bicobus Posted August 14, 2016 Posted August 14, 2016 Try to open you save file with a save cleaner and see what it is saying. It may be due to your savegame being too dirty.
windu190 Posted August 14, 2016 Posted August 14, 2016 Try to open you save file with a save cleaner and see what it is saying. It may be due to your savegame being too dirty. I will try but I fear it won't do too much good. Because my latest save is fine, I can still save my game in that one. It is only AFTER I start the quest that the problem starts, but at that point I can no longer make new save games. So I currently don't have a save game that carries the problem. I did start a new character specifically for this update though, I'm not using an old save. EDIT: As I suspected, the Save Cleaner is detecting no problems with the save. But that's probably because the problem isn't there yet, it only appears after starting the quest, by which point saving becomes impossible.
Veladarius Posted August 15, 2016 Author Posted August 15, 2016 Found the issues with the Ore Pony dialogue not working and the issue with the Post task not working, it does now: Hope to have the changes out soon.
bicobus Posted August 15, 2016 Posted August 15, 2016 Yes, yes. I had a similar issue with some DDi quests (forbidden tomes), game crashed at save after I met Zed for the second time. But if I avoid the area it was fine. Went to clean my save, removed some stuff (i literally don't know how cleaning works). And then boom, I could save again. So, it's the state of your save file at load that is important. I fixed script instances, then deleted broken actives. If it is not a savegame thingy then sorry, I don't know.
windu190 Posted August 15, 2016 Posted August 15, 2016 Yes, yes. I had a similar issue with some DDi quests (forbidden tomes), game crashed at save after I met Zed for the second time. But if I avoid the area it was fine. Went to clean my save, removed some stuff (i literally don't know how cleaning works). And then boom, I could save again. So, it's the state of your save file at load that is important. I fixed script instances, then deleted broken actives. If it is not a savegame thingy then sorry, I don't know. I see, well thanks anyway. I will make an extra save just before accepting the quest and fiddle around with it a little, see what I can do with this save cleaner
Veladarius Posted August 15, 2016 Author Posted August 15, 2016 I have found and fixed the issues with Ore Pony and Post Time along with a number of other issues that was causing quests to not work. V4.01's change log is currently this: - add scene to move player to toy box and activate for punishment in chaste spouse when player is slave. - move x cross in mine away from cage and added a collision plane next to the cage so use of x-frame from cage should be impossible - disabled quest leveled triggers while a property slave - reduced xp from smithing to 15% while working in the smithy - fixed the issue with Actor B's alias not getting filled and keeping CA02 from running - move to manor not setting task level to 14 - fixed device removal not removing bra's - set so slave in CA02 is kept naked fater devices are placed on them - removed walkaway dialogue on mine overseer so opening dialogue will not repeat - fixed link in did not report dialogue in Manor Slave - changed actor dialogue on reporting to Markus about problems - Added dialogue for protector plus to personal slave dialogue - added protector plus keywords to keep free trial dialogue from running - set No'Dra's punishment dialogue so it only triggers when working in the smithy - changed item check for unp Tera Armors so Item Addon should work properly for mod - fixed errors from TESVEdit - Fixed typos - fixed conditions on Ore pony stage so it works properly now - fixed issue with Post time not working - fixed timer on post time so travelers and end of day will run
stonefisher Posted August 15, 2016 Posted August 15, 2016 Is anyone else having trouble with the manor slave task sweeping the dust piles not allowing you to take more tasks as it stops the journal updating when you ask for more?
Veladarius Posted August 15, 2016 Author Posted August 15, 2016 The v4.01 patch has been posted, just install it over v4.00 and overwrite any files. There are still some issues I am looking into but this should take care of a lot of the issues.
Sospice Posted August 15, 2016 Posted August 15, 2016 The v4.01 patch has been posted, just install it over v4.00 and overwrite any files. There are still some issues I am looking into but this should take care of a lot of the issues. The pony ore job is working for me now. The part where you get leashed to a post seems to still have an issue. Now Raccan stands there and says 'You'd better behave, slave' and it keeps polling for hits but nothing happens (messages for first pass, second pass, but nothing else). The forced walk back to the mine cage is now working, except when the character reaches the closed gate in the mine, it doesn't open and she keeps backing up and trying to approach it again, getting stuck at that gate. Nice job on the quick fixes so far though.I hope this information helps you out.
Guest Posted August 15, 2016 Posted August 15, 2016 I was thinking it would be cool if there was some kind of event in the basement of the shop. There is the place for the display models to sleep with the door that opens automaticly and also closes once you are inside. Insted of opening the door from the inside again there could be a possibility to become one of masters slaves (You don't have much of a choice since you are locked in a cage ^.^). And in order to lure people in there could be an empty chest or something like that.
Eskella Posted August 15, 2016 Posted August 15, 2016 Is there any way to reset the Chaste Life chain aside from attempting an uninstall/reinstall of the mod? Due to some timing issues/script hangs, things seem to have gotten out of sort at some point. I'm missing several options related to the belt, the Master sometimes removes it as part of the end of quest stuff, and my spouse doesn't have the dialogue option to advance the chain (she did on an earlier autosave, which I no longer have). Not the end of the world to 'redo' that part but I couldn't find the papyrus variables that mattered.
DatGuy88 Posted August 15, 2016 Posted August 15, 2016 I think someone else mentioned this as an issue they were having, but following the uncovering of the slave's identity back at the manor, Herran doesn't teleport me back to the barracks. Rather, the screen goes all fuzzy and dark like I was going to be moved, but then the effect fades and everyone is standing where they were a moment before. Is there a workaround for this with the console? I am running v4.01 currently. Really good fun so far though, excellent work with v4
dnoah Posted August 15, 2016 Posted August 15, 2016 @DatGuy88 Removing her armbinder via console worked for me. (remove armbinder script instance first, something like removeitem xx00CA38 1, the armbinder disappears, then remove the armbinder itself). To be safe do it prior to scene start, repeat if it reappears.
Veladarius Posted August 15, 2016 Author Posted August 15, 2016 The v4.01 patch has been posted, just install it over v4.00 and overwrite any files. There are still some issues I am looking into but this should take care of a lot of the issues. The pony ore job is working for me now. The part where you get leashed to a post seems to still have an issue. Now Raccan stands there and says 'You'd better behave, slave' and it keeps polling for hits but nothing happens (messages for first pass, second pass, but nothing else). The forced walk back to the mine cage is now working, except when the character reaches the closed gate in the mine, it doesn't open and she keeps backing up and trying to approach it again, getting stuck at that gate. Nice job on the quick fixes so far though.I hope this information helps you out. Did you load the game before the post task started? I will have to check the script again for the post task, you should not be walking back inside but teleport once you go about 20'. It may be likely that the timer is still not functioning correctly that controls it, it looked like all that was missing was the command to start it but I suppose not. Is there any way to reset the Chaste Life chain aside from attempting an uninstall/reinstall of the mod? Due to some timing issues/script hangs, things seem to have gotten out of sort at some point. I'm missing several options related to the belt, the Master sometimes removes it as part of the end of quest stuff, and my spouse doesn't have the dialogue option to advance the chain (she did on an earlier autosave, which I no longer have). Not the end of the world to 'redo' that part but I couldn't find the papyrus variables that mattered. Let me look. Most of the new quests use few global variables that can be manupulated via the console or use quest stages. I think someone else mentioned this as an issue they were having, but following the uncovering of the slave's identity back at the manor, Herran doesn't teleport me back to the barracks. Rather, the screen goes all fuzzy and dark like I was going to be moved, but then the effect fades and everyone is standing where they were a moment before. Is there a workaround for this with the console? I am running v4.01 currently. Really good fun so far though, excellent work with v4 Wait for 1 hour, it will advance then.
DatGuy88 Posted August 15, 2016 Posted August 15, 2016 Much obliged dnoah and Vel! Waiting seemed to do the trick. Back to questing!
Kazyn Posted August 15, 2016 Posted August 15, 2016 I realize the manor slave portion of property slave is intended to be difficult, tough and maybe even tedious. Personally, I feel like spending a minimum of 15 days is a bit steep, especially when there's upwards of over a dozen dust piles to sweep (laugh). I won't request you to change this. However I was looking through the mod in the CK looking for where the limit is posted to try and shorten it a bit for my personal tastes. Perhaps you could shed some light on where that is? I want to say it's tied to the manorStatus variable but I'm not entirely sure.
Kendo 2 Posted August 15, 2016 Posted August 15, 2016 Bug Report After I get the message to check with Master about Erani, Master and I have the dialogue exchange. Yes, I own a house, no I don't want her. When Master gets to the line “Well, when you are ready to be her master let me know.” the game CTD’s. No error, just the standard Skyrim 'the game is fine but then it's not' typical crash. For 'A Date with the Yarl' everything runs fine (up to a point) except that if you get there on time after she tells you to come back at 9pm she will say her mod intro line and then start walking to the throne room and her only dialogue is vanilla from then on. If you get there late she will do the scene, up to a point. The scene stops progressing in the screen shot. Elisif moves to the foot of the bed to be tied. She walks over the chest and the rails on the top of the bed prevent her from reaching the XMarkerHeading you have in the center of the bed. She stalls for a moment, assumes the pose as shown and then nothing. My controls are disabled, she remains silent and the scene doesn't progress. I tried replacing the NobleBed02 you have with the NobleBed01 that doesn't have the top rails. When I tested that the scene ran but there was corrupted dialogue where all of her lines where two words (don't remember what they are) and my responses were three periods (...). I ran into the same problem with toons ramming their heads into those rails repeatedly when I tested the player Slavery and the initiation sex scene with the other slave took place on the same type of bed. During that scene the toons popped or teleported to their positions. That also happened with the Embassy quest in v3. My suggestion; stop using that bed.
Gearbreak Posted August 15, 2016 Posted August 15, 2016 no quest works correctly for me. EXCEPT the retrieve the package quest. EVERYTHING else is completly non fonctional. Lots of new stuff, nothing working anymore :/
justbob2 Posted August 15, 2016 Posted August 15, 2016 I appear to be having a problem with conversations that are supposed to trigger automatically. I previously mentioned I had an issue with the dialogue with Elisif not triggering when I approached her in her bedroom at 9:00 (strangely, she walks in to the bedroom at 6:00 instead of 9:00 though?). Now I'm having an issue with the Master saying "Come here for a moment. I need to speak with you.", and then no further conversation triggers when I walk up to her. These issues seem to me to be the same (forced great?) problem. Since nobody else is reporting this, I may have a conflict with another mod. Is this enough info for you to suggest where I should look first? This problem still exists for me after downloading the latest 4.01 patch.
Kendo 2 Posted August 15, 2016 Posted August 15, 2016 I appear to be having a problem with conversations that are supposed to trigger automatically. I previously mentioned I had an issue with the dialogue with Elisif not triggering when I approached her in her bedroom at 9:00 (strangely, she walks in to the bedroom at 6:00 instead of 9:00 though?). Now I'm having an issue with the Master saying "Come here for a moment. I need to speak with you.", and then no further conversation triggers when I walk up to her. These issues seem to me to be the same (forced great?) problem. Since nobody else is reporting this, I may have a conflict with another mod. Is this enough info for you to suggest where I should look first? This problem still exists for me after downloading the latest 4.01 patch. I've had the same problem with Elisif and Vel already knows about Master and the 'Come here for a moment' snag with CustomerAssistQuest02.
justbob2 Posted August 15, 2016 Posted August 15, 2016 I appear to be having a problem with conversations that are supposed to trigger automatically. I previously mentioned I had an issue with the dialogue with Elisif not triggering when I approached her in her bedroom at 9:00 (strangely, she walks in to the bedroom at 6:00 instead of 9:00 though?). Now I'm having an issue with the Master saying "Come here for a moment. I need to speak with you.", and then no further conversation triggers when I walk up to her. These issues seem to me to be the same (forced great?) problem. Since nobody else is reporting this, I may have a conflict with another mod. Is this enough info for you to suggest where I should look first? This problem still exists for me after downloading the latest 4.01 patch. I've had the same problem with Elisif and Vel already knows about Master and the 'Come here for a moment' snag with CustomerAssistQuest02. Thank you for the quick reply. So, it's not just me after all. By the way, I tried re-installing Fuz Ro Doh v6.0 thinking it might be related, but it didn't help.
Aqvaman Posted August 15, 2016 Posted August 15, 2016 Hey, great mod. Thanks for it. I might have done something that causes a problem with it however. When the Elsif night session didn't begin I used the disable player controls option trying to fix it, and the PC started walking away, leaving the castle and heading down the road. I have no idea where it would stop since at the current walking speed it seemed to long. However, now when I'm supposed to assist mr tavish or when the scene where I get equipped by the master and her GF triggers, my character simply starts walking away, exiting the shop / manor, taking a tour of the compound and then heading left up the road. Any idea how to fix this? Thank you.
sexbeard Posted August 15, 2016 Posted August 15, 2016 I was thinking it would be cool if there was some kind of event in the basement of the shop. There is the place for the display models to sleep with the door that opens automaticly and also closes once you are inside. Insted of opening the door from the inside again there could be a possibility to become one of masters slaves (You don't have much of a choice since you are locked in a cage ^.^). And in order to lure people in there could be an empty chest or something like that. I like this idea, maybe it could be used to trap thieves, have rumours around Skyrim of rare treasures owned by the master of CD and a note inside CD to Herran or someone to 'put such-and-such treasure with the others in the chest (or safe) in the shop basement (after all, who would expect treasures to be kept with slaves?)', but all the thief finds is themselves trapped and maybe some magical restraints. Of course as the thief tried to steal from the Master, it's only fair that the Master gets to enslave them (even though Master set it all up as an elaborate method of getting free slaves). Really looking forward to trying V4 out Vel, thank you for your hard work, I'm just waiting on the ddi update then I can get everything updated at once.
drunkenPervert Posted August 15, 2016 Posted August 15, 2016 I have a problem, read the last hour if someone had a similar problem, maybe overread it. Whenever i try to install 4.00 MO tells me that none of the installer plugins is able to install it, when i try to open it with zip it tells me that the archive is corrupted. It doens't show any files and seems to empty o.O Anyone knows what's up with it? Nevermind, was an error from LL, waited a few hours and it worked again
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