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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Got a question regarding one of the quests. I got the quest for the Delivery to the Thalmor, I got there and was brought in. I got the scene with Elenwen (sp?) where she plays with the ring and informs me that The Master has sent me to be her plaything for a few days. I'm then brought to her chambers. From there its been 4 days and I've exhausted the prompts that have come up under the "Mistress?" tab. I decided to explore a bit and noticed downstairs there are quite a few apparatus that I'm guessing I should have been prompted to use at some point.

 

My question is whether this quest has bugged on me, and if so what should I do? Like I said, I'm on Day 4 of "enslavement" to Elenwen.

 

Any help is appreciated as always. Thanks! =)

Posted

Got a question regarding one of the quests. I got the quest for the Delivery to the Thalmor, I got there and was brought in. I got the scene with Elenwen (sp?) where she plays with the ring and informs me that The Master has sent me to be her plaything for a few days. I'm then brought to her chambers. From there its been 4 days and I've exhausted the prompts that have come up under the "Mistress?" tab. I decided to explore a bit and noticed downstairs there are quite a few apparatus that I'm guessing I should have been prompted to use at some point.

 

My question is whether this quest has bugged on me, and if so what should I do? Like I said, I'm on Day 4 of "enslavement" to Elenwen.

 

Any help is appreciated as always. Thanks! =)

 

That is not my dialogue, another mod is interfering and you should not have control of your character.

Posted

Well, now I'm intrigued and considering exploring... or are these the same devices that see some use in a non-interrupted questline?

Posted

Well, now I'm intrigued and considering exploring... or are these the same devices that see some use in a non-interrupted questline?

 

They are the same items, I didn't see any reason to hide them since you should have only been down there when you were supposed to be.

 

 

As for what mod is interfering I have no idea what mod it is, I did not give Elenwen any sort of dialogue outside of scripted conversations. You can try disabling your controls again and see if it restarts where it left off.

Posted

That is not my dialogue, another mod is interfering and you should not have control of your character.

 

Ahh, then it must be Sanguine's Debauchery for some reason. I'll load an earlier save and try again tomorrow. If its still not working I'll try disabling SD. Thanks for the feedback! =)

Posted

 

So I'm stuck with the bloody thing?  There's no quest in my journal associated with it, I checked.  And I have  more than 150k septims, so I'm pretty sure I can afford the removal cost.  Console commands are useless.

 

Go to a blacksmith, Cursed Loot has set it up so they can remove them.

 

I've been to half the blacksmiths in Skyrim, noone has the option to remove it, and I checked both Anyone and Blacksmiths in Cursed Loot, and everywhere else i could, escape options are enabled(or were before the collar appeared) anywhere i could find them

Posted

 

 

So I'm stuck with the bloody thing?  There's no quest in my journal associated with it, I checked.  And I have  more than 150k septims, so I'm pretty sure I can afford the removal cost.  Console commands are useless.

 

Go to a blacksmith, Cursed Loot has set it up so they can remove them.

 

I've been to half the blacksmiths in Skyrim, noone has the option to remove it, and I checked both Anyone and Blacksmiths in Cursed Loot, and everywhere else i could, escape options are enabled(or were before the collar appeared) anywhere i could find them

 

 

I am not sure why Cursed Loot's dialogue won't detect / remove it but any of the standard blacksmiths should remove it. The High Security items don't have a quest associated with them as I remember. Because all the items in Cursed Loot are set as quest items not generic ones the removal scripts in v3 won't remove them. I would suggest asking Kimy and checking the Cursed Loot thread to see if it is a current issue with the mod.

Posted

Love the marital chastity idea, in fact I was recently thinking how awesome it would be to engage in a consensual devious relationship with your spouse, so feel free to add "mind reader" to your resume ;)

 

Also, I really hope things work out for you IRL. Take care!

Posted

Love the marital chastity idea, in fact I was recently thinking how awesome it would be to engage in a consensual devious relationship with your spouse, so feel free to add "mind reader" to your resume ;)

 

Also, I really hope things work out for you IRL. Take care!

 

CGi had asked for some material concerning playing a virgin character, both of us had used the Protector belts to keep characters 'pure' and it was a logical next step.

 

 

I go back to work Monday, half day for the first week to ease into it. As I have found out though the office where I work is closing sometime in September as the company ours handles things for is taking it back in house. Employees are getting offers from them and I should hear something once I return back.

Posted

I thought i would bring this bug to all of you.  At least it is a bug for me.   I use MO and have cleaned up my save pretty well.  I am having trouble with the embassy quest at one particular point.  This last time I tried to go through it, the whole scenario went perfectly until this point.  Right after the PC goes to the party with the guests, and the guests leave, The ambassador takes the PC back to her solar.  As soon as she initiates sex with the PC my game ctd's, boom.

 

I am stumped  =/  

 

Any suggestions?

Posted

I thought i would bring this bug to all of you.  At least it is a bug for me.   I use MO and have cleaned up my save pretty well.  I am having trouble with the embassy quest at one particular point.  This last time I tried to go through it, the whole scenario went perfectly until this point.  Right after the PC goes to the party with the guests, and the guests leave, The ambassador takes the PC back to her solar.  As soon as she initiates sex with the PC my game ctd's, boom.

 

I am stumped  =/  

 

Any suggestions?

 

It will typically crash at least once per run through the quest. Save the game at the point just after you get to her room, you c an reload from there with no issues. Also, you may want to try setting the Integration to not use bound animations, sometimes the bound ones can cause the crash.

Posted

For the household tasks in the Manor so far I have:

- serve drinks during meals

- sweep floors

- chop firewood for kitchen

- refill water barrel in kitchen

- go to market in Falkreath and pick up food order

 

I still have the larger ones to do (attend to npc's / vip's) but most of the mundane tasks are done.

Posted

 

I thought i would bring this bug to all of you.  At least it is a bug for me.   I use MO and have cleaned up my save pretty well.  I am having trouble with the embassy quest at one particular point.  This last time I tried to go through it, the whole scenario went perfectly until this point.  Right after the PC goes to the party with the guests, and the guests leave, The ambassador takes the PC back to her solar.  As soon as she initiates sex with the PC my game ctd's, boom.

 

I am stumped  =/  

 

Any suggestions?

 

It will typically crash at least once per run through the quest. Save the game at the point just after you get to her room, you c an reload from there with no issues. Also, you may want to try setting the Integration to not use bound animations, sometimes the bound ones can cause the crash.

 

 

Thank you very much!  Unchecking the bound animations did the trick  =)   whew  ...

Posted

For the household tasks in the Manor so far I have:

- serve drinks during meals

- sweep floors

- chop firewood for kitchen

- refill water barrel in kitchen

- go to market in Falkreath and pick up food order

 

I still have the larger ones to do (attend to npc's / vip's) but most of the mundane tasks are done.

 

Looks good Vel. If not on the list already how about:

 

Washing dirty clothes

Ironing

 

Posted

I considered something like that but without animations or anything it makes it tough. Probably the biggest obstacle to doing things is not having some sort of animation to do it.

 

 

 

Edit: Right now I have 6 possible tasks to do in the morning, some with multiple things that can be done (assist npc / vip) and 5 possible things in the evening.

Posted

How about fun stuff, like cleaning some of the suspended slaves? You could basically use the animations from the washing scene in the embassy, just with the player as the one doing the cleaning. And perhaps some optional molesting, while we're at it. ;)

Posted

I considered something like that but without animations or anything it makes it tough. Probably the biggest obstacle to doing things is not having some sort of animation to do it.

 

Edit: Right now I have 6 possible tasks to do in the morning, some with multiple things that can be done (assist npc / vip) and 5 possible things in the evening.

making couple of anims for something like that isnt much of a problem - if you dont mind that your mod would start to require FNIS.

 

 

How about fun stuff, like cleaning some of the suspended slaves? You could basically use the animations from the washing scene in the embassy, just with the player as the one doing the cleaning. And perhaps some optional molesting, while we're at it. ;)

Thats a good one.

And ye, i would vote for something that would allow player to start developing dom sense - even at this early stage.

Could also be some jobs for which you would be given more independence - gather some herbs, hunt some animals for meat.

Posted

 

I considered something like that but without animations or anything it makes it tough. Probably the biggest obstacle to doing things is not having some sort of animation to do it.

 

Edit: Right now I have 6 possible tasks to do in the morning, some with multiple things that can be done (assist npc / vip) and 5 possible things in the evening.

making couple of anims for something like that isnt much of a problem - if you dont mind that your mod would start to require FNIS.

 

 

How about fun stuff, like cleaning some of the suspended slaves? You could basically use the animations from the washing scene in the embassy, just with the player as the one doing the cleaning. And perhaps some optional molesting, while we're at it. ;)

Thats a good one.

And ye, i would vote for something that would allow player to start developing dom sense - even at this early stage.

Could also be some jobs for which you would be given more independence - gather some herbs, hunt some animals for meat.

 

 

That is fine with me, truthfully there are a lot of mundane task animations like that I could use.

 

Edit: There sill be some interactions with manor npc's that will be a bit more... fun. Overall, being a servant is not all that fun most of the time. Once you progress into a Relationship slave status is where things are not so monotonous and get to have more fun.

Posted

I would like to see a dependency on Finis, just because I can't imagine running my game without it.

Having it as a dependency opens up a whole new world of additional animations.

Just don't make the mistake of making an observation about one of his scripts...

 

Posted

I would like to see a dependency on Finis, just because I can't imagine running my game without it.

Having it as a dependency opens up a whole new world of additional animations.

Just don't make the mistake of making an observation about one of his scripts...

 

FNIS is required in one way or another by most mods on LL as it is so it isn't anything new for players to have to add.

Posted

 

I considered something like that but without animations or anything it makes it tough. Probably the biggest obstacle to doing things is not having some sort of animation to do it.

 

Edit: Right now I have 6 possible tasks to do in the morning, some with multiple things that can be done (assist npc / vip) and 5 possible things in the evening.

making couple of anims for something like that isnt much of a problem - if you dont mind that your mod would start to require FNIS.

 

 

How about fun stuff, like cleaning some of the suspended slaves? You could basically use the animations from the washing scene in the embassy, just with the player as the one doing the cleaning. And perhaps some optional molesting, while we're at it. ;)

Thats a good one.

And ye, i would vote for something that would allow player to start developing dom sense - even at this early stage.

Could also be some jobs for which you would be given more independence - gather some herbs, hunt some animals for meat.

 

 

 

I would like to see a dependency on Finis, just because I can't imagine running my game without it.

Having it as a dependency opens up a whole new world of additional animations.

Just don't make the mistake of making an observation about one of his scripts...

 

FNIS is indirectly required since SexLab requires it. This addition wouldn't be new.

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