Jump to content

Devious Devices - Captured Dreams Shop v4.15 - files removed


Recommended Posts

Posted

Found the issue with the recovery quest being available all the time and the Delivery quest rarely being available. The Recovery quest was resetting the Delivery quest timer not the Recovery timer.

Posted

The meeting with Elisif gets a bit glitched. After words "Are you serious? How could I?" she just walks away leaving PC stuck.

Setting stage to 130 helps to fix this.

 

 

Se also tries to walk away every now and then, but comes back immediately - I guess the scripts are fighting over control. Funny stuff, scripting.

 

I will take a look at the stage setting.

 

As for the walking away then returning there is a delay between the end of dialogue and the start of a scene so her normal AI takes over. I need to add a package to hold her in place for that.

Posted

I'm getting a glitch in the Thalmor Embassy.

I'm getting that too. Two things might help.

 

1. Using "Disengage" power provided by "Death Alternative" mod before approaching Embassy. This will stop any current combat (some troll can try to fight you from the other side of the hill and you might not even know). Being in combat seriously screws up the whole thing.

 

2. That door event is glitchy and sometimes just doesn't work no matter what; so I just advance the quest to next stage through console - got really good at that these days :)

Here's how:

sqs CDxExpQuest02

this will show you the list of stages, find the earliest one that's still set to zero

setstage CDxExpQuest02 <number of the stage>

 

 

-------

Feature request: allow the player to go through the sexy punishing scenarios without losing rank with Master first. Just by asking Master for it, with sub check or something.

Thanks! 

Posted

 

 

 

Ran into a number of issues.

 

Tried starting out in the mines. Got promoted to the forge. After 1 day the item qoutas don't reset though, and nothing ever happens.

 

Another common issue is that NPCs will loop their conversations. Like, Dezra would explain the job, and then immediately start the same conversation again, and again.

 

Same problem, at the end of day 1 Dezra tells you to go back to the barracks and the dialogue seems to cut off and nothing happens after. 

 

There isn't anything else supposed to happen after that, you are to go back to the barracks yourself, sleep then come back in the morning.

 

EDIT.

 

What are the set stage commands to skip the smith part of the property slave quest? Property Slave has no quest stages,  it could not handle going forwards and backwards in stages the way the quest does.

 

 

 

I tried that, came back the next day after 8am and kept working but this time there is no dialogue at the end of the day and Dezra doesn't check on new devices made.

I read a few pages back and it seems like a lot of people are having this issue, I think I'll just wait until CD is pretty much complete and there are no game breaking bugs rather than reporting the same issue people have stated before :D

Posted

 

 

Thanks vela, it's there

 

End of property slavery bug (v4.05 with LESP)

 

I started a new game as a mine slave. Then I was sent to the manor as a manor slave. Now I have finished sweeping this manor (32 manorstatus points).

 

Next morning I wait for Master and Markus arrival at the main table. Markus tells me "There you are" and adds that Master wants to talk to me. Master tells me "There you are" and makes her offers.

 

First try I choose to be a relationship slave : Master asks me for my choice of devices,  I am teleported to Master's bedroom, she chats with Ariasha, Ariasha use her dildo on me, No'Dra brings the devices, Master congratulates her, then Ariasha equips me ... I am happy and go outside after saving the mod ... some time later Herran comes and immobilizes me. I reload and try to talk to Master before exiting the Manor and she tells "There you are" and the chain of events decribed above restart.

 

Second try I chose freedom. Master tells me that Markus will return my gear, I am teleported to my initial room (1st floor), Markus gives me the basic rules (obey everybody who has a higher room), then walk away. I use MCM to free my PC, and when I go talk to Markus or MAster, they gives me the "There you are" and proceed as if the previous scene had not occured.

 

Is there a command to manually end this slavery?

 

and in both try here is the error I had in the log (others Have reported it too)

08/29/2016 - 09:03:31PM] ERROR: Cannot call start() on a None object, aborting function call
stack:
    [CDxSlavery_Prop_Manor (941A0817)].cdxslavery_prop_manor.EndingStart() - "CDxSlavery_Prop_Manor.psc" Line 1220
    [topic info 94089064 on quest CDxSlavery_Prop_Manor (941A0817)].cdxssp_mh_eo0161.Fragment_0() - "cdxssp_mh_e

 

The Property Slave side needs shut down, there are additional conditions on the Master's dialogue that is missing so it will keep repeating. Do the following no matter which of those two choices you make.

 

Once you are at the point where Markus walk away do the following in the console

use help to find the quest ID for CDxSlavery_Prop_Manor

setstage cdxSlavery_Prop_manor 900

clearquestaliases <ID for quest>

Stopquest <ID for quest>

playerref.removefromfaction xx167346     xx is the load position, should be the first 2 digits from the quest id above - removes from prop slave faction

prid xx08906f

disable xx08906f    - disables the invisible fence

 

Make sure you disable the player slavery option in the MCM menu as well

 

 

That worked and i am now free and was able to ask Master for my first recovery job.

 

Although the MCM disable slavery option is still unavailable (as if I was still a slave) and I had to remove belt and collar via console.

 

 

Posted

It is normal that my PC not becomes the 4 "special quests" from the master? Like the in Solitude with Elisif? The whole shop has finished with all buildings but i did nothing for it.

Posted

Val, hope you feel better

some observatios:-

Chaste spouse

   After starting this (belt bra and col) the sub coversations

   only get the first half of response and not the "you are more sub" end.

   maybe thats expected ?

It should not change any of the conversations where you can change your sob / dom levels

   using the relief choice it runs OK but keeps repeating and slave says "not fiished/satisfied" whatever

   eventualy master says you are done but slave does another round and then master won't put belt ect back on

   I think the issue may be the trigger for the slave to re-run the scene is the PC's arousal level? and master sees it

   below triger level but it then gets inc'd and slave looks at it and sees it above

I have found that some masturbation positions give very little relief so you can negate what you relieved since Master is watching. Also, Aroused Redux does not seem to handle this as well as the original version, likely due to the reduced scan times or something. 

   After getting married if you go direct to cds without spouse and talk to master she ask to see spouse but still gives "key" and says "done"

   which kind of breaks the senario. Had to use movetopc to get spouse into CDS (spouce would not follow into cds) then it worked and spouse got the key

   positve sceens etc with spouse work

Her dialogue should only work with you and your spouse in the shop (shop specifically).

   The punishmets start but stall, or take alonnng time did not wait beyod 2h game time to see if any thing would happen

Base time is 1-4 hours + 1 hour for each demerit you have earned. Talking back or other things like that earn demerits, a good indicator of how high they are is how many items she has on you, the more there are the higher it is.

   You get bound if you use play box or spouce say you are bad

   useing X frame spouse comments and then puts gag & bf on pc and then it stalls

   using dwemer-milk.. spouce comments and it stalls

Also followd non-chaste to relasionship slave works ,OK only oddity was a out of sequence standard force greet with master after teleport from CDS to manor just did the minimal responcses and it carried on OK till pc ends up in thie assigned room and back under normal control

 

even with the funnies nice work

 

 

It is normal that my PC not becomes the 4 "special quests" from the master? Like the in Solitude with Elisif? The whole shop has finished with all buildings but i did nothing for it.

 

They are triggered by certain conditions, primarily your rank with Master. Once you have reached the proper level then the timer starts and checks every so often if it should start it. Also, the higher your level the better the chance of getting it once you meet the requirements.

 

 

 

Thanks vela, it's there

 

End of property slavery bug (v4.05 with LESP)

 

I started a new game as a mine slave. Then I was sent to the manor as a manor slave. Now I have finished sweeping this manor (32 manorstatus points).

 

Next morning I wait for Master and Markus arrival at the main table. Markus tells me "There you are" and adds that Master wants to talk to me. Master tells me "There you are" and makes her offers.

 

First try I choose to be a relationship slave : Master asks me for my choice of devices,  I am teleported to Master's bedroom, she chats with Ariasha, Ariasha use her dildo on me, No'Dra brings the devices, Master congratulates her, then Ariasha equips me ... I am happy and go outside after saving the mod ... some time later Herran comes and immobilizes me. I reload and try to talk to Master before exiting the Manor and she tells "There you are" and the chain of events decribed above restart.

 

Second try I chose freedom. Master tells me that Markus will return my gear, I am teleported to my initial room (1st floor), Markus gives me the basic rules (obey everybody who has a higher room), then walk away. I use MCM to free my PC, and when I go talk to Markus or MAster, they gives me the "There you are" and proceed as if the previous scene had not occured.

 

Is there a command to manually end this slavery?

 

and in both try here is the error I had in the log (others Have reported it too)

08/29/2016 - 09:03:31PM] ERROR: Cannot call start() on a None object, aborting function call
stack:
    [CDxSlavery_Prop_Manor (941A0817)].cdxslavery_prop_manor.EndingStart() - "CDxSlavery_Prop_Manor.psc" Line 1220
    [topic info 94089064 on quest CDxSlavery_Prop_Manor (941A0817)].cdxssp_mh_eo0161.Fragment_0() - "cdxssp_mh_e

 

The Property Slave side needs shut down, there are additional conditions on the Master's dialogue that is missing so it will keep repeating. Do the following no matter which of those two choices you make.

 

Once you are at the point where Markus walk away do the following in the console

use help to find the quest ID for CDxSlavery_Prop_Manor

setstage cdxSlavery_Prop_manor 900

clearquestaliases <ID for quest>

Stopquest <ID for quest>

playerref.removefromfaction xx167346     xx is the load position, should be the first 2 digits from the quest id above - removes from prop slave faction

prid xx08906f

disable xx08906f    - disables the invisible fence

 

Make sure you disable the player slavery option in the MCM menu as well

 

 

That worked and i am now free and was able to ask Master for my first recovery job.

 

Although the MCM disable slavery option is still unavailable (as if I was still a slave) and I had to remove belt and collar via console.

 

 

Do the following to disable it:

 

Set CDx

 

 

 

Thanks vela, it's there

 

End of property slavery bug (v4.05 with LESP)

 

I started a new game as a mine slave. Then I was sent to the manor as a manor slave. Now I have finished sweeping this manor (32 manorstatus points).

 

Next morning I wait for Master and Markus arrival at the main table. Markus tells me "There you are" and adds that Master wants to talk to me. Master tells me "There you are" and makes her offers.

 

First try I choose to be a relationship slave : Master asks me for my choice of devices,  I am teleported to Master's bedroom, she chats with Ariasha, Ariasha use her dildo on me, No'Dra brings the devices, Master congratulates her, then Ariasha equips me ... I am happy and go outside after saving the mod ... some time later Herran comes and immobilizes me. I reload and try to talk to Master before exiting the Manor and she tells "There you are" and the chain of events decribed above restart.

 

Second try I chose freedom. Master tells me that Markus will return my gear, I am teleported to my initial room (1st floor), Markus gives me the basic rules (obey everybody who has a higher room), then walk away. I use MCM to free my PC, and when I go talk to Markus or MAster, they gives me the "There you are" and proceed as if the previous scene had not occured.

 

Is there a command to manually end this slavery?

 

and in both try here is the error I had in the log (others Have reported it too)

08/29/2016 - 09:03:31PM] ERROR: Cannot call start() on a None object, aborting function call
stack:
    [CDxSlavery_Prop_Manor (941A0817)].cdxslavery_prop_manor.EndingStart() - "CDxSlavery_Prop_Manor.psc" Line 1220
    [topic info 94089064 on quest CDxSlavery_Prop_Manor (941A0817)].cdxssp_mh_eo0161.Fragment_0() - "cdxssp_mh_e

 

The Property Slave side needs shut down, there are additional conditions on the Master's dialogue that is missing so it will keep repeating. Do the following no matter which of those two choices you make.

 

Once you are at the point where Markus walk away do the following in the console

use help to find the quest ID for CDxSlavery_Prop_Manor

setstage cdxSlavery_Prop_manor 900

clearquestaliases <ID for quest>

Stopquest <ID for quest>

playerref.removefromfaction xx167346     xx is the load position, should be the first 2 digits from the quest id above - removes from prop slave faction

prid xx08906f

disable xx08906f    - disables the invisible fence

 

Make sure you disable the player slavery option in the MCM menu as well

 

 

That worked and i am now free and was able to ask Master for my first recovery job.

 

Although the MCM disable slavery option is still unavailable (as if I was still a slave) and I had to remove belt and collar via console.

 

 

Do the following to disable it:

 

Set CDxSlaveBlock to 0

Posted

 

 

 

 

Ran into a number of issues.

 

Tried starting out in the mines. Got promoted to the forge. After 1 day the item qoutas don't reset though, and nothing ever happens.

 

Another common issue is that NPCs will loop their conversations. Like, Dezra would explain the job, and then immediately start the same conversation again, and again.

 

Same problem, at the end of day 1 Dezra tells you to go back to the barracks and the dialogue seems to cut off and nothing happens after. 

 

There isn't anything else supposed to happen after that, you are to go back to the barracks yourself, sleep then come back in the morning.

 

EDIT.

 

What are the set stage commands to skip the smith part of the property slave quest? Property Slave has no quest stages,  it could not handle going forwards and backwards in stages the way the quest does.

 

 

 

I tried that, came back the next day after 8am and kept working but this time there is no dialogue at the end of the day and Dezra doesn't check on new devices made.

I read a few pages back and it seems like a lot of people are having this issue, I think I'll just wait until CD is pretty much complete and there are no game breaking bugs rather than reporting the same issue people have stated before :D

 

 

There was a workaround posted a few days ago by CGi, it is an issue with the script that starts the day. The one from V4.05 keeps the Smiths from forcegreeting you but breaks the start of day but the one from V4.04 works for the slavery quest.

 

These scripts should let the start of day run properly for Property Slave:

Smithy Start of Day Fix.zip

You are best off using a save before entering the smithy for the start of the day.

Posted

 

It is normal that my PC not becomes the 4 "special quests" from the master? Like the in Solitude with Elisif? The whole shop has finished with all buildings but i did nothing for it.

 

They are triggered by certain conditions, primarily your rank with Master. Once you have reached the proper level then the timer starts and checks every so often if it should start it. Also, the higher your level the better the chance of getting it once you meet the requirements.

 

Vel, out of curiousity, could you maybe post a list with the exact prerequisites for each of the 4 special quests? Knowing them may be convenient for people waiting for them to trigger, not to mention when trying to trigger them on purpose for testing purposes.

 

Posted

 

 

It is normal that my PC not becomes the 4 "special quests" from the master? Like the in Solitude with Elisif? The whole shop has finished with all buildings but i did nothing for it.

 

They are triggered by certain conditions, primarily your rank with Master. Once you have reached the proper level then the timer starts and checks every so often if it should start it. Also, the higher your level the better the chance of getting it once you meet the requirements.

 

Vel, out of curiousity, could you maybe post a list with the exact prerequisites for each of the 4 special quests? Knowing them may be convenient for people waiting for them to trigger, not to mention when trying to trigger them on purpose for testing purposes.

 

 

Check the first, mod description post - the info is there in "Special Tasks" section.

 

P.S. To know your exact numerical rank value type "help CDxRank" in console.

 

 

 

Posted

completed my second VIP-Master quest for this playthrough, and this time VIP-master was supposed to be Male.

VIP Master was not actually there, but everyone played their parts as if he was.

Peaches just took a long nap on the biggie bed to pass the time, and also waited a bit, and Agnes showed up on schedule to end the session.

 

 

I can never remember the name of the place I really want to play, "cdxemperorstower" I think.

My set of mods would take over if, for example, there were a sexy cook cooking,

Or a maid sweeping, or a ghost sitting upon the throne.

So it wouldn't exactly need scripts, would it??? I'm just thinking out loud, I know anything is time consuming,

Posted

Just a thought about the confiscation feature: Master looks through your inventory, finds DD items, locks them onto you, takes the rest but does't find any restraints keys. Were I the Master, I'd take these too, where is the point in locking on the items otherwise? ;)

Posted

 

 

 

Hello,

 

first I want to say "thank you Veladarius" for the nice mod.

I have a little problem, maybe someone can help me? Currently i play the mod with my char as property slave. My current task is to find Rayani. To make it short, i can't find her. I tried to speak with the Innkeeper, but she said only that she hasn't seen the courier (the one who was together with rayani i gues) in a while. Also i have no active quest or quest marker. Any hint for me?

 

There are only a few places where a giant's camp and a small dwemer ruin with no bandits are located and only a few cities near those.

 

 

Hi Vel,

 

thanks for your help, but i still can't find her. I searched for ~2 hours, but i can't find a location that matches the description. I visited some dwemer ruins near a giant's camp and a near city, but there were always bandits.

 

Maybe you have a second hint for me?

 

Greetings :)

 

 

The ruin is very small (one of the dwemer elevator exits), has a small empty camp at it and is not far from Cicero.

 

Similar experience here. I believe I have searched the dwemer elevator exits but none have the small camp you mention. I may just be inept but I would like to continue the property quest line. Any responses would be appreciated.

Posted

Just a thought about the confiscation feature: Master looks through your inventory, finds DD items, locks them onto you, takes the rest but does't find any restraints keys. Were I the Master, I'd take these too, where is the point in locking on the items otherwise? ;)

 

Just another little step and she becomes your keyholder.

 

Posted

 

 

 

 

Hello,

 

first I want to say "thank you Veladarius" for the nice mod.

I have a little problem, maybe someone can help me? Currently i play the mod with my char as property slave. My current task is to find Rayani. To make it short, i can't find her. I tried to speak with the Innkeeper, but she said only that she hasn't seen the courier (the one who was together with rayani i gues) in a while. Also i have no active quest or quest marker. Any hint for me?

 

There are only a few places where a giant's camp and a small dwemer ruin with no bandits are located and only a few cities near those.

 

 

Hi Vel,

 

thanks for your help, but i still can't find her. I searched for ~2 hours, but i can't find a location that matches the description. I visited some dwemer ruins near a giant's camp and a near city, but there were always bandits.

 

Maybe you have a second hint for me?

 

Greetings :)

 

 

The ruin is very small (one of the dwemer elevator exits), has a small empty camp at it and is not far from Cicero.

 

Similar experience here. I believe I have searched the dwemer elevator exits but none have the small camp you mention. I may just be inept but I would like to continue the property quest line. Any responses would be appreciated.

 

 

She is at the exit to the Tower of Mzark, directly north of Whiterun. There are 2 giant camps just south of there as well as one of the locations for the Hearthfires homes. If you speak with hulda in the Bannered Mare and pay for the mess made by Rayani she will mark the location on your map.

Just a thought about the confiscation feature: Master looks through your inventory, finds DD items, locks them onto you, takes the rest but does't find any restraints keys. Were I the Master, I'd take these too, where is the point in locking on the items otherwise? ;)

 

It should take them, I will have to check over the script.

Posted

Yay, after lots of uninstalling, reinstalling, twitching and sorting, I finally got skyrim to work again and also could finally install the new Captured Dreams.

 

However, I am stumbling from problem to new problem...

 

When I first came into the shop, the Master was for some strange reason "Hunter", but was otherwise working normally (or so it seemed to me). When I asked for a job, I got the normal option of making or recovering the delivery. As usual I picked making the delivery first. Master proceeded with the precaution dialogue and when I said "Ok..." there was a popup windown reading "LOOKUP FAILED!".. Master then continued with the task, but she was suddenly telling me about recovering a delivery. In my quest log there suddenly were two quests, one to recover a delivery and another completely blank quest to a location, that might very well be a delivery quest.

 

So my questions:

1. How can I eloborate, which other MOD is changing Master to Hunter?

2. Is this LOOKUP FAILURE a message of CD or some other mod? If it is another, how can I find out which is causing it?

3. Is the quest messup only a followup failure of #2 or an error on its own? If the latter, how can I improve anything about this?

 

Thanks,

Sabrina

 

 

Posted

Minor Device removal bug:

 

Player was wearing Iron belt, slave harness (no belt or collar), with plugs.

 

When I asked master to remove them on credit, she forgot to take out the harness, and maybe switch the plug.

 

Possible reason: I saw the notification to remove the harness happen after she put the player's new CD belt on them. Maybe sequence is broken here. Probably same for plugs.


Yay, after lots of uninstalling, reinstalling, twitching and sorting, I finally got skyrim to work again and also could finally install the new Captured Dreams.

 

However, I am stumbling from problem to new problem...

 

When I first came into the shop, the Master was for some strange reason "Hunter", but was otherwise working normally (or so it seemed to me). When I asked for a job, I got the normal option of making or recovering the delivery. As usual I picked making the delivery first. Master proceeded with the precaution dialogue and when I said "Ok..." there was a popup windown reading "LOOKUP FAILED!".. Master then continued with the task, but she was suddenly telling me about recovering a delivery. In my quest log there suddenly were two quests, one to recover a delivery and another completely blank quest to a location, that might very well be a delivery quest.

 

So my questions:

1. How can I eloborate, which other MOD is changing Master to Hunter?

2. Is this LOOKUP FAILURE a message of CD or some other mod? If it is another, how can I find out which is causing it?

3. Is the quest messup only a followup failure of #2 or an error on its own? If the latter, how can I improve anything about this?

 

Thanks,

Sabrina

 

I think CGI posted a fix in the thread a few pages back, with a newer ESP that should fix the hunter bug.

Posted

Not sure if intentional, i can't get a delivery quest while wearing the belt from the sample. Master says i have to wear one of hear belts and it would cause problems to remove this one. 

 


*snip

 

I think CGI posted a fix in the thread a few pages back, with a newer ESP that should fix the hunter bug.

Aye, there is an additional file in downloads, just install that as well and it'll be fine. :)

Posted

 

 

 

 

 

Ran into a number of issues.

 

Tried starting out in the mines. Got promoted to the forge. After 1 day the item qoutas don't reset though, and nothing ever happens.

 

Another common issue is that NPCs will loop their conversations. Like, Dezra would explain the job, and then immediately start the same conversation again, and again.

 

Same problem, at the end of day 1 Dezra tells you to go back to the barracks and the dialogue seems to cut off and nothing happens after. 

 

There isn't anything else supposed to happen after that, you are to go back to the barracks yourself, sleep then come back in the morning.

 

EDIT.

 

What are the set stage commands to skip the smith part of the property slave quest? Property Slave has no quest stages,  it could not handle going forwards and backwards in stages the way the quest does.

 

 

 

I tried that, came back the next day after 8am and kept working but this time there is no dialogue at the end of the day and Dezra doesn't check on new devices made.

I read a few pages back and it seems like a lot of people are having this issue, I think I'll just wait until CD is pretty much complete and there are no game breaking bugs rather than reporting the same issue people have stated before biggrin.png

 

 

There was a workaround posted a few days ago by CGi, it is an issue with the script that starts the day. The one from V4.05 keeps the Smiths from forcegreeting you but breaks the start of day but the one from V4.04 works for the slavery quest.

 

These scripts should let the start of day run properly for Property Slave:

attachicon.gifSmithy Start of Day Fix.zip

You are best off using a save before entering the smithy for the start of the day.

 

Doesnt work for me. Im on the day 2 of smithy. saved before 8 am. And should there be a journal entry about smithy cause I get only "prorerpy slave bla bla"

Posted

 

 

 

 

 

 

Ran into a number of issues.

 

Tried starting out in the mines. Got promoted to the forge. After 1 day the item qoutas don't reset though, and nothing ever happens.

 

Another common issue is that NPCs will loop their conversations. Like, Dezra would explain the job, and then immediately start the same conversation again, and again.

 

Same problem, at the end of day 1 Dezra tells you to go back to the barracks and the dialogue seems to cut off and nothing happens after. 

 

There isn't anything else supposed to happen after that, you are to go back to the barracks yourself, sleep then come back in the morning.

 

EDIT.

 

What are the set stage commands to skip the smith part of the property slave quest? Property Slave has no quest stages,  it could not handle going forwards and backwards in stages the way the quest does.

 

 

 

I tried that, came back the next day after 8am and kept working but this time there is no dialogue at the end of the day and Dezra doesn't check on new devices made.

I read a few pages back and it seems like a lot of people are having this issue, I think I'll just wait until CD is pretty much complete and there are no game breaking bugs rather than reporting the same issue people have stated before biggrin.png

 

 

There was a workaround posted a few days ago by CGi, it is an issue with the script that starts the day. The one from V4.05 keeps the Smiths from forcegreeting you but breaks the start of day but the one from V4.04 works for the slavery quest.

 

These scripts should let the start of day run properly for Property Slave:

attachicon.gifSmithy Start of Day Fix.zip

You are best off using a save before entering the smithy for the start of the day.

 

Doesnt work for me. Im on the day 2 of smithy. saved before 8 am. And should there be a journal entry about smithy cause I get only "prorerpy slave bla bla"

 

 

There are very few journal entries in the quest. The script itself is on a triggerbox at the top of the stairs just outside the metal gate, the script gives the start of day command which resets daily quota's and sets up for the new day.

I installed and there seemed to be a lot of problems of texture lost :/ Many devices are purple

 

Which resolution option did you use when installing and what items are missing textures?

Posted

Not sure if intentional, i can't get a delivery quest while wearing the belt from the sample. Master says i have to wear one of hear belts and it would cause problems to remove this one. 

 

*snip

 

I think CGI posted a fix in the thread a few pages back, with a newer ESP that should fix the hunter bug.

Aye, there is an additional file in downloads, just install that as well and it'll be fine. :)

 

I confirm, the additional file solved all three of the problems I had listed.. the name of Master, the LOOKUP FAILED and the wrong quest description afterwards.. with that fix, the delivery worked just fine.

 

Thanks !

 

Posted

Sorry if someone reported this, but by digging around I did see nothing related. So, started a new game and the first issue is an upside down intro. Momentarily deactivated the mod, intro ok. Mod active again, all went well until in Riverwood I left Alvor's house for the first time and tried to get in Hod's house. Immediately after out from there, my MCM was totally blank, as if there was no mod. CD deactivated again and MCM fine as usual. 

I did nothing with other mods, no install or deinstall and, as I said, it's a fresh game.

Someone else had the same or is it me? Could this be fixed please? 

Posted

Hey. I haven't played my save for a while, I had 4.01 installed, updated to 4.05. CD's MCM menu is empty, I only see the tabs (Player Info, Quest Options etc.). It works on a new game though. Does 4.05 require a new game, or have I done something wrong?

 

Edit: Fixed by uninstalling CD, entering the game and saving, using savegame cleaner and installing CD again.

Posted

DeZra checks items made in smithy even at night after working day and the next day she tells that job is done and I can go to barracks and quota isnot refreshed.

Or firstly quota changes and she tells that Im of it even a second ago everything was normal. What a bitch

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...