialogue from Master this time which happens everytime  I'm just stuck there.

 

I haven't noticed any real problems with animations.  Devious Devices quests seem to work ok, haven't completed one yet, kept crashing trying to get to the second "find Jed" location.  Non-consensual sex that involves devious devices appears to work just find... though I wish the male beggar in Whiterun would chill out, lol.

Posted

I don't have a SkyrimCustom.ini file (no idea how to make an ini file either), but under SkyrimEditor I do have Papyrus do I need to put

 

[Papyrus]

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation = 1

 

there???

 

Just tried a deleting out all scripts and Captured Dreams... still nothing.  I go to the end of the room and stand there for all of eternity as usually happens.  Harem(?) stands there as normal, I didn't even get dialogue from Master this time which happens everytime  I'm just stuck there.

 

I haven't noticed any real problems with animations.  Devious Devices quests seem to work ok, haven't completed one yet, kept crashing trying to get to the second "find Jed" location.  Non-consensual sex that involves devious devices appears to work just find... though I wish the male beggar in Whiterun would chill out, lol.

 

The Skyrim ini file is in the Libraries / My Games / Skyrim folder ans is called Skyrim.ini[q];++d){var>[q]+d[q])break;a+=d}b=!0}this.e&&(d=x+e(json.stringify(this.h())),131072>[q];++b)for(var>

 

The inly other thing I can think of that would interfere with the animations is PCEA. All the animations I use are either the standard ones or from ZAZ Animations though.

Posted

 

If you have the latest version of ZAZ animations it will cause that. integration has not been updated to work with it yet.

 

 

I'm just curious about this, I'm using zaz 5.51 and using LADL to start the game and I'm not getting any ctd's with the armbinder. Is it just something that happens in the Captured Dreams shop?

 

Posted

 

 

If you have the latest version of ZAZ animations it will cause that. integration has not been updated to work with it yet.

 

 

I'm just curious about this, I'm using zaz 5.51 and using LADL to start the game and I'm not getting any ctd's with the armbinder. Is it just something that happens in the Captured Dreams shop?

 

 

From what I have seen on other threads it may be FNIS 5.02 + latest DD + latest ZAZ that works, but older FNIS causes DD to break with latest ZAZ. I haven't gotten around to upgrading ZAZ myself.

 

Posted

 

From what I have seen on other threads it may be FNIS 5.02 + latest DD + latest ZAZ that works, but older FNIS causes DD to break with latest ZAZ. I haven't gotten around to upgrading ZAZ myself.

 

 

Ah, that would explain it as all my mods are up to date

 

Posted

I have not updated as of yet since I had seen other people having issues with the new version of ZAZ.

 

 

The new scene runs from start to finish, still needs some dialogue and animation adjustments, scripts made and some custom items built. If you want an idea of how it compares to some of the other scenes:

 

Punishment for having delivery stolen - 9 scenes with 20 phases

Punishment for quitting the recover a delivery - 11 scenes with 45 phases (some are reused)

Assisting a customer - 30 scenes with 93 phases (not all are used each time) - 5 new npc's: Mr Tavish and his 4 slaves (only 1 used at a time)

 

Posted

Do what you must Vel!

I've honestly not had an issue with the new Xaz version.

I'm just going to sit here and wait paciently for what you come up with. Maybe finish some actual quests!

Posted

 

From what I have seen on other threads it may be FNIS 5.02 + latest DD + latest ZAZ that works, but older FNIS causes DD to break with latest ZAZ. I haven't gotten around to upgrading ZAZ myself.

 

Ah, that would explain it as all my mods are up to date

 

same here, I havent had any problems.

 

the only thing that bother me is the zaz spells are now broken with the new zaz V0551 :(

Posted

Still can't get this to work properly.

 

I go off fail the delivery, come back, talk to master, sent to end of room.  All this works properly, it's when I get to the end of the room the mod stops working right.

 

Normal what happens is I just stand there (85% of the time), if this happens then 10% of the time my items are taken, and  finally if all that happens 5% leads to me in the hanging device.

 

Now I tried the setstage to 80 twice first time it worked fine except for Harem(?) just stood there.  The second time (you'll see in the screen shots) I was still hanging, however, this time Harem(?) walked away after a creature attacked him (a wild boar from Monster Mod).  But on this attempt it was badly glitched when I jumped the animation stopped but I could walk through everything as if TCL was on, so I tried to turn it off which actually turned it on.  Did TCL a few times tell finally I was standing on the ground, however, I could still walk through the cage and inside the cage I would glitch as if I where falling though despite not actually falling (the animation for falling would start).

 

I've also attached my Load Order (I know a few of them might be out of order because I was just uninstalling CBBE and animations some kind of glitch and I had no movement at all after I uninstalled a bunch of junk).

I may be a bit late on this, but is your inventory quite full? if yes, try to empty all your belonging somewhere and try again.

Posted

Question: How to release the Gags? I cant talk with Smith. I cant talk with no one ¬¬"

-Craft a restraint key, if you have enabled that in the Devious Devices MCM.

-Lockpick the gag

-Brute-force the gag

 

So just the same as every restraint, you go in your inventory and click the equipped gag. You will be prompted with a small menu. Since there is no real gag integration you are kinda stuck with those options atm.

Posted

Not sure if it isnt some other mod - like for the masses - but on every char i checked master had a restraint key stored in her room that you can steal.

Posted

Still can't get this to work properly.

 

I go off fail the delivery, come back, talk to master, sent to end of room.  All this works properly, it's when I get to the end of the room the mod stops working right.

 

Normal what happens is I just stand there (85% of the time), if this happens then 10% of the time my items are taken, and  finally if all that happens 5% leads to me in the hanging device.

 

Now I tried the setstage to 80 twice first time it worked fine except for Harem(?) just stood there.  The second time (you'll see in the screen shots) I was still hanging, however, this time Harem(?) walked away after a creature attacked him (a wild boar from Monster Mod).  But on this attempt it was badly glitched when I jumped the animation stopped but I could walk through everything as if TCL was on, so I tried to turn it off which actually turned it on.  Did TCL a few times tell finally I was standing on the ground, however, I could still walk through the cage and inside the cage I would glitch as if I where falling though despite not actually falling (the animation for falling would start).

 

I've also attached my Load Order (I know a few of them might be out of order because I was just uninstalling CBBE and animations some kind of glitch and I had no movement at all after I uninstalled a bunch of junk).

 

Have you checked if "Masturbate on belt removal" is checked in the Devious Devices MCM? It's on by default, and when you are sent to the end of the room, your belt is briefly removed, and thus the masturbate-script fires on top of the Captured Dreams Shop script that should lead to your characters punishment. Try having a look, and disable it if necessary.

Posted

How many quests am I likely going to need to do before I can buy keys? Want to use the equipment on my follower.

 

You need a Disposition (sub / dom) score of 13 and a Rank with the Master of 13, both of these start at 10. Disposition is raised by either acting defiant when you have the chance or answering questions in a dominant manner. Rank with the Master can be increased by completing tasks but failing them reduces it.

Posted

Just minor things to do on the Assist a Customer scene, mostly testing that the trigger setup for Tavish to return works. I added a way for players to get gags, blindfolds and armbinders removed, it isn't cheap but the Master will allow you to open a line of credit for the fees. That still needs tested but it should work, there are a few commands I have not used before in it and I believe it will work with Gags+ as well.

Posted

Just coming in to say YUSSSS new save and failed the delivery quest, no bugs or issues. BTW, is it random what devices you get from the bandits? The custom armbinder(which I assume you can't get out of) is pretty tough. I just had to go to Morthal but I still got lost trying to  find my way back lol

Posted

Just coming in to say YUSSSS new save and failed the delivery quest, no bugs or issues. BTW, is it random what devices you get from the bandits? The custom armbinder(which I assume you can't get out of) is pretty tough. I just had to go to Morthal but I still got lost trying to  find my way back lol

 

Yes, the items are added at random and you may not get some types of items. There are 2 different armbinders that may be used, 1 you can get out of (hand over the delivery or lose the fight without killing any of them) and the other can only be removed by the Master (given if you kill one or two of them and still lose the fight).

Posted

where is the shop? i want to know

1St. You can go to Half-Moon Mill and go to the left(in map view). it would be in smth like 50-100 meter.

2Nd. In cities Courier can give you the note about the shop that would add its location to the map

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