Mister X Posted April 15, 2015 Posted April 15, 2015 Vela, you have one week to finish that update. During this week, the parts of my new PC will arrive and the rest of the week I will assemble it. And I expect to be able to play DD - CD v4 when I've finished that xD Else you would tease me too much with those teaser pics The first package arrived yesterday ...
kronnos44 Posted April 15, 2015 Posted April 15, 2015 Detecting a follower using the normal follower system isn't a problem, people using one of the other systems and having a large group following them is. There's several mods that seem to be able to detect the followers using follower mods, I've seen DAYMOL, Deviously Cursed Loot, and Estrus Charus+ all have follower screens on the MCM that pick up all 5 of my followers under AFT. (and I assume for UFO and EFF as well). Perhaps see how they do it? It is on my list of things to do but sometimes trying to pick apart someone else's scripts isn't the easiest thing for me to do. The beginning of the end for our slave? 2015-04-14_00001.jpg you have posted alot off pictures off content , u gettin there anytime soon? Cause i know i can't wait
Veladarius Posted April 15, 2015 Author Posted April 15, 2015 The dice-roll was against me this time. In Elenwen's little bedroom after the party and the dinner and the piercing scene, the dialogue about the gag just would not stop repeating. You probably know already a person cannot save during endless dialogue. It started with the game freezing as soon as your mod called sexlab. I made a mental note to ask exactly how you call the sexlab mod, with the five or so other mods I have looking on, but nevermind. A restart had her going but my character kept spinning 180-degrees out of phase with the act. The dialogue "please...mmph" kept repeating. Yes, I figured some fly got in my ointment, but I still wondered about the exact method sexlab (1.59c so far) is called. It is the single thing that seems to corrupt the quest, guaranteeing that any immersiveness dies (a slow painful death). I got so non-immersed I unleashed a herd of saber-toothed tigers at the guest's party, proving they are extremely powerful and immortal. The other mods are like chattering children before class starts.... I think (I'm pretty sure) that My PC handles 90-percent of your mod wonderfully, but the elenwen bedroom scenes are hopelessly mangled, for random reasons. On my PC. This is what I use to set up the sexlab scenes with Elenwen: First set (used twice) Function StartElenwenOral() ;start sex with Elenwen debug.notification("Start Elenwen sex.") actor[] sexActors = new actor[2] sexactors[0] = Playerref sexactors[1] = ActorElenwen sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTag(2, "oral", "69", TagSuppress = "boobjob" , RequireAll = true) RegisterforModEvent("HookAnimationend_Elenwen", "CheckElenwenDone") sexlab.startsex(sexactors, anims, centeron = PosElenwenSol02, allowbed = false, hook = "elenwen") Endfunction Second set: Function StartElenwen() ;start sex with Elenwen if quest02.getstage() == 495 debug.notification("Start Elenwen sex.") actor[] sexActors = new actor[2] sexactors[0] = Playerref sexactors[1] = ActorElenwen sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTag(2, "oral") sexlab.startsex(sexactors, anims, centeron = PosElenwenSol02, allowbed = false, hook = "elenwen") Elseif quest02.getstage() == 500 debug.notification("Start Elenwen sex.") actor[] sexActors = new actor[2] sexactors[0] = Playerref sexactors[1] = ActorElenwen sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTag(2, "dirty") sexlab.startsex(sexactors, anims, centeron = PosElenwenSol02, allowbed = false, hook = "elenwen") Elseif quest02.getstage() == 510 debug.notification("Start Elenwen sex.") actor[] sexActors = new actor[2] sexactors[0] = Playerref sexactors[1] = ActorElenwen sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTag(2, "dirty") sexlab.startsex(sexactors, anims, centeron = PosElenwenSol02, allowbed = false, hook = "elenwen") Endif RegisterforModEvent("HookAnimationend_Elenwen", "CheckElenwen2Done") Endfunction I can reduce this and just set the tags as a variable that change from stage to stage but all 5 of them are the same. The difference isn't with sexlab but in the DD items you have on. Try setting Integration so it doesn't use bound animations (will remove armbinder for those) and if you have actor scaling in SexLab turned on turn it off.
Veladarius Posted April 15, 2015 Author Posted April 15, 2015 Detecting a follower using the normal follower system isn't a problem, people using one of the other systems and having a large group following them is. There's several mods that seem to be able to detect the followers using follower mods, I've seen DAYMOL, Deviously Cursed Loot, and Estrus Charus+ all have follower screens on the MCM that pick up all 5 of my followers under AFT. (and I assume for UFO and EFF as well). Perhaps see how they do it? It is on my list of things to do but sometimes trying to pick apart someone else's scripts isn't the easiest thing for me to do. The beginning of the end for our slave? 2015-04-14_00001.jpg you have posted alot off pictures off content , u gettin there anytime soon? Cause i know i can't wait Progress is picking up, this is from testing the 'Bad End' (there are 5 days to this part). There are still a few things to set up but barring any adjustments this portion is done. I still have some work to do on the 4th advancement quest that gets you into the manor, once that is done the only part left of the Property Slave portion is the Manor itself but it will use common tasks so it will need primarily a framework to handle the task assignments and dialogue. The property slave portion could almost be a release in itself once done considering that once you start it There is a possibility you may never get out...
badbat111 Posted April 15, 2015 Posted April 15, 2015 is there going to be a update to the free trial quest like i mentioned before about when locked up trying them on the master says you look bored and some plugs vibrate ?
Veladarius Posted April 15, 2015 Author Posted April 15, 2015 I am not sure what plugs I am using on the player at that point, I may switch to some of the more 'lively' ones or have them go off much more frequently. Currently I have a 30 minute timer that runs and I could link it to that. I am also considering adding some variation to the items put on, possibly making a basic, moderate and advanced set of items with dialogue at the start that will determine the 'level' of the player.
Veladarius Posted April 15, 2015 Author Posted April 15, 2015 The basis will be a) answers to some initial questions, how submissive the player is, c) how much the Master likes the player, d) the player's tendencies (do they like being bound / helpless etc). They will be scored in several areas which will determine the restraints used and have an effect on duration. This may become a lead into the Relationship Slave portion if you have one of the right combinations. I have been going through the various quests looking at places where I can add more dialogue based on different 'attributes' and have an outline of places where I can add comments from npc's as well as dialogue options for players. The outline just lists locations (dialogue topics) where I can easily expand the dialogue with minimal reconstruction, it is currently 3 1/2 pages (no specific dialogue, just places to put some).
aqqh Posted April 15, 2015 Posted April 15, 2015 anims = SexLab.GetAnimationsByTag(2, "oral", "69", TagSuppress = "boobjob" , RequireAll = true) no idea if it makes any difference but you could try anims = SexLab.GetAnimationsByTags(2, "oral,69", "boobjob" , true) Crashes on that particular scene does seem to happen more offten than on other scenes. For example never heard that anyone crashed during guard party - and there is more sexlab scenes there.
Blackness blackness is... Posted April 15, 2015 Posted April 15, 2015 Detecting a follower using the normal follower system isn't a problem, people using one of the other systems and having a large group following them is. There's several mods that seem to be able to detect the followers using follower mods, I've seen DAYMOL, Deviously Cursed Loot, and Estrus Charus+ all have follower screens on the MCM that pick up all 5 of my followers under AFT. (and I assume for UFO and EFF as well). Perhaps see how they do it? It is on my list of things to do but sometimes trying to pick apart someone else's scripts isn't the easiest thing for me to do. The beginning of the end for our slave? 2015-04-14_00001.jpg you have posted alot off pictures off content , u gettin there anytime soon? Cause i know i can't wait glad you share my excitement. this is going to be great
greyspammer Posted April 15, 2015 Posted April 15, 2015 I have been going through the various quests looking at places where I can add more dialogue based on different 'attributes' and have an outline of places where I can add comments from npc's as well as dialogue options for players. How about when the player is often rude and/or dom, they get a non-removable gag for delivery and customer assist. Because the Master doesn't want them to offend the clients by mouthing off.
Blackness blackness is... Posted April 15, 2015 Posted April 15, 2015 I have been going through the various quests looking at places where I can add more dialogue based on different 'attributes' and have an outline of places where I can add comments from npc's as well as dialogue options for players. How about when the player is often rude and/or dom, they get a non-removable gag for delivery and customer assist. Because the Master doesn't want them to offend the clients by mouthing off. thumbs up. the idea sounds good to me
Veladarius Posted April 15, 2015 Author Posted April 15, 2015 I have been going through the various quests looking at places where I can add more dialogue based on different 'attributes' and have an outline of places where I can add comments from npc's as well as dialogue options for players. How about when the player is often rude and/or dom, they get a non-removable gag for delivery and customer assist. Because the Master doesn't want them to offend the clients by mouthing off. thumbs up. the idea sounds good to me Since the customer assist is interactive adding a gag would be difficult to do at the start (though it is used in some later parts). Adding a gag in certain circumstances would not be difficult, most of the dialogue is already there.
badbat111 Posted April 15, 2015 Posted April 15, 2015 I have been going through the various quests looking at places where I can add more dialogue based on different 'attributes' and have an outline of places where I can add comments from npc's as well as dialogue options for players. How about when the player is often rude and/or dom, they get a non-removable gag for delivery and customer assist. Because the Master doesn't want them to offend the clients by mouthing off. thumbs up. the idea sounds good to me Since the customer assist is interactive adding a gag would be difficult to do at the start (though it is used in some later parts). Adding a gag in certain circumstances would not be difficult, most of the dialogue is already there. wrong because of the gag i have had some quests not follow through because the gag thing of mpph or something like that got in the way i dont know what mod thats from but a few quests wouldnt work because of it people thought i wanted the gag tightening and not doing the quests i dont think it did it to your mod i dont know but if it does then a gag could be risky due to blocking quests
Veladarius Posted April 15, 2015 Author Posted April 15, 2015 anims = SexLab.GetAnimationsByTag(2, "oral", "69", TagSuppress = "boobjob" , RequireAll = true) no idea if it makes any difference but you could try anims = SexLab.GetAnimationsByTags(2, "oral,69", "boobjob" , true) Crashes on that particular scene does seem to happen more offten than on other scenes. For example never heard that anyone crashed during guard party - and there is more sexlab scenes there. The documentation from Ashal shows each tag is in a separate set of quotes: ; // Force some aggressive anal animations. Ulfric really wanted this.sslBaseAnimation[] anims anims = SexLab.GetAnimationsByTag("Anal", "Aggressive") Most other functions that use multiple tags are set up the same way. Usually the crash happens either with Elenwen or the Guards in the basement and once it happens it usually won't happen again if you saved after the scene in the entry way. I usually crash on Elenwen's first scene, reload the save made just after I was moved there before things start and it won't crash. I have been using this same setup in additional scenes with no issues, it is just something with the opening to the Embassy scene that sets things up but I have no idea what it is.
Veladarius Posted April 15, 2015 Author Posted April 15, 2015 I have been going through the various quests looking at places where I can add more dialogue based on different 'attributes' and have an outline of places where I can add comments from npc's as well as dialogue options for players. How about when the player is often rude and/or dom, they get a non-removable gag for delivery and customer assist. Because the Master doesn't want them to offend the clients by mouthing off. thumbs up. the idea sounds good to me Since the customer assist is interactive adding a gag would be difficult to do at the start (though it is used in some later parts). Adding a gag in certain circumstances would not be difficult, most of the dialogue is already there. wrong because of the gag i have had some quests not follow through because the gag thing of mpph or something like that got in the way i dont know what mod thats from but a few quests wouldnt work because of it people thought i wanted the gag tightening and not doing the quests i dont think it did it to your mod i dont know but if it does then a gag could be risky due to blocking quests This is why I rarely use an unremovable gag, typically they are just normal ones that use regular keys. I can use gags in controlled situations and such as I can override the dialogue, there is some in the delivery quest if you are gagged for being rude at the start and not listening, the customers have custom dialogue if you are gagged. Gags, armbinders and yokes are (to me at least) items that can greatly interfere with the game but can also add a feeling of helplessness that a player may want. I use Cursed Loot during my normal play (when I have a chance to) but there are times I disable parts when I am trying to do something specific. I try to balance things by making those items a punishment that is avoidable if you behave . Being dom is not the same as being rude, as dialogue is added there will be differences. Something I am looking for is alternate items for males to use in place of female only items.
AwfulArchdemon Posted April 15, 2015 Posted April 15, 2015 set CDxPSE_Assign to 0 if she is in 'learning mode' she will follow you no matter what. How? Console doesn't seem to recognize that script. And Erani has no MCM options after I go back to Master with her. Says "Quest not started", but she's glued to me. I used console to kill her, but she won't die! Die Erani die! She just limps around like a gimp, and still follows me to all ends of the Earth...slowly. It's the next thing Master wants me to do. Every time I get finished with one job she always has another for me. Can't I free myself? Also, this chick has no real dialogue options. At least, none mod-related that could help me pry her off me. Save Cleaner doesn't help. Maybe I can push her off a cliff...
Veladarius Posted April 15, 2015 Author Posted April 15, 2015 set CDxPSE_Assign to 0 if she is in 'learning mode' she will follow you no matter what. How? Console doesn't seem to recognize that script. And Erani has no MCM options after I go back to Master with her. Says "Quest not started", but she's glued to me. I used console to kill her, but she won't die! Die Erani die! She just limps around like a gimp, and still follows me to all ends of the Earth...slowly. It's the next thing Master wants me to do. Every time I get finished with one job she always has another for me. Can't I free myself? Also, this chick has no real dialogue options. At least, none mod-related that could help me pry her off me. Save Cleaner doesn't help. Maybe I can push her off a cliff... setstage cdxdiaerani 10 Edit: This stage is set at the end of the quest once you have taken her back to the master, taken her to De'Zra and then given her in the VIP house.
slvsaris Posted April 16, 2015 Posted April 16, 2015 (edited) Can't get the embassy guard to take me into the embassy, she just stands there. Worked before in a different save, but that character had long before completed the embassy party quest from the game. This time I tried to do the CD quest before the original quest, thought that might be causing an issue, so stepped back a bit and completed the game quest (and a few others) then tried to do the CD quest. Is there something else that might be interfering, maybe a time limit before they forget I caused a ruckus at their party? I have tried stepping through the stages using the console, but things never pick up. When I enable player controls, they all start attacking. Turn off player controls again, everyone just stands there. BTW, awesome mod! I am looking forward to updates! Edited April 16, 2015 by slvsaris
Veladarius Posted April 16, 2015 Author Posted April 16, 2015 Can't get the embassy guard to take me into the embassy, she just stands there. Worked before in a different save, but that character had long before completed the embassy party quest from the game. This time I tried to do the CD quest before the original quest, thought that might be causing an issue, so stepped back a bit and completed the game quest (and a few others) then tried to do the CD quest. Is there something else that might be interfering, maybe a time limit before they forget I caused a ruckus at their party? I have tried stepping through the stages using the console, but things never pick up. When I enable player controls, they all start attacking. Turn off player controls again, everyone just stands there. BTW, awesome mod! I am looking forward to updates! If you have a horse nearby move them away from the gate, it causes issues for some reason. You can also try setting your faction rank with the Thalmor to 0, that should make them not be hostile.
Mister E Posted April 16, 2015 Posted April 16, 2015 I seem to have a problem. The Master has gotten stuck. She's just standing at the front of the shop where she stands to do the free trial, and won't move. What could I do to get her unstuck?
AwfulArchdemon Posted April 16, 2015 Posted April 16, 2015 Well, Skyrim does it again. I went back to deal with my Slave issues, and when I spoke with Master, I got a new quest telling me to go get her bindings removed. This is the first time that happened. No quest popped up before. So once again, Skyrim decided to stop fucking with me, and get right, all on it's own. I went and gave Erani a tour of the BBLS, and told her where to clean and such, and she is now a slave to my many mistresses of the Luxury Suite. More than she deserves for raping me a thousand times! Anyway, the only thing I can report now is her bra and belt didn't get removed when I specifically said "First let's get that bra and belt off you". Must I be wearing the ring for that to work? Or is Skyrim just...being Skyrim again? Even the blacksmith had trouble getting the bindings off her. First time, she kept removing her stuff, but they kept...still being there, and the fun continued until I loaded and tried again. Worked then. All's well now, and my girl finally had her miscarriage. I knew there was no way that kid was gonna be born after the reaming my girl took from Erani.
Veladarius Posted April 16, 2015 Author Posted April 16, 2015 I seem to have a problem. The Master has gotten stuck. She's just standing at the front of the shop where she stands to do the free trial, and won't move. What could I do to get her unstuck? Try disabling your controls near her and see if a scene starts, they won't start if you still have control of your character. Well, Skyrim does it again. I went back to deal with my Slave issues, and when I spoke with Master, I got a new quest telling me to go get her bindings removed. This is the first time that happened. No quest popped up before. So once again, Skyrim decided to stop fucking with me, and get right, all on it's own. I went and gave Erani a tour of the BBLS, and told her where to clean and such, and she is now a slave to my many mistresses of the Luxury Suite. More than she deserves for raping me a thousand times! Anyway, the only thing I can report now is her bra and belt didn't get removed when I specifically said "First let's get that bra and belt off you". Must I be wearing the ring for that to work? Or is Skyrim just...being Skyrim again? Even the blacksmith had trouble getting the bindings off her. First time, she kept removing her stuff, but they kept...still being there, and the fun continued until I loaded and tried again. Worked then. All's well now, and my girl finally had her miscarriage. I knew there was no way that kid was gonna be born after the reaming my girl took from Erani. If you use AFT or UFO or something similar open her inventory and outfit and remove all the restraints then put them back on her. Sometimes she may have 2 sets of them, if so get rid of the second set.
Gameplayer Posted April 16, 2015 Posted April 16, 2015 With DCL, Devious Cursed Loot. Option "Sex Attacks" turned on, My character got raped by the display slaves which was kind of odd. Im thinking that this could happen in other situations and this option should be turned off during scenes, would like to see some more detection between these mods if at all possible.
Verstort Posted April 16, 2015 Posted April 16, 2015 With DCL, Devious Cursed Loot. Option "Sex Attacks" turned on, My character got raped by the display slaves which was kind of odd. Im thinking that this could happen in other situations and this option should be turned off during scenes, would like to see some more detection between these mods if at all possible. Not sure Vel has any control over functionality provided by another mod, I think Kimy is the one who would have to make changes here. I think Vel provides the "CDGeneralFaction" faction for other mods to detect when a NPC is part of Captured Dreams, other than that Kimy can probably look for the zaz animation keyword "zbfEffectRefreshAnim" which seems to catch every character bound in zaz animation in my tests, which would catch the display slaves while they're on display. The rest of the time, the slaves are moving to the cell, sitting in the cell, and sleeping in the cell. I don't think Vel has done anything special here. Unless Cursed Loot is supposed to be detecting when the NPC has bound hands, which I think should be happeneing when the slaves are moved to their cell, and Vel isn't supplying the right keyword on the item he uses (he might just be using a bound hand animation without an item, so no item keywords). Everything else falls on Kimy choosing when and why to make NPCs valid for attack based on what they wear, since I think Vel used copied DD standard items which should all have the right keywords already. Edit: Not sure why I keep thinking her name is "Kimmy"...
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