Jump to content

Devious Devices - Captured Dreams Shop v4.15 - files removed


Recommended Posts

Posted

The download isn't working properly. When I got home the download link was straight up broken for a few hours and now it downloads a ".part" instead of the entire file. What I'm getting is 24.7 MB but the download link on LoversLab says it's supposed to be 64.9 MB.

 

Still, I look forward to messing with this update. Thanks for your hard work Veladarius. 

Posted

can't seem to get the download to complete. 

"Archive corrupted"

 

Anyone else having this issue? 

 

Yes. Several people if you read the last few comments.

 

Something is going wrong with the LL servers.

 

EDIT: It is also happening to other files as well for me. Like Devious Devices (Assets).

Posted

 

can't seem to get the download to complete. 

"Archive corrupted"

 

Anyone else having this issue? 

 

Yes. Several people if you read the last few comments.

 

Something is going wrong with the LL servers.

 

EDIT: It is also happening to other files as well for me. Like Devious Devices (Assets).

 

Ditto. And this is a Problem cause I'm trying to remove the Mod. It's just become some clutter I need to get rid of but I don't know what's included in the mod

Posted

 

can't seem to get the download to complete. 

"Archive corrupted"

 

Anyone else having this issue? 

 

Yes. Several people if you read the last few comments.

 

Something is going wrong with the LL servers.

 

EDIT: It is also happening to other files as well for me. Like Devious Devices (Assets).

 

Ditto. And this is a Problem cause I'm trying to remove the Mod. It's just become some clutter I need to get rid of but I don't know what's included in the mod

Posted

 

 

 

 

 

I left an opening for the possibility in the future if you pay attention to how the locks work.

 

 

Oh, I see now. Found it, looking forward to what's next - a good ending, please! :D.

 

 

If you ask Master she will give you an estimate to the reevaluation, I think. I can only hold so much of the dialogue in my head at any one time.

 

There are some quests that fast travel is disabled but currently only in 1 spot and that makes for a rather difficult return trip for the quest. As for spawning bandits randomly I have not been able to figure that out yet.

 

 

The only thing I see is the dialogue part where she tells you that either >6 days; >3 and <5 days; or <2 days are remaining. If the time remaining is, say, 20 days, I'll just get very frustrated very quickly checking every in-game day to see if anything's changed. Maybe you could add <7 and >13 days, etc. Also, would you mind explaining how does the script figure out how long does my character get locked up for? For example, if I get locked  up for 20 days, why is it the case?

 

 

It should not be 20 days, if so then something is going wrong as it should only be default -1/+2 max. Post a screenshot showing the time in the Task Manager and I will check over the script and see if it is triggering early somehow and adding more time before it should.

 

 

For some reason I'm unable to reproduce it, it's working properly now, giving me 6-8 days as it should. The first time something must've broken or I must've broken something, since it really was 16, and before finding it in the console I had waited good 5-6 days in-game, so 20+ days in total. I had to timescale my way out.

 

 

 

I was able to reproduce the issue, and I'm able to reproduce it over and over. Master randomly asked me if I wanted to try the some of the devices her slaves are wearing, the usual scene happened, she came back after a while and told me she thought I enjoyed it and that she wants me wear the devices for another 'a week or more'. There's a little catch though, it's not a week -1/+2, not even 20 days my poor girl had to wait for release the last time, now the devices are locked for months - I get anything from about 61 days to 75+ days. Now, I don't understand the script well, but it looks to me your it is checking for the total time played on this save, and somehow bases the duration on it. (Would make sense, 30-40 game days may have passed since I posted about the bug the first time, but maybe I'm totally wrong.) Could you look into it? Sorry I can't provide more info, however I have a save I'm able to reproduce this on ready, so just ask for anything that could help.

post-546589-0-93254100-1471350890_thumb.png

Posted

 

 

 

How clean the Manor House with the broom?

You have to take the broom out of the room right next to your personal room. After that, a marker should appear which points at the dust piles in the manison. You need to do it about 30 times to finish the task.

 

I always quicksafe before speaking with Markus and reload until I get one of the other 5 possible tasks because the cleaning stuff gets pretty annoying after the first time.

How Long/much o.o?

Another way to see it:

You're a slave and prompted to do tedious tasks.

if there was less dust, someone else would do it, giving you another tedious task.

You're there (and i don't mean only this place and its tasks) to gain reputation for being a good and usefull slave.

 

 

Mining orichalcum can get tedious so Player can stuff the barrel with 400 orichalcums and go off to contemplate navels.

Making plugs+Belts (yada etc) stuff the chest with plugs and belts, yada navels.

A Player cannot collect dust, and the closest thing to a cheat I know of is to TCL and float-flit from dust-pile to dust-pile.

Other than being amused that the dust-piles look a lot like diarrhea or barf soaked up into janitors' sand ,

there isn't much

to do, not much reward, in sweeping. Plus Marcus likes it a LOT and uses it to fill time when nothing else is going on

(Stuffing the fireplace with wood, teleporting to pick up groceries).

changing the number of dustpiles from 25 to 5 would be nice.

 

"what do you think of me?" What kind of person do you think I am?"

"I love you. You are a *wonderful* Person"

"Well, that was special. I think I like having you around"

could be a biggie reward thing,

cdxplayerdisposition to max,

removeallitems,

advance one level (so slave becomes "relationship slave", "relationship-slave" goes free)

 

Posted

First off ,thanks a lot Veladarius. Love the mod, loving the update so far. But I do have a question though. I am right now using the chaste spouse part of the mod. My PC is a slave and I have bought various toys (the pillory,toy box,etc) from the master. But unfortunately for me it doesn't appear anywhere. It just says...the corresponding gold is removed and the item is removed. If you could tell me how to use the toy box and the other stuff, it would be great :) If you have mentioned earlier how to use it my apologies. 

Posted

Have a little question. I remember you mentioning that you won't be able to use both player slavery and chaste spouse. Is this still the case? If so, is there any way to end chaste spouse after starting it? Kinda want to experience both of those parts of the mod.

Posted

 

 

 

 

 

 

I left an opening for the possibility in the future if you pay attention to how the locks work.

 

 

Oh, I see now. Found it, looking forward to what's next - a good ending, please! :D.

 

 

If you ask Master she will give you an estimate to the reevaluation, I think. I can only hold so much of the dialogue in my head at any one time.

 

There are some quests that fast travel is disabled but currently only in 1 spot and that makes for a rather difficult return trip for the quest. As for spawning bandits randomly I have not been able to figure that out yet.

 

 

The only thing I see is the dialogue part where she tells you that either >6 days; >3 and <5 days; or <2 days are remaining. If the time remaining is, say, 20 days, I'll just get very frustrated very quickly checking every in-game day to see if anything's changed. Maybe you could add <7 and >13 days, etc. Also, would you mind explaining how does the script figure out how long does my character get locked up for? For example, if I get locked  up for 20 days, why is it the case?

 

 

It should not be 20 days, if so then something is going wrong as it should only be default -1/+2 max. Post a screenshot showing the time in the Task Manager and I will check over the script and see if it is triggering early somehow and adding more time before it should.

 

 

For some reason I'm unable to reproduce it, it's working properly now, giving me 6-8 days as it should. The first time something must've broken or I must've broken something, since it really was 16, and before finding it in the console I had waited good 5-6 days in-game, so 20+ days in total. I had to timescale my way out.

 

 

 

I was able to reproduce the issue, and I'm able to reproduce it over and over. Master randomly asked me if I wanted to try the some of the devices her slaves are wearing, the usual scene happened, she came back after a while and told me she thought I enjoyed it and that she wants me wear the devices for another 'a week or more'. There's a little catch though, it's not a week -1/+2, not even 20 days my poor girl had to wait for release the last time, now the devices are locked for months - I get anything from about 61 days to 75+ days. Now, I don't understand the script well, but it looks to me your it is checking for the total time played on this save, and somehow bases the duration on it. (Would make sense, 30-40 game days may have passed since I posted about the bug the first time, but maybe I'm totally wrong.) Could you look into it? Sorry I can't provide more info, however I have a save I'm able to reproduce this on ready, so just ask for anything that could help.

 

 

I have changed the calculation to the following for the initial time:

float x = utility.randomfloat(1, 4) - 2
float y
y = 7 + x
cdxtm.Timer_FreeTrial = y as int

This will give a base time of 6 - 9 days

 

Bothering the Master if it was not time to release you or if she thinks you need more time in the belt will get you 2-4 more days in addition to any you may have left.

Posted

Managed to complete the first part of house maid ...(if it bugs exiting and reentering the manor fixes it).

 

Now the second part requires to make a VIP confortable.

 

I get in the bath and change, i get on the second floor and get introduced...

Then the V I P does nothing and doesn t have any particular dialogue... after some time he start walking off the manor...at that point if i target him and wait 1 hour he disappears, teleporting pc towards him results in going into an empty house with a chest of devices.

 

 

Posted

First off ,thanks a lot Veladarius. Love the mod, loving the update so far. But I do have a question though. I am right now using the chaste spouse part of the mod. My PC is a slave and I have bought various toys (the pillory,toy box,etc) from the master. But unfortunately for me it doesn't appear anywhere. It just says...the corresponding gold is removed and the item is removed. If you could tell me how to use the toy box and the other stuff, it would be great :) If you have mentioned earlier how to use it my apologies. 

 

Items you buy for your spouse and yourself to use don't go into your inventory.

 

To use the new belts you can do that via dialogue when at home, any sets you have bought will be available in the dialogue.

 

To use furniture you will have been given a ring to place items. Equip it and a menu will come up to allow placing, moving and putting away the items you have bought.

Posted

Managed to complete the first part of house maid ...(if it bugs exiting and reentering the manor fixes it).

 

Now the second part requires to make a VIP confortable.

 

I get in the bath and change, i get on the second floor and get introduced...

Then the V I P does nothing and doesn t have any particular dialogue... after some time he start walking off the manor...at that point if i target him and wait 1 hour he disappears, teleporting pc towards him results in going into an empty house with a chest of devices.

 

I will take a look and see if I can find the issue though it sounds like the VIP checked out during the scene (why he disappeared). I had thought I put in something to check if they are in a scene and delay the checkout by a day.

Have a little question. I remember you mentioning that you won't be able to use both player slavery and chaste spouse. Is this still the case? If so, is there any way to end chaste spouse after starting it? Kinda want to experience both of those parts of the mod.

 

Only for property slave I believe, relationship slave is out.

Posted

 

 

 

 

 

 

 

 

I left an opening for the possibility in the future if you pay attention to how the locks work.

 

 

Oh, I see now. Found it, looking forward to what's next - a good ending, please! :D.

 

 

If you ask Master she will give you an estimate to the reevaluation, I think. I can only hold so much of the dialogue in my head at any one time.

 

There are some quests that fast travel is disabled but currently only in 1 spot and that makes for a rather difficult return trip for the quest. As for spawning bandits randomly I have not been able to figure that out yet.

 

 

The only thing I see is the dialogue part where she tells you that either >6 days; >3 and <5 days; or <2 days are remaining. If the time remaining is, say, 20 days, I'll just get very frustrated very quickly checking every in-game day to see if anything's changed. Maybe you could add <7 and >13 days, etc. Also, would you mind explaining how does the script figure out how long does my character get locked up for? For example, if I get locked  up for 20 days, why is it the case?

 

 

It should not be 20 days, if so then something is going wrong as it should only be default -1/+2 max. Post a screenshot showing the time in the Task Manager and I will check over the script and see if it is triggering early somehow and adding more time before it should.

 

 

For some reason I'm unable to reproduce it, it's working properly now, giving me 6-8 days as it should. The first time something must've broken or I must've broken something, since it really was 16, and before finding it in the console I had waited good 5-6 days in-game, so 20+ days in total. I had to timescale my way out.

 

 

 

I was able to reproduce the issue, and I'm able to reproduce it over and over. Master randomly asked me if I wanted to try the some of the devices her slaves are wearing, the usual scene happened, she came back after a while and told me she thought I enjoyed it and that she wants me wear the devices for another 'a week or more'. There's a little catch though, it's not a week -1/+2, not even 20 days my poor girl had to wait for release the last time, now the devices are locked for months - I get anything from about 61 days to 75+ days. Now, I don't understand the script well, but it looks to me your it is checking for the total time played on this save, and somehow bases the duration on it. (Would make sense, 30-40 game days may have passed since I posted about the bug the first time, but maybe I'm totally wrong.) Could you look into it? Sorry I can't provide more info, however I have a save I'm able to reproduce this on ready, so just ask for anything that could help.

 

 

 

I have changed the calculation to the following for the initial time:

float x = utility.randomfloat(1, 4) - 2
float y
y = 7 + x
cdxtm.Timer_FreeTrial = y as int

This will give a base time of 6 - 9 days

 

Bothering the Master if it was not time to release you or if she thinks you need more time in the belt will get you 2-4 more days in addition to any you may have left.

 

 

Thanks for looking into it, I'll tell you as soon as you release a new patch whether it is working or not. I don't see why it shouldn't work now, though.

 

Edit: I modified the script myself, it is indeed working as it should. Thanks!

Posted

Many thanks Vel for the great update. I waited the whole year for it and started with a fresh and clean game. I found the following bug that I can reproduce:

 

If

  • I wear chastity belt and other items put on me by master because of the free trial quest and
  • I do a delivery quest and
  • after coming back and talking to Master about the job

then

  • the dialog will quit right when she would normaly remove the chastity belt (which she should not, because the free trial still is not done yet)

Everything works if I don't wear the items from the free trial quest.

 

2nd bug I could reproduce:

The duration of the free trial quest is waaaaaay longer than what master says. She said I had to wear them for a week (or more) and in reality it was always way over a month.

 

Finally I had some problems with auto-greet. Sometimes people did not talk to me when they should and Elisef keeps greeting me even after she signed the contracts and repeated our last dialog over and over again. Not that bad but I hat the problem that whenever player-control was disabled, my character always started to walk back to her. So I think this may be connected? But I will try to reproduce before stating that this is indeed a bug. But maybe it would reduce bugs if the NPCs would not use auto greet at all and the player has to actively talk to them, whenever possible?

 

Besides these bugs I had no problems I could not solve by myself and had lot's of fun. Thank you very much for creating my most favorite mod!

Posted

 

 

can't seem to get the download to complete. 

"Archive corrupted"

 

Anyone else having this issue? 

 

Yes. Several people if you read the last few comments.

 

Something is going wrong with the LL servers.

 

EDIT: It is also happening to other files as well for me. Like Devious Devices (Assets).

 

Ditto. And this is a Problem cause I'm trying to remove the Mod. It's just become some clutter I need to get rid of but I don't know what's included in the mod

 

 

This was likely an issue with the site.

Posted

 

2nd bug I could reproduce:

The duration of the free trial quest is waaaaaay longer than what master says. She said I had to wear them for a week (or more) and in reality it was always way over a month.

 

This will likely be fixed with a next patch.

cdxfreetrial.pex

Posted

 

 

2nd bug I could reproduce:

The duration of the free trial quest is waaaaaay longer than what master says. She said I had to wear them for a week (or more) and in reality it was always way over a month.

 

This will likely be fixed with a next patch.

 

 

I made changes in the main script as well as in some of the dialogue and the Task Manager. The Task Manager will no longer automatically extend the Free Trial, only speaking with Master can do that now. Speaking with Master early will get a few days added on, not many.

Posted

I had a problem with the second thalmor embassy quest. I completed the first thalmor embassy quest after failing to retrieve a delivery. After that, I unchecked the thalmor embassy encounter in the MCM, because I didn't really want to go back. Afterward, I failed another retrieval quest, and the Master sent me back to the embassy for the followup quest, even though it was supposed to be turned off. So I decide to just wait it out. Then, after that finishes, she immediately sends me back again. This is without me doing anything else, after finishing it just looped right back to the start. After I got back from that, the Master sent me to the embassy again. When it tried to loop a fourth time, I loaded an earlier save and tried again. Unfortunately any time my character gets punished now, this seems to happen no matter what.

 

Has anyone seen anything like this? This is with a fresh character, and I really don't think I have any mods that would interfere.

 

By the way, can we get a spoiler about what conditions can lead to enslavement of the player character? I'd like to at least know if I'm on the right track to trigger that, or what alternate routes are available.

Posted

Managed to complete the first part of house maid ...(if it bugs exiting and reentering the manor fixes it).

 

 

How long does it take to achieve this? I'm currently at day 20 and still doing Markus tasks over and over again. Is there something I missed ?

Posted

Hello all, 

 

First of all i'd like to thenk you Veladari

 

For this fine Mod :) Its great.

 

But then, Ii have now "overpowered" Bandits, which i never have seen before, in my Skyrim, some are on location where this Mod brings me too.

 

Bandit Mage, Bandit Tank, Some Bandit.

 

They are complete overpowered, i mean i do like strong, but one-hit kill with a knife is too much for me.

 

Since i did not install any Bandit Mods, i wonder where those strong ones comes from, and since they are on locations where the lost delivery spots are, i wonder if this Mod has installed them, to make the "retreive the delivery" Mods a bit more "tricky".

Posted

Those are bandits added by the mod.  If they are too tough to fight there is setting in the MCM to reduce their chances of appearing.

 

How I deal with them is I always take a follower if I know I am going to do a delivery quest.  I make them wait outside of the shop (in case Master decides to surprise me with something) and after I get the mission I have them follow.  If the bandits are there I will summon a daedra, cast protective spells on myself and then start running around to avoid them.  While they are busy with the daedra and the follower I can usually get to the quest target NPC.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...