tontoman Posted September 6, 2016 Posted September 6, 2016 Potential but with Smith day change fix. Started a earlier save (still in mines) to try it out, but have problem now with 'fetch stuff from smith' quest. Went to windhelm to pick up order from smith and returned at night. Got the message (send overseer to player) and he got out of bed. He said 'well' And went back to bed. Before he took stuff and put me back into cage. Couldn't finished the fetch quest. Not sure if related to the Smith day completion file fix. I didn't have problems before with this.
Amilyn Posted September 6, 2016 Posted September 6, 2016 Found the issue with the recovery quest being available all the time and the Delivery quest rarely being available. The Recovery quest was resetting the Delivery quest timer not the Recovery timer. Thank you, looking forward to the update
Nazzzgul666 Posted September 6, 2016 Posted September 6, 2016 Sorry if someone reported this, but by digging around I did see nothing related. So, started a new game and the first issue is an upside down intro. Momentarily deactivated the mod, intro ok. Mod active again, all went well until in Riverwood I left Alvor's house for the first time and tried to get in Hod's house. Immediately after out from there, my MCM was totally blank, as if there was no mod. CD deactivated again and MCM fine as usual. I did nothing with other mods, no install or deinstall and, as I said, it's a fresh game. Someone else had the same or is it me? Could this be fixed please? My best advise here: use something like Alternate Start or Skyrim unbound to skip the intro and start a new game then. According to several modders, the code for the intro is a mess and can break pretty much every mod with a bit bad luck.
zouzou Posted September 6, 2016 Posted September 6, 2016 Ran into a number of issues. Tried starting out in the mines. Got promoted to the forge. After 1 day the item qoutas don't reset though, and nothing ever happens. Another common issue is that NPCs will loop their conversations. Like, Dezra would explain the job, and then immediately start the same conversation again, and again. Same problem, at the end of day 1 Dezra tells you to go back to the barracks and the dialogue seems to cut off and nothing happens after. There isn't anything else supposed to happen after that, you are to go back to the barracks yourself, sleep then come back in the morning. EDIT. What are the set stage commands to skip the smith part of the property slave quest? Property Slave has no quest stages, it could not handle going forwards and backwards in stages the way the quest does. I tried that, came back the next day after 8am and kept working but this time there is no dialogue at the end of the day and Dezra doesn't check on new devices made. I read a few pages back and it seems like a lot of people are having this issue, I think I'll just wait until CD is pretty much complete and there are no game breaking bugs rather than reporting the same issue people have stated before There was a workaround posted a few days ago by CGi, it is an issue with the script that starts the day. The one from V4.05 keeps the Smiths from forcegreeting you but breaks the start of day but the one from V4.04 works for the slavery quest. These scripts should let the start of day run properly for Property Slave: Smithy Start of Day Fix.zip You are best off using a save before entering the smithy for the start of the day. Thank that work very well despite the fact that as you've mentionned the NPC repeat their forcegreeting until they or I leave the room. I ran into another issue on the manor's slave part. Once my PC finish it's first job I cannot speak to Markus to get a new one (only got the forcegreeting "ah here you are" nothing else. I've repeat several time the first and te same thing happen with diffrent job: - The broom part end (no new marker) but nothing form Markus - The firewood finished (the cook told me is enough but I still got the quest ) - Even the VIP session won't end I even try to wait for the next days, i've get Markus told me I will be punished got several message (end of Ed04 I think) shown but nothing happen.
Veladarius Posted September 6, 2016 Author Posted September 6, 2016 Ran into a number of issues. Tried starting out in the mines. Got promoted to the forge. After 1 day the item qoutas don't reset though, and nothing ever happens. Another common issue is that NPCs will loop their conversations. Like, Dezra would explain the job, and then immediately start the same conversation again, and again. Same problem, at the end of day 1 Dezra tells you to go back to the barracks and the dialogue seems to cut off and nothing happens after. There isn't anything else supposed to happen after that, you are to go back to the barracks yourself, sleep then come back in the morning. EDIT. What are the set stage commands to skip the smith part of the property slave quest? Property Slave has no quest stages, it could not handle going forwards and backwards in stages the way the quest does. I tried that, came back the next day after 8am and kept working but this time there is no dialogue at the end of the day and Dezra doesn't check on new devices made. I read a few pages back and it seems like a lot of people are having this issue, I think I'll just wait until CD is pretty much complete and there are no game breaking bugs rather than reporting the same issue people have stated before There was a workaround posted a few days ago by CGi, it is an issue with the script that starts the day. The one from V4.05 keeps the Smiths from forcegreeting you but breaks the start of day but the one from V4.04 works for the slavery quest. These scripts should let the start of day run properly for Property Slave: Smithy Start of Day Fix.zip You are best off using a save before entering the smithy for the start of the day. Thank that work very well despite the fact that as you've mentionned the NPC repeat their forcegreeting until they or I leave the room. I ran into another issue on the manor's slave part. Once my PC finish it's first job I cannot speak to Markus to get a new one (only got the forcegreeting "ah here you are" nothing else. I've repeat several time the first and te same thing happen with diffrent job: Was the 2nd task assigned? Sounds like Markus's dialogue did not finish out for the morning assignments. - The broom part end (no new marker) but nothing form Markus - there is no indication that this quest is done - The firewood finished (the cook told me is enough but I still got the quest ) - tasks should not be assigned more than once per day. - Even the VIP session won't end - There is a button in the MCM menu to end the session. Most likely issue is that the Maid is stuck somewhere so it won't finish until she enters the room. I even try to wait for the next days, i've get Markus told me I will be punished got several message (end of Ed04 I think) shown but nothing happen. Timer for new day likely didn't start if nothing at all happened. I need some additional information looked up using the console (this goes for anyone else having issues with the Manor quests). Use SQV CDxSlavery_Prop_Manor to get these: First, I want to explain a bit on how it works to determine how it assigns and tracks quests. These are the variables it uses to track them: 1 - Task1 to Task7 availability of the quest: 0=no, 1=yes. First thing in the morning these should be 1 (few exceptions, will explain in a bit) 2 - Task1_Status to Task7_Status The state of the quest: 0=not assigned, 1=assigned, 2=running, 3=complete, 4=failed, 5-returning (not all use #5) 3 - Task1is to Task7is Which of the 4 tasks for the day this was assigned to (A=1, B=2, C=3, D=4) - this is sort of a pass through variable. 4 - Task_A to Task_D Which task is assigned to that task letter. Task_A and Task_B are assigned in the morning, C and D are each assigned later. The values are: 0-not complete 1-assigned 2-complete 3-failed and should update when the task is done. 5 - Duties Assigned If Markus has assigned your duties for the day. Days starting dialogue is keyed from this (0= no, 2= yes). When a task is assigned it sets #1 to 0, #2 to 1, #3 to letter and #4 to Task # (1-7). Tasks A and B are assigned during the start of day functions and are set before you speak with Markus, his dialogue is based on the tasks already set. - If you usually have issues with getting repeating tasks check that items in #1 is being set to 0 (will give what # goes to what task later) - If you have issues with tasks not updating when done check #2 and #4 (#4 especially as it is what is used to evaluate the task by the main script). Tasks- 1 - Sweep - sweeping the last pile sets it as complete 2 - Chop Wood - speaking with cook after getting all the wood sets it as complete 3 - Get Water - speaking with cook after filling the barrel sets it as complete 4 - Go to Market - speaking with cook after getting the package back to him sets it as complete - 5 - Gardening - Speaking with the slave then the mine overseer completes day 1, subsequent days are an autocomplete 6 - Meet with Manor NPC - after the manor npc is done with you will be set as complete 7 - Customer Assist 02 (only available if a customer is actually there) - finishing the session will set it as complete Once you have completed tasks A and B speaking to Markus will either get you another task (if before 5pm) or told to return to your room for the night. The following is the dialogue used (Markus's lines are on the right): Greetings from Markus: These lead to the following (1st to start of day, 2nd to end of day, 3rd to problem on specific quests, 4th is did not report in previous day) Start of day: Rest of day: There have been reports of issues with this but I think it is under specific circumstances that it happens. As for journal entries or quest markers most of these don't have any.
Fredfish Posted September 6, 2016 Posted September 6, 2016 A quick question... I'm trying a playthrough with Chaste Life. PC is wearing the open Protector plus belt, no bra or collar. Is that supposed to protect her from all attacks? Cursed Loot starts an attack, characters undress, there's no animation and they both redress.
Veladarius Posted September 6, 2016 Author Posted September 6, 2016 A quick question... I'm trying a playthrough with Chaste Life. PC is wearing the open Protector plus belt, no bra or collar. Is that supposed to protect her from all attacks? Cursed Loot starts an attack, characters undress, there's no animation and they both redress. The only thing special about the belt is that neither you or any attackers can remove it, basically it is a standard CD quest belt with some extra keywords that identify it as a Protector Plus for identification. It should just stop any vaginal penetration positions, all else should be available. DDi has been somewhat aggressive on the position filter and can end up blocking everything but usually at least plays the attempt to masturbate.
alabama Posted September 6, 2016 Posted September 6, 2016 I have no idea why, but this what started happing after installing CD and starting new game. I can zoom in and out, move my camera and even escape from the cart and run away, but if i chose not to move, everything will go extremely weird after arriving to helgen, anyway this bug make the game impossible to continue. Could you please help me with this problem?
Veladarius Posted September 6, 2016 Author Posted September 6, 2016 I have no idea why, but this what started happing after installing CD and starting new game. I can zoom in and out, move my camera and even escape from the cart and run away, but if i chose not to move, everything will go extremely weird after arriving to helgen, anyway this bug make the game impossible to continue. Could you please help me with this problem? I have no idea what would cause any issues at the start of the game. The only script other than the MCM menu that runs is the daily timer that goes off once per day and checks if quests would be available and none would be triggered at that point. Likely another mod enabled your controls and interrupted the scene, disabling them may let it run properly.
tontoman Posted September 6, 2016 Posted September 6, 2016 I have no idea why, but this what started happing after installing CD and starting new game. I can zoom in and out, move my camera and even escape from the cart and run away, but if i chose not to move, everything will go extremely weird after arriving to helgen, anyway this bug make the game impossible to continue. Could you please help me with this problem? I'd just use Alternative Start: Live Another Life mod. It's pretty much the same start, but skips that long ass tutorial part. Make your character choices, wake up in an inn. I had the vanilla Skyrim start break way before CD, never found exactly which mod it was.
zouzou Posted September 6, 2016 Posted September 6, 2016 Ok now I got a different issue still with Manor's quest. Since my previous save was bugged for some reason, i've try to reload a previous one and now Markus never want to leave the room after equip my PC with pony boot. Moreover the dialogue repeat itself indefinitely and I get equip with the pony boot again and again. I've try 2 other previous save, same issue. I didn't change anythings since then (running with the smith fix post by CGI)
Veladarius Posted September 6, 2016 Author Posted September 6, 2016 Ok now I got a different issue still with Manor's quest. Since my previous save was bugged for some reason, i've try to reload a previous one and now Markus never want to leave the room after equip my PC with pony boot. Moreover the dialogue repeat itself indefinitely and I get equip with the pony boot again and again. I've try 2 other previous save, same issue. I didn't change anythings since then (running with the smith fix post by CGI) Do the following: Find the load position of Captured Dreams (first 2 digits of any CD items), you will need it. Then in the console: issceneplaying <xx1941d2> if so then: stopscene <xx194182> then startscene <xx1ba8aa> This should stop the force greet scene (stopscene) and run a reset for Markus (startscene). All of this should be handled in the end of his dialogue.
necrontyr525 Posted September 7, 2016 Posted September 7, 2016 I have no idea why, but this what started happing after installing CD and starting new game. I can zoom in and out, move my camera and even escape from the cart and run away, but if i chose not to move, everything will go extremely weird after arriving to helgen, anyway this bug make the game impossible to continue. Could you please help me with this problem? use live another life or similar. helgen is all kinds of scripted mess in VANILLA skyrim, and will break every mod out there if your unlucky. it will especially break any mod that runs scripts on loading a save / starting a new game.
Amilyn Posted September 7, 2016 Posted September 7, 2016 I have no idea why, but this what started happing after installing CD and starting new game. I can zoom in and out, move my camera and even escape from the cart and run away, but if i chose not to move, everything will go extremely weird after arriving to helgen, anyway this bug make the game impossible to continue. Could you please help me with this problem? use live another life or similar. helgen is all kinds of scripted mess in VANILLA skyrim, and will break every mod out there if your unlucky. it will especially break any mod that runs scripts on loading a save / starting a new game. True, it will also break havok physics (HDT stuff), mostly
merdigo Posted September 7, 2016 Posted September 7, 2016 Dear Vel, thanks for all your effort and your support. This mod is awsome. Unfortuneatls I ran into an issue a second time. During the smithy phase PC got the task to pick up a delivery at the lighthouse near Solitude. First the delivery (NPC named Allessia) didn't have her arms in her armbinder instead their arms are normally moving without animated hands. Second after returning to the manor and starting of the dungeon scene, Master is commanding RAccan and Valand to bring her into a cell and Herran shall bring PC back to the barracks. But after that the the whole scene is freezing. The log is showing the following code as one of the last entries: [09/07/2016 - 11:04:17AM] ERROR: dunMossMotherQST (000376EE): attempting to start event scoped quest outside of story manager. stack: [dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetCurrentStageID() - "<native>" Line ? [dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetStage() - "Quest.psc" Line 124 [ (000411B9)].dunMossMotherValdrInjured.UpdateLoop() - "dunMossMotherValdrInjured.psc" Line 40 [ (000411B9)].dunMossMotherValdrInjured.OnCellLoad() - "dunMossMotherValdrInjured.psc" Line 26
zouzou Posted September 7, 2016 Posted September 7, 2016 Ok now I got a different issue still with Manor's quest. Since my previous save was bugged for some reason, i've try to reload a previous one and now Markus never want to leave the room after equip my PC with pony boot. Moreover the dialogue repeat itself indefinitely and I get equip with the pony boot again and again. I've try 2 other previous save, same issue. I didn't change anythings since then (running with the smith fix post by CGI) Do the following: Find the load position of Captured Dreams (first 2 digits of any CD items), you will need it. Then in the console: issceneplaying <xx1941d2> if so then: stopscene <xx194182> then startscene <xx1ba8aa> This should stop the force greet scene (stopscene) and run a reset for Markus (startscene). All of this should be handled in the end of his dialogue. Sorry it don't seems to work, I got a "expected end of line" script not compiled when I try I've also try stopscene xx194182 (where xx is 73 in my case) separatly but it return the error object not found
RubyAika Posted September 7, 2016 Posted September 7, 2016 why is this happening?? devious devices are all updated to newest version
bicobus Posted September 7, 2016 Posted September 7, 2016 Some textures are missing, try to properly reinstall the mod.
Monoman1 Posted September 7, 2016 Posted September 7, 2016 Got sent back from the Smithy to the mine for sucking at smithing. Couldn't make any good belts, must have made 500+. I suspect that's tied to my smithing skill (only level 4)? Which is sort of ok as mining increases my smithing skill. What level would it take to start seeing good ones? Anyway, back at the mine I get sent to my cage but the bed isn't owned by me so can't sleep in it and I need to "steal" food from the food barrel. Next day I get sent to the orc stronghold but the guy there doesn't seem to have any dialog to continue the quest. I think this no dialog problem also happened to me in another playthrough, the second time I was sent there after messing up the first time by not reading the note and only returning with 15 ingots. Btw I also had the problem with Dezra not inspecting stuff on the second day. The scripts you posted seem to have fixed it for me.
REALnomad Posted September 7, 2016 Posted September 7, 2016 Completed tasks in the Manor. Markus tells that I done well and go to the room than suddenly stage 5 EoD than stage 6 EoD drops. wft Ok, I figured that I need to chop wood first. face palm
Veladarius Posted September 7, 2016 Author Posted September 7, 2016 Dear Vel, thanks for all your effort and your support. This mod is awsome. Unfortuneatls I ran into an issue a second time. During the smithy phase PC got the task to pick up a delivery at the lighthouse near Solitude. First the delivery (NPC named Allessia) didn't have her arms in her armbinder instead their arms are normally moving without animated hands. This would be an issue with DDi and its armbinders as this is not a custom item. Second after returning to the manor and starting of the dungeon scene, Master is commanding RAccan and Valand to bring her into a cell and Herran shall bring PC back to the barracks. But after that the the whole scene is freezing. The log is showing the following code as one of the last entries: Wait for 1 hour, for whatever reason it stops instead of letting it advance when the Master gets to the bottom of the stairs. This error is not related to CD but Skyrim itself (initial numbers for ID codes are 00) [09/07/2016 - 11:04:17AM] ERROR: dunMossMotherQST (000376EE): attempting to start event scoped quest outside of story manager. stack: [dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetCurrentStageID() - "<native>" Line ? [dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetStage() - "Quest.psc" Line 124 [ (000411B9)].dunMossMotherValdrInjured.UpdateLoop() - "dunMossMotherValdrInjured.psc" Line 40 [ (000411B9)].dunMossMotherValdrInjured.OnCellLoad() - "dunMossMotherValdrInjured.psc" Line 26
REALnomad Posted September 7, 2016 Posted September 7, 2016 Why Marcus is pissed off even I do well 3 tasks?
Veladarius Posted September 7, 2016 Author Posted September 7, 2016 Why Marcus is pissed off even I do well 3 tasks? Look at this post: http://www.loverslab.com/topic/23844-devious-devices-captured-dreams-shop-updated-8-25-2016/?p=1669322 Check what the values for #4 are when you go to him but likely the 3rd task was not marked as done.
Purplewing Posted September 7, 2016 Posted September 7, 2016 Completed sweeping and gathering firewood. I return to Markus and he assigns me sweeping again. It looks like Task 1 was marked complete but not Task B? I don't know how it works. Still a great mod. Thanks for all your work.
merdigo Posted September 7, 2016 Posted September 7, 2016 Dear Vel, thanks for all your effort and your support. This mod is awsome. Unfortuneatls I ran into an issue a second time. During the smithy phase PC got the task to pick up a delivery at the lighthouse near Solitude. First the delivery (NPC named Allessia) didn't have her arms in her armbinder instead their arms are normally moving without animated hands. This would be an issue with DDi and its armbinders as this is not a custom item. Second after returning to the manor and starting of the dungeon scene, Master is commanding RAccan and Valand to bring her into a cell and Herran shall bring PC back to the barracks. But after that the the whole scene is freezing. The log is showing the following code as one of the last entries: Wait for 1 hour, for whatever reason it stops instead of letting it advance when the Master gets to the bottom of the stairs. This error is not related to CD but Skyrim itself (initial numbers for ID codes are 00) [09/07/2016 - 11:04:17AM] ERROR: dunMossMotherQST (000376EE): attempting to start event scoped quest outside of story manager. stack: [dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetCurrentStageID() - "<native>" Line ? [dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetStage() - "Quest.psc" Line 124 [ (000411B9)].dunMossMotherValdrInjured.UpdateLoop() - "dunMossMotherValdrInjured.psc" Line 40 [ (000411B9)].dunMossMotherValdrInjured.OnCellLoad() - "dunMossMotherValdrInjured.psc" Line 26 Thanks a lot for your fast reply. Waiting for an hour solved the problem. Regarding the first issue, I don't know which Devious device mods I should use. At the moment, I use Devious device Assets 2.9 Devious device expansion 1.2.3 But shall I use DeviousDevices3.0 or Devious Device Integration 3.1. Both seem to be quiet similiar.
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