JoshuaDunn12 Posted March 21, 2016 Posted March 21, 2016 It says that the item XX11dd75 is not found in parameter scene
fred200 Posted March 21, 2016 Posted March 21, 2016 It says that the item XX11dd75 is not found in parameter scene XX is the load order number. If CD is mod number (hex) 14, than the number would be 1411dd75.
arusnex Posted March 22, 2016 Posted March 22, 2016 Seems it's incompitable with the latest version of Zaz Animation Pack (19th, Mar 2016)? I found my character was frozen after punish event (when whip finished in the capture dream shop), master and Heran just stand there and nothing more happened. Any idea? Seems it's incompitable with the latest version of Zaz Animation Pack (19th, Mar 2016)? I found my character was frozen after punish event (when whip finished in the capture dream shop), master and Heran just stand there and nothing more happened. Any idea? Addtion, it worked normaly before i updated the latest Zaz version. ZAZ should not have an impact on the scene as there are only 2 things from ZAZ used in it: the whip and the player idle animation. There are a few possibilities that could be the issue: If you did not see the dialogue 'Ok, that's enough, get her down' then: - Herran has moved too far away to continue - if he is not in front of the player then select him in the console and use moveto player to move him If you did see it the dialogue: - the npc's have shifted positions then the Master may not be close enough for her force greet, use the same method above with Herran to move her closer or - The dialogue at the end of the scene started and immediately dropped out of it. Few other things to check in the console: use the command: issceneplaying XX05bf3c XX is the load order position of the mod if yes then it has stuck somewhere. You have 2 options: - Stop and restart the scene: stopscene XX05bf3c startscene XX05bf3c - Stop the scene and set stage to 50 to bypass the rest of that section (you can still do that if the above does not work) Setstage cdxmp01 50 will set the stage to the next part If the scene is not running you can start the above process from startscene. thanks for your reply, i will try it this evening
CogNeato Posted March 22, 2016 Posted March 22, 2016 Head's up, the new ZAZ seems to have broken this mod. The failed delivery whipping scene hangs after the whipping. The guard just loops in a "handing you something" idle after master tells him to get the character down. The Falkreath scene locks up after the plugs and belt. The steward is told to stand up and turn around and the scene locks up there, she never moves. The scenes worked fine before ZAZ 6.1. I updated to 6.1 and the scenes stopped working. I removed 6.1 and reinstalled 6.05 with the 6.07 patch and the scenes started working again.
Veladarius Posted March 22, 2016 Author Posted March 22, 2016 Head's up, the new ZAZ seems to have broken this mod. The failed delivery whipping scene hangs after the whipping. The guard just loops in a "handing you something" idle after master tells him to get the character down. The Falkreath scene locks up after the plugs and belt. The steward is told to stand up and turn around and the scene locks up there, she never moves. The scenes worked fine before ZAZ 6.1. I updated to 6.1 and the scenes stopped working. I removed 6.1 and reinstalled 6.05 with the 6.07 patch and the scenes started working again. Unfortunately I am finding the same issue, particularly with any scenes where someone is using one of ZAP's idles as it works fine up to that point. There should be no reason for it since I am only using the idle in an AI package and not within a script or using any of ZAP's functions. Edit: So far it looks like if the player is bound at the end of a scene the scene will not end. I have been able to get around it by resetting the player's idle though you may have to enable the controls, reset it then disable the controls to do it. Beyond that I don't know what the fuck is going on with it.
Guest Electriq Posted March 22, 2016 Posted March 22, 2016 Maybe it would be a good idea contacting xaz and asking for more details about the update when it comes to ZAP idles I hope it's some easy fix that wont delay the CD v4
Veladarius Posted March 22, 2016 Author Posted March 22, 2016 Maybe it would be a good idea contacting xaz and asking for more details about the update when it comes to ZAP idles I hope it's some easy fix that wont delay the CD v4 I have contacted xaz and zaz about it. Right now the only way to advance a scene that ends where the player is bound is to reset the player's idle via the MCM menu. Until I have a fix v4 is on hold.
heehatatt Posted March 22, 2016 Posted March 22, 2016 Maybe it would be a good idea contacting xaz and asking for more details about the update when it comes to ZAP idles I hope it's some easy fix that wont delay the CD v4 I have contacted xaz and zaz about it. Right now the only way to advance a scene that ends where the player is bound is to reset the player's idle via the MCM menu. Until I have a fix v4 is on hold. Oh man RIP the CD v4 dream ay? Best of luck in resolving the issue Vel!
Veladarius Posted March 22, 2016 Author Posted March 22, 2016 Maybe it would be a good idea contacting xaz and asking for more details about the update when it comes to ZAP idles I hope it's some easy fix that wont delay the CD v4 I have contacted xaz and zaz about it. Right now the only way to advance a scene that ends where the player is bound is to reset the player's idle via the MCM menu. Until I have a fix v4 is on hold. Oh man RIP the CD v4 dream ay? Best of luck in resolving the issue Vel! Just a warning, ZAP v 6.1 will also break the current version (v3.84) in the same way. Any scene that uses ZAP bound idles in it will likely not end properly.
Slorm Posted March 22, 2016 Posted March 22, 2016 Just a warning, ZAP v 6.1 will also break the current version (v3.84) in the same way. Any scene that uses ZAP bound idles in it will likely not end properly. Thanks Vel, glad I saw this before I installed it
MrKrabbat Posted March 22, 2016 Posted March 22, 2016 On assisting a customer, I don't seem to get any items on me, I've tried to fix it, but it won't work :/ Any Idea?
Veladarius Posted March 23, 2016 Author Posted March 23, 2016 On assisting a customer, I don't seem to get any items on me, I've tried to fix it, but it won't work :/ Any Idea? If you are using the new version of ZAZ Animation v6.1 it breaks pretty much any scene of mine where the player is bound. You can use the MCM menu command to reset the player idle as that usually gets it moving again. ZAZ Animation v6.0 - 6.07 works (mostly) but those started breaking the scenes when released (Embassy entry scene most common one). I have messaged xaz and zaz about the issue and waiting for a reply. I am trying some things with v4 (with no luck as of yet) but unless ZAZ Animation is not updated CD v3.84 will remain broken.
Veladarius Posted March 23, 2016 Author Posted March 23, 2016 I have found a way around the issue BUT (yes that is a big and not even Sir Mix a Lot would like it) 1- Whenever a bound animation ends I have to reset the player's idle at the start of that phase whether it is during a scene or at the end of it. I am hoping this only extends to the player's animations. 2- When I reset the animation the player will go to the normal standing idle until their idle is set again. 3- For v4 I have to go through 532 scenes and check each one for bound idle's 4- I am not sure how this will affect the use of furniture during scenes 5- v3.84 will not get fixed. If the scene stops reset the player's idle animation in the MCM menu I am hoping that there is a fix made to ZAP so this is not necessary but I don't know if that will happen.
Farmthat Posted March 23, 2016 Posted March 23, 2016 I have found a way around the issue BUT (yes that is a big and not even Sir Mix a Lot would like it) lol.
mendalion Posted March 23, 2016 Posted March 23, 2016 I have found a way around the issue BUT (yes that is a big and not even Sir Mix a Lot would like it) 1- Whenever a bound animation ends I have to reset the player's idle at the start of that phase whether it is during a scene or at the end of it. I am hoping this only extends to the player's animations. 2- When I reset the animation the player will go to the normal standing idle until their idle is set again. 3- For v4 I have to go through 532 scenes and check each one for bound idle's 4- I am not sure how this will affect the use of furniture during scenes 5- v3.84 will not get fixed. If the scene stops reset the player's idle animation in the MCM menu I am hoping that there is a fix made to ZAP so this is not necessary but I don't know if that will happen. So why you don't keep working with previous zaz animation pack... He will eventually fix the problem. But you will not lose time working on your mod... in case it takes him couple of weeks to do it (in case he feels lazy or too busy).
Veladarius Posted March 23, 2016 Author Posted March 23, 2016 I have found a way around the issue BUT (yes that is a big and not even Sir Mix a Lot would like it) 1- Whenever a bound animation ends I have to reset the player's idle at the start of that phase whether it is during a scene or at the end of it. I am hoping this only extends to the player's animations. 2- When I reset the animation the player will go to the normal standing idle until their idle is set again. 3- For v4 I have to go through 532 scenes and check each one for bound idle's 4- I am not sure how this will affect the use of furniture during scenes 5- v3.84 will not get fixed. If the scene stops reset the player's idle animation in the MCM menu I am hoping that there is a fix made to ZAP so this is not necessary but I don't know if that will happen. So why you don't keep working with previous zaz animation pack... He will eventually fix the problem. But you will not lose time working on your mod... in case it takes him couple of weeks to do it (in case he feels lazy or too busy). The next update to DD Integration will require ZAP v6.1 and it probably won't be long before it is released. I will be noting the places that I add the code to so I can remove it easily if the issue is fixed.
heehatatt Posted March 23, 2016 Posted March 23, 2016 The next update to DD Integration will require ZAP v6.1 and it probably won't be long before it is released. I will be noting the places that I add the code to so I can remove it easily if the issue is fixed. Oh man, zaz anim. pack, DDI, and DD CD all being updated around the same time, what an exciting time to live eh?
MrKrabbat Posted March 23, 2016 Posted March 23, 2016 On assisting a customer, I don't seem to get any items on me, I've tried to fix it, but it won't work :/ Any Idea? If you are using the new version of ZAZ Animation v6.1 it breaks pretty much any scene of mine where the player is bound. You can use the MCM menu command to reset the player idle as that usually gets it moving again. ZAZ Animation v6.0 - 6.07 works (mostly) but those started breaking the scenes when released (Embassy entry scene most common one). I have messaged xaz and zaz about the issue and waiting for a reply. I am trying some things with v4 (with no luck as of yet) but unless ZAZ Animation is not updated CD v3.84 will remain broken. Ah... That's too bad, do you happen to have an older version of Zaz animation pack then?
Veladarius Posted March 23, 2016 Author Posted March 23, 2016 On assisting a customer, I don't seem to get any items on me, I've tried to fix it, but it won't work :/ Any Idea? If you are using the new version of ZAZ Animation v6.1 it breaks pretty much any scene of mine where the player is bound. You can use the MCM menu command to reset the player idle as that usually gets it moving again. ZAZ Animation v6.0 - 6.07 works (mostly) but those started breaking the scenes when released (Embassy entry scene most common one). I have messaged xaz and zaz about the issue and waiting for a reply. I am trying some things with v4 (with no luck as of yet) but unless ZAZ Animation is not updated CD v3.84 will remain broken. Ah... That's too bad, do you happen to have an older version of Zaz animation pack then? I still have the older version but I would rather keep things up to date and fix it now than to have to update it all once done.
sashalag Posted March 23, 2016 Posted March 23, 2016 I also think that the best option is to keep V4 with previous versions of Zaz and DD, and leave the updated versions for V5... Just my 2 cents...
Ryuujin83 Posted March 23, 2016 Posted March 23, 2016 Or one could just work with the old version hoping that they'll have a fix soon for us to download as the previous poster has said.
Veladarius Posted March 23, 2016 Author Posted March 23, 2016 Min is helping me out and seeing if there is a way to disable whatever AI control ZAP is doing when its animations are being used. Once something is found a temporary disable function can be added to my function for disabling player control. I think for now I am going to continue working on the last few quests I have to update and edit.
mendalion Posted March 23, 2016 Posted March 23, 2016 Min is helping me out and seeing if there is a way to disable whatever AI control ZAP is doing when its animations are being used. Once something is found a temporary disable function can be added to my function for disabling player control. I think for now I am going to continue working on the last few quests I have to update and edit. Have you asked Inte, who is making patches to prison overhaul that xaz made? He might understand more where the problem might be, since he is more familiar with xaz code. And xaz helped Inte recently to update prison overhaul patches to work with 6.1 You can see xaz post here: http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/?p=1503457
MiniMetallerLL Posted March 26, 2016 Posted March 26, 2016 So recently i decided to download devious devices, sexlab and captured dreams, but there are multiple problems, 1. i got the live a deviant life add on and someone said instead of going to the statue, pick up the collar on the table, idk if that's been removed but then when i select the "i have am a slave and i've escaped my master" and continue on, i go to the bed and sleep, it fades to black once i press e on the bed, after it finishes nothing happens the quest doesn't progress and the game bugs out 2. Whenever i go to the captured dreams shop and talk to "the master" it starts a dialogue and the master says "welcome" and everything else but after she finishes her 2 sentences, it doesn't come up with dialogue options idk if i have installed the mods wrong or what but please help and ask as much questions as possible as idk if i have covered all the problems ty <3
Veladarius Posted March 26, 2016 Author Posted March 26, 2016 Min is helping me out and seeing if there is a way to disable whatever AI control ZAP is doing when its animations are being used. Once something is found a temporary disable function can be added to my function for disabling player control. I think for now I am going to continue working on the last few quests I have to update and edit. Have you asked Inte, who is making patches to prison overhaul that xaz made? He might understand more where the problem might be, since he is more familiar with xaz code. And xaz helped Inte recently to update prison overhaul patches to work with 6.1 You can see xaz post here: http://www.loverslab.com/topic/46551-prison-overhaul-v033-patches/?p=1503457 I messaged ZaZ and xaz about the issue and I have not heard anything back from either of them. If I had a way to disable and enable the AI override they use I could add them to my functions for enable / disable controls.
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