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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

 

 

That is from Simple Slavery running the cell check, not Captured Dreams.  CD triggered it when you became 'enslaved', but Simple Slavery did the actual deed.  You just met the conditions set out in that mod.

 

 

 

 

Sounds like devoiously enslaved to me, If someone with low morales meets you bound arms and legs you get auto enslaved and transfered to simple slavery.

 

You might want to disable it in the MCM for these kinds of scripted events and turn it back on when you leave the shop/other sites.

 

 

Alright, I guess I probably broke the quest then? I try disabling or limiting the mods. Thanks for the reply guys.

Posted

The explosion smells rather like Deviously cursed loot. There is no explosion in deviously enslaved, there is a dialog before. Only DCL can send you straight to simple slavery without explaination. I have no idea why cursed loot decided to trigger though.

However, I wouldn't recommend continuing your save after your issue, something is most likely broken in captured dreams now due to that teleport in the middle of a scene.

Posted

Naration, the player character walks into The Captured Dreams Shop, approaching the Master.

 

Master, "Ahh you there dear, would you like to try our free trail offer?"

 

PC, "Would I?"

 

Master, "Well of course you would my dear, and now....Before we may begin, I'd like to first ask you some fairly critical questions?"

 

PC, "Um sure...I guess...." under muttered breath.

 

Master, " Very good then now the questions.  Do you have any modification that would induce random acts of cupitulations, enslavement, or otherwise induce sudden displacement of your location?" 

 

PC, "Uh what!?"

 

Master, "Oh nevermind lets begin."

Posted

Hi,

 

First off, great mod. Been messing with it for a few days now and like it so far. I have a question though... 

 

SPOILERS... Maybe???

 

 

I went back to the CDS to do the second "Task for Master" quest but was greeted by what I think was the "Free Trial." Basically, the Masters asks if the character wants to try some stuff on and then makes you stand in the corner. So she stands there... chillin... finally the Master starts coming back and just as she gets near, BOOM. Some kind of explosion, and my character ends up at a slave auction with a notification that Simple Slavery started.

 

 

So, was this supposed to happen or just some random event from the other mod or mods? Just to be clear, I'm not complaining, just asking. I actually like the idea of it being a trick of some sort.

 

 

The explosion smells rather like Deviously cursed loot. There is no explosion in deviously enslaved, there is a dialog before. Only DCL can send you straight to simple slavery without explaination. I have no idea why cursed loot decided to trigger though.

However, I wouldn't recommend continuing your save after your issue, something is most likely broken in captured dreams now due to that teleport in the middle of a scene.

 

I agree it sounds like DCL, maybe walking through the door of the shop triggered a DCL trap which was delayed by the start of the Free Trial/or some other reason?

Posted

 

Wait? You mean other people don't check this thread multiple times a day... well, now I just feel bad.

 

 

Seeing how there constantly are ~10 people idling in here waiting for updates, you´re definitely not alone

Posted

Notice:

 

DDi will need to be updated before CD is released. The animations in v3.1 cause the same issues as ZAZ v6.10 does and scenes that use DDi animation (wearing any items that use the animations) will not end. I confirmed this by going back to DDi v 2.9.2 and the scenes worked fine.

Posted

 

Notice:

 

DDi will need to be updated before CD is released. The animations in v3.1 cause the same issues as ZAZ v6.10 does and scenes that use DDi animation (wearing any items that use the animations) will not end. I confirmed this by going back to DDi v 2.9.2 and the scenes worked fine.

 

 

Is that necessary? We could just usse DDi v 2.9.2, couldn't we?

Posted

 

Notice:

 

DDi will need to be updated before CD is released. The animations in v3.1 cause the same issues as ZAZ v6.10 does and scenes that use DDi animation (wearing any items that use the animations) will not end. I confirmed this by going back to DDi v 2.9.2 and the scenes worked fine.

 

 

Is that necessary? We could just usse DDi v 2.9.2, couldn't we?

 

 

There are a number of DDi mods that have already converted to using v3.1 as there are new features in it that players don't see concerning keywords and device equip/unequip. I know for sure that Cursed Loot requires DDi v3.1.

 

Hopefully it won't take long as we already know how to fix the issue it just needs done.

Posted

Is the Master and the assistants supposed to stop asking the PC those dom/sub questions after a while?

Posted

Is the Master and the assistants supposed to stop asking the PC those dom/sub questions after a while?

 

Each of them should only ask them once per day.

Posted

 

 

Is the Master and the assistants supposed to stop asking the PC those dom/sub questions after a while?

 

Each of them should only ask them once per day.

 

 

I realize but they stop asking altogether after a while, for me.

Posted

Notice:

 

DDi will need to be updated before CD is released. The animations in v3.1 cause the same issues as ZAZ v6.10 does and scenes that use DDi animation (wearing any items that use the animations) will not end. I confirmed this by going back to DDi v 2.9.2 and the scenes worked fine.

 

Can we assume the author of DDi is aware of this?

Posted

Notice:

 

DDi will need to be updated before CD is released. The animations in v3.1 cause the same issues as ZAZ v6.10 does and scenes that use DDi animation (wearing any items that use the animations) will not end. I confirmed this by going back to DDi v 2.9.2 and the scenes worked fine.

It's as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.

Posted

 

Notice:

 

DDi will need to be updated before CD is released. The animations in v3.1 cause the same issues as ZAZ v6.10 does and scenes that use DDi animation (wearing any items that use the animations) will not end. I confirmed this by going back to DDi v 2.9.2 and the scenes worked fine.

It's as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened.

 

thats the best video ive watched in a long time. THANK YOU

Posted

I am currently doing a playthrough of the mod and are really enjoiing it and would like to keep koing, but having to reset the idle of the character through the mcm menu ist kind of annoying. Is there a possiblity to reset the idle by console command or maybe even hotkey a key to said console command? 

Posted

I am currently doing a playthrough of the mod and are really enjoiing it and would like to keep koing, but having to reset the idle of the character through the mcm menu ist kind of annoying. Is there a possiblity to reset the idle by console command or maybe even hotkey a key to said console command? 

 

In a conventional way, I think the answer is no

 

But you can improvise and make a macro for it, you press a key and macro does it for you automatically and fast :)

Posted

 

Notice:

 

DDi will need to be updated before CD is released. The animations in v3.1 cause the same issues as ZAZ v6.10 does and scenes that use DDi animation (wearing any items that use the animations) will not end. I confirmed this by going back to DDi v 2.9.2 and the scenes worked fine.

 

Can we assume the author of DDi is aware of this?

 

 

Yes, I have informed of this as well as what the 2 ways to fix it are.

 

I am currently doing a playthrough of the mod and are really enjoiing it and would like to keep koing, but having to reset the idle of the character through the mcm menu ist kind of annoying. Is there a possiblity to reset the idle by console command or maybe even hotkey a key to said console command? 

 

In a conventional way, I think the answer is no

 

But you can improvise and make a macro for it, you press a key and macro does it for you automatically and fast :)

 

 

I already have a button that resets the idle on the player, the issue is npc's since you have to name them in the command. My only ways around it are to either remove the device for the entire last phase then reapply it once done or reset their idle and break the pose for the entire last phase.

Posted

Good to know that there is a button for PC, when it comes to NPCs, it might be possible to make a macro for them, it depends what needs to be done

 

If it's entering a console, clicking on NPC and writing a command, then only problem would be the clicking part, because you'd have to stand in a same position everytime so macro can click on a NPC instead of you, the way for that would be just to position yourself and then press the button and let it do stuff for you

 

Alternative is to make 2 macros (2 hotkeys), first for opening console and writing a command, then you click on an npc manually, and second for finishing it, so it would be: Press1stHotkey-Click-Press2nd-Profit

Posted

The issue with the animations in DDi 3.1 will also affect the current version of CD. If it is the player that is bound in a device use the idle reset button in the MCM menu but if it is an npc I have no fix for that, once it happens removing the device will not get it to progress (tried it).

Posted

How did you do the "button" for resetting the idle?

 

Open the CD MCM menu and it should be on the reset page on the right side, you may have to scroll down. At least I think that is where it is, the new MCM menu has changed a lot and I have not used the old one for a while.

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