Dragon_Nexus Posted July 21, 2016 Posted July 21, 2016 Here is shiny catsuits for UUNP (and some other nice conversions) here on LL http://www.loverslab.com/files/file/1356-xarathos-armor-workshop-mass-effect-cosplay-for-uunp-bodyslide/ First of all, thanks to Veladarius for prompty replying to my query =) Second, thanks for the above reply but I use CBBE bodies. Is there a known conversion for the CBBE body anywhere? =/
Veladarius Posted July 21, 2016 Author Posted July 21, 2016 Here is shiny catsuits for UUNP (and some other nice conversions) here on LL http://www.loverslab.com/files/file/1356-xarathos-armor-workshop-mass-effect-cosplay-for-uunp-bodyslide/ First of all, thanks to Veladarius for prompty replying to my query =) Second, thanks for the above reply but I use CBBE bodies. Is there a known conversion for the CBBE body anywhere? =/ For Shiny Catsuits? CBBE is the default and comes with the bodyslide setup, it is on the nexus just search for rubber.
Daemon Blackfyre Posted July 21, 2016 Posted July 21, 2016 I haven't played the mod too much yet, but I can already tell that it's quite good! Sorry to pester you, but might I make a few requests? Would it be feasible to make the the Embassy quest repeatable? And have you considered adding a sex scene with Master, perhaps as a punishment? Either way, thank you for your great work!
Dragon_Nexus Posted July 21, 2016 Posted July 21, 2016 Here is shiny catsuits for UUNP (and some other nice conversions) here on LL http://www.loverslab.com/files/file/1356-xarathos-armor-workshop-mass-effect-cosplay-for-uunp-bodyslide/ First of all, thanks to Veladarius for prompty replying to my query =) Second, thanks for the above reply but I use CBBE bodies. Is there a known conversion for the CBBE body anywhere? =/ For Shiny Catsuits? CBBE is the default and comes with the bodyslide setup, it is on the nexus just search for rubber. No I don't think it's that...they look similar but I haven't got that mod installed, from what I can see. I think it might just be the default stuff that comes with Devious Devices? Ugh, so confused...and feeling so very dumb. The attached files hopefully show better which items have the issue =/ (Though for some reason now the corset has de-texturised in my game since taking these shots. No idea why...it's just a white shape)
Veladarius Posted July 21, 2016 Author Posted July 21, 2016 Here is shiny catsuits for UUNP (and some other nice conversions) here on LL http://www.loverslab.com/files/file/1356-xarathos-armor-workshop-mass-effect-cosplay-for-uunp-bodyslide/ First of all, thanks to Veladarius for prompty replying to my query =) Second, thanks for the above reply but I use CBBE bodies. Is there a known conversion for the CBBE body anywhere? =/ For Shiny Catsuits? CBBE is the default and comes with the bodyslide setup, it is on the nexus just search for rubber. No I don't think it's that...they look similar but I haven't got that mod installed, from what I can see. I think it might just be the default stuff that comes with Devious Devices? Ugh, so confused...and feeling so very dumb. The attached files hopefully show better which items have the issue =/ (Though for some reason now the corset has de-texturised in my game since taking these shots. No idea why...it's just a white shape) The catsuit is not an item from a standard DD mod though Deviously Cursed loot does make use of them. The corset and other white items are from the DD Expansion. v3 of CD only includes Silver and Bronze textures for the metal items from Assets.
Veladarius Posted July 21, 2016 Author Posted July 21, 2016 I haven't played the mod too much yet, but I can already tell that it's quite good! Sorry to pester you, but might I make a few requests? Would it be feasible to make the the Embassy quest repeatable? And have you considered adding a sex scene with Master, perhaps as a punishment? Either way, thank you for your great work! v4 has a second embassy visit though it is based more on the threat of sending you back for the guards to play with. As for sex with Master I have not added that as of yet but I have added in opportunities with her 2 personal slaves (Rayani and Ariasha). Opportunities with Master may happen later.
Warrunner Posted July 21, 2016 Posted July 21, 2016 For V2 are you taking a look at the pathing of NPC's near the shop? I keep having road patrollers wander up the grassy hill instead of staying on the road. It's a stupidly minor thing, and very low priority, but I am just curious.
Veladarius Posted July 21, 2016 Author Posted July 21, 2016 For V2 are you taking a look at the pathing of NPC's near the shop? I keep having road patrollers wander up the grassy hill instead of staying on the road. It's a stupidly minor thing, and very low priority, but I am just curious. I have done a number of adjustments to the navmesh that should let npc's walk by normally.
Daemon Blackfyre Posted July 22, 2016 Posted July 22, 2016 I haven't played the mod too much yet, but I can already tell that it's quite good! Sorry to pester you, but might I make a few requests? Would it be feasible to make the the Embassy quest repeatable? And have you considered adding a sex scene with Master, perhaps as a punishment? Either way, thank you for your great work! v4 has a second embassy visit though it is based more on the threat of sending you back for the guards to play with. As for sex with Master I have not added that as of yet but I have added in opportunities with her 2 personal slaves (Rayani and Ariasha). Opportunities with Master may happen later. Thanks for the reply. Out of curiosity, in the new version does Elenwen make reference of you being Dragonborn after the evens of Diplomatic Immunity? This embassy visit could be a "punishment" of sorts. I'm wondering because if this mission isn't referenced, I'll probably just do the embassy quest before the MQ.
HighBreeder100 Posted July 22, 2016 Posted July 22, 2016 If Its not to much trouble, could you put up an updated list of things to do, you posted one a while back and i'm interested in who far you've come.
Veladarius Posted July 22, 2016 Author Posted July 22, 2016 If Its not to much trouble, could you put up an updated list of things to do, you posted one a while back and i'm interested in who far you've come. Here it is: [x] - Chaste Life [x] - Chaste Spouse [ ] - Confiscation - Rebuilt but untested [x] - Gods Cursed Items [x] - Customer Assist 01 [x] - Customer Assist 02 [x] - Device Removal [x] - Quest to Falkreath [x] - Quest to Embassy Pt 1 [x] - Quest to Embassy Pt 2 [x] - Quest to Solitude [x] - Quest to Windhelm [x] - Free Trial [x] - Slavery Start [x] - Package Delivery [x] - Package Recovery [x] - Punishments [x] - Relationship Slave - some content / dialogue - may or may not be done in initial release of v4. [x] - Property Slave [x] - Voluntary Mining [x] - Add-on system - addon's being built [x] - MCM menu - add options [ ] - Dungeon residents - Untested - After Q4 of Property quest or about a week after the Embassy quest you should see some residents in the basement. As you can see it is very close, most of what needs done is minor. Confiscation likely just needs the start up conditions tweaked. Relationship Slave will get new content as things go, some of the quests in the Property Slave portion will likely be set so they can be done in it. MCM menu is just finishing up options and setting them up in the quest, most of it is done. Dungeon Residents is something that is not a bid deal. I don't see any reason that it should not work as it is just an AI package set. Issue I am having is with the preferences on devices, specifically on the plugs. The MCM menu is not picking up the lists correctly and is causing problems with equipping them. I will likely have to disable the option of choosing your preferred plug until I can get the menu to work as it has caused me repeated and consistent crashes as of late. There are a few tweaks to be done on the timing of quest availability, some are being set for a longer interval than I was expecting. The addon system works but just needs scripts made. The optional combined esp may be released a little after the release of v4 but it is intended to be a separate download anyway. I have been using the Tera Armors, Slave Leia and Shiny Catsuits exclusively via the script system and it works well. For the addon system if you want to see why I want to keep the number of items down here is the script for the Tera armors. It adds all of the items to the merchant list, 9 outfits for Master and 7 for the Assistants: Scriptname CDxIC_SlotA01 extends Quest ; -------------------------------------------------------------------------------------------------- ; Check for Mod - Tera Armors CBBE Standalone ; -------------------------------------------------------------------------------------------------- Function ModCheckSlotA01() debug.notification("Checking Slot A-01 status") if game.getmodbyname("TERAArmors_CBBE.esp") != 255 debug.notification("Found Slot A-01 mod in load order") ModSlotA01Present = game.getformfromfile(0x010028b8, "TERAArmors_CBBE.esp") if ModSlotA01Present == true modname = "Tera Armor for CBBE" if Modactive != "Available" || Modactive != "Active" Modactive = "Available" endif endif else debug.notification("Did not Find Slot A-01 mod in load order") modname = "None" Modactive = "Unavailable" endif Endfunction Function SetModStatus() if ModSlotA01Present == true && IsInstalled == true ;modname = "TERAArmors_CBBE.esp" ;Modactive = "Available" ;ClearLists() elseif ModSlotA01Present == true && IsInstalled == false modname = "TERAArmors_CBBE.esp" Modactive = "Active" ActivateMod() endif Endfunction Function ActivateMod() ; set lists and add to existing lists SetMasterOutfits() Modactive = "Active" IsInstalled = true Endfunction Function DeactivateMod() ; clear lists so it can be uninstalled if needed ClearLists() Modactive = "Available" IsInstalled = false Endfunction ; -------------------------------------------------------------------------------------------------- ; Set Lists ; -------------------------------------------------------------------------------------------------- ; outfits Function SetMasterOutfits() debug.notification("Setting Master's Outfits") ; Ebon Shroud Outfit_M_01.addform(game.getformfromfile(0x0902A66f, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_01.addform(game.getformfromfile(0x0902A671, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_01.addform(game.getformfromfile(0x0902a672, "TERAArmors_CBBE.esp"), 1, 1) ; val tirkai Outfit_M_02.addform(game.getformfromfile(0x090028bd, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_02.addform(game.getformfromfile(0x09002320, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_02.addform(game.getformfromfile(0x0900232f, "TERAArmors_CBBE.esp"), 1, 1) ; nightwinder Outfit_M_03.addform(game.getformfromfile(0x090022ff, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_03.addform(game.getformfromfile(0x090028ba, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_03.addform(game.getformfromfile(0x0900232a, "TERAArmors_CBBE.esp"), 1, 1) ; viridinium Outfit_M_04.addform(game.getformfromfile(0x090028c2, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_04.addform(game.getformfromfile(0x09002307, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_04.addform(game.getformfromfile(0x09002335, "TERAArmors_CBBE.esp"), 1, 1) ; White Mage Outfit_M_05.addform(game.getformfromfile(0x090022ef, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_05.addform(game.getformfromfile(0x09002348, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_05.addform(game.getformfromfile(0x09002318, "TERAArmors_CBBE.esp"), 1, 1) ; quantum Outfit_M_06.addform(game.getformfromfile(0x090022f7, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_06.addform(game.getformfromfile(0x09002320, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_06.addform(game.getformfromfile(0x09002350, "TERAArmors_CBBE.esp"), 1, 1) ; Royalite Outfit_M_07.addform(game.getformfromfile(0x0900230f, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_07.addform(game.getformfromfile(0x090028ca, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_07.addform(game.getformfromfile(0x0900233f, "TERAArmors_CBBE.esp"), 1, 1) ; Deathskin Outfit_M_08.addform(game.getformfromfile(0x09002311, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_08.addform(game.getformfromfile(0x09002341, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_08.addform(game.getformfromfile(0x090028cc, "TERAArmors_CBBE.esp"), 1, 1) ; divine sight Outfit_M_09.addform(game.getformfromfile(0x0900230c, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_09.addform(game.getformfromfile(0x090028c7, "TERAArmors_CBBE.esp"), 1, 1) Outfit_M_09.addform(game.getformfromfile(0x0900233b, "TERAArmors_CBBE.esp"), 1, 1) SetUpMasterLists() endfunction Function SetAssistantOutfits() debug.notification("Setting Assistant's Outfits") ; phonic Outfit_A_01.addform(game.getformfromfile(0x09025537, "TERAArmors_CBBE.esp"), 1, 1) Outfit_A_01.addform(game.getformfromfile(0x09025538, "TERAArmors_CBBE.esp"), 1, 1) Outfit_A_01.addform(game.getformfromfile(0x09025539, "TERAArmors_CBBE.esp"), 1, 1) ; Timerender Outfit_A_02.addform(game.getformfromfile(0x09002300, "TERAArmors_CBBE.esp"), 1, 1) Outfit_A_02.addform(game.getformfromfile(0x090028bb, "TERAArmors_CBBE.esp"), 1, 1) Outfit_A_02.addform(game.getformfromfile(0x0900232d, "TERAArmors_CBBE.esp"), 1, 1) ; Sikhanda Outfit_A_03.addform(game.getformfromfile(0x09002313, "TERAArmors_CBBE.esp"), 1, 1) Outfit_A_03.addform(game.getformfromfile(0x090028ce, "TERAArmors_CBBE.esp"), 1, 1) Outfit_A_03.addform(game.getformfromfile(0x09002344, "TERAArmors_CBBE.esp"), 1, 1) ; Leafchaser Outfit_A_04.addform(game.getformfromfile(0x090022fb, "TERAArmors_CBBE.esp"), 1, 1) Outfit_A_04.addform(game.getformfromfile(0x090028b6, "TERAArmors_CBBE.esp"), 1, 1) Outfit_A_04.addform(game.getformfromfile(0x09002325, "TERAArmors_CBBE.esp"), 1, 1) ; Clarion Outfit_A_05.addform(game.getformfromfile(0x090022fe, "TERAArmors_CBBE.esp"), 1, 1) Outfit_A_05.addform(game.getformfromfile(0x090028b9, "TERAArmors_CBBE.esp"), 1, 1) Outfit_A_05.addform(game.getformfromfile(0x09002329, "TERAArmors_CBBE.esp"), 1, 1) ; Skysoar Outfit_A_06.addform(game.getformfromfile(0x090028be, "TERAArmors_CBBE.esp"), 1, 1) Outfit_A_06.addform(game.getformfromfile(0x09002303, "TERAArmors_CBBE.esp"), 1, 1) Outfit_A_06.addform(game.getformfromfile(0x09002331, "TERAArmors_CBBE.esp"), 1, 1) ; BladeDancer Outfit_A_07.addform(game.getformfromfile(0x0900230b, "TERAArmors_CBBE.esp"), 1, 1) Outfit_A_07.addform(game.getformfromfile(0x09002339, "TERAArmors_CBBE.esp"), 1, 1) Outfit_A_07.addform(game.getformfromfile(0x090028c6, "TERAArmors_CBBE.esp"), 1, 1) SetUpAssistantLists() Endfunction Function SetMerchantItems() debug.notification("Setting Merchant List") ; Arcadia Merc_Armor.addform(game.getformfromfile(0x090028b8, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090022fd, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002327, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028e0, "TERAArmors_CBBE.esp"), 1, 1) ; Ascendant Merc_Armor.addform(game.getformfromfile(0x09002310, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028cb, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002340, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028f3, "TERAArmors_CBBE.esp"), 1, 1) ; Atroscine Merc_Armor.addform(game.getformfromfile(0x090028b7, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090022fc, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002326, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028df, "TERAArmors_CBBE.esp"), 1, 1) ; Berserker Metal Merc_Armor.addform(game.getformfromfile(0x0900234b, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090022f2, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900231b, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028d5, "TERAArmors_CBBE.esp"), 1, 1) ; Blade Dancer Merc_Armor.addform(game.getformfromfile(0x0900230b, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002339, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028c6, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028ee, "TERAArmors_CBBE.esp"), 1, 1) ; Brigandine Merc_Armor.addform(game.getformfromfile(0x09002312, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002342, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028cd, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028f5, "TERAArmors_CBBE.esp"), 1, 1) ; Castanic hunter Merc_Armor.addform(game.getformfromfile(0x090022ec, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002314, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002345, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028cf, "TERAArmors_CBBE.esp"), 1, 1) ; Chaos Bloodplate Merc_Armor.addform(game.getformfromfile(0x09028084, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09028086, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09028085, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09028087, "TERAArmors_CBBE.esp"), 1, 1) ; Clarion Merc_Armor.addform(game.getformfromfile(0x090022fe, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028b9, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028e1, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002328, "TERAArmors_CBBE.esp"), 1, 1) ; clarion Robe of Perfect Regeneration Merc_Armor.addform(game.getformfromfile(0x09002329, "TERAArmors_CBBE.esp"), 1, 1) ; Deathshell Merc_Armor.addform(game.getformfromfile(0x09002306, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028c1, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002334, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028e9, "TERAArmors_CBBE.esp"), 1, 1) ; Deathskin Merc_Armor.addform(game.getformfromfile(0x09002311, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002341, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028cc, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028f4, "TERAArmors_CBBE.esp"), 1, 1) ; Divinesight Merc_Armor.addform(game.getformfromfile(0x0900230c, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028c7, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028ef, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900233a, "TERAArmors_CBBE.esp"), 1, 1) ; Divinesight Robe of the Heavens Destroyer Merc_Armor.addform(game.getformfromfile(0x0900233b, "TERAArmors_CBBE.esp"), 1, 1) ; Ebon Shroud Merc_Armor.addform(game.getformfromfile(0x0902a671, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0902a67f, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0902a670, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0902a66f, "TERAArmors_CBBE.esp"), 1, 1) ; Ebon Shroud of the Lightless Star Merc_Armor.addform(game.getformfromfile(0x0902a672, "TERAArmors_CBBE.esp"), 1, 1) ; Elenium Merc_Armor.addform(game.getformfromfile(0x09002301, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900232e, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028bc, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028e4, "TERAArmors_CBBE.esp"), 1, 1) ; Elleon Merc_Armor.addform(game.getformfromfile(0x090285f6, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090285f7, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090285f8, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090285f9, "TERAArmors_CBBE.esp"), 1, 1) ; Elsworlder Merc_Armor.addform(game.getformfromfile(0x0900230d, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900233c, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028c8, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028f0, "TERAArmors_CBBE.esp"), 1, 1) ; Elven Inquisitor Merc_Armor.addform(game.getformfromfile(0x0900234a, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090022f1, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900231a, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028d4, "TERAArmors_CBBE.esp"), 1, 1) ;Elven Scaled Merc_Armor.addform(game.getformfromfile(0x090022f5, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900231e, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900234e, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028d8, "TERAArmors_CBBE.esp"), 1, 1) ; Gildhorn Merc_Armor.addform(game.getformfromfile(0x0900230E, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900233D, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028C9, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028F1, "TERAArmors_CBBE.esp"), 1, 1) ; graceshed Merc_Armor.addform(game.getformfromfile(0x09026acf, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09026ad0, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09026ad1, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09026ad2, "TERAArmors_CBBE.esp"), 1, 1) ; High Elf Paladin Merc_Armor.addform(game.getformfromfile(0x09002349, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090022f0, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002319, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028d3, "TERAArmors_CBBE.esp"), 1, 1) ; Jalmark Merc_Armor.addform(game.getformfromfile(0x09002309, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002337, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028c4, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028ec, "TERAArmors_CBBE.esp"), 1, 1) ; Karissia Merc_Armor.addform(game.getformfromfile(0x090022f9, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002322, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028b4, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028dc, "TERAArmors_CBBE.esp"), 1, 1) ; Leafchaser Merc_Armor.addform(game.getformfromfile(0x090022fb, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028b6, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028de, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002324, "TERAArmors_CBBE.esp"), 1, 1) ; Leafchaser Robe of the Watery Mirror Merc_Armor.addform(game.getformfromfile(0x09002325, "TERAArmors_CBBE.esp"), 1, 1) ; Myrmidon Merc_Armor.addform(game.getformfromfile(0x090022f6, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900231f, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900234f, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028d9, "TERAArmors_CBBE.esp"), 1, 1) ; Necroskin Merc_Armor.addform(game.getformfromfile(0x09027b13, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09027b15, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09027b16, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09027b14, "TERAArmors_CBBE.esp"), 1, 1) ; Necroskin Robe of the Dancing Corpse Merc_Armor.addform(game.getformfromfile(0x09027b17, "TERAArmors_CBBE.esp"), 1, 1) ; Nightwinder Merc_Armor.addform(game.getformfromfile(0x090022ff, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028ba, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900232a, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028e2, "TERAArmors_CBBE.esp"), 1, 1) ; Nightwinder Robe of the Elegant Storm Merc_Armor.addform(game.getformfromfile(0x0900232b, "TERAArmors_CBBE.esp"), 1, 1) ; Phonic Merc_Armor.addform(game.getformfromfile(0x09025537, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09025538, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09025539, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0902553a, "TERAArmors_CBBE.esp"), 1, 1) ; Quantum Merc_Armor.addform(game.getformfromfile(0x090022f7, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002320, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002350, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028da, "TERAArmors_CBBE.esp"), 1, 1) ; Royalite Merc_Armor.addform(game.getformfromfile(0x0900230f, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028ca, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028f2, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900233e, "TERAArmors_CBBE.esp"), 1, 1) ; Royalite Robe of the Tearlust Mage Merc_Armor.addform(game.getformfromfile(0x0900233f, "TERAArmors_CBBE.esp"), 1, 1) ; Rubicite Merc_Armor.addform(game.getformfromfile(0x09002347, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090022ee, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002316, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028d1, "TERAArmors_CBBE.esp"), 1, 1) ; Rysio Merc_Armor.addform(game.getformfromfile(0x090022f8, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002321, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028b3, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028d8, "TERAArmors_CBBE.esp"), 1, 1) ; Scion Plate Merc_Armor.addform(game.getformfromfile(0x0900234c, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090022f3, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900231c, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090039d6, "TERAArmors_CBBE.esp"), 1, 1) ; Sentenia Merc_Armor.addform(game.getformfromfile(0x090028e7, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002304, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002332, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028e7, "TERAArmors_CBBE.esp"), 1, 1) ; Sikhanda Merc_Armor.addform(game.getformfromfile(0x09002313, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028ce, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028f6, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002343, "TERAArmors_CBBE.esp"), 1, 1) ; Sikhanda Robe of the Weeping Viper Merc_Armor.addform(game.getformfromfile(0x09002344, "TERAArmors_CBBE.esp"), 1, 1) ; Silver Spellsword Merc_Armor.addform(game.getformfromfile(0x090022ed, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002315, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002346, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028d0, "TERAArmors_CBBE.esp"), 1, 1) ; Skysoar Merc_Armor.addform(game.getformfromfile(0x090028be, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028e6, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002330, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002303, "TERAArmors_CBBE.esp"), 1, 1) ; Skysoar Robe of the Youthful Wind Merc_Armor.addform(game.getformfromfile(0x09002331, "TERAArmors_CBBE.esp"), 1, 1) ; Steelgaze Merc_Armor.addform(game.getformfromfile(0x0900230a, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028c5, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002338, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028ed, "TERAArmors_CBBE.esp"), 1, 1) ; Tenebrescent Merc_Armor.addform(game.getformfromfile(0x09027040, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09027042, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09027041, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09027043, "TERAArmors_CBBE.esp"), 1, 1) ; Timerender Merc_Armor.addform(game.getformfromfile(0x09002300, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028bb, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028e3, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900232c, "TERAArmors_CBBE.esp"), 1, 1) ; Timerender Robe of the Gentle Trickster Merc_Armor.addform(game.getformfromfile(0x0900232d, "TERAArmors_CBBE.esp"), 1, 1) ; Trielek Merc_Armor.addform(game.getformfromfile(0x0900234d, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090022f4, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900231d, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028d7, "TERAArmors_CBBE.esp"), 1, 1) ; Val Tirkai Merc_Armor.addform(game.getformfromfile(0x090028bd, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002320, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x0900232f, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028e5, "TERAArmors_CBBE.esp"), 1, 1) ; Viator Merc_Armor.addform(game.getformfromfile(0x090022fa, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002323, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028b5, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028dd, "TERAArmors_CBBE.esp"), 1, 1) ; Viridinium Merc_Armor.addform(game.getformfromfile(0x090028c2, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002307, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002335, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028ea, "TERAArmors_CBBE.esp"), 1, 1) ; Voidmeld Merc_Armor.addform(game.getformfromfile(0x09002305, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002333, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028c0, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028e8, "TERAArmors_CBBE.esp"), 1, 1) ; White Mage Merc_Armor.addform(game.getformfromfile(0x090022ef, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002348, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028d2, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002317, "TERAArmors_CBBE.esp"), 1, 1) ; White Mage Robe of the Cruel Healer Merc_Armor.addform(game.getformfromfile(0x09002318, "TERAArmors_CBBE.esp"), 1, 1) ; Xenocite Merc_Armor.addform(game.getformfromfile(0x09002308, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028c3, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x09002336, "TERAArmors_CBBE.esp"), 1, 1) Merc_Armor.addform(game.getformfromfile(0x090028eb, "TERAArmors_CBBE.esp"), 1, 1) SetUpMerchantLists() Endfunction ; -------------------------------------------------------------------------------------------------- ; Activate Lists ; -------------------------------------------------------------------------------------------------- Function SetUpMasterLists() ; Master's outfits Master_MasterOutfits.addform(Outfit_M_01, 1, 1) Master_MasterOutfits.addform(Outfit_M_02, 1, 1) Master_MasterOutfits.addform(Outfit_M_03, 1, 1) Master_MasterOutfits.addform(Outfit_M_04, 1, 1) Master_MasterOutfits.addform(Outfit_M_05, 1, 1) Master_MasterOutfits.addform(Outfit_M_06, 1, 1) Master_MasterOutfits.addform(Outfit_M_07, 1, 1) Master_MasterOutfits.addform(Outfit_M_08, 1, 1) Master_MasterOutfits.addform(Outfit_M_09, 1, 1) debug.notification("Master's Outfits Set") SetAssistantOutfits() Endfunction Function SetUpAssistantLists() ; Assistant's outfits Master_AssistantOutfits.addform(Outfit_A_01, 1, 1) Master_AssistantOutfits.addform(Outfit_A_02, 1, 1) Master_AssistantOutfits.addform(Outfit_A_03, 1, 1) Master_AssistantOutfits.addform(Outfit_A_04, 1, 1) Master_AssistantOutfits.addform(Outfit_A_05, 1, 1) Master_AssistantOutfits.addform(Outfit_A_06, 1, 1) Master_AssistantOutfits.addform(Outfit_A_07, 1, 1) debug.notification("Assistant's Outfits Set") SetMerchantItems() Endfunction Function SetUpMerchantLists() ; Merchant Armor List Master_StdClothing.addform(Merc_Armor, 1, 3) debug.notification("Merchant Items Set") endfunction ; -------------------------------------------------------------------------------------------------- ; Deactivate Lists ; -------------------------------------------------------------------------------------------------- Function ClearLists() debug.notification("Clear Lists") Outfit_M_01.revert() Outfit_M_02.revert() Outfit_M_03.revert() Outfit_M_04.revert() Outfit_M_05.revert() Outfit_M_06.revert() Outfit_M_07.revert() Outfit_M_08.revert() Outfit_M_09.revert() Outfit_A_01.revert() Outfit_A_02.revert() Outfit_A_03.revert() Outfit_A_04.revert() Outfit_A_05.revert() Outfit_A_06.revert() Outfit_A_07.revert() IsInstalled = false ; Master_MasterOutfits.revert() ; Master_AssistantOutfits.revert() ; Master_StdClothing.revert() Endfunction ; -------------------------------------------------------------------------------------------------- ; properties ; -------------------------------------------------------------------------------------------------- string property ModName auto string property ModStatus auto string property ModActive auto Bool property ModSlotA01Present auto bool property IsInstalled auto ; Master Lists LeveledItem Property Master_MasterOutfits auto ; master's outfits LeveledItem Property Master_AssistantOutfits auto ; assistant's outfits LeveledItem Property Master_StdClothing auto ; standard armor and clothing ; Merchant Lists LeveledItem Property Merc_Armor Auto ; Armor and clothing ; Master's outfits LeveledItem Property Outfit_M_01 Auto LeveledItem Property Outfit_M_02 Auto LeveledItem Property Outfit_M_03 Auto LeveledItem Property Outfit_M_04 Auto LeveledItem Property Outfit_M_05 Auto LeveledItem Property Outfit_M_06 Auto LeveledItem Property Outfit_M_07 Auto LeveledItem Property Outfit_M_08 Auto LeveledItem Property Outfit_M_09 Auto ; Assistant's outfits LeveledItem Property Outfit_A_01 Auto LeveledItem Property Outfit_A_02 Auto LeveledItem Property Outfit_A_03 Auto LeveledItem Property Outfit_A_04 Auto LeveledItem Property Outfit_A_05 Auto LeveledItem Property Outfit_A_06 Auto LeveledItem Property Outfit_A_07 Auto One of these scripts needs made for each mod added.
GreatCroco Posted July 22, 2016 Posted July 22, 2016 I see a lot of repetition there. You could move everything to it's own utility function in another script and load the data you need via papyrus util from a json file. Here's some pseudo code: function AddOutfits (r as OutfitReference) do let I := papyrusutil.loadarmors //Load the armor ID and esp from a json file foreach i in I do r.addform(game.getformfromfile(i.refID, i.ESP), 1, 1) endfunction // Json File [ { "name": "OutfitEspName", "ids": [ "id1", ... ] }, ... ] This should make scripts less long and more abstract. I'm not really good in Papyrus, but it should be doable.On a sidenote: You might be interested in this: http://skyrimsurvival.com/2016/03/08/modders-corner-release-toolchain/
Amilyn Posted July 22, 2016 Posted July 22, 2016 Thank you for making this mod, it's amazing, loved my playthrough with it Really looking forward to v4, prepared a save for it already
Pluckerpluck Posted July 22, 2016 Posted July 22, 2016 if Modactive != "Available" || Modactive != "Active" Modactive = "Available" So I'm only literally glancing at this, but as far as I can tell this literally always sets Modactive = "Avaliable". The second part of the if statement doesn't even matter. If Modactive != "Available" it is set to "Available". The only case this doesn't happen is when it's already Available. When it's != "Active" it's either already "Available" or != "Available". So really all this is doing is the exact same as the single line: Modactive = "Available" without the if statement.
Teddar Posted July 22, 2016 Posted July 22, 2016 I wish i spoke gobledegook. My hovercraft is full of eels
Veladarius Posted July 22, 2016 Author Posted July 22, 2016 if Modactive != "Available" || Modactive != "Active" Modactive = "Available" So I'm only literally glancing at this, but as far as I can tell this literally always sets Modactive = "Avaliable". The second part of the if statement doesn't even matter. If Modactive != "Available" it is set to "Available". The only case this doesn't happen is when it's already Available. When it's != "Active" it's either already "Available" or != "Available". So really all this is doing is the exact same as the single line: Modactive = "Available" without the if statement. Actually it is a check to see if has not already been loaded or activated. Whenever the player has the system check for outfits it will check all of them, ones that are Available are not activated, ones that are Active have been activated and added in.
Veladarius Posted July 22, 2016 Author Posted July 22, 2016 I see a lot of repetition there. You could move everything to it's own utility function in another script and load the data you need via papyrus util from a json file. Here's some pseudo code: function AddOutfits (r as OutfitReference) do let I := papyrusutil.loadarmors //Load the armor ID and esp from a json file foreach i in I do r.addform(game.getformfromfile(i.refID, i.ESP), 1, 1) endfunction // Json File [ { "name": "OutfitEspName", "ids": [ "id1", ... ] }, ... ] This should make scripts less long and more abstract. I'm not really good in Papyrus, but it should be doable.On a sidenote: You might be interested in this: http://skyrimsurvival.com/2016/03/08/modders-corner-release-toolchain/ The scripts are easy to do as much of it is copy/paste but they take time to do as I have to look up the ID numbers of every item and organize them by outfits. I typically start with the merchant list as it has all of the items in it then copy the items I want for outfits from there and just change the list it is going into. As for the utility you directed me to I actually use the CK to create a bsa, extract the files then remove what does not belong (assets from other mods and such).
Veladarius Posted July 23, 2016 Author Posted July 23, 2016 I will likely do the UNP Tera armors since there isn't a UUNP conversion for the CBBE one I am using and will probably be the last one to be included in the initial release. The Shiny Catsuits has other meshes available as does slave leia (I believe). If not I would be grateful for any assistance in getting them converted as I absolutely suck at converting them. I am currently trying to check out an issue with the equipping of some items, not sure if it is my game being unstable or what as other testers have not had the same issue. I am going to disable some mods and start a new game to check things out. I had to disable the preference on plugs for now, at least until I can figure out why the MCM menu is not picking up the right Array Lists for the menus.
pun Posted July 23, 2016 Posted July 23, 2016 if Modactive != "Available" || Modactive != "Active" Modactive = "Available" So I'm only literally glancing at this, but as far as I can tell this literally always sets Modactive = "Avaliable". The second part of the if statement doesn't even matter. If Modactive != "Available" it is set to "Available". The only case this doesn't happen is when it's already Available. When it's != "Active" it's either already "Available" or != "Available". So really all this is doing is the exact same as the single line: Modactive = "Available" without the if statement. Actually it is a check to see if has not already been loaded or activated. Whenever the player has the system check for outfits it will check all of them, ones that are Available are not activated, ones that are Active have been activated and added in. For that if statement to return false modactive would need to be "available" and "active" at the same time which it obviously cant do and thus whatever modactive is then its always going to be set to "available" here If you want it to be true only if it is neither then you would need to make it as below if !(Modactive == "Available" || Modactive == "Active") Modactive = "Available" or if Modactive != "Available" && Modactive != "Active" Modactive = "Available" But as pointed out part of it is redundant as this if Modactive != "Available" Modactive = "Available" and this modactive = "Available" result in identical state. So the first part of the if could as well be removed like below if Modactive != "Active" Modactive = "Available" and it would still work as intended. But the point is that there is a bug or a design flaw there and you should fix it. Tough I can see how someone who hasn't done much programming could make these kinds of mistakes. And I do hope this is the only place you made this kind of mistake. I'd hate it if the mod got delayed because of similar bugs. Captured dreams is one of my favourite mods on this site. Keep up the amizing work.
josh97 Posted July 23, 2016 Posted July 23, 2016 So i guess it is safe to say that v4 will be out soon, any chance of a date if not no worries ????
excidium93 Posted July 23, 2016 Posted July 23, 2016 I will likely do the UNP Tera armors since there isn't a UUNP conversion for the CBBE one I am using and will probably be the last one to be included in the initial release. The Shiny Catsuits has other meshes available as does slave leia (I believe). If not I would be grateful for any assistance in getting them converted as I absolutely suck at converting them. I am currently trying to check out an issue with the equipping of some items, not sure if it is my game being unstable or what as other testers have not had the same issue. I am going to disable some mods and start a new game to check things out. I had to disable the preference on plugs for now, at least until I can figure out why the MCM menu is not picking up the right Array Lists for the menus. I`ll repeat myself: http://www.nexusmods.com/skyrim/mods/74077/?
Laura Posted July 23, 2016 Posted July 23, 2016 So i guess it is safe to say that v4 will be out soon, any chance of a date if not no worries ???? Because he doesn't know how long it will take to fix the bugs, he obviously can't give a date. It releases maybe probably this month. But we can't be sure. We're mostly finding and fixing bugs now.
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