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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Guest mrKenshi
Posted

Wait, the requirement is DDI 3.1 beta. But I don't see it on the download page for DDI. I have either "DDI 3.0 beta" or "DDI 3.1" Which one is it?

it's 3.0 beta

Posted

Wait, the requirement is DDI 3.1 beta. But I don't see it on the download page for DDI. I have either "DDI 3.0 beta" or "DDI 3.1" Which one is it?

 

Devious Device Integration 3.0 beta is the one needed (it is in fact the beta version of stable 3.1).

Posted

and you are.. Yoda?

 

Personally, I would that mod not bring out, rather let people continue to argue.. brings I think more! ;)

No, I'm someone who has studied Computer science and work in the industry for more than a decade now.

 

 

But it seems Vel has made his choice. And even though I don't agree with him: Thanks for the hard work and the update.

Posted

Your donation link is broken. Looks like this forum removes email adresses for security purposes.

 

It is via paypal, the email address just needs the spaces removed.

Posted

Wohooo! I didn't even realize it at first and just clicked on the thread, like countless times before, and wondered for a second what everyone was talking about.

 

Thanks a lot for your work, Vel! I really appreciate it!

 

Now, if you gentlemen will excuse me, I have an appointment in Falkreath to keep...

Posted

I thought this day would never come (no disrespect intended) ... can't wait to try out v4.0, downloading and installing now! :D

 

Thanks for all your time and hard work!

Posted

 

and you are.. Yoda?

 

Personally, I would that mod not bring out, rather let people continue to argue.. brings I think more! ;)

No, I'm someone who has studied Computer science and work in the industry for more than a decade now.

 

 

But it seems Vel has made his choice. And even though I don't agree with him: Thanks for the hard work and the update.

 

 

The only issue with v3.1 is the animations can cause scenes to stop just as ZAZ v6.10 did. I have given them the 2 methods available to fix the issue with the animations but have not seen much in the way of getting it fixed. I already know of one more mod that is in the process of being updated that is running into the same problem. Yes this means some mods are incompatible with mine but that is only until DDi is fixed.

Posted

Thank you for your work, but i was hoping to fap on the changelog) What is new in the update? I hope, that changelog is coming soon. I love this mod, it has minimum bugs and thue high quality.

Posted

Thank you for your work, but i was hoping to fap on the changelog) What is new in the update? I hope, that changelog is coming soon. I love this mod, it has minimum bugs and thue high quality.

 

The mod overview is the changelog, basically.

Posted

Sadly i've invented a problem for myself. The master is now repeating "come here i need to talk to you" over and over. Ive tried resetting all the quests and i have nothing in my quest log. I am at a loss on how to proceed. Attaching a log as it looks like something with the confiscation quest has a problem though i dont know if thats related to the master getting stuck. 

Papyrus.0.log

Posted

 

Thank you for your work, but i was hoping to fap on the changelog) What is new in the update? I hope, that changelog is coming soon. I love this mod, it has minimum bugs and thue high quality.

 

The mod overview is the changelog, basically.

 

 

The least changed quests starting with the one changed the least:

1- Retrieve a Delivery - primarily changes to quest cooldown

2- Free Trial - changes to the timing system

3- Customer Assist 01 - Changed timing on Mr Tavish's appearance and that he stays around for a few days

4- Embassy Quest - New opening and closing scenes and some dialogue.

5- Windhelm Quest - changed the person who is in charge of the operation and the section once you bring her back

 

The Falkreath and Solitude quests were shredded (all dialogue and scenes deleted as well as everything in the main script)

The punishments MP01 (whipping inside near slaves) and MP02 (whipping outside) were deleted entirely while MP03 (ended in debt belt) was gutted except for a small part where other mods hooked in to it for the slave start and a new punishment system was built.

Delivery quest was deleted entirely and rebuilt.

Posted

Thanks for the update.

 

But before I play to it, is there any conflict with cursed loot ? Because it needs the DDi 3.1 and yours need the DDi 3.0 beta.

Posted

Not a conflict then, just differing dependencies. Keep in mind that DDi 3.0 beta is required because the version 3.1 breaks some animation. If you're fine with that, I guess you can use 3.1 (and be stuck in some scenes).

 

Or we can all hope that the people behind DDi release a fix sooner than later.

Posted

There are actual three downloads of

http://www.loverslab.com/files/download/371-devious-devices-integration-v31-08032016/

  • DeviousDevices-Integration-2.9.2.rar
  • DeviousDevices-Integration-3.0.beta1.7z
  • DeviousDevices-Integration-3.1.7z
I think you mean 2.9.2 or 3.0 beta1, as there is no 3.1 beta ;-)

 

When you install 3.1 the DDi MCM menu says it is version 3.1 Beta.

 

 

 

 

Thank you for your work, but i was hoping to fap on the changelog) What is new in the update? I hope, that changelog is coming soon. I love this mod, it has minimum bugs and thue high quality.

 

The mod overview is the changelog, basically.

 

 

The least changed quests starting with the one changed the least:

1- Retrieve a Delivery - primarily changes to quest cooldown

2- Free Trial - changes to the timing system

3- Customer Assist 01 - Changed timing on Mr Tavish's appearance and that he stays around for a few days

4- Embassy Quest - New opening and closing scenes and some dialogue.

5- Windhelm Quest - changed the person who is in charge of the operation and the section once you bring her back

 

The Falkreath and Solitude quests were shredded (all dialogue and scenes deleted as well as everything in the main script)

The punishments MP01 (whipping inside near slaves) and MP02 (whipping outside) were deleted entirely while MP03 (ended in debt belt) was gutted except for a small part where other mods hooked in to it for the slave start and a new punishment system was built.

Delivery quest was deleted entirely and rebuilt.

 

I do however, and sorry to say, have a couple of initial issues.

 

1, I've only had the courier contact me once, I can't get the main quest to start even with the MCM options.

 

2, When doing the Assist Customer 2 quest, the customer first wants to whip the player against the wall, the player moves into position, bends over and then nothing happens, both player and customer get stuck in the 'ready' positions for the whipping scene. Is this related to the DDi 3.1 animation issues?

Posted

 

Is it just me or could it be that the courier is suffering from the grey face bug?

 

attachicon.gifcdc-gf.jpg

 

She shouldn't be, it shoes the information is there for all 117 actors.

 

 

Maybe you edited her actorbase in some way after exporting her facegen data? I read somewhere that could invalidate the facegen info again.

 

Anyway, I fixed it for my setup by just re-exporting her facegen from the CK.

Posted

Veladarius, I am speechless. This update is ... just ... WOW.

On a scale from 0 to 10 I'd rate it at about 42. And that is with me only trying out the property slave start for a couple of hours.

 

Thank you for this awesome update!

Posted

 

When you install 3.1 the DDi MCM menu says it is version 3.1 Beta.

 

 

 

I do however, and sorry to say, have a couple of initial issues.

 

1, I've only had the courier contact me once, I can't get the main quest to start even with the MCM options.

 

2, When doing the Assist Customer 2 quest, the customer first wants to whip the player against the wall, the player moves into position, bends over and then nothing happens, both player and customer get stuck in the 'ready' positions for the whipping scene. Is this related to the DDi 3.1 animation issues?

 

 

The courier should bring ads at levels 2, 5 and 8.

 

No, it does not have anything to do with DDi v3.1. Does the npc have the whip out and ready? If not that is likely the issue. Do help zbf in the console, find the id for the whip, select the npc in the console and use equipitem <id> and they should start.

Not a conflict then, just differing dependencies. Keep in mind that DDi 3.0 beta is required because the version 3.1 breaks some animation. If you're fine with that, I guess you can use 3.1 (and be stuck in some scenes).

 

Or we can all hope that the people behind DDi release a fix sooner than later.

 

Min has stepped in on the issue and they are working to correct it.

 

 

Is it just me or could it be that the courier is suffering from the grey face bug?

 

attachicon.gifcdc-gf.jpg

 

She shouldn't be, it shoes the information is there for all 117 actors.

 

 

Maybe you edited her actorbase in some way after exporting her facegen data? I read somewhere that could invalidate the facegen info again.

 

Anyway, I fixed it for my setup by just re-exporting her facegen from the CK.

 

 

I have not touched her since I set her up. There may be a few that will need fixing, not sure since the only changes to them was their outfits.

Posted

Great update! just got a little bug

 

So I just completed 2 jobs for Master, but I go to get a 2rd and she says she wants to switch my belt. She says that shes going to take measurements, but the dialogue just loops back around like nothing happened, any ideas?

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