stonefisher Posted August 18, 2016 Posted August 18, 2016 I have been warned about it like on maids 2 nexus page which had an update this year. I found further info on it on loverslab: http://www.loverslab.com/topic/21802-the-128-load-order-problem-solutions-to-fix-it/ But was wondering if it had been fixed.
kronnos44 Posted August 18, 2016 Posted August 18, 2016 Vel i have comme across another issue when i get switched to work for the smith Dezra i get introduced to the barracks but then when we move up to meet dezra there is no dialogue and i am still following the guard who brought me from that point forward
danta Posted August 18, 2016 Posted August 18, 2016 I tried the method you recommended many times over to get the advanced punishment. But no matter what I try after the consul command the dialogue tree with her will not trigger when I talk to her and all I get is a "what, hmm, do you want something from me"
BonMage32 Posted August 18, 2016 Posted August 18, 2016 I asked about the condition of the chaste spouse. If anyone knows about this quest, please reply to my question.
Leeyds4LLTS Posted August 18, 2016 Posted August 18, 2016 My PC is a property slave in the Manor, and sometimes after a save the quest markers for sweeping the manor don't start. She tells Markus that she is done with her tasks, and he says go sweep the Manor, and no markers show up. I have solved this before by going to an early save, but i am really tired of sweeping floors.. haha Is there a way to get them to up, or fix this glitch easily?
MallaVelve Posted August 18, 2016 Posted August 18, 2016 I had 3.8x ish installed. Ran around finishing Maids 2 Deception mod, am now LvL 40, Had 3 flyers, (read) and a letter from the master (unread). Had quest to read letter. Upgraded to 4.01. CLEANED MY SAVE, (Might be my issue) No letter. No quest to read letter. Servant came to my door when I left my home and mentioned about a free trial (vaguely) but still no new letter. Wondering if I require a new game. (That would suck) But I have been doing that many times to get the right combo...so par for the course if so. Was able to go and inquire about free trial. (And get fitted for gear),But no dialog about letter/note from master.. From the Main page: Installation: Use your preferred mod manager to install, manual installation is not recommended due the number of scripts included in CD (just over 1700). V4 of Captured Dreams is not compatible with V3 at all and should be installed either on a new game or one that has not had V3 in it. If you are having issues with v4 and updated your game that had V3 installed your response will be ‘Start a new game” and nothing else. That would explain why I missed it. I looked under updates. I know how to install CD. I did not expect that to change. Thanks for the responses.
special Posted August 18, 2016 Posted August 18, 2016 So I have Devious Expansion manually installed, kept crashing when installed through NMM, but the CD shop doesn't seem to recognize that the files are installed and it causes skyrim to crash shortly after the bethesda logo. Any idea on how to make CD Shop recognize it is installed? Its not CD that isn't recognizing the Expansion it is Skyrim. If it crashes at the initial loading screen then one of the mods required isn't installed or activated. I still can't get that whipping scene to work (see attached screenshot) the npc just stands there, I've left it for around 10 min and nothing happens. What can I do to fix this? ScreenShot6.jpg thanks, This has something to do with the whip not being in the right hand, console was complaining about a bound weapon not being in the hand. I removed the whip from the npc inv and the scene played with the npc using a sword instead. Once the 2 hours were up, nothing happens, the npc says time is up but then the door never unlocks and the game gets stuck. The maid likely is stuck someplace, she is supposed to wait outside the door until it is over then come in and signal the ending. Use tfc, find the maid, click on her and use moveto player on her, it should trigger the ending. I created a save just before the quest start so will try it again. If the door won't unlock at the end again I'll do as you've said to find the maid. I feel like I've done nothing but post issues since v4 came out. This really is a great mod.
Czium Posted August 18, 2016 Posted August 18, 2016 Hey Im having an issue where the game crashes on starting a new game. The issue dissapears if I fully uninstall captured dreams. I have all of the requirements and DDi 2.92. I have my papyrus log if it helps at all. Papyrus.0.rar
Veladarius Posted August 18, 2016 Author Posted August 18, 2016 Ugh, when Markus told me to sweep the mansion 3rd time in a same day, he regretted greatly for not wearing a belt... But now Master has a new roomba and i can live an easy life in the mines Property Slave has no quest stages and is entirely quest driven. As for getting the same quest multiple times in a day it should not happen as once it has been assigned it is listed as assigned and should be unavailable. I wish, it sometimes also gives me trouble with not finishing right: i clean all dust piles (easy difficulty so i have quest-arrows) but when i go to Markus, i just get the "im done for today, rest can wait"-chat. i guess i should try to go back to ddi 2.9.2 I am going to go through Manor Slave and see if I can see what is happening. What is supposed to happen is it sets how many piles of dust it is you are to clean up and sets the fist pile in place. Once you clean it it checks to see if that pile was enough, if so it updates that the task is done and ends, otherwise it sets a new pile in place. If it has not set a new pile in place then it knows it finished so I am figuring that the task status is not updating for some reason. Since there are 4 tasks per day (A, B, C and D) and 7 possible jobs there is a function that looks up what task letter the job went with and updates it accordingly. You can see the status with the following variables: Lettered tasks are A - D, numbered tasks are 1 - 7 Task_A - which job was assigned for it. Task_A_Status - status of the task - 0 not assigned, 1 assigned, 2 complete, 3 failed Task1 - If it is available to be assigned or not - 0 no, 1 yes Task1_Status - status of the task - 0 not assigned, 1 assigned, 2 running, 3 complete, 4 failed - there are some tasks that have different variables Task1Is - which letter goes with the task - 1 A, 2 B, 3 C, 4 D - This is used to look up which letter goes with the task. Since this is used to tell which task letter goes with the task number if a task is assigned more than once (which it should not be) then only the last letter assigned will get updated.
Veladarius Posted August 18, 2016 Author Posted August 18, 2016 Er, I'm having some trouble starting the Chaste Life quest. I go through the restraint selection with the Master, she takes the measurements, but when she returns she just stands there... forever. I'm not entirely sure what's up if anyone has any ideas The script for equipping items is likely hanging for whatever reason. I am looking into the equip scripts on the various quest devices but the Chaste Life ones are pretty simple for the most part. Naja, er sagt einem wohl, dass man bestraft wird, wenn man dies und das macht und oder auch nicht,.. aber sowas wie eine Bestrafung gibt es eigentlich nicht.. Zum Thema Bestrafung hätte ich noch kurz anzumerken: wenn man mal eine Aufgabe vom Master nicht schafft und dann in diesen Devices 5 bis keine Ahnung wie viele Tage auch immer nur auf 24h Warten gehen muss und sonst absolut nichts machen kann.. ist das auch nicht wirklich soooooo spannend... jetzt für mich persönlich... da fehlt irgendwas dazwischen,.. irgendwelche Aufgaben, welche man dann im gefesselten Zustand machen muss usw.. des weiteren würde ich gerne die Schnell-Reise-Option deaktiviert haben (ich nutze ansonsten im Moment keine anderen Mod's, welche dies tun, bei Zaz ist es wohl deaktiviert, ich kann aber trotzdem als beispiel vom Käfig aus zum Shop reisen). ------------------------ Well , he says a well that you will be punished if you and that makes this and or not .. but something like a punishment , there is not really .. On the subject of punishment I would briefly noted : if you take an object from the master does not create and then to no idea must always go how many days only 24 wait in this Devices 5 and otherwise absolutely can not do anything .. is not really soooooo exciting ... now for me personally ... there something missing in between .. any objects which you then make a tethered state needs etc .. further I would like to have disabled the quick - travel option ( I use otherwise at the moment no other mod 's which do this , at Zaz is well off , but I can still travel as such from the cage to the shop ) . Disabling fast travel can be arranged.
Veladarius Posted August 18, 2016 Author Posted August 18, 2016 Vel i have comme across another issue when i get switched to work for the smith Dezra i get introduced to the barracks but then when we move up to meet dezra there is no dialogue and i am still following the guard who brought me from that point forward The scene with her is not starting, not sure why since I have tested it in v4.0 and v4.1 and with the only change needed was one with De'Zra's end dialogue, everything else worked fine. I asked about the condition of the chaste spouse. If anyone knows about this quest, please reply to my question. Sorry I missed the post, what do you need to know? Either repost what you need to know about it or link to the post you made.
Veladarius Posted August 18, 2016 Author Posted August 18, 2016 Hey Im having an issue where the game crashes on starting a new game. The issue dissapears if I fully uninstall captured dreams. I have all of the requirements and DDi 2.92. I have my papyrus log if it helps at all. Last thing in the log concerns Hearthfires. A message from SkyUI shows that the CD MCM menu has been initialized several lines up so I don't see a reason for it to crash.
abeman Posted August 18, 2016 Posted August 18, 2016 I wish, it sometimes also gives me trouble with not finishing right: i clean all dust piles (easy difficulty so i have quest-arrows) but when i go to Markus, i just get the "im done for today, rest can wait"-chat. i guess i should try to go back to ddi 2.9.2 I am going to go through Manor Slave and see if I can see what is happening. What is supposed to happen is it sets how many piles of dust it is you are to clean up and sets the fist pile in place. Once you clean it it checks to see if that pile was enough, if so it updates that the task is done and ends, otherwise it sets a new pile in place. If it has not set a new pile in place then it knows it finished so I am figuring that the task status is not updating for some reason. Since there are 4 tasks per day (A, B, C and D) and 7 possible jobs there is a function that looks up what task letter the job went with and updates it accordingly. You can see the status with the following variables: Lettered tasks are A - D, numbered tasks are 1 - 7 Task_A - which job was assigned for it. Task_A_Status - status of the task - 0 not assigned, 1 assigned, 2 complete, 3 failed Task1 - If it is available to be assigned or not - 0 no, 1 yes Task1_Status - status of the task - 0 not assigned, 1 assigned, 2 running, 3 complete, 4 failed - there are some tasks that have different variables Task1Is - which letter goes with the task - 1 A, 2 B, 3 C, 4 D - This is used to look up which letter goes with the task. Since this is used to tell which task letter goes with the task number if a task is assigned more than once (which it should not be) then only the last letter assigned will get updated. hmm, ive only seen 3 jobs. Sweeping, make firewood and get items from whiterun market and i played enough days to get promoted to sleep in ?rayaini?`s room. Perhaps it happened when i got sweeping second time and it was allready in complete-status? But i still should have seen more different jobs edit. im starting believe that i have some mod that brakes things since only quest that have worked without problems was ironically embassy-quest, mine, retreat and delivery. Ill attach loadorder if somebody has some ideas since im running out. loadorder.txt
special Posted August 18, 2016 Posted August 18, 2016 More issues for me i'm afraid. Will try to give you as many as possible to aid in tracking them down (if it isn't my install causing them). • When a belt is added by Master, sometimes the plugs are not equipped before the belt is added so they are just in the player's inventory and not locked in by the belt or harness. • looping conversation for the start of the slave quest. if you say "i'm not sure" the master says she will ask again in a couple of days... this however just repeats everytime you speak to the master. • if you chose to become a slave of the master, the opening scene plays. My choices for plugs did not work and the player was given ones I did not select, also they again did not get equipped and are just sitting in the inventory not in use • during the start up of becoming the masters new slave, once the belt etc has been fitted the master tells you to go with some guy that walks over. The scene never ends and the game gets stuck. Releasing the player does not make the scene continue. • some items, such as corsets, lag the game when they are fitted by the master • customer whipping scenes just don't seem to work at all without console intervention, punishment whipping by Herran does however work perfectly. • if you start the slave mine quest from the mcm, once you are in the mine and told to get to work there are no ore veins to mine. Again, belt is added, plug is added but not equipped. I seem to be having a lot of issues, far more than I would have expected given the amount of testing you guys did, i'm not criticising you guys, I think I may have something installed that is causing my many many issues. I will probably do another clean install over the weekend and only put CD and it's required mods in and nothing else to see if some of, if not all of, my issues are resolved.
Veladarius Posted August 18, 2016 Author Posted August 18, 2016 More issues for me i'm afraid. Will try to give you as many as possible to aid in tracking them down (if it isn't my install causing them). • When a belt is added by Master, sometimes the plugs are not equipped before the belt is added so they are just in the player's inventory and not locked in by the belt or harness. Plugs not being equipped is due to script lag in equipping the belt. I am looking to revamp the equip script I use for quest devices • looping conversation for the start of the slave quest. if you say "i'm not sure" the master says she will ask again in a couple of days... this however just repeats everytime you speak to the master. I will check into this. • if you chose to become a slave of the master, the opening scene plays. My choices for plugs did not work and the player was given ones I did not select, also they again did not get equipped and are just sitting in the inventory not in use It is related to the quest item equip scripts. Originally there was going to be preferences for plugs in the MCM menu as well but issues with the MCM menu required pulling it for now which affected the ones chosen during relationship slave • during the start up of becoming the masters new slave, once the belt etc has been fitted the master tells you to go with some guy that walks over. The scene never ends and the game gets stuck. Releasing the player does not make the scene continue. May be due to a force greet distance issue or script issue. • some items, such as corsets, lag the game when they are fitted by the master Corsets take longer to equip than other devices due to their dual nature (with or without belt). • customer whipping scenes just don't seem to work at all without console intervention, punishment whipping by Herran does however work perfectly. It may be the item being used. For some reason one type of whip works well and one doesn't. The scenes are all set up the same otherwise. • if you start the slave mine quest from the mcm, once you are in the mine and told to get to work there are no ore veins to mine. Again, belt is added, plug is added but not equipped. Ore veins should not change any, they are all the same no matter when you go in. They do use a custom script and are not the same as the normal ore veins so they reset faster and can produce more ore until drained. Only thing I can think of is another mod detecting them and doing something to them but that is unlikely. I seem to be having a lot of issues, far more than I would have expected given the amount of testing you guys did, i'm not criticising you guys, I think I may have something installed that is causing my many many issues. I will probably do another clean install over the weekend and only put CD and it's required mods in and nothing else to see if some of, if not all of, my issues are resolved. Other than some of the specific script and condition issues found I have no issues with general game play. Some issues may just be someone hits the right combination of things in the mod that we missed, considering that some quests have major effects on others (not that you can always tell). Another thing we can't account for is other mods players are using. There are a number of mods t hat use DD items that do not take into account for other mods that use them, assume they are theirs and do as they please. I will say that I have built CD that if other modders use the guidelines set up by the mod team it will not interfere with any of their items.
ITNW1993 Posted August 18, 2016 Posted August 18, 2016 Oddly, my character seems really determined to return to Solitude and keep repeating the final scene of Elisif's quest (the scene where she hands you the signed journal) whenever my character goes into a locked camera, such as entering a sex scene or any of the scenes in this mod despite having already handed over the journal to the Master. Is there any way to fix this?
steelmagpie Posted August 18, 2016 Posted August 18, 2016 Oddly, my character seems really determined to return to Solitude and keep repeating the final scene of Elisif's quest (the scene where she hands you the signed journal) whenever my character goes into a locked camera, such as entering a sex scene or any of the scenes in this mod despite having already handed over the journal to the Master. Is there any way to fix this? I had the same and what is was the scene hadn't quite finished.. go back to solitude and let your PC go to Elsif (who was for me still stood beside bed) and it will complete the scene again giving a duiplicte copy of the contracts but you will no longer keep heading to solitude .. Hope it helps you
ITNW1993 Posted August 18, 2016 Posted August 18, 2016 Oddly, my character seems really determined to return to Solitude and keep repeating the final scene of Elisif's quest (the scene where she hands you the signed journal) whenever my character goes into a locked camera, such as entering a sex scene or any of the scenes in this mod despite having already handed over the journal to the Master. Is there any way to fix this? I had the same and what is was the scene hadn't quite finished.. go back to solitude and let your PC go to Elsif (who was for me still stood beside bed) and it will complete the scene again giving a duiplicte copy of the contracts but you will no longer keep heading to solitude .. Hope it helps you Unfortunately that doesn't help; when I tried initiating a sex scene with someone else after redoing the conversation, my character was still insistent on going back to Elisif, and she always initiates the conversation each time I approach her.
steelmagpie Posted August 18, 2016 Posted August 18, 2016 Futrue Content Suggestion. Only a little idea but could be expanded for some fun .. Make a lockable version of the Maids dress.. (may already be in property slave quest but I haven't played that part yet, saving it for a fresh game) Being locked in the maids dress could be made to be humiliating (especially if able to be used with male PC), it could also be used to add to the submissive side of personality when viewed by NPC's.. Other things you could add in similar fasion could be really feminine hair.. I think KS has done and HDT hair which is "worn" like a helmet so it could be made lockable too.. Of course once this idea gets going many other humiliating "costumes" could be added (if available of course..) Hope you don't mind me offering an idea for your awesome mod... the latest update is inspired.. great reworking of the core of the mod to a much more player friendly version.. Great work and much appreciated.
steelmagpie Posted August 18, 2016 Posted August 18, 2016 Oddly, my character seems really determined to return to Solitude and keep repeating the final scene of Elisif's quest (the scene where she hands you the signed journal) whenever my character goes into a locked camera, such as entering a sex scene or any of the scenes in this mod despite having already handed over the journal to the Master. Is there any way to fix this? I had the same and what is was the scene hadn't quite finished.. go back to solitude and let your PC go to Elsif (who was for me still stood beside bed) and it will complete the scene again giving a duiplicte copy of the contracts but you will no longer keep heading to solitude .. Hope it helps you Unfortunately that doesn't help; when I tried initiating a sex scene with someone else after redoing the conversation, my character was still insistent on going back to Elisif, and she always initiates the conversation each time I approach her. during the sex scene your PC has your controls disabled, hence it wanting to head toward solitude.. I had the same thing, iniciate sex scene and my PC was off out the door.. I may have been lucky that Elsif managed to close the scene (she did ask a question or two and then resigned the contracts) Maybe something else with Elsif will trigger your quest ending as I am pretty sure it is the quest still being incomplete.
special Posted August 18, 2016 Posted August 18, 2016 More issues for me i'm afraid. Will try to give you as many as possible to aid in tracking them down (if it isn't my install causing them). • When a belt is added by Master, sometimes the plugs are not equipped before the belt is added so they are just in the player's inventory and not locked in by the belt or harness. Plugs not being equipped is due to script lag in equipping the belt. I am looking to revamp the equip script I use for quest devices • looping conversation for the start of the slave quest. if you say "i'm not sure" the master says she will ask again in a couple of days... this however just repeats everytime you speak to the master. I will check into this. • if you chose to become a slave of the master, the opening scene plays. My choices for plugs did not work and the player was given ones I did not select, also they again did not get equipped and are just sitting in the inventory not in use It is related to the quest item equip scripts. Originally there was going to be preferences for plugs in the MCM menu as well but issues with the MCM menu required pulling it for now which affected the ones chosen during relationship slave • during the start up of becoming the masters new slave, once the belt etc has been fitted the master tells you to go with some guy that walks over. The scene never ends and the game gets stuck. Releasing the player does not make the scene continue. May be due to a force greet distance issue or script issue. • some items, such as corsets, lag the game when they are fitted by the master Corsets take longer to equip than other devices due to their dual nature (with or without belt). • customer whipping scenes just don't seem to work at all without console intervention, punishment whipping by Herran does however work perfectly. It may be the item being used. For some reason one type of whip works well and one doesn't. The scenes are all set up the same otherwise. • if you start the slave mine quest from the mcm, once you are in the mine and told to get to work there are no ore veins to mine. Again, belt is added, plug is added but not equipped. Ore veins should not change any, they are all the same no matter when you go in. They do use a custom script and are not the same as the normal ore veins so they reset faster and can produce more ore until drained. Only thing I can think of is another mod detecting them and doing something to them but that is unlikely. I seem to be having a lot of issues, far more than I would have expected given the amount of testing you guys did, i'm not criticising you guys, I think I may have something installed that is causing my many many issues. I will probably do another clean install over the weekend and only put CD and it's required mods in and nothing else to see if some of, if not all of, my issues are resolved. Other than some of the specific script and condition issues found I have no issues with general game play. Some issues may just be someone hits the right combination of things in the mod that we missed, considering that some quests have major effects on others (not that you can always tell). Another thing we can't account for is other mods players are using. There are a number of mods t hat use DD items that do not take into account for other mods that use them, assume they are theirs and do as they please. I will say that I have built CD that if other modders use the guidelines set up by the mod team it will not interfere with any of their items. Thanks for the reply. I will look into my mods but mostly they have never interfered with eachother before. I only use a handful of mods so don't see how a conflict is occurring when it never has before. I have 1 more thing to add to my list: • If you are defeated and sent to simple slavery mod and then are sold to CD master and choose to work in the mine, the mining foreman isn't present at the scene when the master is fitting the player with a belt. He is walking around and so never releases you from the cross. In this scenario ore veins are present but if you start this slavery quest from mcm ore veins are not physically there to mine which is very odd.
gooberboy9999 Posted August 19, 2016 Posted August 19, 2016 • looping conversation for the start of the slave quest. if you say "i'm not sure" the master says she will ask again in a couple of days... this however just repeats everytime you speak to the master. If you deactivate player slavery then she stops asking. (I dont think relationship slave has any content yet so there's no point to having it turned on if the Master likes you - as far as I know).
Ntn31a Posted August 19, 2016 Posted August 19, 2016 cant start the quest master keep saying the dialogue welcome to CD if you have any doubts plz ask, and then dialogue restarts please help
Verstort Posted August 19, 2016 Posted August 19, 2016 Hi I am doing a delivery quest but when i return to the master to turn in the quest it doesn't update. The receipt is removed from my character but when i go to look at the jobs i get the line "don't you have a job already". did you wear the chastity belt from the free trial prior to starting this job? If so then I have the same problem. Can be solved by not doing deliveries while wearing items from the free trial. Same here. setstage cdxpackagedelivery 270 forced the quest to complete on my end, not sure if it won't have consequences later though...
Anrakis Posted August 19, 2016 Posted August 19, 2016 Oddly, my character seems really determined to return to Solitude and keep repeating the final scene of Elisif's quest (the scene where she hands you the signed journal) whenever my character goes into a locked camera, such as entering a sex scene or any of the scenes in this mod despite having already handed over the journal to the Master. Is there any way to fix this? I had the same problem. I fixed it by reloading a savegame right before the scene where the player locks Elisif in the belt (last scene) and used setstage to bring the quest to stage 950 which finish it. By this I could enjoy most of the scenes and my character did not insist on going back to solitude. The problem seem to only occur during the last session with Elisif. So just skip it and continue
Recommended Posts