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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

The meeting with Elisif gets a bit glitched. After words "Are you serious? How could I?" she just walks away leaving PC stuck.

Setting stage to 130 helps to fix this.

 

 

Se also tries to walk away every now and then, but comes back immediately - I guess the scripts are fighting over control. Funny stuff, scripting.

 

Posted

 

This is my first time playing captured dreams. When I first entered the captured dreams shop (after I received 2 ad flyers) there were two Carla's. I am wondering if it is "normal" for there to be two carla's. I was a level 6 when I entered.

 

If it is not normal for there to be 2 of them has this happened to anyone else? and is there a fix or workaround?

 

 

 

Hi

Version 4.05 contains the names problem bug... master becomes hunter, herran guest, etc...

Or maybe it's because I didn't start a new game ?

 

...

 

 

On a new game i did run in to the same problem. On starting the first quest a recovery job, the journal entry got messed up, the questname got the questinfo and the individual steps are blank, i did finish the quest.

 

 

It is not normal, all the NPC should have propper names. Sadly i do not know what causes it, still hoping for a response on this.

 

 

Will using the "CDS_V4-05_LESP.7Z" file fix this?

Posted

This is my first time playing captured dreams. When I first entered the captured dreams shop (after I received 2 ad flyers) there were two Carla's. I am wondering if it is "normal" for there to be two carla's. I was a level 6 when I entered.

 

If it is not normal for there to be 2 of them has this happened to anyone else? and is there a fix or workaround?

 

I had this problem as well.  I reinstalled using the Localized option and the names returned to normal.

Posted

 

 

This is my first time playing captured dreams. When I first entered the captured dreams shop (after I received 2 ad flyers) there were two Carla's. I am wondering if it is "normal" for there to be two carla's. I was a level 6 when I entered.

 

If it is not normal for there to be 2 of them has this happened to anyone else? and is there a fix or workaround?

 

 

 

Hi

Version 4.05 contains the names problem bug... master becomes hunter, herran guest, etc...

Or maybe it's because I didn't start a new game ?

 

...

 

 

On a new game i did run in to the same problem. On starting the first quest a recovery job, the journal entry got messed up, the questname got the questinfo and the individual steps are blank, i did finish the quest.

 

 

It is not normal, all the NPC should have propper names. Sadly i do not know what causes it, still hoping for a response on this.

 

 

Will using the "CDS_V4-05_LESP.7Z" file fix this?

Yes.

Posted

Still enjoying the sh... out of this new version, thanks Veladarius for your outstanding work on this! :heart:

 

Couple of issues still - could have been reported before but I'm not sure so here goes:

1) The Elisif mission. This went bat shit crazy on me yesterday. I got the mission, went directly to Solitude, met Elisif. We went into her quarters, she got second thoughts and said come back at 9 pm. I got the prompt to get back already at 7 pm. No matter when I went back, she would forcegreet me but only with the standard dialogue. I had to setstage past this issue.

Next, I tied her up on her bed, she struggled. And struggled. Then struggled some more. I waited until 2 am and then used setstage again.

Got told to come back next day 9 pm. That went ok until I had her tied up at the wall. She struggled. Forever. She reeeeeally has to love bondage. Had to use setstage again. Got told to come back at 9 pm next day.

9 pm next day arrived and the dialogue from the day before played over and over. Setstaging my way through this had her tied up as the day before, at the wall, then released. In between there was also dialogue from the day before.

So. More setting the stages got me to the end, where I was told to return to the master while Elisif had her items magically equipped. I then wisely disabled player controls to avoid the issue with the PC going back to Solitude whenever the controls are disabled. And, sure enough, I was walked back to Elisif where first a sex scene played, followed by the scene / dialogue for equipping her permanent items. A bit sad that I missed that as it was intended. All was well in the end though and the quest completed successfully.

 

2) I succeeded in becoming Master's relationship slave today. I clicked myself through the item choices and got something completely different. Collar, belt and plugs, nothing was what I chose. I used the "remove quest items" command, consoled me what I had chosen and equipped that instead. That may have broken something or not - anyway when I returned from my next delivery job, Master removed these things from me. The dialogue changes that come with the relationship slave are still in place though...

Posted

 

 

This is my first time playing captured dreams. When I first entered the captured dreams shop (after I received 2 ad flyers) there were two Carla's. I am wondering if it is "normal" for there to be two carla's. I was a level 6 when I entered.

 

If it is not normal for there to be 2 of them has this happened to anyone else? and is there a fix or workaround?

 

 

 

Hi

Version 4.05 contains the names problem bug... master becomes hunter, herran guest, etc...

Or maybe it's because I didn't start a new game ?

 

...

 

 

On a new game i did run in to the same problem. On starting the first quest a recovery job, the journal entry got messed up, the questname got the questinfo and the individual steps are blank, i did finish the quest.

 

 

It is not normal, all the NPC should have propper names. Sadly i do not know what causes it, still hoping for a response on this.

 

 

Will using the "CDS_V4-05_LESP.7Z" file fix this?

 

 

Applying CDS_V4-05_LESP.7Z fixed it for me but was still glitchy here and there until I started new game.

 

Posted

 

 

SexyElderScrolls, on 02 Sept 2016 - 7:29 PM, said:

 

Mondaiji, on 02 Sept 2016 - 10:09 AM, said:

 

SexyElderScrolls, on 02 Sept 2016 - 09:34 AM, said:

This is my first time playing captured dreams. When I first entered the captured dreams shop (after I received 2 ad flyers) there were two Carla's. I am wondering if it is "normal" for there to be two carla's. I was a level 6 when I entered.

 

If it is not normal for there to be 2 of them has this happened to anyone else? and is there a fix or workaround?

 

 

Mondaiji, on 31 Aug 2016 - 03:56 AM, said:

 

Delzaron, on 30 Aug 2016 - 10:38 PM, said:

Hi

Version 4.05 contains the names problem bug... master becomes hunter, herran guest, etc...

Or maybe it's because I didn't start a new game ?

 

...

 

 

On a new game i did run in to the same problem. On starting the first quest a recovery job, the journal entry got messed up, the questname got the questinfo and the individual steps are blank, i did finish the quest.

 

 

It is not normal, all the NPC should have propper names. Sadly i do not know what causes it, still hoping for a response on this.

 

 

Will using the "CDS_V4-05_LESP.7Z" file fix this?

 

 

Applying CDS_V4-05_LESP.7Z fixed it for me but was still glitchy here and there until I started new game.

 

 

Feel stupid for that one. Forgot about that file, thanks for the hint.

Posted

Hey , 

first of all great mod , but i've got some problems with it.

For some reason all the other slaves in the shop (and manor/vip house) wear normal clothes. 

The other problem is when i tell master that i couldnt get the delivery , she goes to tie me up ,but after tying me she just stands there and looks at me. I tried waiting some days , but nothing seems to happen.

And also in a youtube video i saw that master sold gags,armbinders and all that stuff, but for me she only sells the chastity devices.

Hope anyone can help me , thanks :)

Posted

**BUG**

Hi!
What i did (no old save - sraight new game)? :

 

Expansion finished by MCM menu.

Allowed the chastity spouse quest ("WARNING! Long term in chastity belt........")

Accept delivery quest, have done EARLY and returned back

 

What happend: Master removed the belt, bra, and collar even through he said the times will count as their own.

 

Solution for users - after finishing the quest while removing the items, go in inventory and  at least one of the items (after they are off of you but still in inveentory) put back on you to wear. then ask for change of the items to get them all back. If you keep at least one item after removing, the menu stays.

 

(hope i helped at least a little, good luck with all the patching, you doing great, and sorry if you found some mistakes in this text, i didnt read it twice.)
 

Posted

So, this happens when I try to install V4.05 using Nexus mod manager   :(

Try re-downloading the file maybe. Also, I suggest switching to Mod Organizer.

 

 

For some reason all the other slaves in the shop (and manor/vip house) wear normal clothes. 

In the "Addon management" menu, activate the addon mods if you have them installed - this will dress them pretty and add extra items for sale.

 

What happend: Master removed the belt, bra, and collar even through he said the times will count as their own.

Not sure what you mean - she always removes restraints when you're done with delivery, it's supposed to be that way; story-wise, they are there just to make sure you do your job and return instead of running off with the delivery. Only master has keys to them.

 

If you want your own items, buy them from her. There are also scenarios where she will keep items on you longer  - see Free Trial, and probably punishments for failures - I didn't play those though.

 

Posted

So after the first Customer assist 2 session, I thought it odd that master never offered it to happen a second time so I thought I could use console to trick it back into working.

 

Clearly doing something wrong though.. If I use the following console commands:

set CDxCA02_DialogueFlag to 0
SetPQV CDxCustomerassist02_Main CustomerAvailable_var 2
SetPQV CDxCustomerassist02_Main SessionAccepted_var 0 ; this never resets to 0 on my save btw

The moment you first talk to master as you enter the shop as part of this quest is where the type of assist event you get is decided, ergo if player is slave/master, and/or if there are other NPCs watching or participating, gender, ect. So you should be able to get different encounters randomly when you re-traverse the dialogue with master at the start.

 

I think I broke my game somehow though, the above dialogue fails to reset the type of encounter you can get, I keep getting the first combination I got no matter how many times I approach her and expect random outcomes.

 

In contrast, if I reset the quest first with

stopquest CDxCustomerassist02_Main
startquest CDxCustomerassist02_Main

Then she will open up with different combinations in her dialogue, but while she says the parameters have changed, the aliases won't fill, so after being dressed and entering the room you'll find the NPC you are supposed to greet is missing.

 

This shouldn't be like the other quests where alias = None is a deadend, because Vel's papyrus code in cdxcustomerassist02.psc should be what is setting those aliases, they shouldn't auto fill in this case, called from a dialogue fragment and not from a lifecycle event either... I can't think of what could cause the quest's scripts to fail loading the aliases.

 

Maybe other users will find the above useful though, if it is just my save that is broken and preventing the aliases from resetting.

 

Edit: yeah nvm, this is my own save broken I think, after changing the number of people variable she offered a 3 person session but the aliases wouldn't change in the un-reset quest either.

 

Sigh...

Posted

I'm having trouble with the "mining" job - I get the job from Master (which doesn't show up as a quest) then I go to the mine, get my outfit, mine up a bunch of ore, and stick it in the barrel. I'm not sure what to do after that. The overseer won't initiate conversation, and when I pull the chain by the door, I just stand there in front of the chain rather than walking up to the gate, and the NPC on the outside doesn't approach the gate either. Here's my load order:

 

 

 

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Unofficial Skyrim Legendary Edition Patch.esp=1
hdtHighHeel.esm=1
SexLab.esm=1
SexLabAroused.esm=1
Devious Devices - Assets.esm=1
ZaZAnimationPack.esm=1
Devious Devices - Integration.esm=1
Devious Devices - Expansion.esm=1
SexlabInteractiveArousal.esm=1
Schlongs of Skyrim - Core.esm=1
SkyUI.esp=1
barenziahquestmarkers.esp=1
Captured Dreams.esp=1
BrhuceLegacy.esp=1
Deviously Cursed Loot.esp=1
better blacksmithing.esp=1
NoWaterTG.esp=1
merchant gold.esp=1
CoCo_TDM2.esp=1
dungeonquestawareness.esp=1
DF127TheChickenReturns.esp=1
Schlongs of Skyrim.esp=1
SOS - Shop.esp=1
DeviousMagic.esp=1
stars.esp=1
dragonpriestmaskquestmarkers.esp=1
portal2mod.esp=1
Dwarvenbikini.esp=1
bordersense.esp=1
chromaticdragons.esp=1
craftabe gold coins.esp=1
erboscookingexp.esp=1
extraclothes.esp=1
extra_ring.esp=1
guardskillcomments.esp=1
improvedquestbooks.esp=1
lockpickpro.esp=1
no npc greetings.esp=1
unreadbooksglow.esp=1
Uncle Sheo Legendary.esp=1
HitGetDANDY.esp=1
dD - Realistic Ragdoll Force - Medium.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
RaceMenuMorphsCBBE.esp=1
Zipsuit.esp=1
CalienteVanillaArmorTweaks.esp=1
projectpew.esp=1
Perks Per Level.esp=1
UltraVision.esp=1
nighteyetoggle.esp=1
togglevampiresight.esp=1
craftingstuff(hearthfires).esp=1
craftingstuff.esp=1
[ENG]NoWeightSoulGem.esp=1
SameWalkRunSpeedsLite.esp=1
FNIS.esp=1
Devious Deviants.esp=1
PuppetMaster.esp=1
SLIA - Legendary.esp=1
HavenBag.esp=1
Armbinders_With_Hands.esp=1
SOS - Smurf Average Addon.esp=1
SOS - VectorPlexus Muscular Addon.esp=1
SOS - VectorPlexus Regular Addon.esp=1
SOS Equipable Schlong.esp=1
DD_restrained.esp=1
FtM_3.esp=1
AMatterOfTime.esp=1
better_torches_brighter_torchlight.esp=1
DS_HorseMeter.esp=1
Alternate Start - Live Another Life.esp=1
Alternate Start - Live A Deviant Life.esp=1

 

Posted

I'm not sure if this should be considered as bug report or a question, but there might be a problem that I am curious about:

 

Is it normal to get "Retrieve the delivery" quest three times in a row after waiting, without getting any other quests from a master?

 

Working in a mine shows up too, but what I meant is, I am not getting "Deliver the item", I only got that quest once, finished it normally

 

Thanks in advance :)

Posted

Is it normal to get "Retrieve the delivery" quest three times in a row after waiting, without getting any other quests from a master?

There are separate timer settings for these quests in MCM. Not sure if they work properly, but if you wait a day or two instead of taking the retrieval job, the other one will appear.
 
 
Posted

 

Is it normal to get "Retrieve the delivery" quest three times in a row after waiting, without getting any other quests from a master?

There are separate timer settings for these quests in MCM. Not sure if they work properly, but if you wait a day or two instead of taking the retrieval job, the other one will appear.

 

 

Oh, that makes sense, thanks, so if I don't accept a "Retrieve" job, I'll get the "Delivery" one too, will test it out

 

If my memory serves me right, that's how it worked in previous version too, maybe, idk, was a long time ago, I think you reminded me about it with this message :D

Posted

Which console commands are needed to end tha manor slave quest ?

 

I worked hard in the mine, then in the smithy, then in the manor and earned freedom ... alas a bug prevents me to be free, so how do I end the slavery ?

 

setstage (manor slave quest ID) and/or (property slave quest) to 900 is not enough apparently.

Posted

Which console commands are needed to end tha manor slave quest ?

 

I worked hard in the mine, then in the smithy, then in the manor and earned freedom ... alas a bug prevents me to be free, so how do I end the slavery ?

 

setstage (manor slave quest ID) and/or (property slave quest) to 900 is not enough apparently.

 

At what point does it stop exactly, what is going on? There are no stages to the quest, it is run entirely by scripts and dialogue.

 

 

As an update: I have the new quest item equip function running and it eliminates the issue of multiple of the same items being equipped and collars equipped over harnesses which breaks them. I have been testing it and it is working even if you enter conflicting info into the MCM preferences. Currently all items will be the same color, no separate choices for metal and leather items for now. If you choose a color that has no leather equivalent then Master will choose the color.

Posted

Thanks vela, it's there

 

End of property slavery bug (v4.05 with LESP)

 

I started a new game as a mine slave. Then I was sent to the manor as a manor slave. Now I have finished sweeping this manor (32 manorstatus points).

 

Next morning I wait for Master and Markus arrival at the main table. Markus tells me "There you are" and adds that Master wants to talk to me. Master tells me "There you are" and makes her offers.

 

First try I choose to be a relationship slave : Master asks me for my choice of devices,  I am teleported to Master's bedroom, she chats with Ariasha, Ariasha use her dildo on me, No'Dra brings the devices, Master congratulates her, then Ariasha equips me ... I am happy and go outside after saving the mod ... some time later Herran comes and immobilizes me. I reload and try to talk to Master before exiting the Manor and she tells "There you are" and the chain of events decribed above restart.

 

Second try I chose freedom. Master tells me that Markus will return my gear, I am teleported to my initial room (1st floor), Markus gives me the basic rules (obey everybody who has a higher room), then walk away. I use MCM to free my PC, and when I go talk to Markus or MAster, they gives me the "There you are" and proceed as if the previous scene had not occured.

 

Is there a command to manually end this slavery?

 

and in both try here is the error I had in the log (others Have reported it too)

08/29/2016 - 09:03:31PM] ERROR: Cannot call start() on a None object, aborting function call
stack:
    [CDxSlavery_Prop_Manor (941A0817)].cdxslavery_prop_manor.EndingStart() - "CDxSlavery_Prop_Manor.psc" Line 1220
    [topic info 94089064 on quest CDxSlavery_Prop_Manor (941A0817)].cdxssp_mh_eo0161.Fragment_0() - "cdxssp_mh_e
Posted

 

Thanks vela, it's there

 

End of property slavery bug (v4.05 with LESP)

 

I started a new game as a mine slave. Then I was sent to the manor as a manor slave. Now I have finished sweeping this manor (32 manorstatus points).

 

Next morning I wait for Master and Markus arrival at the main table. Markus tells me "There you are" and adds that Master wants to talk to me. Master tells me "There you are" and makes her offers.

 

First try I choose to be a relationship slave : Master asks me for my choice of devices,  I am teleported to Master's bedroom, she chats with Ariasha, Ariasha use her dildo on me, No'Dra brings the devices, Master congratulates her, then Ariasha equips me ... I am happy and go outside after saving the mod ... some time later Herran comes and immobilizes me. I reload and try to talk to Master before exiting the Manor and she tells "There you are" and the chain of events decribed above restart.

 

Second try I chose freedom. Master tells me that Markus will return my gear, I am teleported to my initial room (1st floor), Markus gives me the basic rules (obey everybody who has a higher room), then walk away. I use MCM to free my PC, and when I go talk to Markus or MAster, they gives me the "There you are" and proceed as if the previous scene had not occured.

 

Is there a command to manually end this slavery?

 

and in both try here is the error I had in the log (others Have reported it too)

08/29/2016 - 09:03:31PM] ERROR: Cannot call start() on a None object, aborting function call
stack:
    [CDxSlavery_Prop_Manor (941A0817)].cdxslavery_prop_manor.EndingStart() - "CDxSlavery_Prop_Manor.psc" Line 1220
    [topic info 94089064 on quest CDxSlavery_Prop_Manor (941A0817)].cdxssp_mh_eo0161.Fragment_0() - "cdxssp_mh_e

 

The Property Slave side needs shut down, there are additional conditions on the Master's dialogue that is missing so it will keep repeating. Do the following no matter which of those two choices you make.

 

Once you are at the point where Markus walk away do the following in the console

use help to find the quest ID for CDxSlavery_Prop_Manor

setstage cdxSlavery_Prop_manor 900

clearquestaliases <ID for quest>

Stopquest <ID for quest>

playerref.removefromfaction xx167346     xx is the load position, should be the first 2 digits from the quest id above - removes from prop slave faction

prid xx08906f

disable xx08906f    - disables the invisible fence

 

Make sure you disable the player slavery option in the MCM menu as well

 

 

Is it normal to get "Retrieve the delivery" quest three times in a row after waiting, without getting any other quests from a master?

There are separate timer settings for these quests in MCM. Not sure if they work properly, but if you wait a day or two instead of taking the retrieval job, the other one will appear.

 

 

Oh, that makes sense, thanks, so if I don't accept a "Retrieve" job, I'll get the "Delivery" one too, will test it out

 

If my memory serves me right, that's how it worked in previous version too, maybe, idk, was a long time ago, I think you reminded me about it with this message :D

 

 

The cooldown timer is not setting correctly so it is always available.

Posted

 

So, this happens when I try to install V4.05 using Nexus mod manager sad.png

Please try this XML, replacing the one in the archive.

 

 

Thanks CGI, I tried to replace your XML in the archive then tried to install it with NMM but still it failed saying "a problem occurred during install" 

 

Anyways, After many suggested using MO instead... I finally brought my self to try it and it worked just fine.

 

Thanks for the help though  :blush:

Posted

Ran into a number of issues.

 

Tried starting out in the mines. Got promoted to the forge. After 1 day the item qoutas don't reset though, and nothing ever happens.

 

Another common issue is that NPCs will loop their conversations. Like, Dezra would explain the job, and then immediately start the same conversation again, and again.

 

Tried simply going to the shop after a new game, mostly went well. However, whenever I get a VIP house mission, the guest never shows. There's just an empty room and nothing happens till the maid lady comes back.

 

Another issue is after rescuing Erani, I did the vanilla quest to get Breezehome. But now Erani doesn't follow at all. If I teleport her there she immediately walks away. Plus, when she's in the VIP house, she keeps repeating the same introduction over and over again.

 

I don't have any additional mods installed, only CD requirements.

 

Help?

Posted

Ran into a number of issues.

 

Tried starting out in the mines. Got promoted to the forge. After 1 day the item qoutas don't reset though, and nothing ever happens.

 

Another common issue is that NPCs will loop their conversations. Like, Dezra would explain the job, and then immediately start the same conversation again, and again.

 

Same problem, at the end of day 1 Dezra tells you to go back to the barracks and the dialogue seems to cut off and nothing happens after. 

 

EDIT.

 

What are the set stage commands to skip the smith part of the property slave quest?

Posted

Ran into a number of issues.

 

Tried starting out in the mines. Got promoted to the forge. After 1 day the item qoutas don't reset though, and nothing ever happens.

Does De'Zra talk to you and tell you how you are doing? It should happen between 8pm and 9pm

 

Another common issue is that NPCs will loop their conversations. Like, Dezra would explain the job, and then immediately start the same conversation again, and again.

If conversations are looping then you are dropping out of dialogue, it is set to do that on important dialogue.

 

Tried simply going to the shop after a new game, mostly went well. However, whenever I get a VIP house mission, the guest never shows. There's just an empty room and nothing happens till the maid lady comes back. Use SQV CDxCustomerAssist02_main and see if any of the aliases other than you (000014). Also, use SQV CDxGuestControl and see if the slave and/or master aliases are filled.

 

Another issue is after rescuing Erani, I did the vanilla quest to get Breezehome. But now Erani doesn't follow at all. If I teleport her there she immediately walks away. Plus, when she's in the VIP house, she keeps repeating the same introduction over and over again. 

Use sqv CdxDiaErani and check that her alias is filled and the stage is 10. Also, once you get to your home you need to tell her that is your home and set all of the locations where she is to do whatever as the markers are in the Manor at that point. While she is in the VIP house she is not yours until she has been given to you.

 

I don't have any additional mods installed, only CD requirements.

 

Help?

 

Post logs of when these things happen.

 

 

 

 

 

 

Ran into a number of issues.

 

Tried starting out in the mines. Got promoted to the forge. After 1 day the item qoutas don't reset though, and nothing ever happens.

 

Another common issue is that NPCs will loop their conversations. Like, Dezra would explain the job, and then immediately start the same conversation again, and again.

 

Same problem, at the end of day 1 Dezra tells you to go back to the barracks and the dialogue seems to cut off and nothing happens after. 

 

There isn't anything else supposed to happen after that, you are to go back to the barracks yourself, sleep then come back in the morning.

 

EDIT.

 

What are the set stage commands to skip the smith part of the property slave quest? Property Slave has no quest stages,  it could not handle going forwards and backwards in stages the way the quest does.

 

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