Farmthat Posted July 21, 2015 Posted July 21, 2015 So far the courier is working, I am nearly at level 7 to test it for the third time. I am also working on the Chaste Life transition to the Chaste Spouse questline. Depending on your Disposition it offers you the choice of Slave, Undecided or Master with Undecided overlapping somewhat with the other two. Is there any interest in a random option of who takes what position if your disposition is neutral (9 - 12)? I like random as an option!
Veladarius Posted July 21, 2015 Author Posted July 21, 2015 As it is if you are very submissive (1-4) you are their Slave and if you are very dominant (17-20) you are their Master, no choice on those. Oh, I think I figured out how to do some mini npc - npc scenes / dialogue similar to the random dialogue that goes on elsewhere is Skyrim so I will likely be adding various things that way as well. Between that and the visiting npc's it will bring some life into the place.
Farmthat Posted July 21, 2015 Posted July 21, 2015 Cool. It's surprising how effective the little stuff is at giving a place an atmosphere or NPCs a bit of unique character.
Asrienda Posted July 21, 2015 Posted July 21, 2015 Im not sure if this is a CD bug or a DD bug, but if you try to sell restraints while they're on, you get money and the restraint stays on. So you can keep doing it over and over.
Veladarius Posted July 21, 2015 Author Posted July 21, 2015 Im not sure if this is a CD bug or a DD bug, but if you try to sell restraints while they're on, you get money and the restraint stays on. So you can keep doing it over and over. It is a known bug and one that can't be fixed due to the way the devices are set up. If you are that desperate for gold there are easier ways to cheat and get it.
Sammielfa Posted July 21, 2015 Posted July 21, 2015 Hi, progress is looking brilliant. One question about the MCM. When the toggle box has a cross in it does that mean that yes that device is equipable. So Toggle Equip Bra - x means that yes it will? Also are you planning on having mouse over descriptors that explains what the MCM menu options do? Also in regards to the ball gag not opening the character's mouth. I had that issue when I had custom face textures. When I then reinstalled, I didn't have the textures so I had ball gags working.
Veladarius Posted July 21, 2015 Author Posted July 21, 2015 Hi, progress is looking brilliant. One question about the MCM. When the toggle box has a cross in it does that mean that yes that device is equipable. So Toggle Equip Bra - x means that yes it will? Also are you planning on having mouse over descriptors that explains what the MCM menu options do? Also in regards to the ball gag not opening the character's mouth. I had that issue when I had custom face textures. When I then reinstalled, I didn't have the textures so I had ball gags working. Yes, having it checked means that it is used and there will be descriptions of things as well. The texture should not make a difference but it is possible that a custom head mesh could cause the problem.
Blackness blackness is... Posted July 21, 2015 Posted July 21, 2015 Im not sure if this is a CD bug or a DD bug, but if you try to sell restraints while they're on, you get money and the restraint stays on. So you can keep doing it over and over. i am going to be rich! lol
aqqh Posted July 21, 2015 Posted July 21, 2015 Im not sure if this is a CD bug or a DD bug, but if you try to sell restraints while they're on, you get money and the restraint stays on. So you can keep doing it over and over. i am going to be rich! lol geez guys.... if you really want to abuse to get rich open console type player.additem f 1000000
mutthe Posted July 21, 2015 Posted July 21, 2015 Or like me using smelters as a atm. who knew how much gold u can dig out of them ;P
Quis Posted July 21, 2015 Posted July 21, 2015 Im having an issue with the Thalmor quest, when Elenwen wants to inspect the player character, I get locked out of the controls and the dialog suggests the character is meant to get stripped naked. Butn othing actually happends.
Veladarius Posted July 21, 2015 Author Posted July 21, 2015 Im having an issue with the Thalmor quest, when Elenwen wants to inspect the player character, I get locked out of the controls and the dialog suggests the character is meant to get stripped naked. Butn othing actually happends. Upload a papyrus log of when it happens.
_Waltz Posted July 21, 2015 Posted July 21, 2015 I couldn't find anything on mouths not opening upon equipping gags. Any help? Going to try playing around with load order... Make sure it is a locking gag, non locking ones don't play the animation. See if you can upload a papyrus log of you equipping the gag (quit or copy the current papyrus0 log so the last thing is the equip commands). Well, I was able to remove half of the commands from the script, it ended up using most the set up commands (3 of them). The next test is to see if it resets properly and send them a second time. When the gag is equipped, the ball is located right bellow the mouth, it places itself right on top of the chin. The mouth itself is only slightly open, but not totally wide open. It is not totally closed like when nothing is equipped. And it doesn't matter if it's a lockign gag or not, the same happens to the Captured Dreams NPC and others. Papyrus Log 0: http://pastebin.com/Ec0Ec3fk The log is full of errors, most from the Hearthfire scripts for the weapon racks and other items in the house and they are likely overloading things. Also, how many npc's do you have Integration set to monitor devices on? The default on that is 0. Not sure how to check the amount of NPC monitored. I also have no idea why or how there are so many errors...Maybe it's the Hearthfire House mod, going to remove it. Open the Devious Devices MCM menu and go to the 'Events and Effects' page. The 'Number of Slotted NPC's' is how many npc's it will monitor at any one time (including setting animations). If you were not in a Hearthfire house it is a problem, if you were not so much. What all that was in the scripts is it monitoring and logging what you pick up and put down. It should stop when you leave but sometimes it doesn't (especially if another mod has changed that script). Monitored NPC is 0 Here is Log 0 outside of a Hearthfire house: http://pastebin.com/Tc2UvDDR I couldn't find anything on mouths not opening upon equipping gags. Any help? Going to try playing around with load order... Make sure it is a locking gag, non locking ones don't play the animation. See if you can upload a papyrus log of you equipping the gag (quit or copy the current papyrus0 log so the last thing is the equip commands). Well, I was able to remove half of the commands from the script, it ended up using most the set up commands (3 of them). The next test is to see if it resets properly and send them a second time. When the gag is equipped, the ball is located right bellow the mouth, it places itself right on top of the chin. The mouth itself is only slightly open, but not totally wide open. It is not totally closed like when nothing is equipped. And it doesn't matter if it's a lockign gag or not, the same happens to the Captured Dreams NPC and others. Papyrus Log 0: http://pastebin.com/Ec0Ec3fk The log is full of errors, most from the Hearthfire scripts for the weapon racks and other items in the house and they are likely overloading things. Also, how many npc's do you have Integration set to monitor devices on? The default on that is 0. Not sure how to check the amount of NPC monitored. I also have no idea why or how there are so many errors...Maybe it's the Hearthfire House mod, going to remove it. Open the Devious Devices MCM menu and go to the 'Events and Effects' page. The 'Number of Slotted NPC's' is how many npc's it will monitor at any one time (including setting animations). If you were not in a Hearthfire house it is a problem, if you were not so much. What all that was in the scripts is it monitoring and logging what you pick up and put down. It should stop when you leave but sometimes it doesn't (especially if another mod has changed that script). Monitored NPC is 0 Here is Log 0 outside of a Hearthfire house: http://pastebin.com/Tc2UvDDR
Veladarius Posted July 21, 2015 Author Posted July 21, 2015 I couldn't find anything on mouths not opening upon equipping gags. Any help? Going to try playing around with load order... Make sure it is a locking gag, non locking ones don't play the animation. See if you can upload a papyrus log of you equipping the gag (quit or copy the current papyrus0 log so the last thing is the equip commands). Well, I was able to remove half of the commands from the script, it ended up using most the set up commands (3 of them). The next test is to see if it resets properly and send them a second time. When the gag is equipped, the ball is located right bellow the mouth, it places itself right on top of the chin. The mouth itself is only slightly open, but not totally wide open. It is not totally closed like when nothing is equipped. And it doesn't matter if it's a lockign gag or not, the same happens to the Captured Dreams NPC and others. Papyrus Log 0: http://pastebin.com/Ec0Ec3fk The log is full of errors, most from the Hearthfire scripts for the weapon racks and other items in the house and they are likely overloading things. Also, how many npc's do you have Integration set to monitor devices on? The default on that is 0. Not sure how to check the amount of NPC monitored. I also have no idea why or how there are so many errors...Maybe it's the Hearthfire House mod, going to remove it. Open the Devious Devices MCM menu and go to the 'Events and Effects' page. The 'Number of Slotted NPC's' is how many npc's it will monitor at any one time (including setting animations). If you were not in a Hearthfire house it is a problem, if you were not so much. What all that was in the scripts is it monitoring and logging what you pick up and put down. It should stop when you leave but sometimes it doesn't (especially if another mod has changed that script). Monitored NPC is 0 Here is Log 0 outside of a Hearthfire house: http://pastebin.com/Tc2UvDDR I couldn't find anything on mouths not opening upon equipping gags. Any help? Going to try playing around with load order... Make sure it is a locking gag, non locking ones don't play the animation. See if you can upload a papyrus log of you equipping the gag (quit or copy the current papyrus0 log so the last thing is the equip commands). Well, I was able to remove half of the commands from the script, it ended up using most the set up commands (3 of them). The next test is to see if it resets properly and send them a second time. When the gag is equipped, the ball is located right bellow the mouth, it places itself right on top of the chin. The mouth itself is only slightly open, but not totally wide open. It is not totally closed like when nothing is equipped. And it doesn't matter if it's a lockign gag or not, the same happens to the Captured Dreams NPC and others. Papyrus Log 0: http://pastebin.com/Ec0Ec3fk The log is full of errors, most from the Hearthfire scripts for the weapon racks and other items in the house and they are likely overloading things. Also, how many npc's do you have Integration set to monitor devices on? The default on that is 0. Not sure how to check the amount of NPC monitored. I also have no idea why or how there are so many errors...Maybe it's the Hearthfire House mod, going to remove it. Open the Devious Devices MCM menu and go to the 'Events and Effects' page. The 'Number of Slotted NPC's' is how many npc's it will monitor at any one time (including setting animations). If you were not in a Hearthfire house it is a problem, if you were not so much. What all that was in the scripts is it monitoring and logging what you pick up and put down. It should stop when you leave but sometimes it doesn't (especially if another mod has changed that script). Monitored NPC is 0 Here is Log 0 outside of a Hearthfire house: http://pastebin.com/Tc2UvDDR Increase the number of npc's to something above 0, as it is it won't animate any npc's (including gags). I believe 6 is the new default, if it slows things down reduce it to about 3 It looks like the scripts stopped while in the shop at least. If changing the number of slotted npc's fixes the issue I would not worry about the items from hearthfire too much.
arrow72 Posted July 21, 2015 Posted July 21, 2015 So far the courier is working, I am nearly at level 7 to test it for the third time. I am also working on the Chaste Life transition to the Chaste Spouse questline. Depending on your Disposition it offers you the choice of Slave, Undecided or Master with Undecided overlapping somewhat with the other two. Is there any interest in a random option of who takes what position if your disposition is neutral (9 - 12)? Does Chaste Life mean completely chaste? As in, only belts with both holes plugged? Or does it allow for backdoor action? ^^
Veladarius Posted July 21, 2015 Author Posted July 21, 2015 I have been working on the Chaste Spouse questline a bit while I wait for NPC's to visit the shop and test other things. How it is set up: optional- Continuation from Chaste Life. After you have been placed in the Protector Plus belt (and other items as wanted) once you get married you tell Master that you are married. She will tell you to bring them to see her so she can tell them how to remove the belt and other items. She will also ask about your spouse and the roles each of you will play, if you are neutral then it will be decided randomly. Standalone - Once you are married, speak to your spouse and decide your roles, neutral will again be randomly determined. Main - you will be given the option to determine your spouses likes and dislikes which will influence their actions and what they want to do. This can be done manually in dialogue or determined randomly. Items - You can purchase items at Captured Dreams, various furniture, bindings and devices for use by the two of you. You will be able to place any furniture you purchase in the home where you will live with your spouse along with a toy box to hold bindings and such (you will have to place them if you are either the slave or the master). Spending time at home - When you return home you will be greeted by your spouse (how depends on your roles). If you are the Master you can choose what to do to your spouse. If you are the slave they will determine what and when to do it (checks every 30 min game time). Scripts for the setup of the items is done as is some base dialogue.
_Waltz Posted July 21, 2015 Posted July 21, 2015 I couldn't find anything on mouths not opening upon equipping gags. Any help? Going to try playing around with load order... Make sure it is a locking gag, non locking ones don't play the animation. See if you can upload a papyrus log of you equipping the gag (quit or copy the current papyrus0 log so the last thing is the equip commands). Well, I was able to remove half of the commands from the script, it ended up using most the set up commands (3 of them). The next test is to see if it resets properly and send them a second time. When the gag is equipped, the ball is located right bellow the mouth, it places itself right on top of the chin. The mouth itself is only slightly open, but not totally wide open. It is not totally closed like when nothing is equipped. And it doesn't matter if it's a lockign gag or not, the same happens to the Captured Dreams NPC and others. Papyrus Log 0: http://pastebin.com/Ec0Ec3fk The log is full of errors, most from the Hearthfire scripts for the weapon racks and other items in the house and they are likely overloading things. Also, how many npc's do you have Integration set to monitor devices on? The default on that is 0. Not sure how to check the amount of NPC monitored. I also have no idea why or how there are so many errors...Maybe it's the Hearthfire House mod, going to remove it. Open the Devious Devices MCM menu and go to the 'Events and Effects' page. The 'Number of Slotted NPC's' is how many npc's it will monitor at any one time (including setting animations). If you were not in a Hearthfire house it is a problem, if you were not so much. What all that was in the scripts is it monitoring and logging what you pick up and put down. It should stop when you leave but sometimes it doesn't (especially if another mod has changed that script). Monitored NPC is 0 Here is Log 0 outside of a Hearthfire house: http://pastebin.com/Tc2UvDDR I couldn't find anything on mouths not opening upon equipping gags. Any help? Going to try playing around with load order... Make sure it is a locking gag, non locking ones don't play the animation. See if you can upload a papyrus log of you equipping the gag (quit or copy the current papyrus0 log so the last thing is the equip commands). Well, I was able to remove half of the commands from the script, it ended up using most the set up commands (3 of them). The next test is to see if it resets properly and send them a second time. When the gag is equipped, the ball is located right bellow the mouth, it places itself right on top of the chin. The mouth itself is only slightly open, but not totally wide open. It is not totally closed like when nothing is equipped. And it doesn't matter if it's a lockign gag or not, the same happens to the Captured Dreams NPC and others. Papyrus Log 0: http://pastebin.com/Ec0Ec3fk The log is full of errors, most from the Hearthfire scripts for the weapon racks and other items in the house and they are likely overloading things. Also, how many npc's do you have Integration set to monitor devices on? The default on that is 0. Not sure how to check the amount of NPC monitored. I also have no idea why or how there are so many errors...Maybe it's the Hearthfire House mod, going to remove it. Open the Devious Devices MCM menu and go to the 'Events and Effects' page. The 'Number of Slotted NPC's' is how many npc's it will monitor at any one time (including setting animations). If you were not in a Hearthfire house it is a problem, if you were not so much. What all that was in the scripts is it monitoring and logging what you pick up and put down. It should stop when you leave but sometimes it doesn't (especially if another mod has changed that script). Monitored NPC is 0 Here is Log 0 outside of a Hearthfire house: http://pastebin.com/Tc2UvDDR Increase the number of npc's to something above 0, as it is it won't animate any npc's (including gags). I believe 6 is the new default, if it slows things down reduce it to about 3 It looks like the scripts stopped while in the shop at least. If changing the number of slotted npc's fixes the issue I would not worry about the items from hearthfire too much. Changed to 6, nothing has changed...
r5e4w3q2 Posted July 21, 2015 Posted July 21, 2015 Spending time at home - When you return home you will be greeted by your spouse (how depends on your roles). If you are the Master you can choose what to do to your spouse. If you are the slave they will determine what and when to do it (checks every 30 min game time). I a guessing this will totally not work with Spouses Enhanced, both having greetings when you get home and such? Though if you go into enough detail it may replace it. Oh, and the decided randomly bits, weighted random or 50/50? Random per event (switch) or random once then fixed?
Veladarius Posted July 21, 2015 Author Posted July 21, 2015 Spending time at home - When you return home you will be greeted by your spouse (how depends on your roles). If you are the Master you can choose what to do to your spouse. If you are the slave they will determine what and when to do it (checks every 30 min game time). I a guessing this will totally not work with Spouses Enhanced, both having greetings when you get home and such? Though if you go into enough detail it may replace it. Oh, and the decided randomly bits, weighted random or 50/50? Random per event (switch) or random once then fixed? Probably not though mine will be more of a master/slave relationship with it. If you are the slave you will likely be locked into a belt and/or other items and only be let out when they want to let you out. I don't know how detailed the dialogue will be at first but it will have various activities to do. Some things I am considering adding on is doing housework (sort of a blend of what I have for Erani and what I am setting up in the Manor) and possibly other cooking and cleaning tasks which would be done by whoever is the slave (you or spouse). Once the Master/Slave positions are set that is it, no going back.
Veladarius Posted July 21, 2015 Author Posted July 21, 2015 It is getting much closer. I am starting to do my testing of the major parts (finally). Testing will take time due to the amount of new content though.
Farmthat Posted July 22, 2015 Posted July 22, 2015 It is getting much closer. I am starting to do my testing of the major parts (finally). Testing will take time due to the amount of new content though. Oh, good to hear. I thought that the relationship slave material was still on hold, pending the property slave portions getting finished, so that there would be the right tie-ins and such. I'm not good at keeping track of things.
Veladarius Posted July 22, 2015 Author Posted July 22, 2015 The Relationship Slave portion is not nearly as structured and is much more open than the Property Slave part. It will likely be similar to the Chaste Spouse system where when you are in the Manor or Shop you may be asked to do things.
gooberboy9999 Posted July 22, 2015 Posted July 22, 2015 It is getting much closer. I am starting to do my testing of the major parts (finally). Testing will take time due to the amount of new content though. Yes! Can't wait. I look forward to spending an entire weekend going through it several times.
crayne Posted July 22, 2015 Posted July 22, 2015 I've got a small problem, maybe you guys can help me? I equipped a Chastity Ring Set i bought from captured dreams, but cannot unequip it anymore (doesn't matter if i have a piercing tool or use "force"). If i try, i get a message like this: "Item can't be equipped, for the belt you are wearing", even though it IS equipped...? But my character was not wearing anything, when i tried this. When i do "player.showinventory", it lists 3 items as "worn", two of them have no name, the last is the Chastity Ring Set. I assume one of them is the clothing hider, the other might be the belt, the message refers to? I also have DD Cursed Loot installed and tried it's "free me" function, but the invisible items and chastity ring set remain. I also tried console "remove" and "remoallitems", but it seems the scripts from devious devices prevent this. Can i somehow stop/pause these scripts without breaking the mod/savegame? Or is there some other way to unequip them?
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