GreatCroco Posted March 13, 2016 Posted March 13, 2016 Sry to crash a little bit the discussion but... WTF Do you know why you need an OS on Your PC? As a tip it's not for pictures or windowmanager. I try to explain it simple and short. An Operation System manages all your internal and peripheral hardware from your PC and applications.[1] It has nothing to do with the application by itself. Windows 8 and 10 are bassicly the same. Like Win1995 - Win Vista. I stopped reading when you named Win 95 Win 1995 and said it's the same as Vista. The rest of the post would probably give me cancer. Stop spewing nonsense and fanboying on Linux and get real information out there. And since we now have 64bit Processors there's a new Kernel that started with Windows XP (x64) Can we please forget the cancer, that was XP x64? (Seriously, use a fully patched Vista and 7 side by side, there aren't many differences you would notice. Which is why i never understood why people hated Vista but loved 7) Me neither. Benchmarks show that Vista is faster in most areas compared to Win XP, and the same as Win7. Most people probably were stoo stupid to learn the new layout coming with the new OS. As for Win10: I have it since day one and I'm loving it! Only thing you should never do is accept the default settings in the installation, but you should never do that in any installation. So far I had no problems with my x64 installation and every game or program works absolutely fine. I had to download a few things to get the CK and Skyrim working properly like vrcedist_x86 (not _64, that didn't work to fix the issue) and the june 2010 directx redist. I think some of the issues were due to the enb more than anything else. That's because the CK is built as a x86 executable and thus requires the x86 visual c++ version, not the x64. And you need to install it because Win10 doesn't come with vc++ from 2010, since it's old and there are some bugs in it. But since the CK was built back then you'll need it still.
Nazzzgul666 Posted March 13, 2016 Posted March 13, 2016 I liked the diskussion about bandits more, maybe because it's the first time i have a PC i didn't build myself because i felt too old to bother with tiny screws Something more on topic: I've read that it's not possible to become a permanent slave yet, but: is there any difference if i'm in (heavy) debts? Beside that, Travish ordered my service quite often now and i thought it would be nice if his slaves and the player could chat a bit before the scenes. Don't know if something like that is already done/planned, just some few lines about their thoughts and lives would be an improvement and easy to do i think. If appreciated but not done yet, i think i can provide some dialogues when i find some time to think about it. And german translation either if that makes CGI happy A little visit at Travishs home and maybe turn the tables would be awesome But also much work i guess.
ForYourHealth Posted March 13, 2016 Posted March 13, 2016 I liked the diskussion about bandits more, maybe because it's the first time i have a PC i didn't build myself because i felt too old to bother with tiny screws Something more on topic: I've read that it's not possible to become a permanent slave yet, but: is there any difference if i'm in (heavy) debts? Beside that, Travish ordered my service quite often now and i thought it would be nice if his slaves and the player could chat a bit before the scenes. Don't know if something like that is already done/planned, just some few lines about their thoughts and lives would be an improvement and easy to do i think. If appreciated but not done yet, i think i can provide some dialogues when i find some time to think about it. And german translation either if that makes CGI happy A little visit at Travishs home and maybe turn the tables would be awesome But also much work i guess. Not sure about the Assist a Customer changes, but the permanent slave system is going to have a ton of features other than just being a slave, like tasks and progression and stuff. The info is pretty buried now but Vel has been trickling info throughout the thread.
Nazzzgul666 Posted March 13, 2016 Posted March 13, 2016 I liked the diskussion about bandits more, maybe because it's the first time i have a PC i didn't build myself because i felt too old to bother with tiny screws Something more on topic: I've read that it's not possible to become a permanent slave yet, but: is there any difference if i'm in (heavy) debts? Beside that, Travish ordered my service quite often now and i thought it would be nice if his slaves and the player could chat a bit before the scenes. Don't know if something like that is already done/planned, just some few lines about their thoughts and lives would be an improvement and easy to do i think. If appreciated but not done yet, i think i can provide some dialogues when i find some time to think about it. And german translation either if that makes CGI happy A little visit at Travishs home and maybe turn the tables would be awesome But also much work i guess. Not sure about the Assist a Customer changes, but the permanent slave system is going to have a ton of features other than just being a slave, like tasks and progression and stuff. The info is pretty buried now but Vel has been trickling info throughout the thread. Actually i'm asking for the current version should have made that more clear i'm replaying it before everything changes because i never really finished this mod, and i don't want to read too much to get some surprise. When questions remain then i can read/ask again.
Veladarius Posted March 13, 2016 Author Posted March 13, 2016 I liked the diskussion about bandits more, maybe because it's the first time i have a PC i didn't build myself because i felt too old to bother with tiny screws Something more on topic: I've read that it's not possible to become a permanent slave yet, but: is there any difference if i'm in (heavy) debts? Beside that, Travish ordered my service quite often now and i thought it would be nice if his slaves and the player could chat a bit before the scenes. Don't know if something like that is already done/planned, just some few lines about their thoughts and lives would be an improvement and easy to do i think. If appreciated but not done yet, i think i can provide some dialogues when i find some time to think about it. And german translation either if that makes CGI happy A little visit at Travishs home and maybe turn the tables would be awesome But also much work i guess. Not sure about the Assist a Customer changes, but the permanent slave system is going to have a ton of features other than just being a slave, like tasks and progression and stuff. The info is pretty buried now but Vel has been trickling info throughout the thread. Assist a Customer 01 (Tavish) has not changed yet other than the system for determining when he is there. For the slavery there are 2 types of slave: Property Slave and Relationship Slave. Property Slave is just that, you are property. Your status is slightly below that of the other slaves and there are a number of task levels to it. There are 14 levels including a bad end (likely dump you into another slavery mod), 4 quests (2 repeatable and 2 not) and the top level is Manor Slave. You start at level 7 and will have to work up (or down) and the only endings are the bad end or finish the Manor Slave portion. In Manor Slave you are a maid in the Manor and are given tasks each day to do (2 to start with up to 2 more each day), currently there are 7 different tasks with more to follow. Once a Manor slave you either stay there or earn your right to freedom (if you want it). Property Slave can technically go on for ever. Relationship Slave is more like what Rayani and Ariasha are. They have the freedom to do much of what they want unless Master commands them to do something. During this you will be able to leave and do as you wish but at times you will be given tasks by the Master that you must do. This status can be earned a few ways including working up through Property Slave. Currently this part needs more content so there is little there now. - The Delivery Quest is being rebuilt to use the radiant quest system so I can expand the npc's who receive deliveries. - A Customer Assist quest is built which is larger than the one with Tavish and entirely free form (you maintain control most of the time), you can end up being either the Master or Slave during the task. - All 4 expansion quests are being redone, most in a major way and they will no longer be tied to the Expansion itself. - Chaste Life - want to be chaste for your spouse? Master has a special belt set for you... - Chaste Spouse - want some sub/dom play with your spouse? Who will be in what position depends on your disposition. There is also furniture that can be bought and placed in your home to use. - Task Manager system to track when various quests are available. - Expansion itself no longer tied to the 4 quests - Punishment system - replaces old punishments and uses different parts to make up your punishment: 3 basic, 5 moderate and 3 advanced - Changing how random devices are used, will use any devices from other mods that have DD tags set up. I will be setting up the mods in 'Devious Extras' so they all have tags. - Device removal has changed, is handled by Master and can remove some DCUR items (thanks to Kimy) Some stats: close to 40 new npc's currently has about 9000 lines of dialogue up from about 4000 in v3.84 Teasers: These are new finishes of metal devices. The red color is still being played with and there is one other set reserved for quests only (not shown).
Nazzzgul666 Posted March 13, 2016 Posted March 13, 2016 I liked the diskussion about bandits more, maybe because it's the first time i have a PC i didn't build myself because i felt too old to bother with tiny screws Something more on topic: I've read that it's not possible to become a permanent slave yet, but: is there any difference if i'm in (heavy) debts? Beside that, Travish ordered my service quite often now and i thought it would be nice if his slaves and the player could chat a bit before the scenes. Don't know if something like that is already done/planned, just some few lines about their thoughts and lives would be an improvement and easy to do i think. If appreciated but not done yet, i think i can provide some dialogues when i find some time to think about it. And german translation either if that makes CGI happy A little visit at Travishs home and maybe turn the tables would be awesome But also much work i guess. Not sure about the Assist a Customer changes, but the permanent slave system is going to have a ton of features other than just being a slave, like tasks and progression and stuff. The info is pretty buried now but Vel has been trickling info throughout the thread. Assist a Customer 01 (Tavish) has not changed yet other than the system for determining when he is there. Would you like to add some dialogues for the slaves if i write them? I can't promise you'll like them, if you don't, don't use them. I'd just like to know if you'd be interested before i start, maybe you already have other plans *snip* Believe me, you don't need teasers to get me excited, i was already before But i'm still asking about the old version if anything should change if i'm in heavy debt. I've tried before, but couldn't find any difference. But i couldn't find Travish either, so... that i'm blind doesn't mean there isn't some more things to explore
elias098 Posted March 14, 2016 Posted March 14, 2016 During the thalmar embassy quest my character wont get into the rack, the items get equipped and then i just stand there and do nothing Try enabling your controls and getting in yourself or move a bit, something may be interfering a bit. If i try to use the rack it zooms out a bit and after a few seconds it zooms back in again. I tried skipping to the next one but it happens with them all. I ressurected myself before getting in and somehow it started working
gooberboy9999 Posted March 14, 2016 Posted March 14, 2016 Assist a Customer 01 (Tavish) has not changed yet other than the system for determining when he is there. For the slavery there are 2 types of slave: Property Slave and Relationship Slave. Property Slave is just that, you are property. Your status is slightly below that of the other slaves and there are a number of task levels to it. There are 14 levels including a bad end (likely dump you into another slavery mod), 4 quests (2 repeatable and 2 not) and the top level is Manor Slave. You start at level 7 and will have to work up (or down) and the only endings are the bad end or finish the Manor Slave portion. In Manor Slave you are a maid in the Manor and are given tasks each day to do (2 to start with up to 2 more each day), currently there are 7 different tasks with more to follow. Once a Manor slave you either stay there or earn your right to freedom (if you want it). Property Slave can technically go on for ever. Relationship Slave is more like what Rayani and Ariasha are. They have the freedom to do much of what they want unless Master commands them to do something. During this you will be able to leave and do as you wish but at times you will be given tasks by the Master that you must do. This status can be earned a few ways including working up through Property Slave. Currently this part needs more content so there is little there now. - The Delivery Quest is being rebuilt to use the radiant quest system so I can expand the npc's who receive deliveries. - A Customer Assist quest is built which is larger than the one with Tavish and entirely free form (you maintain control most of the time), you can end up being either the Master or Slave during the task. - All 4 expansion quests are being redone, most in a major way and they will no longer be tied to the Expansion itself. - Chaste Life - want to be chaste for your spouse? Master has a special belt set for you... - Chaste Spouse - want some sub/dom play with your spouse? Who will be in what position depends on your disposition. There is also furniture that can be bought and placed in your home to use. - Task Manager system to track when various quests are available. - Expansion itself no longer tied to the 4 quests - Punishment system - replaces old punishments and uses different parts to make up your punishment: 3 basic, 5 moderate and 3 advanced - Changing how random devices are used, will use any devices from other mods that have DD tags set up. I will be setting up the mods in 'Devious Extras' so they all have tags. - Device removal has changed, is handled by Master and can remove some DCUR items (thanks to Kimy) Some stats: close to 40 new npc's currently has about 9000 lines of dialogue up from about 4000 in v3.84 Teasers: 20160308232532_1.jpg20160308232344_1.jpg20160308232217_1.jpg These are new finishes of metal devices. The red color is still being played with and there is one other set reserved for quests only (not shown). Argh so amazing. How is the testing going?
Veladarius Posted March 14, 2016 Author Posted March 14, 2016 I liked the diskussion about bandits more, maybe because it's the first time i have a PC i didn't build myself because i felt too old to bother with tiny screws Something more on topic: I've read that it's not possible to become a permanent slave yet, but: is there any difference if i'm in (heavy) debts? Beside that, Travish ordered my service quite often now and i thought it would be nice if his slaves and the player could chat a bit before the scenes. Don't know if something like that is already done/planned, just some few lines about their thoughts and lives would be an improvement and easy to do i think. If appreciated but not done yet, i think i can provide some dialogues when i find some time to think about it. And german translation either if that makes CGI happy A little visit at Travishs home and maybe turn the tables would be awesome But also much work i guess. Not sure about the Assist a Customer changes, but the permanent slave system is going to have a ton of features other than just being a slave, like tasks and progression and stuff. The info is pretty buried now but Vel has been trickling info throughout the thread. Assist a Customer 01 (Tavish) has not changed yet other than the system for determining when he is there. Would you like to add some dialogues for the slaves if i write them? I can't promise you'll like them, if you don't, don't use them. I'd just like to know if you'd be interested before i start, maybe you already have other plans *snip* Believe me, you don't need teasers to get me excited, i was already before But i'm still asking about the old version if anything should change if i'm in heavy debt. I've tried before, but couldn't find any difference. But i couldn't find Travish either, so... that i'm blind doesn't mean there isn't some more things to explore The quest with Tavish won't be changed in this version, it will likely be completely rebuilt like most of the other quests. When the time comes I will likely accept any help with dialogue, writing it does not always go quickly for me. As for heavy debt, generally there are additional items added (cuffs and bra as I remember).
Veladarius Posted March 14, 2016 Author Posted March 14, 2016 Assist a Customer 01 (Tavish) has not changed yet other than the system for determining when he is there. For the slavery there are 2 types of slave: Property Slave and Relationship Slave. Property Slave is just that, you are property. Your status is slightly below that of the other slaves and there are a number of task levels to it. There are 14 levels including a bad end (likely dump you into another slavery mod), 4 quests (2 repeatable and 2 not) and the top level is Manor Slave. You start at level 7 and will have to work up (or down) and the only endings are the bad end or finish the Manor Slave portion. In Manor Slave you are a maid in the Manor and are given tasks each day to do (2 to start with up to 2 more each day), currently there are 7 different tasks with more to follow. Once a Manor slave you either stay there or earn your right to freedom (if you want it). Property Slave can technically go on for ever. Relationship Slave is more like what Rayani and Ariasha are. They have the freedom to do much of what they want unless Master commands them to do something. During this you will be able to leave and do as you wish but at times you will be given tasks by the Master that you must do. This status can be earned a few ways including working up through Property Slave. Currently this part needs more content so there is little there now. - The Delivery Quest is being rebuilt to use the radiant quest system so I can expand the npc's who receive deliveries. - A Customer Assist quest is built which is larger than the one with Tavish and entirely free form (you maintain control most of the time), you can end up being either the Master or Slave during the task. - All 4 expansion quests are being redone, most in a major way and they will no longer be tied to the Expansion itself. - Chaste Life - want to be chaste for your spouse? Master has a special belt set for you... - Chaste Spouse - want some sub/dom play with your spouse? Who will be in what position depends on your disposition. There is also furniture that can be bought and placed in your home to use. - Task Manager system to track when various quests are available. - Expansion itself no longer tied to the 4 quests - Punishment system - replaces old punishments and uses different parts to make up your punishment: 3 basic, 5 moderate and 3 advanced - Changing how random devices are used, will use any devices from other mods that have DD tags set up. I will be setting up the mods in 'Devious Extras' so they all have tags. - Device removal has changed, is handled by Master and can remove some DCUR items (thanks to Kimy) Some stats: close to 40 new npc's currently has about 9000 lines of dialogue up from about 4000 in v3.84 Teasers: 20160308232532_1.jpg20160308232344_1.jpg20160308232217_1.jpg These are new finishes of metal devices. The red color is still being played with and there is one other set reserved for quests only (not shown). Argh so amazing. How is the testing going? The major parts are working but some details needs adjusting. I am still reworking the 4 quests from the expansion, 2 are done but have not been tested and the other two have note been started. I just started a new game as I fixed a number of things and removed old stuff as well. Overall, the testing has been going well though.
Baron Samedi Posted March 14, 2016 Posted March 14, 2016 Quick question: Are the pony boots i spotted in your teasers manditory or can they be swapped out with other boots?
Veladarius Posted March 14, 2016 Author Posted March 14, 2016 Quick question: Are the pony boots i spotted in your teasers manditory or can they be swapped out with other boots? I simply used those as they matched well with the new colors and can be used with the restrictive items or anything else.
heehatatt Posted March 14, 2016 Posted March 14, 2016 Will the new chastity devices be bodyslide compatible?
Guest Electriq Posted March 14, 2016 Posted March 14, 2016 Thank you so much for making this, I enjoyed playing thru and finishing the mod a lot, it's really fun and well made I can't wait for new update, been preparing my [new] game for it for a while now, so when it drops my PC will definitely have a lot of fun
Veladarius Posted March 14, 2016 Author Posted March 14, 2016 Will the new chastity devices be bodyslide compatible? The new devices use the existing meshes, they are just new texture sets like the silver and bronze are. The items in the screenshots used bodyslide meshes.
kronnos44 Posted March 14, 2016 Posted March 14, 2016 Will the new chastity devices be bodyslide compatible? The new devices use the existing meshes, they are just new texture sets like the silver and bronze are. The items in the screenshots used bodyslide meshes. y u tease me i cun nut handlu this fiels anylungar
Laura Posted March 14, 2016 Posted March 14, 2016 Will the new chastity devices be bodyslide compatible? The new devices use the existing meshes, they are just new texture sets like the silver and bronze are. The items in the screenshots used bodyslide meshes. y u tease me i cun nut handlu this fiels anylungar Well said.
DonQuiWho Posted March 15, 2016 Posted March 15, 2016 @ Veladarius Apologies if asked before, but will the new version require any/all of the 'addons' to be acquired seperately? Some things come and go from the Nexus... :-) And if so, will you have tested that they can be merged into one esp without any problems? - I appreciate the niceties involved in not necessarily being able/having permissions to do that yourself for us My recollections are that the current ones all merged OK with one exception which, when merged, seemed to result in an unrelenting CTD at the main Solitude Approach Road and also the slope up past Katla's Farm. Took me days to track down that as the root cause and sort it TIA
Veladarius Posted March 15, 2016 Author Posted March 15, 2016 @ Veladarius Apologies if asked before, but will the new version require any/all of the 'addons' to be acquired seperately? Some things come and go from the Nexus... :-) And if so, will you have tested that they can be merged into one esp without any problems? - I appreciate the niceties involved in not necessarily being able/having permissions to do that yourself for us My recollections are that the current ones all merged OK with one exception which, when merged, seemed to result in an unrelenting CTD at the main Solitude Approach Road and also the slope up past Katla's Farm. Took me days to track down that as the root cause and sort it TIA Unless the author gives permission to include the items with other peoples mods they will be required. The addon's can be merged with no issues, they only have leveled lists in them. If you are going to merge them I would recommend merging them with the original mod. The I am betting the addon in question used items from the mod that added a store near there that sold a number of things from other mods, it is the only mod I can think of that did anything in that area.
Sumerechny Posted March 15, 2016 Posted March 15, 2016 Hello. I have a strange problem. When i choose an option to start in Captured Dreams shop in Live Another Life, I use the bed, then i'm teleported to a cell with one Riekling, then i black out and spawn in another cell with a man in steal armor. Now i suddenly die, before even anything happens, and my game don't want to read earlier save, as it should when you die. I tried to wait a bit, i thought maybe it's how it should be and something will happen, but no. The man stands there in front of my corpse, that's it. The only recommended mod i don't have is Devious Devices For The Masses, but i don't think it would affect my game like that. Also i have had installed many mods before installing this one, and everything worked fine (for me atleast). I've used LOOT and FNIS after installing this one, and i've integrated ZaZ animations with sexlab, as the popup window told me. Any ideas?
Veladarius Posted March 15, 2016 Author Posted March 15, 2016 Hello. I have a strange problem. When i choose an option to start in Captured Dreams shop in Live Another Life, I use the bed, then i'm teleported to a cell with one Riekling, then i black out and spawn in another cell with a man in steal armor. Now i suddenly die, before even anything happens, and my game don't want to read earlier save, as it should when you die. I tried to wait a bit, i thought maybe it's how it should be and something will happen, but no. The man stands there in front of my corpse, that's it. The only recommended mod i don't have is Devious Devices For The Masses, but i don't think it would affect my game like that. Also i have had installed many mods before installing this one, and everything worked fine (for me atleast). I've used LOOT and FNIS after installing this one, and i've integrated ZaZ animations with sexlab, as the popup window told me. Any ideas? I am not sure why you end up in the cell with the Riekling, that is not part of my mod. Once you arrive in the cell with the man in armor you should wake up (not die, no damage is done to you). The only issue there at times that I know of is that the Master sometimes is not in the basement and needs moved using the console. Are you using a mod where you are required to eat or drink? Some time does pass so if it is set too high you may be dying of starvation or thirst.
Sumerechny Posted March 15, 2016 Posted March 15, 2016 I don't use any mod enhancing gameplay like that. I've tried using TGM command and it worked for a while, the man commaned me to stand up and go with him, but then i disabled TGM to check if the buggy part is behind me and i died again. Well if it's not a part of this mod, then it's for sure my fault, but i won't figure out what's going on. It's a miracle that my game is still running with my modding knowledge... I'm going to check now if other Live Another Life options work fine or not. No Riekling cell and no dying with another option. I figured out the Riekling cell is skyrim Test Room or something. The on you get into by command i think. Maybe i die because this mod forces me to wear some devious devices i have disabled in Devious devices menus? edit4: So i played the whole intro sequence with TGM until i got outside, then turned TGM off and died again. Maybe there's no hope for starting in the shop... I don't really want to mess around with all my mods again. I just hope that i can use this shop in the future and not die. Or maybe there is something i can do?
DonQuiWho Posted March 15, 2016 Posted March 15, 2016 @ Veladarius Apologies if asked before, but will the new version require any/all of the 'addons' to be acquired seperately? Some things come and go from the Nexus... :-) And if so, will you have tested that they can be merged into one esp without any problems? - I appreciate the niceties involved in not necessarily being able/having permissions to do that yourself for us My recollections are that the current ones all merged OK with one exception which, when merged, seemed to result in an unrelenting CTD at the main Solitude Approach Road and also the slope up past Katla's Farm. Took me days to track down that as the root cause and sort it TIA Unless the author gives permission to include the items with other peoples mods they will be required. The addon's can be merged with no issues, they only have leveled lists in them. If you are going to merge them I would recommend merging them with the original mod. The I am betting the addon in question used items from the mod that added a store near there that sold a number of things from other mods, it is the only mod I can think of that did anything in that area. Thanks very much for taking the trouble to reply If you had been able to place a bet on that, the bookmaker would have lost his shirt! LOL For sake of clarity, does..... 'If you are going to merge them I would recommend merging them with the original mod' ....mean that the new, forthcoming, version of Captured Dreams Shop will, in this context, be 'the original mod' into which they should be merged? Or will the 'new version' be a 'patch' for the latest version of the current mod, that being 'the original' mod? I'm sorry for the pedantry, but I was brought up to be too precise for my own good, and probably that of others too!
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