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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Glad to hear that the mod is progressing nicely. I've had to start multiple saves for one reason or another, mostly relating to me adding mods. once I suddenly had my papyrus logs hitting 7GB in 10 mins... at that size you cannot even open them to check, still donno what caused it...

Try using Notepad++ or Atom to open files that large. The standard windows text edit chokes really, really fast.

 

Also, this isn't just your mod (a ton have these) but there are a lot of "script no longer contains that property" messaged about it in papyrus

Try SaveTool it worked wonders for me. Whenever I uninstall a mod I run it to remove the leftover scripts.

 

Now if I could only solve the latest issue (not your mod, just, ya know, skyrim being skyrim)... spriggians and flame atronachs are t-posing, no idea what caused it. someone pointed out I could fix it with Creature framework, which I don't use since bestiality aint my thing, but hey, it worked.... except CF/SLNC seems to output a lot of garbage to the papyrus even if the esp is disabled and I'm trying to keep the logs really clean for this save (I'd like to actually finish all of the quests this time)... Oh well, Skyrim is so buggy that the occasional CTD or glitch  doesn;t even supprise me anymore. As it is removing one mod means each start up has messages about missing enemies from the tables.

The framework is most likely needed, since a mod you added uses a different creature animation. I'd recommend installing it, and then disabling the not wanted parts via MCM. This will give you the least errors.

Posted

CD messages will be sent via their own courier from now on:

post-101267-0-62351500-1437239307_thumb.jpg

 

Dialogue needs a bit of work but should not be too difficult plus I can customize the dialogue as much as I want to.

Posted

CD messages will be sent via their own courier from now on:

attachicon.gif2015-07-18_00002.jpg

 

Dialogue needs a bit of work but should not be too difficult plus I can customize the dialogue as much as I want to.

 

 

Dialogue works, items are given to player and when she is done she runs back home to the shop cellar.

Posted

CD messages will be sent via their own courier from now on:

attachicon.gif2015-07-18_00002.jpg

 

Dialogue needs a bit of work but should not be too difficult plus I can customize the dialogue as much as I want to.

Looks great! I love that she is "appropriate for public" but then you see the pony boots.

Posted

I am working on the MCM menu now, a lot of things are ready for my testing / debugging so I need to build it as well.

 

For those of you who have not had the immense fun of making an MCM menu, here is what is required for 1 slider;

int controlTend_OID_S
int controlTend_OID_S_Def = 0
faction property F_control Auto

Function SetDefaults()
	controlTend_OID_S = controlTend_OID_S_Def
	Playerref.setfactionrank(F_control, controlTend_OID_S_Def)

Event OnPageReset(string page)
	controlTend_OID_S = AddSliderOption("Player Sub / Dom tendencies", Playerref.getfactionrank(F_control))
	
Event OnOptionHighlight(int option)
	elseIf (option == controlTend_OID_S )	
		SetInfoText("0= Dislikes, 4= No opinion, 7= Likes")
		Return
		
Event OnOptionSliderOpen(int option)
	If ( option == controlTend_OID_S )
		SetSliderDialogStartValue(Playerref.getfactionrank(F_control))
		SetSliderDialogDefaultValue(Playerref.getfactionrank(F_control))
		SetSliderDialogRange(1 , 7)
		SetSliderDialogInterval(1)
		Return
	EndIf

Event OnOptionSliderAccept(int option, float value)
	If ( option == controlTend_OID_S )
		Playerref.setfactionrank(F_control, controlTend_OID_S_Def)
		SetSliderOptionValue(controlTend_OID_S, Playerref.getfactionrank(F_control), " {0}")
		Return
	EndIf

Gives you an idea of what Kimy had to do go through building Cursed Loot.

 

 

The maids dress I showed earlier is the new standard maid outfit. Her entire outfit is the standard maids outfit for women, I have also found a Butlers uniform resource that I will use as well for the men who end up working there (not leaving the men out of the fun in v4).

Posted

I am working on the MCM menu now, a lot of things are ready for my testing / debugging so I need to build it as well.

 

For those of you who have not had the immense fun of making an MCM menu, here is what is required for 1 slider;

int controlTend_OID_S
int controlTend_OID_S_Def = 0
faction property F_control Auto

Function SetDefaults()
	controlTend_OID_S = controlTend_OID_S_Def
	Playerref.setfactionrank(F_control, controlTend_OID_S_Def)

Event OnPageReset(string page)
	controlTend_OID_S = AddSliderOption("Player Sub / Dom tendencies", Playerref.getfactionrank(F_control))
	
Event OnOptionHighlight(int option)
	elseIf (option == controlTend_OID_S )	
		SetInfoText("0= Dislikes, 4= No opinion, 7= Likes")
		Return
		
Event OnOptionSliderOpen(int option)
	If ( option == controlTend_OID_S )
		SetSliderDialogStartValue(Playerref.getfactionrank(F_control))
		SetSliderDialogDefaultValue(Playerref.getfactionrank(F_control))
		SetSliderDialogRange(1 , 7)
		SetSliderDialogInterval(1)
		Return
	EndIf

Event OnOptionSliderAccept(int option, float value)
	If ( option == controlTend_OID_S )
		Playerref.setfactionrank(F_control, controlTend_OID_S_Def)
		SetSliderOptionValue(controlTend_OID_S, Playerref.getfactionrank(F_control), " {0}")
		Return
	EndIf

Gives you an idea of what Kimy had to do go through building Cursed Loot.

 

 

The maids dress I showed earlier is the new standard maid outfit. Her entire outfit is the standard maids outfit for women, I have also found a Butlers uniform resource that I will use as well for the men who end up working there (not leaving the men out of the fun in v4).

 

I was originally going to add another 134 sliders to my own mod - one for each of 67 followers, for vanilla relationshiprank and SL Dialogues - but gave up on the idea after doing the first 134 for RWRD state and arousal threshold.

 

This very thing is the reason why.

Posted
Event OnOptionHighlight(int option)
	elseIf (option == controlTend_OID_S )	
		SetInfoText("0= Dislikes, 4= No opinion, 7= Likes")
		Return

BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGS! No seriously. My papyrus is a bit rust, but I'm pretty sure an elseif by itself is not a valid command. You should change it to an if with and endif at the end.

 

I was originally going to add another 134 sliders to my own mod - one for each of 67 followers, for vanilla relationshiprank and SL Dialogues - but gave up on the idea after doing the first 134 for RWRD state and arousal threshold.

 

This very thing is the reason why.

Because Papyrus is probably one of the shittiest and slowest scripting languages out there. It is incredible verbose while offering almost no functionality. There is a reason why as much as possible of my mod is written as an SKSE plugin. C++, while being a very.. strange language in my eyes is worlds above papyrus. I hope Bethesda learns from their failure  and moved either back to lua (oh god no, but at least it is better then papyrus) or just open the main api part, so you can code in C# and C++

Posted

 

Event OnOptionHighlight(int option)
	elseIf (option == controlTend_OID_S )	
		SetInfoText("0= Dislikes, 4= No opinion, 7= Likes")
		Return

BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGS! No seriously. My papyrus is a bit rust, but I'm pretty sure an elseif by itself is not a valid command. You should change it to an if with and endif at the end.

 

 

 

 

That's not a complete script anyway. I would guess that V just copied out the relevant bits to show how a single slider works, rather than the entire source.

Posted

 

Event OnOptionHighlight(int option)
	elseIf (option == controlTend_OID_S )	
		SetInfoText("0= Dislikes, 4= No opinion, 7= Likes")
		Return

BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGS! No seriously. My papyrus is a bit rust, but I'm pretty sure an elseif by itself is not a valid command. You should change it to an if with and endif at the end.

 

This is one of many items under the event, I just wanted to show 1 of them.

 

 

I was originally going to add another 134 sliders to my own mod - one for each of 67 followers, for vanilla relationshiprank and SL Dialogues - but gave up on the idea after doing the first 134 for RWRD state and arousal threshold.

 

This very thing is the reason why.

Because Papyrus is probably one of the shittiest and slowest scripting languages out there. It is incredible verbose while offering almost no functionality. There is a reason why as much as possible of my mod is written as an SKSE plugin. C++, while being a very.. strange language in my eyes is worlds above papyrus. I hope Bethesda learns from their failure  and moved either back to lua (oh god no, but at least it is better then papyrus) or just open the main api part, so you can code in C# and C++

 

 

As it is all of these events hook into SkyUI so it can display the menu's so a lot of the functionality isn't even from papyrus functions.

Posted

I currently made a set of the different types of items used in the MCM menu and all the parts that each needs. When I want to make an item I copy it to someplace I can modify it then copy that into the various places I need to in the MCM menu. It goes a lot faster when you can use copy/replace over multiple places instead of making it from scratch.

Posted

I was originally going to add another 134 sliders to my own mod - one for each of 67 followers, for vanilla relationshiprank and SL Dialogues - but gave up on the idea after doing the first 134 for RWRD state and arousal threshold.

 

This very thing is the reason why.

Ye, but vast majority of it is Ctrl+C, Ctrl+V

It's not THAT bad. Just annoying  ;)

 

 

Event OnOptionHighlight(int option)
	elseIf (option == controlTend_OID_S )	
		SetInfoText("0= Dislikes, 4= No opinion, 7= Likes")
		Return

BUUUUUUUUUUUUUUUUUUUUUUUUUUUUUGS! No seriously. My papyrus is a bit rust, but I'm pretty sure an elseif by itself is not a valid command. You should change it to an if with and endif at the end.

Whole OnOptionHighlight Event probably has like 50 elseifs not just one.

Vel just paste what is needed for 1 slider.

If you would try to compile what he wrote there you will get whole bunch of errors.

 

 

CD messages will be sent via their own courier from now on:

attachicon.gif 2015-07-18_00002.jpg

 

Dialogue needs a bit of work but should not be too difficult plus I can customize the dialogue as much as I want to.

And there you have another radiant quest for slave player.

Put that uniform on and off you go to deliver  ;)

Could be version of current delivery made for lower level characters as no one would bother to attack you just to steal some letters. Or maybe...  :P

 

Posted

And there you have another radiant quest for slave player.

Put that uniform on and off you go to deliver ;)

Could be version of current delivery made for lower level characters as no one would bother to attack you just to steal some letters. Or maybe... :P

That's an excellent idea!!

Posted

Ye, but vast majority of it is Ctrl+C, Ctrl+V

It's not THAT bad. Just annoying  ;)

On top of annoying it is still bad. Repitition of code is always bad. And I know how much I hated making MCM menus for my mod. It was a pain in the ass.

 

Whole OnOptionHighlight Event probably has like 50 elseifs not just one.

Vel just paste what is needed for 1 slider.

If you would try to compile what he wrote there you will get whole bunch of errors.

That seems more likely. But boy have I seen people code things you wouldn't belief. Starting an if/else block with elseif is just the smallest thing.

Posted

 

I was originally going to add another 134 sliders to my own mod - one for each of 67 followers, for vanilla relationshiprank and SL Dialogues - but gave up on the idea after doing the first 134 for RWRD state and arousal threshold.

 

This very thing is the reason why.

Ye, but vast majority of it is Ctrl+C, Ctrl+V

It's not THAT bad. Just annoying  ;)

 

 

But you have to remember one very important thing...

I am extremely lazy.

That whole Ctrl+C and Ctrl+V thing? Yeah, that requires four keypresses! That's like, five too many.

 

 

Posted

 

And there you have another radiant quest for slave player.

Put that uniform on and off you go to deliver ;)

Could be version of current delivery made for lower level characters as no one would bother to attack you just to steal some letters. Or maybe... :P

That's an excellent idea!!

 

 

Already have it as part of the Manor Slave quest as one of your possible tasks.

Posted

Working on the MCM menu, lots of options added and more likely to come:

post-101267-0-47404600-1437344377_thumb.jpgpost-101267-0-76850500-1437344375_thumb.jpg

post-101267-0-63291200-1437344374_thumb.jpgpost-101267-0-20222700-1437344375_thumb.jpg

post-101267-0-06237700-1437344374_thumb.jpg

post-101267-0-03169100-1437344373_thumb.jpgpost-101267-0-72995400-1437344371_thumb.jpg

post-101267-0-33941700-1437344370_thumb.jpgpost-101267-0-39092700-1437344380_thumb.jpg

 

There are a few things to get sorted out with some of the options then I have to make then put them into effect on the various quests.

Posted

Argh can't wait!  Also in one of the screenshots I believe you have 'Coret' where it should be 'Corset.'

 

Will the tendencies be affected by ingame decisions as well as being able to manually decide them in the MCM?

Posted

Argh can't wait!  Also in one of the screenshots I believe you have 'Coret' where it should be 'Corset.'

 

Will the tendencies be affected by ingame decisions as well as being able to manually decide them in the MCM?

 

Fixed that, thanks.

 

In game adjustment will be rare, the range is only 1-7 with a base of 4.

Posted

 

Argh can't wait!  Also in one of the screenshots I believe you have 'Coret' where it should be 'Corset.'

 

Will the tendencies be affected by ingame decisions as well as being able to manually decide them in the MCM?

 

Fixed that, thanks.

 

In game adjustment will be rare, the range is only 1-7 with a base of 4.

 

 

Interesting, so we can expect to see different dialogue/other things if we manually adjust the sliders before a playthrough?

Posted

 

 

Argh can't wait!  Also in one of the screenshots I believe you have 'Coret' where it should be 'Corset.'

 

Will the tendencies be affected by ingame decisions as well as being able to manually decide them in the MCM?

 

Fixed that, thanks.

 

In game adjustment will be rare, the range is only 1-7 with a base of 4.

 

 

Interesting, so we can expect to see different dialogue/other things if we manually adjust the sliders before a playthrough?

 

 

Yes, they will be used in various situations to determine what dialogue and actions are available. These stats will also extend to npc's to determine what they like and will be used in quests like the Assist a Customer 2 quest where you need to take their wants into consideration.

Posted

 

 

And there you have another radiant quest for slave player.

Put that uniform on and off you go to deliver ;)

Could be version of current delivery made for lower level characters as no one would bother to attack you just to steal some letters. Or maybe... :P

That's an excellent idea!!

 

 

Already have it as part of the Manor Slave quest as one of your possible tasks.

 

 

Please, tell me that uniform is mandatory.

 

Posted

 

 

 

And there you have another radiant quest for slave player.

Put that uniform on and off you go to deliver ;)

Could be version of current delivery made for lower level characters as no one would bother to attack you just to steal some letters. Or maybe... :P

That's an excellent idea!!

 

 

Already have it as part of the Manor Slave quest as one of your possible tasks.

 

 

Please, tell me that uniform is mandatory.

 

 

 

Yes. During the Property Slave portion in the Manor you will be serving as a maid and that is the standard uniform.

Posted

 

 

 

 

And there you have another radiant quest for slave player.

Put that uniform on and off you go to deliver ;)

Could be version of current delivery made for lower level characters as no one would bother to attack you just to steal some letters. Or maybe... :P

That's an excellent idea!!

 

 

Already have it as part of the Manor Slave quest as one of your possible tasks.

 

 

Please, tell me that uniform is mandatory.

 

 

 

Yes. During the Property Slave portion in the Manor you will be serving as a maid and that is the standard uniform.

 

 

Dayum, I didn't realize christmas came this early :D

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