Kendo 2 Posted August 6, 2016 Posted August 6, 2016 @Veladarius Really looking forward to what you have in store for the mod with your next up date.
Daj554 Posted August 6, 2016 Posted August 6, 2016 Had to uninstall then re-install the mod all because i have 0 clue on how to remove the locked items  Reading the replies also didn't help...
sashalag Posted August 6, 2016 Posted August 6, 2016 Had to uninstall then re-install the mod all because i have 0 clue on how to remove the locked items  Reading the replies also didn't help...  You need to be more specific, I guess. Which locked items ? The Master removes some of them for a price, then there are other mods that adds items and keys.
krighaur Posted August 6, 2016 Posted August 6, 2016 Had to uninstall then re-install the mod all because i have 0 clue on how to remove the locked items  Reading the replies also didn't help...  Open console  Type Player.showinventory  Search for the item you want to remove, Note his ID.  Then search another item, with ID close to the one you want to remove : this item should have no name and should be "worn". Note the ID of this worn item without name.  Type player.removeitem (ID of item worn without name) 1  You should read in the top left corner of your screen "supprimé" or removed or other (depend on your language)  Now open your inventory and remove the itm you wanted to remove  Â
Daj554 Posted August 6, 2016 Posted August 6, 2016  Had to uninstall then re-install the mod all because i have 0 clue on how to remove the locked items  Reading the replies also didn't help... You need to be more specific, I guess. Which locked items ? The Master removes some of them for a price, then there are other mods that adds items and keys. It was the chastity belts and bras Couldn't remove them, talking to the master about buying keys doesn't help either Tried unequipping the items through console commands and it didn't help either
Krynn Posted August 6, 2016 Posted August 6, 2016 Where can i download the new Mod-Version, or it is not ready yet?
qawsedrftg765 Posted August 6, 2016 Posted August 6, 2016 Where can i download the new Mod-Version, or it is not ready yet?  Not ready yet... soon  If you go to the mod's main page and "Follow File" then you will be notified as soon as it is updated
Veladarius Posted August 6, 2016 Author Posted August 6, 2016   Had to uninstall then re-install the mod all because i have 0 clue on how to remove the locked items  Reading the replies also didn't help... You need to be more specific, I guess. Which locked items ? The Master removes some of them for a price, then there are other mods that adds items and keys. It was the chastity belts and bras Couldn't remove them, talking to the master about buying keys doesn't help either Tried unequipping the items through console commands and it didn't help either   DDi has new options on delaying belt removal with keys and may be interfering. If the items are CD quest items there is an MCM option to remove them.
Guest Posted August 6, 2016 Posted August 6, 2016 Does Elenwen ever acknowledge you as dragonborn in the new quests? How different are they from the previous version?
Majin Buu Posted August 6, 2016 Posted August 6, 2016 Does Elenwen ever acknowledge you as dragonborn in the new quests? How different are they from the previous version? Â For what purpose would she do that?
Guest Posted August 6, 2016 Posted August 6, 2016   Does Elenwen ever acknowledge you as dragonborn in the new quests? How different are they from the previous version? For what purpose would she do that?   Makes the whole thing feel more personal if she recognizes you.
zabibi Posted August 6, 2016 Posted August 6, 2016 fresh install of Skyrim all stable and ready to go, now it's time for the icing on the cake xo  looking forward to this Vel!
Veladarius Posted August 7, 2016 Author Posted August 7, 2016   Does Elenwen ever acknowledge you as dragonborn in the new quests? How different are they from the previous version? For what purpose would she do that?   Makes the whole thing feel more personal if she recognizes you.   No, there are a lot of people (myself included) that ignore the main questline entirely and I didn't want to duplicate more dialogue than I have for male/female lines.
r5e4w3q2 Posted August 7, 2016 Posted August 7, 2016    Does Elenwen ever acknowledge you as dragonborn in the new quests? How different are they from the previous version? For what purpose would she do that?   Makes the whole thing feel more personal if she recognizes you.   No, there are a lot of people (myself included) that ignore the main questline entirely and I didn't want to duplicate more dialogue than I have for male/female lines.   I am horrible with dialog and this discussion made me wonder. I also skip the main questline most the time, but asking out of curiosity. How hard is it to use an alias to swap two terms, like Adventurer and Dragonborn, preventing the need to write a piece of dialog twice?  I know in the past there have been alias issues, so is it better just to keep the use to a minimum?  Not that this particular case matters to me, but I was thinking about that as you add relationships It would be nice to have as much multi-use dialog as possible. Replacing Adventurer with Slave or Pet depending on submissiveness and relationship for example.
stonefisher Posted August 7, 2016 Posted August 7, 2016 Looking forward to this, Just finished setting up a few hundred mods and just waiting for this update then I can play through my first game of skyrim . Â Will the addon files work with the new version or will they need updating? Â Oh by the way the mod author for CBBE Slave Leia has hidden the file in favour of the renewal version. Â Don't know if the SVS Jewelry addon still works as he as changed the title of the mod to SCJewelry and might have changed the name of the files or something.
Veladarius Posted August 7, 2016 Author Posted August 7, 2016     Does Elenwen ever acknowledge you as dragonborn in the new quests? How different are they from the previous version? For what purpose would she do that?   Makes the whole thing feel more personal if she recognizes you.   No, there are a lot of people (myself included) that ignore the main questline entirely and I didn't want to duplicate more dialogue than I have for male/female lines.   I am horrible with dialog and this discussion made me wonder. I also skip the main questline most the time, but asking out of curiosity. How hard is it to use an alias to swap two terms, like Adventurer and Dragonborn, preventing the need to write a piece of dialog twice?  I know in the past there have been alias issues, so is it better just to keep the use to a minimum?  Not that this particular case matters to me, but I was thinking about that as you add relationships It would be nice to have as much multi-use dialog as possible. Replacing Adventurer with Slave or Pet depending on submissiveness and relationship for example.   You can't do text replacement in normal dialogue, you can't even use names or alias names in it. The only place where you can do text replacement is in books and in quest objectives and even that is fairly limited. Even things like using he or she requires separate dialogue entries along with the condition to tell what sex they are (CD has been set up for both male and female players now). Currently the dialogue count is nearly 10,000 lines and has 1700 scripts.    Looking forward to this, Just finished setting up a few hundred mods and just waiting for this update then I can play through my first game of skyrim .  Will the addon files work with the new version or will they need updating?  Oh by the way the mod author for CBBE Slave Leia has hidden the file in favour of the renewal version.  Don't know if the SVS Jewelry addon still works as he as changed the title of the mod to SCJewelry and might have changed the name of the files or something.  I have set up for the Renewal version.
Amilyn Posted August 7, 2016 Posted August 7, 2016 A very nice "trick" with dialogue and making it feel more personal is to address the PC by their race, 3DNPC does this and it works wonders, it's really immersive
Veladarius Posted August 7, 2016 Author Posted August 7, 2016 A very nice "trick" with dialogue and making it feel more personal is to address the PC by their race, 3DNPC does this and it works wonders, it's really immersive  And that requires dialogue for each race as well.
r5e4w3q2 Posted August 7, 2016 Posted August 7, 2016 Â Â You can't do text replacement in normal dialogue, you can't even use names or alias names in it. The only place where you can do text replacement is in books and in quest objectives and even that is fairly limited. Even things like using he or she requires separate dialogue entries along with the condition to tell what sex they are (CD has been set up for both male and female players now). Currently the dialogue count is nearly 10,000 lines and has 1700 scripts. Â Wow, I guess it makes a kinda sense with how they handle voice acting, but wow... Â I need to crack open a few custom npcs, I know some mention not only the sex of the player but race as well, must be gobs of lines.
sashalag Posted August 7, 2016 Posted August 7, 2016 I didn´t know about all this crappy dialogue stuff from our beloved creation engine... xD  What I have seen is the player using her/his name in the Heartfire initial quest (talking to the jarl of Falkreath ) "Hello, I am *****, I recieved your letter". Is not the player dialogue part of the general dialogue ?  Anyway, I don´t want Veladarius to distract from his main goal right now, just wondering about Beth engine
greyspammer Posted August 7, 2016 Posted August 7, 2016 No, there are a lot of people (myself included) that ignore the main questline entirely and I didn't want to duplicate more dialogue than I have for male/female lines. http://www.dorkly.com/post/76679/skyrim-beginning-vs-end  <-- Still hoping for a release today.
qawsedrftg765 Posted August 7, 2016 Posted August 7, 2016  No, there are a lot of people (myself included) that ignore the main questline entirely and I didn't want to duplicate more dialogue than I have for male/female lines. http://www.dorkly.com/post/76679/skyrim-beginning-vs-end  <-- Still hoping for a release today.  I got a save set aside for your mod and CD... can't tell which one I am looking forward to the most.  ^.^
Gameplayer Posted August 7, 2016 Posted August 7, 2016 Well if it makes you feel better to pass the time I have been working very hard on one of my own mods that I just made a release for.
Veladarius Posted August 7, 2016 Author Posted August 7, 2016 I didn´t know about all this crappy dialogue stuff from our beloved creation engine... xD  What I have seen is the player using her/his name in the Heartfire initial quest (talking to the jarl of Falkreath ) "Hello, I am *****, I recieved your letter". Is not the player dialogue part of the general dialogue ?  Anyway, I don´t want Veladarius to distract from his main goal right now, just wondering about Beth engine  It looks like it will allow some alias info to be used but I have never gotten it to work when I tried. It may be something I try later.  There is a lot of stuff broken in the CK compared to Fallout3 or Fallout NV, stuff that would have been useful to be able to do.
Veladarius Posted August 7, 2016 Author Posted August 7, 2016 One of the things we are trying to track down now are some of the errors that show up in the log at startup. Most of these errors refer to things that don't exist in the CK but show up in TESVEdit so getting rid of them can be tricky such as missing property errors when the property it refers to has been removed a number of versions back. There will likely be several errors left such as several dialogue lines that TESVEdit says there is no script there but there is in the CK. Several of my testers are working rather hard in finding issues so hopefully there will be a minimum of issues at launch.
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